Hi Guys and Gals,
I joined this forum because I thought that I should share this with people that could test this out, confirm, and distribute the information better.
I was following an exploit on
http://elderscrolls.wikia.com/wiki/Alchemy_Tips#Exploit_For_Extremely_Powerful_Weapons_And_Armor
When I came upon a much more powerful variant of it. I haven't seen it posted anywhere yet so I thought that I would share here. (I also posted on that wikia site, but my writing is poor and rushed).
Basically I am able to create +2305048% stronger fortify restoration potions (could be higher if you keep going) in less than 10 minutes (once all the ingredients, etc... are acquired).
I did this using the PC (but it might work for PS3 and 360 if someone would try it) and no console cheats with 100 in alchemy, but I think that you could do it with way less, since the created potions are so strong you could quickly level up (have not tried this yet).
The way to go about it is:
Have your strongest restoration potion and the four apparels for Created potions are xx% more powerful. Remove the clothes, drink the potion, put the clothes back on and now the four apparels have an increased %.
Now create a restoration potion that will be stronger than the one before. Do not wait for the active effect timer to run out. Take off the apparels, drink the stronger restoration potion, and put the clothes back on.
The timer will be back to 60secs and your apparels will be even stronger (by now they should be in the 250-1000% plus range). Create an even stronger restoration potion, remove the apparels, drink the potion, put the clothes back on. Repeat until bored.
With this exploit I quickly created a potion of fortify smithing of 2305048 and a value of 25052022 and a potion of fortify enchanting of 576262% stronger with a value of 4361810.
When I tried to enchant fortify destruction on my daedric armor (which after using the smithing potion has an armor of 664347 and value of 71419736) using the fortify enchanting potion, the game crashed -- probably reached a too high of a value for the variable.
There is probably a sweet spot value somewhere that you can have 100% cost reduction on each spell without crashing the game (possibly somewhere between 100 and 255% cost reduction).
This was my first post, so if someone who is a better contributer can try this exploit out and clean this up, that would be good.
Please post if you have tried this out and confirm it works or have any questions.
Thanks