Do You Think Daedric Items Are Severly Underpowered?

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OursIsTheFury

New Member
For a bunch of items that are directly related to supernatural beings, daedric items really don't pack enough "punch" into them. From Mephala's (Ebony) blade, which has a very weak lifesteal stat for the price you have to pay (10 friends sacrificed), and others like Ebony Mail, which distorts the vision of the wearer when sneaking with heavy armor; these daedric items aren't really game breakers, and you can usually forge and enchant a better item if your skills are high enough. So what's separating the items blessed by daedric lords with the work of a common blacksmith and enchanter?
 

Papoy

DON'T EXPECT SPOILER WARNINGS FROM ME
First of all, their unique looks and design.
Enchatments that you cant have. I.e. ebony mail poisons all near you, or marhunes razor's insta kill chance.
Tho, their effects could be stronger for sure.
 

Wauten Dayhil

Demon Hunter and Wordplay Extraordinaire
I agree, they're pretty weak sauce. The only artifacts I ever actually find appealing are the Sanguine Rose and the Masque. The designs are usually nice to look at when hanging on a wall, but like you and @Papoy said, they're all relatively useless when it boils down to it. Which is why I like the Rose, because it's not necessarily for damage.
 

Xalia13

New Member
I think they are trying to balance out gameplay. Many of them level with you. I am fond of the Sanguine Rose. With the story behind the artifacts you would think they would be almighty. Meh
 

The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member
If they wanted to balance out gameplay, I'm sure they would have patched the enchanting glitches, or at least capped the percentages you can reach through enchanting. 500% extra damage is enough to make you a god.
The problem is Bethesda Devs don't know if they want the players to have true freedom or not. On one hand they give you certain mechanics that turn gameplay difficulty into a joke (without even using glitches and exploits), then on the other hand they decide to make stupid design decisions such as limiting Master level spells (Dead Thrall in particular makes my stomach turn) or "fixing" exploits which quite frankly don't make sense to fix, such as the Oghma Infinium. To me that says that apparently they intended Skyrim at its highest level of play to be repetitive grinding, such as training sneak on the Greybeards, or conjuration on an enemy that can't reach you, or some other relatively quick but mind numbingly boring method for leveling skills (which gets even worse for skills that aren't enjoyable to use or train).
 

erook7878

Member
The sanguine rose is useful in many situations. I see they are just trying to balance it out and I'm alright with that. Sometimes they are just overpowering and it feels out of place in the game.
 
Well, if you look at the situation from a lore perspective, it is true. The daedric artifacts are mind-blowingly underpowered. For almost all-powerful god-like beings, their equipment being of a lower quality than simple dragon-bone items just doesn't make any sort of sense. BUT, it's kinda understandable from a gameplay perspective. Because we all know that very few players would stick to the lore and enter the servitude of ONLY ONE daedric lord. So making them OP would just be killing the whole fun to be had in the game. I do agree, however, that they should patch the enchanting exploits and whatnot.
 

Wauten Dayhil

Demon Hunter and Wordplay Extraordinaire
They should've made it so you couldn't follow more than one Lord, then. That way, they could have stayed true to the lore and made the weapons all mighty.

Also, I've never understood how Mehrune's Razor was connected to him. With almost all of the other artifacts, the Lord it's connected to is obviously the source of the artifact's creation. The Ebony Mail is stealthy, but still deadly. The Dawnbreaker (I think?) is about keeping the dead dead. But the Razor? It's just a dagger with an insta-kill chance. Nothing related to destruction, or change, anything.
 
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The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member
Well, if you look at the situation from a lore perspective, it is true. The daedric artifacts are mind-blowingly underpowered. For almost all-powerful god-like beings, their equipment being of a lower quality than simple dragon-bone items just doesn't make any sort of sense. BUT, it's kinda understandable from a gameplay perspective. Because we all know that very few players would stick to the lore and enter the servitude of ONLY ONE daedric lord. So making them OP would just be killing the whole fun to be had in the game. I do agree, however, that they should patch the enchanting exploits and whatnot.
I agreed with you until the latter part of your assertion. Balance has no place in an RPG like Skyrim, or at least it shouldn't. If the player wants to collect and use a bunch of OP weapons of deities, then they should be able to. If they devs still want to challenge the player after that, nerfing what should be such a powerful weapon is not the answer.
 

The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member
They should've made it so you couldn't follow more than one Lord, then. That way, they could have stayed true to the lore and made the weapons all mighty.

Also, I've never understood how Mehrune's Razor was connected to him. With almost all of the other artifacts, the Lord it's connected to is obviously the source of the artifact's creation. The Ebony Mail is stealthy, but still deadly. The Dawnbreaker (I think?) is about keeping the dead dead. But the Razor? It's just a dagger with an insta-kill chance. Nothing related to destruction, or change, anything.
Agreed 100%. They could've also at the very least allowed the smithing perks to apply to them as well as allowing for the addition of custom enchantments on top of their own. Things like a vastly increased number of charges from a normal weapon would make them amazing.
 

Kohlar the Unkilled

Time for some ale
They're under powered, yes. Perhaps a covenant like arrangement is the answer. One can collect all the artifacts, but each artifacts' true power is only revealed if the player serves that particular lord. Of course, one could change their allegiance, the penalty being that you'd lose the greater power of that lords' artifact, and perhaps face the wrath of those still loyal.
 

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