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    Zelda

    Princess of Hyrule
    For the plot, this is the character White-Wolf and Kivuli were looking for! (Or Friday, as named earlier haha!)


    Rayyia [Rouge] Character Card


    bandit_zps9a548a6c.jpg

    Name: Rayyia

    Nicknames: Ray and Queen of The Flames

    Birth name: Rayyia Dhithta

    Race: 50% Redguard [From the Mother] and 50% Nord [From the Father]

    Gender: Female

    Age: 19

    Height: 5'6

    Weight: 130 lbs

    Sexuality: Bisexual

    Laterality: Ambidextrous


    APPEARANCE


    Skin/Scale/Fur Color: Deep tan

    Eyes: Hazel

    Hair Color/Horns/Ears: Dark brunette

    Hair Style/Feathers: Wavy, messy, and semi-long

    Build: Slim Athletic

    Scars: Large gash scar on her upper left arm - This scar originates from a very brutal battle with another group of bandits

    Tattoos: None

    Piercings: Two ear piercings on both ears on the lobes

    Other:
    N/A

    APPAREL
    Constant Wear: She has clothes tailored herself; with the design of the forsworn involved, it also mixes the looks of a bandit with leather and long sleeved top. Sometimes, when it chilly weather, she will wear pants under the long overhang from her shirt, rather than shorts. She wears leather boots and leather leg wraps to hold weapons, as well as pouches to hold stolen items. Her clothes have a bit of armor to them, as well as enchantments used for stealth.

    Casual Wear: Refer to Constant Wear

    Armor: When she knows she will be in heavy battles, she wears the usual heavy armor of a bandit chief.


    GEAR

    Weapons: Ebony Mace, Ebony Dagger, Glass Bow, Dwarven Arrows, and a Glass Shield

    Magic (If applicable): She dislikes magic, and knows very few spells: these are a Flame Destruction spell, the basic Healing Spell, and Illusion Fear Spell.

    Other: She is always carrying lock picks, her journal, potions, and lots of food.


    PERSONALITY AND VOICE

    Personality: She is, quite frankly, the definition of a rebellious, sexy, trouble-making young woman. She's a bit of an arse and isn't afraid to start a fight. The usual first impression of her truly depends on the situation; however, there are two. The first is an upfront sassy and fierce young woman ready to brawl. The second is a seductress, who is ready to silently murder those in her way. She's a strong leader, and while she is very aggressive, will become soft when it comes to her friends.

    Fighting Style: Depending on who she is to face and the situation at hand, her fighting style differs. The usual is the offensive and quick to begin a battle. With cleverness added to her, she is not the stereotypical Nord who quickly starts swinging; rather, she cleverly starts fighting, ready to defend when necessary. On the other side of the spectrum, she is a silent assassin. It is a rare style of hers, but she is very capable of it. Most of the time, this sort of style arises when the time comes

    Habits: She always has at least a dagger on her; while sleeping, even. Despite giving negative reinforcement to the fellow bandits of her group, after the problem leaves, she will state positive things of reinforcement, as a habit. When asked about it, she returns to threaten whomever asked. She swears a bit as well.

    Voice: Sharon Stone - Basic Instinct

    Likes:
    -Wine
    -Gold
    -Gemstones
    -Reading
    -Training
    -Exploring
    -Fighting

    Dislikes:
    -Magic
    -Guards
    -Jail
    -Her group of bandits not listening to her
    -Thalmor
    -Rules - to a certain extent
    -Dragons

    MISCELLANEOUS

    Affiliations: Just her band of bandits; although, she is interested in the Dark Brotherhood and Thieves Guild, but fears she would lose a sense of 'freedom'.

    Afflictions/Fears:
    -Jail; she was there once, and never wants to return
    -Her bandits dying; they are like family to her
    -Werewolves and Vampires; something about both really bothers her
    -Falmer; being as judgmental as she is, she finds the 'terrifyingly ugly'

    Properties: The Lost Knife Hideout; she is the Chief of the group of bandits that murderously invaded the hideout, making it their own. They've kept the place the same but have renamed it to 'The Flames Hideout'. They also have the front entrance completely hidden for people to not see, and upon entering, has traps and is guarded.

    Job: She's a bandit; she takes what she wants, kills who she wants, and assassins who she wants, when she wants to. Of course, if one asks via letter, she and her crew are always willing to be paid a bit of gold to do one's dirty work. They may be cheaper than the Dark Brotherhood or Thieves Guild, but they do a wonderful job.

    Combat Skills: She's quick and stealthy; a dangerous combination for a bandit. She'll pick pocket without a bat of the eye, steal without a feeling or loss of the object, and kill without a second breath. This was the reason why she was able to gather such a group; she is no damsel in distress. She's strong and thinks before she acts, most of the time, that is.

    Other: N/A


    HISTORY/BACKSTORY

    The poor girl never knew her parents; she was an orphan, wandering until she was taken in at the Honorhall Orphanage. Her parents were both troublesome, and ended up giving her away as neither wanted to care for a crying baby. All she knew was her name and her ethnicity. She despised the orphanage; all the rules, abandonment, and pity. Her feisty self would often start fights with the kids; both verbally and physically. When punished, while very aggressive, she would cry like an innocent and wronged soul. When released from her punishment, the other kids would tease her for crying, and she would proceed to beat them once again, to continue the cycle until the kids stopped speaking to her.

    Because of her aggressive nature, she never was adopted. By the age of thirteen, she ended up leaving the orphanage to become rouge. It was a tough year for her, living on her own in the wilderness. By her thievery and stealth, she was easily able to steal from people in the area, and fought off wild beasts. At the age of fifteen, her tiny little home she built was in the middle of being ransacked by a few bandits. In anger, she stealthily killed the first with an arrow to the head, and the second one by sneaking up from behind and stabbing him with a dagger. The third was now aware of her presence, and attempted to kill the young female. He slashed at her with a sword, causing a large gash on her arm. Finally, she managed to pull out a mace and wack the man in the head to an instant death.

    For the next year, she healed and took care of herself, learning more about the groups of bandits in Skyrim. While doing so, she continued to give herself her own education, mostly on literature and history. By age of sixteen, she decided that she too, would become a bandit. She wandered Skyrim, looking for rouges willing to join her. Many threatened her, to which she threatened them back. She ended with a small group of five, and they all decided to name themselves The Flames; rouge like fire, and attacks with burning passion.

    To take a hideout, they needed to find one they wanted. Rayyia concocted a plan, to which they would all implement. She seduced a bandit of the Lost Knife, getting information of the hideout. He invited her in, which he learned quickly that she invited her own group of friends. They took charge, murdering anyone in their path. Taking over the hideout, they found victory, and a new home. As the years passed, the group became stronger, larger, and more notoriously known. With the hideout still a secret and members of The Flames bandits wandering Skyrim, the hiring of dirty work began, and Rayyia felt like a queen.

    Extra: She became friends with Eilonwy by mere chance. While Eilonwy is a goody-two-shoes, but steals at times, they met in a dungeon filled with draugr. Rayyia found Eilonwy stealing, to which she called her out by "Oh... another fellow thief?" This caused Eilonwy to become very flustered and tried to deny it, earning Rayyia a laugh. The two ended up making a deal to not speak of the thievery, sharing what each were taking, and trading the loot, etc. They fought their way through the draugr, chatting along the way. While one was a rule follower and the other a breaker, one was a master at magic and another a master of weaponry, both seemed to still become friends at the end of the dungeon. They stayed in touch, and share knowledge of weaponry and alchemy; something both want.
     
    Last edited:

    Archer Drake

    Parkour Enthusiast
    @Archer Drake
    Will be posting later tonight! How should I introduce Rolard into the mix? Just hunting the Nord by himself and runs into Kivuli and Co?

    Whatever works for you, Keidivh. It would make sense that Rol would catch that trail eventually.
     

    Archer Drake

    Parkour Enthusiast
    Ok, so I'm going to experiment with an angle I've never tried before with a character called Seishin.

    AT_9.jpg

    Regardless of what happens, I need you guys to remain calm. He's not OP, I promise.

    It's going to seem ridiculous at first, but there is a fair amount of lore I used to come up with this idea, and it's feasible considering Skyrim's in-game explanations.

    We need to get through the battle before I introduce Seishin. Just trust me and I promise it'll be worth it.

    However, I cannot elaborate nor post Seishin's CC without spoiling anything.
     

    Archer Drake

    Parkour Enthusiast
    He won't. Trust me, combat isn't Seishin's forté.

    Plus, he will be a character that helps us anyway.
     

    Archer Drake

    Parkour Enthusiast
    Sweet!
     

    Archer Drake

    Parkour Enthusiast
    My brother showed this to me, and I really don't know what to make of it.

    I...yeah...

     

    Kivuli_The_Khajit

    Werewolf Queen of Skyrim
    I am thinking of allowing Vampire Lords, but nerfing them a bit so they're not so OP. So the only powers available is the Vampire's Sight, the stat buffs equal to experience (or perks in-game), and each one gets one of the allowable summons besides an undead thrall. That sound okay? Though sunlght renders the change very unwise, as the normal stat docking in normal form shoots up to almost debilitating in the Lord form.
     

    Archer Drake

    Parkour Enthusiast
    Sounds good!

    Let's go!
     

    Zelda

    Princess of Hyrule
    I am almost done with a new character! She's a bit powerful, (especially compared to my other characters) but not overly-excessive. And, she will be my first truly evil character. (The Halloween spirit, I suppose encouraged me?) But she won't be implemented into the story until after the first battle with the Thalmor.
     

    Archer Drake

    Parkour Enthusiast
    I don't have a problem with it.
     

    Zelda

    Princess of Hyrule
    Sounds like it would be a great plot twist for the characters!
     

    Archer Drake

    Parkour Enthusiast
    Just out of curiosity, how long will we be walking in the snow until we reach the Thalmor base?
     

    Zelda

    Princess of Hyrule
    I was wondering the same.
     

    Archer Drake

    Parkour Enthusiast
    Kivuli, would Kazasha go back to villian mode during the battle against the Thalmor?

    Or would he turn afterwards?
     

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