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OOC 18+ The Forgotten

Discussion in 'Skyrim Roleplaying' started by IntrepidVenture, Jun 28, 2019.

  1. Morbidbread

    Morbidbread Fight for the lost

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    General Information
    Name: Draj Kir

    Age- 30

    Sex- Male

    Race- Khajiit

    Class- Bounty hunter/warrior

    Sexuality- heterosexual

    Marital Status- single

    Laterality- Left handed, but wields a shield in his right.

    Afflictions- None

    Religion- Khajiiti pantheon, when it suits him.

    Appearance- Draj Kir is a well muscled, fairly tall khajiit with pale grey fur, over most of his body. His strong jaw is covered in snow white fur, that goes down his throat and terminates in a 'V' shape midway down his chest. His head is decorated with black 'tiger stripes' that go all the way down his back. His left ear has three small, gold hoop earrings in it. His eyes are an icy blue.
    Gear

    Armor- Draj Kir wears half-plate armour that protects his upper torso and back. Most of the rest of his body is protected by leather, offering protection against most blades, while allowing him to keep moving at a good pace, and allow him to easily retain his stamina. Steel gauntlets protect his forearms, and greaves of the same material. His shield is a simple round shield, made of thick oak and an iron rim. A leather strap allows him to carry it over a shoulder or across his chest.

    Weapons- A one handed steel war axe, with a blade on one side of the head, and a long, curving spike on the other. This is his primary weapon, and he carries a curved khajiit dagger on his left hip.

    Known Spells- Knows that spells are used by...spell casters. Which he is not.

    Misc. gear (clothing/jewellery/etc.) Besides the three earrings in his ear, he carries a pouch that includes some dried meat, several contracts, and a few dozen pieces of gold.

    Skills

    Novice(5)- Destruction, Illusion,Restoration, Conjuration, Alteration.

    Apprentice(4)- Lockpicking, Pickpocket, Light armour, Alchemy

    Adept(3)- Sneak, Smithing, Speech

    Expert(2)- Blocking, Heavy armour

    Master(1)-One handed

    Personality- Draj Kir is generally a friendly, honest individual when not working. He's quite flirtatious to those of the opposite sex, especially fellow khajiit. However, his demeanor changes when he's hunting. He is a persistent, ruthless hunter with a cruel streak and a penchant for taking trophies.

    Likes- Gold, Hunting, attractive females (preferably khajiit).

    Dislikes- Racists, thieves, people mispronouncing his name.

    Combat Preference- Draj Kir is not as much a power house as those who wear heavy armour like him. He prefers to take on his opponents one by one, but he is skilled with his shield and axe. If he loses both, he's a capable hand to hand fighter, and his dagger is his secret weapon.

    Background- Ever since his youngest days in northern Elsweyr, Draj Kir had a drive to wander the continent of Tamriel. He was trained in basic weapon use by his father, and surprised many of his fellow khajiit by donning halfplate steel, rather than the typical light gear favoured by his people.

    Shortly after leaving his homeland, Draj Kirs' had his first encounter with bandits. He triumphed and fought them off, but that was not enough for him. The khajiit warrior relentlessly hunted the survivors until he had cornered and executed them all, taking an ear or finger from each one.

    Upon reaching Cyrodiil, he became a bounty hunter known for his relentless tracking skill and dragging his targets back, usually, alive and screaming. Sometimes missing a finger or two. He was finishing up a contract in northern Cyrodiil, near Bruma, when he heard about the contract from Markarth. Sensing an opportunity to gain a good amount of coin without much tracking required, he sets out for the Reach.

    Dialogue color(s)- Tan, if available.
     
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  2. Aspen

    Aspen New Member

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    I just noticed that dual wielding (one of the skills I put for Valion as either master or expert) isn't actually a skill. Should I change it to one handed, or is it fine?
     
  3. TheShadedOne

    TheShadedOne The Angry One

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    Name: Kaliir Dihvaasa

    Age- 28

    Sex- Female

    Race- Khajiit

    Class- Fighter

    Sexuality- Heterosexual

    Marital Status- Single

    Laterality- Right handed, but uses both for her sword.

    Afflictions- None

    Religion- None

    Appearance- Kaliir is mostly a dark grey in colouration, with a streak of tan fur at her throat and running down between her breasts, and ending at her waist. She has a very lean build, but not so thin as to appear starved or unattractive. Her eyes are a pale green. She's not very tall (5' 4") and often raises a few eyebrows when she walks into a place with her sword over her shoulder.
    Gear

    Armor- Dark leather that allows maximum maneuverability in exchange for the protection heavier armours give. She does have some light steel plates on her shoulders and over her shins, but that is all. The leather is more overlapping strips, rather than the one piece common to Skyrim. It is slightly thicker at the chest and upper back, offering more protection to the vital areas.

    Weapons- A curved greatsword that she refers to as Moonfang as it is shaped like a crescent moon. Where she found it is unknown, and she keeps it a closely guarded secret, but she is extremely unwilling to part with it. For emergencies, she carries a dagger at the small of her back. She is a proficient hand to hand fighter, using her hands, claws and feet, if the situation calls for it.

    As the blade is nearly four feet in length, it is too long to wear at her side, and nearly impossible for her to draw from her back, in an over the shoulder style. To counteract this, she has the sheathe on a strap, allowing her to carry the blade over her back when travelling, and unsling it and draw Moonfang, when it is time to fight.

    Known Spells- None

    Misc. gear (clothing/jewellery/etc.)- An amulet in the shape of a crescent moon, inset with three sapphires, at the top, middle, and bottom. A satchel on her belt that carries a dozen or so septims, some supplies for the road, bandages, and a water skin.

    Skills

    Novice(5)- Heavy armour-Destruction-Illusion-Alteration-Conjuration

    Apprentice(4)- Enchanting-Restoration-Smithing-Alchemy

    Adept(3)-Lockpicking, Speech, Pickpocket

    Expert(2)- Sneak, Two handed

    Master(1)- Light armour

    Personality- Kaliir is often distant and cold to anyone she ends up working with. She has little interest in making friends or engaging in idle conversation. However what she hides behind a mask of sneers, insults, and sarcasm is a deep longing for connection and comfort, something she believes she will never have.

    Likes- Solitude, open spaces, gold

    Dislikes- Crowds, crowded areas, talkative people.

    Combat Preference- Her light armour would lead people to think that Kaliir is an assassin of some sort. While this isn't strictly untrue her unique fighting style and expert bladeswork means she can keep to the thick of a fight with the heaviest of warriors.

    She combines footwork, swordsmanship, and athletics to avoid incoming strikes while delivery lethal blows with her greatsword. But wielding a two handed weapon while wearing light armour means she must always be moving and is extremely vulnerable to ranged fire, if they catch her in a narrow space or by surprise.

    Background- An orphan at a young age, Kaliir learned quickly that her options were to adapt quickly or die. She spent most of her life on the streets of the Imperial City, scrounging what she could from the markets after the merchants were closing up for the day, and avoiding irritable guards.

    That was, until a passing redguard bladesmaster took pity on her, and took her under his wing. The man was well into his forties, but still was one of the best swordsmen in the empire. He taught Kaliir how to move, how to swing a blade without over exerting herself, and the best way to score a kill on a heavily armoured enemy.

    When he died of a wasting sickness, the khajiit, now a young woman, was once again alone. But now she had the skills to provide for herself, and used what she was taught, along with her own natural stealth, to become a feared assassin and skilled mercenary.

    It was only recently that she has heard of a contract offered by the Silver Bloods, a wealthy family in the Reach region of Skyrim. Curious and always eager for more coin, she packs up her meagre belongings, and heads to the cold north.

    Dialogue color(s)- This blue.
     
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  4. IntrepidVenture

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    Nah, you're fine. The skill list is more to see what characters will be doing what. For example: a character with low speech won't really interact with a lot of npcs, while a character with higher ranked speech would.

    Besides that, everyone is putting forth excellent characters. I think maybe one more (not counting myself, and we'll get started...)
     
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  5. Thesius

    Thesius The Imperial Paladin

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    You really want to use Solus, eh?
     
  6. TheArgonianDrell

    TheArgonianDrell Well-Known Member

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    Dude, you have no idea. The last two roleplays I've written him in died before they got a chance to shine. It's incredibly frustrating.
     
  7. Thesius

    Thesius The Imperial Paladin

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    I, uh, I think those two were on me. Whoops?
     
  8. TheArgonianDrell

    TheArgonianDrell Well-Known Member

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    Nah, you're fine.
     
  9. Madrar

    Madrar The Shadow in the Dark.

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    Name: Merric Vasser

    Age- 30

    Sex- Male

    Race- Imperial

    Class- Swordsman (in actuality, he was an assassin, but does not know this.)

    Sexuality- Hetersexual

    Marital Status- Single

    Laterality- Right hand dominant, but can use both fairly easily.

    Afflictions-Amnesia, suffers from intense headaches.

    Religion- The nine divines in a very general sort of way.

    Appearance- A fair skinned male, clearly no stranger to battle with scars covering a good portion of his torso. His face is unmarked except for a long, jagged scar that follows his hairline, terminating shortly before his left temple. His hair is long and a dark blond, bound together with a thick leather strip. His facial hair is neatly trimmed, but it will grow out if he is unable to find a shaving blade. He has deep blue eyes, often troubled and introspective.
    Gear

    Armor-Steel covers a leather tunic, specifically his shoulders and upper arms, along with steel guantlets, and a half-plate that protects the upper half of his torso. He wears sturdy leather boots, and over all of this, a heavy leather long coat, that falls to past his knees, offering protection from the weather as much as it does slashing blows from a blade.

    Weapons-A steel longsword that he wields in his right hand, with a typical leather wrapped hilt and a slightly curving crossguard. His second weapon is a slightly shorter sword, fashioned in the fashion of the nords, with an enlarged, curving tip, and elaborate scrollwork along the center of the weapon.

    Known Spells-

    Misc. gear (clothing/jewellery/etc.)

    Skills

    Novice(5)Alteration.Destruction.Conjuration.Illusion.Restoration.

    Apprentice(4)- Pickpocket. Alchemy. Lockpicking. Smithing.

    Adept(3)- Speech. Sneak. Blocking

    Expert(2)- Two handed. Light armour

    Master(1)- One handed

    Personality-Open and friendly, but he dislikes being questioned about his past, and will often become quiet and withdrawn if pressed. In secret, he seeks knowledge about his past life, and how he got the dozens of scars that cover his body. He's respectful of the law, to a point. If the law allows injustices, he will take action, even if it means putting himself in danger. He cares very little for tyrants and cowards.

    Likes-The sound of rushing water, silence of night, and a good wine.

    Dislikes- Crowds, arrogance, racists, tyrants.

    Combat Preference- While he is comfortable fighting with both hands, he prefers the plain longsword, wielding it in a practice two handed grip. He's practiced with both blades for many years, in fact many more than he knows. He cannot explain his skill with the blade, but he knows that he is next to useless with a bow, throwing weapons, and magic, unusually for a breton. He dominates one on one combat, and can handle two to three others, but against magic or archers, he must rely on his companions or his ability to close the distance quickly.

    Background- Orphaned at a young age, Merric was brought up by an order of reclusive assassins, operating out of the northern High Rock city of Jehenna. While he was provided with a roof over his head, food, and drink, the young breton did not have an easy life. He was trained to move silently through the shadows, and strike with brutal efficiency. But more than that, he was tutored by one of the best swordsmen fund throughout High Rock. When he reached his eighteenth birthday, he was assigned his first target. A veteran knight of the order of the Raven.

    The man was found beheaded come dawn. For three years, Merric was used as a silent, hidden blade, silencing the enemies of his masters, and being told that he was working towards a 'greater good'. When the young breton finally found the truth, his rage was great. He confronted his former mentor, and the two engaged in a brutal duel. Before he could land a killing blow, his mentor struck, striking his forehead and knocking him unconcious.

    As the assassins could not risk Merrics' body being discovered on the side of a road or in the wilderness, they tossed his body into the sea, secure in the knowledge the frigid water would finish the promising young killer. And it would have, if not for the crew of a small fishing vessel, that happened to be passing by. Slowly, they nursed Merric back to health, and discovered, as he did, that he had not memory of his life, besides being pulled from the sea several weeks earlier.

    For the next four years, the breton wandered the land, offering his skills as a swordsman to any who needed it. He built a reputation for himself, but never claimed credit for his deeds. When the contracts issued by the Silver Bloods reached him, he headed to Markarth, more interested in helping the people, rather than gaining wealth.

    Dialogue color(s)- Pale blue
     
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  10. IntrepidVenture

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    Name:Emeric Balador

    Age- 79 but has the body of a 30 year old man.

    Sex- Male

    Race- Breton

    Class- Warlock

    Sexuality- Asexual, for all intents and purposes.

    Marital Status- Single

    Laterality- Favours his right hand, but casts spells with both.

    Afflictions- The ritual that extends his life and preserves his looks took more than a little of his sanity.



    Religion- While he claims to worship the nine divines, this is very much a lie. He serves a powerful eldritch creature, that may or may not be an imprisioned, powerful daedra; Lor'Kei'Has, the devourer. It is the source of his magic and the ritual that keeps him alive.

    Appearance-Emeric is tall. Unusual for a breton, and as tall as most altmer. This is one of three things that draws attention to him in a crowd. The second is that he is almost skeletally gaunt, with sunken cheeks and very little to no muscle mass. His body is unscarred and he has a tattoo of a violet serpent encircling his right forearm, but it is usually hidden by his robes. The final feature is the odd depth to his eyes, a wisdom and knowledge at odds with his fairly youthful appearance. They stare out of a bald, beardless skull with a cold intensity.


    Gear

    Armor- Wears a light hide vest underneath his robes, that protects his torso and bracers of the same material on each arm.

    Weapons- A seemingly plain steel mace, except for the ruby set just below the head of the weapon. Unknown to all except Emeric, the mace devours the souls of those it kills, and feeds the wielder whatever magicka the victim possessed.

    Known Spells- Mostly fire and ice based spells, but he does know a few arcane tricks that he keeps to himself, unless the situation is extremely dire.

    Misc. gear (clothing/jewellery/etc.) A thick violet robe, that not only provides warmth, it is also enchanted to resist liquids spilled on it, and serves to conceal his features, thanks to the voluminous hood.

    He carries an onyx skull with exaggerated fangs and small rubies for eyes. With this item, he channels the eldritch energy of his eldritch master.

    Skills

    Novice(5)- Heavy armour, Smithing, Sneaking, Block, Two handed

    Apprentice(4)- Restoration, Pickpocket,Lockpicking, Alteration

    Adept(3)- Conjuration, Illusion, Light armour

    Expert(2)- Speech, One handed

    Master(1)- Destruction

    Personality- Cold and distant, Emeric is not one to make friends, and even less likely to risk himself for the others of his party. As a warlock, he is obsessed with gaining more power, and can become quite persuasive when he sees something he wants. He despises thieves and cowards, but is not overly fond of front line fighters and other warriors, seeing them as crude, not to bright individuals.



    Likes-: Arcane items, jewels, acquiring more power.

    Dislikes-Thieves, fighters, things immune to magic.



    Combat Preference- Emeric prefers to remain at a distance, casting spells and disrupting enemy formations. He can hold his own in close combat, but if he's reduced to using his mace odds are, something has gone very wrong.

    Background- Emeric Balador was once a typical mage, living in northern High Rock, with little excitement or events breaking up the monotomy of day to day life. His parents encouraged him to pursue arcane knowledge, and to that end, he left his home. Not a social man, Emeric kept to himself for most of his life, but learned to become skilled at convincing people to give him what he wanted.

    For decades, he traveled through High Rock, Hammerfell, and Cyrodiil, in search of more power, more knowledge. However he was never considered more than an 'average' mage, at best. That was until one fateful day. Searching through an ancient crypt in the mountains of High Rock, he came across an ancient altar, depicting a chained serpent with an obsidian skull and ruby eyes.

    Although he was aging and no longer in his prime, he could still sense the immense power flowing from the altar. He was still astonished when the chained serpent began to speak to him. It explained that it had been betrayed by its peers, and had its power shackled throughout Tamriel. For millenia it had awaited a worthy champion, and found one in Emeric.

    Incredulous, the old mage explained that he was nearing the end of his life, and besides, had never been more than a middling mage. The creature within the altar explained that it could reverse his aging and grant him power, so long as Emeric agreed to serve it, and eventually break the bonds holding it to the material plane.

    Eagerly, Emeric agreed, and was immediately struck by powerful magic, that erased his physical frailties and enhanced his magicka. When the ritual was over, the altar was a ruin, only the skull of the serpent, Lor'Kei'Has, remained, which the imprisioned creature bid Emeric keep on his person at all times.

    Several years have passed since then, and now the old-made-young warlock has heard of disappearances and other troubles in Skyrim. He goes not to help or for riches, but merely out of curiousity and perhaps a chance to gain more power.



    Dialogue color(s)- This white-pinkish.
     
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  11. IntrepidVenture

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  12. Aspen

    Aspen New Member

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    Before I post an intro, are we meeting up at the inn, meeting with Emeric, or meeting with Thonar? I'm a little confused.
     
  13. IntrepidVenture

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    Oh, sorry. I tried to leave it open ended for you guys, but basically, you can do any of the three. Either meet up at the inn, and talk to the inn keeper about the contract, talk to Thonar, who probably won't be too pleased to have people traipsing in and out of his office. Or you could have your characters meet up with Emeric, who knows about the contract, but just the basics, and isn't particularly interested in leading or helping anybody. The only reason he's joining up with the group is for protection for himself.
     
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  14. TheArgonianDrell

    TheArgonianDrell Well-Known Member

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    Hopefully I didn't take too many liberties by having Kleppr say that the Silver Bloods were paying for our help with the miners wages. Let me know if I need to change anything.
     
  15. Aspen

    Aspen New Member

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    I can probably have my intro up tuesday the latest. Sorry for the delay.
     
  16. Morbidbread

    Morbidbread Fight for the lost

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    Wait, who's Solus?
     
  17. Madrar

    Madrar The Shadow in the Dark.

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    I'll have my intro up some time tomorrow. Also, @Morbidbread I think he means Sothas. Drells' argonian.
     
  18. TheArgonianDrell

    TheArgonianDrell Well-Known Member

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    Probably Sothas. He was going to be Solus, but I like his current name better.
     
  19. IntrepidVenture

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    So we're still waiting for The Lost Foxtrot, Thesius and Drahkma to post intros, right? Also I can get a reply to Alty up sometime tomorrow if all goes well.
     
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  20. Morbidbread

    Morbidbread Fight for the lost

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