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    I agree with you. I think lack of structure is one of the biggest drawbacks - it's a cool idea, but it's hard to play out. I don't know how anyone else feels about it, but if our actions had more of an effect on the other RPers, we may have more to work with. As it stands now, it feels like a story thread, and while I'd like to be able to continue what I'm doing, it would be cool if it could lead to a larger story somehow. Is that kind of that you mean?
     

    Wolfbane

    Why change the past when you can own this day?
    Hmm it feels a bit slow, almost like we have mini stories inside a bigger story, Not in the good kind of RP way. Should be bounce off ideas? Glad your back Kat!
     

    Katastrophe

    King of Tales
    I had a few ideas...

    • Areas have more detailed situations that cause all the different locations to become linked somehow. For example, the bandit problem in Riften might be related to the murder in Markarth. This would cause the players to start coming together.
    • Limit starting locations based on factions. If you support the Empire, for example, you'd start in Solitude.
    • Starting locations assigned or randomized, small list.
    Overall, I just really dislike the idea of having us all start in Solitude for no real reason or something... just seems so forced. Now, for my ideas on character creation...
    • Weapons and Spells will be purchased using a sort of point system.
    • In regards to weapons, one point is equal to one 'hand'. Swords, Axes, Daggers... they are one point because they require one hand. Bows and Two handed weapons require 2 points because they require two hands. A shield is also considered 1 point.
    • Spells are somewhat different. Each player is allowed 2 free 'Novice' level spells, much like the actual game gives you Flames and Healing. Beyond that, spells are as follows:
    • 1 Novice Level Spells = 1 Point
    • 1 Apprentice Level Spells = 1.5 Point
    • 1 Adept Level Spell = 2 Point
    • 1 Expert Level Spell = 2.5 Points
    • 1 Master Level Spell = 3 Points
    • Players start with X amount of points - I'm thinking 7. This is simply to create a balance between players that are using weapons and magic, and how strong that magic is. So if your character has a lot of weapons (say a bow, two swords, and a dagger) that's 5 points. You're not going to know many spells, and not strong ones. On the flip side, if you know really strong spells, chances are you're not going to have strong weapons.
    • Weapon types (Daedric vs Iron) should be considered cosmetic only, or you could add a backstory. That said, I'd try to avoid Daedric and Dragon weapons simply because of the story attached to them but to each their own.
    And last, onto skills...
    • I liked the 'level 50 perk spread' idea, but I'd be interested in everyone's opinion on that. The whole purpose was to prevent power playing. So if you say you pick a Master level lock, but you have nothing invested in lock picking, I'd know you're full of it.
    • Another idea is to nominate 'ranks' for different perks and provide descriptions, much like Acrylic did.
    • As far as power playing is considered, rather than being an active 'mod', I'll post NPC/story posts to keep things moving when necessary. For the most part, it'll be up to you guys. But if I think you've done something out of line (like breaking into a bandit hideout undetected when you don't have much invested in sneak), you best believe my NPC wrath shall smote you. ;)
     
    That points system is a really good idea. I think if we were all vastly different ages, that would need to be taken into account too, but I don't think that's the case. I just mean that Anya's abilities at 33 probably wouldn't be comparable to someone ten years her senior. Does race matter? Should it?

    The level 50 perk spread is awesome. It's actually been really helpful for me in other RPs.

    Okay, sorry for all the rambling here. I'm very tired today. :)

    EDIT: Also, my math is atrocious, but seven seems just a little low. Maybe. I'm not sure anymore.
     

    Katastrophe

    King of Tales
    I don't think race or age would matter all that much. While you might get wiser with age, your physical attributes tend to deteriorate too. Unless you're Ezio, and then you're just a bad ass from birth until death.

    7 does seem low. Should I separate weapons and spells? For example, maybe set a standard weapon point system of 3 or 4, and then a separate spell point system of... whatever. But then have a buy/trade system like you can trade X spell points for 1 Weapon point or something.
     
    Actually, yeah, separating them makes sense. Ezio is a rare breed of wonderful, to be fair.

    Yes, a trade system. Magic-heavy characters could trade for weapon nonsense or whatever. Four is probably fine for weapons...I'm trying to work this out in my head. So Anya carries a bow, a dagger, and sword, four points. Is the reasonable?
     

    Katastrophe

    King of Tales
    Actually, yeah, separating them makes sense. Ezio is a rare breed of wonderful, to be fair.

    Yes, a trade system. Magic-heavy characters could trade for weapon nonsense or whatever. Four is probably fine for weapons...I'm trying to work this out in my head. So Anya carries a bow, a dagger, and sword, four points. Is the reasonable?
    I think so. It also allows for Sword and Shield / Two Handed to be paired with a bow. But, on the other hand, I feel like that's the staple of a melee-dominant character. So would it not make sense to limit it to 3, forcing you to steer away slightly from magic in order to be more well-rounded in melee?

    Besides, Ezio had two hidden blades, a gun, two swords and a crossbow. That's 7 points. :p
     

    Katastrophe

    King of Tales
    Hmmm. How many points would be allotted for magic?

    Ezio...is a dirty cheater. He cannot play in this RP.
    No idea. Open to suggestions there. My knee jerk reaction is to say "one of each", so 10.
    Then maybe a "2 Magic Point == 1 Weapon Point" conversion...?

    But that seems sort of high if someone were to just get nothing but Novice spells.
     
    It seems like it would make for a good balance, though. If someone got all Novice spells, they have a wider range of abilities, but little specialization. If someone else had fewer Novice and more...higher than Novice, whatever...their skills would be more specific. I think that could force us to tie our abilities to who our characters are and what they need.
     

    Rextoret

    top kek
    I think the point system is a wonderful idea. With a little more research into how we could implement it, I think it would work magnificently well. I'd also be willing to help you with it if you wish. :p

    Are we going to 'reboot', per say? Because if we do, I'd enjoy switching Sorex out for another character. I've killed off Sorex, and I don't really want to screw about with his timeline. (Considering his death is the inspiration for a series of RPs.) This said new character could be built around this new point system.
     

    Katastrophe

    King of Tales
    Everyone would be allowed to recycle or start anew. I think I'd end up making Dez my character. Got kind of attached to him... I might a variant in-game. D:
     

    Rextoret

    top kek
    Okay. I'll go ahead and start brainstorming some ideas for the point system, as well as some kind of 'document' to show what everyone's characters posses.
     

    Katastrophe

    King of Tales
    Well so far, my suggestion would be...

    3 Weapon Points
    10 Magic Points
    2 MP = 1 WP Conversion

    But I still think 10 is a bit high.
     

    Rextoret

    top kek
    Eh. I was writing a paragraph on how we could use Oblivion's skill system, but your system seems better. I can post it if you like anyway, I've documented it.
     

    Rextoret

    top kek
    Not very concise in my opinion, but hopefully it might give you an idea or two somehow.

    Instead of attempting to change Skyrim's already complicated skill system into RP format, we could use one much simpler like Oblivion's. Like you noted before, we could use the skill rank system present in Oblivion. In Oblivion, you get a 'perk' every time you reach a new rank. Instead of a perk, we could do a 'point'. Of course, we can fiddle around with how often you get a point. We can assign each character a level based on their history and age. Depending on the level, they could get something like this: 1 master, 2 expert, etc.
     

    Wolfbane

    Why change the past when you can own this day?
    That seems cool. Would we have to use all of the points given? If I use three weapon points, and a magic point for fast healing i will still have a few more points remaining. I don't see Ardin has some magic master swordsman hahaha. I think the hardest part would implementing the point system.
     

    Katastrophe

    King of Tales
    Rextoret - Are you talking about some sort of... level up system? Cause I feel like that'd be too much.

    Wolfbane - The fact that you're even asking if all of the points have to be used makes me think the 10 is too much...

    Oh, perhaps if I mix perks with the point system...!
    For example..

    3 Weapon Points
    10 Spell Points
    2 Spell Points = 1 Weapon Point Conversion

    Default Spell Cost
    Novice - 2 Points
    Apprentice - 4 Points
    Adept - 6 Points
    Expert - 8 Points
    Master - 10 Points

    Now, say you want the spell Flame Cloak, which is an Adept level Destruction spell. That means it would cost you 6 of your 10 Spell Points. However, if you invest in the 'Adept Destruction' perk, it'd cut the cost in half to 3. Same if you go for Lightning Storm (Master Destruction), it'd cost 10 Points unless you have the 'Master Destruction' perk, then it'd only cost 5.

    Alternate idea...
    Each such perk reduces the cost of all spells in that school by one. So say you want Lightning Storm. No perks in Destruction makes it cost 10 Points. If you get 'Novice Destruction', it costs 9. 'Apprentice Destruction'? 8. And so on until 'Master Destruction', which reduces it to 5. Likewise, if you take 'Novice Destruction', all Apprentice level spells only cost 3 points. So getting 'Master [School]' would reduce all point costs to...

    Novice - 1 Point
    Apprentice - 1 Point
    Adept - 1 Point
    Expert - 3 Points
    Master - 5 Points


    Perhaps I should also add some sort of... Health/Magicka/Stamina slider to better gauge if someone is power playing by taking too many hits, casting too many powerful spells, or not getting fatigued fast enough. Something like below would be a character that is predominantly HP and Stamina with very little magicka. I would expect this character of being able to do feats like limp away with an arrow in his knee, run for long distances/parkour, and be able to cast basic spells outside combat.

    ∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎∎
     

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