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OOC |18+| When Gods Fall

Discussion in 'Skyrim Roleplaying' started by Harkatti, Feb 9, 2018.

  1. Harkatti

    Harkatti Sorceress Supreme!

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    The year, is 221, of the fourth era. It is a time of strange occurrences. In the early days of Last Seed, witnesses reported tremendous flashes of light coming from High Hrothgar, bright as any lightning storm. Since then, none have seen or heard from the Dragonborn, and any who make the pilgrimage up the 7,000 steps, do not return.

    Wider abroad, more disturbing news reaches the ears of nobleman and peasant alike. All throughout Tamriel, reports of riders, hooded and cloaked, roaming from village to village. Where they go, death follows. And the dead do not rest easily. Villages have been seen sitting silent, filled with plague-riddled corpses. Not even a week later, those very dead rise up and lay siege to other towns and villages nearby. Not even the gods can offer safety from this epidemic of rot and death.

    Cities have closed and barred their gates. Guardsmen watch the few travelers allowed inside with great suspicion. A call for adventurers, though bleak, and without much hope behind it, has gone out. Those either brave or mad enough to answer it, will either be marked as the greatest heroes of the age, or just another group of corpses, come back to haunt the people they tried to save.


    ~~~
    Hello,everyone! This is my first roleplay I've started on here. I hope to gather a good group of dedicated, experienced writers. While my main concern is for everyone to enjoy themselves, I do have a few rules.

    1: No godmodding. Should be obvious, but characters that are blatantly overpowered either because of weapons and armour or abilities, won't be accepted.

    2: This is an 18+ RP. That means gore, coarse language, and sexual situations might arise. You've been warned.

    3: Do try to use proper grammar.

    4: Your character may not be a dragonborn (trained to shout/just knows how to.), guild leader, or jarl.

    5: You may have up to two (2) characters.

    6: Try to stay active (at least one post a week.)

    7: Have fun!
     
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  2. Harkatti

    Harkatti Sorceress Supreme!

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    Please follow this template for your character card!

    Name:
    Age:
    Race:
    Sex:

    Class and Combat preference: At least a paragraph here. Does your character charge straight into combat? Fire arrows from afar, or stay in the shadows?

    Character Appearance: One paragraph minimum.
    Character image: (not required)

    Personality: Cruel or kind? Humble or boastful? Law abiding, or chaotic outsider?

    History: One paragraph minimum.
     
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    #2 Harkatti, Feb 9, 2018
    Last edited: Feb 10, 2018
  3. Specter of Death

    Specter of Death Forum Moderator
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  4. Harkatti

    Harkatti Sorceress Supreme!

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    Name: Arenaya Norstrae
    Age: 234, though she appears to be in her late twenties to early thirties.
    Race: Altmer
    Sex: Female

    Class and Combat preference: Arenaya is a powerful sorceress, most skilled in destruction magic, though she has dabbled in alteration and illusion as well. Understandably, she prefers to strike her foes from afar, killing them before they ever have a chance to raise their blade. She does have some close combat spells, useful for a tight situation, but when it comes to physical combat, she is worse than useless. For that, she relies on any companions she happens to be traveling with, and is more than willing to sacrifice then in order to facilitate a quick escape.

    Character Appearance: Arenaya is as tall as most typical Altmer, standing at just under two metres. However, unlike her fellow altmer, she is deathly pale, her skin a pale tan, rather than the rich gold of her kin. Her eyes, also unique, are a steely grey, rather than yellow-gold. She has shoulder length black hair, high cheekbones, a narrow nose, and thin lips. SHe is thin, to the point where passerby could be forgiven for assuming she was on the brink of starvation.

    Her apparel consists of a dark, long sleeved tunic and pants, with an equally dark robe over it all. She wears knee high leather boots, and owns a fairly weather worn cloak, that she dons when traveling. Though she lacks any actual armour, she does possess a ring, silver, and set with a single ruby, that has the power to keep her from death, for a time. The ring itself is not without limitations; the enchantment can only ever be used once, and the ruby set inside will shatter, rendering the jewelry useless. Her second item of 'self preservation' is a necklace that she wears hidden under her tunic. It makes her difficult, but not impossible, to hit from a distance, though it offers no protection in close combat.

    Character image: 20180209152109_1.jpg

    Personality: Arenaya is not what one would call a kind person. She is in search of one thing, and one thing only: greater power. Unless someone has something to offer her, a magical item or piece of arcane lore, she is cold and distant. When in a group, she is a master manipulator, playing her 'companions' against one another to assure that, whatever happens, she triumphs. The only person she shows any kind of affection to is her traveling companion, and bodyguard, Cadrian. Whether this affection is genuine, however, only Arenaya knows.

    History: Born on the somerset isles, Arenaya was always considered a little 'odd'. Not only because of her pale skin, and unique eyes, but by her attitude as well. When other altmer children were out playing, she buried her nose in books. She had little interest in interacting with others of her race, even before she grew out of her childhood. Though concerned, her parents were supportive, arranging for the finest tutors in the Aldmeri Dominion to teach their daughter.

    She spent her first century traveling from place to place on the isles, learning from the wisest of wizards and sorcerers before moving on. Though well into her adult years, her pale skin, and slight build, ensured that most male altmer found her unattractive. Those that made any attempt to get to know her were unnerved by her cold demeanor. This suited her just fine, brushing them aside as the distractions they were. When she had learned as much as she could from those on the isles, she left for the mainland of Tamriel. Traveling from Valenwood to High Rock, in search of knowledge.

    Nearly thirty years into her quest for knowledge, she came across Cadrian- an imperial man, whom she brought into her service. Why, exactly, is a secret between the two of them, though hints dropped by her surly companion hint at a great debt that he owes her. Together, the pair traveled further north, eventually coming to Skyrim. Though Arenaya doubted the crude nords could teach her anything, she'd heard of lost items of arcane power in the underground cities and crypts of that frozen land. Despite recent events, her determination to reach ever greater heights of power is undimmed.

    Text colour: This
     
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  5. Harkatti

    Harkatti Sorceress Supreme!

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    Name: Cadrian Alessio
    Age: 37
    Race: Imperial
    Sex: male

    Class and Combat preference: Cadrian is a warrior, preferring to take his opponents head on, rather than skulk at range. In his owns words, he has the magical proficiency of a tree stump, and no desire to dabble with scrolls or staffs. Though he does not boast about it, Cadrian is an expert swordsman, capable of cutting down warriors much younger and faster than him. In the heat of combat is when he comes alive, parrying, slashing and stabbing with near unmatchable skill.

    Character Appearance: Cadrian may be in his late thirties, but he seems much older. His hair, a dark brown, is streaked with grey, as is his beard. He keeps both cut fairly short, for practicality, if nothing else. He is ahtletically built, though when not in combat, he is often leaning against something or slouched in a corner, with a far away, almost despairing look in his forest green eyes. Several small scars decorate his face, hinting at a military background. He has matching scars encircling both wrists, hinting at something far darker.

    He wears a mix of chainmail and leather, allowing for quick movements and flexibility, while offering good protection against most attacks. When not in armour, he wears simple clothes, reminiscent of a farmer or miller. His weapon of choice is a steel longsword, though he also has a plain dagger, that he keeps on his person at all times.
    Character image: (Will probably get one up later.)

    Personality: Cadrian is a surly, withdrawn individual, not given to initiating conversation unless absolutely necessary. He often seems to be lost in his own thoughts, most commonly when not performing a task for Arenaya. Those that can get him talking will find that he is fairly humble, and not given to boasting. However, his past is the one thing that he considers off limits. Those that insist on badgering him about it will find nothing but a stubborn refusal, followed by cold anger, if they persist. His past torments him constantly, and he will keep it to himself.

    History: ~As mentioned, Cadrian keeps his past to himself. Does this make him a mysterious character, or am I just a lazy writer? The answer to those questions is :maybe and definitely.~

    Text colour: This
     
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  6. Darkviper09

    Darkviper09 New Member

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    Consider me interested In this thread. Like the premise :)
     
  7. Simus

    Simus An Excellent Site Member

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  8. Harkatti

    Harkatti Sorceress Supreme!

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    Yes, actually. To everyone who was interested in joining, I am sorry for my extended absence, but didnt have much of a choice. Somewhat of a family emergency.
     
  9. Morbidbread

    Morbidbread New Member

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    Name: Karon Ashur
    Age: 34
    Race: Breton
    Sex: Male

    Class and Combat preference: Karon is a typical knight, charging straight into the heat of combat, swinging his longsword with deceptive skill. Though he is a master swordsman, he has relatively little combat skills besides that. Those attacks he cannot parry, he lets' his heavy armour absorb, returning the blow with righteous fury.

    He lacks any skill with bow or magic, preferring to focus on the sword. Unlike most knights, he realises the usefulness of those who are schooled in such arts. As he uses a longsword, he forgoes as shield to deal as much damage as possible.

    Character Appearance: Karon stands at just under two metres tall, and is well muscled from years of knightly training. He sports several scars from several desperate battles. His eyes are a pale grey, and his hair is as dark as a ravens' wing.

    He wears heavy plate armour and chainmail when ready for battle. Though the weight slows him down somewhat, he has worn it for long enough it feels like a second skin to him. A visored 'sugar loaf' helm, conceals his features most of the time, though when resting, he often takes it off. Over this, he wears a tattered, dark brown traveling cloak.


    Character image: Helm is wrong, but otherwise accurate.)[​IMG]

    Personality: Karon is generally a kind soul, though he has little tolerance for those that engage in blatant cruelty or lawbreaking. Wherever he goes, he is willing to help those in need of it, whether that be his swordarm, or a sturdy shoulder to lean on. He is feircely loyal to those who gain his trust, and will stop at nothing to keep them alive.

    His primary fault is his tendency to rush into combat. This has often lead to him becoming surrounded by enemies. Some might speculate that he is trying to make up for some shameful event in the past.

    History: Karon used to be a knight of Wayrest, patrolling the borders of the Breton kingdom with his brother knights. His skill with the blade, as well as his knightly virtues, saw him shoot up the ranks of the knighthood.

    Unfortunately, things were soon to take a turn for the worst. While on a routine patrol, they were ambushed by corsairs that had made landfall further up the coast. Karon and his brothers easily cut down the lightly armoured attackers, but they were badly outnumbered. One by one, the knights began to fall, dragged down by the corsairs.

    The knights triumphed, but at great cost. Out of the five of the patrol, Karon and one other survived, both gravely wounded. So ashamed of his defeat he was, that as soon as he'd recovered, Karon resigned from his post. Within a day, he was riding away from the capital of High Rock.

    Despite leaving his brethren in Wayrest behind, he is still a knight. Karon has made his way through High Rock, putting foul bandits and monsters to the sword, seeking something not even he is conciously aware of. When word for adventurers and heroes reaches him, he departs at once. Perhaps, this challenge will wipe the shame of his great defeat away.

    text: This.
     
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  10. Simus

    Simus An Excellent Site Member

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    Name: Elspeth Adrastia

    Age: 155
    Race: Nord
    Gender: Female
    Height/weight: 5'9" 160 lbs
    Preferred dialogue colour: Orange

    Appearance

    Hair: Brown in a pixie cut. The pic below shows her hair and eyes only. Nothing else looks like her.
    [​IMG]
    Eye colour: Brown
    Skin colour: Pale
    Build: Tall and strong, the perfect proportion of fat and muscle for a woman her age and height.
    Usual clothes: [​IMG]

    Full ebony armor with a trailing black cape, elbow length ebony gloves, armored ebony knee high boots with pointed toes and a tall wide brimmed hat. Also has a two piece pair of white long underwear underneath to keep her warm and relatively comfortable (basically long johns).

    Personality: Extremely calm and tranquil. Extremely disciplined, strict and has a routine she never deviates from. She is most comfortable around those of like mind and habit but welcomes those of any walk of life in order to keep her perspective balanced. She is often hard and judgmental but only because her code demands it of her. She is warm and kind-hearted when she can afford to be, such as in private with people that have proven their trustworthiness or when caring for children or other innocents.

    Positive traits: Strong, focused, honorable, unshakably loyal to those she fights alongside, honest, almost impossible to distract or frustrate, near perfect discipline, selfless, kills without mercy, remorse or reflection.

    Negative traits: Strict, rigid, very conservative, predictable, can have her own code used against her, has difficulty relaxing, sees much of the world in black and white with no room for interpretation or compromise, kills without mercy, remorse or reflection, follows her code regardless of moral, legal or social conflict.

    Likes: The order her code brings to her life, watching people, making up stories about them based on what she can observe, being warm, a soft bed, red wine, hot well prepared food, meditating, gazing into the night sky, the warmth and peace a fire brings.

    Loves: Her daughters, children, cats, shepherds pie, boiled cabbage, Stendarr.

    Dislikes: Daedra, undead, drunks, killing innocents, retreating, thieves, assassins, those she deems without honor, laziness, those that put pleasure over work.

    Fears: Losing her daughters, having to kill her daughters, being imprisoned, failure.

    Aspirations: To wander Tamriel for as long as she is able, serving the code, removing evil and meeting out justice. If she dies in battle it would be a good death but if she dies an old woman warm in bed then she will know without a doubt that her life had meaning. She would be able to die in peace.

    Weapons: A silver longsword as shown above except it glows white instead of the bluish colour. It is enchanted with restoration magic to produce a white hot flame that can cleave through armor, flesh and bone. That isn't to say it can cut through anything in one stroke but it will break any substance with enough force and repetition. Flesh wounds become cauterized and armor becomes cracked and weakened when struck if it is not cut through outright. Pairs it with a large Ebony kite shield with Stendarr's emblem emblazoned in gold.

    A device that is made like a hand crossbow but uses magika to produce a constant stream of flame. Elspeth calls it a flametongue wand. It works just like a staff of flames except it's smaller and has a more limited range. She can press and activation rune on the top to produce the licking flames at the muzzle and pull the trigger to produce the cone of flame. Looks like the picture above.

    Elspeth also has a heavy ebony crossbow she carries across her back. Not shown but it looks just like the one in Skyrim.

    Fighting style: Elspeth is a front line melee fighter. When with a group, she is always at the front. When alone she charges without fear or hesitation. She activates her flametounge wand as soon as she gets close enough, then engages her foes in melee combat. The flametounge wand is handy enough to be used as a close combat weapon and is deadly at point blank range but she must be mindful of what she shoots at to avoid burning an ally. She strikes quickly, making the sting of her blade felt through small quick cuts, then pouncing on any foe who stumbles. She executes said foe with as little flair as possible to demoralize his fellows and to make sure he's dead. If taking on a winged foe or an exceptionally large one, Elspeth will use her crossbow to kill or weaken it, engaging in melee combat if necessary to finish it off. If she expects heavy ranged fire, a drawn out melee fight or an opponent who appears faster she will use her shield. Either her shield or her flametongue wand can be dropped instantly for the other to be drawn.

    Skills: A master of one handed combat, heavy armor, shields, crossbows, restoration magic, alteration magic, fire based destruction magic and smite magic, essentially weaponized restoration magic. Its use against the undead and daedra is obvious but it is also potent against the living. Elspeth can create a flash of light that blinds and disorients enemies or bolts of golden magic or beams of light similar in effect to fire spells. She can even press her hand against a foe's exposed skin to summon a burning brand of Stendarr. The brand causes incredible pain for its bearer and gives them an overwhelming compulsion to fall to their knees and confess their sins. If placed on armor, the brand has a less severe but more widespread effect, slowly heating the wearer until he starts to cook inside his own armor. Most either fall to the ground from heat exhaustion or madly try and rip their armor off. Both easy prey for Elspeth and her holy blade.

    Family: One deceased husband and three daughters, all vampires.

    Reputation: Elspeth is a member of the Inquisition of Stendarr, a monastic order created after the Oblivion Crisis to protect the Empire from undead, daedra and other extraordinary threats before they can cause harm. As Cyrodiil is the heart of the Empire any threat to it must be quickly and mercilessly stamped out. The Inquisiton of Stendarr was created with the same goals in mind as the Vigil of Stendarr and was formed around the same people but where the Vigilants are the rank and file monster hunters of Tamriel Inquisitors are the best of the best. The Inquisition deals with situations that have exceeded what normal men and even Vigilants can cope with. They are the finest monster hunters in all Tamriel and are completely free to carry out their holy mission anywhere they desire. Some Inquisitors are on a lifelong mission of revenge or penance. Others seek a life of service out of duty or fulfilling a purpose. Many members come from the Vigil or the Dawnguard and their experience is invaluable but they all must give up their lives and everything in them to become an Inquisitor. It is a total commitment. There are few who are willing to give of themselves so completely and there is a high casualty rate during training. Those who survive with both grace and honor must prove themselves worthy during initiation, a long and brutal time of training, fasting, scripture education and prayer that ends with taking the Code of the Inquisition. The Code is a long and detailed tome that covers almost any situation but at its heart it is relatively simple. Protect the weak when you can, strike at evil when you encounter it, give the enemies of mortals no quarter or mercy and let nothing stand in your way. Destroy evil by any means necessary.

    This last part of the code is what Inquisitors of Stendarr are best known for and is the strongest reason why they are viewed with as much fear as awe. An Inquisitor will do anything and everything, even kill innocents, to complete her mission. If a vampire and his teenage victim must die to save five others, so be it. If a house must be burnt to the ground with its family still inside in order to prevent a werewolf's escape, so be it. If an entire village must be burnt to the ground with its people locked inside their homes to ensure a vampire coven's destruction or its people crucified along the main road to destroy a coven of witches, so be it.

    The biggest benefit of being an Inquisitor if Stendarr is being gifted a Flask of Eternal Purity, a powerful and ancient artifact that holds a liquid that extends the imbiber's life well beyond that of human years. The liquid never runs out so long as the flask is undamaged and an Inquisitor who drinks from it will have her wounds restored almost as fast as a vampire heals. Any wound or malady can be cured by drinking from a Flask of Eternal Purity and those who drink regularly will never age. They will age again if they stop drinking for several months but otherwise they will live and fight forever. This is the source of the incredible skill and experience of the Inquisitors and is their most closely guarded secret. If the Inquisition's enemies are immortal monsters, then they will fight forever.

    Backstory: Elspeth spent her youth as part of a bandit clan, joining at 16. For a relatively normal farm girl from Rorikstead, it was the most exciting and freeing thing she could have imagined. She spent her days killing, making love to men, doing everything to excess and experiencing all life has to offer. By the time she was 24 however, her choices caught up with her. The clan was ordered by a very wealthy client to storm a small village and take everything in the town center. They were expecting weapons, gold and other riches but what they found was the town's children. Half the clan, including Elspeth, realized their client was a slaver and objected. The other half, including the leader, wanted to continue the job anyway. What resulted was a full on melee in which most of the clan slaughtered each other. Elspeth used the distraction to free the children and lead them to safety in nearby Morthal. She and the clan she was with were well known throughout Skyrim but she was granted a pardon by the High King of the time as thanks for her heroic deed on the condition that she end her life as a bandit. Considering what she had just been through, Elspeth had no trouble accepting and decided to settle in quiet Morthal and rekindle her love of the Divines. The gods she had been taught to revere as a girl and had selfishly cast aside during her maiden years. She found a husband, a priest of Stendarr, and together they started a family.

    Elspeth bore three beautiful daughters and was looking forward to sitting back and enjoying her matronly years with her family. For years she did but on her oldest daughter Lassa's 20th birthday, disaster struck. Lassa had taken a shine to a boy named Istvan several months back. There was no boy more handsome, more charismatic or more polite in all of Morthal. He showered Lassa with gifts and was enamored by even her most mundane qualities. She was deeply in love with him and for her 20th birthday he promised her the grandest birthday party a girl could ask for. Preparations began weeks in advance, the entire town was abuzz, the entire inn was rented out just for the party. There were even rumors that Istvan was going to ask Lassa to marry him. The party came and everyone was invited and it was just as wonderful as everyone expected and more. Lassa was the happiest girl in Skyrim and her sisters, far from being jealous, looked forward to their own birthdays, for Istvan had many friends. All just as handsome and wealthy as he and there were many who were interested in Elspeth's girls.

    That night, as everyone slept peacefully, Istvan and his friends revealed their true nature. They were vampires from a nearby coven, the same that would be destroyed by the Dragonborn years later but much more powerful at the present time. Lassa and her sisters Yvette and Ria were raped and fed upon by the vampires. The screams from the inn were all the warning Elspeth and her husband got. She rushed to it as fast as she could, donning armor and weapons she hadn't used in years, but she was too slow. It was too late. All three of her daughters were carried off by these monsters and taken to their coven in the wilderness. Over the next few hours Imperial Soldiers, Vigilants of Stendarr and any able bodied men were assembled and Elspeth led them into the vampire lair with the fury only a mother could feel.

    Casualties were heavy and her husband was lost in the assault but Elspeth's blade pierced Istvaan's black heart. Even so he had the last laugh. Elspeth's daughters were infected with vampirism and were slowly turning. She could not bear to kill her daughters and could provide precious little comfort over the next three days. The disease worked its way into each of them and drove them mad with pain. They all wished for death and their mother wasn't strong enough to give it to them. When they finally turned and had their first taste of blood in the form of a cow, Elspeth felt as if her daughters were already dead. As a priestess she could not keep them with her and she could not kill her own daughters so she looked for another option. Any other option.

    The Count of Skingrad in Cyrodiil heard of her situation and summoned the lot of them down south. Elspeth was shocked to find that the Count was also a vampire but was beyond relief when he offered to take her daughters in. They would live here, isolated but safe and comfortable, where all their needs were met. After a long discussion and many tears Yvette and Ria accepted but Lassa did not. She proclaimed that she was free at last from rules and her mother's strict ways and ran off to explore her new powers. Elspeth's heart was broken because she knew exactly what path her daughter was headed down. The next day she traveled to the Imperial City and became an Inquisitor of Stendarr. That was over one hundred years ago and mother and daughter have grown as apart as could be possible. Elspeth a paragon of discipline and pitiless justice, determined to rid the world of evil at any cost. Lassa a hedonist and murderer, traveling all over Tamriel in search of vice, pleasure and victims to ensnare and then kill in the most ecstatic of ways. Elspeth has not seen her other daughters since then and has given up everything except what she needs to complete her mission. She owns nothing but her armor, weapons and purpose. She has completely embraced the role of an Inquisitor. She has become a holy warrior immune to all vice and fear. Her life has real meaning for the first time ever and she can never truly repay Stendarr for such a gift. But Lassa is still out there somewhere and Elspeth knows that the killing will never stop until her own daughter is dead and buried.
     
  11. TheDreamersverse

    TheDreamersverse Brit Fahiil Vahdin

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    Hello! I absolutely love this idea and was just making sure this was still open before I got my hopes up and created a character
     

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