Psiberzerker
Author
All right, this is the basis for another Article, but rather than throw all my opinions in without debate, or segregating it in the Writer's sub-forum, I thought I'd posit to the General public for input, and feedback. I've got the Spoiler tag up, because, among other things, I'm going to tell you where to get it, which may give away quest specific details. Also, I know you can probably make "better" with Smithing, and Enchanting, but this is about scripted items that can be found throughout the game, in case someone doesn't want to grind up to Extra Effect. I will note which can be Disenchanted, and if Smithable, what perks/materials you would need to Temper them.
So, without further ado, here's the first in a format that can be C&Ped for later entries:
The Drainheart Sword:
Damage: 11, Weight: 3, Value: 66
Found: In the Labrynthian, only during the Staff of Magnus Quest.
Skills/Perks: 1H/Critical Strike.
Additional Effects: Drains 15 Stamina.
Smithing: Cannot be Improved.
Enchanting: Pre-enchanted, so the Elemental Fury Shout won't work on it, but can be disenchanted for an Absorb Stamina effect that is unique, and can be stacked with the same effect from another weapon:
Notes: Now, this doesn't look all that great. Maxed out at 11 base damage, and the enchantment doesn't even add more, but the secret here is the Weight. At 3, it's lighter than most daggers, so for a Stamina efficient character, it drains very little for Sprinting, and Power Attacks. Combined with the Stamina Drain, this basically means unlimited Power Attacks as long as it can be kept topped off with soul gems. It's also 1 handed, so it can be dual wielded, or comboed with another 1h weapon shield, or spell. This makes it more versatile than the other Ghost Weapons (except the Ghost Blade, which is the lightest in the game, but has a negligible effect.) So, you can use it to stick someone, then bash, or power attack with the other hand, over, and over. With Dual Power Attacks, especially doubled up, the Stamina kicks in after the drain, so you always have some left, to start another, and keep spinning like a Dervish. And lastly, unlike other Unique Weapons, it's the most common drop from the dungeon it's found in, so you can collect a (surprisingly light) stack of them. Disenchant 1, dual wield a couple more, and swap them out when they run dry if you're out of souls to top them off. It's also a nice striker for an Invisibility/Sword Nightblade, because you can recover from a Power Backstab (Not compatible with Assassin's Blade) to roll away. In the right combination, with Dual Wield, and Fighting Stance, you can actually recover almost as much Stamina as you expend in a Dual Power Attack! Note, Absorb Stamina is enhanced by Augment Frost.
Drainblood Axe
Dmg: 21 Wgt: 5 Val: 266
Found: Same Dungeon as the Sword
Skills/Perks: 2H/Limbsplitter
Additional Effects: Absorb Health 15 points.
Smithing: Cannot be Improved
Enchanting: Disenchantable, incompatible with Elemental Fury.
Notes: Like it's sword cousin, this is unreasonably light, except it absorbs health, instead of Stamina. This is a godsend, not only does this raise the Damage to 36 per strike, but heals 15 points as well, and can be perked to add bleeding. Made of damnage, I've savescummed to get one when the dungeon didn't come through despite having to go back to the beginning from the end. It's that worth it. Not into 2H? It's a guarenteed Absorb Health effect you can stack with the regular one once you find it. If you are a 2 hander, this is a handy light weight backup to carry, and switch to so you don't have to run away with both hands full of Restoration.
So, without further ado, here's the first in a format that can be C&Ped for later entries:
The Drainheart Sword:
Damage: 11, Weight: 3, Value: 66
Found: In the Labrynthian, only during the Staff of Magnus Quest.
Skills/Perks: 1H/Critical Strike.
Additional Effects: Drains 15 Stamina.
Smithing: Cannot be Improved.
Enchanting: Pre-enchanted, so the Elemental Fury Shout won't work on it, but can be disenchanted for an Absorb Stamina effect that is unique, and can be stacked with the same effect from another weapon:
Notes: Now, this doesn't look all that great. Maxed out at 11 base damage, and the enchantment doesn't even add more, but the secret here is the Weight. At 3, it's lighter than most daggers, so for a Stamina efficient character, it drains very little for Sprinting, and Power Attacks. Combined with the Stamina Drain, this basically means unlimited Power Attacks as long as it can be kept topped off with soul gems. It's also 1 handed, so it can be dual wielded, or comboed with another 1h weapon shield, or spell. This makes it more versatile than the other Ghost Weapons (except the Ghost Blade, which is the lightest in the game, but has a negligible effect.) So, you can use it to stick someone, then bash, or power attack with the other hand, over, and over. With Dual Power Attacks, especially doubled up, the Stamina kicks in after the drain, so you always have some left, to start another, and keep spinning like a Dervish. And lastly, unlike other Unique Weapons, it's the most common drop from the dungeon it's found in, so you can collect a (surprisingly light) stack of them. Disenchant 1, dual wield a couple more, and swap them out when they run dry if you're out of souls to top them off. It's also a nice striker for an Invisibility/Sword Nightblade, because you can recover from a Power Backstab (Not compatible with Assassin's Blade) to roll away. In the right combination, with Dual Wield, and Fighting Stance, you can actually recover almost as much Stamina as you expend in a Dual Power Attack! Note, Absorb Stamina is enhanced by Augment Frost.
Drainblood Axe
Dmg: 21 Wgt: 5 Val: 266
Found: Same Dungeon as the Sword
Skills/Perks: 2H/Limbsplitter
Additional Effects: Absorb Health 15 points.
Smithing: Cannot be Improved
Enchanting: Disenchantable, incompatible with Elemental Fury.
Notes: Like it's sword cousin, this is unreasonably light, except it absorbs health, instead of Stamina. This is a godsend, not only does this raise the Damage to 36 per strike, but heals 15 points as well, and can be perked to add bleeding. Made of damnage, I've savescummed to get one when the dungeon didn't come through despite having to go back to the beginning from the end. It's that worth it. Not into 2H? It's a guarenteed Absorb Health effect you can stack with the regular one once you find it. If you are a 2 hander, this is a handy light weight backup to carry, and switch to so you don't have to run away with both hands full of Restoration.