z0mbieslayer012
Let my arrows speak for me.
This Journal had been inspiried by BIGwooly.
The object of this game is to play as if it were real life. when you are out on the world do what you think you would actually do if it were really happening. The goal is to have fun and see how far you can get your character to power and glory
PLAY RESTRICTIONS
- difficulty set to 'master'
- HUD set to 0%
- only carry 30% of what game allows
- only carry 30 arrows max
- no use of potions while in immediate combat
- must fully sheath weapon to use a potion
- not allowed to use magic other than power and shouts (for character role playing)
- not allowed to pick locks (for character role playing)
- not allowed to steal from or harm friendly or neutral characters
- no desecrating the bodies of the innocent. (gold and some rare items are okay to take but must leave clothing)
- not allowed to harvest unreasonable items (if a dead elk has a garnet don't take it)
- do not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must restore at least 5% of your health every day (through food, meals or potions)
- no use of smithing or enchanting (must find/purchase all gear)
- may only use sneak sparingly (no hit-and-run-hit-and-run style of play allowed)
- not allowed to swim while wearing armor (and not allowed to enter freezing water)
- may wear any type of armor but should strive for heavy armor
- must apply level points to health and stamina in a 2-1 fashion
- may not use in-game map unless at a known location (once you hear the 'ba-dum' sound when finding a location it is then okay to look at your map)
- not allowed to fast travel unless by cart
- no use of exploits
- not allowed to cut wood for money
- may only use manual saves before sleeping (resting)
- when character dies must load from a previous manual save
- may only use auto-saves in the event of a game freeze
- if character dies must sleep at an inn for 7 days and pay for 7 meals
- companions must be fed a meal equal to your own every day they serve you
- a companion may only be given 10% of what you can carry
- when a companion dies they are dead, no save loading
- horse may carry 15% of your own carry ability WHILE YOU ARE RIDING THEM
- may carry the extra 15% into town with you for sale, but not into combat situations
- horse must be fed double what you feed yourself
- may not feed horses meat or cheese (apples, tomatoes, carrots, cabbage, etc. are good)
- if horse dies it is dead, no save loading
BACK STORY
One day while Masrik IV was searching the Jerall Mountains just south of Helgen. He had been searching for lunch for his wife Elly and enjoying the snow caped mountains. As he was just about to make is first kill of the day a scream and an explosion rang out from town. Masrik then quickly put away his bow and ran towards the screams.
As soon as Masrik entered the village all he could see was blood and fire everywhere. People were screaming and running in all directions. He quickly looked around to see if there was anyone to help. He quickly saw his neighbor Falkmar. Falkmar was badly bleeding and trying to put out a fire that had engulfed his home. Masrik asked Falkmar what had happened. Falkmar said that a group of mercenary's came into town and stated killing everyone. No warning, nothing. Then left just as quickly as they came.
Masrik then quickly ran to his home to see if Elly was alright. As he ran through the door he saw her, lying on the floor. Elly had been stirring up some leeks for stew when a mercenary rushed in and plunged a dagger into her chest. The mercenary had been so quick to leave that he never removed the dagger from her heart.
Completely overcome with grief and rage he sat their holding his wife as flames slowly burned the house down around him. Inhaling smoke made it hard to breath and soon he became light headed. Just before he passed out he caught a glimpse of a figure running towards him.
Hours later Masrik woke up outside his burned down home and his friend Falkmar lying next to him in a pool of his own blood. Falkmar had saved his life with the last few moment of his. Masrik sat there for hours staring at his home and his friend.
Masrik eventually made the decision to get up and look around. He found the body of one of the mercenary's with an arrow sticking out of his chest. A just-desert he thought as he searched the body for clues. He found a note signed by General Tullius himself. He stated the he believed that the town of Helgen was a breading ground for the Stormcloaks. Masrik had heard of the Stormcloaks but only that they were for preserving the Nord way of life not some evil group of trolls that needed to be destroied. Tullius wanted the whole town destroyed. He wanted this to look like a horrible accident so that it would not fall back on him.
After reading the note Masrik vowed to take vengeance for what happens to his wife and home. He would travel to Windhelm and Join the Stormcloaks and help to destroy the legion army and their twisted sense of governing.
With no money and no weapons his journey would be a long a difficult one. With all journeys starting with a single step, his was in the direction of Riverwood.
The object of this game is to play as if it were real life. when you are out on the world do what you think you would actually do if it were really happening. The goal is to have fun and see how far you can get your character to power and glory
PLAY RESTRICTIONS
- difficulty set to 'master'
- HUD set to 0%
- only carry 30% of what game allows
- only carry 30 arrows max
- no use of potions while in immediate combat
- must fully sheath weapon to use a potion
- not allowed to use magic other than power and shouts (for character role playing)
- not allowed to pick locks (for character role playing)
- not allowed to steal from or harm friendly or neutral characters
- no desecrating the bodies of the innocent. (gold and some rare items are okay to take but must leave clothing)
- not allowed to harvest unreasonable items (if a dead elk has a garnet don't take it)
- do not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must restore at least 5% of your health every day (through food, meals or potions)
- no use of smithing or enchanting (must find/purchase all gear)
- may only use sneak sparingly (no hit-and-run-hit-and-run style of play allowed)
- not allowed to swim while wearing armor (and not allowed to enter freezing water)
- may wear any type of armor but should strive for heavy armor
- must apply level points to health and stamina in a 2-1 fashion
- may not use in-game map unless at a known location (once you hear the 'ba-dum' sound when finding a location it is then okay to look at your map)
- not allowed to fast travel unless by cart
- no use of exploits
- not allowed to cut wood for money
- may only use manual saves before sleeping (resting)
- when character dies must load from a previous manual save
- may only use auto-saves in the event of a game freeze
- if character dies must sleep at an inn for 7 days and pay for 7 meals
- companions must be fed a meal equal to your own every day they serve you
- a companion may only be given 10% of what you can carry
- when a companion dies they are dead, no save loading
- horse may carry 15% of your own carry ability WHILE YOU ARE RIDING THEM
- may carry the extra 15% into town with you for sale, but not into combat situations
- horse must be fed double what you feed yourself
- may not feed horses meat or cheese (apples, tomatoes, carrots, cabbage, etc. are good)
- if horse dies it is dead, no save loading
BACK STORY
One day while Masrik IV was searching the Jerall Mountains just south of Helgen. He had been searching for lunch for his wife Elly and enjoying the snow caped mountains. As he was just about to make is first kill of the day a scream and an explosion rang out from town. Masrik then quickly put away his bow and ran towards the screams.
As soon as Masrik entered the village all he could see was blood and fire everywhere. People were screaming and running in all directions. He quickly looked around to see if there was anyone to help. He quickly saw his neighbor Falkmar. Falkmar was badly bleeding and trying to put out a fire that had engulfed his home. Masrik asked Falkmar what had happened. Falkmar said that a group of mercenary's came into town and stated killing everyone. No warning, nothing. Then left just as quickly as they came.
Masrik then quickly ran to his home to see if Elly was alright. As he ran through the door he saw her, lying on the floor. Elly had been stirring up some leeks for stew when a mercenary rushed in and plunged a dagger into her chest. The mercenary had been so quick to leave that he never removed the dagger from her heart.
Completely overcome with grief and rage he sat their holding his wife as flames slowly burned the house down around him. Inhaling smoke made it hard to breath and soon he became light headed. Just before he passed out he caught a glimpse of a figure running towards him.
Hours later Masrik woke up outside his burned down home and his friend Falkmar lying next to him in a pool of his own blood. Falkmar had saved his life with the last few moment of his. Masrik sat there for hours staring at his home and his friend.
Masrik eventually made the decision to get up and look around. He found the body of one of the mercenary's with an arrow sticking out of his chest. A just-desert he thought as he searched the body for clues. He found a note signed by General Tullius himself. He stated the he believed that the town of Helgen was a breading ground for the Stormcloaks. Masrik had heard of the Stormcloaks but only that they were for preserving the Nord way of life not some evil group of trolls that needed to be destroied. Tullius wanted the whole town destroyed. He wanted this to look like a horrible accident so that it would not fall back on him.
After reading the note Masrik vowed to take vengeance for what happens to his wife and home. He would travel to Windhelm and Join the Stormcloaks and help to destroy the legion army and their twisted sense of governing.
With no money and no weapons his journey would be a long a difficult one. With all journeys starting with a single step, his was in the direction of Riverwood.