please rate and give advice on my 4 character builds

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Bloodhawk71

another redneck nerd
Assassin: Sneak, Archery, light armor, alchemy, dual one hand, Not sure what else yet still in teen lvls.
tank: heavy armour, One handed, Block, Smithing, Enchanting, Still not sure what else also in teens.
Pure mage: Destruction, Conjuration, Restoration, Plan on leveling the rest later on i named in in order I've leveled them destruction is almost master. lvl 27 fireball main spell used.
warrior/mage (not sure what to call it): Heavy armour, One handed, Smithing, Enchanting, Restoration, ( and because of advise) I'm adding destruction and conjuration, (and because i had 6 left) lockpicking for dungeons

Well that's it if you see any major flaws or and good things please tell me Advice welcomed and be harsh if needed
 

Aliurtuq

Member
As far as assassins go, stock pile iron ore/ingots and hunt everyday to make leather strips, and make a plops ton of iron daggers to get your smithing up. Stock pile malachite, moonstone, quicksilver, and leather to make glass armor and weapons. If you can find a Daedric arrow, give it to your companion - they are very helpful to distract enemies - and pick them off of dead bodies.

Work on your alchemy and enchanting skills to create potions to fortify smithing and to enchant your armor with things like extra bow damage. Work on your stealth and pickpocket skills, by saving before you pickpocket guards' arrows, and if they catch you, just reload. I have over a thousand steel arrows I've stolen. If you get the Dragonborn DLC, you can steel their Elven arrows.

Stealing jewelry increases pick pocketing really quickly. With all of the stolen stuff, you should look into buying a house in Whiterun to organize and store all of your loot. If you don't have about 8,000 - 10,000 gold, just throw it on the ground outside the city walls in one of those empty open rooms. Look for rings and necklaces that increase things like alchemy, enchanting, smithing, light armor, sneak, pick pocketing, bow damage, one handed damage, speech, and cost reduction. People sometimes have these on their person that you can steal.

Don't forget the perks! I love the light armor perks like 25% bonus for matching armor, and the weightless perk for all light armor. I've got the slow down time when zooming in with a bow, and 50% chance of staggering an enemy. I've got the sneaking perks of not setting off pressure plates, and if your sneak rate is high enough you steal everything from a store with the keeper standing right there. Lock picking I still one have to work on, but there's one for extra gold and one for better chance of finding special items. One for pickpocket success rate, and stealing equipped items.

As far as leveling your skills, like I said, make a bunch of iron daggers, steal lots of jewelry, sneak just about everywhere you go, kill everything that won't put bounty on you - or just kill the last witness -, raid lots of bandits and sell their armor - the higher the worth, increases speech -, buy expensive things that increase your skills, pay for skill training and pickpocket the person for your money back, make lots of potions to sell/use, use petty soul gems to enchant items to increase their worth and your skill, save Dwermer things you find and turn them into ingots, and sell what won't be smelted, then once you have the perk, you can make and sell Dwarven armor for 200 gold, save your dragon bones and scales to make better armor eventually.

Steal everything! Food, particularly cheese and apple pie are very great. Expensive weapons to be sold later, potatoes and tomatoes, carrots, and bread, apples, salt (always salt), ingredients, mammoth tusks, gems, just everything you can find and not get caught for.

Stockpiling food to make meals with effects like stamina and health restoration. I always have cheese in my inventory. There are some in my companion's as well. Drop everything you don't need to use on an adventure. This is where the house is most handy. All of that cheese and those ingredients really weight you down. When you get weighed down, put some in your companion's inventory so you can still run/fast travel. Look for books laying around that have a worth of 30 or more and they could have a skill increase.

You probably already know most of this, but you asked for advice, and this is what I have to offer.
 

Bloodhawk71

another redneck nerd
thats for the great advice aliurtuq gave me a bunch to think about, and pacu i thought about that but i dont waan get into magic really i like to depend on my archery sneak and dual wielding its alotta fun but thanks for ya'lls input
 

Aliurtuq

Member
No problemo, hombre. I forgot one thing. Necklaces and rings that have frost and fire resistance. You'll need those when dragons attack. If you can find more than one of the same item, disenchant it, and find a grand soul gem, they can be bought for about a grand, and enchant one of your armor with it for even more protection. If you chose Nord, I'd only do this with fire. I put the bow damage enchantment on the gauntlets, and water breathing on my helmet. I also enchanted my companion's helmet so when I'm deep underwater, she doesn't get lost.
 

Thorn

In the Hist we trust
I'm not sure if I would put any perks into Pickpocket or Lockpicking at all because I do not see any real influence to either of them. Maybe the Poison and extra pockets one in pickpocket, but definitely nothing in lockpicking, its very easy as it is if you have enough lockpicks
 

Aliurtuq

Member
I'm not completely sure, but it definitely couldn't hurt to have amulets for all three.

And as far as pick pocketing, and lock picking, it all depends on the person and their goals. I'm a thief and I'm saving gold, so having a perk that increases gold found in chests would be a plus. Also, with the pick pocketing, it really helps with the odds. I was only playing for a few days and got my pocketing up to 100.

So far, I have half my goal of 100k. It's mostly from exploring dwermer ruins and selling the ebony armor and weapons I find.
 

Tosh Raka

Tiger Dragon of Ka'Po'Tun
Destruction magic can be fairly weak later levels is you don't soft cap in the late 50s. Pure Mages can only survive with alteration magic to buff there "mage armor" (enchanted clothes) this also means you might want to invest in illusion magic to further confuse/turn enemies again each other while summoning your own thralls into battle. investing heavily in magicka and health (at around a 5:3) ratio until you have robes that can further help u will be necessary.
 

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