Some people think you should only stick to one form of offense?

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Gigapact

Lollygagging Milk Drinker (according to guards)
Why do some people think this? I get that your skill will raise higher this way in one form of offense (like archery), but it is not entirely necessary.

I'm saying this because people have bashed me completely on other sites, calling my strategy a fail and that it is stupid.

But, my current character, she does shield/one handed, dual wielding, archery, conjuration, and illusion with a ton of sneak in there. And it works like a charm on Master. I just think it gets boring after a while sticking to only one or two methods of offense (probably why I've changed so many characters). Also, people say you run out of perks. But, honestly, some of the perks are a huge waist of time. So if you just pick the right perks, there is plenty left over (my enchanting and smithing are at 100 and I still had enough perks so far). Plus if you have the right enchantments (with the last perk in that tree to do 2), you can support almost all of your offense styles, no problem, especially when you can get a one handed boost of 45% and an archery boost of 45% on one piece of armor, then you have your jewelry and rest of your armor to do other boosts, like for conjuration and sneak.

What are your thoughts on this? Do you stick to only one or two forms of offense? Or do you use three or more like me?
 

AS88

Well-Known Member
Staff member
Plus if you have the right enchantments (with the last perk in that tree to do 2), you can support almost all of your offense styles, no problem, especially when you can get a one handed boost of 45% and an archery boost of 45% on one piece of armor, then you have your jewelry and rest of your armor to do other boosts, like for conjuration and sneak.

This is why you're not struggling.
 

Gigapact

Lollygagging Milk Drinker (according to guards)
Plus if you have the right enchantments (with the last perk in that tree to do 2), you can support almost all of your offense styles, no problem, especially when you can get a one handed boost of 45% and an archery boost of 45% on one piece of armor, then you have your jewelry and rest of your armor to do other boosts, like for conjuration and sneak.

This is why you're not struggling.

Yes but I didn't have those enchantments until about level 40 I believe. And I managed fine before that. I want the game challenging and it gets too easy after a while, so I waited to do that. Eh I get bored with the same thing, especially when you hit level 45 and beyond, which is about when I stopped playing my other characters. This one I've actually stuck to because I have so many options. I was just curious what other people thought, you never stated what you liked to use.
 

Atz

Member
My Bosmer is at LVL 72 . I Only use 2 on my Equipment . One hand which is +47 damage and Archery + 47 . I carry 2 pairs of boots , Stam regen and Muffle , and the other pair 54% resist fire and frost. Never have been bored , but I only use up too Expert , on game settings . I been thinkin of goin on up to Master soon .
 

Gigapact

Lollygagging Milk Drinker (according to guards)
My Bosmer is at LVL 72 . I Only use 2 on my Equipment . One hand which is +47 damage and Archery + 47 . I carry 2 pairs of boots , Stam regen snd Muffle , and the other pair 54% resist fire and frost. Never have been bored , but I only use up too Expert , on game settings . I been thinkin of goin on up to Master soon .

You should! It makes it a little more interesting. Although, I just realized there is Legendary, never saw that before. Hmm, I think I'll hold off on that one for a little.
 

AS88

Well-Known Member
Staff member
Plus if you have the right enchantments (with the last perk in that tree to do 2), you can support almost all of your offense styles, no problem, especially when you can get a one handed boost of 45% and an archery boost of 45% on one piece of armor, then you have your jewelry and rest of your armor to do other boosts, like for conjuration and sneak.

This is why you're not struggling.

This one I've actually stuck to because I have so many options. I was just curious what other people thought, you never stated what you liked to use.

Having all those options can be pretty useful if, like you, you've chosen skills that can work well together (one handed, block and archery work well (especially with sneak) and the magical skills can augment those abilities really well). People sometimes make the mistake of levelling and perking skills that don't really go well together, for example a build that invests in two handed, one handed, light armour, heavy armour and speech.

I've tried builds that use a lot of skills, but often feel like they lose their identity, which leads me to not really feeling any connection to them and getting rid. I've progressed characters before where they start out one thing (ie lightly armoured spellsword) and then changed into something different later on (ie sorcerer/conjurer), especially since Dragonborn made that a lot more viable.

I've tried most builds, the normal archetypes and a lot of hybrids and odd builds that work surprisingly well. My preference changes based on the character I play and their preference and backstory, etc. I do tend to go back to warriors, paladins, scouts and necromancers more often than others, though.
 

Atz

Member
My Bosmer is at LVL 72 . I Only use 2 on my Equipment . One hand which is +47 damage and Archery + 47 . I carry 2 pairs of boots , Stam regen snd Muffle , and the other pair 54% resist fire and frost. Never have been bored , but I only use up too Expert , on game settings . I been thinkin of goin on up to Master soon .

You should! It makes it a little more interesting. Although, I just realized there is Legendary, never saw that before. Hmm, I think I'll hold off on that one for a little.

Me too , I hear Legendary is really tough. I also learned here on the forums that having high power Poisons from Alchmey can really come in handy on Legendary setting .
I'm at present working on the poison side of the Perk tree. If that works well on Master , then I might get real brave and try Legenary.:eek::)
 

thanks2Ralof

Friend 'O dog
im on master and have a very competent one-hand archer lvl 28....I just mix it up...arrows then shouts...finish w/ enchanted swords...a little sneak too of course...
 
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JoeReese

Well-Known Member
First, I think it's important to remember that this is a single-player game. That means there's nobody else to be slighted, cheated, or otherwise affected by your play style, which in turn means what's right, wrong, smart, or stupid is determined entirely by you. If you like it, it's just right. If you don't like it, it's wrong for you and change it to what you do like.

I agree with you, that one style gets boring after a while, and I suppose most people will eventually experiment. In the very beginning, I tend to stick to one style, just because that's when I need the most increase in skills to survive. Once I have ensured that I won't be that wimpy dragonborn, whose lunch septims everyone seems to take, then I fan out some, but that's what's right for me. It may not be right for you.

If you're happy with it, and the game only affects you, then how could it be wrong?
 

ColleenG

When in doubt, follow the fox.
I can't imagine anyone saying one form of offense is the way to go. If you don't have several methods in your arsenal, you are handicapping yourself immensely.
 

thanks2Ralof

Friend 'O dog
My Bosmer is at LVL 72 . I Only use 2 on my Equipment . One hand which is +47 damage and Archery + 47 . I carry 2 pairs of boots , Stam regen snd Muffle , and the other pair 54% resist fire and frost. Never have been bored , but I only use up too Expert , on game settings . I been thinkin of goin on up to Master soon .

You should! It makes it a little more interesting. Although, I just realized there is Legendary, never saw that before. Hmm, I think I'll hold off on that one for a little.

Me too , I hear Legendary is really tough. I also learned here on the forums that having high power Poisons from Alchmey can really come in handy on Legendary setting .
I'm at present working on the poison side of the Perk tree. If that works well on Master , then I might get real brave and try Legenary.:eek::)

i really committed to legendary....and failed miserably
My Bosmer is at LVL 72 . I Only use 2 on my Equipment . One hand which is +47 damage and Archery + 47 . I carry 2 pairs of boots , Stam regen snd Muffle , and the other pair 54% resist fire and frost. Never have been bored , but I only use up too Expert , on game settings . I been thinkin of goin on up to Master soon .

You should! It makes it a little more interesting. Although, I just realized there is Legendary, never saw that before. Hmm, I think I'll hold off on that one for a little.

Me too , I hear Legendary is really tough. I also learned here on the forums that having high power Poisons from Alchmey can really come in handy on Legendary setting .
I'm at present working on the poison side of the Perk tree. If that works well on Master , then I might get real brave and try Legenary.:eek::)
ive really committed myself to legendary twice...once as a destruction/conjurer and one-hand-heavy-alchemy and really started to struggle around 20....i really find (as someone else prominent on this site whose name i cant recall said) that master is the most playable level for a true challenge w/ realistic results....:Dragonborn:
 

Gigapact

Lollygagging Milk Drinker (according to guards)
You should! It makes it a little more interesting. Although, I just realized there is Legendary, never saw that before. Hmm, I think I'll hold off on that one for a little.

Me too , I hear Legendary is really tough. I also learned here on the forums that having high power Poisons from Alchmey can really come in handy on Legendary setting .
I'm at present working on the poison side of the Perk tree. If that works well on Master , then I might get real brave and try Legenary.:eek::)

i really committed to legendary....and failed miserably
You should! It makes it a little more interesting. Although, I just realized there is Legendary, never saw that before. Hmm, I think I'll hold off on that one for a little.

Me too , I hear Legendary is really tough. I also learned here on the forums that having high power Poisons from Alchmey can really come in handy on Legendary setting .
I'm at present working on the poison side of the Perk tree. If that works well on Master , then I might get real brave and try Legenary.:eek::)
ive really committed myself to legendary twice...once as a destruction/conjurer and one-hand-heavy-alchemy and really started to struggle around 20....i really find (as someone else prominent on this site whose name i cant recall said) that master is the most playable level for a true challenge w/ realistic results....:Dragonborn:
Yeah I agree for realistic results. In my opinion, if you don't have top of the line weapons and armor with corresponding top of the line enchantments, you're in for a rude awakening and prepare to get the plops beat out of you. But it's entirely possible, just a bitch in the beginning. I prefer master.
 

wrighty

Thalmor 3rd Emissary
Why do some people think this? I get that your skill will raise higher this way in one form of offense (like archery), but it is not entirely necessary.

I'm saying this because people have bashed me completely on other sites, calling my strategy a fail and that it is stupid.

But, my current character, she does shield/one handed, dual wielding, archery, conjuration, and illusion with a ton of sneak in there. And it works like a charm on Master. I just think it gets boring after a while sticking to only one or two methods of offense (probably why I've changed so many characters). Also, people say you run out of perks. But, honestly, some of the perks are a huge waist of time. So if you just pick the right perks, there is plenty left over (my enchanting and smithing are at 100 and I still had enough perks so far). Plus if you have the right enchantments (with the last perk in that tree to do 2), you can support almost all of your offense styles, no problem, especially when you can get a one handed boost of 45% and an archery boost of 45% on one piece of armor, then you have your jewelry and rest of your armor to do other boosts, like for conjuration and sneak.

What are your thoughts on this? Do you stick to only one or two forms of offense? Or do you use three or more like me?

I'm guessing most people would say it because you have one handed and dual wield and block which is a lot of perks.
Most people would have 1 primary offensive skill and another for ranged combat so you would have 1 handed, 2 handed or dual wield and then destruction or archery.

having dual wield isn't so bad as its only a few extra perks in the 1 handed tree but if you were to fully invest in 1 handed and 2 handed you would waste a lot of perks especially if you also use block and archery.
 

Snake Tortoise

Here's For Your Trouble
I think one or two different forms of attack both have their merits but I imagine three completely different offensive capabilities would be spreading your perks a bit too thinly to truly excel in anything, though of course it's no business of anyone else.

Using one form of attack has its problems too. With archery it's only really good for hit and run tactics in the early/mid levels, right up until you can get the perks to move quickly while shooting, stagger opponents and draw arrows faster. Then it's just insane. It really slows down the early stages of the game though, and makes random encounters in the wild difficult

Only being able to fight hand to hand has issues too, since it means a lot of early fights are unwin-able. With ranged attacks you always have options and can often fall back on hit and run attrition, but relying on charging in swinging is tough when many opponents are simply better at fighting than you are.
 

Twiffle

Well-Known Member
I used to use enchanting lots, especially the two slots to give loads of power enchants, however just for a change of style, to be able to accomodate different skills without using perks i went into alchemy and didnt bother with enchanting, and to be honest just using what you find in the game for enchanted weapons or garb with alchemy for other buffs IMHO is a cool way to go, at the moment i have a potion that gives me 72% protection against both fire and frost which covers the dragon attacks , no need for enchants on boots or shield, on archery i have potions that gives 126% damage boost on my bow, it includes the arrows too, and so on and so forth, it was a playstyle i decided to have a go at and its really really great fun, because the alchemy potion buffs let you decide to either attack or even defend in many different ways without spreading yourself thin on perks. . well thats my 2 cents for what its worth.
 

Caideus

Member
Alchemy is a most have for me on Legendary. I can gain Legendary Weapons without having to grind up Smithing, increase my damage in any field, boast my stats (HP, STAM, and Magicka) and wih poisons by my side, I can render nearly any enemy defenseless in any given moment. Just be sure to utilize your Alchemy Enchantments.
 

DrunkenMage

Intoxicated Arch-Mage
I suppose it depends on play style and your ability. If you want to have several forms of offense, it is up to you. Being a skilled archer, one handed, two handed, spell. It doesn't matter, not since legendary patch.

In Oblivion for me I did it, since weapons got damaged, I always made sure I was skilled in different forms of combat. If my weapon broke and I didn't have a spare, I was able to pick up an enemy weapon and use that temporarily. Especially when fighting enemies who have weapons with disintegration enchantments.

It just falls down to your personal style, you might want a character who is skilled in all forms of combat. Be it taking foes down from afar, to hacking and slashing in close combat.
 

Snake Tortoise

Here's For Your Trouble
I used to use enchanting lots, especially the two slots to give loads of power enchants, however just for a change of style, to be able to accomodate different skills without using perks i went into alchemy and didnt bother with enchanting, and to be honest just using what you find in the game for enchanted weapons or garb with alchemy for other buffs IMHO is a cool way to go, at the moment i have a potion that gives me 72% protection against both fire and frost which covers the dragon attacks , no need for enchants on boots or shield, on archery i have potions that gives 126% damage boost on my bow, it includes the arrows too, and so on and so forth, it was a playstyle i decided to have a go at and its really really great fun, because the alchemy potion buffs let you decide to either attack or even defend in many different ways without spreading yourself thin on perks. . well thats my 2 cents for what its worth.

I did the same recently (dropping enchanting). It's made the game a lot more fun in the higher levels (35-40) where the double enchantments on every piece of apparel made the game too easy. Instead of a +120/160% boost to attack I only have +65%, and while I'm nearly impervious to fire and frost (Nord, Otar dragon mask and 50% fire resistance on my boots) I get into trouble when I face shock attacks. No extra stamina or health regeneration.

Alchemy is awesome. Paralysis potions were hugely useful earlier in the game against sabre cats, trolls and bears; fortify heavy armour potions too until I hit the armour cap and now I'm using fortify two handed potions against bosses and dragons. I think once you've done a couple of ridiculously powerful characters using enchanting it's a lot more fun to play without it. Where before my character was finished at this point, now I'm still looking out for ebony gauntlets with a good enchantment, and better enchantments on my main armour, necklace and ring
 

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