The Phantom
Consulting Criminal
Dirty Coin
Skyrim is in havoc after the civil war wrecks the nation. Villages are torn apart, cities barely hold together, and Jarls are fumbling for answers that won't come while dealing with impatient, tired civilians. In amongst this rebuilding of Skyrim lies intricate crime lords. Those that decide who rules the nine holds, those that decide where coin goes, and those that decide who lives and who dies. Jarls are drowned in corruption and greed, docks are homes for pirates, and drugs run rampant in this once great land of the Sky Children. The Empire turns their powerful gaze towards these crime families, trying almost vainly to destroy them, and to get their northern neighbor free from the crime that won't relent. Tamriel is at the feet of these powerful few and there is but an illusion of peace looming over the province of Skyrim.
Rules:
Please read everything! Including CC and EC so you know what to write for the sections. I am not the only overseer of this thread, Majir-Dar is co-hosting.
•Use correct punctuation and grammar
•Do not meta roleplay. This is when something is explained in the OOC and somehow, your character in the RP knows magically without permission or explanation
•Do not, unless given permission, take control of another writer's character or hold
•Post at least one paragraph in a post
•Post at least twice a week
•Attempt to adhere to lore
•Don't post in quick succession, we don't want people left behind
•No god-characters. Do not make you're character incredibly overpowered and invincible. It hardly even fits the thread
•Have fun!
Guidelines:
The basic guidelines for this thread are, in essence, your character must be the key crime lord running his empire from within one of the nine holds. You must describe their empire, techniques and fill out a full CC for your character including where their empire is based.
Holds:
Hjaalmarch- Unclaimed
Haafingar- Sid
The Pale- Unclaimed
The Reach- AS88- Remy Gerard- Gorlas' Empire
The Rift- Valin Oakthorn- Ri'Zashir-Dar- The Dockworkers
Eastmarch- Majir-Dar- Thorek Ocean-Strider- The Dead Brethren
Whiterun- The Phantom- Arthrago Frang- Arthrago's Empire
Winterhold- Ponder
Falkreath-
CC EXAMPLE:
Character Name: Arthrago Frang
Alias: The Innkeeper (Nickname by his rivals)
Empire Name: Arthrago's Empire
Empire's Base Hold: Whiterun
Alignment: Crime
Occupation: Owner of 5 inns in Skyrim
Birth Sign: The Lord
Currently Resides: Large, custom built home in the plains of Whiterun
Hometown: Unknown
Age: 49
Race: Redguard
Gender: Male
Factions: Crime
Worships: Nothing
Appearance:
Height- 5'10
Weight- 160 LBS
Eyes- Brown
Hair- Shaven, Grey
Scars- None
Description- Arthrago is a Redguard of average height and a rather skinny, unkempt build. Despite this, Frang always retains an element of grace and elegance about him. He is clean shaven and the changes in his facial expressions are minute, almost always retaining a steely calm look unless enraged. He may well be the only person capable of intimidating people by remaining calm and silent. Though he has no truly notable facial features, he has very distinctive laugh lines and what small amount of hair he has is grey. He dons brown fine clothes and a cravat at almost all times.
Personality:
Laterality: Right-handed
Sexuality: Bisexual
Marital Status: Widower, Single
Positive Traits: Cunning, High-Intellect, Calm, Master Tactician, Good Businessmen, Well-tempered
Negative Traits: Impatient, Cold, Calculating, Vengeful
Likes: Revenge, Success
Dislikes: Betrayal, Distrust, Cartel
Fears: Death
Aspirations: To run his business and crime syndicate successfully, To never be caught
Quirks: None
Description: A defining characteristic of Arthrago is the friendly and low-key exterior he maintains; he takes an active role in managing his businesses and personally tends to the bars and inns on occasion. Quiet and humble, he is incredibly careful about with whom he does business and keeps a very healthy distance from the product he sells in order to appear almost invisible. Despite being somewhat of a sociopath, a multi-city skooma distributor and crime lord, Frang carefully maintains his public profile: noticeably, he supports and sponsors the vigilante and Thane of Riften, Mjoll the Lioness and makes large donations to the Markarth Guard. Arthrago Frang is so successful, in large part, because of his cautious nature, for example, he plans ahead and has the patience to let his business grow slowly. However, the Innkeeper is ruthless and machiavellian in managing his vast crime ring, keeping the entire operation under his direct and calculated control. Arthrago admires professionalism and caution in his colleagues, and is generally calm and tactical. He employs a number of enforcers and has personally killed rivals and associates. He is poised to take over or eliminate his rivals and is someone who is poised to manipulate other people into doing what he needs them to do. Frang doesn't trust anyone who isn't as cautious as he is, as they are too unpredictable, and he prides himself on being several steps ahead at all times. Arthrago Frang is controlled, cold, calculating and sophisticated.
Fighting Style:
Weapons: None
Description: Has no exceptional fighting skill, though he is capable of defending himself against one to two unarmed adversaries.
Biography: Born in a small village in Northern Hammerfell, he was the son of two poor supporters of the Forebears. The Forebears were somewhat of a political party vying for control of Hammerfell against the Crowns during the time of the Empire's degeneration. Both political parties were accountable for a great many atrocities committed. One day, when Arthrago was approximately 7 years old, the Crowns launched an assault on the village. They were nigh merciless, in the massacre that took place, the entire village was butchered, killed in the wake of the civil war, including his parents. The only reason he survived was due to a sympathetic warrior shielding Frang from his comrades. He helped Arthrago escape from the village undetected, only to find himself lost in the vast Alik'r desert.
He walked, lost, disheartened and alone for nearly two days when he noticed two figures in the distance on horseback. Through the blinding sun he couldn't clearly make them out, though he decided that his best bet would be to approach them. At first he tried calling them, though he immediately found his throat too dry for words. He then attempted to drudge across to them, waving his arms in the hope of gaining their attention. Unfortunately for him, he felt his strength fading and soon lost consciousness. However, as fortune would have it, the two horsemen had noticed him and began riding in order to inquire as to the purpose of his presence, only to find him unconscious and near death. They provided him with water and proceeded to take him back with them to their camp, far from the harsh sands and sun of the Alik'r desert.
Upon regaining consciousness, he noticed four figures looming over him, two of which were unusually tall. When his vision had focused, he noticed that the two large figures were both donning identical black hooded robes, with gold patterns embroidered on them. Their skin complexion was a bright green or yellow, and their ears were too pointy for him to think that they could be any race of men. Although, he couldn't consider any other races at the time, as he was unaware of the existence of Elves due to the fact that he was so young and uneducated. One of them was a woman, with long flowing white hair and facial features of no particular distinction. The other was male, and held himself rather high, though he noticed that the creatures face was showing what appeared to be genuine concern. The third smaller figure was a boy, no older than Arthrago himself, who didn't appear to be grasping the situation quite so well. Finally, the fourth figure was that of a girl toddler of perhaps age three. The two full grown elves explained the situation to him, and informed him that they were High Elves and were scouts for a group called the Thalmor. The two decided to adopt and take care of the child, inviting him to live with them.
The family's name was Thromius. His surrogate father was called Correlus and his adoptive mother was named Catha. Their children were called Ganlas and Psyna. Arthrago opted to keep his current family name of Frang. Together they were raised happily and were fast friends. They loved each other like a family and Ganlas and Arthrago became very close friends. Some point before the Great War started when they were around twenty or so years old, Arthrago and Psyna became romantically involved. Correlus and Catha were sent in to fight in Hammerfell once the Great War broke out, leaving the three of them with the large manor house in which they lived. Psyna became a proficient Mage, Ganlas a master alchemist and Arthrago went into business and politics, managing to secure himself a small role in government. Then, approximately halfway through the war, they received the news that their parents were murdered in an ambush from the Imperial Legion. They were each left with an incredibly vast sum of money and the house was left to Psyna, in which Arthrago and Psyna began to live in together. Ganlas used part of his money to purchase an affordable home nearby. Soon after the resolution of the Great War, Arthrago and Psyna were wed, and Ganlas soon thereafter found a woman whom he married. Arthrago and Psyna had two children.
It wasn't too long after however, that this Elysian peace broke. Soon, they received word of the atrocities that the Thalmor had committed and took an active role in protests against them. At first the Thalmor viewed them as a nuisance but after nearly a half a year of incessant protests they had Psyna assassinated and took away most of Arthrago and Ganlas' money. Heartbroken, the two of them soon grew into cold, calculating and vengeful individuals. They used the remainder of their money to move to Skyrim and purchase an inn on the road to Riften. At first business was incredibly popular, especially with the pair's specialties: Arthrago handled the business and Ganlas cooked the food and brewed the ale.
After about a year, they noticed that business was starting to drop, and there was little they could do about. That was when Frang came up with the idea that would change the outcome of their lives. He decided to put Ganlas' master alchemy skill to incredible use and produce high quality skooma and sleeping tree sap. Arthrago would then distribute it to certain customers and carefully put it in with people's orders in the inn, or a sealed packet within their drinks.
Though it did triple their profits, and the inn was good for an equivalent of money laundering, that was not his true demeanour. They wished to gain the attention of the drug cartel currently in Riften, in hopes of securing a business deal with them. It was not too long before their leader noticed and invited the two to dinner at his house, Honeyside. To begin with, they were all cordial and polite, they spent the night talking business and the positives and negatives of dealing Ganlas' products. Unbeknownst to Arthrago and Ganlas however, the cartel were merely feigning interest in the product. Suddenly, the leader stabbed Ganlas and had his men restrain Arthrago. He spitefully informed him that this was his turf and that if he plans dealing drugs in the Rift, they need his permission first. They then proceeded to throw a broken and crying Arthrago outside onto the docks, where he lay for hours, contemplating his life. Then he decided to dedicate his life into becoming the bane of the cartel's existence, he wouldn't stop until he had driven them out of Riften by beating them at their own game.
Years passed but he soon managed to organise a true criminal empire with the help of his inn after relocating to Whiterun. Using the money he made before Ganlas' untimely demise, he purchased more inns around Skyrim and hired a master alchemist to take Ganlas' place as chef and drug producer. Soon his empire grew and grew, to the point where owned five different inns across Skyrim, shipping his products along to every hold (though knowing he may incur the wrath of the other crime lords), taking advantage of his carriages transporting food and goods, he secretly placed skooma and sleeping tree sap within certain food barrels to transport across the country. He became more sophisticated than the cartel and just as wealthy, although they began to mockingly refer to him as the Innkeeper.
The Innkeeper decided it was important to maintain a good public profile and soon personally saw to certain inns and became a good friend of the public. He also made certain to distance himself from his product. When Mjoll the Lioness arrived in Riften and started her vigilantism against crime, he sponsored her crusade and publicly backed her politically, helping her attain the title of Thane of Riften. He also began to make large donations to the guard forces in many different cities to ensure he be free from suspicion. Most recently he has had himself a large manor house constructed in which he raised his two children, who are now in their early twenties. Now, at the height of his empire, Frang lives alone, plotting the downfall of all competition that might pose a threat to him.
EMPIRE CARD EXAMPLE:
Crime Lord: Arthrago Frang
Empire Name: Arthrago's Empire (No designated name)
Base Hold: Whiterun
Base of Operations: The Bannered Mare, underground alchemy lab.
Means of Cartel: Arthrago owns 10 carriages of which are used to transport goods across to his five inns. Each inn will be visited by a carriage twice a week. The first carriage delivers the real supplies and skooma produced at the previously visited inn. The second will be given the inn's procured supplies and cooked skooma to transport along to the next inn. Once they have been given the skooma, certain dealers who have been given monopoly of Arthrago's product by Frang himself will be given the skooma to deal in exchange for a high price payed on a monthly contract. Each inn is expected to produce roughly 100 bottles of skooma a month (Roughly 25 bottles a week) with each bottle worth 200 septims. Every month a single inn from Arthrago's Empire makes a revenue of 20,000. Altogether his empire generates 100,000 septims a month, withstanding staff payment and mortgage on the inns
Security: Sitting beside the carriage drivers are two well payed mercenaries. They vary from accomplished archers, master swordsmen, powerful Mages but all are more than capable of fending off a lone bandit raid and surviving with minimal wounds. Although should a more professional raid arrive, like that of a rival cartel who's aware of his dealings, they may suffer more damage. Alternatively, Arthrago doesn't believe fear to be an effective motivator, thus he rarely hires thugs to intimidate people. He instead chooses to inspire loyalty and respect as he believes that a worker will work best if he is invested in the business. However, should the need ever arise, he will happily arrange the assassination or death of those who have wronged him or deserve it. When he wants someone dead, he will hire the best and most trusted assassin he possibly can.
Empire Rules:
1. No talking with guards.
2. No drinking while working
3. You always obey Arthrago Frang
Skyrim is in havoc after the civil war wrecks the nation. Villages are torn apart, cities barely hold together, and Jarls are fumbling for answers that won't come while dealing with impatient, tired civilians. In amongst this rebuilding of Skyrim lies intricate crime lords. Those that decide who rules the nine holds, those that decide where coin goes, and those that decide who lives and who dies. Jarls are drowned in corruption and greed, docks are homes for pirates, and drugs run rampant in this once great land of the Sky Children. The Empire turns their powerful gaze towards these crime families, trying almost vainly to destroy them, and to get their northern neighbor free from the crime that won't relent. Tamriel is at the feet of these powerful few and there is but an illusion of peace looming over the province of Skyrim.
Rules:
Please read everything! Including CC and EC so you know what to write for the sections. I am not the only overseer of this thread, Majir-Dar is co-hosting.
•Use correct punctuation and grammar
•Do not meta roleplay. This is when something is explained in the OOC and somehow, your character in the RP knows magically without permission or explanation
•Do not, unless given permission, take control of another writer's character or hold
•Post at least one paragraph in a post
•Post at least twice a week
•Attempt to adhere to lore
•Don't post in quick succession, we don't want people left behind
•No god-characters. Do not make you're character incredibly overpowered and invincible. It hardly even fits the thread
•Have fun!
Guidelines:
The basic guidelines for this thread are, in essence, your character must be the key crime lord running his empire from within one of the nine holds. You must describe their empire, techniques and fill out a full CC for your character including where their empire is based.
Holds:
Hjaalmarch- Unclaimed
Haafingar- Sid
The Pale- Unclaimed
The Reach- AS88- Remy Gerard- Gorlas' Empire
The Rift- Valin Oakthorn- Ri'Zashir-Dar- The Dockworkers
Eastmarch- Majir-Dar- Thorek Ocean-Strider- The Dead Brethren
Whiterun- The Phantom- Arthrago Frang- Arthrago's Empire
Winterhold- Ponder
Falkreath-
CC EXAMPLE:
Character Name: Arthrago Frang
Alias: The Innkeeper (Nickname by his rivals)
Empire Name: Arthrago's Empire
Empire's Base Hold: Whiterun
Alignment: Crime
Occupation: Owner of 5 inns in Skyrim
Birth Sign: The Lord
Currently Resides: Large, custom built home in the plains of Whiterun
Hometown: Unknown
Age: 49
Race: Redguard
Gender: Male
Factions: Crime
Worships: Nothing
Appearance:
Height- 5'10
Weight- 160 LBS
Eyes- Brown
Hair- Shaven, Grey
Scars- None
Description- Arthrago is a Redguard of average height and a rather skinny, unkempt build. Despite this, Frang always retains an element of grace and elegance about him. He is clean shaven and the changes in his facial expressions are minute, almost always retaining a steely calm look unless enraged. He may well be the only person capable of intimidating people by remaining calm and silent. Though he has no truly notable facial features, he has very distinctive laugh lines and what small amount of hair he has is grey. He dons brown fine clothes and a cravat at almost all times.
Personality:
Laterality: Right-handed
Sexuality: Bisexual
Marital Status: Widower, Single
Positive Traits: Cunning, High-Intellect, Calm, Master Tactician, Good Businessmen, Well-tempered
Negative Traits: Impatient, Cold, Calculating, Vengeful
Likes: Revenge, Success
Dislikes: Betrayal, Distrust, Cartel
Fears: Death
Aspirations: To run his business and crime syndicate successfully, To never be caught
Quirks: None
Description: A defining characteristic of Arthrago is the friendly and low-key exterior he maintains; he takes an active role in managing his businesses and personally tends to the bars and inns on occasion. Quiet and humble, he is incredibly careful about with whom he does business and keeps a very healthy distance from the product he sells in order to appear almost invisible. Despite being somewhat of a sociopath, a multi-city skooma distributor and crime lord, Frang carefully maintains his public profile: noticeably, he supports and sponsors the vigilante and Thane of Riften, Mjoll the Lioness and makes large donations to the Markarth Guard. Arthrago Frang is so successful, in large part, because of his cautious nature, for example, he plans ahead and has the patience to let his business grow slowly. However, the Innkeeper is ruthless and machiavellian in managing his vast crime ring, keeping the entire operation under his direct and calculated control. Arthrago admires professionalism and caution in his colleagues, and is generally calm and tactical. He employs a number of enforcers and has personally killed rivals and associates. He is poised to take over or eliminate his rivals and is someone who is poised to manipulate other people into doing what he needs them to do. Frang doesn't trust anyone who isn't as cautious as he is, as they are too unpredictable, and he prides himself on being several steps ahead at all times. Arthrago Frang is controlled, cold, calculating and sophisticated.
Fighting Style:
Weapons: None
Description: Has no exceptional fighting skill, though he is capable of defending himself against one to two unarmed adversaries.
Biography: Born in a small village in Northern Hammerfell, he was the son of two poor supporters of the Forebears. The Forebears were somewhat of a political party vying for control of Hammerfell against the Crowns during the time of the Empire's degeneration. Both political parties were accountable for a great many atrocities committed. One day, when Arthrago was approximately 7 years old, the Crowns launched an assault on the village. They were nigh merciless, in the massacre that took place, the entire village was butchered, killed in the wake of the civil war, including his parents. The only reason he survived was due to a sympathetic warrior shielding Frang from his comrades. He helped Arthrago escape from the village undetected, only to find himself lost in the vast Alik'r desert.
He walked, lost, disheartened and alone for nearly two days when he noticed two figures in the distance on horseback. Through the blinding sun he couldn't clearly make them out, though he decided that his best bet would be to approach them. At first he tried calling them, though he immediately found his throat too dry for words. He then attempted to drudge across to them, waving his arms in the hope of gaining their attention. Unfortunately for him, he felt his strength fading and soon lost consciousness. However, as fortune would have it, the two horsemen had noticed him and began riding in order to inquire as to the purpose of his presence, only to find him unconscious and near death. They provided him with water and proceeded to take him back with them to their camp, far from the harsh sands and sun of the Alik'r desert.
Upon regaining consciousness, he noticed four figures looming over him, two of which were unusually tall. When his vision had focused, he noticed that the two large figures were both donning identical black hooded robes, with gold patterns embroidered on them. Their skin complexion was a bright green or yellow, and their ears were too pointy for him to think that they could be any race of men. Although, he couldn't consider any other races at the time, as he was unaware of the existence of Elves due to the fact that he was so young and uneducated. One of them was a woman, with long flowing white hair and facial features of no particular distinction. The other was male, and held himself rather high, though he noticed that the creatures face was showing what appeared to be genuine concern. The third smaller figure was a boy, no older than Arthrago himself, who didn't appear to be grasping the situation quite so well. Finally, the fourth figure was that of a girl toddler of perhaps age three. The two full grown elves explained the situation to him, and informed him that they were High Elves and were scouts for a group called the Thalmor. The two decided to adopt and take care of the child, inviting him to live with them.
The family's name was Thromius. His surrogate father was called Correlus and his adoptive mother was named Catha. Their children were called Ganlas and Psyna. Arthrago opted to keep his current family name of Frang. Together they were raised happily and were fast friends. They loved each other like a family and Ganlas and Arthrago became very close friends. Some point before the Great War started when they were around twenty or so years old, Arthrago and Psyna became romantically involved. Correlus and Catha were sent in to fight in Hammerfell once the Great War broke out, leaving the three of them with the large manor house in which they lived. Psyna became a proficient Mage, Ganlas a master alchemist and Arthrago went into business and politics, managing to secure himself a small role in government. Then, approximately halfway through the war, they received the news that their parents were murdered in an ambush from the Imperial Legion. They were each left with an incredibly vast sum of money and the house was left to Psyna, in which Arthrago and Psyna began to live in together. Ganlas used part of his money to purchase an affordable home nearby. Soon after the resolution of the Great War, Arthrago and Psyna were wed, and Ganlas soon thereafter found a woman whom he married. Arthrago and Psyna had two children.
It wasn't too long after however, that this Elysian peace broke. Soon, they received word of the atrocities that the Thalmor had committed and took an active role in protests against them. At first the Thalmor viewed them as a nuisance but after nearly a half a year of incessant protests they had Psyna assassinated and took away most of Arthrago and Ganlas' money. Heartbroken, the two of them soon grew into cold, calculating and vengeful individuals. They used the remainder of their money to move to Skyrim and purchase an inn on the road to Riften. At first business was incredibly popular, especially with the pair's specialties: Arthrago handled the business and Ganlas cooked the food and brewed the ale.
After about a year, they noticed that business was starting to drop, and there was little they could do about. That was when Frang came up with the idea that would change the outcome of their lives. He decided to put Ganlas' master alchemy skill to incredible use and produce high quality skooma and sleeping tree sap. Arthrago would then distribute it to certain customers and carefully put it in with people's orders in the inn, or a sealed packet within their drinks.
Though it did triple their profits, and the inn was good for an equivalent of money laundering, that was not his true demeanour. They wished to gain the attention of the drug cartel currently in Riften, in hopes of securing a business deal with them. It was not too long before their leader noticed and invited the two to dinner at his house, Honeyside. To begin with, they were all cordial and polite, they spent the night talking business and the positives and negatives of dealing Ganlas' products. Unbeknownst to Arthrago and Ganlas however, the cartel were merely feigning interest in the product. Suddenly, the leader stabbed Ganlas and had his men restrain Arthrago. He spitefully informed him that this was his turf and that if he plans dealing drugs in the Rift, they need his permission first. They then proceeded to throw a broken and crying Arthrago outside onto the docks, where he lay for hours, contemplating his life. Then he decided to dedicate his life into becoming the bane of the cartel's existence, he wouldn't stop until he had driven them out of Riften by beating them at their own game.
Years passed but he soon managed to organise a true criminal empire with the help of his inn after relocating to Whiterun. Using the money he made before Ganlas' untimely demise, he purchased more inns around Skyrim and hired a master alchemist to take Ganlas' place as chef and drug producer. Soon his empire grew and grew, to the point where owned five different inns across Skyrim, shipping his products along to every hold (though knowing he may incur the wrath of the other crime lords), taking advantage of his carriages transporting food and goods, he secretly placed skooma and sleeping tree sap within certain food barrels to transport across the country. He became more sophisticated than the cartel and just as wealthy, although they began to mockingly refer to him as the Innkeeper.
The Innkeeper decided it was important to maintain a good public profile and soon personally saw to certain inns and became a good friend of the public. He also made certain to distance himself from his product. When Mjoll the Lioness arrived in Riften and started her vigilantism against crime, he sponsored her crusade and publicly backed her politically, helping her attain the title of Thane of Riften. He also began to make large donations to the guard forces in many different cities to ensure he be free from suspicion. Most recently he has had himself a large manor house constructed in which he raised his two children, who are now in their early twenties. Now, at the height of his empire, Frang lives alone, plotting the downfall of all competition that might pose a threat to him.
EMPIRE CARD EXAMPLE:
Crime Lord: Arthrago Frang
Empire Name: Arthrago's Empire (No designated name)
Base Hold: Whiterun
Base of Operations: The Bannered Mare, underground alchemy lab.
Means of Cartel: Arthrago owns 10 carriages of which are used to transport goods across to his five inns. Each inn will be visited by a carriage twice a week. The first carriage delivers the real supplies and skooma produced at the previously visited inn. The second will be given the inn's procured supplies and cooked skooma to transport along to the next inn. Once they have been given the skooma, certain dealers who have been given monopoly of Arthrago's product by Frang himself will be given the skooma to deal in exchange for a high price payed on a monthly contract. Each inn is expected to produce roughly 100 bottles of skooma a month (Roughly 25 bottles a week) with each bottle worth 200 septims. Every month a single inn from Arthrago's Empire makes a revenue of 20,000. Altogether his empire generates 100,000 septims a month, withstanding staff payment and mortgage on the inns
Security: Sitting beside the carriage drivers are two well payed mercenaries. They vary from accomplished archers, master swordsmen, powerful Mages but all are more than capable of fending off a lone bandit raid and surviving with minimal wounds. Although should a more professional raid arrive, like that of a rival cartel who's aware of his dealings, they may suffer more damage. Alternatively, Arthrago doesn't believe fear to be an effective motivator, thus he rarely hires thugs to intimidate people. He instead chooses to inspire loyalty and respect as he believes that a worker will work best if he is invested in the business. However, should the need ever arise, he will happily arrange the assassination or death of those who have wronged him or deserve it. When he wants someone dead, he will hire the best and most trusted assassin he possibly can.
Empire Rules:
1. No talking with guards.
2. No drinking while working
3. You always obey Arthrago Frang