OOC 18+ Demons in the dark

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    Majir-Dar

    Confused Khajiit
    Sorry for not posting my CC yesterday. I only lack the history, but I was very sick yesterday. Somehow not being able to hold down juice with a 103 degree fever does not aid your writing. That said, my fever is back down to normal and I don't feel like I did so I should be able to get something up later today.
     

    Majir-Dar

    Confused Khajiit
    Name: Marc Faolen

    Gender: Male

    Race: Breton

    Age and Date of Birth: 24; 14th of Rain's Hand

    Sexual Preference: Heterosexual

    Class: Quester

    Weapons: Iron Long Sword, Dwarven Shield

    Armour: Leather over Light Iron Chainmail

    Combat Preference: An aggressive fighter, Marc is not known for giving his enemy time to think, he is quick witted and has great reflexes. He often employs his shield as a weapon to bash at his opponent and will do anything to throw his enemy off balance. He uses his natural resistance to magic to his advantage but other than that, he lacks most magical talent, capable only of starting a campfire at his best. He is vulnerable to any sustained long range attacks and can be taken down if overwhelmed by numbers.

    Character Appearance: Standing at 5'7" and weighing around 200 pounds, Marc is a muscular man but not too intimidating outside of combat. His skin is fair as he does not tan much and what is seen of it is unscarred; however, he has a number of cuts on his chest, legs, and a few on his shoulders, as well as bite marks on his forearms. He has short black hair with icy, sky blue eyes and black stubble beard and mustache. He wears whatever he can find off of dead bodies in his worst states of financial insecurity, and he now looks like a glorified bandit.

    Personality: Marc is a desperate man, eager to regain his lost honor and repute. Although he normally tries to avoid it, he will lie, cheat, and steal if it benefited him, as he believes that others should feel obliged to help him in his quests. He is often seen as either depressed or utterly manic, even in battle he will either be brutally disinterest or absolutely delighted, sometimes to the point of laughing. He's had to deal with this since recovering from a Skooma addiction that still torments him on occasion. He's used alcohol to help break him away from Skooma and often uses it to self-mediate his depression, or, at times, his mania. However, hee refuses to believe he's an alcoholic. Other than that, he takes obsessive care of his equipment.

    Likes: Wine, Luxuries, Combat, Honor, Glory, Wealth

    Dislikes: The Poor, Failure, Deceit, Skooma Addicts, Archers, Thieves

    Quirks: Sharpens His Sword when Bored, Drinks Often (especially when tempted to go back to Skooma)

    Fears: Undead, Illusion Magic

    Phobias: Cynophobia (fear of dogs)

    History: Marc was a simple quester seeking fame and fortune of inconsequential birth. His training in the art of combat came from a variety of teachers from across High Rock, and from the fighting required to get to those teachers. He was never able to afford very expensive weaponry so always took care of what he could lay his hands on.

    As a boy, he grew up an orphan. It was only until a childless and lonely merchant took him in that he had any hope of making a name for himself. However, the merchant proved abusive and Marc was often used as a toy to amuse the man and serve his every whim. The merchant often tormented Marc using vicious hunting hounds that he would have to fend off, normally without a weapon.

    He eventually escaped the merchant's grasp, taking with him a large purse of gold, a horse, and a simple sword. He made his way across High Rock, creating a minor fame for himself as an adept and capable fighter. With his minor renown at hand, it wasn't long until he started doing Skooma.

    He only started attempting to quit the drug after it made him fail his first quest. The quest, itself, was a simple one requested by a beautiful princess. It was his way to greater things. After the quest, he turned to drinking instead of Skooma and slowly lost much of his money, to the point of selling all but his sword.

    It was only after learning about a fellow Breton's desire to reclaim his kingdom that Marc managed to fight off his depression and self-loathing long enough to pick up his old sword and set off on one more quest, scavenging what he didn't have and buying the rest with the poor amount of gold he had left in his purse.

    Dialogue color: Yellow
     

    Thesius

    The Imperial Paladin
    Name: Pyrus Vanius

    Gender: Male

    Race: Imperial

    Age and Date of Birth: 37,17th of Frostfall

    Sexual Preference: Heterosexual

    Class: Paladin of Arkay

    Weapons: A one handed, double headed steel warhammer. The weapon is used together with his sheild.

    Armour: Wears steel plate armour, over chainmail, and the breastplate of the armour is etched with the symbol of Arkay. His shield is similiar to the design of the Imperial Legionnaires. Except it is more reinforced with steel, and an edged rim, to allow better blocking and infliction of damage. The center of the shield also has Arkays symbol on it.

    Combat Preference : Pyrus uses his height and wait to his advantage. When facing the enemy, he shield rushes them, using the force of his impact to floor lesser enemies. Those that manage to withstand his initial charge, face the might of his hammer. Calling on Arkays' divine might, Pyrus smites his enemies. Needless to say, the paladin prefers to be in the front lines against any conflict against the forces of darkness.

    Character Appearance : Pyrus is tall, almost six feet, and weighs about two hundred pounds. He has short, dark brown hair, and facial hair of the same colour. He keeps his face shaved, showing only a little stubble. When unable to get to a razor, he'll let it grow out, but never to the point where it's unmanageable. He has pale green eyes, and fair skin. He has several scars, from his confrontations with dozens of evil creatures.

    Personality : Pyrus, despite honest attempts to be kind and merciful and understanding, is at heart, a cynical and deeply mistrusting individual. He no longer sees the good in people- he's seen so much evil in his lifetime, he believes anyone and everyone he meets is likely to be corrupted by the forces of evil.

    Despite this, he will fight to his last breath to protect those that face evil alongside him. He believes in upholding the law, though he won't let it stop him from bringing evil-doers to justice. He sees following the laws of men as secondary, compared to his orders decree to slay evil.

    Likes: Fighting evil creatures/people. Seeing justice done. Prayer.

    Dislikes: Daedra/Demons, Undead, those who don't share his hatred of evil.

    Quirks ( habit(s) that are unique to your character.Can be positive or negative. Preferably one of each.) : Drinks alcohol only sparingly. Will pray frequently when not in combat.

    Fears: Loss of his faith, evil triumphing. Losing his sister.

    Phobias:
    A crushing fear of defeat...failure.

    History : Born in a small village in eastern Cyrodiil, Pyrus and his syster, Jysella, were the troublemakers of the place. The village was untroubled by pretty much everything. Every year, a few men and some of the older boys left to join the Legion, or the mages college in the Imperial city. But besides that, the village life was quiet.

    As they grew older, the two siblings grew tired of the quiet life. As adventurous young adults are likely to, they took to travelling farther and farther from home, wandering the forests and valleys. Besides these 'adventures' their lives stayed mostly uneventful, until one fateful day. Pyrus and Jysella had left home, laden with food and drink, to go walking through the forests. Their trip was cut short, however, by foul weather. They returned home, and found a strange fog...with disturbing noises emanating from it.

    Against their better judgement, the siblings charged into the fog, searching for their parents and friends. What they found...was a nightmare. Walking corpses emerged, some of them known to the siblings. The pair attempted to flee, but were quickly turned around by the fog. The undead closed in, reaching out with cold, clammy fingers. Before Pyrus and Jysella met their ends at the hands of the undead, a group of warriors sprang forth. Their armour shone through the mist, as if they were illuminated from within. In short order, the undead were disposed of.

    The warriors identified themselves as paladins of Arkay. They also revealed that everyone in the village had been slain. The legion soldiers that had been guarding the village had fled in the face of the walking corpses. Pyrus and Jysella decided to join the order-everything else they'd had was gone. For years, the pair of them trained with the order. They hunted dozens of necromancers, wights, and liches, spreading word of the paladins. When word of a lord seeking to reclaim his ancestral home from the grasp of darkness, the Paladins of Arkay sent two of their most promising paladins-Pyrus and Jysella.

    Dialogue color:
    Pyrus' colour.

    Also, I'll only be doing one history for both of them. Since it applies to both.

    *******************

    Name:
    Jysella Vanius

    Gender: Female

    Race: Imperial

    Age and Date of Birth: 30,14th of First seed.

    Sexual Preference: Heterosexual

    Class: Paladin of Arkay

    Weapons: A weapon reminiscent of a fencers foil. The blade near the guard, however, is thicker, and the blade steadily narrows to a fine tip, ideal for piercing narrow chinks in enemy armour. A dagger she keeps on her at all times. In case she should happen to be disarmed.

    Armour: Unlike her brother, Jysella has chosen to go into lighter armour. She wears a leather tunic, under a shirt of mail. She does wear steel enforced leather bracers and pauldrons, and grieves.

    Combat Preference: Where Pyrus prefers to power his way through an engagement, Jysella prefers finesse. She often outmaneuvers her enemies before cutting them down. She fights very much like a duelist, using quick jabs and slashes. She wears down her opponents and finishes the fight with a lethal jab. Jysella also has some skill with magical abilities, primarily of the restoration school. Because her sword is less than perfect for fighting zombies and skeletons, she uses powerful blasts of restoration magic that burn or at least repel the enemy. She's also perfectly capable and willing to heal her companions.

    Character Appearance: Jysella is a slim woman, shorter than her brother, and slightly less muscular. Her hair is a lighter shade of brown than her brothers, and she often wears it in a ponytail. She lacks tattoos, but has a small collection of scars.

    Personality 1 paragraph minimum. (Is your character cruel or kind? Brave or cowardly? More likely to obey and uphold the law, or disregard it completely?): Though Jysella sympathizes with her brother, she doesn't exactly share the same beliefs. Where he sees only the possibility for greed and evil, she sees the possibility for generosity and good. She is an encouraging person, though, like her brother, when faced with evil-doers, will not hesitate to take action. Because of this, she sees no problems with taking the law into her own hands.

    Likes: Making friends, adventures, justice, honorable people.

    Dislikes: Demons/Daedra, undead, liars.

    Quirks ( habit(s) that are unique to your character.Can be positive or negative. Preferably one of each.) : Drums her fingers against her thigh when nervous or excited.

    Fears Include at least one. : Losing friends, losing her brother, evil triumping.

    Phobias Include at least one.(Phobias are NOT the same things as fears. Fear is what someone feels in the moment, and they may pass when the situation is resolved. Phobias are deep routed, often caused by a traumatic-negative experience, and can, in severe cases cause physical impairment): Nebulaphobia- Fear of fog.

    History : (Read Pyrus' CC)

    Dialogue color:
    This
     

    Thesius

    The Imperial Paladin
    Okay, so after Spectre of Death posts their CC, we'll start. Or, I'll just get the IC up, and they can post theirs after it's up. Kind of eager to start.

    EDIT: Also, I will be adding colors to the cast list and for NPCs' There'll be numerous NPCs in the story, and some of more importance than others. So, I'll be listing their colors along with player colors.
     

    Specter of Death

    Omnipresent Moderator
    Staff member
    I'm gonna have my CC up soon. His history is really unfinished. But I am going for some super detailed stuff. So if you need some sort of full description of his past, I can give you a quick rundown, but it won't be as detailed as what I have so far.

    But my CC is on it's way!
     

    Baneloth

    Well-Known Member
    I'll probably post tomorrow.
     

    Specter of Death

    Omnipresent Moderator
    Staff member
    NOTE: Sorry it's so damn Long and Detailed. I have been perfecting this character for a VERY long time.

    Requested Dialogue Color

    legolas04_2_by_saigatokihito-d8dnipk.jpg


    Name: Delsindómien Baelikaro | Delsin Talyn-Born

    Alias: The Black Lion, Cyro

    Age: 19

    Birth-date: 20th of Sun’s Dawn (estimate)

    Sex: Male

    Race: Complex mixture of Dunmer, Bosmer and Nord

    Class: Ranger | Mercenary/Bounty Hunter | Liberator

    Laterality: Ambidextrous

    Sexuality: Straight

    Marital Status: Single

    Family: His biological parents are unknown to him. Seryn and Freyja Ash-hand are his foster parents, and Alice Ash-hand his sister.

    Property: He has many small caches of items and supplies located in the wilderness everywhere he has traveled. (So far limited to Skyrim, High Rock, Northern Cyrodiil and North Eastern Hammerfell). He has a small shack that he built into a large tree, somewhere in Falkreath Hold.

    Affiliations: The Bounty Hunter’s Guild of High Rock, Riften’s Lower Class

    Afflictions: Insomnia, Sleep Apnea, Anxiety (Social mostly)

    Religion: Kynareth [Aldmer Pantheon]; As he believes she guides Hunters, as well as Nature, and all of Nirn’s Life. He had beliefs in Y’ffre [Bosmer God], but due to her very primitive religious limitations, he refuses to worship her.

    elven_archer_reloaded_by_vynthallas-d61p92g.jpg


    Appearance

    Height: 5'10"

    Weight: 145 lbs.

    Build: Muscular, Lean

    Face: Strong Jaw, Firm Brow

    Eyes: A Vibrant Amber Tone, with a dark Green Outline

    Skin tone: Slightly Tanned and pale, reminiscent of Dunmer skin

    Hair style: Long and Straight, Usually worn Down

    Facial Hair & Style: None

    Hair Color: Pale Blonde, borderline White

    Scars: Many, but we will only discuss a few. Bite Marks on his Left arm from a troll encounter, claw marks on his back from a Hammerfell Duneripper encounter, and likely the most noticeable being a long claw mark starting from his jawline, tapering down towards his left shoulder, from his recent inability to use a blade effectively

    Tattoos: The symbol of Kynareth on the inside of his left wrist, a half -sleeve depicting a Moarmer serpent on his left arm, depiction of a large Celtic style tree on his right shoulder

    Piercings: None

    don__t_bother_me_by_smailika07-d4cj4sp.jpg


    Personality

    Description: He is a very patient, loyal and helpful friend and companion. He is very trustworthy and caring to those that he believes deserve it, and he will go unbelievable lengths to earn their trust in return. He tries his best to be modest, and shows that his skills are only needed when absolutely necessary. If he feels like certain information is necessary, he will share it with those around him. Though he has a quiet and calm air about him, he tends to stumble around himself. This is likely where his severe Social Anxiety tends to stem from, among other things. This can often come across as clumsy and unintelligent, but those who see the sense of focus and determination that he brings to everything he does, knows that this is simply not the case.

    His diligence, focus, and determination to get things done can be quite intimidating, and he will attempt to go through every obstacle presented without fail. If ever found alone (quite often), Delsin can be seen talking or muttering thoughts to himself, or even singing to himself. He attributes this habit to his mind being overactive, and finds it quite embarrassing when caught. This often leads to him over thinking his actions, and can lead to severe anxiety attacks or panic attacks.

    His determination and focus usually comes into play during his battles or duels in which he is most likely using a weapon. This can also source from his incredible ferocity in battle, as it often overwhelms him, as long as he is in the midst of it all that is. If he finds himself surrounded, or inside a thick horde of enemies, he is said to let out a loud roar, that sounds as terrifying as the Black Lions of High Rock.

    Temper: Medium - High, He has very good control, however he is capable of loosing it

    Outlook: Very Positive; he has an incredible ability to retain hope, no matter what the situation, and is often the person who puts his own needs aside to help others regain their own hope.

    Honor: Copious Amounts of It. He believes that a person is defined by what they have done, what they will do, and how they act. Honor plays a big part in this, because he wants to be remembered in a positive way: An Honorable Traveler of Knowledge and Skill.

    Alignment: Chaotic Good

    Good: Calm, Calculated, Trusting, Knowledgeable, Strategic, Motivated, Understanding, Open-Minded, Hopeful, Selfless, Diligent, Quirky, Unique

    Bad: Seems over determined, Can push people away with his deceiving demeanor, Easy to Misjudge, Anxious, Nervous, Over thinking

    Likes: Animals and Creatures, Plants and Alchemy, Potion Making, Bartering, Hunting and Tracking, Climbing, Parkour, Helping Others, Traveling, The Cold (the more bitter the better), Wilderness and Life

    Dislikes: Ignorance, Disrespect, Racism, Spiders..., Dishonor, Spiders... (This is rooted in fear mostly…), large crowds, large amounts of people

    Fears: Spiders, The Unknown, Magicka

    Phobias: Arachnophobia, Trypophobia, Xenophobia, Rhabdophobia (fear of magicka)

    Habits/Quirks: He paces over his thoughts and tends to speak them aloud, Takes every opportunity learn and add to his knowledge on Beasts and Plants alike, Can get Caught up in his own head about really pointless things, Sometimes Overdoes things, likes to talk/sing to himself.

    Goals: He wants to travel all of Tamriel in order to advance his bestial and alchemical knowledge. He wants to find out who he is, and who his parents were, this is his main motivation in life at the moment. He wants to learn all that he can about the world.

    lothlorien_bow_of_legolas_greenleaf_by_kinko_white-d6z1262.jpg

    Ebongleam

    cthulhu-5.jpg

    Shade

    Gear & Fighting Style

    Head: Dark Azure cloth Hood, and matching cowl that leads to a long, matching cloak

    Chest: Dark leather Chest Piece, with dark azure cloth shirt underneath, and a dark azure cloak on his back

    Arms: Dark Leather Gauntlets

    Waist: Dark Azure Belt, with a sword sheathe

    Legs: Black Leather Pants

    Feet: Dark Leather Boots

    Every Day Carry: Delsin carries a very small amount of items on his person at all times. He always carries his own Bestiary Journal, that he hopes to completely fill, but has only filled it with creatures of Skyrim (so far). He also carries another journal that has his descriptions of many alchemical ingredients and plants. He also plans on filling this out over time. For some “on the go” alchemy, he carries a collection of Alchemy Vials, that he almost always has stocked, as well as an Alchemist Pouch. In his Travel Bag, he carries a mortar and pestle, and some wooden bowls as well. Due to his traveling, and limited carrying capacity, he also has many caches of gear throughout Skyrim. These Caches can hold things like ingredients for food, shelter tools, and plenty of other things.

    Weapons: His own, custom made Birch and Ebony Bow called Ebongleam, many handmade arrows, and 2 dual daggers. All that he has made himself. The only weapon he hasn't made himself, is his black bladed kopis sword called Shade. He also carries the hilt of his father’s sword, called Narsil, that he wishes to reforge when his skills in that area are better. It is said that this sword can catch fire on demand, and burn the flame that best suits it’s enemy.

    Magicka: He knows a small amount of Restoration magicka, but unless alchemy is counted as magicka, nothing else. However, his unusual affinity towards extreme cold presents a sort of immunity to some forms of ice magicka, however this is just a theory that he has concocted over the years.

    Fighting Abilities: He is best with his bow. He likes to hit his targets and enemies before they even know that he is there. Though he prefers being at a long range with it, he can resort to using it in close combat as well. However, close combat is what he mainly uses his sword for, as he is well known for his ferocity with it (though his skill with it is lacking a bit). His skills with climbing and sneaking are proficient enough for him to be deadly at a distance, as well as while undetected. He only uses his daggers when he absolutely needs to in combat (no other weapons etc.), but that is seldom the occasion.

    Fighting Style: He sticks to high places, where he can rarely be seen, letting his arrows fly, then moving positions. He is also proficient in close combat with a bow, using it as a melee weapon, while weaving around his opponents, and letting arrows fly. In situations where range or using a bow is not an option, he will unleash his skills with a blade, attempting to cut through anything that he counts as his enemy.


    Bio
    [Unfinished, missing alot of information about his current identity. Ask me any questions you have on the matter.]


    The date and location of Delsin’s birth, like his parents, have been unknown to him for as long as he can remember. He was always told about the day his foster father stumbled upon his silent infant body, abandoned and alone in the bitter cold of The Pale’s frozen tundra. “Ever since that day, you have been as immune to the snow, as an Ice Wraith during a blizzard,” his father often teased. However, his father wasn’t entirely wrong, Delsin had always noticed his unnatural ignorance, almost enjoyment, of the extreme and bitter cold of The Pale.


    “Twentieth of Sun’s Dawn. That was the day you became Delsin Ash-hand, our first son!” He always remembered his Father telling him. Seryn Ash-hand had always been a good father to Delsin, even if they weren’t biologically related. With or without Delsin’s slight dunmer heritage and looks, Seryn thought of him as nothing short of his true-born son. Even his foster mother, Freyja Ash-hand had been caring. However, even in his earliest memories, he had always felt the absence of his true blood.


    Growing up in Dawnstar, Delsin fell in line with his father’s footsteps, becoming a mine hand at the young age of 7. The tasks given to him were simple, whether they be fetching the miners refreshments, or hauling out loads of ore and stone. In between his duties, and learning about the many minerals that his father had been searching for, Delsin picked up the hobby of reading. Though it wasn’t much of a hobby, considering his choices for literature bounced between his mother’s cookbooks, and that of the forgotten notes that he found in the mines. However, a young barmaid, noticed young Delsin’s interest in reading, and gave him a book of his own. “The Herbalist’s Guide to Skyrim” was it’s title, and by the time Delsin had turned 9, he had read the book cover to cover enough times that he had it’s contents memorized. However, he thought it useless to possess the knowledge of plants and herbs, if he didn’t practice doing something with them. Thus began his fascination with Herbology and Alchemy.


    During the spark of this fascination, he asked the barmaid if she could bring him more books to read. Preferably those focused on the practice of alchemy. She agreed happily, and once every month or so, presented him with another book. Though not all of the literature was focused on his preferred fascination, he still enjoyed reading all that he could. Especially those centered around adventure, and hunting, and the many creatures that dotted the landscapes of Tamriel. One of his favorites was the book “Kyne’s Challenge”, which sparked his imagination with the many creatures that existed beyond his little village. This was the beginning of another fascination, with that of hunting and learning about the creatures of the world.


    With his new obsession with hunting and wildlife, Delsin wished to start training with the bow; so that he could act on his need to learn about the creatures around him. At the age of 10 his father finally accepted Delsin’s plea for training, and together they started immediately. It didn’t take long for Delsin to quickly develop skills with the weapon, and before long, he was out shooting his father, who was nothing short of a novice himself. This left Delsin to practice alone, which often led to him hunting the small game that were found around Dawnstar. He would bring some home to his mother, for family meals, but would also sell some in order to start paying the barmaid who had given him many books over the years. He didn’t make much in the process, but he also had no use for the money at his age, so he saw no better usage.


    As he did this, a small group of local hunters noticed Delsin’s prowess with hunting small game, and offered to help the boy learn with the bow, as well as with the practice of being a hunter. Though he never ventured far from home, like the hunters often did, he still learned all he could. Though tracking was an important part of the trade, Delsin never really liked doing it. What he particularly enjoyed, outside of using his bow, was stalking and tracking the game he was after. It was something that he was good at, as he could memorize the difference in tracks from animal to animal, and learned fairly quickly their different habits in the wild.


    By the time he had turned 12, Delsin was as skilled with the bow that he could possibly be at his age. He had mastered all of the herbs and alchemical ingredients that he could in his village, and was growing tired of hunting the same small game day in and day out. At the same time, he had developed the hobby of writing. Though he wasn't much into that of adventure stories or fictions, he rather enjoyed sketching plants and animals, and writing what he knew and discovered about them. Around the same time, Delsin’s father had noticed his yearning to explore the rest of the world, and started to feel sympathy for him. Seryn wanted Delsin to be able to live the life that he wanted to, but had been hiding something from him.


    One morning, before Delsin had started his daily activities and duties, his mother and father decided to tell him about the day that they had found him in more detail. They explained that he was abandoned, but in a rather unusual way. Delsin had been hidden away in a forgotten shack in the middle of the tundra, rather than just abandoned, as if he was left with the intention of not being found. His father also explained that he found a completely written out journal near the shack as well, more than likely forgotten. The last page inside the journal, had a sloppily written entry which said:


    “Seventeenth of Sun’s Dawn -
    They are getting to close to finding us now. I can feel them watching us when I try to sleep. Anisa worries about me, and more about Delsin. They don’t know that we have him with us yet, and I fear that they will find out soon. I am going to leave him in our hideout here, and Anisa and I will run. Odds are we will face them soon enough, and I don’t want to risk the child’s life. We have to return for him.”



    Delsin was shocked by this discovery, and was more than grateful to his parents. However, at this time, he knew that he had to leave. Not only to follow his dreams, but trace his father’s footsteps in order to find out who he was, who his Parents were. The next day, Delsin set off for Falkreath, with the guidance of the local hunters who had taught him about hunting for the last couple of years. He left with nothing but his bow, his belongings, and some rations of food, following the journal Seryn had given him.


    After that, Delsin had done nothing but travel. Moving from place to place under the guidance of his father’s journal, and the motivation to learn about as many creatures and plants that he could. He made many friends with hunters and travelers along the way, broadening his young mind about the many different types of people in Tamriel.


    His father’s journal led him all over most of the southern part of Skyrim, but he had always returned to Falkreath to decipher his father’s trail. He had done this for a year or so, hunting and gathering in order to sustain enough gold to eat and sleep, as well as practice his alchemy and learning. This year gave him a lot of time to think, and he decided that his father probably came from the Western provinces on a hunch.


    When he made his way into High Rock, Delsin remembered his father referring to a man who had helped them months before the journal had been written. His name was Emeric and he was supposedly a survivor man who had lived in the wild, mountainous forests of High Rock. Delsin decided that his best chance of following his father’s trail, would be to find this man.
     
    Last edited:

    Thesius

    The Imperial Paladin
    Very detailed. I'll add him to the roster.
     

    Majir-Dar

    Confused Khajiit
    I should have my first post up some time today.
     

    Madrar

    The Shadow in the Dark.
    Damn. I just realized that this takes place just after the war....I need to go and edit Veridas' history....after I get an intro up.
     

    Thesius

    The Imperial Paladin
    Forgot to mention, if you guys want to use the three in the tent, feel free. Just remember: Your characters don't know them, and they don't know you. Keep the interaction realistic- no hauling anyone across the table, issuing threats, etc. They are surrounded by armed guards. I'll let you know if there's anything wrong with the post if you do decide to use them. Which...I encourage, but it's not a hundred percent necessary.
     

    Majir-Dar

    Confused Khajiit
    If I inaccurately described someone/something, tell me and I'll fix it. I'm not afraid of the edit function.
     

    Majir-Dar

    Confused Khajiit
    So are we gathering in the inn or the tent, or does it simply not matter? I don't mind either way, but it seems we're all headed different directions with three characters in the tent, one not specified, and two others in the inn. I thought we might gather in one location in the intros so as to not waste a lot of time getting everyone back together. I realize this may read as me nagging or being otherwise maybe controlling, but I assure you I'm calm and just thought I would ask.
     

    Specter of Death

    Omnipresent Moderator
    Staff member
    Sorry I didn't get a post up yesterday. I got pretty sick in the afternoon, and I am recovering pretty slow. If I feel better later tonight, I will get the post up that I was writing yesterday. If not you can expect it tomorrow.

    Also, does it matter where we start? Majir has good questions that could help us all.
     

    Thesius

    The Imperial Paladin
    I understand your concern. I think it would be better if the entire group is either in or around the tavern. The tent is big, but it's not big enough to hold everyone.
     

    TheShadedOne

    The Angry One
    My intro will be up sometime today.
     

    Majir-Dar

    Confused Khajiit
    I understand your concern. I think it would be better if the entire group is either in or around the tavern. The tent is big, but it's not big enough to hold everyone.
    Alright, thanks for clearing that up, I went ahead and edited my post.
     

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