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    Majir-Dar

    Confused Khajiit
    Name: Majir-Dar​
    Race: Khajiit​
    Bread: Dagi​
    Gender: Male​
    Age: 19​
    Specializes in: Being a Dagi, Majir-Dar has a natural talent for acrobatics and is a talented alchemist. He can use illusion and destruction magic to great effect but prefers to avoid combat when possible. When magic and stealth fails he uses his poisons and dagger to great effect.​
    Appearance: Majir-Dar is about 4 foot tall and weighs 90 pounds. His fur is well groomed with brown fur and orange lines across his arms and legs. His claws are also well trimmed but made more for climbing than fighting. He wears copper rings in his shoulder length black mane, while leaving his ears untouched. His left eye is blind and his right eye is yellow brown. Majir-Dar also has a scar running across his thigh to his foot and a slight scar below his blind eye. His legs are toned from all of his running and jumping and his upper body is muscular (not to say he's Hercules or something) from all the climbing. He doesn't wear armor but he does wear common clothes. His shirt is a forest green with sleeves that end at the shoulder (though not enough to constraint movement), his pants are brown, and he doesn't wear shoes.​
    Majir-Dar: Majir-Dar was birthed in the Summerset Isles. His father was a renowned jeweler and his mother was an expert acrobat. Majir-Dar's name was actually just Majir at birth. He attained the title later in life. While his father took multiple business trips to Valenwood and Elswer, and Majir's mother performed and gave training to anyone willing to learn and watch. Early in Majir's life he fell from a tower and a tree branch cut his leg to the bone and his left eye was cut by another branch on his way down. Luckily a priest took pity on him and treated his wounds before they got too bad. His leg healed completely but he was blinded in his left eye. The next day his mother gave Majir copper hair rings (if they can be call that) at an attempt to lessen his pain. Majir's life was ordinary for awhile after that. He would study his magic, practice his acrobatics, and sneak around town. Majir was in luck when it came to magic, living in the Summerset Isles did have some uses. He lived right beside a fairly adept mage and alchemist, his name was Kardmen. Kardmen would teach Majir-Dar as long as he got a fine ring every month from Majir's father. When Majir reached 16 he had already matched Kardmen in magical talent. Kardmen and and Majir attributed this to Majir being a Dagi. Nonetheless Kardmen respected Majir's natural affinity to magicka and granted him the title of Dar, that you see in Majir's name. Majir-Dar had to master alchemy out of natural curiosity, not natural talent. Majir-Dar constantly wants to know each ingredient's effects on the body. When Majir-Dar was 17 his father overdosed on skooma on a business trip to Elsewer, and his mother died of Witbane a month later. He left Summerset Isles soon after his mothers death to go home to Elsewer. At 18 he had married to a beautiful Dagi Khajiit named, Aahin and settled down and had a happy life. However, this was not to be, his wife died of Ataxia and he fell into a depression that nearly killed him. On his 19 birthday, he decided to go explore and record his exploits in a journal.​
    Personality: Majir-Dar is a shy, cautious Khajiit and can barely talk to people he doesn't know, but is also naturally curious. Majir-Dar doesn't act wholly as a Khajiit, his time in the Summerset Isles had a lot more to do with his personality than his parents. Majir-Dar isn't promiscuous like most Khajiit and gender means little to nothing to him, but he gets a strange satisfaction from letting other people believe he is promiscuous. He feels that he had already had the love of his life and there's no need to search anymore. Majir-Dar hates being bested but isn't quick to anger. He feels confident in his skills and knows when to run away. When going into battle he always prepares a back up plan, an escape route, and takes plenty of poisons and potions with him. He doesn't like to kill but will if he has to. He's afraid of what he can't see and so has adapted an unusually keen eyesight and reflexes. When scared Majir-Dar likes to climb the nearest, highest thing to get a birds eye view of his surroundings.​
    Sample Writing: Majir-Dar looked up at the dark skies and the bright green auroras, his fur and clothes helped him keep warm. He had spent only a month in Skyrim and was still adjusting to the sights, sounds, and feel of the land. He was looking for an inn and had been told that there was a place to rest up ahead. Of course the same man that gave him directions was also the same man to kick him out of a city the Nords call Windhelm. The inn was supposed to be called Nightgate and he was supposed to be inside by now. Just as he was about to head back and risk sneaking into the city, the road split and he saw the familiar architecture of the Nords. Majir walked into the warm building and took in his surroundings, he saw a Nord at the counter, a Nord at a table, and an Orc near the fireplace. Majir walked up to the counter and rented a room. He decided that he would rest here for the night and head to Riften in the morning. Just as Majir-Dar was laying his head down on the bed to rest, he heard the familiar sound of the door opening and closing. He wandered outside his room to see who had entered. It appeared to be three Nords in steel armor and maces at the side. They were robbing the man at the counter, when Majir-Dar cast the frenzy spell on their leader. The barkeep, Orc, and Nord raced to the cellar for shelter. The leader swung his mace in an uppercut to the man on the left, knocking him out, while the man on the right was trying to hold the leader down. The leader managed to get the man off of him and smash the mans head in against the table. Majir-Dar thought that now was his time to intervene and cast the calm spell on the leader. "Wha, why would I...", the leader looked around the room but didn't see anyone. Majir-Dar rested on his perch above the bandit and coated his dagger with a paralysis poison. The bandit finally started walking, however nervously, to the door. This is when Majir-Dar pounced on the man, Majir-Dar wrapped his body around the Nord and managed to nick the mans wrist with his dagger before he was thrown off. Majir-Dar decided he wouldn't stay around and get questioned by the people in the cellar.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    I like it(obviously), I'm okay with you joining, but I'm not the only one in this RP, and Rex has the final say in recruitment, he should be on later this evening.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    Name: Majir-Dar​
    Race: Khajiit​
    Bread: Dagi​
    Gender: Male​
    Age: 19​
    Specializes in: Being a Dagi, Majir-Dar has a natural talent for acrobatics and is a talented alchemist. He can use illusion and destruction magic to great effect but prefers to avoid combat when possible. When magic and stealth fails he uses his poisons and dagger to great effect.​
    Appearance: Majir-Dar is about 4 foot tall and weighs 90 pounds. His fur is well groomed with brown fur and orange lines across his arms and legs. His claws are also well trimmed but made more for climbing than fighting. He wears copper rings in his shoulder length black mane, while leaving his ears untouched. His left eye is blind and his right eye is yellow brown. Majir-Dar also has a scar running across his thigh to his foot and a slight scar below his blind eye. His legs are toned from all of his running and jumping and his upper body is muscular (not to say he's Hercules or something) from all the climbing. He doesn't wear armor but he does wear common clothes. His shirt is a forest green with sleeves that end at the shoulder (though not enough to constraint movement), his pants are brown, and he doesn't wear shoes.​
    Majir-Dar: Majir-Dar was birthed in the Summerset Isles. His father was a renowned jeweler and his mother was an expert acrobat. Majir-Dar's name was actually just Majir at birth. He attained the title later in life. While his father took multiple business trips to Valenwood and Elswer, and Majir's mother performed and gave training to anyone willing to learn and watch. Early in Majir's life he fell from a tower and a tree branch cut his leg to the bone and his left eye was cut by another branch on his way down. Luckily a priest took pity on him and treated his wounds before they got too bad. His leg healed completely but he was blinded in his left eye. The next day his mother gave Majir copper hair rings (if they can be call that) at an attempt to lessen his pain. Majir's life was ordinary for awhile after that. He would study his magic, practice his acrobatics, and sneak around town. Majir was in luck when it came to magic, living in the Summerset Isles did have some uses. He lived right beside a fairly adept mage and alchemist, his name was Kardmen. Kardmen would teach Majir-Dar as long as he got a fine ring every month from Majir's father. When Majir reached 16 he had already matched Kardmen in magical talent. Kardmen and and Majir attributed this to Majir being a Dagi. Nonetheless Kardmen respected Majir's natural affinity to magicka and granted him the title of Dar, that you see in Majir's name. Majir-Dar had to master alchemy out of natural curiosity, not natural talent. Majir-Dar constantly wants to know each ingredient's effects on the body. When Majir-Dar was 17 his father overdosed on skooma on a business trip to Elsewer, and his mother died of Witbane a month later. He left Summerset Isles soon after his mothers death to go home to Elsewer. At 18 he had married to a beautiful Dagi Khajiit named, Aahin and settled down and had a happy life. However, this was not to be, his wife died of Ataxia and he fell into a depression that nearly killed him. On his 19 birthday, he decided to go explore and record his exploits in a journal.​
    Personality: Majir-Dar is a shy, cautious Khajiit and can barely talk to people he doesn't know, but is also naturally curious. Majir-Dar doesn't act wholly as a Khajiit, his time in the Summerset Isles had a lot more to do with his personality than his parents. Majir-Dar isn't promiscuous like most Khajiit and gender means little to nothing to him, but he gets a strange satisfaction from letting other people believe he is promiscuous. He feels that he had already had the love of his life and there's no need to search anymore. Majir-Dar hates being bested but isn't quick to anger. He feels confident in his skills and knows when to run away. When going into battle he always prepares a back up plan, an escape route, and takes plenty of poisons and potions with him. He doesn't like to kill but will if he has to. He's afraid of what he can't see and so has adapted an unusually keen eyesight and reflexes. When scared Majir-Dar likes to climb the nearest, highest thing to get a birds eye view of his surroundings.​
    Sample Writing: Majir-Dar looked up at the dark skies and the bright green auroras, his fur and clothes helped him keep warm. He had spent only a month in Skyrim and was still adjusting to the sights, sounds, and feel of the land. He was looking for an inn and had been told that there was a place to rest up ahead. Of course the same man that gave him directions was also the same man to kick him out of a city the Nords call Windhelm. The inn was supposed to be called Nightgate and he was supposed to be inside by now. Just as he was about to head back and risk sneaking into the city, the road split and he saw the familiar architecture of the Nords. Majir walked into the warm building and took in his surroundings, he saw a Nord at the counter, a Nord at a table, and an Orc near the fireplace. Majir walked up to the counter and rented a room. He decided that he would rest here for the night and head to Riften in the morning. Just as Majir-Dar was laying his head down on the bed to rest, he heard the familiar sound of the door opening and closing. He wandered outside his room to see who had entered. It appeared to be three Nords in steel armor and maces at the side. They were robbing the man at the counter, when Majir-Dar cast the frenzy spell on their leader. The barkeep, Orc, and Nord raced to the cellar for shelter. The leader swung his mace in an uppercut to the man on the left, knocking him out, while the man on the right was trying to hold the leader down. The leader managed to get the man off of him and smash the mans head in against the table. Majir-Dar thought that now was his time to intervene and cast the calm spell on the leader. "Wha, why would I...", the leader looked around the room but didn't see anyone. Majir-Dar rested on his perch above the bandit and coated his dagger with a paralysis poison. The bandit finally started walking, however nervously, to the door. This is when Majir-Dar pounced on the man, Majir-Dar wrapped his body around the Nord and managed to nick the mans wrist with his dagger before he was thrown off. Majir-Dar decided he wouldn't stay around and get questioned by the people in the cellar.

    I'll put your name on the board immediately. You should also start thinking about how you want your character to join the group, and what the motives of your character are going to be.
     

    Majir-Dar

    Confused Khajiit
    Name: Majir-Dar​
    Race: Khajiit​
    Bread: Dagi​
    Gender: Male​
    Age: 19​
    Specializes in: Being a Dagi, Majir-Dar has a natural talent for acrobatics and is a talented alchemist. He can use illusion and destruction magic to great effect but prefers to avoid combat when possible. When magic and stealth fails he uses his poisons and dagger to great effect.​
    Appearance: Majir-Dar is about 4 foot tall and weighs 90 pounds. His fur is well groomed with brown fur and orange lines across his arms and legs. His claws are also well trimmed but made more for climbing than fighting. He wears copper rings in his shoulder length black mane, while leaving his ears untouched. His left eye is blind and his right eye is yellow brown. Majir-Dar also has a scar running across his thigh to his foot and a slight scar below his blind eye. His legs are toned from all of his running and jumping and his upper body is muscular (not to say he's Hercules or something) from all the climbing. He doesn't wear armor but he does wear common clothes. His shirt is a forest green with sleeves that end at the shoulder (though not enough to constraint movement), his pants are brown, and he doesn't wear shoes.​
    Majir-Dar: Majir-Dar was birthed in the Summerset Isles. His father was a renowned jeweler and his mother was an expert acrobat. Majir-Dar's name was actually just Majir at birth. He attained the title later in life. While his father took multiple business trips to Valenwood and Elswer, and Majir's mother performed and gave training to anyone willing to learn and watch. Early in Majir's life he fell from a tower and a tree branch cut his leg to the bone and his left eye was cut by another branch on his way down. Luckily a priest took pity on him and treated his wounds before they got too bad. His leg healed completely but he was blinded in his left eye. The next day his mother gave Majir copper hair rings (if they can be call that) at an attempt to lessen his pain. Majir's life was ordinary for awhile after that. He would study his magic, practice his acrobatics, and sneak around town. Majir was in luck when it came to magic, living in the Summerset Isles did have some uses. He lived right beside a fairly adept mage and alchemist, his name was Kardmen. Kardmen would teach Majir-Dar as long as he got a fine ring every month from Majir's father. When Majir reached 16 he had already matched Kardmen in magical talent. Kardmen and and Majir attributed this to Majir being a Dagi. Nonetheless Kardmen respected Majir's natural affinity to magicka and granted him the title of Dar, that you see in Majir's name. Majir-Dar had to master alchemy out of natural curiosity, not natural talent. Majir-Dar constantly wants to know each ingredient's effects on the body. When Majir-Dar was 17 his father overdosed on skooma on a business trip to Elsewer, and his mother died of Witbane a month later. He left Summerset Isles soon after his mothers death to go home to Elsewer. At 18 he had married to a beautiful Dagi Khajiit named, Aahin and settled down and had a happy life. However, this was not to be, his wife died of Ataxia and he fell into a depression that nearly killed him. On his 19 birthday, he decided to go explore and record his exploits in a journal.​
    Personality: Majir-Dar is a shy, cautious Khajiit and can barely talk to people he doesn't know, but is also naturally curious. Majir-Dar doesn't act wholly as a Khajiit, his time in the Summerset Isles had a lot more to do with his personality than his parents. Majir-Dar isn't promiscuous like most Khajiit and gender means little to nothing to him, but he gets a strange satisfaction from letting other people believe he is promiscuous. He feels that he had already had the love of his life and there's no need to search anymore. Majir-Dar hates being bested but isn't quick to anger. He feels confident in his skills and knows when to run away. When going into battle he always prepares a back up plan, an escape route, and takes plenty of poisons and potions with him. He doesn't like to kill but will if he has to. He's afraid of what he can't see and so has adapted an unusually keen eyesight and reflexes. When scared Majir-Dar likes to climb the nearest, highest thing to get a birds eye view of his surroundings.​
    Sample Writing: Majir-Dar looked up at the dark skies and the bright green auroras, his fur and clothes helped him keep warm. He had spent only a month in Skyrim and was still adjusting to the sights, sounds, and feel of the land. He was looking for an inn and had been told that there was a place to rest up ahead. Of course the same man that gave him directions was also the same man to kick him out of a city the Nords call Windhelm. The inn was supposed to be called Nightgate and he was supposed to be inside by now. Just as he was about to head back and risk sneaking into the city, the road split and he saw the familiar architecture of the Nords. Majir walked into the warm building and took in his surroundings, he saw a Nord at the counter, a Nord at a table, and an Orc near the fireplace. Majir walked up to the counter and rented a room. He decided that he would rest here for the night and head to Riften in the morning. Just as Majir-Dar was laying his head down on the bed to rest, he heard the familiar sound of the door opening and closing. He wandered outside his room to see who had entered. It appeared to be three Nords in steel armor and maces at the side. They were robbing the man at the counter, when Majir-Dar cast the frenzy spell on their leader. The barkeep, Orc, and Nord raced to the cellar for shelter. The leader swung his mace in an uppercut to the man on the left, knocking him out, while the man on the right was trying to hold the leader down. The leader managed to get the man off of him and smash the mans head in against the table. Majir-Dar thought that now was his time to intervene and cast the calm spell on the leader. "Wha, why would I...", the leader looked around the room but didn't see anyone. Majir-Dar rested on his perch above the bandit and coated his dagger with a paralysis poison. The bandit finally started walking, however nervously, to the door. This is when Majir-Dar pounced on the man, Majir-Dar wrapped his body around the Nord and managed to nick the mans wrist with his dagger before he was thrown off. Majir-Dar decided he wouldn't stay around and get questioned by the people in the cellar.

    I'll put your name on the board immediately. You should also start thinking about how you want your character to join the group, and what the motives of your character are going to be.
    I will, but do I just start writing or do I talk to you guys about it first?
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    Name: Majir-Dar​
    Race: Khajiit​
    Bread: Dagi​
    Gender: Male​
    Age: 19​
    Specializes in: Being a Dagi, Majir-Dar has a natural talent for acrobatics and is a talented alchemist. He can use illusion and destruction magic to great effect but prefers to avoid combat when possible. When magic and stealth fails he uses his poisons and dagger to great effect.​
    Appearance: Majir-Dar is about 4 foot tall and weighs 90 pounds. His fur is well groomed with brown fur and orange lines across his arms and legs. His claws are also well trimmed but made more for climbing than fighting. He wears copper rings in his shoulder length black mane, while leaving his ears untouched. His left eye is blind and his right eye is yellow brown. Majir-Dar also has a scar running across his thigh to his foot and a slight scar below his blind eye. His legs are toned from all of his running and jumping and his upper body is muscular (not to say he's Hercules or something) from all the climbing. He doesn't wear armor but he does wear common clothes. His shirt is a forest green with sleeves that end at the shoulder (though not enough to constraint movement), his pants are brown, and he doesn't wear shoes.​
    Majir-Dar: Majir-Dar was birthed in the Summerset Isles. His father was a renowned jeweler and his mother was an expert acrobat. Majir-Dar's name was actually just Majir at birth. He attained the title later in life. While his father took multiple business trips to Valenwood and Elswer, and Majir's mother performed and gave training to anyone willing to learn and watch. Early in Majir's life he fell from a tower and a tree branch cut his leg to the bone and his left eye was cut by another branch on his way down. Luckily a priest took pity on him and treated his wounds before they got too bad. His leg healed completely but he was blinded in his left eye. The next day his mother gave Majir copper hair rings (if they can be call that) at an attempt to lessen his pain. Majir's life was ordinary for awhile after that. He would study his magic, practice his acrobatics, and sneak around town. Majir was in luck when it came to magic, living in the Summerset Isles did have some uses. He lived right beside a fairly adept mage and alchemist, his name was Kardmen. Kardmen would teach Majir-Dar as long as he got a fine ring every month from Majir's father. When Majir reached 16 he had already matched Kardmen in magical talent. Kardmen and and Majir attributed this to Majir being a Dagi. Nonetheless Kardmen respected Majir's natural affinity to magicka and granted him the title of Dar, that you see in Majir's name. Majir-Dar had to master alchemy out of natural curiosity, not natural talent. Majir-Dar constantly wants to know each ingredient's effects on the body. When Majir-Dar was 17 his father overdosed on skooma on a business trip to Elsewer, and his mother died of Witbane a month later. He left Summerset Isles soon after his mothers death to go home to Elsewer. At 18 he had married to a beautiful Dagi Khajiit named, Aahin and settled down and had a happy life. However, this was not to be, his wife died of Ataxia and he fell into a depression that nearly killed him. On his 19 birthday, he decided to go explore and record his exploits in a journal.​
    Personality: Majir-Dar is a shy, cautious Khajiit and can barely talk to people he doesn't know, but is also naturally curious. Majir-Dar doesn't act wholly as a Khajiit, his time in the Summerset Isles had a lot more to do with his personality than his parents. Majir-Dar isn't promiscuous like most Khajiit and gender means little to nothing to him, but he gets a strange satisfaction from letting other people believe he is promiscuous. He feels that he had already had the love of his life and there's no need to search anymore. Majir-Dar hates being bested but isn't quick to anger. He feels confident in his skills and knows when to run away. When going into battle he always prepares a back up plan, an escape route, and takes plenty of poisons and potions with him. He doesn't like to kill but will if he has to. He's afraid of what he can't see and so has adapted an unusually keen eyesight and reflexes. When scared Majir-Dar likes to climb the nearest, highest thing to get a birds eye view of his surroundings.​
    Sample Writing: Majir-Dar looked up at the dark skies and the bright green auroras, his fur and clothes helped him keep warm. He had spent only a month in Skyrim and was still adjusting to the sights, sounds, and feel of the land. He was looking for an inn and had been told that there was a place to rest up ahead. Of course the same man that gave him directions was also the same man to kick him out of a city the Nords call Windhelm. The inn was supposed to be called Nightgate and he was supposed to be inside by now. Just as he was about to head back and risk sneaking into the city, the road split and he saw the familiar architecture of the Nords. Majir walked into the warm building and took in his surroundings, he saw a Nord at the counter, a Nord at a table, and an Orc near the fireplace. Majir walked up to the counter and rented a room. He decided that he would rest here for the night and head to Riften in the morning. Just as Majir-Dar was laying his head down on the bed to rest, he heard the familiar sound of the door opening and closing. He wandered outside his room to see who had entered. It appeared to be three Nords in steel armor and maces at the side. They were robbing the man at the counter, when Majir-Dar cast the frenzy spell on their leader. The barkeep, Orc, and Nord raced to the cellar for shelter. The leader swung his mace in an uppercut to the man on the left, knocking him out, while the man on the right was trying to hold the leader down. The leader managed to get the man off of him and smash the mans head in against the table. Majir-Dar thought that now was his time to intervene and cast the calm spell on the leader. "Wha, why would I...", the leader looked around the room but didn't see anyone. Majir-Dar rested on his perch above the bandit and coated his dagger with a paralysis poison. The bandit finally started walking, however nervously, to the door. This is when Majir-Dar pounced on the man, Majir-Dar wrapped his body around the Nord and managed to nick the mans wrist with his dagger before he was thrown off. Majir-Dar decided he wouldn't stay around and get questioned by the people in the cellar.

    I'll put your name on the board immediately. You should also start thinking about how you want your character to join the group, and what the motives of your character are going to be.
    I will, but do I just start writing or do I talk to you guys about it first?
    It never hurts to communicate with your RP buddies, but unless your doing something extremely controversial I wouldn't think you had to. Things like dialogue and what your character personally does is up to you.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    I'll put your name on the board immediately. You should also start thinking about how you want your character to join the group, and what the motives of your character are going to be.
    I will, but do I just start writing or do I talk to you guys about it first?
    It never hurts to communicate with your RP buddies, but unless your doing something extremely controversial I wouldn't think you had to. Things like dialogue and what your character personally does is up to you.
    For now though, it would be best to wait until you bring in Majir.
     

    Majir-Dar

    Confused Khajiit
    I will, but do I just start writing or do I talk to you guys about it first?
    It never hurts to communicate with your RP buddies, but unless your doing something extremely controversial I wouldn't think you had to. Things like dialogue and what your character personally does is up to you.
    For now though, it would be best to wait until you bring in Majir.
    Are Nimreal, Malik, and Lynette dead or just not being controlled?
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    It never hurts to communicate with your RP buddies, but unless your doing something extremely controversial I wouldn't think you had to. Things like dialogue and what your character personally does is up to you.
    For now though, it would be best to wait until you bring in Majir.
    Are Nimreal, Malik, and Lynette dead or just not being controlled?
    They got cut when they failed to return to the RP, or decided to leave. We are currently working on getting their characters out of the RP.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    Kenny, we were originally planning on the Khajiit burning the forest on both sides of the road, and cavalry charge us from the roads, forcing us to separate into the burning forest, and thus the 3 people who are no longer in the RP are lost. Just to bring you up to speed on what's basically going to go down.
     

    Majir-Dar

    Confused Khajiit
    Kenny, we were originally planning on the Khajiit burning the forest on both sides of the road, and cavalry charge us from the roads, forcing us to separate into the burning forest, and thus the 3 people who are no longer in the RP are lost. Just to bring you up to speed on what's basically going to go down.
    Oh um I might have to delete what I already posted than.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    I've decided to go through my posts and color all my dialogue, purely to make your lives easier:p
    Kenny, we were originally planning on the Khajiit burning the forest on both sides of the road, and cavalry charge us from the roads, forcing us to separate into the burning forest, and thus the 3 people who are no longer in the RP are lost. Just to bring you up to speed on what's basically going to go down.
    Oh um I might have to delete what I already posted than.
    That might be best. Also, try to choose a text color that isn't currently being used and is easy to read. Only color your characters thoughts and what he says with this color. Please keep in mind the text color everyone else is using when you post, for example, If you include my character's dialogue in your post, it wouldn't be yellow:p

    If you are on a mobile device or something, I will excuse a lack of a text color. I only recently started using this computer.
     

    Majir-Dar

    Confused Khajiit
    I've decided to go through my posts and color all my dialogue, purely to make your lives easier:p
    Kenny, we were originally planning on the Khajiit burning the forest on both sides of the road, and cavalry charge us from the roads, forcing us to separate into the burning forest, and thus the 3 people who are no longer in the RP are lost. Just to bring you up to speed on what's basically going to go down.
    Oh um I might have to delete what I already posted than.
    That might be best. Also, try to choose a text color that isn't currently being used and is easy to read. Only color your characters thoughts and what he says with this color. Please keep in mind the text color everyone else is using when you post, for example, If you include my character's dialogue in your post, it wouldn't be yellow:p

    If you are on a mobile device or something, I will excuse a lack of a text color. I only recently started using this computer.
    Alright I'll get on that
     

    Majir-Dar

    Confused Khajiit

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    The magic of the edit button :p
    I have another question. Why would Majir burn the road?
    No one would burn the road, I hope. Least of all Majir. Roads don't burn easily. The people hopping through the trees are khajiiti who will be burning the forest around the road, although it isn't set in stone yet. It's still open to ideas.
     

    Majir-Dar

    Confused Khajiit
    The magic of the edit button :p
    I have another question. Why would Majir burn the road?
    No one would burn the road, I hope. Least of all Majir. Roads don't burn easily. The people hopping through the trees are khajiiti who will be burning the forest around the road, although it isn't set in stone yet. It's still open to ideas.
    Well when you said Khajiit the first time, I thought you meant Majir.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    I have another question. Why would Majir burn the road?
    No one would burn the road, I hope. Least of all Majir. Roads don't burn easily. The people hopping through the trees are khajiiti who will be burning the forest around the road, although it isn't set in stone yet. It's still open to ideas.
    Well when you said Khajiit the first time, I thought you meant Majir.
    Haha, sorry about that.
     

    Majir-Dar

    Confused Khajiit
    No one would burn the road, I hope. Least of all Majir. Roads don't burn easily. The people hopping through the trees are khajiiti who will be burning the forest around the road, although it isn't set in stone yet. It's still open to ideas.
    Well when you said Khajiit the first time, I thought you meant Majir.
    Haha, sorry about that.
    I was thinking about having Majir-Dar not even notice the dead guard (the dead guard being on his blind side) and just meet up with the group casually. Do you think this would be a good idea?
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    Well when you said Khajiit the first time, I thought you meant Majir.
    Haha, sorry about that.
    I was thinking about having Majir-Dar not even notice the dead guard (the dead guard being on his blind side) and just meet up with the group casually. Do you think this would be a good idea?
    Hard to say. He could've witnessed it, and followed us stealthfully, and gotten caught in the ambush. But I don't see why someone who likes to avoid conflict would do that. Largely, it's up to you what you want him to do. It's your character, put yourself in his shoes and think like him. What would he do? As for a proper place to come into the RP, I can't say for sure if it would be best to wait or jump in now. However, the opportunity is open to you. If you are unsure of whether we'll approve of something you plan on doing, you can always discuss it with us first.
     

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