Friday is My Day!
Well-Known Member
1. Backstory:
Filim was born and raised in a rather small village in Valenwood. He was cared for by his father, Endras, and his mother, Distel all his life. He and his father hunted during the day and he helped his mother cook at night. Being a Bosmer, Filim was naturally gifted in archery, but he knew he would never posses the abilities of his father. Endras could put an arrow straight through a deer's neck at 100 paces easily. Filim was always so proud.
One day, a traveller arrived in their small village. Filim and his father greeted the man on their way into the forests. He was a tall, fair-haired Nord named Honard. Honard told them of his adventures all over Tamriel, and how his homeland, Skyrim, had erupted with chaos as a result of a civil war being fought between the Imperial legion and the Stormcloak rebellion.
Honard told them how the Emperor signed a treaty that outlawed the worship of a deity named Talos. This upset many Nords because they did not take kindly to being told what to do, especially not who to worship. A man by the name of Ulfric Stormcloak began a rebellion to push the Imperial legion out of Skyrim so they could freely worship Talos without fear of execution.
Filim and his father bid their goodbyes to Honard and continued on with their day as if any other. They hunted much game, and return to the village later that evening to find their house was gone. In its place laid ashes, burnt rubble, and a singed, lifeless carcass of a female Bosmer. Distel. Filim and his father were absolutely stunned. Who could have done this? Just then, three High Elven soldiers in fancy armor approached them. They accused Endras of harboring a fugitive and sympathizing with a worshipper of Talos.
As they readied their swords and maces, Endras told Filim to take the bag of septims he hid in the tree they skinned their prey at and leave Valenwood, as it would not be safe for him. Endras then attacked the soldiers as Filim ran as fast as he could to that tree. As he ran, Filim heard his father yell what would be his final words, "Talos be with you, my son."
Filim pondered his options that night in the wilderness. He had to leave Valenwood, but where would he go? Hammerfell? Cyrodiil? High Rock? He knew there were ongoing hostilities in Hammerfell, plus the Alik'r desert he'd heard of didn't seem like a very good place to hunt, and that is all he knew how to do. He was fairly certain the soldiers who had killed his father were Imperial soldiers, as they had murdered him for "sympathizing with a Talos worshipper," so the Imperial homeland, Cyrodiil, was out of question.
Then he remembered what his father had yelled right before his death, "Talos be with you, my son." Skyrim. Filim had to go to Skyrim and fight for Talos, and for his mother and father.
He set out that morning and used every septim he had on a cart through Cyrodiil, to Skyrim. It was a long journey, but Filim finally arrived in Skyrim. He had nothing but the clothes on his back, but he was determined to avenge his parents' deaths and to right the wrong that had been done at the hands of the Imperial legion.
2. Play Restrictions:
- Difficulty set to Master
- HUD set to 0%
- Only carry 30% of your carrying capacity
- Only carry 30 arrows maximum
- No use of potions while in immediate combat
- Weapon must be fully sheathed to use a potion
- Not allowed to steal from or harm friendly characters (for character role-playing)
- Not allowed to harvest unreasonable items (if a dead elk has a garnet, don't take it)
- Do not activate overpowered/unrealistic perks (Conditioning; Heaving Armor weighs nothing)
- Must sleep at least 8 hours a day (allowed to make rare exceptions)
- Must restore at least 5% of your health everyday (food, meals, potions)
- Not allowed to swim while wearing armor
- Not allowed to swim in freezing water
- May not use in game map unless at a known location
- Not allowed to fast travel, unless by cart
- No use of exploits
- May not chop wood for money
- May only use manual saves before sleeping
- When character dies, must load from previous manual save
- May only load from an auto save in the event of a game freeze
- If you die, you must sleep at an inn for 7 days and pay for 7 meals
- Must wait 4 hours after reading a spell tome
- Must wait 2 hours after reading a skill tome
- Must wait 1 hour after mining ore
- May NOT use a Hit & Run style of gameplay
- May not wait unless Filim has something to entertain him (for example; a tome)
- Only carry 10 lockpicks
Lastly, I have a very strict rule that I read about on here (I forgot who started the thread. I apologize!) that I will attempt at implementing but it may be a bit too much for me. We'll see
- If I loot any armor from dead enemies/chest/etc., I will roll a six-sided dice. If the dice shows a positive number, then the peice of gear will fit Filim and he CAN wear it. If the dice shows a negative number, the piece of gear doesn't fit Filim and he CANNOT wear it. (This does not apply to armor I purchase in shops.)
The above restriction may seem a bit overboard (I know I thought it was when I first read about it.), but it seems like A LOT of fun and will add a whole new aspect of realism to the game.
I will be writing a diary for Filim's day-to-day life, so check back often!
This play style and these restrictions were inspired by BIGwooly and his Nord Refugee Character Diary - Hrisskar III.
Check him out!
Nord Refugee Character Diary - Hrisskar III | Skyrim Forums
Filim was born and raised in a rather small village in Valenwood. He was cared for by his father, Endras, and his mother, Distel all his life. He and his father hunted during the day and he helped his mother cook at night. Being a Bosmer, Filim was naturally gifted in archery, but he knew he would never posses the abilities of his father. Endras could put an arrow straight through a deer's neck at 100 paces easily. Filim was always so proud.
One day, a traveller arrived in their small village. Filim and his father greeted the man on their way into the forests. He was a tall, fair-haired Nord named Honard. Honard told them of his adventures all over Tamriel, and how his homeland, Skyrim, had erupted with chaos as a result of a civil war being fought between the Imperial legion and the Stormcloak rebellion.
Honard told them how the Emperor signed a treaty that outlawed the worship of a deity named Talos. This upset many Nords because they did not take kindly to being told what to do, especially not who to worship. A man by the name of Ulfric Stormcloak began a rebellion to push the Imperial legion out of Skyrim so they could freely worship Talos without fear of execution.
Filim and his father bid their goodbyes to Honard and continued on with their day as if any other. They hunted much game, and return to the village later that evening to find their house was gone. In its place laid ashes, burnt rubble, and a singed, lifeless carcass of a female Bosmer. Distel. Filim and his father were absolutely stunned. Who could have done this? Just then, three High Elven soldiers in fancy armor approached them. They accused Endras of harboring a fugitive and sympathizing with a worshipper of Talos.
As they readied their swords and maces, Endras told Filim to take the bag of septims he hid in the tree they skinned their prey at and leave Valenwood, as it would not be safe for him. Endras then attacked the soldiers as Filim ran as fast as he could to that tree. As he ran, Filim heard his father yell what would be his final words, "Talos be with you, my son."
Filim pondered his options that night in the wilderness. He had to leave Valenwood, but where would he go? Hammerfell? Cyrodiil? High Rock? He knew there were ongoing hostilities in Hammerfell, plus the Alik'r desert he'd heard of didn't seem like a very good place to hunt, and that is all he knew how to do. He was fairly certain the soldiers who had killed his father were Imperial soldiers, as they had murdered him for "sympathizing with a Talos worshipper," so the Imperial homeland, Cyrodiil, was out of question.
Then he remembered what his father had yelled right before his death, "Talos be with you, my son." Skyrim. Filim had to go to Skyrim and fight for Talos, and for his mother and father.
He set out that morning and used every septim he had on a cart through Cyrodiil, to Skyrim. It was a long journey, but Filim finally arrived in Skyrim. He had nothing but the clothes on his back, but he was determined to avenge his parents' deaths and to right the wrong that had been done at the hands of the Imperial legion.
2. Play Restrictions:
- Difficulty set to Master
- HUD set to 0%
- Only carry 30% of your carrying capacity
- Only carry 30 arrows maximum
- No use of potions while in immediate combat
- Weapon must be fully sheathed to use a potion
- Not allowed to steal from or harm friendly characters (for character role-playing)
- Not allowed to harvest unreasonable items (if a dead elk has a garnet, don't take it)
- Do not activate overpowered/unrealistic perks (Conditioning; Heaving Armor weighs nothing)
- Must sleep at least 8 hours a day (allowed to make rare exceptions)
- Must restore at least 5% of your health everyday (food, meals, potions)
- Not allowed to swim while wearing armor
- Not allowed to swim in freezing water
- May not use in game map unless at a known location
- Not allowed to fast travel, unless by cart
- No use of exploits
- May not chop wood for money
- May only use manual saves before sleeping
- When character dies, must load from previous manual save
- May only load from an auto save in the event of a game freeze
- If you die, you must sleep at an inn for 7 days and pay for 7 meals
- Must wait 4 hours after reading a spell tome
- Must wait 2 hours after reading a skill tome
- Must wait 1 hour after mining ore
- May NOT use a Hit & Run style of gameplay
- May not wait unless Filim has something to entertain him (for example; a tome)
- Only carry 10 lockpicks
Lastly, I have a very strict rule that I read about on here (I forgot who started the thread. I apologize!) that I will attempt at implementing but it may be a bit too much for me. We'll see
- If I loot any armor from dead enemies/chest/etc., I will roll a six-sided dice. If the dice shows a positive number, then the peice of gear will fit Filim and he CAN wear it. If the dice shows a negative number, the piece of gear doesn't fit Filim and he CANNOT wear it. (This does not apply to armor I purchase in shops.)
The above restriction may seem a bit overboard (I know I thought it was when I first read about it.), but it seems like A LOT of fun and will add a whole new aspect of realism to the game.
I will be writing a diary for Filim's day-to-day life, so check back often!
This play style and these restrictions were inspired by BIGwooly and his Nord Refugee Character Diary - Hrisskar III.
Check him out!
Nord Refugee Character Diary - Hrisskar III | Skyrim Forums