Skooma Virgin
Member
Not for the X-Box.
I miss throwing weapons the most. Spears.. maybe but I prefer Goldbrand from morrowind (and Oblivion) to come back rather than any spear. I am a fan of ninja weapons ^_^
ALSO friggin ridiculous dwarven darts and Almelexia's guard's darts. Like 100dmg a dart!. Throwing stars and knives were great because they were very quick. You could toss three or four in the time it takes to fire an arrow. It would be a nice addition, requiring the archery skill to revert to being called ranged and having an extra branch on the perk tree.
Mark and recall, and I agree, it was very useful, only one mark though, makes senseThe only thing I'd like to see that was included in Morrowind, the travel spell. I don't know what it was called per se, been a few years, but you could basically set a spawn point and instantly fast travel to that spot. Anywhere in the world. (From what I recall) Fast travel in Skyrim is pretty efficient for the most part, everything is somewhat close. But it was definately nice to just cast a spell and instantly travel directly to your home/storage point. Loved that concept.
I was very upset with this as well.It was carried into Oblivion, but not Skyrim - Spellcrafting. I loved creating my own dastardly combinations of magical effects to really screw up my enemies. Sad to see it go.
The combat in Morrowind was very cumbersome. It was based on attack "rolls" versus the enemy armor, like in many RPGs, which meant if you are at a low skill in level with your weapon, you would miss quite often. This is fine for a turn based game, but in a first person game, it meant you would watch your weapon swing right at the enemy, and make no contact. I remember some players didn't quite understand why this would happen, and they hated the game for it.i liked in morrowind tht u could create your own spells tht in which the created spell had a low mana cost and awesome effects, like permently boosting atts and skills, where oblivion made it harder to be a mage in tht asspect of mana costs and harder for a battlemage, in the aspect of mana cost, but morrowind sucked trying to be a strict mage cause the aiming capable for spells sucked and u NEEDED armour to survive, u just did.
spoken like a true veteranThe combat in Morrowind was very cumbersome. It was based on attack "rolls" versus the enemy armor, like in many RPGs, which meant if you are at a low skill in level with your weapon, you would miss quite often. This is fine for a turn based game, but in a first person game, it meant you would watch your weapon swing right at the enemy, and make no contact. I remember some players didn't quite understand why this would happen, and they hated the game for it.
Where the game really shined was in it's depth and customization. More weapons, more armor, more spell possibilities. Using custom potions and alteration I could make my character jump over mountains, for example. that was a lot of fun. Because of the cumbersome fighting though, it was much more difficult to play as a full unarmored mage, you really had to avoid getting hit.
I agree to this!spoken like a true veteran
It may be stupid but I miss the "right-left" pieces of armor lol I enjoyed going around dressed like a clown, with all different armor pieces...and when you found a single pauldron! That was so nice to me, a lot of pieces for all the armors, and you could combine them with a lot of nice pants lol I really miss that thing...