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    ElainalLovesNotes

    Almost a furry
    I hope this is open still?? Sorry if its not, I'm new here any trying to get back into role-playing after a couple years of hiatus from it.

    Name- Nivenesie Atenus

    Gender- Female

    Race- Dunmer (unbeknownst to her she is half imperial.)

    Age- 22

    Looks-
    nivnivsmall_by_elainalovesnotes-db17t00.png

    About 5"6, freckles, shaved back of head, remaining hair in a ponytail. Wears leather armour with no helmet, or plain peasants clothes. Uses a staff of healing and a steel war axe. Because of her freckles and slightly warmer colouring, Nivenesie suspects she is not pure dark elf, but because she was adopted and never knew her birth parents, she has no way of knowing her roots.

    Class- Healer, mercenary.

    Skills- Restoration magic, alchemy.

    Weaknesses- Physical strenth, (nimble in fistfights but can neither take nor give a punch), temper, blocking (basically useless)

    Personality- Charming and flirtatious, but tends to have a bit of a temper if not given what she wants. Nivenesie is always on the lookout for her next flame, but sometimes ends up in fist fights with the man she was interested in if he rejects her advances. Niv is loyal to her friends and is generally fun to be around, but can be easily offended. When her anger calms down though she'll often be the first to apologize. Nivenesie cares deeply for those who hurt, which is what originally inspired her to be a healer. She is always ready to help just about anyone, regardless of whether they can pay her or not.

    History- Nivenesie is the middle of three adopted children. She grew up in the Imperial City in Cyrodiil with her Imperial mother, Kajiit father, Argonian older brother, Auguseethus (Also called August); and her Imperial younger brother, Arelus. Her older brother joined the Penitus Oculatus and was stationed in Skyrim to search for the Dark Brotherhood after Commander Maro failed. Niv's younger brother joined the Imperial Army and was also stationed in Skyrim, but went AWOL before his first battle. Nivenesie stayed in Cyrodiil to learn restoration magic and alchemy, but after Arelus's disappearance, August called Nivenesie to Skyrim to help him search for Arelus. Since then they have still not found him and have all but given up hope. Nivenesie hopes that in her journeys across Skyrim as a mercenary that she will find her lost brother.

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    Zelda

    Princess of Hyrule
    @DropTop of course! The group is still very much open. You may place your Character Card/Form here.

    @ElainalLovesNotes Yes this group is still open. I love your character too; however, it will be perfect once you add two crucial details.
    1.) Weaknesses
    2.) Text Color

    Other than that, your character is lovely. Add those two subjects and I will review once more before you move on. :)
     

    thatguy2

    Member
    @DropTop of course! The group is still very much open. You may place your Character Card/Form here.

    @ElainalLovesNotes Yes this group is still open. I love your character too; however, it will be perfect once you add two crucial details.
    1.) Weaknesses
    2.) Text Color

    Other than that, your character is lovely. Add those two subjects and I will review once more before you move on. :)
    Did my character look good?

    Sent from my Nexus 6 using Tapatalk
     

    Zelda

    Princess of Hyrule
    @thatguy2
    Oh dear I apologize for missing you! Yes, your character is amazing! However, I do need three more things before I review once more and you may move on:
    1.) Skills/Strengths
    2.) Weaknesses
    3.) Text Color

    Other than that, it is a great character!
     

    Keidivh

    Noble exile of High Rock
    @Zelda
    Hey Zelda, so just to confirm is this letter going to have our charries meet up at a location, or are we just doing our own thing right now?
     

    Hart

    Sassmaster
    @Zelda , a text color? I'll update the post then. Is the bare bones history alright for now?
     

    Zelda

    Princess of Hyrule
    @Keidivh
    It is entirely up to you/your character. I am placing my characters in certain locations so that if you'd like, your characters may interact with them. Depending on where other's characters are, I will throw my characters in those locations to start an interaction. The same can apply to you all; let your characters be where they should to interact with others. Perhaps go on adventure? Attack one another? Who knows! I just suggest letting your characters at least attempt an interaction; intentional or not. It allows interactions to flow instantly. I am right about to post a second character in another location, so if you'd like, any of you can really place your characters where ever and wait for my new character to be placed somewhere to interact with them, or your characters may meet with Valencia who is currently in the Drunken Huntsman in Whiterun. The choice is yours!

    @Hart
    Yes! A text color is for your character speaking "Much like this" if it were Valencia. Just make sure your text color does not match any others that are already taken. Other than that, your character is absolutely amazing, and you may most certainly move onto the role play thread once that is updated. I really do love your character!
     

    Zelda

    Princess of Hyrule
    This is my second character open for interactions whenever others start role playing in the other thread! :)

    The Pure Healer

    fa3bfbf9281434926ee4f58edccfcb0d.jpg


    Name: Eydis

    Nicknames: Eydis the Peaceful
    Birth name: Eydis Makoi

    Race: Nord [100%]

    Gender: Female

    Age: 19

    Height: 5'5

    Weight: 120 lbs

    Sexuality: Heterosexual

    Laterality: Right Handed


    APPEARANCE


    Skin/Scale/Fur Color: Fair

    Eyes: Indigo

    Hair Color/Horns/Ears: Light Blonde

    Hair Style/Feathers: Long and Straight

    Build: Slim

    Scars: None

    Tattoos: None

    Piercings: None

    Other:
    N/A

    APPAREL

    Constant Wear: Her clothes are light, delicate, and beautiful; she wants to be seen as a peaceful beauty that others can trust by sight. She wears a long white dress with short sleeves that is adorned with glittery designs of small glass crystals that line themselves in patterns, as well as a sheer outer layer that flows with the breeze. She wears tough-bottomed sandals that allow her to walk freely in nature.

    Casual Wear: [Reference constant wear.]

    Armor: Because of her attire, she has absolutely no armor. She does however, have a thick coat if traveling to colder regions as well as boots, hats, and gloves. Skyrim is a cold place... Other than that, she does use magic spells to increase her very small armor rating if there is an issue. It still is not very protective at all.


    GEAR

    Weapons: She is not a violent person - at all. Even if she needs to hunt she prays afterwards and chooses which animal to sacrifice carefully. She refuses to learn destruction spells or any other sort of spell revolving around violence... except for sparks, chain lightning, and lightning bolt. She is no fool, and knows that Skyrim is a dangerous place. If she must hurt an evil one, she makes sure to use electricity; no burns or freezing, except shock. She also carries around a glass dagger for similar protection and defense; never offense. For hunting, if required, she uses a normal hunting bow and steel arrows.

    glass_dagger_by_isaac77598-d6v4rt2.jpg




    Magic (If applicable): She has mastered Restoration at such a young age; in fact, she was considered a mastery level of knowledge on restoration at the age of 17. Of course, that was exactly ten years of practice under the guidance of multiple healers and priests. Being so young and intelligent, she was able to master such an arcane art so quickly. She is very skilled in the destruction class of electricity, but refuses to learn any more so. She is adept in Alteration, using multiple spells to help her on her travels.

    Other: She carries a plethora of potions, food, and maps.


    PERSONALITY AND VOICE

    Personality: Eydis has a heart of gold, a mind of charisma, and a soul of purity. Despite the stereotype of Nords, she is one of the most peaceful people can come across in their entire lives. She is a divine young woman lost in a world of evil and destruction. She will always look for the light in even the darkest of times. She prays every day, hoping for a future of peace, love, purity, and life. Her sweetness flows to everyone she meets as warm honey and her kindness glows as a blossoming flower that's scent travels afar. With a smile on her face, she is always happy to spare her time to help others heal both physically and mentally. She is the person who keeps a promise, no matter how small, and does her best to bring joy everyone; even those who deny their desire of it.

    Fighting Style: She is a peacemaker - not a fighter. However, if she must defend herself and bring harm among another being, she will decide what is best for the situation. If someone is attacking her head on, she will use her dagger and flee. If they are a distant enemy, she will use destruction magic. She does not carry around her bow unless she planned on hunting, so she never uses it in fighting situations.

    Habits:
    - She struggles to be unkind and selfish; if she sees someone hungry when she is hungry herself, she will give away the food she was going to eat.
    - She smiles almost always; even her default expression has a slight smile. This often frustrates those who attempt to be intimidating.
    - Easily frightened by scary things, her tendency to flee is very obvious. However, if others need help near those scary things, she will always go forward into the flames and aid the wounded and needy.
    - Apologizes and gives thanks constantly.

    Voice: Patricia Summersett - Princess Zelda, Breath of the Wild

    Likes:
    - Healing/Helping Others
    - Walks through Gardens
    - Flowers
    - Praying
    - Summertime
    - Practicing Alteration and Restoration
    - Alchemy

    Dislikes:
    - Evil Groups (Bandits, Thalmor, Thieves Guild, Dark Brotherhood, etc.)
    - Death/Illness/Injury
    - Malice
    - Violence/Destruction
    - Dangerous Animals/Creatures
    - Dark Arcane Arts
    - The Undead
    - Darkness

    MISCELLANEOUS

    Affiliations: None

    Afflictions/Fears:
    - Evil Groups (They terrify her)
    - Failure to save someone's life through healing
    - The Undead
    - Torture

    Properties: While exploring for ingredients one day, Eydis found a secret entrance hiding behind what looked like natural wood. As she walked inside, on the other side was a hidden valley deep within the land. It was small, but held a stream and tiny waterfall, an abundance of growing ingredients, and a small cottage. She carefully made her way over, before finding the cottage to be abandoned. She fixed it day by day, before she made it her home. She loves how hidden it is to keep away the evils that wander the lands. She travels out of the hidden valley to towns to aid people in healing as well as sell her potions she creates. She hasn't let anyone know where she lives, but while staying in towns, she uses their alchemy tables to make potions to sell (if they are in high demand) and rents a room at an inn.

    Job: A priestess, healer, and alchemist.

    Combat Skills: She has very little combat skills, as she refrains from fighting. Only for defensive purposes has she learned a few tricks. She is very stealthy surprisingly, and uses her skill to get away. Other than that, healing is her main skill in combat.

    Other:
    - She is very wise and mature for her age, and always has been. It is one of the reasons she was not given much attention as a child.
    - While wise, she is extremely pure. This means she tends to not avoid 'tainting' thoughts of evil and darkness. She knows she cannot ignore the terrible things in life, as that is foolish, but her heart and mind is pure of any evil.
    - She worships the divines Mara, Kynareth, Arkay, Azura, and Meridia.


    HISTORY/BACKSTORY

    From the day of her birth, the beauty that is Eydis brought light into the world to make the bright sunny day even more joyous than before. She was a peaceful child, growing to adore plants, animals, and life, much like the Elves. However, her parents were strong and warrior-like Nords; the usual stereotype. At an early age, her parents decided it was time to move to a more populous area.

    Leaving the forest and her family cottage, they were traveling once more. The blonde was the youngest of her siblings, and despite being the youngest, she was often overlooked. Her six other siblings were far too active for her parents to keep up. They were often worn out, and because of Eydis’s peaceful and calm nature, gave little to no attention to the obedient child. It became natural for Eydis to do what was needed without being asked, often taking care of her siblings’ messes without question. Every now and then she would gain praise from her parents, giving her the happiness to continue her bright a kind lifestyle. However, they were a bit displeased that she was uninterested in the Nordic Warrior culture that the rest of the family shared.

    The Makoi’s first stop was into the Castle Town of Solitude. They were able to find a small home to which they could all pile into. Her father was a skilled blacksmith and was quickly able to gain a job for making weaponry for the knights and citizens of the empire. Her mother was a merchant who traded and traveled often to gain such goods.

    Her siblings were the usual group of children who made a ruckus, often playing with the other local children of the town. They would play their games of tag, play sword fights, and more. However, the quiet Eydis stepped aside and watched them play. As the youngest, when she did try to play, she was often told she was too young. In the end, she found herself wandering for something else to do.

    One day she found herself in the local library, wandering and reading books. She was of average intelligence, but was skilled in the understanding of chemistry. The blonde was quickly acquainted with the local alchemist, an apothecary, who was also skilled in the arcane art of restoration. Under her wing, the young girl pursued the training of the expert, learning very valuable tips and tricks to both alchemy and magical restoration.

    After five years of residence in Solitude, her parents decided to move the family once again. This time they moved to Windhelm - a polar opposite of Solitude. While her parents and family loved the place, Eydis did not; she hated the segregation, racism, and power-hungry people the town housed. She was able to find someone who was skilled in alchemy, but no one skilled in restoration and alteration who cared to teach her. Instead, she taught herself, traveling alone and paying people to purchase the books when they traveled to return them to her.

    Despite being alone, she was extremely successful in her five years teaching herself restoration, as well as gaining high skills in alchemy. By the age of seventeen, being the last child living in the home of her parents, she left. With nothing but her knowledge she traveled, aiding those who needed healing and medicine. She made quite a bit of coin traveling as she gathered ingredients, healed travelers and townsfolk alike, and made potions to sell. She ended up finding her new cottage home, and now, two years later, continues her work to someday bring peace into the dark world.

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    Keidivh

    Noble exile of High Rock
    @Zelda

    Another great CC, I like that she worships Meridia. A benevolent Daedric Prince, but a Daedric Prince nonetheless xD
     

    Specter of Death

    Omnipresent Moderator
    Staff member
    REQUESTED DIALOGUE COLOR

    (The art used in this CC are not 100% depictions of this character, but rather accurate ideas of what his visage is. Please keep this in mind while reading, and rely mainly on the descriptions and use the photos as reference points and imagery.)
    ea425540be29a40bc1d1dee29afb300f.jpg


    Kyneth Grohiikiin
    ~A Paradoxical and Enigmatic Madman~


    NAME: Kyneth Sithusaar Grohiikiin

    ALIAS: Wolf, Nomad


    AGE: 32


    BIRTH-DATE: 6th of Morning Star, 4E 171


    BIRTH PLACE: In his family's home, just outside the city of Evermor in High Rock


    GENDER: Male


    RACE/ORIGIN: Nord [75%] Bosmer [12.5%] Breton [12.5%]


    CLASS: Bounty Hunter | Witch Hunter | Mercenary | Weapon Master


    LATERALITY: Right Handed


    SEXUALITY: Straight/Hetero


    RELATIONSHIP/MARITAL STATUS: Single


    FAMILY: He once had a family, a mother, and father. But he disowned and estranged himself over a decade ago due to some tragic and traumatic events that occurred within his home.

    PROPERTY: Not but what he carries on his person


    AFFILIATIONS: N/A


    AFFLICTIONS:

    - Mild Psychosis: A severe mental disorder in which thought and emotions are so impaired that contact is lost with external reality. With this disorder, Kyneth faces hallucinations, both visual and auditory, delusions, agitation, paranoia, and incoherence in speech patterns.

    - Severe Manic Depressive Disorder: Otherwise known as Bipolar disorder, this is a disorder associated with episodes of mood swings ranging from depressive lows to manic highs. Kyneth's affliction by this illness is so severe, he feels manias and depressions many times a day. His manias are usually episodes of uncontrollable rage, and primal aggression, while his depressions are complete and introverted numbness. (more in depth information on his manic and depressive states will be provided in his personality section.)

    - Major Depressive Disorder: An extension of his MDD, sometimes his depressions will leave an underlying depression over him, that last for weeks or even months. When he is experiencing these, it is on top of his regular depression and manic mood swings.

    - Major Anxiety Disorder: This is not one disorder in itself, but rather a broad classification of his many anxiety disorders. General Anxiety Disorder brings severe and ongoing anxiety that truly affects him day to day. Panic Disorder and Agoraphobia, he frequently has spontaneous panic attacks and as a result, he fears recurring attacks and exposing himself to anything he believes could trigger these. Social Anxiety Disorder is where his hate for others comes from, as they bring him almost deadly anxiety at times, so he avoids them at all cost to avoid panic attacks or manias. Post Traumatic Stress Disorder is experienced every now and then, as he tends to avoid the things that remind or bring back memories of past severe trauma. When he does go through experiencing this, it leads to intense panic attacks which eventually can lead to manias or depressions. His phobias also stem from all his anxiety afflictions, bringing overly intense and irrational fears of things many would not even consider scary.

    - Developing Dissociative Identity Disorder: This affliction is characterized as 2 or more different personality states within him. Though it is not fully at the stage of completely separate personalities, Kyneth is starting to feel himself shift when he goes in and out of his manic and depressive states. He has begun to feel a new weight and presence over him as his moods go from one end to the other. (More information on these shifts in the personality section.)

    RELIGION: Agnostic, Spiritualist/Paganist


    ezio_auditore_de_la_la_la_by_theminttu-d4i2jau.jpg


    APPEARANCE


    HEIGHT: 6'0"


    WEIGHT: 154 lbs.


    BUILD: Fit and Muscular, Lean and Powerful


    FACE: Square and Firm, Intimidating and Strong


    EYES: Hazel Blue (the color almost seems to change based on his mood. When in his manic state, they are more Hazel Brown. When in his depressed or ‘dead’ state, they are more Hazel Grey. But these color variations could also just be based on what type of light they are seen in.)


    SKIN TONE: Slightly tanned Nordic white


    HAIR STYLE: Long; down to the shoulders. Wavy, curly and always worn down


    FACIAL HAIR: Unkempt and unshaven scruff, with a slightly defined goatee


    HAIR COLOR: Chestnut/Light Brown


    SCARS: Hundreds on his inner arms and wrists, upper and inner thighs. Some ragged ones on his hands and back. All of them are poorly healed and incredibly noticeable (to his dismay)


    TATTOOS: N/A


    PIERCINGS
    : N/A


    2dd2225ced4dfc57e8fbe55eeda6561b.jpg


    PERSONALITY
    Well, let us start with the core of his being, before getting into the complications that come into play for his personality. Kyneth is, by definition, a walking paradox. He has very strong opinions on certain things but can also enjoy certain aspects of said things. For example, he has an innate and uncontrollable fear of water; including bodies of water and even swimming. However, he loves the rain, enjoys a cool bath, and his favorite thing to drink is the very thing he is terrified of. Things such as this can be seen in all things, from his values to his appearance, and probably most importantly and noticeably; his personality.

    Kyneth's most natural and powerful ability is that of speech, writing, and literature. He is very well spoken, and (at his most baseline and comfortable 'real' state) is very calming and easy to talk to. He loves to listen to others talk about themselves and learn their minds and souls, with this, he also enjoys helping others solve their problems by giving them the advice and tools to do so on their own accord. This, of course, is another example of his paradoxical existence. He loves to communicate and listen/talk to others however he fears and even loathes being near and around others, as well as distrusts and avoids them at all costs. The small exception to this rule is children. Kyneth, for a reason beyond comprehension, has the almost supernatural ability to build a rapport and trust with almost all of them. He will go out of his way, and against his phobias in order to help kids in need, in hopes that he may help to prevent them from experiencing the things that he had at that age. This gift with children is also seen between him and animals, as like the children, he is able to calm them and gain their trust for mutual gain.

    He constantly writes when he can, pouring out his soul onto the parchment he holds in front of him, and rather than keeping these notes, he leaves them behind. Perhaps this is because deep down, he hopes somebody may find it and be inspired or enjoy the sentences he formulates without having to think. This is an extension of his most unseen portion of his baseline personality, his intelligence, perception, and awareness. After centuries of experiences, teachings, and readings, Kyneth has been left with knowledge rivaled by few. This is something literally nobody knows about him, as well as what his wit allows him to do; read people. He does this with his expertise in kinesics like muscle reading and paralanguage, along with the discernment of microexpressions, proteans, and calypses. This is how he navigates through crowds, and controls the situation to his best ability. In his mind, if he knows everything about the people around him, he becomes and remains the smartest and most prepared person in the vicinity. He can use the information he gathers about people to not only monitor them but manipulate them as well. His intelligence also helps him when it comes to speech, navigating dungeons, and completing contracts with ease.

    This has covered the general aspects of his core and 'baseline' personality. Now to move into the more complicated things.

    Kyneth has faced countless traumas and mental scarring in his lifetime, things that have changed his mind and his soul permanently. One thing that must be understood about the following, is that the changes he faces are not within his own control. From a third person perspective, it seems like the opposite, however, that is not the case and is why I am including this portion of his mood an behavior in the personality section; so that it is a little bit easier to understand. Another thing that needs to be known, is that his different states of behavior and mood brought on by his Manic Depressive or Bipolar disorder, are not changes in his direct and baseline personality. Rather, it is a change in his actions, words, and thoughts. It can be heavily misread as a personality disorder due to the psychosis he tends to face as a result of the intense and constant changes, and the slowly budding dissociative identity disorder - which will eventually possibly make all of this an actual personality disorder based on mood shifts. What we will be covering now will be the 2 different moods and behavioral changes that he faces due to his ailments.

    We will start with his manias. When Kyneth experiences a mania or a manic episode, he shifts into being angry, primal, and raw. He is on the defensive, and is vindictive and cruel, going out of his way to strike at others who so much as look at him. The severity of his manias can mean a huge difference in the shift of his behaviors here. In the most severe of manias, Kyneth actually loses himself in rage, he 'becomes another person'. He is numb, frantic, cunning and focused, attacking and destroying everything around him until the energy of the mania drains and drags him away. As of late, his manias have started to be accompanied by a voice, and a breath in his ear. The voice is his own, but it is different, deeper and more sinister. He is starting to see something inside of him become a new state of being, and sometimes when his manias get incredibly severe, he can feel this being try to take hold. Along with these voices, Kyneth sees things either at the beginning or the end of this state. They are shadows, figures, and shapes, evil in appearance. The form in the corners of his eyes, and in the shadows around him, sometimes even in the eyes and faces of people. What triggers Kyneth into going into a mania is seemingly anything and everything. He sometimes doesn't even know he is going into a mania until it is too late, and doesn't even notice what had happened to put him there. Sometimes panic attacks can turn and drag him into this state, but most anything else can and has drug him there many times as well. These manias more often than not, lead him into depressions, but sometimes he can go back to baseline with ease.

    Next, we will cover his depressions. While it is fairly similar to his Major Depression disorder, it is not a part or direct extension of it. Rather, it is an addition to or on top of it. While he faces a constant depression of intense underlying sadness and sense of uselessness and suicidal tendencies from the major depression disorder, when he is in a depression those symptoms only become more magnified. These depressions can last for days while also bringing, like his manias, auditory and visual hallucinations, but also a numbness and solemness that hangs over him, and a constant nagging to end it all. Unlike his manias, Kyneth's hallucinations are much more severe and numerous. He hears voices almost constantly, however, they are not his own or right in his ear. They are whisperings from the area around him and shouting from far away, but they are inhuman and unnatural. His visual hallucinations are the same, numerous and intense in that he sees them everywhere, still as shadows, but not in only the corners of his eyes or in the shadows. They are misty, black silhouettes humanoid in shape. But within both of these visions and voices, there is one that stands out. The clear voice and visage of a girl. Her voice is sweet, soft and comforting; familiar to him as his first and only love, but not exactly the same. His visions of her are also similar in appearance to his passed love, young with dark ebony hair and dressed in a white flowing dress. However, when he looks at the girl's face, it is devoid of one; a blur where a face should be. When he hears her, it is usually in lullaby or comforting words; safe. When he sees her, all the other forms he sees fade away, slowly followed by her own disappearance. Then his depression ends, and he back to his normal baseline state.


    TEMPER: Short; It doesn’t take much to set Kyneth off, and most often of times, he doesn't even know what it is that triggers him


    OUTLOOK: Usually Pessimistic, with a slight amount of hope at times. To him life is short, hard, and pointless because all mortals die in the end. However, the small hope that there could be love and kindness for him from one other out in the world, keeps him going, and reminds him that it may all be worth it in the end.


    HONOR: High and Low; he is flexible in his honor, as he can and will only give honor to those who he thinks deserves it.


    ALIGNMENT: Chaotic Good; He does what he wants because he wants to, no matter how it effects those around him, however he has always wanted to help and better the lives of others who need and deserve it.


    POSITIVE TRAITS: Fiercely Intelligent, Loyal, Intuitive, Strong, Skilled, Passionate, Strategic, Leader-like, Protective, Master Communicator


    NEGATIVE TRAITS: Knowledgeable of his higher intellect and intuition - which is often mistaken as conceited arrogance, Ruthless, Fickle, Vindictive, Taunting, Intimidating, Fearless, Unstable, Can be irrationally angry, jealous and depressed


    LIKES: Learning and expanding his knowledge, Plants, Animals, the earth of Nirn, Writing and Drawing, Dragon Language (reading and understanding, incapable of using thu'um), Leather working, Metal working, enchanting, books, stories, women, smoking, tracking, hunting, weather, rain, bears, wolves, the cold, deep philosophical and theological conversations, meditation, crystals and gems, climbing, parkour, ice


    DISLIKES: Ignorance, Shortsightedness, Bigotry, Presumptuous Personalities, Talking to people whom he doesn’t trust, Over-sensitivity, Racism, Sexism, Heat and Warmth, Magicka Users (he sees magicka as a cheap tactic to make weaklings and cowards strong), Illusionists/Illusion Users


    FEARS: Abandonment, People, Crowds, Himself

    PHOBIAS: Hydrophobia (Water), Thalassophobia (Oceans/Large bodies of Water), Arachnophobia, Insectophobia, Trypophobia, Anthrophobia (People, Human Contact), Spectrophobia (Mirrors, His Reflection), Sciophobia (Shadows)


    HABITS/QUIRKS: Talking to himself, Being overly violent, Pessimistic and Self-deprecating humor, talking on autopilot when uncomfortable or not confident (rambly)


    ASPIRATIONS/GOALS: Finding his “Other Half” and love of his life, To become the perfect version of himself that he can be, to rid himself of all his instabilities and disorders


    assassin__leap_of_faith_by_chaoyuanxu-d5l8fxq.jpg


    GEAR AND FIGHTING STYLE


    Kyneth hand crafted, sewn and forged all his gear by his own hands, over his years of training and travels. Use the provided images above and linked below in order to get the best idea of what it all looks like on him, along with the descriptions.

    HEAD: A part of the rest of his clothing, he wears a dark gray hood over his head. To cover his face, and disguise himself from others he wraps a long deep, dark, blood-red scarf around his neck and over his mouth.


    TORSO: Wrapping his bare frame, is a loose dark gray tunic, that is almost robe-like in appearance with a long, draping and intricate bottom, and long loose sleeves. Over top this tunic, he wears his blackened, Kodiak bear leather chest piece. This piece of armor, while being flexible, light and as strong as the animal it was made from, also holds a few small pouches to carry miscellaneous items he may find the need for.


    ARMS AND SHOULDERS: Like his chest piece, over top of the loose sleeves, he wears a single matching leather pauldron on his right shoulder, as well as matching forearm-length bracers. All of the same leather his chest piece is made of.


    WAIST: Matching his other armor, and made of the same material, Kyneth wears a large leather belt with many assorted pouches for storage. It also has a horizontal quiver mount on it's back, a sword sheathe, a dagger sheathe, and 4 throwing knife sheathes.


    LEGS: Matching his tunic, he wears loose, dark gray cloth pants. They also carry assorted tails and trails.


    FEET: Tall, intricate leather boots, matching the set already covering his body in materials and design.


    EVERY DAY CARRY: Aside from his weapons and armor, Kyneth carries very few things with him at all times. He almost always carries parchment, a quill, and ink, in order to write and draw whenever he feels the need. A mortar, pestle, jars and vials for on the go alchemy are also usually always on his person as well. Due to his prowess in Alchemy, he never carries potions, but rather only healing reagents with which he applies as needed. Outside of these few objects, he only has a water-skin, and a sharpening stone, their uses pretty self-explanatory.


    WEAPONS: Kyneth carries a rather vast arsenal of weapons, all for different purposes and situations. Over his years, he has learned some weapons just can't do everything he needs it to, so has spread his proficiencies in those that he carries. His main weapons are his handmade Bow, Sword, and Axe. His bow, Fein (pronounced like fayen) [PHOTO HERE], is a simple hardened Wrothgarian pinewood bow with intricate patterns carved into the wood, strung with pure, black, woven Nordic appaloosa horse hair. His sword, Helios [PHOTO HERE], is a 26 inch Damascus Steel and Ebony crafted Falcata sword, with a Bloodstone/Heliotrope inlaid handle (this isn't in the photo provided, as the handle in that sword is some kind of Jade or Ivory, but here is a photo of heliotrope stone [PHOTO HERE]). His ax, Prehn [PHOTO HERE], is a handaxe with a 20-inch handle and a 5-inch blade that extends around 7 inches from the handle. Both the handle and the blade are made of the same metal as Helios but were forged separate and attached and forged together at the end of the process. Using his knowledge of the dragon language and spelling, he inlaid the symbols for Faas or Fear, along with other runic designs. He wrapped the handle in thick stained horse hide, and the bottom of the pommel is inlaid with a Prehnite stone orb (this is not shown in the reference artwork, but here is a photo of Prehnite stone [PHOTO HERE]). His secondary weapons are his dagger, greatsword. His dagger called Ursine, forged with the same Damascus as the rest of his arsenal. It's a 12-inch blade, with an aged antler handle, and pure steel pommel and hilt [PHOTO HERE]. His greatsword, which is unnamed, is a standard steel longsword, not forged by himself like the rest of his weaponry. The reason for this is due to him carrying the only heirloom of his father's name; a shattered executioners sword called Liz Dinok, or Ice Death in dragon's tongue, that he plans to one day reforge when he understands the metallurgy used to create it. He estimates the blade's length, when reforged, being roughly 35 inches, and along with the handle, hilt, and pommel, it may become a hearty 42 inches. Unlike traditional executioners swords, it's blade is sharp all the way down to a point, whereas regularly they have no point. It seems to be made from 3 different types of steels unknown to him, all imbued with a radiating cold energy [PHOTO HERE]. Along with all this, he carries a quiver (made from the same materials as, and matching his armor) filled with dwarven arrows, and on his belt are 4 steel throwing knives.


    MAGICKA: Though Kyneth has a particularly heavy distaste for Magicka users and mages, his intense fascination with the ice and cold actually stems from a natural affinity for ice magicka. This can be attributed to his lineage and Breton blood, as his ancestors and forefathers from his Breton side were once powerful Cyromancers. Though he has never purposefully or consciously used ice magicka, every now and then there are moments when he feels himself harness the cold without thinking.


    FIGHTING ABILITIES: A well trained and natural fighter, Kyneth was masterfully trained in the art of archery, hand ax combat and swordsmanship, as well as hand to hand combat, and reconnaissance combat. He does not have a preference for his bow, axe or sword, as he enjoys getting to use, practice, and expand his experience with these weapons. If he finds himself in a recon position where he is not picking off foes from afar, however, he does not resort to using Helios or Prehn, but rather Ursine or his bare hands for a quick dispatch of his target. His throwing knives also fall into this category of necessity, and he can use them as expertly as his dagger to silently take out up to 4 foes at once with perfect aim. Though fast, nimble, powerful and strong, Kyneth has problems with getting overwhelmed and surrounded. If he loses his head (this happens often), he loses all his sense of calculation and control and becomes a mindless attacker.


    FIGHTING STYLE: Kyneth is a strategist at heart. When of clear head and mind, when he is in full control of his thoughts, feelings, and actions, he is a fighter of necessity first and foremost. As his many trainers in the past have taught him, mastery in ranged and close combat is an important tool for anyone combating skilled opponents. If he finds he may be outnumbered before being detected, he will come in silent, and invisible, picking off his foes with arrows unseen, until he gets close enough to plan a route to take out the rest with an eager Ursine. If he is overwhelmed and outnumbered while noticed and targetted by numerous foes, he resorts to his greatsword, to bring powerful, arching swings to take out as many enemies at possible, quickly and powerfully. If he finds himself equally matched, more often than not, he will go in without any regard for being unseen, or unknown, as a dual fair and true is also something he is quite good at. The single handed blade he uses depends on his opponent. Helios, he uses mainly for human and mortal foes, while Prehn he uses for that of the supernatural and undead.


    67ca79c2cb87e1fed7695da77abe5523.jpg


    HISTORY

    LINEAGE: His mother's family, holds roots in Bosmeri tribal culture. As his great-grandmother on his mother's side was the Shaman of a Bosmeri tribe long ago. And throughout the ages, their beliefs and ideals were taught and passed down. Due to the fact that he was never close to his parents or knew of his lineage, Kyneth never got to learn about these things. However through much meditation and practice, he has been able to come in contact with what he believes to be the spirits of his great-grandmother and other members of his family before her.


    His father's family holds roots in Breton ancestry. Like on his mother's side, his great-grandmother on his father's side was a powerful Breton cult leader and a legendary cryomancer. And though the cult following has since been long forgotten, the practice of cryomancy was viewed as almost sacred in that side of his family. As stated before, he never knew anything about this, and through meditation, again, he gained contact with that great-grandmother and other members of his family before her.

    As a daily part of his life, he meditates and meets in commune with different members of his long passed family, learning the traditions and beliefs that his family had, and implementing certain parts of both into his life as he sees fit.

    BRIEF BACKSTORY: After a rough upbringing, Kyneth travelled Tamriel. Staying with different masters of many different crafts, like blacksmiths and warriors. He was taken as an apprentice by an ex-Lion Guard Captain, when he was merely 17, and taught to wield a sword. After 4 years with this master, he was relieved from him, and soon after he became the apprentice of a master Orsimer blacksmith somewhere deep in the Wrothgarian Mountains, a place he has always had a deep spiritual connection with. This became the beginning of his love for crystals, gems and stones, as well spiritualism, and his master taught him to harness all these things and use them to his crafting advantage. When he turned 24, he matched and decided to leave his master's training for other endeavours. This is when he met an old hunter and wild-man. Though he was not taken as a formal apprentice, Kyneth followed this man for nearly 5 years, mastering the arts of hunting, tracking, gathering, and navigating wildlife like Kynareth herself. However, throughout all of this, Kyneth had kept secrets. Kept to himself. Closed himself off. Never did he make friends, or attempt to socialize. Never did he confront his fears. And while he mastered the physical world, and his physical self, his psyche and his mind have been neglected since the very beginning. Now, he searches for a new master, someone to help him control and make sense of the hurricane that is his brain, as well as the woman who has haunted his dreams for as long as he can remember.

    INFLUENTIAL CHARACTERS [links]:
    - Maree Antoinette, The Beheaded Lover
    - Matthias Sidrey, The Guard Captain
    - The Orsimer Blacksmith
    - The Nomadic Wildman
    - The Ancestors
    - The Mad Stranger
     
    Last edited:

    DropTop

    Member
    cathay-raht_188.jpg
    Kharjiir Aohin
    26
    Cathay-Raht Khajiit
    The Steed

    Personal Information

    Appearance:
    They call the Cathay-Raht "Jaguar Men." Standing roughly 7ft 4 inches tall and weighing over 400lbs, this behemoth is a site to be seen. He sports the fur patterns of a jaguar and his fur is rather short compared to the Cathay that normally roam skyrim. Born wardriven, only the Skyforge could create steel stronger than the bones of this brute. With hands the size of bear paws, his claws can engrave markings in stone. The moons destined him to be the bearer of weight where the weak tremble. Gladly he takes this responsibility. He is a bulky figure, muscular but carrying a healthy layer of fat on his body while still keeping an athletic look. His arms are thick and solid, hardened over the years of fighting and lifting. His legs are round like tree-trunks, immovable and rooted where he stands. He dwarfs the folk of skyrim, it's his forte. Many are caught completely off guard by his agility. Stories tell of Cathay-Rahts having the same capabilities as werewolves in strength and agility. The weary traveler should beware because the stories are true.

    Personality:
    Kharjiir is arrogant, foolish and immature. He takes a liking to robbing the common folk traveling the roads of Skyrim, and this lifestyle has led him to be an infamous highwayman. He is very dangerous, stalking the forests of skyrim for carriages and adventurers to loot. He enjoys toying with his prey, tossing them around like rag dolls, imposing his will upon all who travels his roads. He travels alone, and prefers it that way as splitting the profit isn't something he believes in. Although he's far from being a good person, Kharjiir does feel guilty for the choices he's made. He often spares the lives of those he robs, getting a kick out of watching the weak wet themselves in his shadow. He is infamous on the roads, for often he is seen raiding bandit camps and slaughtering gangs of bandits traveling his roads. Many people are confused as to why he kills bandits so mercilessly, often attacking them on site, even though he has adopted the bandit lifestyle himself. His large ego and aggressive personality make him a very scary figure, but there is hope for him.

    Sexuality:
    Heterosexual

    Status:
    Single

    Occupation:
    Bandit Highwayman.

    Affiliations:
    None

    Positive Traits:
    anti-hero persona. Rids skyrims roads of bandits and beasts, yet partakes in breaking the law regularly, very rarely kills the innocent people he robs, has a heart deep down, if someone can best him and really get his attention, they can get to him.

    Negative Traits:
    Arrogant, Self-centered, extremely blunt, short tempered, huge ego, he gets a huge kick out of messing with people, lone wolf cant stand working in groups,

    Likes:
    Bullying people, wandering the roads of skyrim, killing bandits, robbing people, sneaking up on his victims, himself, woman,

    Dislikes:
    Nords, stormcloaks, imperials, argonians, ancient ruins, people, large bodies of water, trolls, heat, werewolves, bandits, city guards, nobles

    History:
    (In the workings)

    Voice:
    I imagine him sounding like James Earl Jones. If you don’t know that voice then you haven’t lived (Darth Vader, Mufasa, etc). Very deep tone.

    Class Information
    Barbarian

    Major Skills:
    Hand-to-Hand
    Light armor
    One-Handed


    Minor Skills:
    Sneak
    Speech
    Block


    Inventory:
    Giant Scimitar
    Fur waste armor (optional chest cuirass, usually without upper body covered)
    Green Beaded necklace
    Brown Fur Bag for carrying
    Torch
    Single fur tent and bedding
    Mead and salmon steak
    Potion of cure disease


    Style:
    Kharjiir loves to stalk his prey, targeting his prey far off the road and devising a plan to attack. He loves to use the element of surprise, being exceptionally light in his feet for his size, and easily keeping his 7 ft 4 frame low to the ground and out of site far from sight. He rushes down his victims with his scimitar and his tactic is to generally overwhelm his opponents with a fury of swings followed by punches. He is also a grappler, easily overpowering the other races of Tamriel and strangling his opponents into submission. He refuses to use a shield and loves having a hand free during combat for throwing fists. He is a very rush down fighter, in your face and putting on the pressure. His fur armor isn’t much for armor. He doesn’t like the cumbersome weight added through heavy armor, and prefers to take advantage of his freakish agility. He learned to fight from experience, having never been trained with to fight with a sword or using his hands. His natural physical gifts gave him an advantage in combat, and his main way to defeat his foes is by overpowering them strictly after using his exceptional ability to catch his victims by surprise. His only experiences with combat are those endured while travelling Skyrim’s harsh roads, which has toughened him extremely, making him a merciless fighter that rarely gives into defeat. Plenty a bandit and creature he has slayed through the past few years of his profession, plenty more to come. He is a super human amongst men, born genetically gifted by the moons to be a tank on the battlefield.

    Magic:
    None

    Text color
     
    Last edited:

    Hart

    Sassmaster
    @DropTop I love your charrie, it's pretty well done! Started laughing to myself if Ihylin saw him: "Damn, that's a big cat." I'm looking foward to meeting him! Ironically convenient for him to be in a caravan, considering Ihylin likes chatting with the caravans for trade.

    I'll be posting later today, in Whiterun, if anyone else cares to post.
     
    Last edited:

    Keidivh

    Noble exile of High Rock
    @DropTop @Specter of Death
    Both superb CC's my friends! Specter I'm looking forward to our 2 charries meeting, couple of mentally unstable guys like thehm, I'm sure they'll be bff's in no time xD

    @Hart
    Willbe working on my post today as well, will be located in White run, look forward to seeing you all there!
     

    Hart

    Sassmaster
    @Keidivh Good to know! Haven't decided where I'll put her yet. Probably arguing with the blacksmith towards the front of the city, what's-her-name.
     

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