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    Colonelscout312

    The Descendant of Tiber Septim.
    Name: Nomad War-Born
    Gender: Male
    Race: Nord
    Class: Warrior
    Appearance: Picture coming soon, Long brown hair, Blue eyes, Short Beard, Muscular,
    History: Nomad, quite a fitting name for our hero, for, ever since he was ten, he has wandered.all of tamriel. He lived with his parents in whiterun. He thrived there. He became famous among the people of whiterun. For he was directly related to Tiber septum from his father. This, unfortunately, would also bring terrible hardship for him ahead. When the Thalmor invaded skyrim in The Great War, his parents were killed. He was ten at the time. He fled for Cyrodiil, and began to fight in the arena to make money. He won, several times. It was in Cyrodiil that he met a high elf, one who despised the thalmor, despite his relation to them. His name, was Runsultare, he was training to be a mage. The two soon became close friends. In 4e 188, at age 25. Nomad joined the dark brotherhood. Runsultare had no idea of this, and thus, there friendship started to strain. Nomad carried out several contracts, several were against the imperials. Nomad began to despise the empire, he hated that they had signed the treaty with the thalmor, the White-Gold Concordance. His time working with the dark brotherhood ended, when they accepted a contract to kill Runsultare. He warned Runsultare and they fled for Hammerfell. They began the trade of bounty hunting. They carried out several jobs, From 4e 192 to 4e 200. they decided to move to skyrim. The empire, took them prisoner and began an execution. It was then that helgen was destroyed. Nomad then learned the way of the tu'um and joined the stormcloaks, Where he met with Runsultare again. they fought until the end of the war. Nomad then returned home and then joined the companions and began adventuring again. He is currently trying to build a home, find love and settle down. thus, ends our story, for now.
    Personality: He is a leader, Grim, But a good man at heart.
    Other Interesting Facts: Hates the Thalmor, Hates the empire,
     

    Colonelscout312

    The Descendant of Tiber Septim.
    note: Runsaltare is my brothers character. he is not a member of the site, but i have talked to jim about the story, and he has given me his approval
     

    LordNaskill

    Active Member
    Dulekaor

    Name: Dulekaor

    Gender: Male

    Race: Dark Elf

    Birth Date: Sun's Dawn 9th

    Birth Place: Morrowind,Tear

    Birth Sign: The Serpent

    Jobs/Occupations: A captain of his ship and a master thief as well who would have guessed


    Description

    Age: 28

    Body Type: Athletic type build

    Height: 5,3

    Weight: 237 pounds

    Eye Colour: Red

    Hair Colour: Black

    Clothes/Armor: His set of armor or clothes consist of padded armor that is hidden underneath a red and white type robe poncho.

    Distinguished Features: 2 gold earnings in one ear whilst the other ear empty.A large tattoo from his neck underneath his eye.Some war type pain of small white lines on top of his tattoo.His hair is formed in a top knot position.

    morrowind_dunmer_by_theminttu-d6528g5.jpg


    Personality

    Small Personality Description: A typical dark elf.He is a bit odd here and there but seems to be rather normal then ever.

    Likes: Reading,Quiet,Peace,Animals,Tradition,Coin

    Dislikes: Nords,Undead,Dragons,Thugs,Assassins

    Habits: Reading and writing,constant stare

    Hobbies: His creativity allows him to open his mind and build,create and craft what he wants

    Religion: Sotha Sil

    Ability's
    (Only Showing Skills he is good at)

    (Master)Alchemy:
    At a young age this would be something Dulekaor would read about and he would read about,once he obtained many ingredients he formed many failures and many successes,his first success was when he made his first batch of healing potions with such great success it drove him into more and more devotion to this which would allow him to make some of the deadliest poisons and most vigorous healing potions and so much more.

    (Master) One Handed:
    One handed was one of the first ways Dulekaor learned to fight he stated of with a thick stick which would then turn into a wooded sword and from that his first pig-sticker an iron sword.But swords did not interest him he like an easy to hide weapon like a dagger or for a more violent approach a mace or club.

    (Master) Speech:
    A charismatic master of charm and perfection this was his very first skill that got him into many things but it also had its troubles with such skill in speech if he failed there would be major consequences and sometimes an even bigger worry of assassins trying to kill him

    (Expert)Pick-Pocketing:
    Another way of getting coin at a young age was to bump into people which most thought was all you did but there coin purse went missing a few times so that was a big embarrassment as well as having no coin.The temptation of using his almost unfelt hands was that he was getting rewarded for it with peoples coin pouch or purse.

    (Expert) Lockpicking:
    A very use full thing indeed it was a way to well obtain some items that are not yours,also a good thing for quick ways to earn money or sometimes hide if you think your safe in your home think again you better have more then one lock.

    (Expert) Sneak
    Silent nothing his feet are just like leaves blowing in the air you can not hear it touch the ground or see it when it hides in dark or is out of sight.



    Story


    Child Life ( 5-15)
    At this age point he was living with his family through hard times his father had left Dulekaor and his mother was dying of an extreme sickness.this drove Dulekaor into a expedition into finding an alchemy cure for his mother but there was little time for failure and he barley understood what some of the words even meant.His mothers death arose and put Dulekaor into a position of adoption but he resisted and ran from the guards,he hid on a ship were he was found not by guards by pirates and slavers who would soon take up the adoption of him and they would teach him many things thought his child life.

    Young Life (15-20)
    After a few years aboard he understood a pirates code raid,steal and kill this was the only thing he truly understood other then the sides of what he was teaching him self and soon the crew and captain would use to there advantage being among a ship of bandits or pirates was a new life but a life he adjusted to.the ship name fitted the crew and well somewhat Dulekaor he liked The Wandering Carnage but it did not bother him cause he was to soon leave.

    Life Now (20-29)
    A year of new life among the walking on land not the dwell in sea he followed and learned studied and practice all his skills to get them better rather then that he followed what he wanted and adapted to a religion which he liked not a nine or eight religion now because he says they are nothing more then weak gods that shelter the weak rather then help the strong.

















     

    Valin Oakthorn

    Vagabond Extraordinaire
    General
    • Name: Vanikath Rallenar
    • Race: Dunmer (Dark Elf)
    • Gender: Male
    • Birthsign: Lady
    • Age: Young for a dunmer, looks about 35 in human years
    • Height: 6'0
    • Weight: 145
    • Hometown: Blacklight, Morrowind
    • Current Residence: Markarth, Skyrim
    • Personality: A wise man, always a bit on edge... almost like a ticking time bomb that at any moment could go off. Never the less, he's smart strong and acts much younger than he is. Obsessed with the dwemer.
    Appearance
    • Face
      - Dark blue-Greenish skin
      - Hair that is dyed white
      - A long goatee that is tied in a knot
      - Rather messy hair.
    • Body
      - Fit from wearing heavy armor
      - A bit larger than the average scholar
    • Apparel
      - Full set a dwarven armor.
      - Helmet can be attached to his belt when out of battle
      - A variety of dwemer gadgets within the gauntlets
      - A black hooded mage robe he wears underneath his armor- He does not wear his armor on days that he knows he will so no fighting
      skyrim_dwarven_armor_by_xcreepersxd4hj5f5.jpg
    Combat
    • Class: Dwemereth
    • Skills-Major
      * One handed
      * Smithing
      * Heavy armor
      -Minor
      * Archery* Alteration* Block* Enchanting* Alchemy
    • Weapons
      * Dwarven longsword

      * Dwarven Crossbow* Various Gadgets in his gauntlets+ A high powered steam jet in each palm (temperature of steam over 100 degrees F)
      + Deployable claws on the tips of each finger + A fireable rope dart mechanism on the bottom of the left wrist.
      + Deployable hook mechanism on the bottom of the right wrist
      +
      A deployable saw mechanism on the top of each wrist.
    • Battle Tactics: Vanikath wins the battle before it starts with his advanced dwemer based weapons he smiths himself. Often using his sword in his right hand and his left gauntlet gadgets in a fight, he only pulls out his shield when his gauntlets prove ineffective. He often uses his rope dart to pull targets into melee range. Despite his great knowledge, magic is only a reccreational activity for him.
    Bio

    He grew up the same way most dunmer do, and lived a relatively normal life. Hearing stories of the ancient dwemer he became very interested in them and eventually began to study them for an occupation. Wanting to see first hand the city of the dwarves, or markarth as some call it, he traveled to skyrim. He began to explore the dwemer ruins there and discovered it was no easy task, he had to find a way to fight the guardians of the ruins. He made himself a great many of dwarven weapons and armor and continued his studies. Today he seeks to adventure and help
     

    Rextoret

    top kek
    Vitus Liore
    The Shade
    Jack_Bezarius_by_Liy93.png
    (Image does not belong to me. Note that the image is not 100% accurate, but the general facial structure and clothing matches perfectly.)
    INFO
    » NAME Vitus Liore
    » ALIAS 'The Shade'
    » AGE 19
    » RACE Imperial
    » BIRTH DATE 13th of Last Seed
    » BIRTH PLACE Blacklight, Morrowind
    » BIRTH SIGN The Serpent
    » CLASS Thief
    » GENDER Male
    » HEIGHT 6'0"
    » WEIGHT 140 lbs
    » BMI 19.0
    » BUILD Light, yet well built
    » LATERALITY Right-handed
    » SEXUALITY Bisexual
    » MARITAL STATUS Single
    » PROPERTIES Mansion in the hills outside of Blacklight
    » AFFILIATION Previously a member of the Morrowind Thieves Guild
    » AFFLICTIONS Insomnia
    » RELIGION Daedra
    » PATRON DEITY Nocturnal
    » HABITS Flirting
    » HOBBIES Thieving and Blacksmithing

    PERSONALITY
    » POSITIVE TRAITS Kind, honest, calm and cautious.
    » NEGATIVE TRAITS Grudge-keeping, shameless, flirtatious and greedy.
    » LIKES Women, men, stealth, fashion, peace and money.
    » DISLIKES Poverty, dragons, fighting and ugliness.
    » FEARS Becoming ugly and poor.
    » ASPIRATIONS To become extremely rich and famous.

    APPEARANCE
    » HAIR LENGTH Shoulder length, although he will sometimes grow it out longer.
    » HAIR COLOR Dirty blond
    » FACIAL HAIR Light stubble, although he sometimes shaves or grows it out.
    » FACIAL HAIR COLOR Black
    » EYE COLOR Bright green
    » SKIN COLOR Pale white
    » SCARS None
    » ATTIRE [CASUAL] Vitus enjoys wearing very expensive and fancy clothing when he can, hating to wear armor or anything unfashionable. If he was handed tattered rags, he would prefer to discard them and flaunt his natural beauty instead of wearing them and looking poor.

    SKILLS
    MASTER
    » Speech
    EXPERT
    » Sneak
    » Lockpicking
    ADEPT
    » Pickpocket
    » Smithing
    » One-handed
    APPRENTICE
    » Illusion
    NOVICE
    » Light Armor

    GEAR
    » Large sums of Septims and other random items, such as potions
    » A iron dagger

    HISTORY
    » CHILDHOOD - Vitus was born in the city of Blacklight, in northern Morrowind. His father and mother both worked in poor conditions, leading to their family being quite poor. They lived in a small hut deep in the city, surrounded by poverty. Vitus' mother decided that having him live in these conditions would be bad for his health and mind, and so decided to send him to stay with relatives in Anvil, Cyrodiil. He was meant to stay with his cousin Sorex's family there, and hopefully grow up to be strong. Using the last bits of their savings, they sent Vitus across Tamriel in the care of a Dark Elf friend who only went under the title of "Mr. Palenix". The man took Vitus through Skyrim and into Cyrodiil, along with another small boy who's name was Garrus. The other boy was quiet the whole trip, resulting in a boring trip the majority of the time. It wasn't long before they reached Anvil, where the man and the other boy said farewell to Vitus.

    » TEENAGE YEARS - Vitus moved into Sorex's home, where the two grew up in relative peace under the care of Sorex's parents. Sorex and Vitus got along fairly well, although Sorex was always leaving the home unannounced to steal items from nearby shops. Vitus accompanied Sorex on a few of these runs, and became quite familiar with the way of thieving. Years passed, with Vitus becoming more mature and reliable. It wasn't very long until Sorex ran away from home, leaving to find adventure. Vitus continued to stay with Sorex's parents, even though they had become depressed and lazy due to Sorex's departure. Vitus decided against staying with them in the end, and set off on his own journey. He wandered into Morrowind, temporarily enlisting within the ranks of the Morrowind Thieves Guild to earn money. He was a good thief, and soon found himself swimming in Septims. With no more use for the guild, he left and bought a mansion in the hills near Blacklight. This is where Vitus currently resides, oftentimes making trips to other cities to purchase goods or 'acquire' them
     

    Em_Pu

    You wouldn't believe if i told yea
    Name: Nuriel

    Age: Unknown

    Gender: Male

    Race: Imperial/Aedra

    Class: Swordsmen/Aedra Paladin

    Powers: Can create Fire Storms and Hailstorms in seconds (Will also weaken him a extreme amount)

    Appearance: Has white eyes (pupils and all) his head is shaved, has a well groomed goatee/beard short and narrow, his black veins noticeable throughout his body.

    Side: The Opposition of Skyrim

    Personality: Very unemotional, has no pity on the weak, will not kill unarmed people, has one goal and will not very from said goal.

    Biography: Nuriel is the Aedra of Fire and Hailstorms, He was once a proud warrior of the Akaviri and the Aedra noticed it. When he died saving his men at the assult on Cloud Ruler Temple, the Daedra also took notice of his skill. However Due to the fact that Nuriel worshiped Trinimac the Aedra of Warriors and Strength, Nuriel joined the Aedra as a Paladin and is only sent to Tamriel when times are in Direr need of help. He was sent to a gate during the Oblivion crisis and knows the Daedra very well. Other then that he is and was a mystery.

    Weapons: Duel Akaviri swords that burn the victim alive (Only when the Sun is out)

    Armor: Wears exiled Blades Armor (picture should be attached)

    Also creds to whoever made the armor it is crazy sick :D
     

    Attachments

    • blades armor.jpg
      blades armor.jpg
      56.5 KB · Views: 9

    Elgorym

    Skillful Bosmer Hunter seeking Adventure
    Name: Lurks-in-Shadows
    Race: Argonian
    Age: Mid-twenties
    Birthday: Unknown
    Family: None
    Birthplace: Thorn, Black Marsh

    Birthsign: The Thief
    Relations with Clans: Honored Dark Brotherhood Assassin-Friend of the Thieve's Guild, but not a member-No standing on the civil war

    Appearance: This red-scaled argonian has a very spiky head. He prefers to walk around with fancy-looking clothes to keep victims from knowing that he's a Dark Brotherhood assassin until he "ditches" the robes and reveals his Brotherhood armor. When in disguise, he normally wears a hood. He has an ebony dagger in his belt, but tends to conjure two powerful bound daedric swords instead, and occasionally a bow if necessary.

    History:
    Not much is known about this argonian's past, other than he was an orphan in Black Marsh who made his money by stealing from market stalls. Seeking adventure, he eventually traveled to Skyrim where he would eventually work in the Windhelm docks. There, he met a beautiful argonian named Deejsan. They married and eventually moved to Dawnstar where they lived happily and continued to work on the docks.

    However, Deejsan soon caught a deadly and rare disease. With not enough money to search for a cure, and disease cure potions proving to be ineffective, Lurks-in-Shadows had to find an alternate outlet to get money. The Dark Brotherhood became aware of this and eventually invited Lurks-in-Shadows to be a member and employ his skills that he retained. Wanting to find a cure for his wife, Lurks-in-Shadows agreed. Not long after, he got a large reputation around the Brotherhood for being a skilled assassin.

    Unfortunately, his wife died of the disease a few months after joining. With nothing left to live for but working for the Brotherhood, Lurks-in-Shadows is now taking many contracts. Out of touch with his past and reality, he found himself even killing people he knew just to get gold. The soulless argonian now disguises himself as a noble; wearing fancy clothes and riding a horse to seem unsuspecting before and after making a kill. Lurks-in-Shadows is now a legend inside the Dark Brotherhood, and is nothing more of a rumor and a noble with a lot of gold outside of it.

    Skills and Noticeable Attributes:
    Conjuration- Lurks-In-Shadows conjures his weapons rather than purchasing them, and is well-known for his skill. He also commands multiple Daedra in a time of need.

    Illusion- The sneaky lizard often kills when he is invisible with his "Invisibilty" spell.
    Lurks-in-Shadows uses manipulation of the mind to get a kill. It is one of the reasons he doesn't have a bounty in any of the holds.

    Stealth Attributes-
    As a boy, Lurks-in-Shadows learned many of these skills while trying to survive in order to buy food... or steal it. Whether it be pick-pocketing, sneaking, lockpicking, or anything of the sort.

    One Handed Weapons-
    This stealthy assassin uses daggers or conjured swords to make his kills, and is skilled in doing so.

    Archery-
    By using a conjured bow, this witty argonian can easily "snipe" victims from afar. He is very keen when it comes to shooting a bow.

    Roleplays:
    The Dark Quest-

    (Concluded)
    Objective: Assassinate Elgorym
    Status: Failed
    Short appearance/cameo. A bounty was placed on Elgorym Rylven and his group while they went to Munaax's tomb. He was defeated by Elgorym there, and was almost defeated before he escaped. He hates him with a passion, and his desire for the Bosmer's death is now personal. Lurks-in-Shadows continues to train to kill the wood elf once and for all.

    Current Whereabouts:

    Currently, Lurks-in-Shadows is in the Dark Brotherhood Sanctuary, awaiting orders. He is training to hone his skills and to get revenge on a certain Bosmer... (Not in a Roleplay)
     
    Last edited:

    White_Memories

    See no evil, speak no evil
    Basic

    Elgal Tharn
    88 years old | male | Bosmer
    Evening Star | The Thief | Great Forest, Cyrodiil

    Personal Details

    Nickname: Elly

    Religion: He’s a devote worshipper of Hircine

    Current Residence: Whiterun||Whiterun Hold

    Affliction(s): Lycanthropy

    Occupation: Hunter and explorer

    Physical Details

    He’s short among many races, only slightly under average height for one of the Bosmer, and barely comes to the shoulders of most Nordic females. He’s light and fleet of foot, agile both in densely wooded areas and those that are more open - able to climb trees and rock formations alike. Skin like pale honey, ebony hair in a waterfall down his back, and eyes of a deep crimson make him rather fierce looking to those that don’t know him. There is a burn scar, about the size of a septim, on his left shoulder and a scar on his hip from an arrow grazing him on a heist.

    Equipment

    Major Skills: Light Armor; Alchemy; Lockpicking; Archery; One-handed; Sneak

    Minor Skills: Speech; Athletics; Restoration

    Spells:
    • Healing
    • Healing Hands
    General Skills: Cooking; First Aid; Hunting/Fishing; Survival

    Weapons:
    • Steel War Axe
    • Dwarven Dagger (stolen)
    • Hunting Bow
    • Steel Arrows
    Apparel:
    • Leather Armor
    • Hide Boots
    • Fur Gauntlets
    • Glass Helmet
    Items:
    • Waterskin
    • Knapsack
    • Gold Ring
    • Skinning Knife
    • Various alchemical herbs

    Biographical Details
    Family:
    • Celegil Tharn||mother (deceased)
    • Dondir Tharn||father (deceased)
    • Amegoth Tharn||twin brother (whereabouts unknown)
    Personality:

    He’s usually more on the laid back side, though he has a rather bad temper and is prone to outbursts of anger. Stopping to help people even though he was once a thief, sometimes even helping those he may have stolen from. Diving into icy waters, delving into Dwemer ruins and burial crypts without fear. However, the one thing that never fails to send him running - mostly while screaming - is a troll.

    Interests: Collecting books and going for late night runs

    History

    He was born in the Great Forest, in Cyrodiil, in 4E year 113 to a pair of Bosmer worshippers of Hircine. When he was two years old news spread about Elsweyr becoming two kingdoms and thus joining the Aldmeri Dominion. And when he was 9, most of Winterhold fell into the sea in the Great Collapse and the college was blamed for the incident. He was still young when the city of Riften was raised in 4E year 129, being rebuilt over the next five years.

    Seventeen years after his birth both of his parents were killed in an incident involvong a worshipper of Hircine going berserk and attempting to bring his lord human skins as payment for a boon. This resulted in Elgal fleeing for his life and leaving his twin brother behind to fend for himself. He never returned to the Great Forest, avoiding the area in favor of joining a band of thieves and bandits for several years. This was how he became an master of archery, being able to make shots most would never dream of.

    At the age of 55 he heard news of Titus Mede II ascending the throne, along with news of Valenwood and Elsweyr ceding to the Aldmeri Dominion. The Empire was a shadow of itself and a mere 3 years later the Great War began, with the Imperial City being seized and destroyed or looted another 3 years after. The war ends with the White-Gold concordat in 4E 175, with Ulfric taking back The Reach from the Forsworn a year later.

    Elgal had managed to avoid any kind of combat up to this point, even managing to join up with some remnants of the Thieves Guild, and was planning on finding a place to settle down. In the 4E year 201 he makes his way to Skyrim, hoping to find some measure of peace after hearing tale of the Thieves Guild going under. Instead, he is taken by the Imperials while they capture Ulfric and some Stormcloaks. By some miracle he manages to escape with a Stormcloak soldier and make his way to Riverwood. From here on, it’s all a matter of making a name for himself in the harsh land of Skyrim. And there is much to explore. Even The Companions, whom he meets while helping them down a giant.
     

    William the Conquerer

    Master Warrior of the Sword
    Name: William

    Race: Nord

    Class: Sword and Shield Warrior

    Gender: Male

    Looks: Short blonde hair, blue eyes, 5'11", face is similar to avatar

    Bio: Born and raised by Nordic warriors fighting for the Empire, William grew up with war as second nature. He killed his first High Elf during a public execution at age 10, a young age for any young Nord to kill. After that, an Altmer hit squad attacked his home, leaving only himself alive. He swore revenge, however it stood dormant for many years. He enlisted with the Legion at age 20, and for the next 10 years he served the under the Empire. By time the Civil War erupted in Skyrim, he was already a Legate and lead troops into battle for years. When the war ended he wondered what was next for him.

    Misc.: He carries a Dragonbone sword that a mysterious man only known as the "Dovahkiin" gave to him, along with the iron shield his father gave him. He has a fairly large money reserve, as he earned from promotions and raids of Stormcloak camps and himself as a trainer in the skill of swordsmanship.
     
    Name: Shakh Burol
    Race: Orsimer
    Class: Juggernaut
    Gender: Male
    Looks: Bald, 7 foot, One Eye after incident with mage, Other eye red. Massive burn mark on side of face.
    Personality: Hates Mages or just magic users in general, pretty lonely but looking for love, someone who is willing to kill and travel with him, he thinks magic and stealth is a waste of time and believes that the only way to defend your self, is with a battle-axe.
    Misc: Carries around his trusty Battle-Axe: Crusher of the Weak that his deceased father gave him.
     

    Drapor

    "Drasok Ghett, the Dragon Knight, at your service"
    Name: Altieri Darvo (Dark Elf)
    Age: 80 years (Vampire, looks 19)
    Religion: Atheist
    Weapon's/Magic: Altieri uses Fire Dragon magic (Can bend flames)
    History: Altieri was born and left in Elsweyr to fend for himself. He was found by a caravan of Khajit vampires and was turned. He was raised as a Khajit, but he knew he was different. When he was 13 someone stole him in the night. He woke up to be in a mansion. A assassin was ordered to take him to the Dark Brotherhood in Skyrim. There he met a man named Selkoro who was a wood elf, the Bosmer and the Dunmer were friends until Selkoro died whilst on a contract. Altieri soon became the second best assassin in Selkoro's honour. Altieri was on a mission to avenge Selkoro's death. Altieri soon found out of dragon's when it killed his contract. Altieri thought the fire from the beast was amazing. Some guards attacked the dragon to no avail. Altieri left in the midst of the fight and ran back to the hide-out, he soon took a break from killing to persue magic. He went to the college and was taught by one of the students, a secret magic lost to the ages, only brought back to help in the fight against dragons. Dragon magic, He learned more and more until he was a expert of it (Took him 25 years). Altieri soon created a Dragon slaying team called "The Hunters" he soon left the group to become a "lone wolf". Altieri wanders Skyrim in hunt of Dragons and Adventure.
    Family: Khajit caravan
    Equipment: The Dragon Blade (Picture included), Torn Clothes (Picture Included), Has a hunting bow hidden under his clothes.

    Personality: Kind and shy, also quite and fearless and inpatient
    Occupation: Dragon Hunter/Ex-Assassin
     

    Drapor

    "Drasok Ghett, the Dragon Knight, at your service"
    Name: Drapor
    Race: Wood Elf
    Age: 1100 (Looks 25)
    Fighting: Archery and Dark dialect (His own type of magic)
    Personality: Drapor is a dark person, he would gladly kill his friends for the downfall of his opponents.
    Equipment: When he came to skyrim he aquired a bow from a old friend. He also made himself a cloak made out of magical leaves from Harkon. His armour is made of leather with his own twist of dark magic enchants
    Looks: He has long cream hair and is about 5'6. He has a scar running down his cheek about 1 inch. Just look at my picture for more info.
    Magic: Dark, Fire


    History – After Harkon had his offspring he sent Drapor away with a farmer. Once Drapor was 12 he had killed the farmer and went back to live with Harkon, He was trained in his dark arts he left with a thirst for adventure. He went from town to town looking for jobs. He had met with Salthar a few years back and had destroyed the ebony tower, the lost souls of the tower are all over the world. He is wandering the world for fun now.
     

    Tiaz Raydari

    Champion of Khorne
    Name: Che'anni Musgrav'n.

    Age: 23.

    Sex: Female.

    Race: Imperial.

    Occupation: Ranger.

    Birthplace: Black marsh.

    Current Residence: Skyrim, The reach.

    Alliances or Affiliations: Currently none.

    Equipment: Two slightly curved daggers for close melee combat.
    One hunting bow for long ranged combat or hunting.
    Ninety five steel arrows ready and waiting.
    Four cure disease potions.
    Leather pants, gloves, boots with custom fitted hide armor.
    Glass Bottle containing water.

    Appearance:

    Stands at 5'6, Silver-grey long hair usually tied in a bun although likes it to be left loose. Blue eyes, long lashes, average weight and build, has a small scar on the right hand side of her forehead just above the brow, wears custom fitted hide armor, fitted with steel plates for extra protection, High leather boots, leather pants to go under the armor and simple leather gloves for protection against cold and many other things.

    Personality:

    Che'anni dislikes to be treated with disrespect and extreme cruelty due to her past, develops a grudge against people who surpass her, possibly a bit rash and quick tempered although she can keep her anger at bay if her mission depends on it, she dislikes the undead and all things tied to necromancy, she believes that life is a natural process. Some of the things that she likes are hunting, Setting traps, ambushing her foes, fighting against powerful foes that improve her abilities, she likes to be tested, she will not take "no" for an answer. She enjoys well cooked foods, drinks that are sweet and usually non-alcoholic, prefers to be in the dense forest more then any other places.


    History:

    Che'anni in her early years grew up in Black marsh, living with her parents in a small cottage just north west of the main village. Her mother was an alchemist, selling her wares and small trinkets down by village in a small shop near the gate, her father was an hunter, often he traveled with his friends going off into the wild hunting for game that was to be their supper. At the age of twelve Che'anni was doing her daily chores when her father came home early from his hunting trip and told the family they must run into the wild before it is too late, before the bandits came and pillaged the place. The scared Che'anni and her mother quickly gathered up some things before running into the forest, bumping into a man, that man who was a bandit himself quickly grabbed Che'anni's mother and sliced her neck, she dropped staring lifelessly at Che'anni, blood starting to form a small puddle around her body. The bandit had taken Che'anni and sold her off to the highest bidder. At the age of eighteen she had recently been moved to another mine in skyrim to dig up all of the steel ore she could, surviving on minimal food and water, sleeping in dusty caged in damp areas. The time came to escape when the slaver of the mine started to fall ill and became delusional and took Che'anni to be his long lost daughter for a day, He had orded the guards to open the cage and bring Che'anni to his house for a nice meal but when the guards had taken her out she quickly escaped and run over a cliff, Che'anni woke up days later in a Inn by a town named Riverwood. The Innkeeper had been kind and generous to Che'anni, offering her a place to stay, food to eat and a job. At the age of 20 Che'anni had left the Inn, had payed off her debt to the Innkeeper and walked off into the wild, remembering the things her father and mother had taught her. Trying to put her past life behind her but it still haunts her to this very day.

    Roleplaying Sample:

    "Hello, is anybody there."
    Che'anni called off into the dark road, knowing she could not hide from the creature or man in the darkness of the night that had seen her already, it was stalking her. Che'anni knew that it was following her for days on the end now and it would possibly continue to do so for many more to come, until it was ready to strike. This had to stop one way or another, it was going to be it or her and Che'anni liked the one where she walked away rather then knowing what it had to do to her.

    A man walked forward, towards Che'anni and looked at her, trying to hide the excitement in his eyes.
    "Is everything alright, young girl. For I was walking towards Markarth to meet some friends of mine, Would you care for some company? A girl like you should not be walking alone in these dark roads, anything could happen."
    The man stated with a smirk, walking closer, holding his hand out for Che'anni to take. He got close and quickly took his free hand and placed it on his hip, preparing to pull out a weapon to threaten Che'anni into what he wanted. Che'anni knew better and grabbed her slightly curved dagger, stepped forward and shoved it in the man's stomach, looking up into his eyes and then Che'anni was about to speak but was caught off guard. The man had thrown her to the ground, started to walk and then stopped beside her. Taking out dagger Che'anni had left in his stomach the man then used the dagger to point to Che'anni.

    "I had such wondrous things planned for us my dear but now you had to go and complicate things, you should of just taken my hand, you would of been better off but now I guess I have to finish my meal right here, right now."
    The man said while still pointing the dagger to Che'anni, starting to lick his blood off to clean the blade, walking forward and continued with. "Now be good my dear, I do not want to mess up my clothes do I?"

    Che'anni had other plans still to come for this disgusting creature, clenching her last weapon by her side she waited for him to get close enough and then pounced up and followed with a punch to his left side, stunned the man could not follow the girls movements as she clenched the blade even tighter then before and ended the fight with one final blow. Che'anni fell back onto the ground, resting for the slightest moment before looking at the man. He was a vampire looking for a meal, she could see that now by his teeth and his eyes now that she was not trying to be fed upon, Che'anni gripped the blade in his neck and pulled it out, she then started to pick up the other one on the floor which the man had dropped upon his death, she kicked the body to make sure it was dead before looking at the road continuing her walk in the darkness of the night.
     

    alikh'r damascus

    the most pitiful argonian you'll ever meet
    name: alikh'r damascus
    race: argonian
    gender: male
    class: theif
    weapons: ancient nord sword, and occaisionally a dagger.
    age: 20
    looks: light gray skin with blue markings, green eyes, 4'9", rather scrawny yet slightly muscular build, light, cloth-like armor, with metal bracers and shoulderpads.
    personality: he's quite brave, willing to fight for those in need, but when he's at the losing end of a battle, he would be the one pleading for mercy. he's not very talkitive, he only says what he needs to. he also is very kind, willing to help thos who are hurt. he is known as one of the best alchemists in his hometown of riverwood, and he uses this talent to help others that are wounded.
     
    Name: Kareturek
    Race: Orsimer
    Gender: Male
    Class: Assassin
    Weapons: A concealed Orcish dagger
    Age: 35
    Looks: Green skin, A yellow and a blind left eye with an eyepatch. 4'8'', slim and but muscular and and able to crack a skull open, light, modified assassins gear, with a steel cheastplate sewed in.
    Personality: He joined the darkbrotherhood at an early age, but they tried to kill him when they noticed that he was stealing from them, when he was a child a skeever bit him in the left eye, he talks alot because he did not have a family and he wants some human contact, he always carries a bottle of skoma in his pocket, but he found an amulet with a description about his family.
     

    slusheeduck

    New Member
    Name: Caena Seiridh

    Race: Breton

    Class: Bard (though he's not bad with a sword, truth be told)

    Weapons: He's really very fond of his Scimitar. He found it at the side of the road.

    Age: 19

    Appearance: Caena is of the stringy sort, his face showing the dignity of his people. He wears a swipe of war paint on his cheeks (not for actual war, of course, but to commemorate the wars he sings about). True, he's not quite as strapping as the Nords surrounding him in Skyrim, and yes, his dark hair could probably use a trim, but other than that, he (at least in his opinion) is rather easy on the eyes.

    Personality: He loves being a bard. He'd wanted to be a bard his whole life, and he finally went to the Bard's College and did it. Does it mean he's a good bard? Well...depends on his audience. As for his non-Bard life, Caena is rather talkative and friendly, and fond of sarcasm, good food, and a warm fire in an inn. True, he may complain a bit if it gets too cold (but it gets REALLY COLD in Skyrim!) and he'd much rather avoid a fight than engage in it, but when push comes to shove, he's willing to do what it takes to survive and ensure the survival of others.

    Alliances/Enemies: None, at the moment. He'd rather wait for the war to end so he could sing about it; he'll join whoever if he needs to, though.
     

    TheJtlman

    Active Member
    Name: Jt

    Race: Nord

    Weapons: Steal long sword, skinny, red hilt, hilt looks like fire and comes around hand. Like a scimitar but does not connect all the way and on both sides. 1 ebony dagger. Elven bow with dwarven arrows

    Appearance: Around 5'5'' Brown hair that covers face, sky blue eyes. He wears baggy black pants, long sleeve black shirt, and a black cloak with a hood, just touching the ground.

    Backround: A multitasker at his finest, Jt is proficient with lighting magic as well as invisibility. He was raised by his dad for most of his life.His dad taught the arts of swords play and his magic training. After his dads death, Jt was raised by his dad's best friends, Khajiit caravan. For his next years, he learned the arts of stealth, archery, undercover work speechcraft, nature survival, and getting around towns and forest faster by some local wood elves at some point, a.k.a. PARCORE. Jt lost his family though, and is determened to find his family's murders. He is not much of a socialist when it comes to other most species, though he is not prejudice toward anyone. He does prefer to be around Khajiit though. He mainly fights with is Longsword. He tried learning fire several times, but his kitty family banished this after the 3rd time of burning the tents down.He can enchant his sword and give it lighting attributes as well as shooting bolts of lightning. He will at times pull out his dagger in his off hand. When in stealth mode, he pulls out his bow mainly, but does use his dagger every now and then.He will even use disguises to get in where he needs to get in. Never liking to staying in 1 place for long, he is always looking for adventure and, even if not fond of, he will protect any of his allies with his life.
     

    Giltmastermind

    New Member
    This is the play through I started a few days ago. I have another one names Ragnar but his story ended for me.
    I am still trying to find the character that I gel with.

    Name: Hrignar
    Gender: Male
    Race: Nord
    Age:
    Birthsign: Steed
    Class: Wanderer- A nomadic type that has no real direction in life. He lives off the land and has no real need for money, will gladly help people out as they move from town to city from city to village. Most things found in his journeys are traded. They are agile in combat keeping distance with a bow, but when not possible using a sword to strike from close in.
    Skills:
    Marksman
    One Handed
    Alchemy
    Smithing
    Speech
    Sneak
    General Appearance: Hrignar was born to have common Nord face; thick jaw, thin lips, high cheekbones and a large naturally crooked nose. His hair was dusty brown and tied back in a loose ponytail and he liked to keep thick but carefully trimmed beard on his jaw, he liked to boast that it comforts him in bed even when the tavern girls would not. When Hrignar had reached man hood he was as tall as most Nords in his village, so he did not stand out when in a crowed. He was not however as strong as most Nords, including his brothers.

    Clothing/ Armour: Hrignar wanders skyrim in a fine but worn leather coat to keep the weather at bay. With this he wears leather boots made in his own fathers forge.
    Weapons: Hrignar uses a hunting bow that has been in his family for generations, it is said to drain people of all energy when an arrow is fired from its string. He also keeps a sky forge steel sword witch he gained from a short stay in the ranks of the companions.
    Biography/ History: Hrignar was born in to a large family by comparison. He had three brothers, and a sister, he was the second youngest of the lot, the youngest being his. Unlike his brothers he was born small and did not develop the same muscularity as his closest kin. Because of this he found it difficult to learn the smithing trade and has a somewhat limited skill to the rest of brothers. Due to the difficulty learning the family trade, Hrignar’s father taught him the way of the bow, as he was taught in the legion. With this he was able to hunt and assist his family in other ways.
    While out on hunt Hrignar would like to study the wild plants and he soon found that he could make alchemical potions by mixing certain ingredients. What Hrignar liked most was studying the effects of poisons on some of the game he killed, thankfully he quickly learnt that he had to be careful with the doses on his arrows else he would taint the meat.
    Quickly Hrignar grew up and soon became of age where he could decide what to do with himself. However he did not wish to leave yet and hung about as the village hunter. However his parents soon pressured him to leave. So he did, and he went and joined the ranks of the companions, but not for long. He grew bored of skyrim.
    So he went home and told his family that he was off to high rock to seek his fortune, and off he went. But his fortune he did not find. Instead he found trouble. He thought that he could run an archaeological dig site, so he borrowed some money to set it up, he could not however pay it back, and had to flee high rock to preserve his life line.
    Thus he returned to skyrim to find his family gone and relocated to Hammerfell in order to escape the civil war. Hrignar decided he would join his family in Hammerfell and settle down, however he ran into some trouble at the border which ended in an injured Breton and bindings tied onto Hrignar’s wrists. This is how he finds himself where he stands/sits.
     

    TheOakForce

    New Member
    Maybe i should make a character profile...

    Name:Gen
    Race:Breton
    Class:Night Blade
    Gender:Male
    Occupation: Dark Brotherhood Assassin/ War Mercenary

    Weapons: Ebony Dagger in Right Hand, Spell in Left Hand
    Prefered Types of Spells: Conjuration, Destruction
    Gear: Wears a Custom set of Dark Brotherhood Armor *Red & Black*

    Features: Dark skin , Shaved Brown Dark hair. Dark brown eyes, Black hand tattoo on arm *Usually wears Mask* Roughly 5'11
    Personality:Quiet, Usually Nice, Has some sort of moral compass, Doesn't kill for fun, Very Suspisious at first,
    Likes:Weapons, Argonian Ale and Sweet rolls, Vegetable Soup

    Dislikes: Drugar, Bards,

    What his Armor looks like

    LunarglowsEliteAssassinSkyrim_zps29e5fd9e.jpg


    Sorry for such a large picture i just found this on the Interwebz :3

    Is the armor a mod? And if it is where can i get it?
     

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