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    Madrar

    The Shadow in the Dark.
    It has been three years since the death of the usurper, Ulfric Stormcloak, and a year after the companions slew the one known as Drazzeth. The dark harbingers last words haunt the companions, and though Drazzeth and his minions have been slain, there is far worse coming. Legion upon legion of abominations, known only as 'the Blight' are on their way to the surface of Tamriel. The companions must warn a so far ignorant world of the danger, before they are overwhelmed in a tide of darkness not seen for over ten thousand years. Already, the signs are there. Darkness presses down on the minds and hearts of the people, and no one stays out after the sun has set.

    Recently, near Ulfrics' former capital of Windhelm, a new group of pro stormcloak 'rebels' have assembled, under the banner of a mysterious figure by the name of Azeraile. They have named themselves the Whitescar Brotherhood, and prowl the northern reaches of Skyrim, fighting in Ulfrics name, and terrorizing non-Nords, though their leader is shrouded in mystery, and none have seen his face. The companions must stop Azeraine from fulfilling his dire agenda, and at the same time, warn the rest of Tamriel about the peril they are in.

    _________________________________________________________________________________

    Rules
    1: No Godmodding, super powered characters, weapons or spells.
    2: This will be an 18+ Roleplay, that means gore, sexual situations, and coarse language.

    3: Candidates should not expect acceptance, unless you've been invited. Myself and Aethalia reserve the right to reject your character card.
    4: This is not going to be a very cheerful, heroes saving the day roleplay. If that's the kind of roleplay you want, I suggest you not apply here.

    5: Please be respectful to your fellow RPers. Otherwise this doesn't work.
    6: More of a notice than a rule. We are only accepting between two-three people people. You will be accepted based on your spelling and grammar, and, of course, your character card.

    _________________________________________________________________________________
    Additional Information
    Dusk takes place shortly (1 year) after What Lurks in the Dark. This roleplay will lead up to the sacking of Riften, which starts off Aethalias' second roleplay, Nightfall. Those of you that are interested should defintively look at both RPs' before even considering applying here. Also, those of you looking for a super lore-friendly roleplay, I strongly suggest you look elsewhere. This roleplay will not be for you.

    Timeline from What Lurks in The Dark - Dusk Timeline: http://skyrimforum.com/sf/threads/what-lurks-in-the-dark-dusk-timeline.63902/

    __________________________________________________________________________________
    Cast
    Salthar Vivarian

    Shadari
    Torin Greenbow
    Elizabeth
    Julius
    Aliah Stormwind
    Bornir Shield-arm
    Lythare
    _________________________________________________________________________________
    NPCs'
    (Non-Playable Characters)
    Amgril the Gold
    Hasarr the Blue
    Dremoth the Red
    Sorath the Black

    Guardsmen/soldiers.
    Azeraile
    Jorn Blackstone

     
    Last edited:

    Madrar

    The Shadow in the Dark.
    Simus - would you be interested in joining this? I know you were at least a little interested in joining Nightfall. Just thought I'd put an invite out there.
     

    willowwisp

    Well-Known Member
    So, is this just so we can fill in the gaps between WLITD and Nightfall? Still interested, just wondering.
     

    Madrar

    The Shadow in the Dark.
    Essentially, yes. Aethalia and I were talking, and decided it might be nice to have another roleplay that fills in the gaps even as we work on Nightfall. Also, people that wanted to join Nightfall wouldn't feel quite so booted from the series.
     

    Simus

    An Excellent Site Member

    Madrar

    The Shadow in the Dark.
    Whomever you'd like, though seeing as you used Cilla and Alice in What Lurks in the Dark, you may want to use them. Up to you, though.
     

    Simus

    An Excellent Site Member
    I'll do that. Unfortunate how that RP was discontinued. Glad to see Nightfall's going well though and hope the same for this one.
     

    Brigantes

    Member
    Name - Skjoldr Wild-Blood
    Gender - Male
    Race - Nord
    Age - 36

    Alignment - Chaotic Neutral

    Appearance - Skjoldr is tall (at 6'3") and broad (with a masculine Y shaped body), but is not as burly as most other battle-hardened nords. His eyes are sea green (tinged slightly red from bloodshot stress) and his complexion is fair with good skin and blonde hair (that is slighting silvered by the aforementioned stress/shock). He is considered good-looking, even handsome, however he has things about his appearance that cause people to be wary and slightly cautious upon a second glance; such as premature whitening of his hair, the slight bags underneath his eyes and the occasionaly 'unhinged' glint within them. Yet, in general, he comes across as a handsome, light-hearted nord who likes his food, his woman and his drink.

    Armour - Skjoldr is often in casual clothes that speak of nobility (dress shirt, waistcoat, breaches and boots) but his warrior status is portrayed through his heavy, plated armour who's metal is dark grey yet is by no means daedric or some strange orcish make. No, it is nordic steel, fashioned in the traditional way of his forefathers and ancestors; strong and intimidating that brings hope to allies and woe upon enemies. It is mostly plated, yet there are areas of lighter chainmail which allow mobility around his shoulders and legs. The belt around his abdomen is fronted by a steel head of a snarling wolf (his families emblem) and a dark blue cape is attatched to the large pauldrons that rest on his broad shoulders.

    Weaponry - Skjoldr is well versed in the arts of war and weaponry and can turn his hand to almost any man-made blade or mace. However, his speciality is in large two handed hammers or swords and he usually carried one or the other in a strong sheath upon his hip. Both Fury (his sword) and Rage (his hammer) are emblazoned with his family crest/rune.

    Personality - Amiable, good-natured and friendly, if not slightly cocky, proud and easily swayed by powerful emotions, Skjoldr is a good person that can easily become a bad person if the situation is right. His is generally easy to get along with but certain situations can cause him to 'snap' as he doesn't deal too well with high pressure situations; becoming more like a mindless machine than a living, feeling and humane human being. He is prone to be slightly immature, conniving and manipulative, but generally with no more ill intentions than a child would have. He is at his best amongst friends or amongst his brothers at arms.

    Biography - Skjoldr comes from the ancient bloodline of Wild-Blood, the original ruling family of the southernmost hold of Skyrim; Falkreath. However, a mistake by his ancestor, Fulfor 'The Beast' Wild-Blood, caused them to lose their seat of power and they became worse than scum to the court of Jarls and High King. The series of clashes between his family and that of the current ruling family of Falkreath (who are related which made the betrayal even more personal, but that is another story) caused the seat of power to be swapped between them so many times that historians of Skyrim have stopped documenting it and stuck to the easier route of just scrapping mentions of the Wild-Bloods (who were not in power at the time) from the records all together (apart from the intial battle).

    Anyway, back to Skjoldr, he was born whilst his family was in more mutual, peaceful agreement with their mutinous cousins and thus was raised in 'nobility' as an eventual lord of Falkreath. The curse of the wolf was passed to him when he was born (as was the 'secret' of their ancient bloodline) and he was raised not only as a friendly socialite, but also as a fierce warrior, hell-bent on protecting his province and the people within it. He was well-liked for good reason and was even betrothed...until the Civil War came and he felt that the Stormcloaks were threatening the safety of his people whose lives he was sworn to protect.

    There was a village occupied by Stormcloak forces that were using the small town as a strategic point to launch an attack against the main hold...and blinded and blinkered under the pretense that he was liberating the city; he led a small force within and slaughtered the inhabitants - believing them all to be stormcloak provacteurs and foreign forces.
    His massacre caused him to be cast out of Falkreath, the land he loved and killed to protect...

    Nowadays, he wanders, using his wealth to be a socialite and his expertise to be a mercenary under a false name and identity. When news reached him of Jarl Ulfrics death he rejoiced with women and wine, but these recent dark stirrings trouble him deeply...
     

    Brigantes

    Member
    Just gonna slip that there and...*flees*
     

    Brigantes

    Member
    Btw, any ideas where I could ask to find anyone willing to do a little rp with me to just get me back in the game, so to speak ^^;
    Just like a PM rp or something :)
    *flees and waits in the bushes to ambush unsuspecting people*
     

    Madrar

    The Shadow in the Dark.
    Just wondering if this thing is already full of designated members...
    :)
    Because if not I'd love to slide a card up in here.


    Feel free to post a character card.
     

    Madrar

    The Shadow in the Dark.
    Can't say I know anyone that does PM roleplays. We'll probably start sometime tomorrow.
     

    TheShadedOne

    The Angry One
    Drahkma and Bane weren't interested?
     

    Simus

    An Excellent Site Member
    This gives me an idea for an RP after (18+) Nightfall. (18+) Daybreak.
     

    Madrar

    The Shadow in the Dark.
    Drahkma and Bane weren't interested?


    As far as I can tell, no, they weren't. That's alright though. I'll wait for Boudica to get his CC up, then we'll start. willowwisp , there's some things I want to go over with you. I'll send a message.
     

    Boudica

    English Yao Ming
    Name: Akassa

    Gender: Female

    Race: Altmer

    Age: N/A



    Affliction: Ancient Vampirism





    Appearance: A creature that is fiercely beautiful with skin of pale gold and eyes of dark amber. Her hair is a dull platinum blonde and often fashioned after Nordic styles; thick braids that allow practicality and don’t get in the way when vision is paramount.

    She doesn’t possess the natural slim-line figure of the majority of her race, which have brought her lineage into question more than once in her past and present. Her figure is noticeably more full, giving her body a nuance of Nord whilst maintaining the height and facial characteristics of high, noticeable cheekbones, almond eyes with dark blonde lashes, an unremarkable, straight nose with a pale set of lips beneath it. All set within an elegant oval face that may not possess the pure sharpness of many Altmer, but has an edge all of its own.

    Grace exudes from her gait, the roll of hips when walking, confidence in her femininity – a sculpted frame with layers of trained muscle hugging close to bone beneath golden skin. Her back is marred with scarring from floggings long past, and the left side of her neck has a thin silver scar from a previous attempt on her own life.



    Armour: Her usually outfitting is dark and unremarkable; however it is well-fitting and, if looked at closely, betrays her cover. The stitching is precise and well-done, the fabric dark and soft in places yet is contrasted by hard panels of cured, dark leather that are evident on the exterior as protection she has obviously needed by the amount of imperfections upon it. This amounts to a protective woven leather tunic. Usually the light but durable armour is hidden by a dark travelling cloak with a hood which she often uses to travel as swiftly as a wraith through the dark. There is a face covering concealed in the neck of her armour which she occasionally pulls up over her nose to conceal her identity however, upon making an important kill it is never present – she always wants them to know who fired the arrow or slit the throat.

    Dark, simple breeches tucked into subtly elegant but durable leather boots cover the bottom and her hands are adorned in well-fitting gloves, fit with leather panels for added protection for the wrist and also upon her fingers for archery support. This is a woman who is as capable as she is beautiful and often people forget that at their own detriment.



    Weaponry: Two easily concealable daggers however, melee isn’t her primary strength. Her primary strength would be that of magick, the skills which were appropriate for a Lady back in her day – not dirty steel and iron; those were the pursuits of men. Her speciality is that of lightning, an appropriate accumulation of her own personality which combines deadly precision with fierce, unrelenting offense. Her skills in the other schools are somewhat forgotten in some aspects as she has pooled every ounce of her being into this since her reawakening.





    Personality: Fierce living fire encapsulated within ice would best describe her personality. Every attack, every savage offense is tempered by cold calculation and façade. To say she is indifferent could not be more wrong as she feels everything, the snap of every bone, the shudder of every breath, the yowls of every victim – but when you feel that these people deserve so much more suffering than you could possibly give then you relish these feelings, feeling that fuel the fury that burns within the icy personage.

    Nothing is done with pure spontaneity, even if it appears so – no strike is exacted without precision, no words placed without thought. Quick calculations and deductions are one of her strengths and she can determine where to act like a perfect lady and when to allow her aggression to shine; usually one follows the other.

    Akassa was raised a lady and thus there is an inherent grace which is coupled with every action – be it socialising or tearing the jugular from the throat; a dangerous grace, which hints at the darkness and danger beneath the beauty, which can only draw more to her, like moths towards and flame. Some just cannot resist the allure and she uses this to a great advantage before showing her true face in the shadows.

    However, there is a remnant of vulnerability that has not yet been engulfed by hatred and that is because it is part of the source. The shattered links between her sire and lover are kindling for her fury, however the memory of him causes her to temporarily soften before she bristles once more with renewed purpose. What she fails to understand is what makes her frightened and lose her composure, and the reason why her brain rejects his memory and causes her heart to bleed anew is what she cannot understand.





    History: Akassa remembers very little of the world of her childhood, only knowing that it differed from the cold and desolation that she currently finds herself in. Her world was one of warmth and vitality, of exuberant festivities and colours; grand pillars marbled with white and gold, the golden stretches of bay that were lapped by warm emerald waters. The Islands of the West were her home, far from the mountains and rugged wastes of Skyrim and her Nords.

    Locked within a tomb for a indeterminable amount of time blurred its distinctions – centuries passed in a similar way to hours and thus she knows not even her own age, but she remembers certain events; ragged tatters and shattered fragments of a mirror that no longer recognizes itself.

    She remembers happiness but not the feeling, sitting beneath the eternal beech trees under the silver gloss of moonlight, cradled in strong arms, fitting in the crook of a body without a face – a face that occasionally showed its features in her mind’s eye but never all at once; a cool blue eye, a small sliver of a scar, the mischievous corner of a mouth. But she could remember comfort and security and peace despite the underlying darkness, the subtle nuance of shadows and blood and death.

    Cold, so cold, but then so hot, burning, scalding, melting. It ran like liquid fire through her veins and the room had been oppressive and damp. But he was there again, the lover without a face – protecting, soothing. But still it burned.

    The fuel for her fire is but a selection of vividly violent memories, the most complete of the set and brutally tragic that she often remarks modern skalds should pay her royalties for their tragedies. Her lover, the one she could barely remember, she could remember in his final moments, dragged into the court with silver chains wrapped about his frame, left there to await the rising sun in the middle of white masonry. She could remember it because she had been there, forced to watch from the shaded balcony amongst stern faced elders, all in black, so much darkness. She had promised him she would not beg, and so she did not, not as his skin blackened, not as it fell to pieces and drifted like ash from his bones and internals which grew heavy and dense like dark grim stones. She only cried and screamed later, when they locked her within a deep, dank tomb in the northern reaches of the northernmost province of Tamriel – at the back of a mountain temple to one of the Divines. A forgotten place, a place where sorrow warped to hatred and vehement fury. Fury to match the flame of a Dovah.

    Then there was blood and sweet escape through death. Looters proved sufficient prey for the She-Beast locked into a comatose state from blood deficiency. From the stone she stepped, through bone and blood and flesh, with a burning desire to reap suffering.

    The mountains cold were her training grounds, mountains alive with the lifeblood of old and new – snow and ice and fierce northern wind guided her and shaped her untested abilities to be just like them, whereas blood and flame drove her attributes with such a fierce passion none had ever witnessed and lived.
     

    Madrar

    The Shadow in the Dark.
    I like it you're in. I'll get the IC up tonight. The rest of you mind posting your CC here? For conveniances sake.
     

    Simus

    An Excellent Site Member
    Great intro guys. Before I post, I want to see what WindWalker wants to do. Alice and Julius had a cute budding relationship in the first What Lurks in the Dark and I'd like to see that advanced.
     

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