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Info Character Profiles

Discussion in 'Skyrim Roleplaying' started by NikolaTesla, Dec 30, 2011.

  1. berzum

    berzum Why is the alto wine always gone?

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    Name: Orok

    Race: Orc

    Age: almost 30 winters that he can recall.

    Class: Weapon Master

    Gender: Male

    Career: Best fire wood chopper in all of skyrim, soldier for coin, and has been known to sell weapons and armor both enchanted and not.

    Looks: A brute, even amongst the orc standards, with a crown of horns. With no hair for his enemies to reach in battle. His skin a pale green with a hint of brown, though could be dried blood from the battles.

    Personality: Quiet to new comers, but to those who show respect can be a worthy ally. Imperials and stormcloaks are the same in his eyes, an easy pouch of coin.

    Misc: prefers two handed great sword, but has been known to use the war hammer and battle axe if need be. Also has a taste for mead and fresh game, and those who buy either for him are welcomed to join in feasts and battle tales. He is not one to boast about money But he does have enough on him at any given time to enjoy pleasures and pay for ale. Most of the coin came from hardwork, for as a child he left the village to earn coin. From chopping wood for the bannered mare to selling the pelts of game, he learned early on life in skyrim is harsh as the winter is cold.

    Skill: two handed weapons, Heavy Armor, Smithing, Enchanting.

    Secondary skills: Archery (for hunting game).
     
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  2. T116

    T116 Guardian

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    Name: Tristyn Holdbridge

    Race: Breton

    Gender: Male

    Age/Date of birth: 22 years old as of 4E 201, born on the 22nd Hearthfire 4E 179

    Death: Possibly died at the age of 46 though it is unknown.

    Class: Paladin/Guardian

    Moral alignment: Lawful good (follows and upholds most laws but still believes that not every law should be followed).

    Equipment: Later in his life he wears a full set of Ebony along with a sword, shield, and bow. All of the armor pieces were crafted and enchanted by him to fortify against magical and physical threats. The weapons have strong fire enchantments on them along with some health leeching. He also wears his family jewelry ebony rings and amulets enchanted for health regeneration and health fortification. Always takes his maps with him all rolled up in his black leather backpack covering his black burlap cloak (cloak comes with hood that he usually puts over his helmet). Around the age of 22 he wears custom steel armor enchanted by Leanna and crafted by himself. He still at the age of 22 wore his family jewelry.

    Appearance: At the age of 22 he 5'4 weighs 121 pounds, has short dark brown hair (almost black), a little bit of stuble for facial hair. He also has dark brown eyes. His skin tone is wight with a slight tan. Has a scars on both elbows and his left shin from battle, along with smaller faded scars on his cheeks and nose. He fairly skinny but does have quite a bit of muscle. By the age of 41 his hair color faded slightly and he gained more scars and some wrinkles but still looks young for his age.

    Personality: Usually very kind and selfless although he does have a random tendency to become very very angry. Doesn't talk much either so he does stand around silently making things slightly awkward. He loves to make people smile so he tries to help as many people as he can. Constantly strives to be a better person and gain better control of his anger.

    Beliefs: Believes in the standard religion of Tameriel, That there are 9 gods and 13 daedric princes. Favors the god Stendarr and doesn't really mind the worship of Azura. Believes that battle should be avoided unless necessary. Never underestimate your enemies. Believes that the current empire had it's go and it was good while it lasted but now it is weak, he thinks that another empire needs to be established to replace the old one to get things going again.

    Afflictions: Suffers from weakened bones if he uses enchanted items for to long, a day would make his bones 1/3 as strong as a normal Bretons. This affliction is said to be a family curse, how it originated is unknown but it's something that his family had been trying to pice back together for years now. In order to remove this weakened bones affliction temporarily he must rest for half as long without any enchanted items touching his body. So if he wears his armor for too long say 12 hours he must rest for 6.

    Likes: Aedra, Good, Selflessness, Mercy, Light, Avoiding confrontation, The Stormcloak cause, Being a part of a greater cause, Giving, Helping others, Seeing people smile, A challenge (sometimes).

    Dislikes: Daedra, Evil, Selfishness, Vampires, Thieves, Necromancy, Witches, Werewolves, Dwarven related things (they creep him out), Darkness, Being alone, Seeing people sad or depressed.

    Affiliation: Dawn guard, Vigilant's of Stendarr, and the Stormcloaks.

    Occupation: He doesn't really do much besides hunt down all kinds of evil such as vampires, werewolves, witches, and daedra. When he's not doing that he usually helps the people of Tameriel and expects little to no reward.

    Property: A relatively small room with a bed bookshelf and a desk at his old home near Wayrest. Later at the age of 35 he pays for a small fort near Riften to be constructed so that he can share it with his friends and wife.

    Marital status: Married to an Imperial Mage named Leanna she was friends with Tristyn in his years as a teenager. She visited his house to learn about the arcane arts from is parents. They fight side by side against the evils of Tameriel.

    Primary skills: Block, Heavy armor, One-handed, Smithing.

    Secondary skills: Enchanting, Speech, Restoration, Alteration.

    Background: Tristyn was a Breton born in the city of Highrock. His parents were powerful mages that ventured from town to town helping the people of Highrock with injuries, wereboars, and goblin infestations. When Tristyn was a child his parents taught him spells and how to use magic, but he wasn't all that interested in being a Mage. He wanted to be a knight wielding sword and shield and protecting those who cannot protect themselves. So by about the age of 12 Tristyn received training with the sword and shield. But after a only a year of training the city was being attacked by corsairs. Tristyn and his family defended some of the residence of Wayrest and helped them escape, including Leanna. His mother and father built a new house slightly north-east of Wayrest. They needed to take in Leanna because her father had died and she thinks the same for her mother. After the house was done being constructed things went back to normal, Tristyn trained in the sword and shield again until the age of 16 when he was fascinated in smithing and enchanting so he could create his own weapons and armor. When he was 19 he was strong, intelligent, and mindfull of others. He decided it was time to leave home to peruse his dream of becoming a helping hand to the people of Tameriel. He took Leanna with him for a year but she left to join the Collage in Winterhold. For the next two years Tristyn explored Tameriel until he got word of dragons in Skyrim, he worried for Leanna and went to see if she was alright. So he left for Skyrim and that's where he spent the most of his time helping Tameriel. When he was 22 just after Alduin was reported defeated him and Leanna got married in the Riftens temple of Mara. Up until he was 46 he helped many and gained lots of friends including Drakius the Argonian ranger, and Jargo the Khajiit worrier. It's a mystery to wether he died or if he just quit the heroes path to live an average life.

    This character is based off of me in terms of looks, thoughts, and beliefs.
     
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  3. Hellknight Anna

    Hellknight Anna Empress of the Inferno

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    COMPLETE

    GENERAL

    Name: Lady Annabelle of House Ravillious
    Age: Unknown
    Race: Vampire Lord (Nord)
    Class: Blood-Witch (necromancy and blood magic)
    Gender: Female

    Height: 5'8"
    Weight: 152 lbs
    Build: Slender, but fit

    Laterality: Left Handed
    Sexuality: Bisexual
    Marital Status: Single

    Properties: None
    Affiliations: None
    Afflictions:
    Habits: Humming or singing to herself
    Positive traits: Noble, compassionate about others
    Negative Traits: Possessive
    Likes/Loves: Apples, singing
    Dislikes/Hates: Lesser undead, evil-doers
    Fears: The evil within her...
    Aspirations: To become human, or ascend as a higher being without evil.

    Appearance

    [​IMG]

    Skills

    Master:
    Expert: Conjuration, Speech
    Adept: Light Armor, One-Handed, Illusion
    Apprentice: Restoration

    Gear: Raven witch armor
    [​IMG]

    Weapons: Bound Sword(s)
    [​IMG]

    History


    No longer can she remember when she was born, nor the day her 'power' awoken. A child of a true monster, a man who gave up his humanity in favor of the new power he acquired. Lord Kaenos Arcturus Ravillious, a god-like pure-blooded vampire who's power rivaled Aedra and Daedra alike. Anna was the child of a mother who was violated by this monster unlike any other. Be as most vampires share undead qualities, 'a small price for immortality' they say, Lord Ravillious was alive, immune, immortal, and seemingly invincible...

    As Annabelle grew up in her 'human' life standing out among others with her purple eyes and slender and pale complexion, she was loved no different than any other child in her village. Upon her nineteenth birthday her foster father is killed on a night a group of werewolves invaded their village, forcing them to flee. In a new village her foster mother and her lived quietly for some time before Anna started hearing whispers. Nightmares plagued her dreams and she didn't understand why. Eventually a man came claiming to be a warrior priest of some kind, on a holy crusade against vampires.

    Anna joined the man and learned how to wield a blade. Over time she was able to demonstrate the use of conjuration, destruction, and illusion magic rather well, easier than she thought she would have been able to. As the years past she was able to manipulate blood as its own form of power and she was labled as a Blood-Witch and hunted by her fellow slayers just as any other monster. Torn apart emotionally she fled, not wanting to hurt her former comrades.

    The vampires of the world were confused when they met her, sensing their own kind, and yet not... Anna led a group of heroes to the Obsidian Empire where on the thrown her father Lord Ravillious was waiting. The battle was long and hard faught, and many heroes died. Anna, bloodied by battle and laying on the floor dying was approached by the monster within her to let go... to let it take over... to give in to the eternal hunger of darkness. Without a second thought she whispered to it in her own mind 'As long as my father dies, I will gladly pay any price'. The deal was made, and her power had finally awoken. The vampire-side of her took over and destroyed her father, absorbing his blood and spirit within her, only making her into the monster that he was.

    Years past as she wondered between realms, half alive, half something else... For many ages she slept, hoping to die and yet unable to. Three times she awoke in Tamriel... during the First Era, when vampires were first created by Molag Bal, in the Second Era when Tiber Septum ruled, and then later in the Fourth Era when the dragons returned to Tamriel. Each age that passed she felt more and more human again; however, the dark presence that lingered within her was always there. Whispering from its dark corners waiting to be free again, attack whom it pleases, and laying waste and a path of destruction where possible.

    Anna longs to be free of the evil presence within her, but has finally accepted the fact that she is a pure-blooded vampire, a monster. She tries to counter act this fact by helping others, going out of her way to help those in need, protecting the innocent, and accepting a chivalrous code of honor. She will not tolerate evil doers in her presence, nor the presence of lesser undead and will strike them down where possible. She attempts to focus her fury on those who sin or make other suffer.
     
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    berzum: 5 Points (pass it on) Feb 13, 2014
    Gidian: 13 Points (Because it's a very interesting story, fighting the demons within is a concept that fascinates me, and I will always wonder whether Annabelle will succeed where Gidian failed... Also to make up for the ranter.) Feb 16, 2014
    haafingar hell: 1 Point Jan 29, 2017
  4. AirshipCircus

    AirshipCircus The Duct-Taped Jack of Hearts

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    Name: Dar'Jhirr
    Age: 25
    Race: Khajiit is Khajiit, no? Perhaps you did not see the ears. Suthay-raht, most common of Skyrim.
    Sex: Male
    Sexuality: Khajiit sees only the females, yes.
    Class: Ranger/Bard
    Positive(ish) Affiliations: The Black-Briars/Thieves Guild/The Hunters of Hircine
    Negative Affiliations: The Vigilants of Stendarr/Most City Guardsmen of Nordic Race
    Religion: Azura is the Khajiit Patron Goddess. She is the divine-matron and intentionally created Khajiiti to be the most pretty people. On the other hand, Hircine holds claim over this ones soul so... I suppose they will have to fight over it when this one passes. In the meantime, Dar'Jhirr loves them equally.
    Alignment: Chaotic "Good"? Dar'Jhirr is known to have conversations with himself, believing that the clever bandit god Baan Dar and the Mother-Cat Lady Mara manifest themselves in his head to argue over his conscience. Baan Dar is generally harmless, however.
    Afflictions: Beyond the possible voices in his head? Dar'Jhirr suffers from the "moderate" kleptomaniacal urge to pocket small shiny things if he thinks no one will notice. Maybe that's just a quirk. This one blames breeding. Also, possibly ADHD and a bit clumsy at the worst of times. Maybe a bit too friendly with mead.
    Relationship Status: Single. Dar'Jhirr, however, thinks he is rather dashing.
    Property: A small room he frequents at the Bee and Barb, when he can afford it.
    Appearance: Picture for reference. His body is littered with the occasional scar (each with a story), but the most interesting is the one under his right eye in the vague shape of a cup much like the one in this stained glass window:
    [​IMG]
    [​IMG][​IMG]
    Clothing/Armor/Misc: Leather Ringmail Breastplate and pants/ A leather bag for poisons, general survival items, and objects he may have "acquired" over the past day/ A heavy leather traveling cloak with studded shoulders/ A pair of beautiful but ruddy mysterious gold-trimmed boots which he absolutely fawns over/ A silver locket which never leaves his neck/ A pair of fingerless, studded leather gauntlets (sewn onto the left is a brace of 7 lockpicks)/ An ornately crafted shield he picked up off the body of a dead member of The Companions while traveling from Windhelm to Riften. It saved his life from a werewolf attack on the caravan. It's generally strapped on his back./ A simple bards flute/ A wooden pipe.
    [​IMG]
    Skills (Mastered):
    Archery/Marksmanship- Dar'Jhirr once nailed a skeever between the eyes from a mile away. Whether or not he was aiming for the deer next to the skeever was never brought up when he told the story. All kidding aside however, Dar'Jhirr is a substantially honed, natural marksman.
    Hand to hand/Pickpocketing- A Khajiit who has spent his life from birth to 7 in a courtesan house and 7 to 19 pit-fighting from the Imperial City to Stros M'Kai to Windhelm and Riften learns many things. He's been beaten senseless more times than he can remember, but he's won far more than he's lost and always gave more than he got in the rings of the pits. He's remained undefeated for several years now in the safety of the pits where he can't run his furry butt off in the opposite direction, shaking his fist at the enemy.
    Skills (Expert):
    Acrobatics/Sneak- As a bit of a squishy ranger who actually values his life in the harsh land of skyrim, it is essential that one utilizes the clever ability known as staying out of the gods-damned way of the pointy end of a weapon by all means possible. As one should know, Khajiits are natural jumpers and climbers. And runners (very important, running). This makes it easier for him to leave combat, jump off a cliff, get up and brush himself off, an proceed to run his furry butt off in the opposite direction, shaking his fist at the enemy.
    Alchemy- Dar'Jhirr loves to sniff and pick pretty flowers which he will later use in a deadly poison.
    Skills (Adept):
    One-Handed- He has the skill to use a rangers sabre that's gotten him out of a scrape or two when he needed to keep his distance from the enemy.
    Block- If there's nothing to climb, no high ground, Dar'Jhirr refuses to be without a way to defend himself while he's running his furry butt off in the opposite direction, shaking his fist at the enemy.
    Weapons: A malachite dagger (shown in character picture), a hunter's blade, and a surprisingly supple and effective hunting bow gilded with mammoth ivory.
    [​IMG]
    Magical Abilities: Magic!? Gah! Where!?
    Personality:
    Drunk- Forward, charming in an eccentric, roguish (perhaps a bit too roguish) sort of way, laid back and confident. Dar'Jhirr often challenges people to contests of skill or strength when inebriated likely due to an increased drive to impress women or something.
    Sober- Still charming and forward, just a little more jumpy or paranoid in the presence of suspicious activity.
    General- Usually willing to aid a fellow Khajiit or Argonian worker, certain elves; random flashes of intuition; thinking out loud; boyish curiosity.
    Likes: Apples, Mead, Pit-Fighting, Exploring, The Fairer-Sex, Playing his Flute, Smoking "Elves Ear" and "Moon Sugar" in his pipe.
    Dislikes: Werewolves, Nord Warriors, Magic, Missing a shot, Occasionally The Fairer Sex, Losing a bet or contest, the color "Mauve".
    Bio:
    Dar'Jhirr was born a single cub to a single mother working as a courtesan in the Imperial City. Unable to afford a real home, and his mother Ji'Rasha unwilling to send him off to a relative, he resided in the courtesan house (a situation which he complained about very little). Suffice it to say his childhood was not..."average". Dar'Jhirr's mother always told him to work hard and become a "Big, strong cat" so he could "Jump out of this bad life". She didn't want him to end up as a criminal and the influence of the other courtesans while kind and with the best of intentions didn't do much to help. It's difficult to become an upstanding member of society when most of your motherly influences are prostitutes that teach you pickpocketing skills and the quickest way to knock a man out.
    Sometimes when his mother would leave, little Dar'Jhirr would become nervous to the point of near panic attack. She took him aside one night and told him that when he worried about her, he should sleep under the statue of Talos in the Market District. She told him Talos was great Nordic leader that protected the empire, and that if he could protect all Tamriel then he could protect them from harm.
    As Dar'Jhirr grew older, the winds of destiny began to shift. His mother was unable to continue paying for him on a courtesans salary and his penchant for getting into trouble was becoming too much to handle. After nearly getting his hand cut off by an overzealous Imperial Watchman who had stalked him for a day simply for snagging an apple, Ji'Rasha finally sent conceded and sent him to her brother Ro'Kharj in the Arena at 7 years of age. Unable to return and visit the courtesan house, Dar'Jhirr exchanged letters with his mother. After six months the letters stopped coming. Confused and alone, Dar'Jhirr spent the next 10 years growing into a man traveling around Tamriel and fighting in the pits before he left to seek his fortune. It's during this time that he began hearing the voices of what he thinks are Mara and Baan Dar his head. It is also during this time that he renounced any belief he had in Talos for his uncle's deities Azura and Hircine. This led to a minor disagreement with the Vigilants and lead to Dar'Jhirrs feelings of distaste for those counted amongst their ranks
    He ended up in Riften, started working for the Black-Briars and the Thieves. He still works to find his mother and seek his fortune, but his contacts in the Guild are quickly being exhausted.
    Goal/Aspirations: To become a "Big, strong cat" and "Jump out of this bad life." like his mother wanted, and then to find (or find out what happened to) her.
     
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  5. AirshipCircus

    AirshipCircus The Duct-Taped Jack of Hearts

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    GENERAL

    Name- Ma'Nchitar the Black
    Nickname- The Bear-Cat.
    Age- 36
    Race- Khajiit/ Cathay-Raht Khajiit is the best Khajiit. Because size matters, yes?
    Gender- Khajiit is very male. Male as they get. Let's take a look. You can't resist.
    Alignment- Chaotic Neutral. This one thinks all people are beautiful, unless you piss him off.
    Laterality- Ambidextrous. This one thinks all his hands are beautiful.
    Class- Pirate, Bard
    Sexuality- Heterosexual
    Relationship(s)- Do tavern wenches count? No? Okay.
    Afflictions/Diseases- A deep wound in his side, sustained during his capture that severely hinders his previously superior physical prowess/ A minor gimp in the right leg, likely to only get worse with the coming ages/Alcoholism/Recovering Moon Sugar addict
    Positive Affiliations- Hunters of Hircine, Pirates from Western Hammerfell to Eastern Skyrim/Cyrodil, Underworld contacts in Elsweyr.
    Negative Affiliations- The East Empire Trading Company, The Dark Brotherhood, Imperials, Stormcloaks
    Property- None
    Religion- There are no Divines. This one believes that the Aedra and the Daedra are equal halves of every man and should be treated thus. All gods are beautiful. Except Hermaeus Mora, very ugly. However, Dibella is the best. Hands down. Yes?

    VISUAL -http://fc08.deviantart.net/fs71/f/2013/087/4/9/49e58f79997864df8448ae2dfc11f9f3-d5yxzr6.jpg <---Just with black fur, no eyepatch, and without all the weird, spiky armor and roman stuff. His clothing description is below in the visual section.

    I suppose this is more of a "Skyrimized" version in terms of graphics, still just with black fur and no Ancient Nord stuff..
    [​IMG]
    Khajiit wears red and yellow striped pants. Very important.

    Height- 7'4"
    Weight- 298 lbs
    Eye Color- Yellow
    Hair Color- Purple-black
    Clothes- Sack cloth shirt, dirty yellow and red striped pants in need of repair, dirty footwraps
    Weaponry- Claws, teeth, anything this one can get his hands on. They say Khajiit once beat a man to death with his own wife. Ma'Nchitar neither confirms nor denies this.
    Misc- Khajiit has tattoos on the molars of his jaw, but not his front. Those are his money-teeth. They can been seen when he flashes a toothy smile/ Assorted scars (mostly hidden by fur).

    ATTRIBUTES

    Primary-
    Hand-to-Hand, Sneak, Block
    Secondary-
    Pickpocket, Smithing, Marksmanship, One-Handed

    PERSONALITY

    Positive- Clever, Witty, Unyielding in a promise, among other things...
    Negative- Merciless, Cold to those he does not trust, and perhaps a tad batplops crazy.
    Likes- Hunting, Drinking, Women, Khajiit also enjoys the Swashbuckling
    Dislikes- This one dislikes the stuck-up Imperials and their stuck up Empire Trading Company. The damn Nords are no better with their docking prices and bad eye for prices.
    Goal(s)- This one has one simple wish. The humiliation and eventual murder of the people who put Khajiit here. Ma'Nchitar also wants his freedom on open coasts again. Two, then. Two wishes.

    BIOGRAPHY

    Ma'Nchitar is one of a set of triplets. There was Ma'Nchitar of course, then Dar'Khir, and Ki'haja. Left in an oasis by parents who did not want them, they grew together in the markets of Elsweyr working as thieves and beggars, living as the greatest of friends. All good things must come to and end though, and his brother Dar'Khir received the opportunity to become a monk in the service of the mane at the age of eleven. His loss was met with great sadness even though they knew Dar'Khir was now living a better life, and Ma'Nchitar and his sister Ki'haja were forced to survive without him.
    The older Ma'Nchitar and Ki'Haja grew, the more and more they came to rely on the other to watch the their back. By the age of 17 they were fighting together in the Death Pits of Western Elsweyr for the enjoyment of Imperial merchants and the Khajiit aristocracy. However as stated before, everything good will end eventually. Ma'Nchitar's growing taste for Moon Sugar was quickly putting them in debt and they were forced to flee to Senchal in the south and join a crew of pirates sailing around the Cyrodil and Hammerfell Coast where they spent their time growing in reputation, known as "The Jaquar" (Ki'Haja) and "The Bear-Cat" (Ma'Nchitar).
    After years of plundering on their ship "The Burned Hand", 2 missed attempts at assassination by the Dark Brotherhood, and 6 consecutive jail-breaks in Hammerfell, the Crowns sought aid from the Imperial Occupation of Skyrim in dealing with Ki'Haja the Jaguar and Ma'Nchitar the Black. Three warships were sent to take them down: The Pride of Akatosh, Stendarrs Mercy, and the Septim Interceptor. Finally, after a chase that lasted three weeks and a day, the Septim Interceptor was the last one left standing. This included "The Burned Hand". Shipwrecked and soon to be surrounded, Ma'Nchitar, seeing no other options, unexpectedly forced his sister to run to the last rowboat before she was taken. Separating in that moment was the most difficult thing either of them had ever done. Without Ki'Haja by his side, cornered like an animal, Ma'Nchitar the Black flew into a violent rage of temporary insanity which he can't fully remember himself.
    The Imperial Report is as follows:
    30th of Frostfall, 4th Era, 199, Evening
    The wreck of the Burned Hand yielded the bodies of the entire crew (with the exception of the targets). Believing them to have run into the jungle on the island, I sent 5 of the 37 remaining crewmen inside to scout ahead. That night while gathered in the camp, we heard the screams. At least we know they're here.

    31st of Frostfall, 4th Era, 199
    I took the entire garrison and searched the jungle outskirts this morning to no avail. On our return we discovered two bodies on a pyre near the outskirts of the camp. They were burned beyond recognition. Only when we discovered one was wearing an engraved wedding band could we confirm that these were two of the five sent in the night before. The men slept close to the middle of the camp that night. Legate Allectius swore he saw two dim yellow lights coming from the trees but I told him to keep quiet about it. I'll not have my men losing morale on this mission.
    32 men left.

    1st of Suns Dusk, 4th Era, 199
    I had fifteen of my best men stay in the camp today. If those cats tried to get in, they'd be dead before they could show a fang. We searched further into the jungle but we suspect there's still a mile of uncharted land. The boys have already started calling it the "Deep Jungle". Legate Allectius discovered a body near the edge of this "Deep Jungle" hanging from a tree by the neck. Well, when I say discovered I mean it fell on him. The body was quickly identified as Officer Gorn Wide-Arm, one of the few Nords in my garrison. I had difficulty believing that someone had actually managed to branch strong enough to string up Gorn until I saw the body, or lack thereof. He had been mutilated, and was missing his right leg and arm. We burned his body before the rest of the men could see. I would have given him a more fitting funeral if not for his state at the time. It didn't take much investigation to realize that it was no sword that cut him up, but teeth. I don't know what exactly is going on here, but I'm running out of ideas. We were supposed to be back in Solitude by now with that cat in chains. On return to the camp we took a count and realized that three of the seventeen men I took with me that day had disappeared. We held a memorial service that night and I doubled the guard. I'm taking my best men and entering the uncharted area tomorrow.
    29 men left.

    2nd of Suns Dusk, 4th Era, 199, Morning
    After a brief meeting with the men, I gathered the ten I trusted most and left the Legate with the other 17. We're going to take the trees apart branch by branch if we have to. I'll not be made a fool of. These cats are going to the block if I have any say in it, then i'm resigning from service.





    5th of Suns Dusk, 4th Era, 199, Evening
    This is Legate Allectius, now acting Commander. After two days of absence, the Commander's body washed up on the shore this afternoon and was discovered by five of the men who had gone in a group to relieve themselves. They found his journal in a water-soaked pack ten feet up the shoreline. Commander Ignacious' neck had been broken and his face was frozen in a scream. I don't know what he had witnessed to make him look like this but it seems like it's my responsibility now as all the men are looking to me. I can't sail back to Solitude in disgrace. The Commander's body was placed on the ship in a flag until such time that we can do a proper service on the ocean.
    As it stands, we have 17 men left including myself.

    6th of Suns Dusk, 4th Era, 199, Morning
    One of the men from the original party of five came running into the camp at 2 a.m. this morning. He was covered in blood, uniform in tatters and screaming something about "Yellow lights in the darkness" and "Swallowing them whole". We tried to make sense of his words but he died before we were able to get him to the healer. However after clearing him off, we discovered that beyond a few cuts and scratches he was unharmed. The healer could find no poison in the blood so of course the fools here claim that he died of fear. I can't let this continue, therefore I'll have to take my remaining forces into the Deep Jungle and flush these criminals out before a mutiny occurs. If need be, I'll burn this jungle to the ground.
    17 men left.

    7th of Suns Dusk, 4th Era, 199, Evening
    In all my years of fighting with the Legion, I'd never seen nor expected to see anything like that cat. A half hour after entering the deep jungle on the 6th, we discovered the last two missing men from the first party sent when we landed. They were hanging from their necks like Gorn had been. They were also missing limbs like Gorn. We pushed on, and I had to constantly put out of my mind the feeling of being watched. The sun was beginning to set when we finally entered into a clearing and discovered a crackling fire on which was roasting an unidentifiable piece of meat. Before we could take four steps, the beast let out a roar that chilled me to the core, sprung from the shadows, and tore out the throat of the man next to me. After cracking the skulls of two of my men together, breaking my arm, and throwing several of us the over into the treeline, one of us managed to get a blade into his side. The resounding howl noticeably curdled the blood of every man around me, and even with a legionares blade still in it's side it took ten of us to bring it down. I lost five good men to that monster, but he's in Imperial Custody, covered in chains, and under 24 hour guard. We were unable to treat the wound for several hours after securing the beast due to his being agitated when any of us got close. He eventually collapsed from blood loss and we did what we could. However, it seems the wound will likely never fully heal and the healer isn't willing to study him when he's awake.
    This all being said, we have yet to find his sister and have concluded that she is not on the island. This would mean that he could have caused the devastation to my crew single-handedly, and i'll see him carted off to Drahonnal if I have to send the orders and drive the carriage myself. He can rot in the ebony mines with that wound and the rest of the filth no one wants to think about.
    17 men alive. 9 bodies unaccounted for. Time to sail home.
     
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  6. Lordofthemelons11

    Lordofthemelons11 Lord of all type of Melons (including Watermelons)

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    Name: Zerah-Jin
    Age: 20
    Race: Argonian
    Sex: Male
    Sexuality: Straight
    Class: Spellsword/Mercenary
    Positive(ish) Affiliations: Mages guild/Companions
    Negative Affiliations: Vigilants of Stendarr/Orc strongholds/silver hand
    Religion: Believes in the 9 divines but mostly Dibella(If you read my fanfic you'll find out why)
    Alignment: none
    Afflictions: Dragon souls affecting his feelings, makes him vicious and sometimes pitiless.
    Relationship Status: denies having any affection but sleeps with Saadia after after saving her from alik'r (She has a strange lizard fetish which Zerah is ok with)
    Property: None, set up camp sometimes, or stays in an Inn. (Favourite inn is the bannered mare)
    Appearance: Dark purple skin, with blue tattoos all over body, scar below right eye from the female captain at the beginning of game, scar right above crotch from a sexual accident with a certain Khajiit, various other smaller scars.
    Clothing/Armor/Misc: Spellbinder Runic Armor with one glove's palm cut out for magic use, amulet of dibella, lantern strapped to hip, bandolier of potions strapped around waist
    Weapons: Dragon bone long sword, Dwarven dagger strapped to the inside of his boot, Elven bow with special dragon muscle fabric string
    Magic: Blue flames which he learned when he went in to Oblivion, Healing, Conjure blue flame atronach, conjure familiar
    Skills: Destruction, one handed, conjuration, heavy armor, light armor
    Personality: Nice when the time is right but if you catch him in a bad mood he might tear you apart (literally), a rebel between both stormcloaks and imperials, helps out both sides but sides for goo with no one.
    Likes: Exploring, Experimenting, Moon sugar, Skooma (only on rare occasions), werewolves, swimming
    Dislikes: Nords, Imperials, Vampires, green, fish, people in general, competition, daedra, thalmor
    Biography: http://skyrimforums.org/sf/threads/zerah-jin-the-elsweyr-born-argonian.47672/
     
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  7. Lordofthemelons11

    Lordofthemelons11 Lord of all type of Melons (including Watermelons)

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    Name: Daemion
    Age: 20
    Race: Nord
    Sex: Male
    Sexuality: straight
    Class: Ranger/hunter/thief
    Positive(ish) Affiliations: theives guild, all inns around skyrim, Skooma dealers
    Negative Affiliations: Guards of all the holds, mages guild, forsworn, Imperials
    Religion: Worships Hircine the daedric prince of the hunt, Sanguine the dadric prince of debauchery (A.K.A The best drinking buddy ever)
    Alignment: Stormcloaks
    Afflictions: Drunk pretty much all the time, loves skoom
    Relationship Status: Single, with a few "Friends with benefits"
    Property: Shack up in the mountains its a great place for hunting
    Appearance: Medium brown hair, scar below left eye, Tattoo of a wolf devouring an elk over his chest, usually found with a bottle of mead in his hands or a bow strapped to his back
    Clothing/Armor/Misc: Brown cloak with hood, black backpack slung over his back, a bag filled with mead, potions and skooma hanging across his chest
    Weapons: Orcish longbow with dragon muscle fabric for bowstring (Gives it a little kick), Nordic war axe for close combat, torch
    Magic: Conjure familiar (wolf), healing, invisiblity
    Skills: Archery, sneak, one handed, speech, smithing, illusion, conjuring
    Personality: Drunk, flirty, joking, funny
    Likes: Women, sex, mead, skooma, hunting, wolves, nords, khajiit, argonians.
    Dislikes: Imperials, thalmor, war, chickens, spiders, high elves
    Biography:He was born in riften where when he was eight went down to the ragged flagon through the rat way managing to sneak by everyone in there, pickpocketing them as he went along. When he got to the ragged flagon he threw all the stuff he had pickpocketed up on the counter where Vekel sat, he ordered some mead and sat down beside Vex (He was eight), All the thieves loved him at first sight, he joined the thieves guild at nine and has been in it up until now (twenty). Besides being in the thieves guild, he was on the run for most of his life, from ten when he got caught stealing from the temple of mara doing worse and worse things ever since. He is now wanted by every hold in skyrim, the only place he is safe is it out in the wilderness, hunting and drinking. He occasionally sneaks in to a city or town causing shenanigans, drinking and having sex with the prettiest girls in the town. The inns and bars all around skyrim love him so they manage to keep his presence a secret for the guards telling him whenever a guard will walk in.
     
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  8. Lordofthemelons11

    Lordofthemelons11 Lord of all type of Melons (including Watermelons)

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    Name: Falenor
    Age: 85 (Mer years) Looks about 30
    Race: Dark elf
    Sex: Male
    Sexuality: straight
    Class: Ranger/assasin/mage
    Positive(ish) Affiliations: No one
    Negative Affiliations: Everyone hates him, even the people he helps
    Religion: Sithis, Sheogorath
    Alignment: none
    Afflictions: VERY antisocial, severe depression
    Relationship Status: Claims to have had wife in Morrowind but she left him and he hasn't gotten over it since
    Property: None
    Appearance: Long silver hair hanging across face, tattoo of the skull of sithis on left shoulder, barely anyone has seen his face and they say whoever does, never sleeps again out of terror, dark gray skin
    Clothing/Armor/Misc: Hood covering most of his face besides what the hair covers, Black and white armor (Don't know how to describe it, spiky light armor almost like daedric but less spiky)
    Weapons: Black elven bow, two steel daggers strapped to his legs, katana strapped horizontally on the back of his waist,
    Magic: Lighting, invisiblity, terror,
    Skills: Archery, sneak, one handed, speech, illusion, light armor, enchanting
    Personality: Serious when he does talk, brave ready to take on anything either from long range or close
    Likes: Violence, death, spiders, bugs of any sort, adventuring
    Dislikes: Everything else
    Biography: There is nothing really to tell, only that he knew he was different from birth, not 'special' like parents tell their autistic kids but just 'different' both his parents died when he was 2 and they say he learned to walk but never actually to talk all by himself, wandering across Nirn for his whole life. That is all people know about him at the moment.
     
  9. Hellknight Anna

    Hellknight Anna Empress of the Inferno

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    Work In Progress

    GENERAL

    Name: Jasaad Tel'vanos / Jarren Valinar
    Age: Unknown
    Race: Archon (deity-like being) -Nord
    Class: Shadow Warrior(Jasaad) / Dark Sorcerer (Jarren)
    Gender: Male
    Alignment: Lawful Good (Jasaad) / Lawful Evil (Jarren)

    Height: 6'2"
    Weight: 223 lbs
    Build: Slender and muscular. Fit/athletic

    Laterality: Ambidextrous
    Sexuality: Bisexual
    Marital Status: Single

    Properties: None
    Affiliations: None
    Afflictions: Schizophrenia (Jasaad and Jarren two aspects, same being)
    Habits: Manipulation of others for good or ill.
    Positive traits: Charismatic, Excellent Swordsman, silver-tongued, Both Aspects have a
    certain code of conduct or 'principles' on which they abide by.

    Negative Traits: Sight of blood excites his darker aspect (Jarren), murderous rampages
    Likes/Loves: the ghost of his past (Arianna a Celestial Princess). Both aspects still love
    her, even though she's gone.

    Dislikes/Hates: Them self.
    Fears: Jasaad fears Jarren will win and he'll lose himself again. Jasaad fears he'll never be
    able to reclaim himself becoming the Archon of Darkness again.

    Aspirations: Jasaad wishes to be rid of Jarren and become his mortal self once more so he
    can finally be rid of the Dark curse... Jarren aspires to become the Archon of Darkness once
    more and bring a reign of terror and suffering to all those who oppose him.


    Appearance
    [​IMG]


    Skills

    Master: Conjuration
    Expert: Light Armor, One-Handed
    Adept: Sneak, Illusion
    Apprentice: Alteration

    Gear: Evil Mastermind Armor
    [​IMG]

    Weapons: Bound Sword(s)
    [​IMG]

    History

    Work in progress...
     
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  10. shadowkitty

    shadowkitty Mistress of Shadows

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    [​IMG]

    Name: Gregrick Sepio
    Age: 30
    Race: Imperial
    Birth town – Imperial City, Grew up – Falkreath
    Sexuality: Heterosexual
    Affiliations: Son of the Empire, Imperial soldier
    Afflictions: none physical. Is a little unnerved by the fair sex.
    Skills: Two-handed Warrior, Mercenary, Smith, Soldier

    Appearance: Tall, tanned skin. Very muscular, broad shoulders. Very dark brown hair and facial hair. Hair is kept short and facial hair is a stylized beard, which is kept very short. Scar: three slashes across his left cheek. Dark brown swirled tattoo on jaw line on both sides that go down the neck. Prominent brow and nose like an Imperial. Usually wears a slightly annoyed expression on his face. Large calloused hands from wielding heavy two-handed weapons.
    [​IMG]

    Dress: Currently wearing full heavy Imperial armour (Improved at smithy). Dwarven Battle Axe slung over back.
    Weapons and tactics: Gregrick currently favours a two-handed Dwarven battle axe which he acquired off the body of a bandit. It is not enchanted but he did improve it at the smithy. He also carries an improved Imperial bow and Iron arrows, which he only uses as a last resort, or for a ranged attack. He is primarily a melee fighter, but will use stealth to scout out the area. If he sees an opportunity to take out an enemy unawares, he will take it. Gregrick does love a good old fashioned bash though, so would most likely just go running into the action. His immense upper body strength allows him to be quite a brutal force with the battle axe.
    [​IMG]

    Personality: Gregrick is mostly a good guy. He has so far tried to not kill anyone who didn’t deserve it. He finds women alluring and alarming, and children downright frightening. He can never see himself settling down and raising a family at all. That’s just not in his future. He is quiet and usually does not say anything unless it is worth saying, and when that happens, people need to listen. He is observant and can tell when people are lying. He is stubborn and likes to do things his way, for that reason he prefers to work alone. He doesn’t like horses except for his own and dogs bug him with their incessant barking. So most things annoy him, but he is patent enough to just close his eyes for a few seconds and count to ten; which is why he appears to be an amazingly calm person. When he speaks to you in a low friendly tone then you know you are about to be in for a whole world of hurt.

    Bio: Gregrick was brought up in Falkreath, even though his family was originally from the Imperial City in Cyrodiil, the place of his birth. It didn’t take him long to decide that all he wanted to be when he was older was a warrior, so he devoted his waking hours to working out and training with weapons. After his father was killed in a hunting accident Gregrick lost his passion and fell in with a group of bandits that conducted raids into Cyrodiil. After a few years doing that, he left to travel through his homeland, doing odd mercenary jobs for a roof over his head and food in his belly. He worked in a saw mill and a mine where he developed his strong physique and he starting seriously training with weapons again. He decided to take a job at a smithy where he apprenticed under a grizzled, grumpy old man who was a master smith. Gregrick grew very skilled and found that people were very impressed with his work.


    Even though he loved his job there was something missing and so he left the smith and travelled back to Skyrim. Gregrick stumbled upon a small camp of Stormcloak soldiers who forced him to smith or die and he was there for not even half a day when the camp was attacked by Imperial soldiers. Gregrick was taken, even though he insisted that he was not a Stormcloak soldier. He later learned that one of the prisoners was Ulfric Stormcloak. He did not like the man, as he thought he was weak for allowing himself to be captured. Even though he had been bound by the Imperial soldiers, he admired their leader’s strength and cunning and during his escape with an Imperial soldier who later became his best friend, he vowed to seek out the Imperial Legion and take the oath that would help him defend the Empire and see him to becoming the best warrior he could be.
     
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  11. shadowkitty

    shadowkitty Mistress of Shadows

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    Incomplete: pictures to come.​
    [​IMG]
    Name: Lu’ah (she has no last name) Formally known as “Lu the Blue”
    Age: 20
    Race: Redguard
    Birth town: Rihad
    Sexuality: likes men but loves women
    Affiliations: Pirates of Abecean, The Companions, Collage of Winterhold (when she eventually gets there)
    Current residence: Jorrvaskr
    Afflictions: Lycanthropy
    Skills: Destruction/Conjuration Mage, seduction, Piracy helping people to “unload” of their burdens, duel wield bound swords
    Appearance*:Medium height. Smooth dark skin. Very athletic but feminine build. Dark, shoulder length hair. Deep blue eyes, very unusual for a Redguard. Blue tribal tattoo – slashes under eyes and down chin. She has a sultry, animalistic grace to her that people find mesmerising. PoA brand on her left hip she keeps hidden. Some ritual scarring down her body - six two-inch long raised lines, three on either side running along her ribs.


    Dress: Currently wears mages robes, but will most likely switch to enchanted armour when she finds a set she likes. (She is very fussy)

    Weapons and tactics: Lu’ah is developing her destruction skills, in particular fire and shock spells. She mostly uses fire. She is not afraid and will rush into a melee. Due to her becoming a Werewolf she also will transform into her beast form if needed. She doesn't carry any weapons with her now and duel-wields Bound Swords.
    [​IMG]
    (Obviously not the ax. If anyone knows where to find this image with two swords then please pm me.)

    Personality: Lu’ah is lost in the world; she is trying to find a place she belongs. She is determined and strong willed and at times very stubborn and one-track minded. She likes to succeed at whatever she puts her mind to, and gets very annoyed when her plans are changed. Can be ruthless and driven. In saying that, on the outside she conveys a confident demeanor, but inside she is always questioning herself and her actions.

    Bio: An orphan of Hammerfell, Lu’ah was raised by an old spice merchant who taught her to trade and use her magical powers. When she was a teenager, the old merchant died and left her his wealth and she joined a group of travelling pirates merchants who sailed the Abecean sea and down the eastern coasts of Cyrodiil and Valenwood. She continued this for a few years, learning about any magic when she could capture find a mage who would teach her. She eventually left the “merchant” trade and travelled across Cyrodiil and up north into Skyrim.

    She had heard about the College of Winterhold and wanted to a) join the collage and b) see snow. But she was waylaid when she was captured and mistaken for a Stormcloak spy. Angry at being drawn into this civil war that was none of her business she made her escape and found herself involved in an even more deadly story. A story that involved Dragons and Werewolves.


    *Pictures to come.



    EDIT: So Lu'ah has recently found a "Bound Swords" spell book and after a bit of studying, she has ditched her REAL scimitars for the bound ones as she wants to be a pure mage and get her conjuration skills up. So far she is at apprentice level in Conjuration and can duel wield the bound swords efficiently. She has also changed out of her mages robes for the Companions Wolf Armour as she finds it a bit more protective when in a melee. She will enchant it when her skill is greater. She is also collecting as many ingredients for alchemy in her journeys. With the wealth she bought with her to Skyrim she has been able to purchase Winstad Manor in Morthal and has received title as Thane in both Whiterun and Morthal holds.
     
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  12. shadowkitty

    shadowkitty Mistress of Shadows

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    [​IMG]
    Name: Una Springthorn
    Race: Bosmer/Nord (mother Bosmer, father Nord)
    Age: Looks to be about 18
    Sexuality: likes men
    Class: Archer, ranger, scout, hunter
    Home town: Born in Falinesti, the Great Tree city, but later taken to Skyrim by her Nord father to flee the Aldmeri Genocide of the Bosmer people
    Deity: Y’ffre the Storyteller, Spirit of the Now.
    Afflictions: ages quicker than most elves, due to being half Nord
    Affiliations: Will help anyone who calls for the end of the Aldmeri Dominion.
    Skills: Archery, one-handed, tracking/hunting, sneak
    Likes: Being in the forest, hunting, her bow, sleeping in the trees, killing Thalmor, being around men, Khajiit traders, the rain
    Hates: Being in closed-in spaces, not being able to see the sky, Thalmor, hot dry places,
    Appearance: Tall, slim build with very long dark blonde hair. She has tanned skin from being outdoors a lot. Being half nord she doesn’t have the harsh features of an elf, the only thing distinguishable is her pointed ears. She also has lighter brown eyes rather than the Bosmer red and likes to wear black Kohl makeup around them. Una has no visible scars but she has calluses on her hands from a lifetime of having a bow in her hands. You would not even know that she was half elf unless you really looked.

    Dress: Una will wear simple clothing, or when hunting or travelling she will wear fur armour. She prefers to travel light as she is quick and nimble and can climb extremely well. The only visible weapons you will see on her is her bow and a dagger, but she has others concealed on her person. Usually one in her right boot and a small push blade concealed on her back. She wears a long hooded brown cloak when travelling and upon entering a city to conceal her ears ,thus not giving away her Bosmer heritage.

    Weapons and tactics: Una is very fond of her bow, a gift from her Bosmer grandfather. She is naturally skilled in archery and is lethal working in the shadows or from a vantage point up in a tree. She can fight with a single or dual wield dagger. She is surprisingly strong and uses that to her advantage when in a close melee fight. But her real strength lies in her deadly accuracy with her bow.

    Bio: Una was born in the capital city of Falinesti, the Great Tree city of Valenwood. Immediately after her birth, her parents took her into hiding from the elder council, who had, reluctantly allowed the marriage to take place but declared that any child born under their union was to be exterminated. So Una’s Nord father took her and her mother away in secret, helped by her father, Una’s grandfather. They lived peacefully, far away from the capital in a small village hidden deep in the forest where Una learned the ways of the wood craft which included archery, hunting and tracking.

    Una grew into an inquisitive and independent child, often spending days out in the forest alone, as was the norm for a Bosmer youngling. Sadly their peaceful life came to an end when Una was a teenager. The Aldmeri Dominion was once again threatening the lives of the Bosmer people, wiping out whole villages as they swept over Valenwood. Una’s father, now a man well into his twilight years, fled with his wife and daughter but during their escape, sadly, Una’s mother was killed. Racked with grief Una and her father made it into Cyrodiil and began travelling north, back towards her father’s home land of Skyrim. The journey took months as they had to stop and earn money to support their travels, and in the end, just before they reached the boarder of Skyrim Una’s father succumbed to a lung illness. Una was left to make the journey alone.

    Personality: Una is a very independent young woman who thrives best in the forest, communing with Y’ffre and being alone. She is quiet spoken and kind, but she also has a dark side to her. If she is threatened she will retaliate swiftly and savagely and she hates seeing innocents being mistreated. She loves hunting and also likes the company of men. Sometimes, she craves human contact and will venture into a city. She has some magical abilities and while inquisitive about it, hasn’t really got any ambitions for improving her skills. She is a huntress, an archer a true daughter of the forest.

    Traits: Good – Inquisitive, kind, independent, sensual, humble, charitable, observant

    Bad – Stubborn, savage, vain, naive, moody
     
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  13. LordNaskill

    LordNaskill Active Member

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    Sorkvield
    [​IMG]

    Birth Name: Sorkvield Brnjorf Ulncutter
    Birth Date: 16th Sun's Height
    Birth Place: Jormir Village South-East Of Bruma (Cyrodil)

    [​IMG]

    Birth Sign: The Serpent
    Age: 37
    Gender: Male
    Origin/Race: Nord/Imperial Half Caste
    Height: 6 Foot
    Weight: 120 Pounds
    Laterality: Right Handed
    Sexuality: Straight
    Health: Well
    Martial Status: Single
    Religion: Nine Divines
    Class: Bandit Leader/Boss
    Current Residence: Luna's Point Fort
    [​IMG]

    Looks
    Hair Colour: Blonde
    Eye Colour: Brown
    Build: Muscular & Thick
    Skin Colour: Tan
    Facial Hair: Yes
    Chest Hair: Yes
    Hair Length: Long
    Personality
    Positive Traits: Confident, Menacing, Protective and Focused
    Negative Traits: Short Tempered, Assertive and Aggressive
    Likes: Ale, drugs and coin as well as the good daily wench
    Dislikes: Law enforcement, Heroes and Thalmar
    Fears: Death, Betrayal and Corruption

    Relations
    Companions~ Hateful
    The Companions have dealt alot of damage towards Sorkvield and his thugs causing them issues and many bloody and brutal disputes."Scum who follow orders from people who cry for mercy" is how the savage leader of bandits describes them.
    Collage Of Winterhold~Agressive
    Unruly hated by the mages of the land due to his vial and aggressive acts towards magic users as he see's them only fit to serve under someone's rule rather then truly express there was of magic without care for causes.
    Imperial Legion~Dislikes
    "Man who serve under an understated rule and a coward. Imperial rule was once strong that was until they got on there knees to kiss the ass of the Thalmor. "
    Stormcloaks~ Dislikes
    "Fighting for skyrim...That is nothing but a lie cause we nords like myself are stingy and cruel to our ways. Skyrim we stole from its rightful owners the Snow elf's cause we nords f***ed like animals to breed them out and killed them in there sleep"
    Forsworn~Understands
    "Forsworn are true fighters as they did once have control of Markarth till some power hungry people took control flushing out the former owners into hatred lives in the wilds i feel disgusted to know it was half my cause to have done this to such strong people"
    Thieves Guild~ Unwanted Filth
    "Nothing but theifs who take for a living and do despicable acts why don't ehy pick on someone there own size and maybe they would actually know how it feels to be stolen cause there inbred lives are unwanted for the nine did not demand those cowards to do such a thing"
    Dark Brotherhood~Worse Then Me
    "These assassins as they liked to be called are just sick i don't even have the gut feeling to kill as many as they do for the grater good or is it just for the coin those foul begins deserve to die rather then me"
    Skills
    Master:
    Two Handed
    Archery
    Restoration
    Expert:
    Heavy Armor
    Block
    One Handed
    Adept:
    Speech
    Acrobatics
    Apprentice:
    Light Armor
    Hand To Hand
    Armor/Weapons
    Armor: Kraven Steel & Ebony Armor
    This armor is made heavy and light at the same time allowing you to move at good speeds and be able to take an arrow without it piecing the armor fully.It is padded around the chest and bad to allow extra protection making it harder to brake or dent the external armor of the body befor actually braking into the skin and bone.
    [​IMG]


    Weapons: A set of Third Era Blades
    These blades have there own fit set that can be placed on the back of the wearer so they can not strain with weight as these blades are extremely light weighted and good for fast pace swings that can still deal off alot of damage that could be considers collateral.
    [​IMG]


    Story
    (Told from First Person Perspective)
    I was raised a wee lad in the village but people of the village consider me a half blood or cast to ignorant to understand that my parents were just scabs on my back.
    The village was close knit and tight almost cramped in the mountain tops of Cyrodil, everyone knew everyone and that was not always a good thing especially when those Thalmor came in looking for my pa. They wore long black and golden like coats and hoods to cover there face from the reached blister of a wind storm.Snow could freeze you alive up there in seconds and by the looks of it this blizzard was not getting any better.
    Those Thalmor folk grabbed my pa, I just shook my head in disbelief that drunkard idiot had no brain to know were to hit he threw a punch and it completely missed its target ad clipped the wooded interior of the tavern wall.
    That is when those yellow skinned bastards drew there blades and laid waste upon my father beating him with the hilts of there weapons and then gutting him right infront of the whole town pretty much. Brutal yet exciting to what my half witted father get what he deserved a break from work,Then they looked at me and I could not help but give them a cherry of a grin, Ma seemed to cry for days after pa's death but that bitch was useless anyway she never seemed to care about her son,unless he hurt himself then she would just call him a uncoordinated pig.
    My heart was full of love and anger for her one day I wanted to hug her the other I wanted to bludgeon that useless whore to death for her pathetic life.Then it came the day I got my chance to leave a small caravan had stopped in the village for the night and soon I hitched a ride with some strange ugly looking folks. One of them looked like he had a pure white eye then he said that he got it from a Saber cat attacking him, i gave an oddly chuckle and waved him off and gave word to him in clear tone that he was a peasant to low and weak to fight Saber cats.
    Man was it funny but he got mad pretty fast, trying to tackle me but hey he was to slow and soon a small brawl started between me and that old week man. With his white beard maybe he should go be a hermit it could have suited him. I was a wee young man at that time just hitting 17 winters when the leader of the caravan told us that one of us could stay and he threw down some swords and told us last one standing gets to come.
    That old man reached for the sword I did the smart thing and kicked him right in his gut, boy he choked on his own liver at that point and from there I just used my bare hands to beat the snot out of that old wrinkled man till he had his last breath.
    The people of the caravan took interest in my abilities of aggression and asked if I would be interested in playing apart of caravan guard. Sure I said shrugging off and taking up some armor it was cheap and flimsy pelt armor that could barley keep me covered.The weapon was worse rusted from the hilt to tip that greedy caravan master had more then that to spare.
    Speaking of greedy boy after serving him for 10 years you really understand the routes and ways of a trader. Plus you learn alot of skill from other people's experiences if they are willing to aid you,My thoughts were going ahead of me i soon came to relies that this trader needed to go he was to good to live so once we hit the border of skyrim i took up a smart ideal way.My plan was coming to action when we stopped at the border my blade was heated and ready and soon it was appeared in that old man's gullet.
    So much greed came to mind but i wanted more then greed i wanted something else i felt as if leading people would suite me but this would be my bait all the coin and objects of trade would be perfect. Aged 30 and now leader of a marauding group of bandits i felt true power with my arms having collected and crafted my own materials and weapons and armor having some speciality stuff that jut suited me 3 separate blades and some armor that is custom to fit.
    Quotes You May Hear
    "Praise the nine"
    "To watch one die is to watch an army fall for is it not so true"
    "You know what i hate about wood Elves.....Nothing"
    "When You can't make them see the light let the fury of heat show them with force"
     
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  14. IndurDawnD3ath

    IndurDawnD3ath The Legendary Conundrum

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    (I think I have my character in the right place. Correct me if I'm wrong :$ )
    Name: Arretia

    Race: Breton

    Gender: Female

    Fighting Style: Conjurer- (Specifically,) Summons beings to fight for her. Refuses to resort to any necromancy, and devoutly destroys any undead on sight. When opponents get to close, weapons are summoned and used to fight off attackers in melee; weapons summoned in are: Bound Sword, Bound Bow.

    Appearance: Copper colored hair (Short-parted down the left side) Standing rather short at only 5'4" (Five foot four) Not super attractive, but not super ugly. Wears a white hood (Attached to the robe) that has a veil and mask that can be pulled to cover the face. (Only used when playing at deception) Dons a enchanted white robe that enables a minor boost to conjuration spells for 60 seconds a day. Wears white boots that go up to her knees with no special properties along with white gloves doing nothing special either. (Only removes the clothing to sleep)

    Personality: Very insecure about her body. She thinks that nobody will like what she looks like underneath, so she only shows her face. Very confident in battle, but does not care for boasting, nor does she take kindly to it. Though despising undead; she finds a strange pleasure in blood. This strange pleasure causes her to enjoy occasionally pulling a psycho move just so she can feel it as it runs down her body. (In simple terms, she is a little creepy.) Gets along with almost anyone except those who boast their deeds, necromancers, and those who resent her or her magic.

    Background: Being born poor, and into the cruel world. Her father was a gravedigger in Falkreath. Her mother was the owner of Dead Man's Drink before Valga. At the age of seven, a platoon of Forsworn looking to expand their territory attacked Falkreath. They slaughtered many citizens. One of them being Arretia's mother. Her father dug two holes. He buried her in one, then killed himself in the other. The funeral was so brief and generic that it hurt Arretia that her parents were not recognized for anything big they accomplished. Every one was dressed in black. After the funeral, Arretia fled town. Where she was eventually captured by a group of necromancers who brought her to their lair and planned to sacrifice for their ill intentions. This is where she first discovered her ability to conjure beings when she summoned a familiar which killed all the necromancers. She found her way to the college and studied magic there briefly before she deserted.

    Misc: Wears white because she remembers everyone wearing black at the funeral. Her familiar, which slew the necromancers used up its strength in that one moment and became significantly weaker after that moment. Most commonly summons Atronachs to assist her; rarely, she attempts to bring a daedra to her side if she is desperate.

    (I don't quite remember if someone has to okay my character if that is the case can someone tell me?)
    (Also would love to hear what you think about the character, if something should be changed.)
     
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  15. Specter of Death

    Specter of Death a soul devoid of eternal bonds

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    You don't need any body's approval unless you are joining an RP. It's a great CC. I'd look for some pictures to add in order to allow others to get a better understanding, it would make your great CC even better. Good job!

    Sent from my Samsung GS4
     
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  16. IndurDawnD3ath

    IndurDawnD3ath The Legendary Conundrum

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    (Thank you Sir. :) You have my thanks for both of those things.
     
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  17. Nocte Aeterna

    Nocte Aeterna Sir Not-Appearing-in-This-Film

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    (I'd like to present a character that I've been fleshing out for a few months now. Hopefully this will allow me to get back into the thick of RP'ing. Losing touch sucks!)

    Personal Information

    Name: Madainn Irethi
    Race: Dunmer/Bosmer hybrid
    Gender: Male
    Age: 29-30
    Date of Birth: 18th of Evening Star, 4E 171
    Birth Sign: Serpent
    Height: 5'10”
    Weight: 130 lbs
    Sexuality: Heterosexual
    Health Information: Slightly dyslexic. Also suffers from extreme paranoia and hallucinations from time to time.
    Religious Information: Non-religious
    Marital Status: Single; “prefers one-night flings” over fidelity.

    Appearance

    Hair Color: Black
    Eye Color: Crimson
    Skin Color: Gray with slight purple tinge
    Physique: Thin, wiry, somewhat frail, but boasts excellent flexibility and dexterity.
    Scars: Two-inch diagonal scar on his middle-to-lower back from a severe laceration sustained seven years prior. Clean otherwise.

    Personality

    Positive Traits: Intelligent, intuitive, resourceful, understanding, adaptable, witty, thoughtful.
    Negative Traits: Emotional, greedy, sarcastic, condescending, aloof.
    Likes: Wine, reading, long walks, sunsets, food (especially cheese).
    Dislikes: Bandits, loud drunks, high-class snobs, himself, Nordic tombs.
    Fears: Lack of control, drowning.

    Combat/Skill Information

    Class Type: Assassin/Illusionist

    Master Skills

    Sneak : Virtually undetectable even in broad daylight, Madainn is all but invisible when crouching. A near-virtuoso of disguise, he can sink into the bowels his surroundings in the blink of an eye. This is by far his most important and treasured skill.
    One-Handed: He hasn't been dubbed “Artery Slasher Extraordinaire” for nothing. Wielding two daggers, Madainn can subdue an unsuspecting foe with them in less than a second while sneaking. He is also a formidable duelist with excellent speed and precision.
    Illusion: Perhaps his most interesting skill lies in the art of misdirection. Madainn is extremely proficient in the Illusion branch of magic. He most often employs it to further muffle his footsteps or even turn himself invisible for a brief period of time, but he is also known to turn multiple foes against each other or pacify them if he isn't in a fighting mood.

    Expert Skills

    Alchemy: Sometimes pure metal just doesn't get the job done. That's why Madainn is a dedicated practitioner of alchemy, where the poisons he brews often yield deadly results. From paralysis to blood-freezing to accelerated flesh decay, this elf has got it all.
    Light Armor: Going into dangerous situations without any form of defense is beyond foolish. Lightweight armor provides both mobility and protection, which is an excellent medium for any good assassin or thief.
    Speech: A rogue's tongue should be as sharp as his dagger. When faced with difficult instances, sometimes the art of persuasion and/or enticement can save the day. Plus, it makes Madainn one hell of a trader.

    Adept Skills

    Restoration: Taking hits is inevitable, especially since Madainn isn't really able block oncoming blows. Though far from stellar at the craft, he can still heal normal to moderate wounds with decent effectiveness.
    Archery: For dispatching enemies or obstacles that are otherwise hard or impossible to reach. Madainn is no seasoned marksman, but his aim can get the job done more often than not.
    Lockpicking: Because locked doors are a common occurrence, no?

    Apprentice Skills

    Enchanting: Okay, so he probably stole his enchanted daggers rather than crafted them himself. But can you honestly blame him? Nonetheless, Madainn shows a slight aptitude for enchanting. He hardly dabbles in it, though, and ultimately prefers not to use it much.
    Pickpocketing: Petty, simplistic thievery was never Madainn's thing. In fact, he hates pickpocketing because of how direct and crude of an approach it is. Still, he knows enough about the art itself to snag a few coins or a key without being detected.

    Equipment

    Weapons

    Weapon Arm: Ambidextrous
    Right Hand: Ebony Dagger w/ Absorb Health enchantment (“Fuildraein”)
    Left Hand: Ebony Dagger w/ Absorb Stamina enchantment (“Saoldraein”)

    [​IMG]

    Other: Elven Bow w/ Frost Damage enchantment (“Lunadach”)

    [​IMG]

    Armor

    [​IMG]

    ^ Just pretend this guy is an elf.

    All armor pieces are similar to Ancient Shrouded gear in quality.

    Brief History

    Much of Madainn's past is a blur. He was an only child, born in Windhelm in 4E 171, to two dock workers that labored in derelict conditions. They were treated poorly among other Dunmer in the Gray Quarter due to the inane prejudice (courtesy of the local Nords) that ran rampant there. They would often come home to their shoddy cobweb-filled tenement with numerous bruises and bludgeons about their skin, desperate to provide for the infant Madainn. Perhaps it's a fortunate thing then, that he hardly remembers his time in Ulfric Stormcloak's treacherous capital city.

    Indeed, there were talks of a terrible ordeal in the Windhelm docks in early 4E 173. Something about a failed uprising that culminated in the death of Madainn's mother, among other Dark Elves working that day. Madainn's father fled with his only son to Riften, placing him in the care of Honorhall Orphanage when he realized that he couldn't get a job there. He promised the young, still-infant Madainn that he would see him again; he simply didn't have the funds to support him and couldn't bear to let his son see what a failure he had become. Three weeks later, Madainn's father was slain by a passing bandit caravan.

    Growing up in Honorhall and Riften in general was far from cheerful. Madainn was frequently bullied by the other children, such that he began hiding whenever possible. His cruel headmistress didn't help matters, either. Plagued by illness and malnutrition, Madainn kept to himself all throughout his childhood, burying himself in what little books he had available in order to keep himself sane.

    At the age of fourteen, Madainn snuck out and away from Honorhall one night, wandering into the Ratway sewers underneath Riften. He quickly became involved with the lowlife gangs down there. Stealing, taking skooma, drinking heavily, bedding multiple women, and heckling others became a niche for him; it allowed him to create chaos, rather than have the chaos crash down on top of him. When he wasn't causing trouble with his droogs, he was training himself relentlessly in combat and speed in order to defend himself against possible backlash.

    The assassin in him was born four years later, from an argument over lost gold with the gang's leader. After lodging one of his daggers into the leader's trachea in a rash act of defiance, Madainn declared himself as leader. The other lowlifes rebelled, but Madainn was able to kill them all without breaking much of a sweat. However, this disturbance was enough to attract the attention of the city guards. Madainn was taken into custody and sentenced to life in prison, despite the fact that who he killed had criminal records as well.

    Thus began the current phase in his life. For another five years, in the confines of his cell, he matured significantly, writing stories of his experiences with the lowlifes. He showed good behavior, and when he was enlisted as a last ditch effort to put down a bandit raid (from whom he obtained his deep back scar) that was approaching Riften's inner city core, he was pardoned for his crimes, having shown great improvement in character.


    Yet, Madainn was no hero. He was an assassin; an assassin by the people, for the people. He killed in the name of justice, peace, and sanity; not for pleasure or personal gain anymore. For the next six years, he wandered all throughout Skyrim, lending his services to those in need for a fair price. Strangely, he never aligned himself with the Dark Brotherhood, citing that he preferred to work alone. He looks back on his previous life with disdain, but his new life is just beginning.
     
  18. IndurDawnD3ath

    IndurDawnD3ath The Legendary Conundrum

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    Just a personal opinion. But this guy seems like he is really tough. Now granted he probably has been training hard all his life. But with your one line.
    Virtually undetectable even in broad daylight, Madainn is all but invisible when crouching. A near-virtuoso of disguise, he can sink into the bowels his surroundings in the blink of an eye. This is by far his most important and treasured skill. I got a deep impression, that this guy, is basically a shadow. Which leads me to say the following; do you have an intention for possibly making something his bane? In short, is there something you could come up with in whatever RP you do that renders his stealth...useless? or weaker? Just an opinion. So please Don't hate. :sadface:
     
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  19. Nocte Aeterna

    Nocte Aeterna Sir Not-Appearing-in-This-Film

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    That, my friend, is to be explored. :D
     
  20. IndurDawnD3ath

    IndurDawnD3ath The Legendary Conundrum

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    Otay
     

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