HeavyMetal
Life is no way to treat an animal.
Yep - burn out is bound to happen, no matter what the game or genre is. I still love Skyrim, and the last time I could say that about a game was Dragon Age Origins. I fell in love with DAO and the characters in it. I mean, the plot line was nothing original, but after burning out on MMO's and other single player games that weren't worth their dollar value in play time, it was fantastic, with some nice visuals and very evocative scenes. I mean, I was ready to cry when the forest spirit and the werewolves confronted each other... and the acting and voices on the characters were just phenomenal. I felt immersed, and not just that, but emotionally involved. Funny thing is, I never even finished the game. After logging 60 hours in a few months during a "must complete all the things" phase, I lost interest. Never beat the game, and I never do that, but I was satiated. Since then, a lot of games in general feel like the same old thing - the same FPS, the same RPG (seriously - to you RPG fans: how many goblin orthodontists can we kill and how many pet rocks can we collect in one lifetime?).
Point is, while I feel like Skyrim in particular is nothing all too new or innovative, the package as a whole is fan-frickin-tastic, with plenty of options, play-styles and stories to keep you not just busy, but having fun with the game, as games are intended to be fun and not redundant grinds or chores~ Beats a lot of the other rabble out there, and I really haven't played anything else since it came out.
I can't even do MMO's any more - the repetitive gear grinds (ie, "end game content") is just the same thing it's always been: exploiting people's compulsions in addictive style gaming. I mean, I'm not saying it's wrong, but the compulsion to play always lasts longer than the fun.
Point is, while I feel like Skyrim in particular is nothing all too new or innovative, the package as a whole is fan-frickin-tastic, with plenty of options, play-styles and stories to keep you not just busy, but having fun with the game, as games are intended to be fun and not redundant grinds or chores~ Beats a lot of the other rabble out there, and I really haven't played anything else since it came out.
I can't even do MMO's any more - the repetitive gear grinds (ie, "end game content") is just the same thing it's always been: exploiting people's compulsions in addictive style gaming. I mean, I'm not saying it's wrong, but the compulsion to play always lasts longer than the fun.