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    Writes-Many-Posts

    Champion of Grottos and Gremlins
    Name: Teeksei
    Nicknames: None
    Race: Argonian
    Fame: Somewhat famous hunter
    Alignment: Chaotic Neutral

    Gender: Male
    Class: Ranged Hunter
    Faction: None

    Looks: Teeksei has the look of a man who lives among his prey. His scales are mainly dark as night, except for the part below his neck, which is yellow. He has a double claw scar on his right cheek and above his eyes spike out large bones in shape of two brows, not uncommon among his kind. He is rarely the tallest in any group, especially since he now lives in Skyrim, where all the nords are incredibly bulky. Thanks to his dislike of heavy weapons, his arms are not very muscled, unlike his legs, which are buffed with strength after many hours spent running. Thanks to his skin tone, only his yellow eyes can be seen glowing once he is hidden in a bush, preparing to attack.
    Age: 28
    Marital Status: Single
    Current Residence: Any cave he is able to clear, although one has been marked on his map in Eastmarch, which holds all his hunting trophies
    Religion: Worships the Hist

    War: Neutral
    Diseases: His tail is partially cut off.

    Skills:
    • Sneak (Expert)
    • Bola Tossing (Expert)
    • Blowgun Aiming (Adept)
    Personality: Teeksei is very lovable, especially when people come to know his kind isn't usually for humor or warmth. Loyal, friendly and perhaps a little flirty, he is capable of standing on the side of his friends until death forces him to drop his darts. Despite many enjoying his company, he is still quite greedy, and has little respect for the law, coming to hunt endangered species in Skyrim to sell their fur and skins. The time when Teeksei will start caring about racism, war or famine is still to come, as he is very laid back, and absent from the world.
    Equipment:
    • Copper bolas tied to his satchel on his back
    • A variant of the Skaal clothing, although lighter, not so hot and without any origin from the tribe, instead of the hat, he puts on the hood when he feels like it
    • A wooden blowgun, from which Teeksei fires darts at his prey
    • Poisoned darts, Teeksei can choose which poison: Sedative, enraging or deadly, each doing its obvious effects
    • A small dagger, carved out of a Horker's tusk, to skin animals or in case someone gets too close
    Spells: N/A
    Powers:
    • Tracker's Instinct - Once a day, Teeksei can use a 6th sense to be aware of the presence of nearby wild life for a few minutes. As soon as he kills his first prey, the effect wears off.
    Combat Style: While being quite fearsome at a considerable distance, Teeksei is fairly useless when it comes to close combat. As such, he is never in the same place for more than three seconds during a fight, unless he is forced to do so. Whether unseen or in a high place, if he has got a bola or a dart, his enemies will get hit.

    Health: Above Average
    Magicka: Low
    Stamina: Very High

    Likes: Alcohol, Nature, in a joyful way, Women, Himself, Money, Feeling Unseen
    Dislikes: Idiots, Feeling empty pocketed, Thieves, Spriggans, Bandits, Close Combat
    Acquaintances: Teeksei has traded often with the Khajiit caravans his illegal goods, and he can call them friends on most occasions.

    Bio: Black Marsh was a very troubled place for Teeksei to live in. The conflicts with the dunmer from the past, and the rumours of invading the dark elves in the future were the main reason for him to leave that province. While there, he learned quite a lot about poisonous darts and their effects. He wandered Tamriel, hunting and selling pelts, through the strategy of enraging a predator with a dart, and kill it once it found a prey, gaining two pelts with one dart.
    That life ceased when he came to Skyrim. Teeksei found many white skinned beasts that were worth a lot of money, and started to hunt them, even alive, once he developped the bola and learned to tangle it around an animal's feet, to sell them to illegal arenas where the beasts would battle for gambling, such as Cragslane. A special type of prey caught his attention. There were special types of white foxes that roamed Whiterun. Not even those from the snowy areas had a fur half as pale as theirs. Teeksei's fanatical hunting of that pure beast made its hunt outlawed, and forced him to do his job in secret, trading with the Khajiit instead.

    The existence of these mighty beasts has set Teeksei on a search for any other type of animal similar to it, under the excuse of being a marksman for hire. Now, he roams the taverns of Skyrim, looking for a brave patron that will let him explore the province, as well as the game it has to offer.
    Misc:
    • Teeksei's tail was eaten by a bear, enthralled by a spriggan, which makes him afraid of those creatures
    • He is not affected by racism
    • His blowgun has a snake's head carved at its tip, with a mouth open, as if the animal was actually spitting the darts
    • Teeksei is very expressive, and unlike many argonians, it can be noticed when he smiles or frowns
    Enemy Factions: None
    Most hated foes: Spriggans

    Weakness: Teeksei is almost useless once anyone gets close to him
    Strength: He is a trickster, capable of turning enemies against each other and imobilize a target in a matter of seconds, making him a valuable allie to have behind

    Description: Jarl Balgruuf's New Law About Hunting
    After many years with many white foxes roaming around our plains, their existence became threatened recently. The animals no longer eat the rats that bother us, and no longer accept the human presence near theirs. It is believed the exhaustive hunting of the foxes has caused this behavior, and so, I, Jarl Balgruuf, will outlaw any harm done to the white fox. Whoever gets caught breaking this new law will get 500 septims on his head.
    Color: "I have the bolas to do this job!"
     

    Writes-Many-Posts

    Champion of Grottos and Gremlins
    Name: Demetria
    Nicknames: None
    Race: Forgot it, but she is either a nord or an imperial
    Fame: Known among unadvisable role models as a woman who practices dark arts
    Alignment: Evil

    Gender: Female
    Class: Merchant/ Dark Ritual Master
    Faction: None

    Looks: Demetria has a pale young skin and dark long hair to her shoulders. Her lips are red and seductively fat. Her eyes are wide and green, and her canines are sharp, slightly below those of vampires. She is fit and has an average height. Her most notable feature (at least for men) is the curvilinear glory in her breasts and hips.
    Age: Above 100 years, thanks to profane rituals
    Marital Status: Single
    Current Residence: An old mansion, used as her store, in Haafingar. People believe it is abandoned and haunted, although her customers know what deliciousness awaits inside
    Religion: Sithis worship

    War: Neutral
    Diseases: She is a sadomasochist and a nymphomaniac

    Skills:
    ·Speech (Master)
    ·Conjuration (Expert)
    ·Alteration (Expert)

    Personality: Demetria, despite her cruel nature, is friendly and shows a sense of humor, slightly morbid. She enjoys both male and female company and eventually becomes flirty to both, but only if they show that they have something beyond natural. Her fetish for the monstrous and grotesque makes her love intense affairs for the night, sometimes tortures instead of sex, with vampires, werewolves, briar hearts, anything that isn’t entirely human. She loves monstrosities, but only enjoys pain if the situation is relaxed, something that prevents her from liking suffering from battles. Most of her sales are tested on herself to verify if they work and she feels pleasure from it, as long as she feels control.

    Equipment:
    · Clothes that look very alike the Nocturnal Clothes
    · Countless bottles with different monsters inside them, from Smoke Atronachs to corrosive slimes. They are all forbidden in magic
    · Bags of seeds that can grow into enormous plants, also obviously cruel predators
    · An iron dagger enchanted with shock for tortures instead of combat
    · Small magic flasks that reduce a target creature’s size while they are kept it inside. Once they come out, they are once again enlarged.

    Spells:
    · Forbidden Conjuration spells, to conjure smoke, water or even wind atronachs
    · Spells to change her body’s shape

    Powers:
    · Megantic Growth – Demetria can increase any being’s size temporarily once a day, as well as its hostility. It can’t be applied on herself.

    Combat Style: The biggest concern when fighting Demetria is not what she can do, but more what she has with her. The monsters she might carry with her in the flasks are the main threat, as well as her conjurations, and nobody is fully able to predict what’s coming.

    Health: Medium
    Magicka: High
    Stamina: Above Average

    Likes: Inflicting/Feeling Pain, Monsters, the Inhuman, Gold, Sex
    Dislikes: Aedra Worship, Vigilants of Stendarr, Humans, Ordinary Creatures
    Acquaintances: None

    Bio: Demetria was once a young girl that lived with an older brother and her parents in Solitude. They were a righteous honest family that made a living out of fishing. She had always felt distant and like she didn’t belong among them. Her desire was to see blood, and she developed some general knowledge on anatomy by stealing an occasional chicken from the stables and seeing its guts. She later began mixing organs from different small animals and tried to create abominations, although scientific knowledge didn’t suffice her enough and she had to learn dark magic. Reading countless scrolls and books about Mannimarco, Demetria became able of raising her first undead: a chicken with mudcrab chitins. It didn’t look like a threat, but it did sound like a good feat for an eight year old. During her teens, she figured out how attracted she was to lust, although not the common pleasure most people had. Her attraction to the grotesque made her fantasize about relations with vampires or werewolves, and sometimes even animals. At the age of 16 she would already sneak into stables to ‘peek’ at the horses’ health, although never really committing any atrocity. One year later her parents decided she should learn the craft of the family, and so forced her to go fishing with them. The boredom drove Demetria nearly insane, and caused her to go on a short rampage of cruelty. Once her parents arrived home, she cornered a dagger against her brother’s neck, and so blackmailed them both to have sex while she and her brother, although forced, watched. Once they were finished, Demetria kissed them all on the lips goodbye and killed all of them, keeping as their memory small soul gems, each carved with their nude bodies. Not having any other purpose, Demetria fled from Solitude and found an abandoned mansion. It couldn’t be more to her taste: there was a torture room, an arena underground, countless cages, a bedroom, many old poisons and a recipe book to make more, another large book filled with rituals and strange monsters to track, and a wardrobe full of strange flasks. It would take some money to restore it to its glory, and Demetria once again used magic to satisfy her needs. This time, she learned alteration to enhance her body, and worked as a prostitute for a while. Once enough money was made, she restored as much of the mansion as she could, and opened a shop of monsters, devoting herself to a new hobby: capture monsters for sale. Making vivisections and changing countless beings into atrocities, her reputation rose and more shady characters appeared with different requests. So, as the orders stacked up, Demetria began tracking torture devices from Dwemer and Nordic ruins and testing them on herself to pass the time. Once people interested in it showed up, she would sell it.
    Misc:
    · Her family’s soul gems are still decorating the counter of her store
    · Demetria performed a ritual to increase her life expectancy to as long as an elf’s. Needless it is to say that it cost an elf’s life
    · It is unknown if Demetria is seductive thanks to an alteration spell or if she has always looked good

    Enemy Factions: None

    Most hated foes: Vigilants of Stendarr
    Weakness: She isn’t fit for much combat, and easily loses if not ready
    Strength: Her unpredictable monstrosities are the least anyone expects in battle

    Description: Demetria’s dialogue with a customer
    - Ah! Greetings! Welcome!
    - Good night…
    - What is it you seek?
    The man leans on the counter and whispers in the woman’s ear.
    - I’d like something to make a… erm… friend speak…
    Demetria smirks and gestures the man to follow her into the bowels.
    - Ah… I see… Lack of communication… I have some things that will help… Come!
    They go through a tunnel and enter an underground warehouse with countless caged monsters, or cells with strange equipment. The seductive woman poses alluringly next to a cell of an undead falmer with two sickles.
    - What if you leave your friend a few seconds alone with a falmer reaver?
    The man pauses and looks at the angry beast, walking around its cage with red eyes and cut off ears.
    - I’d prefer an object… For control purposes.
    Demetria smiles once again, and leads the man to a cell with a dwarven chair, tied to countless wires, and sits on it.
    - This will fix your friend’s tongue…
    - What does it do?
    Never letting vanish her devious smirk, Demetria ties her wrists to the golden chains and pulls a small lever.
    - See for yourself… The better you handle it, the lower the price will be_ Demetria winked, while the man walked behind the controlling table
     

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