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Info Character Profiles

Discussion in 'Skyrim Roleplaying' started by NikolaTesla, Dec 30, 2011.

  1. Deadpool.

    Deadpool. OG Forum member

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    NAME: Wilheim
    CLASS: Knight/Cleric/Sorcery
    RACE: Non-Nordic/White Other
    ALIGNMENT: Sunlight Warriors
    HOBBY: Drinking Estus for good health and praising the sun

    Looks: 6 foot 5 inches, blonde bowl cut hair, sharp features, muscular.

    Rings:
    Ring for fast stamina regeneration, A ring for increased carrying capacity and HP, a ring that increases magic damage and a ring that increases lightening damage

    Consumables:
    Estus flasks (for health regeneration), souls as currency, a talisman that prevents health regeneration when thrown at someone, a powder that when out on a weapon gives it the ability to give lightening damage.

    Magic used:
    Crystal magic weapon (applies sharp crystalline shards and gives the weapon an ability to do extra bleed and magic damage), great crystal spear (a spell that produces a crystalline projectile that does magic damage), sunlight spear (a thrown bolt of thunder)

    Weapons/shields:
    Manslayer- a 4 foot katana, wielded in an Eastern fashion, has bleed damage
    Aged Smelter sword- a HUGE greatsword, with a demonic look; it has a fiery blue glow that does magic damage
    Smelter Sword- the aged smelter sword but with a fiery glow, does fire damage
    Sunlight shield- a round shield that is good for parrying, and has the symbol of the sun

    Armour:
    Armour of the sun
    Helm of the sun
    Gauntlets of the sun
    leggings of the sun

    Lore:
    Long ago in lands far from Skyrim, Wilheim lived a life as a warrior of sunlight, he was a family man with a wife and two kids. Unfortunately something started happening to people, spreading over time like a disease. A black ring appeared on the back of Wilheim, it was the mark of the curse. The bearer of the curse would forget everything- their family, their ambitions when hollowed, roaming the earth as an undead, searching for souls to keep themselves going. Wilheim set off on a journey to the kingdom of Drangeic. Keeping his allegiance to the covenant of sunlight warriors and fought on to keep himself from going completely hollow, keeping his memories of family and ambition. Wilheim fought many demons and other undead for his weapons. But never gave up his uniform and allegiance to his covenant. One day he decided to slumber by a birds nest that had bought him to a far away land. He walked for weeks before finding a settlement- riften, famished for food and seeking guidance he came to the inn.
     

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  2. Championne Ignisiel

    Championne Ignisiel New Member

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    Name: Ignisiel Ferdona
    Race: Nord/Dark Elf
    Age: 28
    Height/Weight: 5’9/202 lbs
    Class: Assassin (Mage/Thief)

    Appearance: A tall, slim-but-muscular, charcoal colored man. Short hair, stands up in the front with short, thick beard. Inner iris is red, the outside iris blue, mixing for a ring of purple. A piece of the left ear the size of a nickel missing (from an arrow and covered with a red mage hood). Wears a leather cuirass and pants with leather boots. Silver rings and necklace accompanying his figure. When being the sneaky man he is, he equips a dragon priest mask.

    Personality: A Silver-Tongued charmer. Soft spot for women and children. Will not tolerate any form of abuse, will become violent. Though he has a flirty front, he is always looking and analyzing everyone and everything.

    Abilities: Uses mainly an ancient Nordic Bow, enchanted with fear. The bow was passed down by the patriarch of the Ferdona’s (a dark elf clan). His destruction magic abilities allow for him to lay down rune mines. Illusion magic renders him invisible, as well as allowing people to be deceived by false images. A dragon priest mask boosts his destruction magic.

    Summary: Ignisiel Ferdona is the child of Asba Ferdona (Third Son of the Ferdona clan) and Juline Bearlow (Recently deseased resident of Falkreath). As the Ferdona family has banned the relation between Dark Elves and any other race, Ignisiel was sentenced to exile at age 6.

    Before the exile, Asba told him of his mother; a strong, hardy women from Falkreath. After his birth, the house they had was set on fire. The wicked deed done by the patriarch of the Ferdonas. Juline did not survive the fire, and his father was sentenced to death not long after.

    Ignisiel, new to the wilderness, stumbled through the plains, fell down mountains, and chased by animals. Hate for his family had taken his heart captive. After 5 years of living in the wild, he grew accustomed to the environment. Eating berries, killing small game, and stealing from weary travelers.

    3 AM, Ignisiel witnessed a woman dressed in black, riding a horse as black and wicked as night. He followed her back to a door, ominous and silent. As he approached the door, it asked him a question.

    “What is the music of life?”

    Confused, he stares at the door. He stares for hours, trying to think of an answer. The door opens, standing behind was the same woman he had seen riding by. As his conscience fades, she whispers:

    “Do you have a wish? A wish that a life would be taken from someone who has wronged you? Do not wish, but act. The Night Mother awaits...”

    A small window in the storage room opens. A slender figure slips in. Sneaking through the estate, not making a sound, the figure reaches the room he had been searching for. Opening the door, a man lay asleep in a grand bed. A faint red glow emits from the bow laying next to the sleeping man. A dagger is raised, point dripping with hate and murderous thoughts.

    “Good bye, Patriarch...”
     
  3. thaioden the nord

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    Name: Fa’sien
    Age: 69
    Race: Khajiit
    Height: 6’7”
    Weight: 260
    Class: spell sword

    Looks: he has white fur mottled with black and brown, he has massive scars on the left side of his face from numerous battles during the Great War, which caused him to lose his left eye. He is extremely tall and bulky for his race, at 6’7 he towers over most of his family in Elsweyr; and while weighing in at 260, he is anything but fat, his shear size commands attention when he enters a room. Even for being as large as he is, he is every bit as graceful, nimble, and silent as just about every other member of his race.

    Personality: while there is still animosity toward the Aldmeri Dominion, he stays generally positive. The white gold concordance left a very bitter taste in his mouth, as well as being treated like a criminal after it was signed, causing him to migrate to the uncomfortable climes of Skyrim. While still pining for the much warmer sands of Elsweyr, he has come to enjoy the odd customs of the local nords, as well as all of the mischief of the region in general.

    Fighting Style: Fa’sien has developed his own highly unorthodox( and in some circles, frowned upon) yet overtly effective style of combat, combining both destructive magic and sword play. He started showing an affinity and skill for magic at a young age, and chose to hone the talent while still showing great skill with blades, and there by combined both skills into a beautiful, yet extremely deadly, and wholly unique style.
     
    #1223 thaioden the nord, Sep 17, 2018
    Last edited: Sep 20, 2018
  4. AndrewTEM

    AndrewTEM Member

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    Name: Qa'bil
    Age: Unknown
    Sex: Male
    Race: Khajiit
    Class: Unknown (Freelancer)

    Appearance: Although he is often seen with a mask or helm covering all but his eyes, he has pale white fur with pitch black war paint covering the entire left side of his face. Average build and weight, with pale blue slit-eyes and a battle scar crossing over his left eye, however it is unharmed.

    Personality: Qa'bil is generally known to not speak often, but he still tries to be a loyal and valuable asset when it comes to combat, whether it be with defence of offense. However when he does fight, his style, weapon, and even armour choices can switch constantly, from sneaky and far ranged with light armour, to up close and personal combat with heavy and hard armour.

    Backstory: There is no way of telling who he was or what he did in his past, all that can be relied on is the rumours of the random townsfolk...
     
    #1224 AndrewTEM, Dec 23, 2018
    Last edited: Dec 23, 2018
  5. Stone99

    Stone99 New Member

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    Name: Hamelyn Swet

    Race: Breton

    Class: Conjurer/Cultist

    Gender: Male

    Age: Around 30, from his appearance.

    Looks: 5'10", sort of scrawny, with pale skin and short, dark hair along with a trimmed beard. Blue eyes with more bags underneath them than Sanguine has realms in Oblivion. Typical cultish, evil-acolyte-prepping-a-sacrifice attire.
    Ham_Skyrim.jpg
    Personality: Ham is rather flighty, having joined up with and subsequently abandoned several dark cabals over the years. Somehow, no survivors from any of those groups are ever found to tell about him, and if asked about his involvement in that sort of thing he will vehemently deny it. He tends to be standoffish and mostly sticks to plain, simple and polite answers to questions, although the tone of his voice can be best described as 'perpetually done.' He tries to avoid large cities if at all possible, and exists in a nearly permanent state of homelessness. He can be easily swayed into service by threats from large groups or just larger opponents, but will generally try to weasel his way out of unwanted tasks at the first opportunity. The exception to the rule are jobs and relationships that end with him gaining more magical knowledge. He also absolutely hates being called "Ham."

    Gear: A simple wooden staff for summoning fire, a basic steel dagger for cutting things, two sets of robes (in all black, of course), a thick cloak for those cold Skyrim nights, a large pack to hold food and haul a small tent, basic grooming supplies, various scrolls and soul gems, and four leather-bound books whose covers have been painted over along with ink and a quill.

    Magic: Ham proficient in enchanting and manipulating souls trapped in soul gems, although he rarely has an adequate workstation, and can conjure up lesser Daedra such as atronachs, scamps, and clanfear without much trouble. He knows a bit of destruction and is passable at wards, but mostly relies on his staff to defend himself given the draining nature of summoning up minions.

     
    • Like Like x 1
    #1225 Stone99, Jan 13, 2019
    Last edited: Jan 13, 2019
  6. Billiam

    Billiam New Member

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    Name: Bilkor
    Race: Nord
    Age: 21
    Class: Warrior/Rogue

    Looks: 5' 8", short dark brown hair with a dark brown beard with hints of ginger on the chin mostly. His stature is a mixture of fat and muscle, good build for fighting although may struggle in long lasting combat situations. He has blue eyes, however his sockets are surrounded with dark rings making look like he's constantly fatigued.

    Backstory: found by a traveling group of Argonians, he has little memory of his childhood before. His camp was ravaged by Bandits while he and his Argonian friend, Ushesi. Both of them would spend years together clearing Bandit camps and fighting off any dangerous they would find in the wild. They overheard a potential gold-making job that an innkeeper had passed out. They thought they could use the money to move out of Skyrim and into safer lands. Sadly Ushesi didn't make it out of the hold, and Bilkor was lucky to survive. This led him on a dark and lonely path.

    Personality: tends to stick by himself after an accident that happened to his best friend and travel mate. He has a rough exterior, ignoring most people around him. Almost like he's in a dark daze when in groups. Will often try to stay out of trouble and groups unless he has no further options. He will often be seen alone at a local inn or walking the wild.

    Gear: steel armour chest piece, braces and boots, he carries an Orcish sword, Iron dagger, mixture of basic foods and drink.
     
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