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    Daryl Dixon

    Absentee
    "Our way of life here in the commonwealth has changed. The Sole Survivor never emerged from that vault. I did, as did a few others. Some were left behind, we couldn't help them. They were frozen and we couldn't free them. We lived in the happily ever after. Couldn't see it then, sure can now. The world has only changed for the worse.

    We met up with a few others on the road. Founded a settlement at the old Kingsport Lighthouse. Then... The Overboss invaded The Commonwealth. He has three major gangs under his control. The Pack, The Operators, and The Disciples. Slowly, over the course of three years, he has gained control of a majority of the commonwealth. He has a personal army keeping the three in line, called The Saviors.

    One of our patrols spotted his men headed this way. He hasn't claimed us as one of his own yet, and we are in no way going to be able to fight back. I am afraid for our lives, our future and our way of life. I knew when our walls went up that we would start to be recognized. We used to just hide in the house, but we've built this place into something worth fighting for. Somewhere we can live. I'm afraid it will all just be taken away. The Minutemen can't protect us. They don't protect anybody. They just hide in their Castle, watching us suffer under the Overboss. They try, but they just don't have the manpower or resources. The Overboss lives in Sanctuary Hills. That much is certain. My nan used to live there. It sickens me to know what he has done with the place. His walls are decorated with the dead bodies of those who tried to attack.

    The Overboss, Negan, extorts The Commonwealth into supplying him with everything they've got. Food, ammo, medicine. You name it, he'll take it. If you fight back, you die. Or worse. I have people to look after here. I'm not going to fight him when he comes. The others might disagree, but this is the best call.

    When the raiders come knocking on our gates, I will let them in."


    For this RP what I will require is three things. Raiders, Minutemen and Survivors. Survivors/settlers can always hop to one of the former two, but they are survivors first and foremost. Survivors will be situated at the Kingsport Lighthouse. How you got there is your own, but I would prefer if you've all been there for at least a couple months, if not years.

    You would have either exited the vault with Henry or met him and his small group on the road when they were just starting out. Maybe you even just found the occupied Kingsport Lighthouse and was let in in the last 18 months. Whatever the case may be, I would prefer if those that exited vault 111 were small in number. For example, only three of you. This won't be enforced, but I'd like the group to be diverse.

    RAIDERS

    You are ruthless. You had to be to get this far. You work with The Saviors, The Operators or The Pack. You can be important in these ranks or just another face in the gang. If you're with The Saviors, and you're important, you need to be pretty damn unique with an important skill set.

    The raiders are thriving. If you're in the right gang, your way of life has become very lucrative. Your life expectancy is no longer just a couple weeks, months. You no longer struggle. If you joined Negan at just the right time, in just the right place, you hitched onto the train to paradise. However, if you are not with Negan, you live in fear. Nobody fears you. If you cause problems for anybody, The Saviors will find you. They will kill you. They protect their property with ruthless efficiency.

    Gone are the days of raider on raider conflicts, fighting for terrain and supremacy. That battle has been won.


    MINUTEMEN

    The General will be under my control and has been in power for the past 8 years. He and his soldiers protected the Commonwealth and have recently lost all control. Over the last three years, they slowly lost their battle with Negan and have retreated to the Castle. Some of the Kingsport Settlers can side with the Minutemen and support their ideals and help them fight when the time comes, but other than that mostly revolve around the Kingsport group. This is the best way to side with the Minutemen storyline as you will still be heavily involved with other RPers.

    The Minutemen used to be extremely popular but are now fading into nothingness. The Castle shelters a settlement within and is a military militia stronghold.

    I want your characters to have history and if you choose to, families and loved ones. Even just close friends. I want you to have a real way of life, not just a wanderer.


    That's my pitch, I hope you buy in. Things aren't as clear-cut as they seem, but that's the premise. There won't be many rules in terms of what you can and can't do. Just if you want to do something drastic and major, talk to me first and I will find a way to fit it in. I have ideas on where the story will go, but all of this is susceptible to change depending on the decisions and action your characters take. So don't feel you can't do something your character would attempt because it will change things too much. DO those things.

    RULES

    1) This will be 18+ and feature a lot of violent and coarse language. If that is a sore spot for you, this isn't the place to be. Racism, sexism, rape and all those terrible themes are allowed here. The post-apocalypse is a terrible place and it is not somewhere for political correctness. That being said, this is just for the sake of allowing you to tell any story you like. I won't be having an abundance, if any, of these themes purposely put in. DO NOT put it in just for the sake of having it. If it doesn't benefit your story, please don't overdo it.

    2) No god-modding. This is to see your characters struggle at some stage or another. The things that happen WILL hurt you and your character can't go through unscathed.

    3) If real life gets in the way of regular posting, let me know first with a rough time estimate. If you no longer wish to be apart of the RP, don't just leave, let me know.

    4) Of course, have fun!

    The rest should all be common knowledge but if there is any confusion, I will add to the list.


    BACKSTORY AND INFORMATION
    • The invasion of the Commonwealth started 3 years ago, and the war started off on even footing but has slowly been dominated by the Overboss. Now he has the Minutemen on their last legs.
    • The Brotherhood were destroyed by the Railroad 5 years ago.
    • The Institute is still out there.
    • The General of the Minutemen has been in power for 8 years. They once provided protection for all.
    • The main settlements, Diamond City and Goodneighbor, supply The Overboss on condition they are not invaded.
    • The Railroad and The Institute are tearing each other apart.
    • Preston and his Quincy survivors are located at the Castle. Cait, Curie and Codsworth are located at Sanctuary. Piper and her sister Nat are at Kingsport. The rest of the companions are where they are found, doing their own things.
    • Henry has had this settlement for at least 6 years.
    Henry is 26.
    Negan is 38.
    The Kingsport is a thriving community with walls and functions organized teams. These include but are not limited to the scavenging team, security team and various farming, medical and maintenance roles. Your character can fit anywhere, as long as you provide them a role.



    CAST LIST

    Daryl Dixon as Henry and Negan

    CapObvious as Simon and Ashur

    Simus as Mavis and Teysa

    EpicVakarian as Gabby

    TommyTequila as Jarrod and Goblin
     
    Last edited:

    CapObvious

    A Rotten Scroungeral
    Sorry for the wait. But here they are, my friend. Starting with my petition for the raiders, Ashur. I'll be posting my minuteman, Canaan a bit later. Still have some stuff to work out on his. But, I hope this one suffices! Let me know what you think, and if anything needs to be changed. I am flexible.


    6jgw6Y_8dnMshT6C71hkX_rIf-TVrsbXnl0klvYBFIK1g74uY6tStlYBRcJTZB37z7ioPsaDs9E7VgrA4pBrPBNIo6plRT8iLmW50YkgK48hoBKiQ_bPMN38QLKNpATPUEjkfOyk

    ASHUR

    The Saviors




    Alias: None

    Age: 27

    Gender: Female

    Origin: African-American

    Laterality: Right-Handed

    Sexuality: Bisexual

    Marital Status: Single

    Family: Immediate family deceased, remaining relatives are irrelevant to her.

    Affiliations: The Saviors, She is a low ranking member, but hopes to change that soon enough.

    SPECIAL:

    Strength: 10

    She is capable of wielding heavy weaponry, and is powerful in her ability to use them with devastating efficiency.

    Perception: 3

    She is not very observant, and because of this she is not skilled with weaponry that involves distances. She very much desires to keep her targets in arms reach, to be sure they cannot get away.

    Endurance: 8

    She is hardened, and capable, able to go long distances and take many hits before she needs to take a breather. However, she is not invincible. Just has a higher pain threshold.

    Charisma: 2

    She just isn't a people person.

    Intelligence: 5

    She is of average intelligence, preferring experience and memory over more scholarly pursuits. However, she is no fool, and is not easily persuaded.

    Agility: 7

    Her combat style demands that she be able to weave and dodge the swings of her opponent, while being able to dish out her own quickly and efficiently. Therefore she is capable of maneuvering well in combat, but is

    Luck: 2

    If you kill your enemy quickly enough, you won't need luck.

    PERSONALITY:

    Ashur is, in short, a ruthless warrior. She is proud, but is not boastful. She allows for her work and strength to do the talking for her, confident that her abilities will speak for themselves. She is loyal and attentive, as one would compare her to a hound. Follows orders without question, but does tend to go beyond the rules and attempt to secure more than her superiors had asked. If she were meant to shake down a farmer for some of his supplies to feed her group of three, she would do not only that, but also make it a supply chain for a nearby outpost of fifty plus. She is out to prove that she is worth her place, knowing that in the raiding business that nothing is guaranteed, and that no perks are just freely given. She would need to push the limits to show that she is better than the common rabble. She is intimidative, resourceful, and aggressive, going as far as she needs to show that she means business. She is always looking for a chance to work her way higher up the food chain, wanting to keep herself important to the well oiled machine that is The Saviors.


    Positive Traits: Loyal, Dedicated, Patient, Efficient

    Negative Traits: Cold, Brutal, Distrustful of those she does not know.

    Likes: Caps, Violence, Intimidation. Keeping busy, never one to be idle.

    Dislikes: Peaceful coercion, Talking, Idleness, firearms

    Fears: Showing signs of weakness, Letting people in.

    Appearance:

    Height: 5’10

    Body Description: She is strong shouldered, muscular in frame and build. Her form while fit, flaunts curves that if were not abundantly covered would be more prominent. These however are not used to draw attention, and those that do bring up or notice are swiftly dealt with, the details varying depending on the offense.

    Eyes: Hazel

    Scars: Small nicks and cuts over her lips, along with a crescent shaped scar beneath her left eye.

    Tattoos/Paint/Other: She is inked along her right arm in the fashion of a sleeve, each intricately weaved image a crude reminder of each of her early jobs or kills prior to joining The Saviors. She also dons a tattoo of a more tribal style on her left shoulder, spreading out over her shoulder blade moving toward the center of her back. On her face, she blacks out the area around her eyes with black paint, it is by no means neat, and it comes off jagged along the edges. The closest visual reference of said eye markings would be to look at the first warpaint in vanilla skyrim.


    Gear:


    Head: Does not wear head protection in the form of a helmet. Instead, she dons a face mask, similar to to a rebreather or Ulysses’ mask that covers her nose and mouth, straps wrapping behind her ears for support. She also wears a pair of protective goggles, leather based that either find themselves pushed over her hairline or down over her eyes where they belong.


    Chest: Wears a haphazardly crafted metal chest plate, sleeveless that wraps around her torso. It is made of multiple sources of various metals that have been soldered and welded together, fashioned to fit her perfectly. It has fastens along the sides that can be undone, allowing for the chest piece to open up for ease of removal, making it possible to slip it over her head if she needs to. Over this she wears a fitting brown leather jacket, sherpa collar pulled upward to cover the back of her neck. A Scarf covers the rest, hanging loose around the front of her chest plate. The cuffs and bottom of the jacket are tapered as well. Over her chest and back a harness runs, strapped toward the back to carry her signature super sledge, as well as a harness toward the rim of her jacket and waist, where she carries her survival knife, similar in the form of a serrated machete, in it’s own protective holster.



    Arms: Her are covered by the sleeves of her leather jacket, though this is not nearly protective enough for her purposes. Over her arms and wrists are metal plates, makeshift gauntlets and sleeves covering her vital parts of her arm, while leaving room for her joints to be able to move powerfully and commandingly in battle.


    Waist: A leather belt, carrying a satchel with stims, buffout and other such chems.


    Legs: Underneath the pattern of crude metal plating that continues down her legs, she wears black jeans, fitting but loose enough to allow for bending and quick, heavy handed movements.


    Feet: Brown leather combat boots, layered with the same protective material.


    Weapons: Melee combat is the creed Ashur follows. She does not rely on firearms to do the killing from afar, relying more on her lovingly customized weapons and her own two fists when things need to get messy. Her primary weapon is a super sledge, customized with paints of earthy tones, with a pair of hawk feathers fastened to the top with a thick leather strap, dangling to the side carelessly. The weapon is maintained dutifully, and has seen her through many a fight in her lifetime. Aside from this a survivalists broad machete, showing a slight serration to allow for deeper wounds and the ability to saw through those who waste her time.


    History:


    I would appreciate to keep this bit under wraps, as it is prone to change based on the rp and after some time working with her as a character.
     
    Last edited:

    Daryl Dixon

    Absentee
    Well done, I dig it.

    I don't mind you keeping her backstory under wraps for the most part as I understand it's easier to leave it open and you may get new ideas as you learn more through the story.


    Sent from my iPhone using Tapatalk
     

    CapObvious

    A Rotten Scroungeral
    Thank you, for both the kind words and the understanding. I always like to keep things open, never does well to have things slated and then not have room for change or growth. I enjoy having that kind of flexibility.

    Canaan won't be long, should have him up sometime tonight, so that you can have them both for reference. :D
     

    Daryl Dixon

    Absentee
    If you want you can send me some things you want her to have accomplished prior to the RP to add to her little 'portfolio' that will slowly contribute to her getting on the radar.

    Keep in mind, it doesn't matter how big it is and more things doesn't necessarily mean noticed sooner due to the sheer bulk amount of raiders under the Overboss.




    Sent from my iPhone using Tapatalk
     

    CapObvious

    A Rotten Scroungeral
    I can definitely do that, I'll hit you up with some ideas likely tomorrow. I should be free all day so we'll have plenty of time.

    But now, here's my second cc. My minuteman, Canaan. Hope he works well also. Let me know if not.

    9r5ZW1e4YtF5lPsUevTWp-5tOTH4JIoRHHCQi_VakOv8Ru3r_uZXvC_pMv1N0Dn7Gs4npPwHg8s2U5y32Ln3CC2tkWQ4goa_OBzzjgUrQJytTKhrCkoD6ZXP7ORRfNOgQVbg6DX2


    Simon "Canaan" Crowder

    Former Minuteman​


    Alias: Canaan (Nickname)

    Age: 33

    Gender: Male

    Origin: Caucasian

    Laterality: Right-Handed

    Sexuality: Heterosexual

    Marital Status: Married. Leah Crowder, 28. Has two children with her.

    Family: Parents deceased. Wife: Leah Alive. Located in his residence at Kingsport, along with two children; Quinn and Isaac.

    Affiliations: Former Minuteman, now security detail at Kingsport.

    Afflictions: None


    PERSONALITY:


    Positive Traits: Compassionate, Bold, Patient

    Negative Traits: Hot headed, Aggressive when pushed.

    Likes: Peace and quiet, Spending time with his family,

    Dislikes: Raiders, Dishonesty, Unnecessary violence

    Fears: Losing those he loves, Helplessness.


    SPECIAL:

    Strength: 4


    Canaan is able to handle himself up close and personal, but it is not his main source of defense, and he doesn’t rely on it. He is strong enough to protect himself and others if disarmed, but will not be able to do much.


    Perception: 9


    Canaan is quite perceptive, able to catch little things that others may have missed, and pick up on details/clues in other’s speech patterns and what they say to him. With this, Canaan is able to sense when someone is bluffing, and/or lying to him.


    Endurance: 4


    Canaan is at barely average endurance, able to take the natural amount of pain before snapping. Nothing special here.


    Charisma: 7


    Canaan comes across as good man, a hard worker, and a great shot. Because of this, and his demeanor, he is cool and disarming when approached by those of ill intention, able to sway some if they aren’t fully committed, either by force or persuasion. He commands a good amount of respect from those who are with him as well, making people feel at ease when he is around.


    Intelligence: 7


    Canaan is quite intelligent for a farm hand/ militia fighter. He is a capable man, able to use his wits to see his way through any battle. He is also brilliant with the use of mines or other traps, able to hold ground and protect the outskirts of Kingsport, keeping those of ill will out and away from his family and friends.


    Agility: 4


    Canaan is of average agility. He is more of sit and wait type, based on his skill with his sniper rifle and his traps, and does not need to be in and out of combat with this fighting style.


    Luck: 2


    Canaan does not believe in luck.


    APPEARANCE:



    Height: 6’3

    Eyes: Brown

    Body Description: Lean with good muscle tone, built from years of hard work, both in battle and on his farm that was taken from him.

    Scars: None that are visible.

    Tattoos/Paint/Other: None


    GEAR:


    Head: Canaan does not wear any protective head gear, but on occasion does wear a hat similar in make to Preston Garvey, which he wore back in his days with the Minutemen.


    Chest and Arms: When Canaan is patrolling the settlement, or otherwise expecting trouble, he is wearing duster coat, overtop a fitted leather chest piece. The duster’s arms are layered with leather padding, over the shoulders and a bandolier across the chest as well, from the right shoulder to the left of his waist. Over his back, a rucksack is found, carrying at least a few explosives, ranging from grenades to mines, each of which is tucked in slots firmly within, as for them not to rattle or smack together, leading to an unpleasant scenario.



    Waist: A leather belt, standard with a few pouches toward the back for different ammo types.


    Legs: He wears a comfortable pair of light colored jeans, leather padded at the thighs and calves. The bottoms of his pants are slightly cut at the seams, allowing them to accommodate for his footwear.


    Feet: Brown leather western style boots, mostly covered by the length of his jeans.


    Weapons: Where as you saw that Ashur liked to stay up close, Canaan would prefer there was little to no chance of that happening for him. To avoid that, Canaan employs the use of a sniper rifle, carbon fiber materials, in the style of the rifles from the Third Fallout and New Vegas. The rifle is light and reliable, and he is very comfortable with it’s use. If he has time, or is able to do so quickly, he also enjoys using explosive ordinance to vary up his killing. He employs frag mines and grenades with great efficiency, able to close up tight spaces and catch enemies unaware with their use.


    History:


    I would appreciate to keep this bit under wraps, as it is prone to change based on the rp and after some time working with him as a character.
     

    Daryl Dixon

    Absentee
    Good CC. Is he still head of security? He fits the portfolio. I also prefer to have other RPers in important positions so I'm not dictating everything.

    I dig it.

    They both fit in well to their respective factions, let's hope this accrues more interest.


    Sent from my iPhone using Tapatalk
     

    Simus

    An Excellent Site Member
    I'm about to work on a CC but a question on the Saviors. You said they're made up of the Deciples, the Pack and the Operators and are led by an Overboss. Are these the Nuka World people? Did they start from Nuka World snd conquer the Commonwealth from there?
     

    Daryl Dixon

    Absentee
    The Saviors are a separate gang from those three. Those three are from Nuka World, but The Saviors started in the commonwealth. The raiders in the gang still come from all over the place.

    But yes, the whole thing started from Nuka World and they began their conquer from there.
     
    Last edited:

    Simus

    An Excellent Site Member
    Name: Mavis Karlov

    Age:
    29

    Gender:
    Female

    Origin:
    Caucasian

    Laterality:
    Right-Handed

    Sexuality:
    Pansexual

    Marital Status:
    Single, but enjoys a wide variety of "company."

    Family:
    Both parents still in Vault 81, sister Teysa in Sanctuary Hills.

    Affiliations:
    Vault 81, formerly the Saviors, currently the Kingsport Lighthouse.

    Afflictions:
    None, but moderately overweight.


    PERSONALITY:



    Positive Traits: Resourceful, determined, charitable, very pursuasive

    Negative Traits: Amoral, deceptive, no stomach for killing

    Likes: People, money, food, power, control, making a deal

    Dislikes: Overbearing morals, violence, chaos, lying.

    Fears: Losing her family, losing her business, being out of control, death, killing.


    SPECIAL:

    Strength: 2

    Mavis is not a fighter. She's strong enough to work and move herself but has no aptitude, or interest, for fighting.

    Perception: 7

    Little gets by Mavis. She can see several solutions to most problems and opportunities for herself in almost any situations. More importantly, she is willing to exploit them, be it a new business deal, a way out of trouble or a thief going for her safe. She's also an excellent shot with a hunting rifle and knows just where to shoot a man to stop him but make sure he survives.

    Endurance: 6

    Mavis has a sturdy build and is quite energetic despite her weight. Long hours of work and having to walk among her holdings in the Commonwealth have built up her stamina to an impressive degree.

    Charisma: 8

    Mavis is a people person. They're her source of income, company and and information and her purpose in life is to help them help her. She has excellent customer service and negotiation skills and can listen to almost anyone. Anything she can't talk out of she can buy her way out of.


    Intelligence: 5

    Mavis is of average intelligence. She's no dummy but not a genius either. Her success has come from hard work and social contacts, not intellect.


    Agility: 2

    Mavis is not agile, fast or graceful. You do not want to see her dance and even if you did, she would not oblige.

    Luck: 7

    Mavis seems to have a habit of being in the right place at the right time. She wholeheartedly believes in luck and given the success of her business she has plenty of it.

    APPEARANCE:

    Height: 5’2

    Eyes: Brown

    Body Description: Soft, pale and quite fat but not to the point of obesity. Being on her feet most of the day and having to walk everywhere see Mavis getting enough exercise to hold her weight but anyone can see that she lives very well. Neck length brown hair that she keeps quite clean. She always smiles for her customers and partners but lets the smile drop for her friends and family, where she can be honest with her feelings.

    Scars: None.

    Tattoos/Paint/Other: None

    GEAR:

    Clothing:

    Four extra large Vault 81 suits made of real leather. They're all in excellent condition and Mavis pays good money to keep them that way. They have all be tailored to fit her and are skin tight like all vault suits. Mavis considers her weight a symbol of prosperity and pride and skin tight clothing lets her show it off without it being lewd or otherwise unsightly.

    Four pairs of knee high boots to wear over her suit. Two zip up, two lace up, each in brown and black. Also has a pair of light blue slippers for cold nights.

    Two "winter suits": Two vault 81 suits made of quilted, glossy coat fabric rather than leather and with feet, gloves and a hood built into the suit. The leather ankle and wrist bracers have been removed to accommodate these extensions. The outside of the suit is smooth, glossy and waterproof while the inside is fuzzy and warm with blue faux fur lining. The hood is lined with the fur for style and additional warmth. When Mavis wears this she is completely covered except for her face and is kept both warm and dry even in the coldest weather. She usually only wears this outfit in the middle of winter when she has to travel due to it being too hot any other time.

    One brown hooded leather jacket with white fur on days too cold and wet to go without, but not cold enough for the suit.

    Three rain jackets, one green one blue one black, to keep her dry and warm on cool days.

    Two pairs of knee high rain boots, on blue one green to keep her feet and shins dry and protected in cold weather.

    Socks, bras and underwear in a mix of whites, blues and pinks.

    Weapons: One hunting rifle with glow sights to defend her property and herself. She has no stomach for violence and isn't willing to kill but will happily shoot a raider or thief in the leg or shoulder in order to stop them. If that doesn't work, a blow to the head and a walk to the guards or binding the hands with rope will do. Her goal is always to disable, never to kill.

    History: Mavis and her sister Teysa were born in Vault 81 and decided to go out and explore the wasteland when they were old enough. The vault needed outside help to survive and the girls, especially Mavis, wanted more opportunity than the vault could provide, so they sent themselves out with the overseer's blessing. Mavis had an excellent head for business and Teysa was always good with numbers so the girls opened a food stand in Diamond City, learning the art of trade and barter on the job and slowly making a name, and a few caps for themselves. Their business really took off however when Mavis discovered her secret weapon: Sugar.

    Mavis had always enjoyed cooking in the vault and enjoyed baking the most. When she was growing up the vault was still sealed and she had everything she needed to bake all she wanted. However, when the vault opened up and started to trade she realized just how rare sugar was in the Commonweath. The climate was too cold to grow it and the only reliable supplies were pre-war stashes that she calculated would be exhausted in just a few years. So she resolved to invent her own sugar. After months of research in both Vault 81 and Diamond City, she succeeded. She had found a way to grow stable, healthy sugar cane in the cold Boston climate and. She has used that sugar to make deserts and confections that haven't been seen since the great war, including cakes, pies and above all, funnel cake. This business not only made Mavis and Teysa rich, it also saved their lives.

    When the Overboss made his "arrangement" with Diamond City he knew about what Mavis had done and wanted her to work for him. Initially she refused, naively believing she had a choice but when the raiders beat and took Teysa Mavis understood exactly what kind of men she was dealing with. She and Teysa were sent as slaves to help build up Sanctuary Hills. They were able to organize a revolt among the other slaves and Teysa, being the technically minded one, was able to disable the bomb collars. They tried to escape, but failed. Mavis took full responsibility for what happened and the Overboss asked her for any reason not to kill her. She replied that he couldn't: That she had a way to both maintain raider control throughout the Commonwealth and make them more money than they'd ever dreamed. Let Mavis and Teysa go and let them expand their sugar business and the raiders could have all they wanted, plus use it to keep people happy and under control. The Overboss saw the potential and let Mavis go, but not Teysa. He felt she needed some motivation to keep her word. Agreeing to it made Mavis feel sick but she didn't have any other choice so she accepted the offer.

    That was four years ago. Mavis has grown very wealthy, and very powerful, and gained her signature plump figure as a result. On the surface she's a wealthy and powerful trade baron with all the caps and influence anyone could ask for. Inside, she's terrified: Teysa is still a prisoner and unless Mavis can find allies she always will be. She is still alive however, and has made herself useful to the raiders as a chemist so there is hope.

    She has recently opened a new charity-based bar and bake shop in the Kingsport Lighthouse settlement. As one of the last free settlements in the Commonwealth it's a perfect market and being non-profit it's a perfect way to generate goodwill. Goodwill that, with any luck, she can use to save Teysa and be truly free.
     

    Daryl Dixon

    Absentee
    I dig it, I like what you did there. At first I was thinking, there's no way he'd just let them both go. But you opted to have one remain, which I think is a very plausible solution.

    Good backstory, lots of detail. Does she send caps and sugar to one of the outposts on a regular basis to keep her sister alive?


    Sent from my iPhone using Tapatalk
     

    Simus

    An Excellent Site Member
    Yes. She also sends the Overboss his favorite baked goods to keep him happy. Mavis has farms and people across several settlements so she's quite powerful but they're all within distance of raider "Protection." So lots of power and freedom but there's always another hand in that wallet.
     

    Simus

    An Excellent Site Member
    And her sister makes and sells chems for them to keep herself useful.
     

    Daryl Dixon

    Absentee
    Blitzz did show interest but I'm not sure if he's actually joining. If he does we'll only need one more.

    If you know any RPers still active on the forums, contact them and see if they're interested.


    Sent from my iPhone using Tapatalk
     
    . Interested! I have a few ideas for characters but was having trouble deciding which one will be the best fit for the story you have in mind. However when I read Simus's entry one character started to stand out from the others. I'll give you a rough Idea of my ideas:

    "Goblin"

    Leader of a small sect of the Saviors whose primary mission is to terrorize and extort. (I'd also be writing as a couple small characters from his group, about the level of characterization as Crabb and Goyle from Harry Potter.) His reputation and terrifying presence made him useful enough to keep around, but he wasn't smart enough to rise into the ranks of the more elite members of the saviors. Short, lean, generally shirtless, dirty & tattooed. Mohawk & Goatee, with crooked teeth. Sadist with a long history of violence. Survived by being more gruesome and ruthless than the next. Despite this, has a strange boyish crush on the slave that produces the chems he is addicted to, Teysa. With all the charm of the school bully who puts gum in his crush's hair. A raider tried to rape Teysa early in her stay, and the savage injuries that the Goblin inflicted stood as a vivid reminder to the other Raiders that she was off limits. He claimed it was because Negan said no harm will come to her, but some sensed there was another reason.

    With Simus's Approval that may be the most in depth Idea I have. Here is a sample of the others:

    "Cowboy"

    Alcoholic gunslinger finds work on security detail in kingsport. Abrasive, not particularly intelligent, but a walking one man apocalypse behind the barrel of his lever action weapons. Occasionally at ends, but shares a mutual respect with, Simon. (I feel like that would be a fun "opposites attract" kind of partnership.) Strangely sentimental after enough drinks.

    "Inventor"

    Tech Saavy scavenger of Kingsport. Red goggles adorn his forehead, and his right arm from the elbow down is an Android's. Keeps a number of surprises "up his sleeve" at all times. His armor and outfit is all modified with tech, which he has used to survive this long in an unforgiving wasteland against larger and more savage adversaries. Good with explosives, quick thinking in a bind, but not accustomed to all out battle. Shy, polite, idealistic. Falls in love hard and often. A survivor before anything else. A tactician who focuses on changing the paradigm of conflicts and doing the unexpected. (I have an Idea where he falls irrevocably in love with Ashur, and tries to woo her with Shakespearian declarations of love and gifts. A comical juxtaposition of the brutality of the wasteland and them being at opposite ends of the conflict. Also he's short and skinny and she is much broader. Not sure how I would do it, and not sure the tone of the RP yet so might scrap that.)

    There are more but I have the best grasp on the mannerisms and personality of these three. I can probably play two of them to be honest. Let me know what you think! I will make 1 or 2 full CCs after I hear back
     

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