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Skarv

Member
Warlock
Race: Dark Elf
Alignment: Evil/Chaotic
Factions: Volkihar, College of Winterhold
Major Skills: Destruction, Conjuration, Illusion
Minor Skills: Alteration, Sneak, Enchanting
Playstyle: As a Warlock you serve to cause chaos, when entering a dungeon you always Sneak,
once you have found your enemies it depends on the situation on what you do next. If there is only 1 enemy, you set fire to him with your blaze of fury. If there are multiple enemies, you quickly send some Frenzy spells, then you cast your reanimation spells to raise servants, after all of that is finished, you burn your last enemy.
 
Arcane Trickster
Race: Khajiit
Alignment: Chaotic/Neutral
Factions: Thieves Guild, Stormcloak, College of Winterhold
Major Skills: One Handed, Destruction, Pickpocket, Sneak
Minor Skills: Lockpicking, Speech, Light Armor
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Guardian Stone: Apprendice Stone
Shouts: Fire Breath, Frost Breath, Ice Form, Storm Call, Slow Time, Whirlwind Sprint, Elemental Fury, Throw Voice
Equipment: Arcane Trickster are thieves who have magical powers based on spells of destruction. These thieves are more difficult to catch since dedicated much of his life studying, they have a refined taste, love books, sculptures, and all kinds of art and knowledge to be worth some gold.
 
Shadow Knight
Race: Nord
Alignment: Chaotic/Evil
Factions: Dark Brotherhood, Volkihar
Major Skills: Sneak, Conjuration, Heavy Armor
Minor Skills: One Handed, Archery
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Guardian Stone: The Shadow Stone
Shouts: Ice Form, Become Ethereal, Frost Breath, Marked for Death, Dismay, Soul Tear, Summon Durnehviir, Throw Voice
Equipment: Daedric Set of armor, Mace of Molag Bal and Mehrune's Razor
Obs.: Shadow Knights are warriors who are extremely skilled in the art of stealth and murder with daggers, always carry with them a few bottles of poison to maximize your sneak attacks.
These knights are murderers who sacrifice a little stealth with their huge armor, thus also become lethal in close combat and whenever they need, they summon undeads to his aid.
 
Joker
Race: Dark Elf
Alignment: Chaotic/Evil
Factions: Dark Brotherhood
Major Skills: Sneak, Illusion, One Handed
Minor Skills: Alteration, Archery
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Guardian Stone: The Serpent Stone
Shouts: Marked for Death, Dismay, Disarm, Slow Time, Whirlwind Sprint, Elemental Fury
Equipment: Jester's set of cloths, dual wield Daggers and Wabbajack
Obs.: Jokers are cruel cold-blooded murderers, their daggers and stealth abilities makes them the most dangerous psychopaths out there. They have a great power of illusion and get angry easily with all people with no sense of humor since his black humor makes all the chaos is funny to them.
 
Planar Knight
Race: Argonian
Alignment: Neutral
Factions: College of Winterhold
Major Skills: Conjuration, Two Handed, Heavy Armor
Minor Skills: Alteration, Archery
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Guardian Stone: The Lord Stone
Shouts: Dismay, Summon Durnehviir, Slow Time, Whirlwind Sprint, Unrelenting Force, Become Ethereal
Equipment: Complete Heavy Dragonbone Armor, Dragonbone Greatsowrd
Obs.: The Planar Knight has the power to summon creatures from other planes to help him in his conquests, with his armor of bones can cause fear in even the most powerful creatures.
 
Archmage
Race: Breton
Alignment: Neutral
Factions: College of Winterhold
Major Skills: Destruction, Restoration, Alteration
Minor Skills: Illusion, Conjuration
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Guardian Stone: Atronach Stone
Shouts: Fire Breath, Frost Breath, Ice Form, Storm Call, Summon Durnehviir, Unrelenting Force, Become Ethereal, Call of Valor, Disarm, Dragonrend, Drain Vitality, Soul Tear
Equipment: Archmage's Robe and Konahrik
Obs.: They say the Archmages are the most powerful creatures that exist, they thirst for knowledge and wisdom, so have many spells that are able to elude, conjure, restore, destroy, alter and enchant.
Rumor has it that the most powerful Archmages became Dragon Priests in the remote past.
 

AtomicDonut

Well-Known Member
Night Walker
Race: Breton or Dark Elf Vampire, I chose Breton
Alignment: Chaotic/Evil
Factions: College of Winterhold, Volkihar, Dark Brotherhood, Thieves Guild (optional)
Major Skills: Conjuration, Destruction, One Handed
Minor Skills: Enchanting, Light Armor, Alteration, Speech, Alchemy
Perks: (Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!) I normally don't follow a builds strict perks, but if you do, here ya go.
Guardian Stone: Mage or Atronach
Shouts: Become Ethereal (For daytime), Whirlwind Sprint (To imitate the Bats ability in Vampire Lord), Fire Breath
Equipment: Weapons: Bound Sword, All Lightning Spells, Auriels Bow, Flame Atronach, Conjure Dremora, All Necromancy spells Armor: Royal Vampire Armor, Ancient Falmer Gauntlets, Nightingale OR Shrouded Boots/Cowl (Nightingale if you go with Thieves Guild)
Obs.: The Nightwalker is a swift horror, taking out entire strongholds and disappearing into the night. He appears in human form, and in the form of a bat. They cause major havoc, and are even known to block out the sun. Their mission is to rule over anything they can, whether it be thralls, towns, cities, or even continents. Nightwalkers are ruthless and evil people, summoning beings, even weapons, from Oblivion and raising what they can. They have an array of poisons at hand, ready to inject them into you. If you meet one face to face, their sharp tongues can talk you into whatever they want you to do.
 
Crimson Blood
Race: Breton
Alignment: Lawful/Good
Factions: Volkihar, College of Winterhold
Major Skills: One Handed, Restoration, Light Armor
Minor Skills: Destruction, Sneak, Archery
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Guardian Stone: The Lady Stone and Atronach Stone (Aetherial Crown)
Shouts: Fire Breath, Frost Breath, Ice Form, Storm Call, Summon Durnehviir, Unrelenting Force, Become Ethereal, Call of Valor, Disarm, Dragonrend, Drain Vitality, Soul Tear, Aura Whisper, Marked for Death, Dismay
Equipment: Ancient Falmer Set; Aetherial Crown, Harkon's Sword, Auriel's Bow, Blade of Woe
Obs.: Crimson Blood is a clan of vampires vigilantes that even after his transformation seek to maintain the values ​​of their past lives and protect those you love. These powerful vampires sneak in by night sucking the blood of his enemies and hunting other vampires who just want chaos.
A Crimson Blood is a great warrior using one-handed weapons and bows and where necessary make use of their elemental spells. These vampires are also known as wanderers of the day, for daring to walk in the sunlight destroying all evil in its path, therefore, potentially develop restoration spells.
 
Monster Hunter
Race: High Elf
Alignment: Lawful/Good
Factions: Imperial Legion or Stormcloak, Dawnguard, College of Winterhold, Companions (Optional)
Major Skills: Archery, Light Armor, Restoration
Minor Skills: One Handed, Speech
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Guardian Stone: The Lady Stone
Shouts: Unrelenting Force, Call of Valor, Disarm, Dragonrend, Aura Whisper, Marked for Death, Dismay, Throw Voice
Equipment: Elven Armor Set with Hood, crossbow, axe
Obs.: The Monster Hunters eliminate all evil creature that is not human or elven, most of them tolerate the monsters good or neutral, but are always suspicious to them. Some Monster Hunters accept becoming werewolves to hunt other monsters effectively and swear that even when no one monster to be destroyed, they quit the lycanthropy.
 
Necro Archer
Race: Dark Elf
Alignment: Chaotic/Neutral
Factions: Dark Brotherhood, Volkihar
Major Skills: Archery, Sneak, Conjuration
Minor Skills: Light Armor, Alchemy
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Guardian Stone: The Ritual Stone
Shouts: Ice Form, Become Ethereal, Frost Breath, Marked for Death, Dismay, Soul Tear, Summon Durnehviir, Throw Voice
Equipment: Nightingale Set
Obs.: Necro Archer are masters at archery and evocation of the undead. While his dead slaves destroy their enemies in close combat, the Necro Archer attack them at distance and when necessary uses icy spells that claim the lives of anyone who opposes them.
 
The Four Horsemen of the Apocalypse

The Horsemen are creatures of mysterious origin who were not born, they were created. These fearsome knights has a duty to bring about the destruction of worlds where they ride, are not evil creatures, nor good, just want to bring destruction to a world that came to an end.​
When they arrive at a new world, the Knights take the form of a humanoid place and need to strengthen their new bodies.​

War
Race: Orc
Alignment: Chaotic/Neutral
Factions: Imperial Legion, Dark Brotherhood, Companion, College of Winterhold
Major Skills: Two Handed, Destruction, Heavy Armor,
Minor Skills: Archery, Illusion
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Guardian Stone: The Lord Stone
Shouts: Fire Breath, Marked for Death, Dismay, Unrelenting Force, Slow Time, Whirlwind Sprint, Elemental Fury, Disarm
Equipment: Savior's Hide, Ancient Nord Helmet, Gauntlets and Boots, Ebony Blade
Obs.: War is a knight possessed by rage and revenge, has an unusual force and a destructive fire that is capable of overthrowing the most ambitious warriors. It is a proud knight who never runs away from a battle, at critical moments he uses his illusion spells to frighten and scare your enemies, or even create an uncontrollable rage in their hearts, capable of making them fight against each other.

Pestilence
Race: Wood Elf
Alignment: Chaotic/Neutral
Factions: Dark Brotherhood, Nightingale
Major Skills: Archery, Sneak, Heavy Armor, Alchemy
Minor Skills: One Handed, Alteration
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Guardian Stone: The Steed Stone
Shouts: Marked for Death, Dismay, Slow Time, Aura Whisper
Equipment: Ebony Mail, Daedric Boots and Gauntlets, Hevnoraak, Nightingale Bow
Obs.: Pestilence is a bitter and rough rider, who likes a lot of powerful poisons slower and usually makes use of a bow to shoot his arrows deadly and poisonous. This rider has hatred of those who are immune to poisons and diseases, as well as werewolves.

Death
Race: Nord
Alignment: Chaotic/Neutral
Factions: Dark Brotherhood, Volkihar, College of Winterhold
Major Skills: One Handed, Destruction, Conjuration
Minor Skills: Restoration, Heavy Armor
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Guardian Stone: The Ritual Stone
Shouts: Ice Form, Become Ethereal, Frost Breath, Marked for Death, Dismay, Drain Vitality, Soul Tear, Summon Durnehviir
Equipment: Daedric Set of armor, Konahrik Dual Daedric Sword, Ring of Namira
Obs.: This knight, search reap the lives of those around him and take pleasure in it. Death is an undead warrior, who has great skills to control the cold and the undead, his power restoration is also very powerful and makes it almost impossible to "die" permanently.

Famine
Race: High Elf
Alignment: Chaotic/Neutral
Factions: Dark Brotherhood, College of Winterhold
Major Skills: One Handed, Illusion, Heavy Armor
Minor Skills: Archery, Alchemy
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Guardian Stone: The Atronach Stone
Shouts: Marked for Death, Dismay, Disarm, Drain Vitality
Equipment: Dragonbone Armor Set, Jagged Crown, Dual Dragonbone Axe
Obs.: Famine is a knight who brings destruction through starvation, every creature that serve as food should be destroyed, any food found in your path must have an end. This rider also possess the ability to infuriate people with spells of illusion, which causes them to be destroyed in search of food. Faminenever consume any food or potions.

***Inspired by Build found in Skyrim Blog.
 
Druid
Race: Breton
Alignment: Neutral
Factions: The Circle, The College of Winterhold
Major Skills: Lycanthropy, Alteration, Illusion, Restoration, Destruction
Minor Skills: Light Armor, Enchanting, Alchemy
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Guardian Stone: The Atronach Stone
Shouts: Animal Allegiance, Kyne's Peace
Equipment: Enchanted Fur or Forsworn Armor, Hircine's Ring, Eye of Melka
Obs.: The Druid is a very proficient sorcerer in human form, and an even deadlier beserker in beast form. He is a protector and nurturer of nature and will destroy anything or anyone that oppose it, whether it be by his spells, werewolf claws, or animal followers.
 

no_STARDISPLAY

New Member
treasure hunter (i know it's not the best name but i couldn't think of something else)


Race: argonian
Alignment: Lawful/Neutral
Factions: none (optional thieves guild)
Major Skills: archery, light armor, lockpicking, speech, alteration, restoration, onehanded
Minor Skills: heavy armor, two handed, destruction
Perks: ( Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them! )
Guardian Stone: the thief, when high enough change to steed
Shouts: all
Equipment:scale armor set (or any other light armor i just think this fits the class really good) with dragonbone sword and auriel's bow
Obs.: the argonians make good treasure hunters there under water breathing ability is usefull for searching under water. treasure hunters are more based on making money rather than fighting. they use alteration to light up a cave or pull items towards them. health magica stamina spending would be best M:1 H:2 S:2
 
Dwarven Protector

Race: Imperial
Alignment: Lawful/Good
Factions: Imperial Legion, Dawnguard, College of Winterhold
Major Skills: Block, One Handed, Heavy Armor
Minor Skills: Alteration
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Guardian Stone: The Lord Stone
Shouts: Unrelenting Force, Slow time, Elemental Fury, Whirlwind Sprint, Disarm, Call of Valor, Storm Call, Kyne's Peace, Dragonrend
Equipment: Complete Dawrven armor, Dwarven Sword and shield, Aetherial Staff
Obs.: Dwarven Protector are warriors who have great power in possession of their gold shields and shining armor. These warriors swear to serve all their lives to protect the world order.

link needs a redo. this caught my eye but theres nothing in the perks lol

[EDIT: Also Stamina Health and Magicka point placement would be helpful too. ex. S:1 H:1 M:1, S:0 H:1 M:2. so on and so forth.]
 
Nightblade:​
Race: Dunmer
Alignment: Lawful Evil (Organized Psychopath)
Factions: Dark Brotherhood/Nightingales
Primary Skills: Sneak, 1H, Illusion
Secondary Skills: Archery, Light Armor, Alchemy (Poison Specialization.)
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Spells: Invisibility, Fury/Frenzy, Calm, Muffle.
Standing Stone: The Thief (Guardian Stone) or any of the associated Stones (Serpent, Tower, or Lover)
Equipment: Shrouded, or Nightengale Armor, Armor of the Old Gods, Master Robes of Illusion, Linwe's Hood, or Krosis. Blade of Woe, NIGHTingale BLADE/Bow, Gauldur Blackblade/Bow, Drainheart Sword, and/or Drainspell Bow.
Notes: Masters of Stealth, and Illusion, they use them to kill without all the messy risk and confrontation of combat. "Don't Fight, Kill." They use Light Armor mostly to carry useful Enchantments, and have no need to create their own. Often allied with the Daedra of Silence, and the Night, Sithis, Nocturnal, and the Night Mother, they may even be blessed as Agents, or spoken to directly by their infernal masters. Often considered mythical, for those with the dubious luck to actually see one never live long enough to tell anyone.
 
Omnibos:​
Race: Any, I used Redguard, many would prefer Breton. The least number of initial skill bonuses, the more likely you will unlock enough perk points before the soft level cap.
Alignment: Neutral (Independent)
Factions: The Greybeards? Otherwise set up for any fight, alone, but with Shouts, so Dovakiin. Did 1 job each for the Forsworn, and Penitus Oculatus, left on good terms. Formerly associated with the Blades.
Primary Skills:Archery, Block, 1H.
Secondary Skills: Light Armor, Restoration, Alteration
Tertiary Skill: Sneak. (Just for Sniping, at the beginning of battle.)
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Standing Stone: The Lord.
Shouts: Wuld, FRD, Elemental Fury, Ice Form, Dragonrend.
Equipment: Primarily an archer, but capable in the melee, typically decimates the enemy before it comes to that. Krosis, Gauntlets of the Old Gods, Savior's Hide, and Shrouded Boots are all the Enchantments needed. A Very Good bow, unsmithed, without going through any factions beyond the Blades (who turned their backs on ME!) A good Sword, Gauldur Blackblade, and Bow work well, also a Supple Falmer bow I happened across, really depends on Radiant. The BoW. Spellbreaker, or Targe of the Blooded, depending on the fight.
Notes: Everything I need, nothing I don't. Long Range, Close Quarters, and some Magic to Assist. (Largely in Perks) Powerful, but not OP on Adept, solo, and without using any glitches. Trained up from level 1 without any grinding outside of Combat. No Crafting beyond charging weapons.
 
Juglur​
Redguard Lvl 35
Spellsword/Berserker
Alignment: Chaotic
Factions: Doesn't play well with others. Archmage in absentia.
Major Skills: 1H, Destruction
Minors: Alteration, Conjuration
Perks: [edit]Danmed Calculator is glitching:
Armsman(5) Fighting Stance, Bladesman(3) Dual Flurry (2) Savage Strike, Dual Savagery.
Novice-Adept Destruction, Augment Flames (2)
Novice-Expert Alteration, Magic Resistance(3) Mage Armor(3) Stability.
Novice Conjuration, Mystic Binding, Soul Stealer. [/edit]
Stone: The Lord
Shouts: Wuld, or Dragonrend.
Equipment: Archmage's Robes, Boots (of Shock Resistance) Mystic Tuning Gloves, and Morokei. Gauldur Amulet, or Amulet of Talos. Or, just a Loincloth to take down the World Eater.
Obs: A Melee Mage rager, he's named for a habit of juggling 3 spells. Ebony Flesh, Flame Cloak, and dual Bound Swords. Not the most protection, but you don't want to let him close, or he will PWN you. Uses Whirlwind Sprint (Just the first Word for faster recharge) to charge into the next fight, pausing just to top off his spells. 55% Magic Resistance, 350 AR, but relies mostly on Mobility, and almost unstoppable offense to survive. Doesn't heal in battle. A true Berserker despite his magical bent, he doesn't stop until he dies, or everyone else does. Stripped down to the Elder Scroll to destroy Alduin. Occasionally switches to Drainheart Swords when Magicka is low, or Adrenaline Rush has been already used that day.
 
Cupid
Race: Imperial
Alignment: Neutral/Good
Factions: Bards College
Major Skills: Illusion, Restoration, Alchemy, Speech
Minor Skills: Alteration, Sneak, Pickpocket
Perks: Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them!
Guardian Stone: The Lover Stone
Shouts: Disarm, Dismay, Slow Time, Become Ethereal, Throw Voice
Equipment: Clothes, Amulet of Mara, Long Bow, Fear and Frenzy Potions
Obs.: An illusionist and orator that also specializes in the arts of restoration and alchemy. Cupid equips his potions to his arrows not to kill, but to control the hearts and minds of those he meets. The perfect pacifist, he uses this technique along with masterful illusion and speech skills to avoid combat or violence at all costs. His stealth and other magical skills add to his defense.
 

Blackdoom59

BATMAN!
Paladin
Race: Imperial
Alignment: Lawfull/Good
Factions: Imperial Legion/Companions
Major Skills: Restoration, One Handed, Heavy Armor
Minor Skills: Speech, Smithing
Perks:

Ratio Health-Magicka-Stanima: 1-2-1
Guardian Stone: Lover
Shouts: Disarm, Ice form, Unrelenting Force, Whilrwind Sprint, Slow Time, Dragonrend
Equipment: Daedric or any other heavy armor.
Obs.: Paladins are imperial battle mages that use the power of restoration to heal them in battle while also restoring they stanima.This way the paladins were able to take far stronger enemies and defeat overwhelming numbers.They used maces to inflict retribution upon the unworthy.
 

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