DdraigGwyn
Cymru
I suspect most players find that the requirements needed to become Arch-Mage are pretty pathetic. A spell to get past Faralda, learn a Ward spell with Tolfdir and then defeat Arcano. None of this has any requirement for actually becoming proficient as a Mage, nor is there any evidence that you would make a good Arch-mage. So, I have tried a scenario, requiring that you demonstrate a range of skills, rather like becoming chair of an academic department.
Be a good colleague. You need to have the rest of the faculty believe you are able to work with everyone. So, it is necessary to do a favor for all who need them. Some are trivial (Phinis Gester), others fairly complex (Arniel Gane), but you must satisfy everyone.
Be good with students. You have to help all three to the point where they will be a follower.
Demonstrate a commitment to learning. Have every member of the college who can, train you in their discipline, at least once.
Have a deep understanding of the discipline. You must reach at least Level 50 in each area of magic. You don’t need to take perks in them all.
Be a Master in at least one field, with a Level 90 ability.
Finally, after these have been achieved, how your commitment to the College by defeating Ancarno and having the Eye of Magnus removed.
I am playing this right now, and have added the requirement of no armor or physical weapons. The forced interactions with all of the members certainly make it feel more of a journey and I have found the process more satisfying than the vanilla version.
If anyone has comments/suggestions, or ideas for modifications in other areas, I would like to hear them
Be a good colleague. You need to have the rest of the faculty believe you are able to work with everyone. So, it is necessary to do a favor for all who need them. Some are trivial (Phinis Gester), others fairly complex (Arniel Gane), but you must satisfy everyone.
Be good with students. You have to help all three to the point where they will be a follower.
Demonstrate a commitment to learning. Have every member of the college who can, train you in their discipline, at least once.
Have a deep understanding of the discipline. You must reach at least Level 50 in each area of magic. You don’t need to take perks in them all.
Be a Master in at least one field, with a Level 90 ability.
Finally, after these have been achieved, how your commitment to the College by defeating Ancarno and having the Eye of Magnus removed.
I am playing this right now, and have added the requirement of no armor or physical weapons. The forced interactions with all of the members certainly make it feel more of a journey and I have found the process more satisfying than the vanilla version.
If anyone has comments/suggestions, or ideas for modifications in other areas, I would like to hear them