Riven326
Member
Hello everyone. This is my first character build and is a more progressive version of the Vigilant of Stendarr build.
First and foremost, being an ex-member of the organization provides a great chance to role play right out of the gate. Perhaps you didn't agree with all the rules and wanted to start a guild of your own. Or maybe leaving wasn't entirely your choice and you were forced to flee to Skyrim. Either way, there are many paths here. Let your imagination wander!
Preferred races: Any. Although keep in mind that Nords start with a 50% resistance to frost and Bretons start with a 25% resistance to all magic.
Skills: Archery [Crossbows], Alteration, Restoration, Destruction [Fire], One-handed [Sword/Mace], Smithing, Heavy Armor, Enchantment. Note: Destruction could be swapped with Conjuration. Summoning Daedra if you want a REALLY progressive build. Bound weapons make for a good middleground.
Stones: Mage stone first. Lord stone at higher levels.
Equipment: The standard novice (or higher) mage robes (hood is optional) of Alteration/Restoration with Steel Plate Boots and Gauntlets. Maybe your character is sentimental. If not, then wearing a full suit of Heavy Armor would suffice and the Alteration skill would be less important.
Factions to join: The College of Winterhold is a must. The Thieves Guild could be made to work, but the Companions Guild would be tough since the inner circle are werewolves. The only guild that would be truly off limits would be The Dark Brotherhood. If you have Dawnguard installed, be sure to join the Dawnguard faction.
Anyway, that's what I got so far. If you have any comments or suggestions, please feel free to share.
First and foremost, being an ex-member of the organization provides a great chance to role play right out of the gate. Perhaps you didn't agree with all the rules and wanted to start a guild of your own. Or maybe leaving wasn't entirely your choice and you were forced to flee to Skyrim. Either way, there are many paths here. Let your imagination wander!
Preferred races: Any. Although keep in mind that Nords start with a 50% resistance to frost and Bretons start with a 25% resistance to all magic.
Skills: Archery [Crossbows], Alteration, Restoration, Destruction [Fire], One-handed [Sword/Mace], Smithing, Heavy Armor, Enchantment. Note: Destruction could be swapped with Conjuration. Summoning Daedra if you want a REALLY progressive build. Bound weapons make for a good middleground.
Stones: Mage stone first. Lord stone at higher levels.
Equipment: The standard novice (or higher) mage robes (hood is optional) of Alteration/Restoration with Steel Plate Boots and Gauntlets. Maybe your character is sentimental. If not, then wearing a full suit of Heavy Armor would suffice and the Alteration skill would be less important.
Factions to join: The College of Winterhold is a must. The Thieves Guild could be made to work, but the Companions Guild would be tough since the inner circle are werewolves. The only guild that would be truly off limits would be The Dark Brotherhood. If you have Dawnguard installed, be sure to join the Dawnguard faction.
Anyway, that's what I got so far. If you have any comments or suggestions, please feel free to share.