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    Archer Drake

    Parkour Enthusiast
    Ok, thanks.

    I'm sending you a PM about the idea I'm working with for two reasons.

    1.) I would like your opinion on it.

    2.) It may provide a solid reason for Kazasha to go back to being a villian.
     

    Zelda

    Princess of Hyrule
    Keres Tenebris [Necromancer] Character Card

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    necromancer_by_bogdan_mrk-d9biu3b.jpg

    Name: Keres

    Nicknames: Mistress Keres and Keres the Necromancer

    Birth name: Keres Tenebris

    Race: Nord; Hoping to someday be a Lich

    Gender: Female

    Age: 22

    Height: 5'7

    Weight: 130 lbs

    Sexuality: Asexual, but acts heterosexual

    Laterality: Left Handed


    APPEARANCE


    Skin/Scale/Fur Color: Pale Tan

    Eyes: Light Fuschia-Violet

    Hair Color/Horns/Ears: Dark brunette

    Hair Style/Feathers: Straight Long

    Build: Slim and Slight Curves

    Scars: None

    Tattoos: None

    Piercings: One ear piercing on both ears on the lobes

    Other:
    N/A

    APPAREL

    Constant Wear: Her clothes are sultry and tend to show a lot of skin, despite being in the Skyrim winters. Because of her haughty self, her clothes are usually revealing and does not bother her as she prefers the cold.

    Casual Wear: A very sultry outfit much like a violet corset with chains and lace, along with detached sleeve with connected gloves. The corset reveals her hips before a showy long skirt follows downward, with shoes of sandals with ribbon laced upwards below the knees. She wears a lot of jewelry, and all of her clothing consists of enchantments.

    Armor: When in heavy battles, she wears boots, thick robes with a hood, lots of jewelry still, and still many enchantments.


    GEAR

    Weapons: She finds normal weapons... barbaric. She prefers the use of magic and magic only. If needed, she will conjure a bow or weapon. She does, however, carry an ebony dagger, and a few Staffs depending on where she is and if she wants something that doesn't drain her magicka, and the Skull of Corruption.

    Magic (If applicable): Magic is her strong suit. Her favorite school, of course, is Conjuration. Whether it is summoning the undead or conjuring creatures, she is ready. She enjoys Illusion and Destruction as well, along with Restoration to heal herself. She is well rounded in all schools of magic, truthfully. If she wanted to, she could destroy the Arch-Mage in the College of Winterhold with a flick of the wrist.

    Other: She carries a lot of potions, scrolls, lockpicks if needed, and books.


    PERSONALITY AND VOICE

    Personality: Sultry, Seductive, Clever, and Wicked, are all worthy terms. She isn't afraid to use her looks for deceit; which works. Her selfish ways and ultimate evil strides make her ruthless, dark, sadistic, haunting, malicious, and cold, all while being her sultry and seductive self. She always shows her darkness and evil; of course, she still may have a bit of light in her... maybe. From the looks of many, no hope is to be found.

    Fighting Style: Seductive and Magic. Seduce a person and back-stab them. That rarely does work, as most confrontations are instantaneously occurring. Rather, she usually jumps into magic. Conjuring others to aid her or do most of the work is what tends to occur.

    Habits: Despite being distasteful towards physical weapons, she does carry around a dagger; just in case she somehow cannot access her magicka. She can be often be found talking to inanimate objects or unintelligent creatures; usually skulls, objects, rabbits, etc.

    Voice: Charlize Theron - Queen Ravenna

    Likes:
    -Necromancy
    -Creating Scrolls/Spells
    -Power
    -Wealth
    -Night
    -Alchemy
    -Butterflies

    Dislikes:
    -Arrogance
    -The Stormcloaks, Thalmor, and the Imperials (Pretty much everyone)
    -Skeevers
    -Betrayal
    -Being Fooled
    -Giants
    -The Weak

    MISCELLANEOUS

    Affiliations: Her and her fellow necromancers worship a few Daedra in order to gain knowledge of Necromancy

    Afflictions/Fears:
    -Death
    -Werewolves
    -Being Tortured
    -Complete Darkness

    Properties: Hob's Fall Cave; she is the head of the group of necromancers that were replaced with those trying to revive the Order of the Black Worm.

    Job: A fellow Necromancer; they kill when they need supplies, and loot anything they possibly can. She sells books, scrolls, potions, and even is willing to take dead bodies of murders and secret assassinations if she is paid to hide the evidence. She is also willing to kill certain people if she is paid and is allowed to take the bodies if she wants. Despite being so distant from the cities, she has many "strings" attached to people; so she is very wealthy and powerful.

    Combat Skills: She's clever, quick-witted, seductive, and powerful; a dangerous mix to be reckoned with. Her use of magic is a powerful one; one of which she isn't afraid to show. It is difficult to take her down due to her ability in magic and spells.

    Other: She openly worships the Daedric Princes Vaermina and Molag Bal. She retrieved Vaermina's Skull of Corruption, and believes Vaermina chose her to be her mortal representative of a God-Like being. In order to gather a larger power, she worships Molag Bal as well, hoping to gain his powers he is willing to give her. She also dislikes The Order of the Black Worms - the group that the necromancers were trying to revive by praying to Mannimarco - because of the fact that she believes she was destined to be the new leader of necromancy. She also finds some of the choices Mannimarco made to be idiotic, and murdered the necromancers that believed otherwise.


    HISTORY/BACKSTORY

    As a child, she was the most innocent and pure of heart a child of Skyrim could possibly be. Her love for the sun, warmth, and happiness was incomparable by her joyous aura. As a Nord, she was often disliked by her community because of her open interest with magic. The other children called her weak, and some of the parents joined in as well. She also began to worship the Daedric Prince Vaermina, as she thought it was incredible how she could connect people to nightmares and make them real. She did this for many years, before she slowly gained an interest in Molag Bal; however, it was very small.

    Her parents were stereotypical Nords that disliked the use of magic, so she kept it a secret for as long as possible, until a gossiping parent shared the info of their daughter to be a practitioner of magic. In anger, the parents burned all of her books about magic, including her journal. In anger, she cursed her parents' names under the name of Molag Bal, which in turn distributed fear into them. Her mother beat her as her father prayed for their daughter to "be saved", until Keres was barely alive. That night, Keres realized the power that a small name could have. She prayed to Vaermina, asking for guidance. In a dream, Vaermina spoke to her and told her she would be chosen and Vaermina would give her guidance if she were to somehow prove her loyalty. She gave the hint of "Pray to another," before leaving her dream.

    The next day, Keres never left her room, trying to rewrite every spell she could possibly remember before she would forget. Her parents never bothered her. That night, Keres prayed to Vaermina, and then Molag Bal, asking for guidance. Suddenly, objects began to float around her room, a strange darkness engulfing the area. The voice of Molag Bal spoke to her, telling her a great way for Vaermina to trust Keres was to murder one of her parents, resurrect them, and make them murder the other, before killing the undead once again. Questioning why, Molag Bal explained that Keres had "a great potential to Vaermina" and that Keres would someday be of great use to Molag Bal. At first, she was reluctant, until the Daedric Prince told her "right now, you are a weak, spineless mortal. I have no need for you, and never will. But it is always nice to have a mortal willing to send me more souls my way..." With that, the voice left, leaving Keres with the choice.

    The next evening she left her room, eating for the first time in many hours with her parents. She tried talking to them, but their answers were short. She walked outside and tended to the garden before the thunderstorm came in. She was then approached by other teenagers who began to torment her with questions such as "Why are you a demon worshiper?" and "Talk about a nightmare in real life - seeing you!" and "I heard your mother beat you. Magic is weak if you cannot stop your own mother from defeating you." From their she stood, realizing the rumors were spread tremendously, as she returned inside the house. She began to cry, sitting on a chair.

    Her mother came into the room, and put her hand on her shoulder. "What is wrong, sunshine?" she asked, kneeling down. "They... they say such horrible things..." she stammered, sobbing. "What did they say?" Her mother asked. Wiping her tears, Keres sniffled. "Why is it... so wrong... to speak to Vaermina and Molag Bal? Vaermina helps me remember everything in my dreams... Molag Bal lets me learn about Necromancy... I can bring grandma back... and auntie Ysma..." "That is evil, Keres." her mother cut her off. "But I can help people." "NO. YOU TALK TO THEM?" her mother spoke louder. "I pray to them, because they actually treat me with fairness. Well... not much of Molag Bal, but Vaermina-" "YOU PRAY TO THEM IN THIS HOUSEHOLD!?" her mother screamed, Keres wincing. "JOVENSTIN QUICKLY!! KERES HAD BROUGHT EVIL!"

    Trying to explain, Keres stood and began to back up. Her father came into the room and grabbed her, holding her down. He began to chant prayers, as well as her mother, as her mother began to beat her once again. "Please forgive our sunshine! Our dearest Keres! Bring her justice, oh wise divines!" Keres continued to cry out, asking them to stop, pleading as she bled. Suddenly, Keres screamed, expelling a fire that pushed her family members aside. She stood, facing her father, shooting him with a bolt of lightning, causing an instant death. Her mother watched in terror as she faced her father, and used the conjuration spell to reanimate her father. Once her father was the undead, she turned around to face her mother, and pointed to her. Her father pulled out a dagger and began to stab her mother, to which her mother tried to fight back, with no avail. From behind, once her mother was dead, Keres shot a massive fireball at her father, returning him to death.

    The poor young woman began to gather supplies, before leaving her home. She never looked back, and never returned. Traveling many days, she was trying to make her way to the College of Winterhold, in order to learn more about magic. However, she was captured by a group of necromancers nearby, who were trying to use her as a sacrifice to revive the Order of the Black Worm. She was able to persuade them in sparing her, as she showed off her own necromancy skills. It was then that she learned of what The Order of the Black Worm was many times ago. In secret, she thought the group was idiotic, but continued to play along. Instead of worshiping Mannimarco on her spare time and out of the group, she would pray to Vaermina and Molag Bal. However, she was becoming worries as Vaermina had stopped speaking to her. In fear, she traveled far and wide to find a way to seek her out. It was then she went on the quest to obtain her Skull of Corruption.

    Finally Vaermina spoke to her once more, telling her that every night she would give her knowledge of the arcane arts in her dreams if she were to spread the worship of Vaermina. Keres agreed, content with the power Vaermina was bestowing upon her. While returning to Hob's Fall Cave, she was presented with the voice of Molag Bal, telling her that he too would give her ultimate power if she were to spread his worship. She agreed without second thought, and continued home. When she returned, she told her fellow necromancers that they must worship Vaermina and Molag Bal, as they were worthy of the evil arcane arts they desired. Many objected, to which Keres threatened them. A miniature battle arose, to which Keres was able to quickly annihilate those in her way. From then on, she was in control of the group.

    Extra: Her entire life is very ironic; the fact that her overly-religious parents caused her to despise them, only for her to become super religious as well. She also despises Mannimarco for his choices with the Daedra, and she already is following the same path without noticing how such evil Daedra will return her karma after death.
     

    Zelda

    Princess of Hyrule
    Is this character alright? Do any of you have any critiques for her? Any lore mistakes I might have missed?
     

    Zelda

    Princess of Hyrule
    Thank you! And that would be awesome and interesting! I could definitely see Keres recognizing them through the worship of Molag Bal.
     

    Keidivh

    Noble exile of High Rock
    Hey all, sorry I've been off, my wifes best friend got engaged so its been a hectic weekend/past couple days :p I'll try to catch up asap!
     

    Archer Drake

    Parkour Enthusiast
    It's all good man, no worries.
     

    Archer Drake

    Parkour Enthusiast
    Is everyone still here?
     

    Zelda

    Princess of Hyrule
    I am. I'm at a party though so I probably won't reply till I get home.
     

    Zelda

    Princess of Hyrule
    I have a new character! I have worked on her for quite awhile actually, and she might be my new favorite!

    Her background is based specifically for a wide range of roleplays, so for this one specifically, she can definitely be trying to stop the Thalmor from their heinous crimes. And for her home in Whiterun, (I cannot remember if Whiterun was overrun by the Thalmor!) if it isn't overrun, she will be there. If not, her property will still be there, but she is an extremely cautious woman. She also "respects" the Thalmor, AKA pretends to respect them, just for the sake of temporary peace. I was thinking she could already be attempting a private attack on the Thalmor, and end up joining the group?

    Also, and constructive criticism is welcome! Also how have you all been? I assume busy for the lack of replies; I just want to assure everything is going well for everyone!


    37aa0a26a6cf49e7d13e01b52a887237.jpg

    Name: Valencia

    Nicknames: Valencia the Brave and Val
    Birth name: Valencia Ildrose

    Race: 75% Nord and 25% Breton

    Gender: Female

    Age: 24

    Height: 5'7

    Weight: 140 lbs

    Sexuality: Heterosexual

    Laterality: Right Handed


    APPEARANCE


    Skin/Scale/Fur Color: Fair

    Eyes: Light Blue

    Hair Color/Horns/Ears: White

    Hair Style/Feathers: Wavy Short

    Build: Slim with Feminine Muscles

    Scars: One cut across chest, one burn on upper left arm, and one cut on right leg.

    Tattoos: None

    Piercings: None

    Other:
    N/A

    APPAREL

    Constant Wear: Her clothes are to keep her protected; thus, she wears thick apparel as well as armor. She is always seen with her blue scarf, no matter the weather. Skyrim is usually cold anyways.

    Casual Wear: Her protective clothes and armor, of course. She never knows what could happen upon any day, and is always willing to be ready for anything. Again, her trusty blue scarf.

    Armor: Her armor is always the same; an entirely handcrafted light armor set that has the stats of heavy armor. It is designed with various small details of leaves, referring to her gentle nature she showed during her epic battle. Also, her blue scarf.


    GEAR

    Weapons: She will always carry her favorite one-handed sword and shield wherever she travels. Her sword is the Royal Sword of Wayrest, and her Shield is the Royal Shield of Wayrest. They were forged with some of the strongest of materials in Tamriel, and rumor has it that when necessary, secret enchantments may come from them. She carries a few other weapons, including a dagger and bow.
    923e35cb2f5ef2607f327864e839de51.jpg
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    Magic (If applicable): While she is not knowledgeable on most magic, she is extremely skilled in restoration. She considers it one of her stronger suits as well, which is rare for a warrior-like person. She even dubbed it 'her life saver' in a speech. She also knows a great amount of destruction, which is for when she is stripped of her primary weapons in dangerous situations. She is also working on, and currently knows a few words, of the Thu'um.

    Other: She carries a lot of potions, lockpicks, food, and maps.


    PERSONALITY AND VOICE

    Personality: As any hero would be, she is courageous, wise, kind, honorable, and generous. Despite being a woman who has murdered others in battles across vast lands, she is generally very sweet and surprisingly innocent in nature. Her innocence is not to be confused with ignorance, as she knows how evil the world truly is. For her, she radiates a pure heart that tries to bring peace and joy to others; hence the reason why she seems so innocent. She is a very patient and wise woman, and her generosity to help others extends farther than what many can possibly do. Her courage and honor spreads throughout every land she walks upon, hoping to find peace in a world that worships evil and commits such sins.

    Fighting Style: Sword and shield come first to her; of course, after her analysis of the situation and environment, of course. Then of course, healing and destruction magic if needed. Her skills with a bow are also great for long-distance.

    Habits:
    - Because of her backstory with royalty and knighthood, she is very polite when interacting with others, even when they are rude to her. She also has a great posture and table manners.
    - She often organizes things, sometimes unintentionally.
    - Counting her coins. She never does this in public, but mostly in her home. She is very self-aware of finances, and wants to make sure she can have a happy life if she somehow cannot return to Wayrest to an unforeseen factor.

    Voice: Emma Watson

    Likes:
    - Exploring
    - Helping Others
    - Dresses
    - Wealth, to an extent
    - Rabbits
    - The Sky, both day and night
    - Learning new things

    Dislikes:
    - Evil
    - The Dark Brotherhood, the Thieves Guild, Bandits, Vampires, Werewolves, Hagravens, Necromancers, Thalmor, and Multiple other 'evil' groups of people.
    - Death
    - Poverty
    - Illness/Injury
    - Arrogance
    - Carelessness

    MISCELLANEOUS

    Affiliations: A knight of the Knights of the Rose in Wayrest, High Rock.

    Afflictions/Fears:
    - Surprisingly, death. But she will not let that get in the way of helping others.
    - Failure
    - Love, surprising as well, and she keeps it a secret.
    - Permanent injury; same with death, she does not let the fear get in the way.

    Properties: She owns a property in Whiterun

    Job: Knight, Mercenary, and Trader. Healing can be considered, but she doesn't dare ask for payment of such.

    Combat Skills: Her combat skills are beyond most. With high stamina, health, and magicka, her combat is spread overall with skill. However, her strongest skills are with a sword and healing.

    Other:
    - She is secretly disconnected on the affection of love. She prays to Mara, hoping someday she will understand. She wishes to find someone to be her partner, but she desires no children or intercourse. She refuses to say why, and usually ends up pushing away any feelings due to her lost thoughts.
    - She is not a fan of alcohol, and jokingly calls it "brain poison". Despite this, if one manages to get her drunk, she becomes very flirtatious, immature, rebellious, and careless; everything opposite to her. The next day while ill, she will mourn over her actions and apologize constantly.


    HISTORY/BACKSTORY

    Born with a healthy baby girl, the parents of Valencia were surprised to see the white hair she possessed. Despite having white hair, they were not concerned, as it was not tinted grey, and she was overall very healthy. She grew up a curious child, wandering the halls of the Wayrest castle. Her father was a respectable and one of the highest ranked knights at the time. Thus, to protect inside the castle itself, Delvon Ildrose was allowed to live within it. The King and Queen were delighted to have another child roaming the halls with their own son, often playing together.

    As she grew up, she was taught benevolence and chivalry when in the presence of royalty, to which she became accustomed to both acting like a royal and acting like a knightly guard. Her mother, despite being fully Nordic, taught her daughter the arcane arts, while her knightly father, Breton and Nordic, taught her the ways of the knight. She lived a very happy life, and became very popular among others who visited the castle with her bright personality; enough to where she was mistaken to be a princess.

    The years passed, and she grew more mature. Valencia was often found healing the injured knights and guards, talking with civilians, tending to the gardens, training, and reading. While she was never a royal herself, she couldn't help but love the beauty and responsibility it had. The wealth, the responsibility, the changes she could make to the world for the greater good; she wanted it. However, she knew very well it was never in her grasp, and began to take a similar path of career as her father.

    More years passed, and as her princely friend grew as well, she managed to form a fondness of the young man. She very often pushed away anything to do with such emotions, as he was a childhood best friend. She did manage to invite him to a dinner with just the two of them, and he did except. Despite this, nothing else came out of it but the continuation of their friendship. This, she did not mind at all.

    As her training years passed, she finally became a knight of the Knights of the Rose. Her father was honored to have his daughter follow in his footsteps, and at such a young age. Two years passed after her acceptance, and an ordeal faced the kingdom greatly. An evil man, the name of Fanandar the Strong, stormed the castle with his group of rouges, attempting to murder the royal family to take the throne.

    The Knights of the Rose took their stands, and began to battle. While all of this was occurring, the King and Queen were taken into protection in a separate room. In the chaos, their son was lost in the castle. Sprinting frantically, Valencia left to find the prince. She made it the throne room, to which he was hiding in. Not a second later, did Fanandar the Strong bust through the doors, sword in hand, ready for battle. With no one else around, Valencia stood in front of prince Rodeyval drawing her sword to Fanandar.

    The battle was grueling and tough, but her skill in healing managed to save her from massive injury. With each slice, she grew closer and closer to finishing him. Finally, after a long and damaging battle, Valencia managed to stab him through the chest, killing the rebellious leader. She managed to heal herself until others arrived, Fanandar the Strong dead with the prince alive. She was quickly healed by others, and praised for her courage from the royal family.

    While the surprise rebellion was deadly, it was far from a war or large uprising. Despite this, Valencia was awarded with the Royal Sword, Royal Shield, and a lifetime to stay in the castle. The blue-eyed young woman couldn't be happier that she helped protect those she cared about.

    Not many years later had Valencia decided she wanted to go exploring, and spread kindness and peace throughout Tamriel. Her main target was for Skyrim. She desired to meet with the Grey Beards, learn the language of the Thu'um, and learn more about her Nordic culture that most of her heritage was from. She was given a hearty goodbye, told that she would forever be a Knight of the Rose, before she left for Skyrim.

    In time, she managed to learn a few words of the Thu'um, and decided to stay in Skyrim for a few more years to learn more from the Greybeards. She was also tragically grief-stricken by Skyrim's awful politics and violence, to which she hoped to solve as well. She ended up buying a property in Whiterun, that way her location was central to Skyrim, and her travels would be less drastic. She also began trading with many, as her adventures lead to many items of finding, and Whiterun was the trading central of Skyrim.

    For now, she also offers mercenary work, and still considers herself a knight, and trades, to earn money. She still has many riches from her duty in Wayrest. She also volunteers to heal the sick and injured while traveling, never asking for coin in return. Again, her main goal is to spread peace and kindness throughout Tamriel.

    Extra: Her blue scarf is from her childhood friend, Rodeyval. He made it himself and gave it to her for saving his life.
     

    Archer Drake

    Parkour Enthusiast
    Excellent character Zelda!

    I was considering bringing in my in-game character, Jaded-Hunter; but I have way too many argonians already and he's ridiculously overpowered.

    Also, after talking with Kivuli, I've decided not to bring Seishin into this, as he would much better fit in another RP.

    So, I am currently working on a Breton character named Raven, his CC should be up soon.

    Actually, would you be cool with our characters having a bit of history? (At their first meeting I guarantee Valencia would not recognize Raven. You'll be able to see what I'm talking about in Raven's CC).
     
    Last edited:

    Zelda

    Princess of Hyrule
    Thank you! It's coming a bit out of my comfort zone to make a character like her; but I really love her personality and back story.

    Ah, I see. Of course, I wouldn't see a problem with him being referenced, or making a minor appearance.

    Alright!

    Oh I am excited to read the CC!

    And yes; if it makes sense to Valencia's character traits! That would be great to have!
     

    Archer Drake

    Parkour Enthusiast
    Alright, here is Raven's CC!

    Sorry that took so long, there was a lot of stuff I had to keep going back to.

    ==========================================

    Raven Whitehall Character Card

    ca3c597b6fde55feed4f8104dbe3be9b.jpg

    Name: Raven Whitehall

    Nicknames: None

    Race: Breton

    Gender: Male

    Age: 21

    Height: 6 foot

    Weight: 180 pounds

    Sexuality: Straight

    Laterality: Right-Handed


    APPEARANCE

    199_tid_Sc021_s0003.jpg

    Skin Color: Tan

    Eyes: Jade Green

    Hair: Black, cut very short

    Facial Hair: Groomed stubble around the lip and chin – (See picture)

    Build: Strong and Athletic

    Scars: Massive scar going from the top of the left side of his forehead, through the left eye, across the chin and neck, and down the chest all the way to the third rib.

    Tattoos: Tattoo of the Lion of the DaggerFall Covenant on his right chest plate.

    breton_img.png

    Piercings: None

    Other: Raven is not blinded by the scar across his eye. Also, Raven has no left arm beyond the shoulder, it was cut off in battle.


    APPAREL


    Constant Wear: Black, hooded shoulder cloak. Raven wears this to cover up his missing arm, it looks like this: (Note the character model is a Turian from Mass Effect, but this was the best picture of a shoulder cloak I could find.)

    3cd0661f7eaf5dec31193a9b56c02783.jpg

    Casual Wear: Sleeveless white shirt underneath a dark blue tunic with baggy dark brown pants, and black boots.

    Armor: Red, sleeveless leather tunic with loose-fitting, black leather pants and black boots, and a black mask like that in the first picture.

    elven-warrior-leather-armour-[2]-12468-p.jpg

    GEAR


    Weapons: Raven always carries three weapons.

    - Simple single-handed steel Longsword with a black hilt inside of a black back-mounted scabbard.

    88ITS_m.jpg

    - Steel Karambit with a dark-stained wooden handle inside of a simple leather sheath attached to his belt.

    Karambit-Knife-37.jpg

    - Three simple throwing knives stored in black scabbards connected to a black leather band around Raven’s right thigh.

    Other: Raven used to carry a bow alongside the rest of his gear, but due to his injuries he can no longer use one.


    PERSONALITY AND VOICE


    Personality: Independent, intelligent, cunning, cold, and ruthless are the words of the day when it comes to Raven. Socially, he is approachable and level-headed and can easily mix in with just about any crowd. However, he cares little for other people, especially their feelings and personal problems. He absolutely despises those who complain about their situation, or another problem and refuse to do anything about it. Raven has seen much hardship in his life, and has lost a great deal of sympathy and empathy. In due time, he can come around to care for someone, but that is a rare occurrence, as he often betrays people or stabs them in the back. Underhanded tactics are common with Raven.

    In combat, Raven is as bold as ever. He will use whatever means he can to eliminate an enemy, and as long as he gets his target, he could care less how he does it. Raven is ice-cold in combat and is not above betraying any and all of his allies in order to keep himself safe, or put himself in a better position to take out a target. He prefers to work alone and kill from the shadows. He often views allies simply as people who will slow him down and just get in the way, so what better way to use them than live bait? If they’re just going to get in the way, then they can get in the way of an incoming sword or axe. Raven cares little about the consequences of his actions or how they can come to effect others. While this is extremely cold, Raven’s effectiveness in battle is undeniable.

    Habits: Lying to others, stealing, leaning against walls, and walking away from people in the middle of a conversation.

    Voice: Kazuma Yagami from “Kaze no Stigma” (English Dubbed)
    - Link:
    - (He’s the guy talking at the beginning of the video.)

    Likes: A challenge, getting paid, a good chase, good food, and a sharp blade.

    Dislikes: Dull blades, complainers, anyone who tries to flirt with him, overly talkative people, having to work with others, Nords, Orcs, Mages, and Khajiit.


    MISCELLANIOUS


    Affiliations: None

    Afflictions: Fear of losing another limb or losing his combat abilities permanently, and Raven is terrified of growing close to anyone/getting soft.

    Properties: Home in Dawnstar

    Job: Lore-hunter, mercenary/assassin for hire, bodyguard, pretty much anything that pays well.

    Combat Skills: Raven is extremely skilled in one-handed and unarmed combat, having to relearn and adapt his tactics on the fly to compensate for the loss of his arm. Raven is also very acrobatic and will employ a number of spinning and/or flying kicks linked to his normal attacks to keep from giving an opponent a weakness. Raven is also extremely skilled in stealth, and uses this to get the jump on as many people as he can.

    Other: Raven is also very skilled in evasion and is extremely quick on his feet. He is strong enough to pull his entire body up with his only arm, thus allowing Raven to keep up with even the most skilled at Parkour/Climbing. He does have trouble climbing from time to time from either exhaustion or not having enough hand-holds.

    Raven has avoided the Dark Brotherhood for years, even after having been contacted multiple times. Unsurprisingly, Raven has crossed blades with a number of assassins in the past, killing all of them without a second thought.


    HISTORY/BACKSTORY


    Raven Whitehall is one of a proud line of warriors serving the Royalties of High Rock since the DaggerFall Covenant, when that family formed the circle of warriors known as the Black Knights. The Whitehall line has created an impressive reputation for fearlessly serving, and protecting Royalty, and are regarded as some of the finest soldiers of High Rock. The Black Knights serve to protect High Rock from shadowed threats, and often work behind the scenes. Despite this, the Black Knights also serve to fight any war should the need arise. They are designed to face threats effectively on all fronts. For generations, the Black Knights have delivered on this promise with the Whitehall family at their helm.

    When Raven Whitehall was born into the Whitehall family as their eldest son, the responsibility of carrying on the excellence of the family fell squarely on his shoulders. A task Raven welcomed with open arms. As a young boy, he took to all of his Father’s teachings, quickly becoming a formidable combatant at a young age. Sensing the boy’s potential, Adrian Whitehall sent his son on months long training exercises with other circles of Knights to expand his potential. Despite his grueling training, Raven was a kind, amiable, and diplomatic young man with the utmost respect for his elders and his superiors. He was often in a good mood, and quickly became an exemplary soldier. But this was not to last.

    After a four-month long training exercise with the Rose circle of Knights in Wayrest; Raven returned only to be floored with the crippling news of his Father’s death. Raven took the loss extremely hard, as he was very close to his Father. He spent his sixteenth birthday burying his dear Father. Shortly after, Raven was sent into combat. Already suffering from the loss, Raven did not take the losses of his brothers in arms well, slowly becoming colder and harder. The next two years held only more loss for Raven as his Mother and sister died from the same sickness while Raven and his brother, Kaine, could merely watch from the sidelines. A year later, while returning from a patrol, Raven and Kaine were ambushed by a splinter group of the Black Knights attempting to erase the Whitehall family from the circle, as they thought the nineteen year old Raven was unfit to lead them. Raven and Kaine were able to hold their own, but things took a turn for the worse when a heavy finishing attack shattered Raven’s sword. The slight distraction gave another Knight just enough time to move in for the kill.

    Raven was quick to move, but the blade caught him across the face before coming up a moment later and severing Raven’s left arm. As Raven fell, Kaine stepped in, quickly killed by the superior Knight. Raven was forced to watch as the last member of his family was killed before his eyes. Raven was saved by a group of quick-thinking hunters, but the damage was done. Raven was now the sole survivor of the Whitehall line, and unfit for combat. Word soon got out about the unrest of the Black Knights, and the circle was disbanded, leaving Raven crippled on the sidelines.

    The loss left Raven bitter and cold. He had failed. Everything the Whitehalls represented was shattered, their noble circle of Knights ended. The Whitehall line was nearly ended, and to make matters worse, thrown from service of the crown of High Rock without a second thought. Raven traveled to Skyrim as soon as he was fit to. Immediately, Raven sent about relearning combat and adjusting his skills, using the only thing that hadn’t changed. His ability to kill.
     
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    Zelda

    Princess of Hyrule
    Oh your character is fantastic! This could definitely create his own inner conflicts of losing aside any humane thoughts to be cold, while his humanity is still within him. Excellent character!

    So what were your thoughts about our characters knowing one another? I see the training with the Knights of the Rose, but do you have any specifics on the background of how they know one another?
     

    Archer Drake

    Parkour Enthusiast
    Not in particular, no. I wanted to see if you were open to the idea, and have Raven's CC up before I went into that further.

    I was thinking our characters Fathers could be good friends, which could allow Raven to train with the Knights of the Rose. During that time Valencia and Raven could have trained together and gotten to know the other on a first name basis. I wasn't thinking of anything significant, they don't even have to be friends.

    I just thought it would be cool for the characters to know the other. If you have any ideas, let me know.
     

    Zelda

    Princess of Hyrule
    Okay! That seems good; considering they weren't part of the same groups of knights, it would make sense for them to know of one another through training. Much like acquaintances. They could of gotten along pretty well, and when Raven returns to his father's death, they may not stay in contact. Again, they are on an acquaintance level. That way when they meet, like you said, she will not recognize him. With his history after his leave from training, it would make complete sense why she would not recognize him both physically and personality-wise. Of course, that could always lead to some interesting dialog by the fact that the two are a few years older since they last saw one another, and while Valencia's youthful beauty has stayed with her, Raven's newfound coldness interacting with Valencia's original warmness... I would love to read that! Do you think that is a fine way for their first interactions?
     

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