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    Wolfbane

    Why change the past when you can own this day?
    That makes alot more sense!
     

    Rextoret

    top kek
    Kat: This is off-topic, but someone better get around to reviving the Writer's Guild. :confused: It's such a great tool to those who need help with writing. (I've seen and talked to countless people who would be much better off if they could rely on the Writer's Guild for help and tutoring.) I would refer them to the Guild, but I feel that if I do, no one is there to respond or help them. *sigh*

    Or someone could make a second guild of the same fashion, but then we'd have all kinds of controversy and arguments. Oh well. Hopefully it does come back some day in full glory.
     

    Therin

    Active Member
    What a difference a day makes.

    I understand why you would want to implement a point system to keep people from power-playing, but I don't know if its absolutely necessary. I've already limited my character's spells based on his proficiency in that school of magic. (For instance, he's a master illusionist and can therefore cast master illusion spells, but he's only adept at destruction so he can only cast up to adept level spells.) I've also limited my character's spells based on his natural tendencies, e.g. he uses the calm, fear, pacify spells in the illusion school, but never really focused on muffle or invisibility. Does that mean he'd never use them? If the situation demands, he might try them, but chances are his invisibility spell will look more like a chameleon spell--from Oblivion--, which means he can still be spotted by someone on the lookout. I guess my point is: I've already set up limitations for my character. I feel this point system may be too confining. For example, if I spent my points on a dagger and didn't bother getting a sword, and during a battle my dagger is dropped, but a sword is at hand, am I prevented from picking up that sword? In that regard, I think its too confining.

    I think I can limit myself just fine for the sake of realism. And Kat has the ultimate mod authority to keep anyone in check that can't keep themselves limited. I don't think this is broken.

    As for bringing people together, this is how I saw that:

    At first, we start out staggered, getting to know our characters more than the card, and getting a feel for the others, with the ultimate goal of bringing people closer to each other. (Something that can still be done, as is.)

    As we continue, Kat starts pairing us up to do stuff, maybe with a specific goal in mind (ie an amulet we'll need later to defeat Alduin), or maybe just to keep us occupied for a bit.

    We pair up and break apart after quests only to reform with other people...keeping the groups small because that's how a secretive Assassin Order would do it.

    Eventually, we'd all come together for the final battle (whether that's standing side by side with the Dragonborn defeating Alduin, or something else entirely that Kat has planned).

    This plan, if everyone agrees with it, is still doable where we're at now. I have a rough sketch that within two in-story days, my character will be heading to Solitude where he can meet up with Dez, or someone else. (Although, it'll take a few days to travel there, so he'll still be alone for a week or so.) I don't think this is broken, either.

    What I do think is broken is the flow of time. I think we need to speed this up, and I'm as much a culprit as everyone else with my lack of posts. If someone starts falling behind, then they'll just have to speed up their story-telling as best they see fit.

    Just my two cents.

    I'll refrain from posting my next part until I know what we're doing.
     
    Well phrased, Therin. While a points system makes some sense, maybe it would be better for Kat to let us know if he thinks our character structure is either over-powered or ill-defined. It's a little more work for you, Kat, and I'm not sure how you feel about that.

    I like the idea of small group questing and stuff. I'd be willing to continue what we're doing as well. I think we have a good basis for things to start happening if we alter the moderation system a little.
     

    Katastrophe

    King of Tales
    The point system is not confining. I feel like you might be considering it to be like... the FF12 "Job Point" system where "Oh, you don't have the license to wear hats!" nonsense. No, the point system I'm outlining is simply a character creation process to make sure we're all starting on a fairly equal level of aptitude. The idea of a sliders for health/magicka/stamina might be too much, but that and the perk spread we're already using was designed solely for the purpose of giving everyone an idea of what your character is capable of so we can all stay within our aforementioned limits.

    If, during the course of your travels, you happen across a sword... pick it up.
    If, during the course of your travels, you find a spellbook... learn it.

    Obviously though, please don't try to carry a greatsword, a bow, three swords, a shield, and two daggers... There's not enough surface area on your body to make that even remotely possible. :p



    To summarize, this process I'm outlining is just entirely a starting point and you'd be more than capable of expanding beyond that. In regards to the flow of time, I'm not sure what to tell you. Everyone posts their actions at different rates. The best I can consider coming up with is to create a more strict posting schedule and scheduled updates to the time. Or just scheduled time updates. Like 3 IRL days = 1 Game day or something.
     

    Therin

    Active Member
    Okay, I guess I misunderstood that it was only a character creation tool, and to be used at the beginning. I thought we already had a system in place--thanks to Acrylic--where we all start out with one Master level tree, two Expert trees, two Adept trees, two Apprentice trees, and the rest novice. If I remember correctly, most people used this as a template for their own character (the only obvious exception was a Master at everything, and he doesn't participate in this RP, anymore). As for equipment, I don't think anyone has started out with anything too unreasonable in that department, either. I think you're trying to come up with a solution for a problem that doesn't exist at this point. If I'm wrong, please let me know, because I've obviously missed reading a part of the story.

    I know you didn't like the idea of imposing time limits before, and I still don't think you do. However, I do think that this is what has kept the story on day one, even after you started this story a month ago. (Actually, the new guy finally broke the Groundhog Day cycle and posted events on the 25th of Last Seed!) I don't think a 1 week irl = 1 day in-story is an unrealistic limit. If someone is having a busy week, then maybe their character is having a relaxing day justing visiting the marketplace that they can write in one quick post and be done with it. Or, if someone's character is grouped up with another, they can take the reins and propel the story with both characters, assuming both talk about it first and reach an agreement. I think it also gives people a reliable schedule. I can finish the 24th of Last Seed in one post, but I've been holding off posting it and trying to time it with everyone else's closing posts to keep them all on the same page. But, if we all know that the day ends every Sunday night, then we can post the day's progression with more confidence. Just a thought.

    I'm not sure who Dez is--if he's a leader of the Order, or just an agent--but you could insert him in the story as your character (not just an NPC, which he never really fit the definition of, anyway) and play as him, and then maybe post as a moderator in a different color when necessary.

    Kat, this is your baby, and I'm just offering suggestions. At the end of the day, its whatever you decide. If you want to scrap this and create something else, that's your perrogative. I certainly don't want you to force yourself to continue a story that you don't feel connected to, if that's the case.
     

    Katastrophe

    King of Tales
    Okay, I guess I misunderstood that it was only a character creation tool, and to be used at the beginning. I thought we already had a system in place--thanks to Acrylic--where we all start out with one Master level tree, two Expert trees, two Adept trees, two Apprentice trees, and the rest novice. If I remember correctly, most people used this as a template for their own character (the only obvious exception was a Master at everything, and he doesn't participate in this RP, anymore). As for equipment, I don't think anyone has started out with anything too unreasonable in that department, either. I think you're trying to come up with a solution for a problem that doesn't exist at this point. If I'm wrong, please let me know, because I've obviously missed reading a part of the story.

    Oh, I agree. For the most part, everyone here has stayed within a reasonable limit and there isn't a problem. I just want to ensure that, if others join (and hopefully they do) a problem doesn't arise. The last thing I want is someone saying "Well how come I can't have X, Y and Z when so-and-so has A, B and C?"

    I know you didn't like the idea of imposing time limits before, and I still don't think you do. However, I do think that this is what has kept the story on day one, even after you started this story a month ago. (Actually, the new guy finally broke the Groundhog Day cycle and posted events on the 25th of Last Seed!) I don't think a 1 week irl = 1 day in-story is an unrealistic limit. If someone is having a busy week, then maybe their character is having a relaxing day justing visiting the marketplace that they can write in one quick post and be done with it. Or, if someone's character is grouped up with another, they can take the reins and propel the story with both characters, assuming both talk about it first and reach an agreement. I think it also gives people a reliable schedule. I can finish the 24th of Last Seed in one post, but I've been holding off posting it and trying to time it with everyone else's closing posts to keep them all on the same page. But, if we all know that the day ends every Sunday night, then we can post the day's progression with more confidence. Just a thought.

    I think one day = one day is too fast for most people. Hell, you've only made two posts to summarize an evening and they're combined longer than the rest of the thread. I can only imagine the novella you'd submit for an entire day in a single post. And if you get busy and are gone for a week, you might as well just submit it for publication.

    You're also leaving out the huge aspect of "interaction". If we're RPing together, and I go on vacation for three days, are our characters supposed to just stare at each other coyly for those three days? Are you supposed to assume control of my character, so that I come back in three days to discover that I have inexplicably travelled halfway across Skyrim? No, what you're asking for is a Skyrim multiplayer function or just a chatroom RP - something that can move quickly with less substance. Forum roleplays are notorious for moving slowly. That's just a fact of life, and no one who puts effort into a character and a personal plot are going to risk allowing anyone control and potentially screwing the whole thing up.

    No, the best I can do for time is structure some sort of schedule. 3 IRL days = 1 story day. Doing some sort of post order rotation wouldn't work because it doesn't account for player interaction. How can two people have a conversation when it takes you an entire day to have a simple conversation?

    "Good morning, how are you?"
    "I'm grand. My it's a lovely afternoon, isn't it?"
    "Well, it's night time now, so no. Time to sleep."

    Kat, this is your baby, and I'm just offering suggestions. At the end of the day, its whatever you decide. If you want to scrap this and create something else, that's your perrogative. I certainly don't want you to force yourself to continue a story that you don't feel connected to, if that's the case.
    I've pretty much already decided to scrap this RP because the concept of GMing it just isn't working. The plot will be recycled.
     

    Therin

    Active Member
    I think you misread my post. I suggested 1 WEEK irl = 1 DAY in-story. That would be my preferred time limit, and not unrealistic. There's no way I'd be able to do a post a day and keep up.

    As a side topic: Are my additions too long?
     

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