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    Jo'rak Vandeni

    Jurrrl o' Sweden
    Race: Khajiit
    Name: Bek'ar Silverpelt
    Sex: Male
    Age: 31 (A very old cat)
    Story: Bek'ar is the oldest brother of the Silverpelt cubs, and as the family honor dictates, the armor of the first Silverpelt is given to him, broken by its predecessor, in front of his father and the closest friends to the family, he must repair the armor to its former glory, if he fails to repair it, he must leave the family with a hundred gold and may not return until 10 years later, when he may try again (If he survives long enough to return that is)
    He fails to repair the ancient armor, and must leave the family with his gold, he now roams skyrim as a sellsword for any that pays him, he is a decent smith and never fights a battle honestly, doing anything to defeat his enemies. He is often found in the different inns of Solitude, Dragon Bridge and Markarth.
    Likes: Skooma, blood, smithing, alchemy (poisons mostly)
    Dislikes: Arrogance (Although himself is quite the arrogant cat), werewolves, water.
     

    Majir-Dar

    Confused Khajiit
    BASIC
    Name- Majir-Dar
    Age- 19
    Race- Khajiit
    Breed- Dagi
    Birth Place- Summerset Isles
    Origin- Father Suthay-raht, Mother Cathay
    Class- Shadow Mage
    Gender- Male
    Height- 4 Feet
    Weight- 90 Pounds
    Laterality- Right Handed
    Sexuality- Pan sexual
    Marital Status- Deceased Wife
    Health- Excellent Condition
    Affiliations- None
    Afflictions- None
    Religion- Follows the traditional Khajiit beliefs
    APPEARANCE
    Hair- Shoulder Length, has copper hair rings randomly placed in his hair
    Hair Color- Black
    Eye Color- Left eye is blind, the other eye is yellow brown
    Build- Muscular but not overly so
    Fur- His fur is well groomed with brown fur and orange lines across his arms and legs.
    Scars- Majir-Dar also has a scar running across his thigh to his foot and a slight scar below his blind eye.
    PERSONALITY
    Positive Traits- Curious, Cautious, isn't quick to Anger, Knows when to flee, doesn't enjoy killing, and always prepares with potions, poisons, and a back up plan
    Negative Traits- Always flirtatious, Over Confident
    Likes- Dunmer, Forests, Elsweyr, Alchemy, Climbing, and Green Apples
    Dislikes- Water, Skooma, Disease, Khajiit that are addicted to Skooma, Red Apples, and Birds
    Fears- What he can't see or sense around him and Necromancy
    Aspirations- Absolutely none, he wants every day to be filled with adventure
    Quirks- Believes (like most Khajiit) that sex should only be physical, and has a weird fetish revolving around Dunmer that had better be left unsaid
    COMBAT SKILLS
    Master- Illusion and Destruction
    Expert- Sneak
    Adept- Alchemy
    Apprentice- One Handed
    GEAR
    Amour- None, prefers to a forest green shirt and light brown pants
    Weapons- Elven Dagger
    Other- An Enchanted Ebony Locket of His Wife
    HISTORY
    Majir-Dar was birthed in the Summerset Isles. His father was a renowned jeweler and his mother was an expert acrobat. Majir-Dar's name was actually just Majir at birth. He attained the title later in life. While his father took multiple business trips to Valenwood and Elsweyr, and Majir's mother performed and gave training to anyone willing to learn and watch. Early in Majir's life he fell from a tower and a tree branch cut his leg to the bone and his left eye was cut by another branch on his way down. Luckily a priest took pity on him and treated his wounds before they grew worse. His leg healed completely but he was blinded in his left eye. The next day his mother gave Majir copper hair rings (if they can be call that) at an attempt to lessen his pain. Majir's life was ordinary for awhile after that. He would study his magic, practice his acrobatics, and sneak around town. Majir was in luck when it came to magic, living in the Summerset Isles did have some uses. He lived right beside a fairly adept mage and alchemist, his name was Kardmen. Kardmen would teach Majir-Dar as long as he got a fine ring every month from Majir's father. When Majir reached 16 he had already matched Kardmen in magical talent. Kardmen and and Majir attributed this to Majir being a Dagi. Nonetheless Kardmen respected Majir's natural affinity to magicka and granted him the title of Dar, that you see in Majir's name. Majir-Dar had to master alchemy out of natural curiosity, not natural talent. Majir-Dar constantly wants to know each ingredient's effects on the body. When Majir-Dar was 17 his father overdosed on skooma on a business trip to Elsewer, and his mother died of Witbane a month later. He left Summerset Isles soon after his mothers death to go home to Elsewer. At 18 he had married to a beautiful Dagi Khajiit named, Aahin and settled down and had a happy life. However, this was not to be, his wife died of Ataxia and he fell into a depression that nearly killed him. On his 19 birthday, he decided to go explore and record his exploits in a journal

    SAMPLE WRITING
    Majir-Dar looked up at the dark skies and the bright green auroras, his fur and body helped Majir-Dar keep warm. He had spent only a month in Skyrim and was still adjusting to the sights, sounds, and feel of the land. He was looking for an inn and had been told that there was a place to rest up ahead. Of course the same man that gave him directions was also the same man to kick him out of a city the Nords call Windhelm. The inn was supposed to be called Nightgate and he was supposed to be inside by now. Just as he was about to head back and risk sneaking into the city, the road split and he saw the familiar architecture of the Nords. Majir walked into the warm building and took in his surroundings, he saw a Nord at the counter, a Nord at a table, and an Orc near the fireplace. Majir walked up to the counter and rented a room. He decided that he would rest here for the night and head to Riften in the morning. Just as Majir-Dar was laying his head down on the bed to rest, he heard the familiar sound of the door opening and closing. He wandered outside his room to see who had entered. It appeared to be three Nords in steel armor and maces at the side. They were robbing the man at the counter when Majir-Dar cast the frenzy spell on their leader. The barkeep, Orc, and Nord raced to the cellar for shelter. The The leader swung his mace in an uppercut to the man on the left, knocking him out, while the man on the right was trying to hold the leader down. The leader managed to get the man off of him and smash the mans head in against the table. Majir-Dar thought that now was his time to intervene and cast the calm spell on the leader. "Wha, why would I...", the leader looked around the room but didn't see anyone. Majir-Dar rested on his perch above the bandit and coated his dagger with a paralysis poison. The bandit finally started walking, however nervously, to the door. This is when Majir-Dar pounced on the man, Majir-Dar wrapped his body around the Nord and managed to nick the mans wrist with his dagger before he was thrown off. The man fell and Majir-Dar decided he wouldn't stay around and get questioned by the people in the cellar.
     

    Rextoret

    top kek
    9456735842_784f5b7975_o.gif
    Kiyoshi Wakahisa
    "Even the most intense temptations are resistible."
    » NAME Kiyoshi Wakahisa
    » ALIAS Demon's Spawn
    » AGE 853, appears 19
    » BIRTH DATE 26th of Last Seed, 2E 678
    » BIRTH PLACE Riverwood, Skyrim
    » BIRTH SIGN The Serpent
    » ORIGIN Half Altmer and Imperial
    » CLASS Thief
    » GENDER Male
    » HEIGHT 6'2"
    » WEIGHT 153.5 pounds
    » BMI 19.7
    » LATERALITY Ambidextrous
    » SEXUALITY Bisexual
    » MARTIAL STATUS Single
    » AFFILIATION Formerly in the Hammerfell Thieves Guild
    » AFFLICTIONS Vampirism
    » RELIGION Atheist
    「APPEARANCE」

    » HAIR Raven black, wavy and shoulder length
    » EYE COLOR Deep black
    » SKIN COLOR Pale white with a hint of yellow
    » BUILD Light and muscular
    » SCARS Twin puncture holes on his neck, left side
    » ATTIRE [CASUAL] — Robes and generally long clothes are Kiyoshi's preference. If at all possible, he'll wear clothes from his time period rather than more modern ones. Hoods are a must, for the purpose of hiding his identity. When he wants to intimidate someone, he'll don an ancient Hammerfell set of Vampire robes, complete with a hood and an tattered cloak. His typical attire is a set of ancient Hammerfell Thieves Guild armor, covered with a tattered black robe.

    「PERSONALITY

    » POSITIVE TRAITS Humble, mature, kind, peaceful, protective, accepting, thoughtful, tactful
    » NEGATIVE TRAITS Regretful, reticent, indecisive, dismissive of taboos, obsessive, introverted
    » LIKES Theft, books, martial arts, acrobatics, red apples, whiskey, akaviri culture, wood-carving
    » DISLIKES Heat, killing, publicity, government, politics, law, vampires, werewolves
    » FEARS Heights, spiders, death, losing his sister, failure, learning the whole truth behind his birth
    » ASPIRATIONS Find his sister, become engaged in a romantic relationship, discover why they were named so oddly, become stronger
    » QUIRKS Grinds his canine teeth on just about anything

    Kiyoshi is typically considered rather kind, something that surprises those who know of his status as a vampire. Even with his heightened abilities, he doesn't consider himself much above anything than a normal person. He has an odd set of rules for a vampire. Even with his bloodlust, he attempts to not kill or so much as even feed. Every few years or so, though, he is forced to feed. Even so, he does not do so without regret about his actions. His relationship with his sister has put him on a level of understanding when it comes to others. He is tactful, as well as compassionate when it comes to helping people. Even if he prefers to be alone most of the time, he longs for the company of someone who genuinely cares for him, something he has not felt since his sister's disappearance. When it comes to important decisions, he prefers to leave that up to someone else. He doesn't handle well under pressure. He doesn't care much for public views on him, meaning that he rarely thinks twice about doing something considered 'wrong', by social or religious standards.

    「COMBAT DIAGNOSTIC」
    » FIGHTING STYLE – Kiyoshi fights without weapons, typically putting him at a slight disadvantage, one easily covered by his speed. Not wishing to kill unless necessary, Kiyoshi's only means of fighting is hand-to-hand. At first, the somewhat frail and sickly Kiyoshi looks like a weak opponent. This changes the moment the enemy sees him move, or rather, doesn't see. He uses nothing but his fists, not relying upon anything else at all. He prefers to plan out fights beforehand, considering that he cracks under pressure. In surprise attacks, he makes many mistakes. Thankfully, these injuries can be quickly healed with his restoration magic. When fighting with allies, he'll attempt to heal them as well if possible.

    » ATTRIBUTES

    » Health – Denotes vitality and the amount of damage able to be taken.
    » Magicka – Denotes amount of magicka and the magical capacity to cast spells.
    » Stamina – Denotes amount of physical energy and the ability to perform strenuous activities.
    » Strength – Denotes physical strength and the ability to deal damage with melee attacks and block melee attacks.
    » Endurance – Denotes physical toughness, the ability to withstand pain, illness, and fatigue.
    » Agility – Denotes balance, coordination, reflex, speed, and steadiness in combat.
    » Intelligence – Denotes ability to learn, reason, plan, solve problems, strategize, ability to comprehend complex ideas and general mental capability.
    » Will – Denotes magical strength, the general ability to cast spells and magicka regeneration.
    » Spirit – Denotes mental toughness, willpower and the ability to keep fighting past fatigue, injuries and one’s own limitations.

    Health ■■■■■□□□□□
    Magicka ■□□□□□□□
    Stamina ■■■□□□□
    Strength ■■■■■■■□□□
    Endurance ■■■■■■■□□
    Agility ■■■■■■
    Intelligence ■■■■■■■■■■
    Will ■□□□□□□□
    Spirit ■■■■■□□□□

    » SKILLS

    Master

    » Restoration – Having spent hundreds of years healing his wounds, he has become a master of Restoration. He's visited countless masters of the school to teach him, spanning over centuries. He knows spells that have been forgotten with the passage of time, as well as those nearly exclusive to certain regions.


    » Stealth - Kiyoshi's main interest is theft, something that he has been doing since his birth. It's not surprising that he was once one of the highest ranking members of the Hammerfell Thieves Guild, and one of the most respected. His skills only improved after his death and transformation into a vampire. When the moon is high in the sky, it is nearly impossible to see him in his shroud of shadows.

    Expert

    » Hand to Hand – Being adverse to killing, this is one of the only forms of fighting available to Kiyoshi. Ever since his first kill, an accident, he's studied martial arts and other fist-fighting techniques. His vampiric nimbleness only helps with this, meaning that he's nearly impossible to follow on the battlefield. Most of his hits are so fast that they can hardly be seen coming by most people.

    » Speech – Kiyoshi has always had a way with words, even since his days in the streets as a child. Since he tends to shy away from combat, it's only natural that he's used to talking his way out of bad situations. As a vampire, his silver tongue has only gotten sharper with time. He's used to being able to persuade people quite easily, and if need be, intimidate.

    Adept

    » Acrobatics – Due to his natural agility as a vampire of the Vraseth bloodline, acrobatics are commonplace for Kiyoshi.

    » Street Smarts – Having lived in the streets of many cities as a child, Kiyoshi knows his way around the basic tricks and tactics applied by citizens. He knows how to please the homeless, or get the rich to pity him.

    Apprentice

    » Illusion – His vampiric abilities help him to use this school's magic, even if he isn't too adept at it. He hasn't dedicated any real time to learning this school, instead relying on his natural abilities.

    » Light Armor – Seeing as the probability of getting hit is higher for the unarmed Kiyoshi, he has almost alway worn Light Armor. Heavy Armor weighs too much for him, and he prefers the mobility that Light Armor offers.

    Novice

    » Lockpicking | Pickpocketing – Even during his life as a thief, Kiyoshi could never get the hang of either lockpicking or pickpocketing. He preferred break-ins when doors were unlocked, even if that meant making his move during the day. If he had to pickpocket someone, it would have to be with the aid of his vampiric skills and Illusion magic.

    「RELATIONS」
    » Thalmor [NEUTRAL] Due to the High Elf blood in his veins, Kiyoshi manages to pass by the Thalmor without much discussion. That said, he still gets looks of disgust from them, due to his mixed blood. He personally doesn't like them much, but understands them. The Thalmor and him manage to mostly avoid conflict, minding their own business.
    » Imperial Legion [DISLIKES] Kiyoshi views the war in Skyrim as just another war, and finds neither side to be righteous. He doesn't really have anything against the Empire, but only their involvement in the war.

    » Stormcloaks [DISLIKES] Kiyoshi views the war in Skyrim as just another war, and finds neither side to be righteous. He understands the Stormcloaks' thirst for freedom, but believes they are searching for it in the wrong way.

    » Falmer [NEUTRAL] Having no opinion on these former Elves, he does his best to avoid contact with them.

    » Forsworn [DISLIKES] Kiyoshi sees them as nothing more than a group of feral warriors, more akin to dogs then humans. He pays about as much attention to them as a eagle does to a tree as it flies above. He will fight them if provoked, but otherwise will leave them be.

    » The Thieves Guild [LIKES] Far, far in the past, Kiyoshi was a member of this group. That said, he is only familiar with the Thieves Guild of Hammerfell. He still favors these guilds, regardless of the home province.

    » The Companions [NEUTRAL] Kiyoshi doesn't pay much attention to these warriors, and they don't pay much attention to him. They manage to keep themselves separated and out of touch.

    » Mages College [LIKES] Seeing them as a institution with good motives, he has no reason to dislike them. In fact, he has visited them numerous times in the past to study Restoration magic, becoming a somewhat familiar face there.

    » The Dark Brotherhood [ENEMIES] Considering them cold-blooded killers, Kiyoshi has grown quite a grudge against The Dark Brotherhood. He wouldn't intentionally seek them out to quarrel with them, but will still oppose them in more subtle ways when convenient.
    「HISTORY」

    » BEFORE BIRTH – Kiyoshi’s mother was a young Altmer woman by the name of Ayrenn Direnni. She lived in the town of Skaven during 2E 678. She worked as a bartender at a local tavern, where she made enough money to support herself. Most of her life was simple and peaceful, devoid of any particularly tragic events. That was, until a group of Imperial bandits sacked the city. The bandits ran about the city engaging in their typical activities of burning, pillaging and raping. Ayrenn hid inside her small home, barely anything bigger than a shack. During the attack, a group of multiple bandits broke into the house. In a frenzied fury, they defiled Ayrenn. After the act, they were driven out of the city by the guards, but only after.
    After many months, Ayrenn was residing in the city of Dragonstar. It wasn’t very obscure to her that she was pregnant, with twins. Even though the children came from such a horrendous act of criminality, Ayrenn was determined to give birth to them and raise them. The night of the twin’s birth was stormy, with thunder booming in the background. As she lay on a stone bed in an apothecary’s, she gave birth to the twins. One was a fragile-looking boy who initially had trouble breathing, and a larger girl who seemed considerably tougher. The strain of giving birth was too much for Ayrenn to handle, and she only caught a momentary glimpse of her two children before she passed away.
    » CHILDHOOD [13 years] – Born without a father or mother, the two children were temporarily taken in by the owner of the apothecary. She specialized in the study of foreign countries, with her primary focus of research being Akavir. This woman named the boy Kiyoshi and the girl Izumi, both rather odd names. Neither child ever discovered her reasoning in naming them those odd names, seeing as she abandoned them when they were 7. Forced onto the street, the two twins survived off of begging and theft. Wishing to protect his sister, Kiyoshi conducted all the theft so she could remain innocent. By the time they were 10, Kiyoshi had saved up enough money to pay for a carriage ride to Evermore, which they happily took, leaving the town and province they were born in behind.
    Kiyoshi and Izumi arrived in the town of Evermore in 2E 688, instantly setting to work. Using the thievery skills he had learned earlier, Kiyoshi stole all kinds of items from various homes. Knowing that they would be leaving the city soon anyway, he stole great amounts, not worrying about leaving a path. After he had managed to fence off the majority of his stolen goods, he and Izumi left with heavy pockets. They set off for Wayrest, hopping into a carriage and sleeping most of the way there.
    Once they arrived in Wayrest, Kiyoshi set his eyes on a small shack in the corner of the city. Using the stolen money from Evermore, he purchased the shack. He and Izumi lived there, with Kiyoshi actually getting a real job instead of thievery. He somehow managed to persuade the blacksmith of the town to apprentice him, which wasn’t too much of a challenge considering the man had a kind heart. Izumi and Kiyoshi spent the next 3 years in Wayrest, living off the money that Kiyoshi pulled in from work. But their life was not without hardships. Many stores refused to let Kiyoshi or Izumi in, claiming that they “didn’t want half-breeds driving away customers”. Shortly after the twin’s 13th birthday, their peaceful times in Wayrest ended.
    » TEENAGE YEARS [7 years] – On a rainy night, a man clad in long black robes entered the town of Wayrest. He had spent the last year searching for two children, who had been accused of a large amount of theft. The citizens of Evermore had posted a bounty on their heads, justified by a witness who said he had seen the two children in the town during the time of the crimes. Not only that, but there was evidence left behind at the scene. The mistake was so simple that only an amateur thief would have left it. And so, the man had searched for them. After such a long time searching, he had found them. Turning the doorknob to the shack, he snuck in. Instead of seeing the scene he was hoping for, of two children peacefully sleeping, he found Kiyoshi sitting awake on the edge of the bed with his sister asleep beside him. He had been ‘saved’ by his insomnia.
    Kiyoshi’s presence, however, did not change the man’s course of action. He lunged forward, knife poised for Kiyoshi’s chest. Surprised, Kiyoshi quickly grabbed the man’s wrists and initiated a wrestle for the knife. The years spent working for the blacksmith paid off, and Kiyoshi found himself in control of the situation. With a quick push, Kiyoshi flipped the knife around and drove it into the man’s neck, splattering blood over the ground and his chest. Quickly realizing what he had done, he looked down at his hands, to find them covered in thick blood. Within seconds, the contents of his stomach had deposited themselves onto the ground in front of him.
    Quickly grabbing everything of value in their shack, Kiyoshi woke up Izumi and ran from the town with her. They headed straight to the dock, grabbing the first available boat to Daggerfall. On the ride to the city, Kiyoshi explained everything he knew to Izumi. They made plans to hide in the city and gather enough money to move to another province. Kiyoshi suggested Cyrodiil, but Izumi thought that the Altmer of the Summerset Isles would offer them more hospitality. After much debate, they decided upon the Summerset Isles, with Izumi convincing Kiyoshi due to its distance from Wayrest.
    By the time they set foot in Daggerfall, the year was 2E 691. They moved into the poorest area of the city, living in a small alley that they managed to clean up and make livable. They considered it a temporary home, at least until they managed to get enough money for a proper home. Kiyoshi began his normal routine of thieving, although he would cross the city to get to the more expensive homes. They began stockpiling goods under a tarp in the ally, hidden away. Thing was, Kiyoshi didn’t have the faintest clue where to sell them. He searched the city, and began to see a deep Thieves Guild imbedded in the city. It wasn’t long before they approached him, offering him the opportunity to join the guild and use its fences.
    Accepting, Kiyoshi found himself even deeper with the criminal organization. He began to rise the ranks, earning more and more money as he went along. He soon found himself with enough money to purchase a large home in the middle class area of the city. And so he did, moving in with Izumi. And for the second time in their lives, they experienced what was close to normalcy. Time passed quickly as Kiyoshi worked as a thief. Izumi found herself a job at a local herbalist’s shop, so she could pass the time while Kiyoshi was working.
    The twins were now 17, the year being 2E 695. Whilst Kiyoshi was working, Izumi looked for ways to pass her time. She took frequent walks around the city, her favorite spot being a few beautiful gardens a while away from their house. One day, she went to the gardens to have lunch. After she had finished her food, she noticed that storm clouds were gathering above the city. Within a few minutes, a steady downpour had befallen the city, with thunder booming in the background. Izumi ran home, opting to go through the poorer part of the city as a shortcut to get home. As she was running down an alley, a cloaked man stepped out and caused her to trip as she ran. The impact with the stone ground caused her to go unconscious. When she woke up a few minutes later, the man was nowhere to be seen. She hurried home.
    A few days passed, and then an event happened late one night. Coming home late due to a job, Kiyoshi found Izumi asleep on the bed. He went to wake her up so he could tell her about the good news, which was that they almost had enough money to move to the Summerset Isles. He shook her shoulders, only to find her unresponsive. Bewildered, he tried to take a heartbeat from her wrist. Nothing. Beginning to feel frightened, he placed an ear on her chest to listen for a beat. Once again, nothing. Looking up, he began to feel tears well up in his eyes. But a glimpse of red caught his eye, leading him to wipe away the tears and look closer. Bending over to look at her neck, he saw two small red puncture holes. Dismissing it as some odd injury, he placed his fingers on her neck to make absolutely sure she had no heartbeat. Just as his fingers were about to touch her neck, Izumi’s eyelids snapped open. Taken aback, Kiyoshi looked into her eyes. Instead of their usual blue, they were a deep red. Ignoring this, he took her in a hug. She whispered a work into his ear. “Thirsty…”
    Kiyoshi sprinted downstairs and grabbed a glass of water, quickly bringing it up to her. She knocked it aside, and instead pointed towards Kiyoshi’s neck and repeated her earlier line. “Thirsty…” Mystified, he asked her what she meant. She replied with one simple word. “Blood.” Kiyoshi jumped back in fear. So that was what the puncture marks meant. Besides some slight nightmares and insomnia, he hadn’t noticed anything odd about her those past few days. Coming to the realization that his twin sister was now a vampire, he had to mull over what to do for a while.
    Knowing that he couldn’t just let her go out into the city to feed off the innocent civilians, he offered himself as food. Every 3rd day, Izumi would feed from Kiyoshi. He would buy potions to combat both the disease and the loss of blood, which began to draw rather heavily out of their savings. Years passed in this manner, with Kiyoshi barely managing to scrape by on his earnings as a thief. Constantly on the edge of becoming a vampire himself, he found that his skills as a thief rose whenever Izumi fed off of him. On their 19th birthday, they celebrated their lives thus far with a somewhat grandiose feast, attended by many members of the Thieves Guild. On this day, Kiyoshi was once again promoted in the ranks of the Thieves Guild. He was now the rank of Master Thief, becoming distinguished in the criminal underground of Hammerfell.
    A few months after the birthday feast, Kiyoshi heard a knock on the doors to their home. Answering the door, he found a cloaked man standing there. The man asked Kiyoshi if he would step outside for a moment to ‘discuss business’. Reluctantly agreeing, Kiyoshi stepped outside to follow the man. No sooner than his foot touched the street, did he feel them lifted off the ground. The man had grabbed Kiyoshi by the collar with one hand, lifting him off the ground with seemingly inhuman strength. Retaliating, Kiyoshi sent a kick flying towards the man’s chest. The man caught his foot with both hands, releasing Kiyoshi’s collar. Before he could even fall, the man threw Kiyoshi down the street with a mighty swing. Bouncing off the stone street, Kiyoshi felt his ribs break. Coming to a stop far down the street, he could slowly feel his consciousness fading. The last thing that Kiyoshi saw before fainting was two blood-red eyes peering out from underneath a hood.
    Kiyoshi woke up gagged, strapped to a stone bed, surrounded by what appeared to be a large gathering of cloaked men. Looking around, he struggled to break free from his bonds. After a few moments of relative silence, the men all reached up to their hoods. In an almost simultaneous action, they all pulled them back. Scanning the crowd, Kiyoshi noticed a similarity between all the men. Blood red-eyes and pale skin. He attempted to scream, but it was muffled by his gag. He violently tried to break free from his bonds as the men approached, their sharp teeth glistening in the relative darkness of the room. He was forced to painfully lay there as each man took their turn of sucking the blood out of his neck. Desperately trying to break free, his attempts proved futile. After the last man pulled his fangs from Kiyoshi’s neck, his body began to calm against his will. He felt light, lighter than ever before. He glanced at his arm, which had turned to the color of a bright sacred lotus blossom. He could feel himself entering a state of sleep, although it almost seemed as if it was also death. He muttered his sister’s name before fading into the darkness of his sleep.
    Days later, he awoke in the same room. His eyes fluttered open, looking around the room. The first thing that he noticed was that the room seemed brighter, although there were no new light sources to speak of. Groaning in pain, he flexed his wrist. He was immensely surprised to find the bindings break easily from the small motion. Pulling his limbs from their constraints, he was equally surprised to find that all broke as if they were paper. Sitting up, he took another look around the room. There wasn’t much in the room at all, besides the bed and a mirror. A door was nestled into the corner by the mirror, although it seemed as if it wasn’t intended to open from his side. Approaching the mirror, he peered into it. The reflection he received was shocking. He peered into his own eyes, which were instead of their usual black, a deep dark red. His skin was far paler than usual, something that was nearly instantly clear.
    He fell to his knees, his hands running along his neck, feeling the multiple puncture marks that were there. Screaming out loudly, he cursed the men who had turned him into this. He drove his fist into the mirror, shattering it. Beginning to sob, he fell onto his side. He had lost his sister, with no idea of where she was. He was now a vampire, an evil creature of the night. His pain dragged him into a sleep, which lasted many hours. Waking, Kiyoshi gained new resolve. He decided he would set out to find his sister, while trying to resist the temptations of his bloodlust.
    Making his way out of the room, he headed down the hallway that lad outside the room. At the end of the hallway was a door that led outside, out into the night. Walking towards it, Kiyoshi noticed bottles lying around on the floor. Bending down to inspect them, he realized they were filled with blood. Surprised that he no longer had a gag reaction towards the sight of blood, he hesitated before grabbing a few and stowing them in his pack. Hurrying towards the door, he pushed it open and stepped into the darkness of night. And thus, he began his journey to find his sister. A journey that would last countless centuries.
    TRIVIA
    • Kiyoshi means "pure" in Japanese. This is a pun, considering how diluted Kiyoshi's blood is in terms of pureness.
    • Wakahisa roughly translates to "forever young". Another pun, this time based off of his status as a vampire.
    • Even though Elder Scrolls lore hints that the offspring of a couple will be the mother's race (Lord Lovidicus and Luktuv), I decided to take creative liberty here. I still took this into consideration, although I did alter it a considerable amount. My way of attempting to fit the lore includes making Kiyoshi more like an Imperial, and having Izumi appear closer to a Altmer.
    • There are a great many number of distinct variations of Vampires. A rough estimate would say over 100. This said, if the type of Vampires shown here seems odd, it is only because they are a different variation then the ones you would find in-game. Kiyoshi and the vampires shown are of the Vraseth bloodline. They have heightened nimbleness.
    • A (somewhat) little known fact about Vampires is that they are actually undead. To become a Vampire, one must first die. (Although this isn't shown clearly within the game.) This explains Izumi's temporary "death".
    • My rather poor excuse for the Japanese names is Akiviri culture. The problem is that Japanese as a language or naming system isn't actually mentioned within the Elder Scrolls, even if their architecture and weapons appear sporadically.
    • Kiyoshi attempts to be a pacifist whenever he can.
    • The CC format is courtesy of Acrylic. All credit goes to him.
     

    Majir-Dar

    Confused Khajiit
    BASIC
    Name- Auguste
    Age- 426 but looks and feels like 17
    Race- Breton
    Birth Place- A vampire den north of Falkreath
    Origin- Altmer Father by the name of Falkon, Breton Mother by the name of Arnaude
    Class- Paladin
    Gender- Male
    Height- 6'2"
    Weight- 152
    Laterality- Right Handed
    Sexuality- Heterosexual
    Marital Status- Single
    Health- Well
    Affiliations- Knights of the Nine, Fighters Guild, and Companions
    Afflictions- Vampirism
    Religion- Worships the Eight Divines
    APPEARANCE
    Hair- Shoulder Length Light Blonde
    Eye Color- Green but has unnaturally large iris's due to having an Altmer father
    Build- Muscular
    Skin- Due to his Altmer heritage Auguste is paler than he should be, he has a yellowish tint
    Scars- One large scar across his chest, very noticeable
    Misc.- Auguste has one silver stud in his left ear and a tattoo on his right arm. The tattoo is an image of flames enveloping an amulet of Akatosh
    PERSONALITY
    Positive Traits- Kind, gentle, calm, honorable, and loyal
    Negative Traits- Very aware of his talent, gets annoyed easily, and holds extreme grudges
    Likes- Water, silver, sparring, swords, companions, and studying the ancient continent of Yokuda
    Dislikes- Cabbage, the color orange, loud noises, crowds, and jesters
    Fears- Death, madmen, and forsworn
    Aspirations- Finding the woman to spend his "life" with
    Quirks- His left eye twitches when around attractive women and he can't hold down wine
    COMBAT SKILLS
    Master- Long Swords
    Expert- Speech and Block
    Adept- Restoration and Heavy Armor
    Apprentice- Hand to Hand
    GEAR
    Amour- Dawnguard Heavy Armor, No Helm. Instead Auguste wears a tattered black hood
    Weapons- Uses a Silver Sword specially crafted to kill undead
    Other- Wears an Amulet of Akatosh
    HISTORY
    Childhood- Auguste had no friends as a child. He lived in a vampire den and there were little to no children there. The children that were there made sure to show there distaste for Auguste's situation. His father had found out that his wife was a vampire and left before he was turned or captured. Auguste was raised as a vampire from the beginning, a rare situation for anyone. A vampire named Cyrus took pity on Auguste and trained him in the way of the long sword. He was being taught how to block, how to parry a blow, and how to strike as fast lightning.

    Teenage- Auguste was still being treated to cruelly, except now even the adults had joined in. They did this because Auguste's father had told the local guard where they were hiding and now had to travel to a new den. Auguste had mastered the long sword on the road and was trying to teach himself the healing arts. Auguste was growing bitter and he made sure everyone knew it. That was when someone told him to leave if he didn't like it here. Auguste started to think about it. It started to gnaw away at him, until one day he just left. He left everything but his clothes behind. Auguste started to walk south and that's when he found a dead Dawnguard soldier. The dead Nord must have been killed by the Elders of the den. Auguste looked at the armour, it seemed like it would fit. He took the armour and tried it on, the armour was a perfect match. He headed south and managed to run into a vampire scout that was straggling behind. The scout immediately attacked Auguste not realizing who he was attacking until he had ripped the helmet off of Auguste's head. The scout broke into laughter, having hated Auguste since birth this was a rich moment indeed. The scout suddenly grew serious, remembering that Auguste hadn't been bitten before. The scout took his chance and sucked a pint out of Auguste before cutting a gash across Auguste's chest. Auguste made it to a city called Falkreath before passing out.

    Adult- The city of Falkreath had welcomed Auguste and he did what he could to earn that welcome. Auguste had started working with the local priests and eventually saved up the money to get the tattoo and silver stud that you see on him today. It was another paladin that had given Auguste the silver sword he now carries. Auguste soon grew bored of Falkreath and he decided to leave. Auguste became something of a nomad. Traveling from place to place battling for people that can't fight for themselves.
     

    Lunaruse

    The Milkdrinking Elf
    (Note:This is still a work in progress. I do not own the sketches. They were made by ankalime on Deviantart. I merely colored them in with color pencils when I was bored a few months ago. All credit should go to her)

    GaelKaalinaFealooke_2_zps7eb11c31.jpg


    BASIC INFORMATION
    NAME: Gale Fealooke
    ALIAS: The Nevarine, Godkiller
    AGE: 231 (appears to be in his early twenties because he contracted corprus at a young age)
    RACE: Altmer
    BIRTH DATE: 2nd of Last Seed 3E 403
    BIRTH PLACE: Dusk, Summerset Isles
    BIRTH SIGN: The Atronach
    CLASS: Spellsword
    GENDER: Male
    HEIGHT: 6'8"
    WEIGHT: 180 lbs
    BMI: 19.8
    BUILD: Thin, yet muscular. Very flexible.
    LATERALITY: Right-handed
    SEXUALITY: Heterosexual
    MARITAL STATUS: Married
    PROPERTIES: Large Estate outside of Blacklight, home to refugees from Alinor as well as some Dunmer and Argonians
    AFFILIATION: Archmaster of House Redoran, Former Blade, Former member of Fighters Guild, also the Nerevarine.
    AFFLICTIONS: Contracted Corprus when he was in his twenties, but it was quickly (and partially) cured, now he cannot age nor get sick.
    RELIGION: He is in direct communion with Akatosh and also serves Azura. His ancestor had made a pact with Akatosh in the Merethic Era which gives the firstborns the blood of dragons and the ability to directly interact with him in exchange for their service.
    PATRON DEITY: Akatosh and Azura
    QUIRKS: Loves tea. Occasionally makes innuendos without realizing it. Hums. Unintentionally says dragon words instead of Common Tongue words but he always corrects himself on it afterwards.
    HOBBIES: He enjoys learning anything and everything about dragons and their history. He also enjoys the study of linguistics and swordplay.


    94764124-276f-4e8e-801f-e95a62f9af33_zps0a2c6e54.jpg


    PERSONALITY
    POSITIVE TRAITS: Intelligent, Poised, Smooth-talking, Adaptable, and Protective
    NEGATIVE TRAITS: Arrogant, Sarcastic, Domineering
    LIKES: Tea, Freedom, Family, Linguistics, The Study of Dragons, and Swordplay
    DISLIKES: Corruption, Larceny, Authority, Traitors
    FEARS: Death. More so the inevitable pain that comes with it and the circumstances under which he will be murdered because there is no other way for him to die.
    ASPIRATIONS: To rebuild Morrowind and to retake the Isles from the Thalmor.

    APPEARANCE
    HAIR LENGTH: Mid-Back
    HAIR COLOR: Deep Black
    FACIAL HAIR: None, he can't grow any (genetic thing)
    EYE COLOR: Pure green
    SKIN COLOR: Pale, with strong golden undertones
    SCARS: None
    ATTIRE: Gael prefers to wear expensive and luxurious clothes, but he will wear whatever is available/most convenient. He also wears leather armor and two rings, his wedding ring and Moon-and-Star.


    GaelKaalinaFealooke_3_zpsf7c1e030.jpg


    SKILLS
    MASTER
    » One-handed
    EXPERT
    » Destruction
    » Unarmed
    ADEPT
    » Light Armor
    » Speech
    » Restoration
    APPRENTICE
    » Sneak
    NOVICE
    » Illusion
    GEAR
    » Light Armor (Typically Leather)
    » Goldbrand (special golden katana that is specially enchanted to do fire damage)


    bb5060a2-123b-41a0-87fe-3588befd15d7_zps553174a3.jpg


    HISTORY

    EARLY YEARS- Gael was born in Dusk, Summerset Isles to the King of Dusk. He was raised on a "broken" form of Dov and Aldmeri (Common Tongue), though he was educated to read and write in Aldmeri. He was raised knowing his "role" and that he would be destined to serve Auri-El. He also knew that he had the blood of dragons and he had to keep it a secret from "outsiders" (anyone not in his family). He became very close to a girl, Auriel. She was the daughter of the King of Sunhold. They eventually got married in their twenties and went to Cyrodiil for their honeymoon. But he was framed by a member of the Dark Brotherhood for murder and was arrested. Auriel tried to intercede to the Emperor on Gael's behalf. The Emperor had one of his servants run a background check on Gael and found that he was, in fact, distantly related to a warlord of the Dunmer, Nerevar, who was prophesied to be reincarnated. He would rather have a Nerevarine that he could manipulate and control, rather than a rogue one. And the odds were stacked in Gael's favor for being the said Nerevarine so Emperor decided to take matters into his own hands and sent Gael to Morrowind in exchange for his wife's freedom (much to Gael's displeasure).

    He became extremely frustrated because he was not free to do his own will, but the will of the Empire because he was on parole. He feared that if he made a wrong decision or a wrong move, they would hurt his wife. So he figured he would do as they pleased until they were satisfied and then she could be freed. He joined the Fighters Guild and House Redoran to sharpen his fighting skills and to also improve relations between Redoran and the Empire. He was a hard worker and learned quickly. He had an extremely good reputation in both places. He met a slave named Grey-Throat. He felt sympathy toward the Argonian and went to the owner and convinced Nevena Ules to sell the Argonian to him. He freed Grey-Throat and told him to go wherever he pleased. Grey-Throat told him that he wanted to stay with him and follow him to the ends of the earth because he owed him his life. Gael tried to refuse, but Grey-Throat insisted. Gael joined the Blades and began to do missions for Caius Cosades which involved researching about the Nerevarine Cult. Eventually, he is sent on a mission to destroy the Sixth House of Morrowind’s base. He does so, but contracts Corprus, a disease that causes dementia, violent behavior, skin growths. But it also stops the aging process and makes the afflicted immune to all other diseases. Grey-Throat took him to Caius who referred them to an old Telvanni wizard. Grey-Throat did everything he could to get the cure for Gael from the wizard. It was risky, because the cure had killed everyone who had taken it, but Gael didn’t care. Dying would be better than eventually becoming a monster. The cure didn’t kill him, but it wasn’t 100% effective. It only got rid of the negative effects of the disease.

    (Incomplete)


    Writing Sample:

    (pending)
     

    Jo'rak Vandeni

    Jurrrl o' Sweden
    (Don't know if this one's still active or not, PM me if I can join, I've been brainstorming this character for years)

    Name: Jo'rak Vandeni
    race: Khajiit
    Age: 27 (regular human years, forgive me if it is unnatural, dont know how old Khajiit become)
    Height: 1:76M (Ears included)

    Likes: Khajiits, himself, skooma and moon sugar.

    Dislikes: Bosmer, Vampires, water, rich people (Jarls, kings, etc), cooking, dogs.

    Class: Sellsword
    A mercenary, fights for anyone willing to pay, and is prone to performing immoral tasks in order to suvive, dubious and only loyal to the highest bidder.

    Equipment: A stolen enchanted Steel sword of fire, iron armor with a grey hood sewn onto it, an old damaged hide shield and a hidden satchel of skooma (for those rare occassions he can lower his guard and rest a while)

    Goals and dreams: Saves the money he makes as a mercenary (and from time to time a small skooma deal) for making himself an inn between Windhelm and Riften, just north of Shor's Stone, to accomodate Khajiit caravans and travellers, and hopefully one day, a warrior clan of his own. Dreams to one day cure himself from the need of Skooma ("What was I thinking?!")

    Personality:
    POSITIVE: Romantic, smart, polite.
    NEGATIVE:Can tell a lie, immoral, dubious, hard to trust people.

    Looks:
    A large vertical scar by his left eye, left eye blind, Black/brown fur, no hair on his head, only fur and some iron rings, blue eye(s) and a finger lost on his left hand.

    Skills: Adept at fighting with Sword and Shield, not afraid of fighting immorally to survive (Throwing sand in eyes, poisons, that sort of thing), good with drum and flute, grasp knowledge of lockpicking.

    Traits: Smooth-talker, drug abuser, trader.

    History: Jo'rak was born in the back of a caravan, surrounded by different incenses and Elsweyrian goods brought by his mother and the others in the caravan, at the border into Cyrodiil, he grew up never knowing his father, but from the stories his mother told him, he believed his father to have been some fat lord demanding more than gold for his mother to pass through his petty land. Jo'rak did not care that he never knew his father, as the only child in the caravan, and always on the move, Jo'rak was alone, with no friends but the elders of the caravan, and thus his childhood ended early, and instead of playing, he started taking lessons from the elders in the various skills the caravan had to offer, and the boy had a special talent for talking, at the age of 16, he bedded his first woman, a Khajiit wanderer, almost twice his own age. When his mother found out, he was beaten senseless by one of the caravan guards for disgracing the traveller with a bastard-born son, there was never any love between Jo'rak and his mother.

    One day, when the mist was so thick even Khajiits could not see three feet ahead, the caravan stopped. One of the guards announced there had been a lavine, and the road ahead was blocked for the time being. Jo'rak had not even managed to say something smart back at the guard before he heard a scream and a sudden splash of blood from beside him, as he looked he saw an extremely pale wood elf, FEEDING on the spasming corpse of one of the trader's wives. He heard someone drawing a sword, another man from behind him yelled loudly: "VAMPIRES!" before a tide of bats rolled down upon them, and death engulfed the caravan.

    When he woke up, the sight made him throw up, the wagons were all burning, and a huge pile of furry corpses was erected by a number of pale men in strange clothing. He threw himself at the ground and with tears falling from his eyes slowly crawled away from the terrible scene and into the deep snow, into the dark forest ahead, from time to time he could hear a scream from behind, followed by laughter or the clapping of hundreds of bat wings. His clothes were soaked from the crawling, and even through his thick fur he started freezing, he stood up once he thought himself deep enough into the forest, and he ran, his tears were frozen drops in the fur beneath his eyes.

    He felt a cold hand grab him by his neck and suddenly he was falling head first into the snow. He looked up at his assailant, a Khajiit, like himself, his fur as white as the snow, and dressed only in a pair of brown ripped trousers, his eyes were a reddish orange, and glew in the dark. "Get. Up." He commanded Jo'rak, and the scared young Khajiit shivered when he saw the white Khajiit show his fangs to him, and he realised that the white one was smiling at him. He tried to stand, but his legs betrayed him and he fell into the snow once again, this time he heard the white one laugh at him, before he felt cold paws drag him up on his legs, the white one was immensely strong.
    Jo'rak doesn't until this day know exactly what happened to the white one, but all he remembers is running through the forests once again, his head bleeding from a large scar (probably from the white ones claw) running straight vertically over his left side of his face, and he held his left hand over his eye, which was hurting somewhat extremely. In his right hand he had a small dagger, blood smeared over both dagger and the hand that wielded it alike. Behind him he heard a loud howl of pain, but he ran onwards, deeper into the forest, until the sun creeped up atop the tree-tops, and warmed his frozen furs. He passed out.

    He woke on a bedroll, a campfire next to him, he felt warm, and his head was bandaged. There was no one else around, he slowly stood up, found a large bag with bread, potato, and water. He drank the water greedily and then consumed several loafs of bread, once finished, he threw the bag over his shoulders, packed the bed roll turned to walk away.

    Only that someone was standing right behind him, and he screamed loudly and fell down into the snow. The woman laughed at him, it was a young redguard woman he saw, dressed in leather armor, with brown bear pelts around her shoulders, on her waist was a longsword, and Jo'rak glanced fast over it, quickly calculating the risk.
    "You're not gonna get far if you keep falling like that, next time I won't be there to save you!" She smiled and extended an arm to him.
    "Why save this one? Why Jo'rak?"
    She smiled again. "A wounded 'Cat' bleeds out in the snow, with no hopes of living another day by himself." She grabbed his arm and pulled him up.
    "I save said Cat, and the first thing he asks is 'why'? You're welcome I saved your life Khajiit!"

    Like with the white one, he did without thinking.

    Impaled by her own sword, she looked at him as if she did not wholly understand what just happened.
    Jo'kar moved himself closer to her and spoke for the first time since the slaughter.
    "Thank you."

    He ripped the sword out of her belly, and as he did, she burst into flames, but she instantly fell dead to the snow which was now melting from the burning corpse.

    10 years later Jo'kar still uses the sword stolen that day, from the second life he had taken in his life, killing was his job now, a sellsword in the north province of Skyrim.

    (If you choose to interact with Jo'rak in the story, PM me to make sure that you get a reply as fast as possible from me)
     

    DovahKaal

    The Man in the Velvet Mask
    Thalmor Dossier: Eustache of Falkreath

    Name: Eustache of Falkreath

    Race: Nord

    Class: Sellsword

    Gender: Male

    Religion: Worship of the Nine Divines, especially Arkay.

    Height: 5' 11"

    Looks: Long black hair tied into a ponytail, brown eyes, thick eyebrows,
    faint moustache and beard.

    Build: Muscular

    Scars: At the age of twenty-five, his nose was broken by an Imperial soldier,
    and it is slightly misshapen due to this.

    War Paint: None.

    Clothing: Iron armour, iron boots, iron gauntlets. No helmet.

    Personality: Eustache is the type of person who commands respect.
    He is generally an amiable person, but he has a darker side that he
    tries to keep hidden in the presence of authority. He has a short
    temper when his intelligence is questioned, and has been known to
    attack people without warning if he is in such a state.

    Miscellaneous: His usual weapon of choice is a longsword, but he has
    been known to use a bow on occasion.

    Affiliations: He is a former member of the Men of 'Kreath, a vigilante
    group centered in Falkreath claiming to work in the spirit of the early
    men of Falkreath. After he was arrested for aiding Stormcloak rebels by
    supplying them with weaponry, he had a falling out with the organization.
     

    Jader

    The Mystic Marksman
    Name:Jader
    Race:Breton
    Age:29
    Height:5"11
    Weight:225lbs
    Appearance: Mild skin color,coal-black hair,dull gold eyes.
    Equipment: Blackguard Armour(set)
    Weapons:varies on situation,usually sword/dagger combo or bow
    Class:Specialist
    Likes:Quiet,meditation, strategy, geography,money.
    Dislikes:Thalmor,authorities, bash and whack warriors.
    Affiliate: Dark Brotherhood, Thieve's Guild.
    Civil War:Cares little for either side but Imperial.
    Personality: Cold,distant,but loyal to those he considers friends.
    Affliction: Lycanthropy
    Background: Undisclosed ( still working it out)
     

    Jo'rak Vandeni

    Jurrrl o' Sweden
    Thalmor Dossier: Eustache of Falkreath

    Name: Eustache of Falkreath

    Race: Nord

    Class: Sellsword

    Gender: Male

    Religion: Worship of the Nine Divines, especially Arkay.

    Height: 5' 11"

    Looks: Long black hair tied into a ponytail, brown eyes, thick eyebrows,
    faint moustache and beard.

    Build: Muscular

    Scars: At the age of twenty-five, his nose was broken by an Imperial soldier,
    and it is slightly misshapen due to this.

    War Paint: None

    Clothing: Iron armour, iron boots, iron gauntlets. No helmet.
    Personality: Eustache is the type of person who commands respect.
    He is generally an amiable person, but he has a darker side that he
    tries to keep hidden in the presence of authority. He has a short
    temper when his intelligence is questioned, and has been known to
    attack people without warning if he is in such a state.

    Miscellaneous: His usual weapon of choice is a longsword, but he has
    been known to use a bow on occasion.

    Affiliations: He is a former member of the Men of 'Kreath, a vigilante
    group centered in Falkreath claiming to work in the spirit of the early
    men of Falkreath. After he was arrested for aiding Stormcloak rebels by
    supplying them with weaponry, he had a falling out with the organization.

    Hey man, if you're interested, we have need of a character like yours in an upcoming RP, I'm recruiting people for it, if you're interested, just go to the Bannered Mare forum and you'll see our conversation there!
    (Same goes for anyone else who wants to join an RP, haven't decided what the story will be based on, but some sort of awesome joyful ADDDDVENTURE!
     

    Kaala Moonmark

    The Shadow Walker
    Name: Kaala Moonmark

    Gender: Female
    Race: Nord (Werewolf)
    Age: 22
    Birthsign: The Shadow
    Class: Theif
    Skills: Swordsman (one handed), Marksman, Pickpocket, Sneak, Speech.

    General Appearance: Kaala is a little above average height for a nord
    and slender. She has a darker skintone that make her snow-white hair
    stand out more, along with her almost white irises. She has a doll-like
    face, beautiful enough to stop charging guards on their tracks, though
    only long enough for Kaala to deal a quick blow before the fight
    continues. Dispite her rough lifestyle and love for danger, her skin
    remains unmarred by scars. She wears a swirl of white war paint on her
    right cheek though, that curves down to her neck. She wears a silver
    and moonstone circlet on her forehead and is never seen without it.
    Maybe she stole it, maybe she likes to feel like royalty, or that it
    holds most of her long, white hair from her face, or maybe it means
    something quite special to her. She'll never tell.

    Clothing/ Armor: Kaala is rarely seen out of her Nightingale armor. She
    removed the mask from the hood because she found it annoying, but she
    doesn't use the hood often anyway. There was a time where she joined
    the Companions and fought alongside them, and she still keeps the Wolf
    Armor she charged into battle with in her home on the border of The
    Rift and Eastmarch. She always wears her silver and moonstone circlet.

    Weapons: Kaala first practiced using two handed weapons with a young
    boy she'd play with every time her mother took her to Whiterun. But as
    Kaala grew older she began to prefer one handed weapons. She weilds two
    Daedric swords, but keeps her old Dwarven warhammer at her home. She
    carries a Daedric bow and arrows as well for when she goes hunting, or
    she needs a long range weapon.

    Biography/ History: Kaala was born in Riften, Skyrim. Her father was
    one of the most famous theives in all of Skyrim, Maloric Moonborn, the
    kind parents told their children stories about before tucking them in
    to bed at night, and with his name scrawled all over wanted posters in
    every corner of Skyrim. He met Aritrianna one day in the market at
    Riften where she was selling the most beautiful jewelry Maloric had
    ever laid eyes on, the kind that made his fingers itch to pocket them.
    He might've if he hadn't caught the local jewelry vendor, Madesi
    pulling a dagger on Aritrianna, enraged that she was stealing business
    from him. Before Maloric could move a finger in the beautiful nord's
    defence, she'd disarmed and punched the Argonian with a threat that
    made him hide in his home for a week.
    Maloric fell hard for the small, feisty Aritrianna, following her home
    to Whiterun, begging for her hand in marriage. This continued for
    years, Maloric stealing the finest things for Aritrianna, following her
    to the major holds where she sold her jewlery, fending off anyone or
    anything that posed a threat to her. He'd crawl after her like a puppy
    if she'd have asked him to, but eventually Aritrianna gave in, having
    grown quite attached to the famous thief in the years they'd spent
    traveling Skyrim.
    The couple married in Riften, Anna traveling to and from Whiterun,
    selling her jewelry, and Maloric continuing his work with the Theives
    Guild. His only child was born two years later. He named her Kaala, a
    word that meant 'daughter of the moon', in a language older than time
    itself.
    Kaala was raised a thief by her father when her mother wasn't looking.
    Her mother raised her to be an adventurous, kind, smart, and witty
    girl. She learned close combat from her mother and swordsmanship from
    her father. She grew into an archer on her own, bringing in rabbits and
    other small game for her mother to cook until her mother made it clear
    that it wasn't necessary.
    Kaala's mother died when she was fourteen on a bandit raid on her way
    to Whiterun. Kaala and Maloric were devastated and Maloric simply
    wasn't the same after that. He didn't even seem to care when Kaala
    disappeared and traveled to Whiterun. She lived there for four years
    under the care of the companions, sharing their battles and eventually
    their beast blood. She helped her childhood friends Farkas and Vilkas
    get in a year before she left. Home was calling too strongly and Kaala
    gave in. She returned to Riften where she joined the Theives Guild with
    her father. She became almost as great as her father before he died
    three years later, murdered by a Dark Brotherhood assasin. Kaala broke
    off from the Guild and became more of a loner, seeking adventure and
    fun, and full pockets to pick. But, rumor has it that if you've lost
    any gold to Kaala Moonmark, you will always find the Riften orphanage
    just a tad wealthier than it was before
     

    LungDrac

    Alana the Argonian
    9513438499


    Name: Alana
    Race: Argonian
    Age: 23
    Height:5"10
    Weight: 209 lbs
    Appearance: Light grey green, yellow eyes, slender body (see avatar)
    Equipment: Full studded armour set
    Weapons: Looted Imperial sword (sometimes coated with weak poisons, if she has any)
    Class: Adventurer/Trader
    Likes: Cooking, chatting, restoration spells
    Dislikes: Thalmor, Falmer, vampires, arrogant people
    Affiliates: None
    Civil War: Neither side, though she strives for equality.
    Personality: Warm, hospitable, shy
    Affliction: None
    Background:
    Alana had a fairly normal life, growing up with her parents and brother and sister in Argonia. Her parents kept a small, secluded inn, for where weary travelers could rest. She often helped her mother cook meals and serve them to guests, fostering her personality. Before she became a preteen, though, both her older brother and sister left the nest to make their way into the world. Shortly after she came of age, her parents coaxed her into the world, and she never returned since. She still sends letters to her parents, however, and she's always on the lookout to find her brother and sister. So far no luck.

    Hopes and dreams: Alana someday hopes to buy an inn and settle down, like her parents did.
    Fighting Style: Most of the time she hacks and slashes with her sword, nothing special. She prefers being the healer and cooker of a group, sustaining battlemates between fights, but she's not afraid to jump in for support.
     

    EpicVakarian

    Calibration-Master General
    BASIC
    NAME Elyvyra Coppersmith (or Elly for short)
    AGE 22
    RACE Breton
    BIRTHPLACE Dragonstar, in Hammerfell
    ORIGIN Two Breton parents
    CLASS Spellsword
    GENDER Female
    HEIGHT 5'5"
    WEIGHT 8st, 5lbs
    LATERALITY Right-handed
    SEXUALITY Heterosexual
    MARITAL STATUS Single
    HEALTH No injuries
    AFFILIATIONS Stormcloaks
    AFFLICTIONS None
    RELIGION Kynareth, Mara, Talos
    APPEARANCE
    HAIR Some hair is worn in a pony tail but most lies untouched, swept to either side of her face
    HAIR COLOUR Reddish-brown, bordering on crimson but still recognised as brown
    EYE COLOUR Dark blue
    BUILD Thin, strong, curvaceous
    SKIN Tanned, due to life in Hammerfell
    SCARS None at the time of starting, but she will obtain a sword wound to the cheek early on, while escaping Helgen
    PERSONALITY
    POSITIVE TRAITS Kind, valorous and temperate
    NEGATIVE TRAITS Lusty, sarcastic, and a little arrogant, but not overly so
    LIKES Male company, being with friends
    DISLIKES People who try to confuse others, people who give an over-the-top explanation rather than just saying what happened
    FEARS Spiders, betrayal, death
    ASPIRATIONS To improve herself as a mage and a warrior
    QUIRKS Will always find something to say, even if it is the wrong thing to say
    ALIGNMENT Chaotic good
    COMBAT SKILLS
    MASTER One-handed, destruction
    EXPERT Conjuration, light armour, archery
    ADEPT Sneak, enchanting, restoration, lockpicking
    GEAR
    ARMOUR Varies. Has three separate outfits she likes to wear; one being a fur dress that is fairly revealing, another being a ruffled white shirt with black leather trousers and a blue cape. The last outfit is specifically for hiding her identity or in light battle; a tight-fitting dark brown leather suit (that shows cleavage, but not much) with steel pauldrons, hip-guards, greaves and gauntlets, along with a brown hood that lets her hair flow out of it.
    WEAPONS A sword, called Nightbringer, enchanted with flame, forged by an Alik'r warrior that was a good friend to her. A bow, called Aethaebryn, enchanted with lightning. A dagger, called Leech, enchanted to drain health from the victim, speeding their demise.
    MISC Her enormous dog, Vhosek, aids in combat and is an excellent hunter.
    RELATIONS
    STORMCLOAKS [ALLIED] - Refuses to let the Thalmor rule a continent by themselves, so joined Ulfric's cause.
    THIEVES [DISLIKES] - Elly dislikes any thief who robs people for personal gain. A thief who gives the profits to someone who needs it, however, is a more honourable man than the one he stole from, in her eyes.
    THALMOR [HATES] - She hates the Thalmor, their arrogant ways, their disrespectful attitude towards anyone who's not Altmer, their oppression of Tamriel. She would gladly wipe them from Nirn without a second thought.
    EMPIRE [PITIES] - If the Empire hadn't allied itself with the Thalmor, she would have joined them instead of the Stormcloaks. She understands they had no choice, but also understands the Empire is in the way, and they need to stand aside to let them deal with the elves.
    HISTORY
    Elyvyra Coppersmith was born in Dragonstar, a large city in Hammerfell. Her parents didn't live there, but there was nowhere more suitable for her mother to birth her. She was raised in a relatively wealthy household, and her father, a renowned blacksmith, owned the copper mines just outside their homestead, leading to their name, Coppersmith. She had two older brothers, so she was teased a lot as a child, but she was also spoiled. Not massively so, but she was treated better than her brothers because of her gender.
    By the time she was sixteen, and had come of age, she was as beautiful as her mother, with her father's eyes and strong personality. She stayed at the homestead in Hammerfell for a few years, hoping to find a husband. But, Elyvyra became twenty-one, and still no husband. So she decided that rather than sit around and wait for one, she would travel the lands. She trained for a few months, proving her prodigious skill with a bow and reasonable level of adeptness at melee combat. Her father was sad to see her go, especially as her mother had died only a month and a half earlier. But she went nonetheless.
    She travelled through Cyrodiil, visiting the White-Gold Tower, the Imperial City, and all the other sights to see. Even in Cyrodiil, there was no-one that was suitable. So she went further; to Morrowind, and Vvardenfell. No Dunmer were suitable either, so she went to Skyrim, from the east, entering Eastmarch. The first town she came across was Darkwater Crossing, and was ambushed upon entering it. Her clothes were taken, her bags taken, her weapons taken, and she was given some ragged, scratchy clothes, the type the miners used to wear back in Hammerfell. She donned them, reluctantly. The Imperial ambushers took her to Helgen, and the story begins...
     

    Matt

    The Last Pen Fighter
    The character I wish to play in You Win or You Die

    Name: Tyrion Lannister

    Age: Mid to late 20s (according to the book)

    Gender: Male

    Skills: Conversation, Diffusive Humor, Wisdom, Survival, Book Knowledge

    Preferred method of fighting: Via proxy or Champion as he is not large enough to bring a blade to bear against an opponent. Though, he is capable of deception and subterfuge and has a strong mind for military tactics. When all else fails, he is quick minded and resourceful enough to do what is necessary to survive in a battle.

    Equipment: Tyrion is usually unarmed but is typically equipped with a bag of coins, fine clothes, expensive accessories, and some form of alcohol. If he does suspect danger, he has been known to keep a collection of expensive daggers handy.

    Personality: Tyrion is clever, shrewd, quick-minded, humorous, relentless, and resourceful. Nevertheless he can be a remarkably easy-going man and often makes friends quickly. Though many, including his own family, despise him either for the parts he is forced to play as a Lannister, because of his mother dying while giving birth to him, for being a dwarf, or for being smarter than everyone else (a fact he does not attempt to hide).

    Appearance: Tyrion retains many of the familial characteristics associated with Lannisters including his light colored hair, strong face, and penetrating gaze despite being a "halfman" or "dwarf" as many call him.

    xmTo3Lj.jpg


    Background: Tyrion was born the youngest son of Tywin and Joanna of the richest house in the Seven Kingdoms, House Lannister. His mother died while in childbirth and his father and elder sister have despised him for it ever since. His elder brother Jaime - a proud swordsman - has taken pity on him, however, and treats him with kindness. His inability to defend himself physically led him to search books for knowledge that would keep out of situation where violence would be necessary. As a result, he led a relatively solitary life in Casterly Rock as he studied in the vast library, away from the disappointed eyes of his powerful father. At the age of 13, Tyrion came across a woman who was being attacked by a group of men in the street. His brother Jaime aided him in chasing the men off and Tyrion took personal charge over the young woman's care. They fell in love and were quickly married, to the unfortunate disgust of Tywin, who forced her to have sex with Tyrion in front of his personal guard and then let them have her for one silver coin a piece. By the time Tyrion left the scene, she had coins piled on the floor around her and spilling out of her hands. That event forced Tyrion to return his father's disgust but refused to allow that feeling to become anything as unconstructive as rage. At age 16, most Lannisters go on a tour of the Kingdoms full of drinking, sport, and 'wenching', but Tywin instead gave Tyrion command over the wells and cisterns (the plumbing) in Casterly Rock. His story picks up once again when King Robert Baratheon takes the court on a trip to Winterfell in order to ask Lord Eddard Stark to become the new Hand of the King in lieu of Jon Arryn's untimely demise. Events unfold (honestly, to tell this part of the story I would need to re-tell the Game of Thrones story. It is available on numerous wikis) that lead Tyrion to King's Landing as Hand of the King and in charge of the defense of the city - and his nephew Joffrey, the King - with his newly appointed head of the city guard, Bronn. A brilliant plan is developed by Tyrion to trap the fleet of Stannis Baratheon in the river and force them to attack the city by different means. The ensuing battle leaves Tyrion's face scarred, and what's more, his father has claimed the glory and named himself the Hand of the King; demoting Tyrion to Master of Coin, which is still a Small Council position.

    Chosen allegiance: Initially, he is loyal to his family, but at the time of this RP, everything regarding his loyalties is being questioned. Even by himself. It is likely that much of the material for his story comes from the search to find out what truly he is loyal too.

    Color for dialogue: Yellow, please.

    Any extra info you feel is necessary: It is difficult to say exactly where I will choose to begin his story, as there are a number of choices at my disposal at the time of the proposed start of the RP after the "Red Wedding". Much of what comes after for him involves deceit and infighting amongst the ruling members of his family. I intend to follow your lead on this, Epic, until you tell me otherwise. Whatever story you have in mind, I will work with.
     

    The Dunmeri Rogue

    The Gallant Dark Elf Rogue
    Name: Barenziah The Gallant

    Gender: female

    Race: Dunmer

    Age: 23

    Height: 5'2

    Weight: 130 lbs

    Build: fit,curvy

    Class: Rogue

    Skills: One Handed,Light Armor,Speech,Alchemy,Sneak

    Armor: Chitin set*without helm*

    Weapons: dual wields Daedric Daggers with poisons applied

    Alignment: Chaotic Good

    Worships: Nine Divines,Azura and Meridia

    Affiliations: Companions,Imperial Legion,Dawnguard,Bard's Collage

    Appearance: Dark grey skin,blood red eyes,purple lips,pretty un-scarred face with purple eye shadow,shaggy short white hair.

    Marital status: single

    Family: Sophie and Lucia/adopted daughters

    Personality: Barenziah*or Berry as she likes to be called by her friends* gladly subverts her race's stereotypes by being loud,boisterous,kind,approachable,charming and friendly with a strong sense of justice and while this attitude has earned her the ire and disdain of some residing in Skyrim it has also earned her the friendship,loyalty and love of many others.

    Quirks: Likes to collect rare items*especially weapons and armor*,believed to have a hero complex and obsessive need to break locks and obtain treasure,Has been observed consuming large amounts of Goat Cheese wheels and Honeybrew mead.

    Negative traits: Can be headstrong,rash and pigheaded. her sense of justice has also led her to make harsh and reckless judgement on those she considers evil.

    Likes: Her family and friends,The Companions,The Imperial Legion,The Bard's Collage,The Dawnguard,The Greybeards,cheese,Honeybrew Mead and finding rare or unique items.

    Dislikes: The Blades,The Stormcloaks,arrogant,racist,corrupt and intolerant people.

    Hates: The Thalmor*As her parents had endured the Great War Barenziah got first hand accounts of The Thalmor's cruelty*,Dark Brotherhood*hired killers*,Thieves Guild*thugs*,Vampires*abominations who harm and infect the innocent*,Necromancers*Defile the dead and enslave souls*,Forsworn*murderous savages*and people who are needlessly cruel.

    Story: Barenziah was born in The Imperial City to refuges from Morrowind. As a child her parents would entertain her with stories of The Nerevarine,Martin Septim and Hero of Kvatch's feats of heroism and as she grew older she sought to emulate them.When she came of age she journeyed to Skyrim to become a hero as it was home to many legendary and valorous heroes only to be mistaken for a rebel and sent to Helgen where she will find her destiny and chance to be a hero.
     

    Majir-Dar

    Confused Khajiit
    BASIC
    Name- Varian
    Age- 19
    Race- Imperial
    Birth Place- High Rock, Daggerfall
    Origin- A Dunmer Father and an Imperial Mother
    Class- Spell Sword
    Gender- Male
    Height- 6'11"
    Weight- 141
    Laterality- Right Handed
    Sexuality- Pan Sexual
    Marital Status- Single
    Health- Well
    Affiliations- None
    Afflictions- None
    Religion- Worships the Nine Divines
    APPEARANCE
    Hair- Shoulder Length, Black Hair
    Eye Color- Green with a reddish tint and glow
    Build- Slight
    Skin- Looks heavily tanned due to his father being a Dunmer
    Scars- One down his arm, it runs the length of his arm
    PERSONALITY
    Positive Traits- Calm, Precise, Humble
    Negative Traits- A bit Arrogant, easy to annoy, holds grudges, flirtatious
    Likes- Steamed Mudcrab, Salmon Steak, his sword, sparring, training
    Dislikes- Cabbage, Mead, Beggars
    Fears- Mad Men
    Aspirations- None
    Quirks- His finger twitches when he's hungry
    COMBAT SKILLS
    Master- Short Sword
    Expert- Destruction and Restoration
    Adept- No Armour, Hand to Hand, and Alteration
    Apprentice- Speech
    GEAR
    Amour- Wears fine clothing made from Daggerfall.
    Weapons- A Short Sword he calls Cortex. It is made from regular steel except for the edges, they're made from diamond.
    HISTORY

    Childhood- During Varian's childhood he was spoiled. His parents were wealthy and he was being given anything he asked for. His parents spent little time with their child and he was bitter because of it. Varian was educated in the magical arts all throughout his childhood, he was in all the best schools and was a genius by 11. At this point Varian was plotting his parents murder. Realizing that he couldn't handle his families business alone he turned to one of his teachers for help. The teacher not wanting to be involved in this, told his parents about the plot. The parents, mortified, send their son to live in an orphanage in Black Marsh.

    Teenage- Varian, at this point was an angry child. The Orphanage he was sent to wasn't an Orphanage. It was actually a place where the wealthy would buy and sell slaves. Varian was bought by a Nord by the name of Odin. The man walked into the place not realizing it was a place for slaves until he had bought Varian. Angered he burnt the place to the ground, killing all inside but the children and the other slaves. He had done this with a simple short sword. Odin, still wanted a son and gave Varian training as well as Steamed Mudcrab. Varian was no longer an angry child but a calm young man and he showed his thanks to Odin whenever possible.

    Adult- Varian's parents had died from Ataxia when Varian was 17. Varian received all of his families wealth and property. Not wanting to leave Odin behind, he sold the property to a fellow Imperial. The Imperial, instead of giving money as payment gave his family heirloom. It was a sword with a diamond edge. Odin, was turning 67 at this point and didn't have much time left. The last thing Varian did for Odin was take him to his home city of Falkreath. When they reached the city gates Odin died. Varian stayed in Falkreath for a few years after that, clearing out bandit camps and necromancers, to keep his skills sharp. He soon grew tired of Falkreath and decided he wanted to see and do more than what he was. So one day he just left.
     

    Mayhem

    Assasin
    Name: Torrik Delkin.
    Age: 21.
    Race: Dunmer.
    Birth place: Morrowind, Sadrith Mora.
    Origin: Dunmer father, Altmer mother.
    Class: Assasin, Thief.
    Gender: Male.
    Height: 6' 5".
    Skills - One handed, Archery, Light armor, Sneak, Restoration.
    Weight: 154 lbs.
    Religion: Nine divines.





    Hair: Long black hair.
    Eye color: Left eye white, right eye red.
    Scars: On right cheek a small cut.
    Armor: Nightingale armor.
    Weapons: Has a sword called "Storm Sentinel" It is a sword made from ebony with a lighting demage enchant on it.

    Backstory:
    Childhood: Torrik was born in a well doing family, to good parents. His father was working as a personal housecarl of a very noble and important person. And so that didnt leave much of a time to spend with his family. Torrik spent most of his childhood with his mother and his older brother. But as the time passed Torrik began to feel that his brother had very different opinions on pretty much everything and that lead to some conflicts.
    Teenage: When Torrik began to be more mature he began to feel that he is very different from his family. He felt he wants to achieve something special and wants to see places that people dont even dare to talk about. Eventually Torrik got an opportunity to study at the College of Winterhold. After lots of weeks of thinking and talking to his family he left Morrowind with sending best regards to his family.
    Adult: Torrik studied on the College of Winterhold. He didnt finish the whole studying though, because at the end, he felt that this isnt the right path he wants to walk in his life. Eventualy he moved to Riften and worked there in the Bee and Barb. In this inn he met Brynjolf and made a little job for him. That job led to joining the Thief's guild. He also met with Karliah and by doing some favours for her he gained access to being the nightingale and a sentinel of the Nocturnal. On one of his petty missions he was supposed to break into a house of a noble and get certain things from his safe. It ended up killing the noble which also was a contract of the Dark Brotherhood. Fortunetely by being sided with the Thief's guild he ended up not being harmed and joining the Dark Brotherhood.
     

    EpicVakarian

    Calibration-Master General
    This character was designed around Lyron Dryearmitore's characters to fit into an RP; Aharon and Nia Valarius are characters of his. I take no credit for his design or the pictures used below.
    BASIC
    NAME Anya Greenling
    AGE 25
    RACE Breton
    BIRTHPLACE Wayrest, High Rock
    ORIGIN One Breton parent, one Imperial parent.
    CLASS Spellsword/Ranger
    GENDER Female
    HEIGHT 5'4"
    WEIGHT 7st, 12lbs
    BMI 18.9
    LATERALITY Right-handed
    SEXUALITY Straight
    MARITAL STATUS In relationship with Aharon Valarius
    HEALTH Healthy
    AFFILIATIONS Aharon and Nia Valarius
    AFFLICTIONS None
    RELIGION Believes that the nine divines exist, but doesn't pray to them.
    APPEARANCE
    HAIR Very dark brown, almost black. Swept backwards over the head, extends to mid-chest level.
    EYE COLOUR Green, with flecks of blue.
    BUILD Slender and well-formed, though strong and confident.
    SKIN Fairly tanned.
    SCARS One on her upper back, a fairly deep whip wound.
    MAKE-UP Black eyeliner, with slight eyeshadow.
    aftermath_by_noiprox-d4w8mmq.jpg

    PERSONALITY
    POSITIVE TRAITS Kind, loving, honorable, calm, very loyal.
    NEGATIVE TRAITS Slightly naive, only loyal to her closest friends, and slow to trust.
    LIKES Men, friends, fighting, doing the right thing.
    DISLIKES Thieves, assassins and dishonorable people. Thalmor, people that solve everything through fighting, people that like to confuse others.
    FEARS Losing Aharon and Nia, and her husky Rauca.
    ASPIRATIONS To help people while honing her skills.
    QUIRKS Can always talk her way out of a situation.
    ALIGNMENT Neutral good
    HABITS Looking at the sky, picking flowers for no reason.
    HOBBIES Going on walks with Rauca, being with Aharon and Nia, training with her weapons.
    COMBAT SKILLS
    MASTER One-handed, destruction, archery, acrobatics
    EXPERT Conjuration, sneak, restoration, speech, enchanting
    ADEPT Light armour, block, smithing
    RELATIONS
    THALMOR [DISLIKES] - Taking the right to worship who they want away from the Nords is not right.
    STORMCLOAKS [DISLIKES] - Due to their racist ways; especially things like the Grey Quarter.
    EMPIRE [DISTRUSTS AND PITIES] - After they signed the treaty with the Altmer, they can't be trusted, but she admits they had no choice but to sign the treaty.
    THIEVES [DISLIKES] - They take advantage of the wealth of others to improve their own lives.
    BANDITS [HATES] - Ruin people's lives for the sake of an extra day's food for themselves.
    COMPANIONS [RESPECTS] - They fight to help others, at no personal gain; exactly what people should do, in her opinion.
    GEAR
    ARMOUR Picture below, with a green cloak covering her back. If she needs to, she can pull her hood up to shroud her face in shadow. Her boots are heeled; she is a short woman, but she likes to make herself taller to look more intimidating to her enemies.
    exotic_female_ranger.jpg

    WEAPONS Sword below, and a bow forged from ebony and the hearts of a pair of daedra she fought in Skyrim.
    16751-1-1336598084.jpg

    MISC Her husky, Rauca, is an old friend; they have been together since Rauca was a pup, when Anya was 16. Rauca is beginning to get old, but she still manages to make herself useful in combat.
    siberian_husky_art_mousepad-r653033be94514b58ab628ea73b769abe_x74vi_8byvr_512.jpg

    HISTORY
    CHILDHOOD Anya was born in Wayrest, to her abusive Imperial father and extremely sick Breton mother. Her father blamed his wife's illness on Anya's birth, and hated her from birth. Before Anya had become seven, her mother had died, before anyone even knew what the illness was. She was left with her kind but favoured elder brother, and her cruel, abusive father. Her father always let her brother do the easy jobs, and while her brother said that it was wrong, he never stood up for her. She was forced to collect firewood, go shopping, and find the doctor, while her brother washed down the walls once a week. At the age of nine, a man cornered her in an alley with less-than-noble intentions, and she was forced to fight her way out with a stick. She made it back, and told her father about what had happened. He didn't seem to care; he just scolded her for not having hit him harder. Anya was treated like this her whole childhood; abused, ignored and neglected. So on her thirteenth birthday, she ran away, skinny and crying, and forsake her family name, becoming simply Anya.


    TEENAGE YEARS After escaping her father and brother, Anya fled south, through the Tulun Forest, hoping to find sanctuary in Daggerfall. She was taken in by a kindly old man, an innkeeper. The man saw her, a tiny little girl with grass stains covering her tunic, and began to talk to her, calling her a "little greenling", which eventually led to Anya taking that as her name. He listened to her story and told her that he would give her a life if she would work for him. She agreed, and began working behind the bar, aged just fourteen. She became very popular with the patrons, as she started off shy and nervous, but slowly came to know the more regular patrons, and learnt to be friendly and kind to everyone, as long as they were kind in return.
    One day, when she was sixteen, she had a few days off, so went to the far north of High Rock, and in the snow one day, she found a husky, a mother, dying in the snow. Surrounding her were three pups; a large, pure white one, a small grey one, and a middle one; with a mix of white and grey fur all over her tiny little body. Anya took all three back to the inn, and showed them to the innkeeper. He agreed that she could keep the middle dog if she trained the other two as guard dogs, to sit inside the inn as mascots of the inn until something happened, like a robbery or a bar brawl, in which case they would growl and run at the people causing the disturbance. She did so, and the two guard dogs were called Custos and Vigilem, and her pet one called Rauca. Rauca accompanied Anya everywhere, like a mother and a mate altogether. Custos and Vigilem made the tavern much more popular, and much more safe.
    Anya worked and lived with the old man in his inn for nearly six years. When she was twenty, she said her goodbyes, to both the innkeeper and the patrons, and left on an adventure, promising one day to return.

    ADULTHOOD She traveled across High Rock, and ventured warily into Cyrodiil and Skyrim every so often. She learnt to hunt, learning from Rauca's instincts more than anything. She lived in the wild for three years, constantly moving and training her combat skills. Then she came across Aharon and Nia. Their friendship started off wobbly, with Anya not trusting them until a few weeks later, but after a year, she and Nia were the best of friends, and she and Aharon had become a couple. She was happy with her life, and would gladly stay with them until the end of the world, away from civilisation; just the three of them.
     

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