OOC {OOC} Into the Abyss We Fall

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    The Seraph

    When the Dawn Breaks, I shall be there
    ~~~~~
    Hello there to all you scholars and adventurers and just plain old mercenaries! Do you have an interest in the Dwemer? Do you enjoy ruins and caves and other cramped places? Do you value money more than your life? If so, please come on over to the Bee and Barb and we may discuss your employment! Just think about it! Delving into millennia old ruins, battling creaking automations, maybe even finding the Snow Elves of old! Sign on up, and join in wondrous adventure for 5,000 Septims!
    Disclosure: You will probably die. Make sure nobody will miss you and kill me for revenge.

    -Alindion-
    ~~~~~​

    @Rafen as Beran Masros
    @The_Lost_Foxtrot as Vaylin Rosewood and Nihilus
    @Aspen as whoever
    @IntrepidVenture as Dantus Horvad
    @Rell as Hallen Vaeur
    Moi as Vienna Castbrooke and Alindion
    This is my first attempt at making an RP. Hope people like it. This takes place ten years before the Dragonborn appears and is about adventuring through the Dwemer ruin of Kthondmz as a research team. Things go wrong and we have to fight our way out of the ruin. Kthondmz consists of five sections; the Entrance, the Master's Halls, the Slave's Halls, the Labratory and the Furnace. Hope you enjoy Falmer and Chaurus and Automations. Here is character template.

    Name:

    Race:

    Gender:

    Age:

    Armour or Clothing:

    Weapons:

    Personality:

    Appearance:

    Backstory:

    Dialog Color:


    Here are mine.


    Name: Alindion

    Race: Altmer

    Gender: Male

    Age: 56

    Armour and Clothing: College robes which increase magic. Because those are the only robes I actually like the look of. Also the Ironflesh spell.

    Weapons: Adept level Destruction and Conjuration spells. Also a steel dagger he does not know how to use.

    Personality: He is very eager and excitable, able to get worked up over very little. He is also naive and kind of ditzy. He is very trusting and is often swindled. He has trouble recognizing when people are showing an interest in him or when he is being too probing with his questions. He is often very charitable and tried to give all that he can go those in need, even if it is at a detriment to himself.

    Appearance: Alindion is roughly 6 feet 5 inches and relatively lean. He is not particularly well built or physically strong. He appears to be a young man, though he is middle aged by human standards. He has an angular face with sharp features, a Roman nose and amber eyes. He has a beard and long blonde hair he keeps in a pony tail. His skin color is a light gold.

    Backstory: Alindion was born into a noble family in Alinor. He led a very prestigious and sheltered life and when the Great War came a-knocking he wanted to go and fight. His parents knew better and tried to stop him but he still managed to sneak out and join the army. As soon as he reached the Imperial City, he almost immediately got injured and managed to hobble off into an alleyway. There he met a Breton alchemists named Vienna who helped him and got him to safety. They became close friends and when the War ended they decided to move to Skyrim where Vienna could go back to being a mercenary and Alindion could research the Dwemer as he had always wanted to. After nearly a decade of researching the tonal architecture of the Dwemer, Alindion became convinced that the secret to unlocking it would be in the ruin of Kthondmz. He, alongside Vienna, then began to search for mercenaries and fellow scholars to join them.

    Dialog Color: Bright Cyan


    Name: Vienna Castbrooke

    Race: Breton

    Gender: Female

    Age: 32

    Armour and Clothing: A full set of actual steel plate, not the kind that is vacuformed to a woman's chest. Underneath that, she wears a leather vest with a cotton shirt underneath and leather pants.

    Weapons: A Dwarven sword and fire spells.

    Personality: She presents herself as being very aloof and distant, yet is very affectionate to people she warms up to. She has a very strict code of honor which includes not hurting the defenseless and wounded. She is very passionate about fighting and dislikes assassins and thieves and archers as they shy away from actual combat.

    Appearance: She is 5 feet 11 inches tall and of a well built stature. She is very strong and muscled. She has a youthful appearance. She has an oval face with soft features, a long thin nose and brown eyes. She has short, bobbed brown hair and fair skin.

    Backstory: Vienna was born on Betony to a peasant family. After a brutal famine that devastated her family, she moved to Daggerfall to look for work. While she was there, she defended a noble man from being mugged by thieves. The noble turned out to be the king of Daggerfall and he promptly brought her into his court so she may be trained as a knight, due to her valiant actions. Ten years later, the king was killed by assassins. Vienna leff High Rock out of shame. She became an apprentice under an alchemist, whose shop was destroyed in the Great War. When she met an injured Almeri soldier, she tended to him because she still clung onto her sense of honor. She grew to enjoy his enthusiastic nature and when he moved to Skyrim and went with him to make sure nothing bad happened to him. She gradually fell in love with him, busy he never reciprocated those feelings.

    Dialog Color: Pale Yellow

    So there are my two cents; a ditzy Altmer mage and a tsundere Breton knight.
     
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    Interesting. I can have a cc up no later.than friday.

    Name: Dantus Horvad

    Race: Imperial

    Gender: Male

    Age:33

    Armour or Clothing: A set of tan and brown robes, with a dark blue tunic and brown pants underneath. He wears a pair of rugged, brown leather boots that don't quite reach his knees, and have clearly seen their fair share of use.

    Weapons: A plain wooden staff, topped with an ruby, and bound with a dozen or so charges of firebolt. Beyond that, he can cast mostly adept level destruction and alteration spells.

    Personality: Generally a mild tempered man, Dantus is very interested in discovering ancient civilzations, artefacts, and knowledge, and will get along with any who feel the same. The only way to really gain his enmity is by being deliberately ignorant, or destroying the aforementioned things. He is a very curious individual, which has lead him into trouble more times than he can count.

    Appearance: Just over five and a half feet in height, Dantus will not win any points on the intimidation scale. He is fairly thin, and his dark brown hair, while short, often appears windblown and out of order. His beard, while also short, is neatly trimmed, giving him some appearance of a dignified individual. His deep green eyes are often alight with curiosity.

    Backstory: Born to a middle class imperial family in Leyawiin, Dantus had little intersest in joining the college of whispers or the Synod. Instead, he dedicated his time to reading, not military battles or recent events, like his twin brother, Darius, but of ancient peoples, long since passed from the world.

    The Aylieds were the first to capture his interest, and as a young man, he spent many an hour combing through the ruins that dotted Cyrodiil. But those ruins were not without danger, and at his family's insistence, he studied alteration and destruction magics, enough to protect himself at least, as much as he found the thought of violence distasteful, the undead that frequented the ruins had no such qualms.

    When he learnt all he could of the Aylieds, he turned his attention to the Dwemer, those ancient dwarves that had disappeared from the world without a trace. He had heard of the snow elves in some writings as well, but his true interest lay in the ancient, automated cities of the dwarves, their workings and their mysteries as well. Having heard of a great number of said cities exhisting in the harsh north of Tamriel, he set out with nothing but his notes, his robes, and his staff.

    Dialog Color: This pale red.
     
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    Rell

    Champion of Malacath!
    Name: Hallen Vaeur

    Race: Redguard

    Gender: Male

    Age: 27

    Armour or Clothing: For attire, Hallen wears a light leather and mail cuirass which covers' his torso and hips. Underneath that, he wears a navy blue silk tunic, unusually resplendent and flashy for a so-called rogue. Leather boots cover his legs to the knee, and he dons a pair of baggy tan trousers, with leather armour over the thighs and knees. A leather eyepatch, enchanted to protect against illusion magics covers his left eye.



    Weapons: A scimitar, a pair of daggers, and a bandolier holding four throwing knives.

    Personality: Hallen is a charmer, much preferring to schmooze his way through life, rather than go looking for fights. He is easy going and doesn't tend to hold grudges. He doesn't care for uptight, law-abiding types, though he won't go out of his way to piss them off,either.

    Appearance: Hallen isn't all that tall, standing only at 5'6". His build is more lean than it is the muscular build of a warrior, but years at sea have granted him iron hard musculature. He is dark skinned, with a shaven face and scalp, with green eyes. His left ear has several diamond piercings, and his right arm is decorated with a tattoo of a sea serpent. Besides a small scar at the right corner of his mouth, his body is unmarked by blades or magic.

    Backstory: Hallen never knew his birth parents- he was found off the coast of High Rock by the servants of a low ranking noble house. With no children of their own, duke and duchess Vaeur decided to raise the redguard baby as their own. It quickly became obvious that Hallen was not one to adhere to rules. Frequently running off to play with children outside the Vaeur estate, or getting lost in the city of Wayrest, until a house servant could retrieve him. As he grew older, he developed a talent for both swordplay and wordsmithing, winning the hearts of many a lass.

    He also developed a penchant for games of chance, and could be found into the late hours in the taverns of the city. Winning most of his games, though many of them through a sleight of hand, rather than honest play. Eventually, corsair raids became a real threat, and a call for men at arms was issued. Though it was against the wishes of his adoptive parents, the adventurous Hallen took to the sea. He adapted well to the sailors life, hunting down many a pirate and raider along the coast. This was also when he lost his eye, though luckily for young Hallen, the wound was treated before infection set in.

    With the corsairs diminished, he once more returned to land with a taste for adventure and gambling and set out for Skyrim, hearing strange stories from the lands of the nords.


    Dialog Color: This
     

    The Seraph

    When the Dawn Breaks, I shall be there
    Good characters you two. I will wait until Tuesday for more people. After that, it is being started.
     

    Rafen

    Well-Known Member
    Name: Beran Masros

    Race: Nord

    Gender: Male

    Age: 46

    Armour or Clothing: Beran wears a coat of battered steel plate. While it's by no means in bad condition, it has clearly seen its fair share of battle. He also wears heavy, armored boots and spiked gauntlets. For travelling or attempting to be somewhat covert, he owns a ragged brown cloak with a hood.

    Weapons: A two handed greatsword, with a leather wrapped hilt, and flat pommel. The blade itself is in good condition, despite Beran having used it for years now. His gauntlets also serve as weapons. Above the knuckles are four, two inch steel spikes, making for deadly close combat weapons.

    Personality: Beran is an outsider, never staying anywhere for long. Not because he dislikes people, but because he feels he does not fit in with normal society. Despite this he is generous and kind, even if you wouldn't know it to look at him. He believes in upholding the law, so long as the law does not oppress the people.

    Appearance: Beran is a mountain of a man. He stands at 6'5" and weighs around 215lbs, outside of his armor. Heavily muscled from years of training and combat, a quick glance will reveal that he is no stranger to combat. Scars mark his arms, all the way up to the shoulder. Since he's rarely seen out of armor, it can be assumed they continue to cover most of his torso as well. He has shaved his head, revealing even more scars, but his eyebrows and short beard indicate that he has straw colored hair. His eyes are a deep blue, almost black.

    Backstory: Beran has always been a pariah. Growing up in Karthwasten, the other children taunted and avoided him because of his size. When he was able to swing a pickaxe, he worked the mines. There, he found acceptance, if the occasional joke at his expense. When the forsworn attempted to take over the mines, he fought them with nothing more than a mining pick, while the others ran and hid. The mine was closed down after, that, as mercenaries from the Silver-Bloods came in an attempt to force the owner to sell the mine.

    With his future in the Reach looking bleak, he quickly left that mountainous region and became a blade for hire. Despite the bad name most mercenaries got, Beran frequently went out of his way to help others, even if he jeoparodized his task while doing so. However he never stayed in one place for long, worried that bounty hunters from the vengeful silver bloods would track him. Add to that his feeling about fitting into society, he is frequently moving from place to place.

    Dialog Color: This brown.
     

    The Seraph

    When the Dawn Breaks, I shall be there
    Allright, I will get the thread up probably tomorrow. Hope this is not sucky. Also, @TheShadedOne, if you want to join, get up a sheet sometime in the next seven days.
     

    The Seraph

    When the Dawn Breaks, I shall be there
    Is it still room for more? This looks quite interesting
    Yes, there is room. Sorry everybody for delaying this. A lot of stuff came up. I will get it up later tonight.
     

    The_Lost_Foxtrot

    Luwd uf Shoduws
    Thanks! and sorry if this seems long, but I had these made and wanted to try them out ^^

    Full Name:
    Vaylin Rosewood

    Nickmanes: Vay, Little Fox, Host

    Gender: Female

    Age: 73 (looks to be in her early to mid 20's)

    Species: Bosmer

    Birthsign: The Thief

    Religion: Used to follow the Bosmeri Pantheon, but stopped practicing it a few years ago, but still greatly respects the gods of her homeland.

    Region,City or town of birth: Whiterun, Skyrim.

    Parents/Guardian(s): Was raised by her uncle and aunt after a bandit accident fell on her mother and father.

    Close Companion: Nihilus.

    Allies/Comrades: None.

    Frienemy/Friendly Rival: None.

    Nemesis/Enemies: None.

    Currently Lives:Adventurer/Wanderer.

    Languages spoken: Common.

    Affiliations/Guild/ Faction: None.

    Relationship status: Single.

    Physical Appearance: Vailyn stands at a rather short hight, usually half a head Shorter then the average human, she is slightly muscled from traning and traveking the road for so long but not so muscled as to hinder her somewhat moderate feminine curves to show. Rich, dark Brown hair covers her head that falls Down a little past her shoulder blades wich she sometimes keeps tied back With a small strip of leather, along With deep forest green eyes.

    Hight: 5'5

    Wights: 138 lbs

    Armor: She wears a mix of leather and steel, leather bracers and boots, steel plating on the bracers overlaping eachother along and fingerless gloves With a leather currias With a wine red long sleved shirt under to protect her from the Cold, she has a dark Brown fur cloak from a sabrer cat that goes to just over her knees With a Hood Attached to it, and dark gray trousers.

    Weapons: a bow made of Ebony and ashen colored Wood, and quiver of about two dozen elven Arrows, a steel short sword and dagger.

    Scars: a triplet of claw like scars going from her left shoulder blade, over her back and Down to her right hip, she got it from an encounter With a saber cat, she made her cloak from it after she killed it.

    Personality: Vailyn is a happy and cheerful Young woman, always loking for an adventure and exlporing as she wants, she is a kind hearted and mischevious person.

    Likes: exploring, helping People, being active, Learning.

    Dislikes: racists, being held caged/locked up, being called short.

    Phobias/Fears: Frostbite spiders.

    Favorite Color: wine red.

    Abilites: bacause of her relatively young age for an elf, she doesn't have as much experiance in Battle as say a war veteran, so she has the ability to go into a state wich alows her to use Nihilus experiance and combat prowess for a short period of time.

    Weakness: not as much experiance in Close combat.

    History
    Vailyn had a rather normal childhood, she grew up With her parents until the age of six when they were killed in an encounter With some highwaymen, wich was when she was teken in by her uncle and aunt whom tought her how to use a bow and hunt. When she was old enough she decided to travel the world and explore where ever she could. In one of the odl ruins she was exploring she found a strange looking Black Soul Gem so she picked it up and carried it With her, it wasn't until a few hours later that Nihilus finaly showed himself, explaining how he once tried to collect all of the Daedic Princes artifacts for himself along With many other rare items, only to be descovered by Molag Bal whom then punished him by trapping his soul in the Soul Gem that Vailyn found it in the ruins. After that she kept him around for Company.

    Text color: This red?
    ________________________________________________

    Full Name: Nihilus.

    Nicknames: The Daring Thief, Wraith.

    Age: looks and sounds about 26 years, but he lost Count of how long he has been trapped in the Soul Gem, but believs around 500 years.

    Species: half Imperial and half Bosmer.

    Gender: Male

    Birthsign: The Shadow

    Religion: He have said that he belives in most of the Aedra and Deadra from his ambition to collect their artifacts and such, but he has also admited to have believed in Sithis and the Night Mother as well.


    Close Companion: Vailyn.

    Frenemies/Rivals: None.

    Enemies: Some The Daedra/Daedric Princes.

    Allies/Comrades: None alive.

    Physical Appearance: Nihilus stands on the Shorter side in hight, usually half a head Shorter then most humans, he has snow white hair that falls Down to the base of his neck, pointed ears common for his elven Heritage along With a tan skin color, his eyes a steely amber. Because of his position as a ghost, his form is usually surrounded by the spectral effects of the haunting undead, though he can limit its effects so it seems like he only has a gentle,almost unnoticeable ethereal glow to him.

    Armor: He is garbed in what seems to be dark armored robes ment for the harsher lands like Morrowind and Hammerfell while a light but hardened leather shoulder pad covered his right shoulder, With metal strapped boots and spiked metal gauntlets covering his gloved arms and hands. He also has a grey metal mask designed after the infamous Dragon Priest masks of Skyrim, With a Hood covering his head.

    Weapons: A common Ebony sword, its desing the common curved end of skyrims version.

    Scars: none wich you can see.

    Personality: calm and catious, always giving advise and pointers to Vailyn to help her in her Young age, he has experiance as a thief and firghterback when he was alive and hunting any artifacts he could track Down. With this he could sneak in some snide or snarky comments and remarks if the situation alowed it, seemingly amused by mortals to entertain himself.

    Likes: Artifacts, Dwemer, Research,

    Dislikes: His punishment,Molag Bal, Arrogant People, Paladins and Priests (mostly bacause they will try to excrosist him now that he is a wraith)

    History

    Not much is known about Nihilus, but what he has shared is that he used to live in the Imperial City, and gained his facination for the Aedra and Daedra from books he used to read in one of the book stores he visited. He trained and researched every artifact and legendary item he could get a book and scroll on, until he was ready to track Down any artifacts he could find and claim them, over the years he manged to collect some, Sheogorath's Wabbajack, Azura's Star and Meridia's Dawn Breaker to name a few. But one day he was descovered by Molag Bal after finding his Mace, he were obviously furious With him and punished him by trapping him within a Soul Gem created spesificly to keep him from an afterlife. The artifacts were scattered out again and Nihilus was lost to history, until one day many centuries later his prison was found by Vailyn, whom he decided to confront, they bacame friends and He was alowed to come With her on her adventures, not that he had a Choice bacause of his Soul Gem prison but he didn't complain.

    Text color: This yellow-ish ?
     
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    The Seraph

    When the Dawn Breaks, I shall be there
    Yeah, sure. Join.
     

    The Seraph

    When the Dawn Breaks, I shall be there
    It has been posted. Get yo stuff up.
     

    The Seraph

    When the Dawn Breaks, I shall be there
    Yes, it is.
     

    Simus

    An Excellent Site Member
    Name: Elspeth Adrastia

    Age: 155
    Race: Nord
    Gender: Female
    Height/weight: 5'9" 160 lbs
    Preferred dialogue colour: Orange

    Appearance

    Hair: Brown in a pixie cut. The pic below shows her hair and eyes only. Nothing else looks like her.
    Anne-Hathaway-Pixie.jpg

    Eye colour: Brown
    Skin colour: Pale
    Build: Tall and strong, the perfect proportion of fat and muscle for a woman her age and height.
    Usual clothes:
    185


    Full ebony armor with a trailing black cape, elbow length ebony gloves, armored ebony knee high boots with pointed toes and a tall wide brimmed hat. Also has a two piece pair of white long underwear underneath to keep her warm and relatively comfortable (basically long johns).

    Personality: Extremely calm and tranquil. Extremely disciplined, strict and has a routine she never deviates from. She is most comfortable around those of like mind and habit but welcomes those of any walk of life in order to keep her perspective balanced. She is often hard and judgmental but only because her code demands it of her. She is warm and kind-hearted when she can afford to be, such as in private with people that have proven their trustworthiness or when caring for children or other innocents.

    Positive traits: Strong, focused, honorable, unshakably loyal to those she fights alongside, honest, almost impossible to distract or frustrate, near perfect discipline, selfless, kills without mercy, remorse or reflection.

    Negative traits: Strict, rigid, very conservative, predictable, can have her own code used against her, has difficulty relaxing, sees much of the world in black and white with no room for interpretation or compromise, kills without mercy, remorse or reflection, follows her code regardless of moral, legal or social conflict.

    Likes: The order her code brings to her life, watching people, making up stories about them based on what she can observe, being warm, a soft bed, red wine, hot well prepared food, meditating, gazing into the night sky, the warmth and peace a fire brings.

    Loves: Her daughters, children, cats, shepherds pie, boiled cabbage, Stendarr.

    Dislikes: Daedra, undead, drunks, killing innocents, retreating, thieves, assassins, those she deems without honor, laziness, those that put pleasure over work.

    Fears: Losing her daughters, having to kill her daughters, being imprisoned, failure.

    Aspirations: To wander Tamriel for as long as she is able, serving the code, removing evil and meeting out justice. If she dies in battle it would be a good death but if she dies an old woman warm in bed then she will know without a doubt that her life had meaning. She would be able to die in peace.

    Weapons: A silver longsword as shown above except it glows white instead of the bluish colour. It is enchanted with restoration magic to produce a white hot flame that can cleave through armor, flesh and bone. That isn't to say it can cut through anything in one stroke but it will break any substance with enough force and repetition. Flesh wounds become cauterized and armor becomes cracked and weakened when struck if it is not cut through outright. Pairs it with a large Ebony kite shield with Stendarr's emblem emblazoned in gold.

    A device that is made like a hand crossbow but uses magika to produce a constant stream of flame. Elspeth calls it a flametongue wand. It works just like a staff of flames except it's smaller and has a more limited range. She can press and activation rune on the top to produce the licking flames at the muzzle and pull the trigger to produce the cone of flame. Looks like the picture above.

    Elspeth also has a heavy ebony crossbow she carries across her back. Not shown but it looks just like the one in Skyrim.

    Fighting style: Elspeth is a front line melee fighter. When with a group, she is always at the front. When alone she charges without fear or hesitation. She activates her flametounge wand as soon as she gets close enough, then engages her foes in melee combat. The flametounge wand is handy enough to be used as a close combat weapon and is deadly at point blank range but she must be mindful of what she shoots at to avoid burning an ally. She strikes quickly, making the sting of her blade felt through small quick cuts, then pouncing on any foe who stumbles. She executes said foe with as little flair as possible to demoralize his fellows and to make sure he's dead. If taking on a winged foe or an exceptionally large one, Elspeth will use her crossbow to kill or weaken it, engaging in melee combat if necessary to finish it off. If she expects heavy ranged fire, a drawn out melee fight or an opponent who appears faster she will use her shield. Either her shield or her flametongue wand can be dropped instantly for the other to be drawn.

    Skills: A master of one handed combat, heavy armor, shields, crossbows, restoration magic, alteration magic, fire based destruction magic and smite magic, essentially weaponized restoration magic. Its use against the undead and daedra is obvious but it is also potent against the living. Elspeth can create a flash of light that blinds and disorients enemies or bolts of golden magic or beams of light similar in effect to fire spells. She can even press her hand against a foe's exposed skin to summon a burning brand of Stendarr. The brand causes incredible pain for its bearer and gives them an overwhelming compulsion to fall to their knees and confess their sins. If placed on armor, the brand has a less severe but more widespread effect, slowly heating the wearer until he starts to cook inside his own armor. Most either fall to the ground from heat exhaustion or madly try and rip their armor off. Both easy prey for Elspeth and her holy blade.

    Family: One deceased husband and three daughters, all vampires.

    Reputation: Elspeth is a member of the Inquisition of Stendarr, a monastic order created after the Oblivion Crisis to protect the Empire from undead, daedra and other extraordinary threats before they can cause harm. As Cyrodiil is the heart of the Empire any threat to it must be quickly and mercilessly stamped out. The Inquisiton of Stendarr was created with the same goals in mind as the Vigil of Stendarr and was formed around the same people but where the Vigilants are the rank and file monster hunters of Tamriel Inquisitors are the best of the best. The Inquisition deals with situations that have exceeded what normal men and even Vigilants can cope with. They are the finest monster hunters in all Tamriel and are completely free to carry out their holy mission anywhere they desire. Some Inquisitors are on a lifelong mission of revenge or penance. Others seek a life of service out of duty or fulfilling a purpose. Many members come from the Vigil or the Dawnguard and their experience is invaluable but they all must give up their lives and everything in them to become an Inquisitor. It is a total commitment. There are few who are willing to give of themselves so completely and there is a high casualty rate during training. Those who survive with both grace and honor must prove themselves worthy during initiation, a long and brutal time of training, fasting, scripture education and prayer that ends with taking the Code of the Inquisition. The Code is a long and detailed tome that covers almost any situation but at its heart it is relatively simple. Protect the weak when you can, strike at evil when you encounter it, give the enemies of mortals no quarter or mercy and let nothing stand in your way. Destroy evil by any means necessary.

    This last part of the code is what Inquisitors of Stendarr are best known for and is the strongest reason why they are viewed with as much fear as awe. An Inquisitor will do anything and everything, even kill innocents, to complete her mission. If a vampire and his teenage victim must die to save five others, so be it. If a house must be burnt to the ground with its family still inside in order to prevent a werewolf's escape, so be it. If an entire village must be burnt to the ground with its people locked inside their homes to ensure a vampire coven's destruction or its people crucified along the main road to destroy a coven of witches, so be it.

    The biggest benefit of being an Inquisitor if Stendarr is being gifted a Flask of Eternal Purity, a powerful and ancient artifact that holds a liquid that extends the imbiber's life well beyond that of human years. The liquid never runs out so long as the flask is undamaged and an Inquisitor who drinks from it will have her wounds restored almost as fast as a vampire heals. Any wound or malady can be cured by drinking from a Flask of Eternal Purity and those who drink regularly will never age. They will age again if they stop drinking for several months but otherwise they will live and fight forever. This is the source of the incredible skill and experience of the Inquisitors and is their most closely guarded secret. If the Inquisition's enemies are immortal monsters, then they will fight forever.

    Backstory: Elspeth spent her youth as part of a bandit clan, joining at 16. For a relatively normal farm girl from Rorikstead, it was the most exciting and freeing thing she could have imagined. She spent her days killing, making love to men, doing everything to excess and experiencing all life has to offer. By the time she was 24 however, her choices caught up with her. The clan was ordered by a very wealthy client to storm a small village and take everything in the town center. They were expecting weapons, gold and other riches but what they found was the town's children. Half the clan, including Elspeth, realized their client was a slaver and objected. The other half, including the leader, wanted to continue the job anyway. What resulted was a full on melee in which most of the clan slaughtered each other. Elspeth used the distraction to free the children and lead them to safety in nearby Morthal. She and the clan she was with were well known throughout Skyrim but she was granted a pardon by the High King of the time as thanks for her heroic deed on the condition that she end her life as a bandit. Considering what she had just been through, Elspeth had no trouble accepting and decided to settle in quiet Morthal and rekindle her love of the Divines. The gods she had been taught to revere as a girl and had selfishly cast aside during her maiden years. She found a husband, a priest of Stendarr, and together they started a family.

    Elspeth bore three beautiful daughters and was looking forward to sitting back and enjoying her matronly years with her family. For years she did but on her oldest daughter Lassa's 20th birthday, disaster struck. Lassa had taken a shine to a boy named Istvan several months back. There was no boy more handsome, more charismatic or more polite in all of Morthal. He showered Lassa with gifts and was enamored by even her most mundane qualities. She was deeply in love with him and for her 20th birthday he promised her the grandest birthday party a girl could ask for. Preparations began weeks in advance, the entire town was abuzz, the entire inn was rented out just for the party. There were even rumors that Istvan was going to ask Lassa to marry him. The party came and everyone was invited and it was just as wonderful as everyone expected and more. Lassa was the happiest girl in Skyrim and her sisters, far from being jealous, looked forward to their own birthdays, for Istvan had many friends. All just as handsome and wealthy as he and there were many who were interested in Elspeth's girls.

    That night, as everyone slept peacefully, Istvan and his friends revealed their true nature. They were vampires from a nearby coven, the same that would be destroyed by the Dragonborn years later but much more powerful at the present time. Lassa and her sisters Yvette and Ria were raped and fed upon by the vampires. The screams from the inn were all the warning Elspeth and her husband got. She rushed to it as fast as she could, donning armor and weapons she hadn't used in years, but she was too slow. It was too late. All three of her daughters were carried off by these monsters and taken to their coven in the wilderness. Over the next few hours Imperial Soldiers, Vigilants of Stendarr and any able bodied men were assembled and Elspeth led them into the vampire lair with the fury only a mother could feel.

    Casualties were heavy and her husband was lost in the assault but Elspeth's blade pierced Istvaan's black heart. Even so he had the last laugh. Elspeth's daughters were infected with vampirism and were slowly turning. She could not bear to kill her daughters and could provide precious little comfort over the next three days. The disease worked its way into each of them and drove them mad with pain. They all wished for death and their mother wasn't strong enough to give it to them. When they finally turned and had their first taste of blood in the form of a cow, Elspeth felt as if her daughters were already dead. As a priestess she could not keep them with her and she could not kill her own daughters so she looked for another option. Any other option.

    The Count of Skingrad in Cyrodiil heard of her situation and summoned the lot of them down south. Elspeth was shocked to find that the Count was also a vampire but was beyond relief when he offered to take her daughters in. They would live here, isolated but safe and comfortable, where all their needs were met. After a long discussion and many tears Yvette and Ria accepted but Lassa did not. She proclaimed that she was free at last from rules and her mother's strict ways and ran off to explore her new powers. Elspeth's heart was broken because she knew exactly what path her daughter was headed down. The next day she traveled to the Imperial City and became an Inquisitor of Stendarr. That was over one hundred years ago and mother and daughter have grown as apart as could be possible. Elspeth a paragon of discipline and pitiless justice, determined to rid the world of evil at any cost. Lassa a hedonist and murderer, traveling all over Tamriel in search of vice, pleasure and victims to ensnare and then kill in the most ecstatic of ways. Elspeth has not seen her other daughters since then and has given up everything except what she needs to complete her mission. She owns nothing but her armor, weapons and purpose. She has completely embraced the role of an Inquisitor. She has become a holy warrior immune to all vice and fear. Her life has real meaning for the first time ever and she can never truly repay Stendarr for such a gift. But Lassa is still out there somewhere and Elspeth knows that the killing will never stop until her own daughter is dead and buried.
     

    The Seraph

    When the Dawn Breaks, I shall be there
    Name: Elspeth Adrastia

    Age: 155
    Race: Nord
    Gender: Female
    Height/weight: 5'9" 160 lbs
    Preferred dialogue colour: Orange

    Appearance

    Hair: Brown in a pixie cut. The pic below shows her hair and eyes only. Nothing else looks like her.
    Anne-Hathaway-Pixie.jpg

    Eye colour: Brown
    Skin colour: Pale
    Build: Tall and strong, the perfect proportion of fat and muscle for a woman her age and height.
    Usual clothes:
    185


    Full ebony armor with a trailing black cape, elbow length ebony gloves, armored ebony knee high boots with pointed toes and a tall wide brimmed hat. Also has a two piece pair of white long underwear underneath to keep her warm and relatively comfortable (basically long johns).

    Personality: Extremely calm and tranquil. Extremely disciplined, strict and has a routine she never deviates from. She is most comfortable around those of like mind and habit but welcomes those of any walk of life in order to keep her perspective balanced. She is often hard and judgmental but only because her code demands it of her. She is warm and kind-hearted when she can afford to be, such as in private with people that have proven their trustworthiness or when caring for children or other innocents.

    Positive traits: Strong, focused, honorable, unshakably loyal to those she fights alongside, honest, almost impossible to distract or frustrate, near perfect discipline, selfless, kills without mercy, remorse or reflection.

    Negative traits: Strict, rigid, very conservative, predictable, can have her own code used against her, has difficulty relaxing, sees much of the world in black and white with no room for interpretation or compromise, kills without mercy, remorse or reflection, follows her code regardless of moral, legal or social conflict.

    Likes: The order her code brings to her life, watching people, making up stories about them based on what she can observe, being warm, a soft bed, red wine, hot well prepared food, meditating, gazing into the night sky, the warmth and peace a fire brings.

    Loves: Her daughters, children, cats, shepherds pie, boiled cabbage, Stendarr.

    Dislikes: Daedra, undead, drunks, killing innocents, retreating, thieves, assassins, those she deems without honor, laziness, those that put pleasure over work.

    Fears: Losing her daughters, having to kill her daughters, being imprisoned, failure.

    Aspirations: To wander Tamriel for as long as she is able, serving the code, removing evil and meeting out justice. If she dies in battle it would be a good death but if she dies an old woman warm in bed then she will know without a doubt that her life had meaning. She would be able to die in peace.

    Weapons: A silver longsword as shown above except it glows white instead of the bluish colour. It is enchanted with restoration magic to produce a white hot flame that can cleave through armor, flesh and bone. That isn't to say it can cut through anything in one stroke but it will break any substance with enough force and repetition. Flesh wounds become cauterized and armor becomes cracked and weakened when struck if it is not cut through outright. Pairs it with a large Ebony kite shield with Stendarr's emblem emblazoned in gold.

    A device that is made like a hand crossbow but uses magika to produce a constant stream of flame. Elspeth calls it a flametongue wand. It works just like a staff of flames except it's smaller and has a more limited range. She can press and activation rune on the top to produce the licking flames at the muzzle and pull the trigger to produce the cone of flame. Looks like the picture above.

    Elspeth also has a heavy ebony crossbow she carries across her back. Not shown but it looks just like the one in Skyrim.

    Fighting style: Elspeth is a front line melee fighter. When with a group, she is always at the front. When alone she charges without fear or hesitation. She activates her flametounge wand as soon as she gets close enough, then engages her foes in melee combat. The flametounge wand is handy enough to be used as a close combat weapon and is deadly at point blank range but she must be mindful of what she shoots at to avoid burning an ally. She strikes quickly, making the sting of her blade felt through small quick cuts, then pouncing on any foe who stumbles. She executes said foe with as little flair as possible to demoralize his fellows and to make sure he's dead. If taking on a winged foe or an exceptionally large one, Elspeth will use her crossbow to kill or weaken it, engaging in melee combat if necessary to finish it off. If she expects heavy ranged fire, a drawn out melee fight or an opponent who appears faster she will use her shield. Either her shield or her flametongue wand can be dropped instantly for the other to be drawn.

    Skills: A master of one handed combat, heavy armor, shields, crossbows, restoration magic, alteration magic, fire based destruction magic and smite magic, essentially weaponized restoration magic. Its use against the undead and daedra is obvious but it is also potent against the living. Elspeth can create a flash of light that blinds and disorients enemies or bolts of golden magic or beams of light similar in effect to fire spells. She can even press her hand against a foe's exposed skin to summon a burning brand of Stendarr. The brand causes incredible pain for its bearer and gives them an overwhelming compulsion to fall to their knees and confess their sins. If placed on armor, the brand has a less severe but more widespread effect, slowly heating the wearer until he starts to cook inside his own armor. Most either fall to the ground from heat exhaustion or madly try and rip their armor off. Both easy prey for Elspeth and her holy blade.

    Family: One deceased husband and three daughters, all vampires.

    Reputation: Elspeth is a member of the Inquisition of Stendarr, a monastic order created after the Oblivion Crisis to protect the Empire from undead, daedra and other extraordinary threats before they can cause harm. As Cyrodiil is the heart of the Empire any threat to it must be quickly and mercilessly stamped out. The Inquisiton of Stendarr was created with the same goals in mind as the Vigil of Stendarr and was formed around the same people but where the Vigilants are the rank and file monster hunters of Tamriel Inquisitors are the best of the best. The Inquisition deals with situations that have exceeded what normal men and even Vigilants can cope with. They are the finest monster hunters in all Tamriel and are completely free to carry out their holy mission anywhere they desire. Some Inquisitors are on a lifelong mission of revenge or penance. Others seek a life of service out of duty or fulfilling a purpose. Many members come from the Vigil or the Dawnguard and their experience is invaluable but they all must give up their lives and everything in them to become an Inquisitor. It is a total commitment. There are few who are willing to give of themselves so completely and there is a high casualty rate during training. Those who survive with both grace and honor must prove themselves worthy during initiation, a long and brutal time of training, fasting, scripture education and prayer that ends with taking the Code of the Inquisition. The Code is a long and detailed tome that covers almost any situation but at its heart it is relatively simple. Protect the weak when you can, strike at evil when you encounter it, give the enemies of mortals no quarter or mercy and let nothing stand in your way. Destroy evil by any means necessary.

    This last part of the code is what Inquisitors of Stendarr are best known for and is the strongest reason why they are viewed with as much fear as awe. An Inquisitor will do anything and everything, even kill innocents, to complete her mission. If a vampire and his teenage victim must die to save five others, so be it. If a house must be burnt to the ground with its family still inside in order to prevent a werewolf's escape, so be it. If an entire village must be burnt to the ground with its people locked inside their homes to ensure a vampire coven's destruction or its people crucified along the main road to destroy a coven of witches, so be it.

    The biggest benefit of being an Inquisitor if Stendarr is being gifted a Flask of Eternal Purity, a powerful and ancient artifact that holds a liquid that extends the imbiber's life well beyond that of human years. The liquid never runs out so long as the flask is undamaged and an Inquisitor who drinks from it will have her wounds restored almost as fast as a vampire heals. Any wound or malady can be cured by drinking from a Flask of Eternal Purity and those who drink regularly will never age. They will age again if they stop drinking for several months but otherwise they will live and fight forever. This is the source of the incredible skill and experience of the Inquisitors and is their most closely guarded secret. If the Inquisition's enemies are immortal monsters, then they will fight forever.

    Backstory: Elspeth spent her youth as part of a bandit clan, joining at 16. For a relatively normal farm girl from Rorikstead, it was the most exciting and freeing thing she could have imagined. She spent her days killing, making love to men, doing everything to excess and experiencing all life has to offer. By the time she was 24 however, her choices caught up with her. The clan was ordered by a very wealthy client to storm a small village and take everything in the town center. They were expecting weapons, gold and other riches but what they found was the town's children. Half the clan, including Elspeth, realized their client was a slaver and objected. The other half, including the leader, wanted to continue the job anyway. What resulted was a full on melee in which most of the clan slaughtered each other. Elspeth used the distraction to free the children and lead them to safety in nearby Morthal. She and the clan she was with were well known throughout Skyrim but she was granted a pardon by the High King of the time as thanks for her heroic deed on the condition that she end her life as a bandit. Considering what she had just been through, Elspeth had no trouble accepting and decided to settle in quiet Morthal and rekindle her love of the Divines. The gods she had been taught to revere as a girl and had selfishly cast aside during her maiden years. She found a husband, a priest of Stendarr, and together they started a family.

    Elspeth bore three beautiful daughters and was looking forward to sitting back and enjoying her matronly years with her family. For years she did but on her oldest daughter Lassa's 20th birthday, disaster struck. Lassa had taken a shine to a boy named Istvan several months back. There was no boy more handsome, more charismatic or more polite in all of Morthal. He showered Lassa with gifts and was enamored by even her most mundane qualities. She was deeply in love with him and for her 20th birthday he promised her the grandest birthday party a girl could ask for. Preparations began weeks in advance, the entire town was abuzz, the entire inn was rented out just for the party. There were even rumors that Istvan was going to ask Lassa to marry him. The party came and everyone was invited and it was just as wonderful as everyone expected and more. Lassa was the happiest girl in Skyrim and her sisters, far from being jealous, looked forward to their own birthdays, for Istvan had many friends. All just as handsome and wealthy as he and there were many who were interested in Elspeth's girls.

    That night, as everyone slept peacefully, Istvan and his friends revealed their true nature. They were vampires from a nearby coven, the same that would be destroyed by the Dragonborn years later but much more powerful at the present time. Lassa and her sisters Yvette and Ria were raped and fed upon by the vampires. The screams from the inn were all the warning Elspeth and her husband got. She rushed to it as fast as she could, donning armor and weapons she hadn't used in years, but she was too slow. It was too late. All three of her daughters were carried off by these monsters and taken to their coven in the wilderness. Over the next few hours Imperial Soldiers, Vigilants of Stendarr and any able bodied men were assembled and Elspeth led them into the vampire lair with the fury only a mother could feel.

    Casualties were heavy and her husband was lost in the assault but Elspeth's blade pierced Istvaan's black heart. Even so he had the last laugh. Elspeth's daughters were infected with vampirism and were slowly turning. She could not bear to kill her daughters and could provide precious little comfort over the next three days. The disease worked its way into each of them and drove them mad with pain. They all wished for death and their mother wasn't strong enough to give it to them. When they finally turned and had their first taste of blood in the form of a cow, Elspeth felt as if her daughters were already dead. As a priestess she could not keep them with her and she could not kill her own daughters so she looked for another option. Any other option.

    The Count of Skingrad in Cyrodiil heard of her situation and summoned the lot of them down south. Elspeth was shocked to find that the Count was also a vampire but was beyond relief when he offered to take her daughters in. They would live here, isolated but safe and comfortable, where all their needs were met. After a long discussion and many tears Yvette and Ria accepted but Lassa did not. She proclaimed that she was free at last from rules and her mother's strict ways and ran off to explore her new powers. Elspeth's heart was broken because she knew exactly what path her daughter was headed down. The next day she traveled to the Imperial City and became an Inquisitor of Stendarr. That was over one hundred years ago and mother and daughter have grown as apart as could be possible. Elspeth a paragon of discipline and pitiless justice, determined to rid the world of evil at any cost. Lassa a hedonist and murderer, traveling all over Tamriel in search of vice, pleasure and victims to ensnare and then kill in the most ecstatic of ways. Elspeth has not seen her other daughters since then and has given up everything except what she needs to complete her mission. She owns nothing but her armor, weapons and purpose. She has completely embraced the role of an Inquisitor. She has become a holy warrior immune to all vice and fear. Her life has real meaning for the first time ever and she can never truly repay Stendarr for such a gift. But Lassa is still out there somewhere and Elspeth knows that the killing will never stop until her own daughter is dead and buried.
    Well this is impressive.
     

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