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    Zelda

    Princess of Hyrule
    @Specter of Death I hope everything has smoothed for you and life is looking up! I am happy to have you back.

    @Snoball I did not make a CC for the Dragonborn, as I felt it unnecessary. His overall persona is the stereotypical dragonborn of the trailers. I might make one for him though, in time. I'd be glad to start so we can begin the quest, considering the others have had more than enough time to reply, haha.

    @DropTop Glad to have you back as well!

    @Kivuli_The_Khajit No worries! We all have been a bit busy I believe haha!
     

    DropTop

    Member
    I'm way lost when it comes to story and what is happening since I've been gone. I apologize for disappearing as well. Not sure where I would jump back in. If anyone has any ideas let me know and can give me an idea of how many days have passed if any.
     

    Specter of Death

    Omnipresent Moderator
    Staff member
    From my understanding, it's still the same day, and probably sometime in the mid afternoon range. And no worries friend, you aren't the only one who has been away!
     

    DropTop

    Member
    @Specter of Death

    Thanks that really helps! I suppose I'll just throw in a post to catch my character up to the right time. If anyone has any lingering characters they want to use needing interaction I'm here! Just message me if you're interested.
     

    Specter of Death

    Omnipresent Moderator
    Staff member
    While the hidden valley was soaked with rain, the young woman was satisfied with the coziness of her cottage. The smell of soup lingered out the cottage to fill he valley with it's inviting scent. If the valley wasn't hidden, she'd be worried someone would find the place. Of course, she knew if the time ever came, she only hoped the traps she made would catch someone off guard, and perhaps scare them away. It was a fear of hers, but it was nothing she could control. All she could do was hope and pray that the safe haven would be kept away from the evil outside world. Her "small" dog Saber continued to nudge the cooking female, making her laugh in return. "Stop it, you!" She giggled, leaning over to take a taste of the soup.

    "Mmmm... needs a bit more herbs." With that she took specks of Skyrim herbs and stirred. Her stomach growled with impatience, as well as Saber finally curling up and sitting down. With her thick dry clothes, the fire warm, the food enticing, and the patter of the rain, Eydis felt as if she could fall asleep standing from the coziness. When out in the dangerous world, she was often on edge, but tried her best to relax. In her haven, she had no fear. She could sit outside on a sunny day and listen to the stream of water leave the valley out a cave, and enter from a waterfall of another cave.

    The girl glanced and flipped through the pages of the cookbook she held, deciding to check on what future recipes she could make. It was quite fun to cook for her, as an alchemist, that is. She found it to be similar skills that could be used multiple different ways. She always thought that she would make a restaurant / alchemy shop if she ever made enough money... she left the idea behind years ago due to the chaos of the world outside her small valley.

    After a few more minutes the chicken soup was finally complete. She let lifted the pot level so that it could stay warm but not overcook itself. Taking a bowl full for herself, she also filled a smaller bowl for her companion. "There you are Saber: a warm meal!" She made sure to let it cool before feeding it to hungry creature. She refilled his water bowl by going to the water bucket. She made herself a glass, before putting the water back into the bucket and deciding to drink warm milk instead. She opened a hatch and walked down the steep stairs to the basement. There was stored lots of products within the cool walls. Down at the end was an opening in the floor where she stored ice and snow from the winter. She would once a year make a trip northward to get some more.

    After she got her milk and warmed it over the fire, she was content enough to sit down, eat her delicious soup, and drink the warm milk as she read a fiction book.

    @Specter of Death

    I meant to ask this earlier, cause I am not sure if I am missing something. Why am I tagged at the bottom? Does this have something to do with Kyneth's location?
     

    Zelda

    Princess of Hyrule
    @Specter of Death Oh! I tagged you for story line purposes. Kyneth is on his own, yes, but I have my character... hmm... how do I explain this... tied to yours, I suppose? Meaning, until Kyneth interacts with another character, I will continue to make posts for Eydis so that if you need inspiration, a place for your character to go, etc., a post is there to follow-up on. That is all! It is just to go with the flow of the story, despite no interaction taking place. It also helps me keep track, so that if I ever do fall behind, I have reference points in a way. I hope that makes sense!
     

    Specter of Death

    Omnipresent Moderator
    Staff member
    @Specter of Death Oh! I tagged you for story line purposes. Kyneth is on his own, yes, but I have my character... hmm... how do I explain this... tied to yours, I suppose? Meaning, until Kyneth interacts with another character, I will continue to make posts for Eydis so that if you need inspiration, a place for your character to go, etc., a post is there to follow-up on. That is all! It is just to go with the flow of the story, despite no interaction taking place. It also helps me keep track, so that if I ever do fall behind, I have reference points in a way. I hope that makes sense!
    Makes sense to me! Thanks :)
     

    Hart

    Sassmaster
    @Zelda What will we do about Keidivh? He's been gone over a month.
     

    Snoball

    23rd President of the United States of America
    Still here too! And glad to see this is slowly starting to pick up again :)
     

    Zelda

    Princess of Hyrule
    @Hart Hmm... I am thinking that we might have to move on. We aren't necessarily doing anything too intense at the moment, so perhaps we can do something with Rolard? Perhaps he could fall ill and they could simply have him in the back of the caravan as they travel to Solitude? Neither Ihylin nor Valencia could bear to leave him behind, so they could potential go to find a 'doctor' there that could aid him with a new potion for fevers such as his. That way, when @Keidivh does return, he can easily join back in. They still have a far journey ahead of them, so keeping the role play moving is what is important at the moment. They still have many things to face on their travels as well as the confrontations at Solitude. Does that sound okay for the time being?

    @Snoball Wonderful! And such an amazing post... the character is incredibly portrayed and quite the sweetheart for a tough orc!
     

    Specter of Death

    Omnipresent Moderator
    Staff member
    Alrighty, I'm gearing up for a new post for Kyneth, however I'll need to wait until it gets darker and later in the day. So I'll wait until you all are ready for that to happen before I post anything :) Let me know when it'll be okay to do so for all of you :D
     

    Snoball

    23rd President of the United States of America
    Whoops, silly me. Made my post assuming it was early in the day. Just edited a couple lines to reflect that it's afternoon
     

    Zelda

    Princess of Hyrule
    Hey all! I have a quick little, well, not necessarily a poll, but sort of an opinionated / criticism of the Dragonborn's name! I've spent some time looking for some old Nordic-based names (Norway, Finland, etc.) And I've came down to a few. I do not want you all to say "hmm I like [name] so you should choose it!" Rather, I would like a description of what you believe would be formidable for the Dragonborn. For example, let's say one of them was Dohvakiin. Instead of saying "I like Dohvakiin" describe your opinion more as a likeness of the meaning. So "Dohvakiin is nice, considering it is based around a dragon, and him being born of a dragon's soul. It sounds pleasant, and is related to his Nordic background." Does that make sense? Basically just explain why you like a certain name, or describe a set of names that seem correlated to the Dragonborn. Okie dokie now with that word-wall built, here are the names!

    1.) Nidhogg - "A Mythical Norse Dragon" Nidhogg was a serpent/dragon that devoured the corpses of the damned: whose crimes such as murder and adultery. He was the 'Malice Striker', bringing terror to those committed such heinous crimes.
    2.) Egil / Egill - "Awe, Terror" Egil was a warrior, poet, and farmer in the Viking-Era. He was a relentless soldier and warrior, who historians believed to have a bone-thickening disease. He was best known for his poems he wrote when he was away from battle, only to fight bravely when the sun rose.
    3.) Einar - "One, Warror" Einar is a connection to the einherjar, a group of solo warriors who die in battle to rise to Valhalla. They then battle in small events, only to prepare for the great battle against the Gods to create a reborn world.
    4.) Havardr - "High, Guardian" Havardr is the combination of three Norse words, meaning "High," "Battle," and "Defender."
    5.) Ingvar - "God, Warrior" Ingvar is the combination of a Germanic God and "Warrior." King Ingvar would battle and defend his lands as a great warrior.

    Let the discussion begin!
     

    Zelda

    Princess of Hyrule
    @Snoball
    Since the leave of the others who were supposed to join the Dragonborn's quest, we have a returning member who will be joining the two! @DropTop will be joining us when he can with his own character. But we will continue to let the story progress and he can join in whenever he is ready to do so.
     

    Specter of Death

    Omnipresent Moderator
    Staff member
    I quite like Ingvar and Einar, they sound like the more modern Nord names in the fourth era. The rest are good too, but they strike me as like, ancient Nord names; like lords or kings of old Nordic culture. Ingvar and Einar sound like any Nord in the current time period, capturing the Nordic vibe and lineage, while adding a slight tone of civilized modernism. Ingvar especially peaks my interest of the two, due to it's meaning. The Nord's warrior god is Talos, and he is highly worshiped and respected, and was once Dragonborn himself. So, not only does it sound like a fourth era Nord name, it also has good symbolism.

    Hopefully that made sense :p

    Also, Z, I was wondering if it would be okay if I added another character in for me to write? I was going to do so when the RP was first starting, but the character I made I decided would be better for me to utilize as a side character within Kyneth's posts for him to interact with at some point. I have a new character I am itching to use, and he's a lovely, simple Son of Skyrim. (and would actually interact with other player characters, unlike my baby-boy Kyneth)

    @Zelda
     
    Last edited:

    Snoball

    23rd President of the United States of America
    Havardr and Ingvar sound pretty cool! Ingvar's meaning really captures the feel of the Dragonborn I believe. But I also like how Havardr combines the three Norse words, just like the dragon names/shouts are a combination of three words. I think both are cool honestly :)

    I also think Nidhogg is badass, but it sounds kinda sinister. Sounds more suited to some evil Draugr King haha
     

    Hart

    Sassmaster
    @Zelda That sounds good. Fell ill from the rain, something like that? I can make the initial post if you'd like, but I will be unavailable until Friday.
     

    Specter of Death

    Omnipresent Moderator
    Staff member
    (The art used in this CC are not 100% depictions of this character, but rather accurate ideas of what his visage is. Please keep this in mind while reading, and rely mainly on the descriptions in his CC and use the photos as reference points and imagery.)

    204cd_d030.png


    Thorriniir Kyne-Son
    "A test to prove your worth in the eyes of Kyne. Show that you're a hunter and no simple butcher."

    <:::::::::{|===[}~ Basic ~{]===|}:::::::::>

    NAME: Thorriniir Tiberius Kyne-Son

    ALIAS: Thorr, Frost-Heart

    AGE: 25

    BIRTH-DATE: 7th of Last Seed, 4E 177

    BIRTH PLACE: Temple of Kyne, Whiterun

    GENDER: Male

    RACE/ORIGIN: Nord [100%]

    CLASS: Hunter/Ranger

    PROFESSION: Hunter, Vigilante Ranger, Stormcloak Agent

    LATERALITY: Righthanded

    SEXUALITY: Straight

    RELATIONSHIP STATUS: Single

    FAMILY: Father [Deceased], Mother [Deceased], Meadow

    POSSESSIONS/HEIRLOOMS: His carved Amulet of Kyne

    AFFILIATIONS: The Forests, Creatures, and People of Skyrim; Ulfric Stormcloak, and a friend to the Companions

    AFFLICTIONS:
    None

    RELIGION: The Full and Original Nordic Pantheon of worship, with the specific worship of Kyne


    duncan_by_theminttu-d5ytr3y.jpg


    <:::::::::{|===[}~ Appearance ~{]===|}:::::::::>

    HEIGHT: 6'1"

    WEIGHT: 177 lbs.

    BUILD: Muscular, Strong, Rugged, Stoic

    FACE:
    Square, Stern, Powerful, Heroic

    EYES: Dark, Forest Green

    SKIN TONE: Fair Nordic complexion, Muddied by lifelong exposure to the wilds of Skyrim

    HAIR STYLE: Moderately Long, Unkempt, Usually with the Upper portion Tied Back

    FACIAL HAIR: Thick, Rugged beard and goatee

    HAIR COLOR: Ashy, Oak Brown

    SCARS: Countless dotting his body, the most noticeable is a Sabercat Scar; One claw mark above his right brow, and two more down his left cheek

    TATTOOS: The story behind his tattoos is one of devotion to his heritage, and can be found in the "History" portion of this character card. Wrapped around the back of his neck, is the depiction of Shor's Fox (it's head on the direct back of his neck) [See that Here], directly on his jugular between the ends of his Shor tattooo, is a moderately small symbol of Talos/Ysmir [See that Here], stretched across his shoulders and shoulderblades on his back, is the depiction of Kyne's Hawk [See that Here], Across his collarbone and upper chest, is the depiction of the World Eater's Dragon [See that Here], wrapped around his right bicep is the depiction of Tsun's Bear [See that Here], wrapped around his left bicep is the depiction of Stuhn's Whale [See that Here], on the top of his right shoulder facing out to his right, is a symbol of Maloch(Malacath but in the Nordic Pantheon) [See that Here], on the top of his left shoulder facing out to his left, is a symbol of Herma-Mora(Hermaeus Mora but in the Nordic Pantheon) [See that Here], stretched out underneath his pectoral muscles on his chest, is the depiction of Dibella's Moth [See that Here], Stretched across his lower waist just below his naval, is the depiction of Mara's Wolf [See that Here], Wrapped around his lower right leg, is the depiction of Jhunal's Owl [See that Here], and Wrapped around his lower left leg, is the depiction of Orkey's Snake [See that Here]

    PIERCINGS: None


    badass_by_88grzes-d6pgeuj.jpg


    <:::::::::{|===[}~ Personality ~{]===|}:::::::::>

    TEMPER: Even-tempered; he can lose his temper now and then, but it's very rare and takes quite a lot to do so.

    OUTLOOK: Positive; he knows that the world is dark and foreboding, but refuses to let that dim the light of the world he serves to protect.

    HONOR: Incredibly High; he holds hatred and resentment towards many, fear and judgement as well, but none of which takes away his belief that all beings deserve their lives, no matter how he feels about them, to be honored in the way they sought them to be.

    ALIGNMENT: Chaotic Good; he stands for the greater good of all beings and the world, and recognizes a lot of authority out there restricts this belief, and thus willingly stands against them when need be.

    POSITIVE TRAITS: Honorable, Respectful, Intelligent, Friendly, Jolly, Passionate, Strong, Strategic, Protective, Compassionate, Selfless, Empathetic, Caring, Devoted

    NEGATIVE TRAITS: Stubborn, Strong-willed, Rigid in his Lifestyle, Reserved, Shy, Stoic, Slightly Intimidating, "Resting Bitch Face", Slightly Overzealous

    LIKES: Nature, Animals, Snow, Rain, Clouds, Thunderstorms, Blizzards, the Sun, the Moons, Blue Skies, the Night Sky, Stars, Mountains, Trees, Forests, Lakes, Rivers, Ice, Plains, Lush and Diverse terrain and ecosystems

    DISLIKES: Disrespect in any form to anything and anyone, Ignorance, Bigotry, Poachers, Thalmor, Egocentric Individuals, Selfish Individuals, Apathy, Pollution, Urban Cities, Urbanization, Oppression, Needless Violence, Killing, and Death

    FEARS: The Destruction of Nature, Animals and everything he loves and protects, losing touch with Kyne, losing the lives of others

    PHOBIAS: None

    HABITS/QUIRKS: Whistling the occasional Bard tune, Stopping and staring at he sky, playing with his amulet

    ASPIRATIONS/GOALS: Fall in Love and start a Family, Serve Kyne's will, Help Skyrim stay Sovereign. Follow Nordic Tradition, Protect the souls and lives of Wildlife and others


    _hawk__poster___adult_rowan_by_bikerscout-d3d3iao.jpg


    <:::::::::{|===[}~ Gear and Fighting Style ~{]===|}:::::::::>

    HEAD: He prefers to wear nothing, aside from his hood if the weather permits; however he does own a leather, ram horn helmet that he wore while serving for Ulfric Stormcloak and his rebellion. It looks something like THIS. His hood is woven, mixed animal furs and hides like the rest of his armor, and sewn into the armor itself.

    TORSO: He wears fur-hide armor, it doubles as comfort-wear, and battle-wear as well as serving him well as he travels and hunts in the wilds of his province. While wearing it, he has been mistaken as a true bear wearing the skins of it's prey - according to his comrades and friends. He also carries his leather and hide quiver, usually filled with his own self-crafted iron arrows. [Here's an idea of that]

    ARMS AND SHOULDERS: His shoulders are covered in the armor that surrounds his upper body and upper legs, while his arms are wrapped in a similar way, with the hides and furs of the animals he hunts. His hands are never covered, however. Despite the risk of hypothermia in some of the places he travels, he prefers not to sacrifice dexterity for warmth, or most anything for that matter.

    WAIST: His waist has nothing but a simple leather belt, with an attached sheathe for his sword. Sometimes he wraps his water-skin up to it as well, or the occasional satchel of coins.

    LEGS AND FEET: His feet and legs, like the rest of his form, is covered and wrapped in the furs and hides of his hunts. Underneath these furs, however, is a thin pair of black cloth leggings.

    EVERYDAY CARRY: The one and only object he carries with him outside of the occasional coin, stone pipe and water, is his Amulet of Kyne. He made this Amulet after concluding the trials that Kyne set before him to prove his worth and respect to her, the gods, and to Skyrim with all it's denizens. It is crafted from him putting together pieces of wood from all the 9 holds.

    WEAPONS: Thorr carries only 3 simple weapons with him; A Bow, a Sword and a Knife all he crafted from materials found throughout all the holds of Skyrim.

    His bow, Pine, he made as a Spruce-lined Birch bow; crafted with Birch from the Rift and Spruce of the Falkreath, with a string spun with the silk of frostbite spiders in Hjaalmarch. From it, he shoots simple random-metaled arrows which he crafts with whatever ingots he may collect on his travels [Here's an idea of what Pine could look like].

    His sword, Zeal, he forged within the ancient stone walls of Markarth. The Pommel and Hilt were smithed with an Iron ingot given to him by Ulfric Stormcloak during his service, "cast in Windhelp to be purer than all the other Iron in Skyrim, as pure as the Ice of Eastmarch"; the blade was crafted with a Skyforge Steel damascus from Whiterun, it's handle cut from a Northern Ceder in Haafingar, and it's sheathe made of Troll hide from the Pale [Here's an idea of what Zeal might look like].

    Last is his dagger, Shale. It's blade is crafted from ancient nordic metal, found in the glaciers north of Winterhold, while it's handle was cut and shaped from one of the frozen oaks in the Pale, and wrapped in the fur of on of it's norther mammoths [Here's a look at what that could be like].

    MAGIC: He uses none, has no use for any, but respect those that are able to harness and use it's power.

    FIGHTING ABILITIES: A formidable warrior and archer who once fought for the Stormcloak cause, Thorr is proficient in wielding his blade in close combat, as well as his bow. With his life spent as a hunter, his prowess with a bow at any distance is matched by few, and his ability to traverse any terrain without being seen or heard is like that of the formidable predators in the land that shaped him. Though his knife isn't necessarily meant for any offensive means, he is able to wield it as expertly as he is dissecting his prey.

    FIGHTING STYLE: He's a good fighter anywhere on the battlefield, and more than willing to be. Need somebody covering you from afar? He's got you. Need somebody behind you, watching your back while clashing steel? He's got you. Need somebody to get in and out without being seen? He's got you. Give him a place, he'll find it. Give him a role, he'll fill it. Give him a job, he'll get it done.


    hjortr_old_iron___pipe_by_iseijin-d5s0bsr.png


    Companion

    lozen_by_tod_e-db9bk89.png


    <:::::::::{|===[}~ Basic ~{]===|}:::::::::>

    NAME: Meadow

    ALIAS: Mei (pronounced 'may')

    AGE: Unknown, but an adult in her prime

    RACE/SPECIES/ORIGIN: Coyote

    GENDER: Female

    RELATIONSHIP/FAMILY: The pet, friend, family and thrall of Thorriniir Kyne-Son

    AFFLICTIONS: Unnoticeably Dead


    nope_by_canis_ferox-d4x86zs.png


    <:::::::::{|===[}~ Appearance ~{]===|}:::::::::>

    HAIR/FUR COLOR: Her pelt is colored like the thrush in Whiterun she feeds on, as tan and yellow as the grassy plains, with a spotted cloud underbelly like the earth beneath it.

    EYE COLOR: A dull almost "dead" orangish brown

    BODY/BUILD/SIZE: 2'8" at the shoulder, and 3'4" from nose to tail, her lithe 45 pound body nimbly and quickly traverses whatever terrain that lies before her, effortlessly invisible and unheard.


    morning_apathy_by_bonnie_wonder-d41t5db.png


    <:::::::::{|===[}~ Personality ~{]===|}:::::::::>

    TEMPER: As Even-tempered as her master, she is a wild animal however and her bark isn't as bad as her bite

    POSITIVE TRAITS: Quick, Quiet, Well Behaved, Trained, Polite, Friendly, Happy, Curious, Playful, Jolly, Goofy

    NEGATIVE TRAITS: Wild, Restless, Moody, Slightly Short Attention Span

    LIKES: Dirt, Running, Grass, Thrushes, Hunting, Climbing, Chasing both Small and Large game, Swimming, Mud, Snow, Horse Hide

    DISLIKES: Trolls, Thunder, Blizzards, Chickens

    FEARS: Trolls, Thunder, Chickens

    HABITS/QUIRKS: She likes roll in warm dirt, Sunbathing, Chewing Wild Grass, Chasing Bugs, Nipping and Playing with Thorr's hands while he's doing things, Talking to Herself


    loki___fenrir_by_angiechow.jpg


    <:::::::::{|===[}~ History ~{]===|}:::::::::>

    UPBRINGING: He unfortunately never got to meet his father, but his mother told him stories about how good and strong a man the Nord was. He was a soldier of the Empire, a veteran and hero of the Great War and a true son of Skyrim. When asked about his father, his mother would simply say, "he joined Sovngarde like the heroes in your story books, fighting those who look to oppress the true sons and daughters of Skyrim, young one." It was only until his mother was taken that he understood what really happened to his Father, as his mother shared the same fate. They were taken by the Thalmor on their rare visits to Whiterun. Examples of the consequences that disobeying the laws enforced by the White Gold Concordat led to. Worshiping their Warrior God, the god that guided his father through the death-filled battles for the empire, Talos, had been the condemnation of their souls from living.

    He was taken in by the priestesses of Kyne, in the shrine near where his home once was. They opted to change his name, eliminating the possibility of the Dominion's return for him; as they would likely look for the same namesake as their previous examples for ease of discovery and assumption of guilt. Kyne-Son he was affectionately called, and they taught about the traditional Nord gods and their affects and connection to mortal man.

    Along with their raising of the young boy, the Companions also had a roll in his upbringing, teaching him the ways of honor and protection, the greatest gifts any Nord can give to Skyrim and her people.
    Over time he grew into a smart, well mannered, devoted and honorable adolescent, slowly growing more and more independent with every day. It was only when the then young Aela, Farkas and Vilkas of the Companions invited the young boy to accompany them on a little adventure, that he found his purpose and respect for his home and province. It was nothing more than a simple hunt, to bring food home for the people of Whiterun and the warriors in Jorvaskrr, but it turned to be much more than that for him. Kyne spoke to him that day, with every arrow that flew. From then on, he devoted himself to her and his divines; hunting the wilds for it's bounty and protecting his home and all the life within it.

    HIS TRIALS: After some long years learning his craft, Thorriniir grew to be quite the young hunter, and at the age of 17 he was called upon by Kyne once again, this time a little more literally. She came an apparition on the wings of a hawk, interrupting the long tracked hunt of an elk. Without words, and only on instinct, he knew to follow the bird, who led him up the mountainside north of his home city. She brought him to the apparition of a rabbit, plump and ripe. Out of instinct alone, Thorr drew the string of his old longbow, skewering the animal on it's head. As his prey dropped, it's form disappeared leaving the lone arrow resting on the ground as if it was caught and set down. He looked to the hawk, who sat in a tree above, as it nodded and took off once more. It led him home where he briefly spoke to his matron, the elderly Priest of Kyne, who told him he was being given the ancient trials of the goddess; a great honor among all Skyrim's hunters and one he would take. He never looked back at his home leaving that day, and trusted the wind to guide him. He hunted true game, wandering his homeland from village to village, awaiting the sight of a sign from Kyne. She would come to him in the wind, or as a feather or in the call of a hawk - and when she did, he would diligently track the path she had left for him. From salmon to mudcrab, from finch to pheasant, Thorrin was given the spirits of game from the sizes of fox to Mammoth, in service and in challenge from the goddess. It was only on his final test, that he was tasked with facing more than just the spirit of a creature. A duo of Sabercats, one an apparition and one breathing and true. Without fear he faced the challenge of the hunt like he would any other. The boy of a mere 19 years, emerged his final challenge with a signature of his fallen foe upon his face and the winds of Kyne at his back. He had proven his worth in the eyes of the gods, and in return, a symbol of his victory; the experience of a hunter well beyond his years.

    HIS TATTOOS: At the conclusion of his trials, Thorr felt as if he was slowly disconnecting from his gods while focusing so primarily on the mother goddess. "Study, my friend, study with me. Follow me through the fall, winter and spring. Follow me until the next summer sun rises, and together we will have regained the truest of connections a Nord can reach with his gods." He met Odiir while walking the shore of lake Ilinalta, finding him sitting in the water. It's surface submerged the entirety of his body, all the way up to just under the nostrils of his nose while around him a school of slaughterfish swam. As calm as he, they surrounded in slow concentric circles as the man seemingly slept in the lake. He "woke up", and waded into the shore without taking a bite from the carnivorous fish with nothing but a friendly grin. After short introductions, Odiir quickly extended this invitation, and Thorriniir accepted. They traveled from mountain top to mountain top, from river to river, from cave to cave; a pilgrimage of study and devotion. He taught him how to feel the god's, and once he learned the skill, together they found the locations where they felt the strongest of pulls. Meditation would be all they did in these locations, sometimes for days on end, ceasing words and relying merely on thoughts and feelings. In one of their meditations, Thorriniir was surprised to feel sharp needle works on a part of his body while the images of an aetherial fox filled his mind. He left his dreamlike state, only to be guided to a sharp tool and ink, and the need to design curves and shapes upon his friends frozen body. Together, they'd awaken to find they had envisioned the same images, and felt the same feelings. Along with this, the thick and intricate patterns of what they had seen found a spot on their bodies. Twelve times this happened, one for each of the deities worshiped in their Nordic heritage - both ancient and modern.

    -- On their throats, where the power of their voices originated, they found the symbol for Ysmir, or Talos. The Dragon of the North, and once the Dragonborn; user of the Thu'um. They learned that his mark and it's location symbolized the power and passion that came from all Nords' voices; once they took down the plight of dragons and if unified once more, they could keep their lands sovereign and true.

    -- Curling along their necks to the back of them, lay the face of a Fox; the image of Shor. The Warrior god and creator of Sovngarde. They learned that his mark and it's location represented their origin and the gateways of their souls when departing to his realm after lifetimes of heroic service in battle.

    -- Opposite Shor's mark across their collarbones, was the face and foreboding wings of the World Eater Alduin. His symbol and it's location, they learned to represent the inevitability of all the world's end with a single flap with the powerful muscles in that location, and one's willingness to accept and live willingly in spite of it.

    -- Across the backs of their shoulders the wingspan of a hawk stretched out; the symbol for Kyne. The goddess of the wind, the mother of men and the widow of Shor. They learned that her symbol and it's location represents the openness of life and it's endless opportunity in which she has given all of man to fly.

    -- On their biceps were the symbols of Bear and Whale; representing the brother gods Tsun and Stuhn. The god of facing adversity and the god of the benefits of war, they learned the locations of Shor's shield-thanes and their symbols to represent the strength and willpower all Nords have to conquer and control all battles that lay ahead of them.

    -- On their shoulders are the symbols of Maloch and Herma-mora. The gods of War and Wisdom, they learned their symbols and their location represents the ability for one to choose the best of the paths that lay ahead of them, whether it be the power conflict or the power of harmony.

    -- Across their chests near their hearts are the stretched wings of a moth, the image of Dibella. The goddess of love and beauty, they learned her symbol and it's location represents man's ability to love openly and the beauty within every being.

    -- Across their stomachs below the navel, they found the heads of wolves; the symbol of Mara. The goddess handmaiden of Kyne, love and family, they learned her symbol and it's location to represent the origins of birth and family, and the source of loyalty and kinship.

    -- Wrapping around the calf and shin of their right legs are the wings and face of an owl; the symbol of Jhunal. The fallen god of order, they learned his symbol and it's location represents how weak the call of rules and following order is for all beings, and the difficulty that comes with deciding what is right and wrong.

    -- Wrapping around the calf and shin of their left legs are the tendrils and length of a snake; the symbol of Orkey. The enemy god of mortality and ruin, they learned that his symbol and it's location represents the constant and ever-existent call to evil and darkness one has over others and the choice one has to decide whether or not to follow the urge.

    What compelled these uncontrolled, trance like events which gifted them this symbols, they could only assume were the beings with which they drew. Odiir left Thorr's company when the summer returned, following the same call that had guided him and Thorriniir on their meditations. It had pulled at him to leave Skyrim, while it tethered Thorriniir to his home. They've not seen each-other since, but the warmth of his presence and guidance is something Thorr still feels to this day.

    MEADOW: Against his core values, Thorriniir respects all life and it's place in the plane of mundus; especially when it comes to wildlife, the flora and fauna he naturally surrounds himself in. He prefers to kill and hunt for what he needs, use what he can and sell for the good of others. With this, he defends nature and it's denizens against those who aim to kill without reason, and stands harshly against the violence some aim to pose against it.

    On a particularly windy and rainy afternoon, while tracking a small herd of elk in the western reaches of Falkreath hold, Thorr came across the sounds of what could only be described as slaughter. The sight he stumbled upon when following the noise, was the remnants of hunter camp, belonging to hunters he knew well. Hjork and Vorii, a couple from Karthwasten. When he was close enough to take aim, Thorr drew an arrow ready to fire at one of the two bandits who had lain waste to the camp, also killing Vorii. With a blade at Hjork's neck, Thorr's sight down the his arrow focused on him as he threatened and warned the Bandits to leave the man. Else they stood to face arrows in painful places that would only emasculate them. One took flight. Sprinting through the forest in the opposite direction of Thorr. The other stood strong, his blade tight against the man's throat. Thorr warned once more, but mid call the bandit moved. His blade tore through Hjork's flesh. The murderer began a step to run. An arrow shot violently, without mercy. The savage had planned ahead. His direction betrayed his step. Thorr's aim was tricked. The arrow flew, suddenly aimless. The bandit made away with a pouch of coin. Leaving Thorr alone, surrounded by carnage.

    Weary and torn with sorrow, Thorr did his best to pack up the couple's camp, and lay the two next to each-other in respect. His plan was to turn tail back to Falkreath as swift as he could, in search of a shovel to bury his friends in a way he knew they would see fit. Before he did, however, the whimpers and labored breathing of a creature filled his ears. He must have been blind to the noise in his grief, however his regret lasted only a second as he searched for the source. A Coyote, just at the beginning of it's adulthood; suffering at his hand. As he rushed to it's side, it whimpered it's last breathless plea and fell still. The young man's grief and regret doubled in that moment, breaking his stoic, respectful attitude into a bumbling mess of sadness. He laid next to the body of fallen animal and his murdered friends, ruminating on the thoughts of his regret. Had he arrived a moment sooner, he could have saved both of his friends, and spared the small canine's life. Had he been a better shot, he could have saved Hjork at least, rid the world of one worthless individual, and again, spared the small canine. The moment was suddenly too much for the young man, he had felt loss greater than this before but at a much younger age. Since then, he had never lost anyone he knew so unnaturally, or killed a creature so needlessly and so painfully. Even the violent seizing of his matron priestess that took her didn't fill him with near as much grief. It was like a lifetime of witnessing death had exploded within his mind.

    He laid quietly letting his sadness bleed from his eyes with tears, staring into the cloudy, rainy sky. In the midst of his swirling sadness, the sky cleared with a soft rush of warm wind which also ended the bustling air currents that came with the rain. His vision cleared for a moment, as the warmth filled him with a familiar feeling. He let his head turn to the body of the coyote. Standing just beyond the lifeless creature, was a large hawk, staring softly into his mourning eyes. There was no words, no sounds, and then the hawk slowly extended it's wings and took off from the ground with a powerful gust of wind. He watched it propel itself, dashing away through the canopy and into the sky. It's call echoed through the entire focus as it seemed to disappear from existence, and he watched the sky fill with clouds once more; returning the rain and wind around him. He closed his eyes, returning to his sadness but this time wondering why such a symbol from Kyne would have visited him in a time such as then. It was only when he felt gentle, warm breaths through a wet nose on his cheek, that his eyes shot open. He sat up as straight as a board and stared at the coyote who sat up with him, returning his gaze. It's head tilted to one side, before it laid itself down on it's fore-paws and continued to return his blank stare.

    "Life is fragile young one. You know it should not be taken needlessly. But to think all life is your responsibility is to lose your life. You have honored the gods and life in every step you have taken. We know you will do so until your final days. But we have seen your path, and there is something you forget time and time again without fail. This is one lesson you cannot be taught We cannot remind you at every time you forget more than once. So may she be a constant reminder of what life means. How fragile it is and how futile it is to deny its loss. How responsibility is different than respect and protection. So to look after her is your lifelong responsibility. To learn from her, is to know what it means to respect life. Because she knows what it's like to lose it. This is her second chance- her afterlife. She will not take it for granted while you walk together and learn from each-other. You are bound now. She will breathe with you in unison until your last breath. Which she will share with you as her own."


    The voice was profound in his head; booming and stern. It was clear, Kyne was clear, the gods were clear. He knew it was true, he knew he would never be able to tell the difference between him being responsible for all wildlife and him protecting and defending it, whenever a creature died. It would blur his outlook, like it had in that moment. Something so simple to comprehend, something so easy to understand. Something he could get when it was said, but that he couldn't feel sitting on the ground in the rain. But he could feel her, the canine, and through her, the instinct to protect wildlife without any feeling of being responsible for it. She was his guiding light in a fight he would lose with every death he was close to.

    He looked into her eyes, and felt every inhale and exhale of her lungs. Her eyes matched his, and he knew they both felt a mutual warmth. A warmth that brought him back to his first memories of hunting with Aela and the brothers. The warm summer air, orange flame colored rays catching the blades of wild grasses glowing gold in reflection. The gentle wind tickling the expanse of dancing brush carrying the gentle, beckoning scent of hay from the farmlands close by. The feeling of the plants almost exhaling as he ran his fingers through their strands, while walking across their roots. He let his hand reach out to her, and she stood. They never broke eye contact, and he felt the pull his hand created, beckoning her closer. Her head pressed into his open palm, and the feeling of her affectionate push sent a comforting chill through his body.

    "Meadow."

    <:::::::::{|===[}~ Voice and Score ~{]===|}:::::::::>
    (Trying this part out, inspired by some of my old CCs as well as @Zelda's Lovely CCs)

    VOICE: Strong and Firm

    VOICE REFERENCE: Troy Baker as Joel from "Last of Us" [Click for Example]

    PERSONAL SCORE THEME: "Home" composed by Daniel Beijbom


    @Zelda
     
    Last edited:

    Zelda

    Princess of Hyrule
    It is a bit late where I am and I have to get up quite early so I'll have to review everything tomorrow but I am very excited to do so! Chat with all later! <3
     

    DropTop

    Member
    cathay-raht_188.jpg
    Kharjiir Aohin
    26
    Cathay-Raht Khajiit
    The Steed

    Personal Information

    Appearance:
    They call the Cathay-Raht "Jaguar Men." Standing roughly 7ft 4 inches tall and weighing over 400lbs, this behemoth is a site to be seen. He sports the fur patterns of a jaguar and his fur is rather short compared to the Cathay that normally roam skyrim. Born wardriven, only the Skyforge could create steel stronger than the bones of this brute. With hands the size of bear paws, his claws can engrave markings in stone. The moons destined him to be the bearer of weight where the weak tremble. Gladly he takes this responsibility. He is a bulky figure, muscular but carrying a healthy layer of fat on his body while still keeping an athletic look. His arms are thick and solid, hardened over the years of fighting and lifting. His legs are round like tree-trunks, immovable and rooted where he stands. He dwarfs the folk of skyrim, it's his forte. Many are caught completely off guard by his agility. Stories tell of Cathay-Rahts having the same capabilities as werewolves in strength and agility. The weary traveler should beware because the stories are true.

    Personality:
    Kharjiir is arrogant, foolish and immature. He takes a liking to robbing the common folk traveling the roads of Skyrim, and this lifestyle has led him to be an infamous highwayman. He is very dangerous, stalking the forests of skyrim for carriages and adventurers to loot. He enjoys toying with his prey, tossing them around like rag dolls, imposing his will upon all who travels his roads. He travels alone, and prefers it that way as splitting the profit isn't something he believes in. Although he's far from being a good person, Kharjiir does feel guilty for the choices he's made. He often spares the lives of those he robs, getting a kick out of watching the weak wet themselves in his shadow. He is infamous on the roads, for often he is seen raiding bandit camps and slaughtering gangs of bandits traveling his roads. Many people are confused as to why he kills bandits so mercilessly, often attacking them on site, even though he has adopted the bandit lifestyle himself. His large ego and aggressive personality make him a very scary figure, but there is hope for him.

    Sexuality:
    Heterosexual

    Status:
    Single

    Occupation:
    Bandit Highwayman.

    Affiliations:
    None

    Positive Traits:
    anti-hero persona. Rids skyrims roads of bandits and beasts, yet partakes in breaking the law regularly, very rarely kills the innocent people he robs, has a heart deep down, if someone can best him and really get his attention, they can get to him.

    Negative Traits:
    Arrogant, Self-centered, extremely blunt, short tempered, huge ego, he gets a huge kick out of messing with people, lone wolf cant stand working in groups,

    Likes:
    Bullying people, wandering the roads of skyrim, killing bandits, robbing people, sneaking up on his victims, himself, woman,

    Dislikes:
    Nords, stormcloaks, imperials, argonians, ancient ruins, people, large bodies of water, trolls, heat, werewolves, bandits, city guards, nobles

    History:
    (In the workings)

    Voice:
    I imagine him sounding like James Earl Jones. If you don’t know that voice then you haven’t lived (Darth Vader, Mufasa, etc). Very deep tone.

    Class Information
    Barbarian

    Major Skills:
    Hand-to-Hand
    Light armor
    One-Handed


    Minor Skills:
    Sneak
    Speech
    Block


    Inventory:
    Giant Scimitar
    Fur waste armor (optional chest cuirass, usually without upper body covered)
    Green Beaded necklace
    Brown Fur Bag for carrying
    Torch
    Single fur tent and bedding
    Mead and salmon steak
    Potion of cure disease


    Style:
    Kharjiir loves to stalk his prey, targeting his prey far off the road and devising a plan to attack. He loves to use the element of surprise, being exceptionally light in his feet for his size, and easily keeping his 7 ft 4 frame low to the ground and out of site far from sight. He rushes down his victims with his scimitar and his tactic is to generally overwhelm his opponents with a fury of swings followed by punches. He is also a grappler, easily overpowering the other races of Tamriel and strangling his opponents into submission. He refuses to use a shield and loves having a hand free during combat for throwing fists. He is a very rush down fighter, in your face and putting on the pressure. His fur armor isn’t much for armor. He doesn’t like the cumbersome weight added through heavy armor, and prefers to take advantage of his freakish agility. He learned to fight from experience, having never been trained with to fight with a sword or using his hands. His natural physical gifts gave him an advantage in combat, and his main way to defeat his foes is by overpowering them strictly after using his exceptional ability to catch his victims by surprise. His only experiences with combat are those endured while travelling Skyrim’s harsh roads, which has toughened him extremely, making him a merciless fighter that rarely gives into defeat. Plenty a bandit and creature he has slayed through the past few years of his profession, plenty more to come. He is a super human amongst men, born genetically gifted by the moons to be a tank on the battlefield.

    Magic:
    None

    Text color
    Huge overhaul of Kharjiir, totally different dynamic to the character now, just so everyone is aware
     

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