Open Character Sharing **OPEN** - SHARE YOUR CHARACTER!

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    Which of these classes do you play?


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    Alright, well, I've been curious as to see everyone's characters! So this thread is **OPEN** to share your characters with everyone. Here is some idea of information to share:

    Name, Race, Class, Gender, Backstory, Etc. Those kinds of things. Feel free to tell us about your character as much as possible, I love seeing everyone's ideas and creative characters. (Also, post a picture if you want to!)

    Here is my current character:
    Name: Kah'Jeeva-Ei (Kind of got the 'Ei' prefix from 'Gulum-Ei'. Kah'Jeeva, however, was all my idea. I had a hard time choosing between Shah'Jeeva, Kesheeva ('Kesh' for short.), Keeshava ('Shava'/'Keesha' for short), and Kah'Jeeva.). I always end the name with either an 'Ei', 'Jei', or 'Rah' prefix.

    Race: Argonian dinosaur. Ha ha.

    Class: She is a mage (magic-user), but, her 'Sneak' skill pays off, as she uses it to Pickpocket those with loose pockets. She joins the Mage's Guild (College of Winterhold), but doesn't know about joining the Thieve's Guild. (By the way, if anyone has joined the Thieve's Guild? If so, tell me about the storyline and if joining is worth the trouble of going through all the schemes.)

    Appearance: A light reptilian green color, a bright green face, bright yellow eyes, brown eye shadow, and brown eye tint. She usually wears her Novice Robes/Arch Mage Robes, but wears regular clothes as well.

    Gender: Female Argonian.

    Personality: She does have a bit of an evil side to herself (Minimal pickpocket-ing, and Sneak-ing.). She isn't a quiet type, as she speaks her mind much of the time. She lets people know her expressions and doesn't care if she comes of in the wrong way, in other people's eyes. She is a nice lady in particular, as she doesn't use much vulgar language unless necessary. She spends her septims on Spell Tomes, Staffs, Supplies & Clothing. She is quiet when planning her schemes, and they never seem to fail. She is a 'knockout', a friendly, yet evil woman, to say.

    Focus Skills: Sneak, Destruction (Firebolt, Ice Spike, Lightning Bolt, etc.), Conjuration (for Conjuring those Storm/Frost/Flame Atronachs. And Swords., Restoration (Wards & Healing never hurts. Ha ha.), (MAYBE Illusion), Pickpocket (Maybe), Archery (for long-distant kills.) and MAYBE (I'm thinking about starting this one.) Alchemy (creating potions.).

    (I'll do a backstory later. Check in.)

    Now, tell me about YOUR CHARACTER! :D
     

    Link

    Member
    Name: Thetric Winter-Heart

    Race: Nord

    Class: Paladin

    Gender: Male

    Appearance: Grey mohawk with white streaks, a long full beard same color as hair on top of head. Fairly built like most nords. Scar scratch underneath left eye. (What he looks like in my signature with full set of armor)

    Combat prefs: Prefers heavy armor, with a steel mace in one hand and a healing spell in the other. Likes to take more of a strategic attack unlike most nords.

    Personality/Bio: Thetric is known for planning out strategies for any upcoming battles. Does favor the stormcloaks but doesn't get involved in politics. When he was a child he lived in a small town. He would always ask his parents to go see the town priest, in which he would learn from. Thetric gives trust where trust is do. Does jump to conclusions very quickly, if you seem as a shady patron to thetric it will take some time to gain the trust of him.

    Misc: He does enjoy dogs for some strange reason only he knows. Also likes sweetrolls. But not all the time for he has to lay off the carbs.

    Very lazy with this character. lol. :p
     

    Shoxus

    New Member
    Oh Boy! Been looking for a place to post my character! Prepare for a long one and hope you like it :)

    Name: Ashen Sorenius

    Race: Imperial

    Ashen was orphaned when his parents were evacuating from there home in an imperial outpost in eastern Valenwood, when the Thalmor attacked. He survived when the Thalmor simply took no notice of the infant, whether out of mercy or ignorance. He was found not long after by a Bosmer hunting party who took the child in and raised him as one of there own.

    Up untill his 18th birthday, Ashen learned the skills of the Bosmer, such as archery, stealth and one handed combat. On his eighteenth birthday he was permitted to carve his sword and bow out of bone, as by Bosmer tradition. He set out from his adoptive family a year later to travel, Heading east into Cyrodill.

    During his time in Cyrodil, he spent most time in the wild, as a ranger and mercenary, but ultimately fell in with the thieves guild not long in, where he plyed his skills as an archer and ranger to bring him fortune. Ashen soon realised that this wasnt the life for him and tried to go the straight and narrow.

    Ashen found he preferred the life of a nomadic mercenary, never staying in one place and constant change of scenery. All that changed when he met a girl in the port town of Anvil, Lucia Illenuil. Lucia was being harrased by local thugs when Ashen intervened, but not without taking a knife wound in the process. After passing out, Lucia took him back to her room above the inn to nurse him back to health. Both gratefull for saving eachothers lives, they started spending time together, eventually falling in love.

    A year later, at only twenty six years of age, Ashen proposed to Lucia. All set to be married with a happy life in Anvil, Lucia revealed to Ashen she was a Talos worshiper. Ashen was aware of the Talos ban and feared for her saftey, but could never ask her to give up her beliefs. He only asked she kept unwavering caution on the matter.

    Some weeks later, Ashen was returning from eliminating a bandit threat when he found the streets of anvil unusually empty. He heard clamor from the town square and headed in that direction. To his horror he saw the townspeople gathered around the gallows, Lucia with the noose around her neck. He screamed his protests, but they were drowned out by the crowd and the Thalmor justiciar condemning her for heresy and treason. Ashen drew his sword and pushed through the crowd, rushing for the gallows, but before he could get there the trap opened and Lucia was killed. In fury Ashen jumped up and impaled the justiciar through the abdomen, then fought off the rest of the thalmor guards. All lay dead and the crowd scattered. With the town alarm ringing, Ashen cut Lucia down, and carried her to a nearby alley to hide from the guards. Under nightfall, Ashen buried her near the coast, and took her pendant to remember her buy. He cleaned his sword in the sea, blessing it in ancient Bosmer tradition, naming his weapon "Illenuil".

    With his life slandered and ruined, Ashen headed north to the Jerrall mountains. Cyrodill was no longer safe for him. Always traveling whilst hooded, to disguise his identity, he caught a supply carriage to Skyrim, travelling as a refugee. Ashen made his way to Riften, and joined up with the thieves guild once more. Believed amongst thieves to be one of the luckiest foot pads around, Ashen racked up quite a Notoriety among the guards, under the alias "The serpent". Ashen now felt that this was where he belonged, after losing his love to the evil Thalmor, backed by the crumbling empire.

    One day, whilst on a contract, Ashen was to break into the foreman cottage at Darkwater crossing. En route he came across a patrol of rebel soldiers. Whilst hiding in the bushes to avoid detection, the soldiers rode right into an ambush. Imperial soldiers jumped out of the foliage and engaged the rebels. Ashen was discovered by the imperials and tried to fight them off. Dispatching as many as he could with sword and arrow, Ashen was struck in the back of the head by a shield, knocking him unconcious.

    When Ashen awoke, he was on the back of a prisoner carriage, stripped of his armour, weapons and posessions. "The serpent" was presumed dead, leaving Ashen without a life once more. Seeming like the end however, Ashen is yet to realise that this is the beginning of his destiny....



    PERSONALITY- Ashen has a calm but seemingly cold tone in his voice, not letting his voice show any emotion to those he talks to. He is not above crime but only for self help, not profit, meaning if it helps the situation hes in, he will do it. Despite his criminal past, Ashen will not kill innocent people, only in self defense if no other option or those who deserve it, like criminals and Thalmor. Whilst not a completely isolated individual, Ashen tries not to get to attached to people.


    PHYSICALITY- By 201 4E Ashen is 28 years old. He speaks with an imperial accent (british) and has long brown hair but is tied up in a short ponytail with braids. On his left cheek is a scar, gained from a lucky strike by a thalmor soldier whilst trying to save Lucia. Whilst not a walking tank he is not skinny either, but lightweight enough to traverse skyrim as a ranger without being to slow.

    WEAPONS- All made of bone, as per Bosmer tradition, Ashens main weapon is his Bosmeri tribal bow (dragonbone bow), which he carved out of bone on his 18th birthday. When Archery fails, he falls back on his prized sword "Illenuil" (dragonbone sword), named after his dead fiancee'. He also carries around a Bosmer hunters "Astaltlii" Tomohawk (dragonbone axe) as a tool or weapon. As a backup weapon he carries a "Stihanee", a bone dagger for when he relies on stealth. These are the weapons of a ranger.

    Armour- Ashen dons a set of brown leather Armour he made whilst with the Bosmerii. Thick sturdy leather boots help him traverse Skyrims harsh terrain and thieves guild bracers help him with archery. His most noticeable feature though is his brown thief hood. He always wears this whilst out in town and adventuring, masking his identity and protecting him from the elements. When visiting Skyrims polar north, He wears a simple fur cloak to keep himself warm and protected.
     

    mast3rlinkx

    Active Member
    Okay, here's mine:

    Name: Xxaga

    Race: Nord

    Class: One-handed Warrior, dabbling in Destruction magic and archery

    Gender: Female

    Appearance:
    578672_420013424703143_308921243_n.jpg


    Personality: Xxaga's a woman of few words, preferring to let her actions speak for her. She knows full well that women are looked down on in Skyrim, and is bound and determined to prove that women are just as capable as men. She tends to slash first, ask questions later, but doesn't blindly charge into a fight like most Nords. However, these days that's hardly necessary for her since she's gotten very powerful. Old habits die hard, though.

    Bio: Xxaga was born outside of Skyrim, which probably explains her unusual name. She never talked about her family, and her past has always been a bit of a mystery. She just sort of popped up in Skyrim. She's travelled all over Skyrim, masking her actual nature with an outwardly good nature. Underneath the smiling, kind exterior is a cruel, evil woman who won't think twice about killing an innocent. She takes advantage of the power that being the Dovahkiin gives her and uses it for her own gain, taking what she wants and killing anyone that tries to stop her. However, she usually manages to get away with it, not having to kill anyone.

    The first thing she did was go on a quest to save Skyrim and give herself a better reputation than she deserved. Soon after killing Alduin, she joined the College in Winterhold, and aided with an incident there, becoming the Archmage. With the College supporting her, she joined the Dark Brotherhood, and is currently working on a contract to kill Emperor Titus Meade II. Along the way, she's done much work for several Daedric Princes, including Mehrunes Dagon.

    Skill Focus: One-handed, Heavy Armor, Block, Archery, Smithing, Destruction, Lockpick
     

    Snoball

    23rd President of the United States of America
    Well, I guess I'll have my main here too :p

    Name: Dr. Niles Avendano

    Race: Nord

    Gender: Male

    Age: 38 (+17 years of hibernation)

    Class: Psychiatrist/Alchemist

    Looks: 5'5" and rather scrawny, Niles is unlike his fellow, burly Nords. He also has medium black hair parted on the left and scruffy facial hair, with very pale skin to boot. He travels in his formal clothing at all times, which also serves as his armor as well. (Witcher armor is bootyful :D) He wears black circular glasses to help shade his weak eyes.

    doctah-jpg.1977


    Personality: Being masterfully skilled in his craft, Niles can easily learn a person's life story without much effort. He is very interested in what the mind is capable of, and feels it can best any weapon or armor, much to the dissatisfaction of other Nords. He isn't a skilled fighter, but is quite the alchemist, specializing in potions that affect the nervous system (hallucinogens, paralysis, fear, etc.)

    Bio: As a traveling psychiatrist, Niles' travels have taken him all across Skyrim, studying and aiding troubled prisoners and regular people alike. Eventually, his travels brought him to Dawnstar to treat a female Breton mercenary who had become depressed and potentially unstable. Intrigued by her tales and personality, he fell in love with her and vowed to eliminate the source of her depression, nightmares brought on by the Shrine of Vaermina. But to his amazement, the shrine was already being attacked by a band of Orcs. Unaware of the danger he was in, the gas known as the "Miasma" was released within the shrine, causing Niles to slip into a nightmare-filled, deep sleep for the next 17 years. Waking up many years later, his mind was severely warped due to the on-going nightmares, and everything outside the shrine appeared as decaying flesh, and the people appeared as gruesome monsters and beasts. Terrified, he spent the next year inside coming up with a potion that would cure this. He couldn't find a cure, but a treatment that works for only four hours before he must take another dose. Now semi-cured, he ventured out to meet with his Breton love again only to find out that she had passed away a couple years ago, but her nightmares had cleared before then. As a token of her appreciation, she had left him her blade with a family member if he were to return, her rapier, Meloncholia.
     

    Argonianale7

    Sheratopia
    Name: Observes-The-Skies

    Race: Argonian

    Gender: Male

    Age: 23

    Class: Warrior

    Looks/Appearance: Average size Argonian with a scar along right eye, Black skin and rather nimble body shape, has very snake like eyes that he often uses for intimidation.

    Personality: Rarely speaks and more than not uses actions for getting a message across, may it be positive or negative. Any traveller looking for help he gives normally without question and will give money away to people who lost there homes.

    Backstory: Being surprisingly born in Skyrim in a time where the hatred between the Elves and Nords was reaching its peak he was moved to Winterhold, which was relatively untouched by the war and was a good place to live for the family from Black Marsh. This place as near the Sightless Pit, a dangerous Dwemer ruin completely taken over by the Falmer and their Charous. These Falmer had made successful raids on Winterhold in the past thanks to their Warmonger leaders and were in no fear of making another surface attack. One night a small Falmer strike force assembled outside this town and made an attack, they took Observes-The-Skies from his hay pile after killing most of the guards and ran back to the Temple of Xrib ( a sub-location in the Sightless Pit) and trained him as a warrior to fight the surface dwellers above. After years of living there he escaped trough the elevator and made it out through the Abandoned cave to the world again. He had learned some good tactics from the Falmer and had stole some of their weapons for protection and was ready to explore the region of Skyrim.
     

    Blackdoom59

    BATMAN!
    Name:Ir'Kathar

    Race:Orc

    Age:35

    Class:Warrior(sword&shield)

    Appearance:Buffed orc with no scars but a nice war paint(the second to last one).

    Personality:Not so talkative, but very curious.Has a inborn hate for traitors.He is very kind to any that needs his help(I always free stormcloack prisoners&share a dagger if I find some)

    Backstory:Was born in one of the Strongholds in Skyrim about the time the war started.His stronghold remained neutral in the war as it was hidden somewhere in the mountains.His mother died as she was an aclhemist , and she went to gather herbs while in the middle of the war.His father however was the leader of the stronghold.When he was about 20 years old , a group of imperials attacked the stronghold.The location was discovered after the betrayl of Ir'Kathar's uncle , who shared the location to both sides for the coin.The stronghold survived a few waves , however the stronghold became a strategial position and both sides wanted it.As the area near the stronghold became a war zone ,Ir'Kathar's father died leaving one note:

    "If you get to read this it means you survived and I didn't.I cast one last spell on our beloved stronghold.If they want to open the chest , the whole building will explode.That's why you must flee!Your bretheren assured you a path towords Windhelm.When the war over , get on your traveling gear and move to Orsium, there you will be safe"

    After less then a year , Ir'Kathar decided to cross the border and go to Orsium.As his travel could be filled with danger , he decided to stand near the Jarl or Windhelm's escort , for more saftey.However he ran into a group of imperials on the way , and he was clasified as a stormcloack.Without even knowing what's going on, the orc was bounded and forced to move towards execution.

    I belive you know the rest ;)
     

    Wolfmaster123

    Werewolf master
    Well hi guys im new here, but i know im probably in the wrong section but i was wondering , how do you post pictures of your character????? Any answers i would be grateful for.
     

    TurtleHustler

    Dudley Doop
    Name: Holmar Black-Sun
    Race: Nord
    Age: 20-60+ (change appearance via Riften lady)
    Class: Smithy, Warrior
    Personality: Honorable (Makes sure opponent sees him before battle), Dislikes elves, and stealth like people

    Info on Clan:
    -Tradition to fight in Imperial Legion
    -Fathers train sons in blacksmith
    -Well rounded warriors
    -No magic
    -All have brunette hair
    -Started by one of the original companions
    -Bans lycanthropy, vampirism
    -Located in Cyrodill, Skyrim, and Morrowind
    -Clan war paint is the highlander one at the end. Its either black or blue. idk.

    Unique Clan Armor:
    -Dawnguard shield (Because it has a sun on it >:D) (will be enchanted and have different name)
    -Plate armor (no helm, also enchanted and named)
    -Silver Sword (enchanted, different name)
    -Not apart of the armor, but he keeps dead imperial officer's helmet to mark all the officers hes killed

    Some rules:
    -Will not always wear "war armor"
    -Most of the time will be covered with regular clothes
    -Will not hunt, but will make money smithing
    -Dead is dead
    -Only wearable armor is bought or created
    -Can carry armor when traveling to far distances via horse, but can only change when away from enemies and near horse (horse carries most equipment)
    -Eat, sleep normally (Are acceptations: friend dies, cant sleep :sadface:)
    -A lot of other roleplay rules as well
    -When engaged in civil war towards end, must wear war paint when going into battles
    -Cant do multiple battles within a week

    Bio: His immediate clan family was located in Cyrodill. During the Great War, his clan's hold in Skyrim was destroyed by Thalmor agents, and supposedly all clan mates were killed during the raid. Holmar was taught the basics of blacksmithing but still had much to learn. His father left to fight in the Great War before he was able to complete his training in smithy. During the war, they received news of their Skyrim clan hold's destruction. Since his father was gone, the elder was too old, and Holmar too young, his brother went to discover what had happened. Sadly they never heard from his brother again. By the time the war ended, his father had returned, badly scared, both physically and mentally. Fearing a early death of his father, they set out for Skyrim, so Holmar could complete his rite of passage..the killing of an Ice Wraith, as accustomed by all true Nords. Only 16, he and his father set out while a fellow Black-Sun from Morrowind watched over their hold in Cyrodill. When they reached Skyrim, they settled down in a tavern at Riften. Before he completed his rite of passage, Holmar and his father went to find out what happened to the hold in Skyrim. They traveled south-east from Riften and found the ruins. Disgusted, they buried the half-rotting skeletons in the ground, gave them a proper Nordic funeral, and carried on their way. By the time they reach Whiterun, a courier had come running up right behind them and yelled, "Battle-Born! Home-Wrecker! Black-Sun!" Halmor and his father quickly stopped the courier and received the message. It read:
    Dear Fjor,
    The wind is not calm, for the fire grows near. The seeds must be planted before winter comes here. For if the seeds shall not, then the harvest shall disappear.
    Your love, Yngar
    Halmor's father knew exactly what it meant. He and Halmor hurried up to the Bannered Mare. His father bought a room for the night, blew out all the candles and said, "Son...I need you to promise me something. Promise me that no matter what you do, you will stay here in Skyrim. You will lay low. You will survive." He and his father then fell asleep in the bed. Throughout the next couple of years, Halmor and his father lived a steady life as farmhands in Helgen, and Helgen was the only place they knew, save Whiterun and little of Riften. They continually received letters and as the weeks went on the letter's went from "to Black-Sun", "to Sun", "to Black", and then "to Whom it concerns". As the weeks went on the letter's read news from the Thalmor harassing his family, to the death of Halmor's younger sister..from an "illness". His father's cousin was then reported dead.."slain by bandits". Yngar was the last one at the hold and for good reason. She was the only one there who knew about the trades with the Stormcloaks.

    On the 12th of Second Seed 4E 201, they unknowingly received their last letter. It simply read, "For Talos". Fearing for the worst, Halmor's father quickly packed up some food, ale, and set off. He left his son with a hug, kiss, and demanded that he not be followed. Over the next couple of weeks Halmor secretly followed his father back to Cyrodill. Fjor knew of his son following him so he "wasted" food by leaving it next to his camp fires when he camped. He knew what could come within the next week or so, so he did not reveal to his son that he knew he was being followed for he feared they would both be caught. Halmor's father finally made it to the Imperial city where he was greeted by the smirking Thalmor. They quickly unstrapped him of his belongings right there in front of the gates, strapped him up, and dragged him to the court yard...Halmor followed. What happens next is a sight that will forever burn in Halmor's eyes, for he then sees his clan members from Morrowind, a few from Skyrim, and his own mother from Cyrodill, strung up on nooses. Halmor regretfully watched...glared...and right before the Imperial captain gave the order, he caught his father's eyes take a glimpse into his...it was as if they stared at each other for an eternity..."Release!".

    He would then make his way back to Skyrim, get caught by Imperials and you know the rest. This is my first story.
    Plan: Lay low, become black smith, move on from what happened in the past but not forget, travel Skyrim to further his smithy skills, remake the Black-Sun clan via house in Hearthfire (wife, children, residents, will all be apart of clan, and when in battle, be dressed in proper clan attire: stormcloak armor) After he reveals his clan to the holds, he starts the civil war quest line.

    Note: He will start civil war quest line at beginning so when hes all awesome and stuff in his plate armor, he wont have to go through initiation. 5 bucks says no one will read this haha. prove me wrong?
     
    Name: Buffington Battle-Born AKA Solknight

    Race: Imperial

    Occupation: Dragon hunter, Whiterun city guard, ex-Legionare, assassin of the Dark Brotherhood

    Age: Unknown (about twenty)

    Class: Battlemage (he is more skilled in the ways of a warrior, but he almost always uses healing and destruction spells. He isn't that bad st sneaking, either.)

    Appearance: He is short and somewhat scrawny, but very strong. He has his hair cut short, and shaves off his facial hair. He usually wears the Ebony Mail armor of Boethia and an ancient dragonplate helmet that he found in a dungeon. Occasionally, he wears a helmet crafted from the exoskeleton of the rare shellbug that he made himself. He usually uses his sword, Chillrend, in combat. (pic of him in my avi)

    Personality and behavior: When you talk to Solknight, he is very polite and has a good sense of humor... unless he's talking about the Thalmor. In combat, he is known to be insane but quick. When he hides in the shadows, he taunts and laughs at his enemies right before he backstabs them. When he is in a brawl in a bar, he's good at dodging and punching with almost unreal speed (which explains why he has never lost a single brawl).

    Bio: Solknight was born in Whiterun, and lived there until his parents were killed by the Thalmor when he wasn't even old enough to speak. He was taken to Honorhall Orphanage, where he was mistreated by Grelod the Kind . Solknight was eventually adopted by Olfrid and Bergritte Battle-Born. When he grew older, he became a guard of Whiterun. Since nothing interesting ever happened, he decided to go adventuring in the woods. He always hunted elk with his bow in the south of Whiterun Hold. One day, he took a fellow guard with him on a hunting trip. It was all going fine until a group of bandits attacked. Solknight was barely able to fight them off. A bandit archer shot an arrow at them, and it landed in the other guard's knee. Solknight sprinted up to the archer and finished him off with his sword. The guard had to be taken to the Temple of Kynareth for medical treatment. While he recovered, Solknight decided to go to Helgen to visit an old friend. When he got there, there was an execution about to take place. Some Stormcloak soldiers, a mysterious wanderer, a thief, and even Ulfric himself were lined up for the chopping block, with Tullius observing. There was no way that Solknight could miss this. A Stormcloak soldier bravely stepped up to the block. He was the first to be beheaded. Right after that happened, there was a very strange roar-like noise coming from a long distance away. Solknight wasn't the only person who heard it. The Imperial captain thought nothing of it and ordered the next prisoner, the wanderer, to the block. Right as the headsman raised his axe, the impossible happened. A huge, black dragon landed on the watchtower. A real dragon. Just like in the legends, and Solknight's childhood nightmares. He ran out of the town as fast as he could. He kept going on for about a kilometer. When he stopped, he looked back and saw Helgen, burning, with the dragon flying away from the from the flames. The friend he tried to visit is most likely dead now, along with Ulfric, Tullius, the citizens, the Imperials, the guards, and the prisoners. Even the mysterious wanderer. There was something about him that Solknight saw. Like he should have saved him... like he could stop the dragon if his bindings were removed. Solknight also felt horrible guilt because he didn't help evacuate the town. He went back to Whiterun to warn everyone of the dragon attack. Solknight went into the center of the town and called for everyone to come near. He then told everyone that a dragon attacked Helgen. He went into Dragonsreach and told everyone what was going on. After that, he decided to quit from being a guard and live in the wilds. He eventually ran out of money and started begging in small towns like Dragon Bridge. One person was completely disrespectful to him. He kept yelling at Solknight to leave the town and get a job whenever he asked for gold. Solknight just became sick of it one day. He went up to the man and stabbed him with his sword. It was the first time that he ever killed someone. The guards saw it. Solknight thought that someone else saw it too, but he didn't know who it was. He was sent to jail. During that time, a courier visited him and gave him a letter; he said it was from someone in a strange hood that only revealed the eyes. Solknight opened the letter. It had an black ink imprint of a hand. It only had two words beneath it...

    WE KNOW
     

    IAmRoggvar98

    Traveling Huntsman
    Oh Boy! Been looking for a place to post my character! Prepare for a long one and hope you like it :)

    Name: Ashen Sorenius

    Race: Imperial

    Ashen was orphaned when his parents were evacuating from there home in an imperial outpost in eastern Valenwood, when the Thalmor attacked. He survived when the Thalmor simply took no notice of the infant, whether out of mercy or ignorance. He was found not long after by a Bosmer hunting party who took the child in and raised him as one of there own.

    Up untill his 18th birthday, Ashen learned the skills of the Bosmer, such as archery, stealth and one handed combat. On his eighteenth birthday he was permitted to carve his sword and bow out of bone, as by Bosmer tradition. He set out from his adoptive family a year later to travel, Heading east into Cyrodill.

    During his time in Cyrodil, he spent most time in the wild, as a ranger and mercenary, but ultimately fell in with the thieves guild not long in, where he plyed his skills as an archer and ranger to bring him fortune. Ashen soon realised that this wasnt the life for him and tried to go the straight and narrow.

    Ashen found he preferred the life of a nomadic mercenary, never staying in one place and constant change of scenery. All that changed when he met a girl in the port town of Anvil, Lucia Illenuil. Lucia was being harrased by local thugs when Ashen intervened, but not without taking a knife wound in the process. After passing out, Lucia took him back to her room above the inn to nurse him back to health. Both gratefull for saving eachothers lives, they started spending time together, eventually falling in love.

    A year later, at only twenty six years of age, Ashen proposed to Lucia. All set to be married with a happy life in Anvil, Lucia revealed to Ashen she was a Talos worshiper. Ashen was aware of the Talos ban and feared for her saftey, but could never ask her to give up her beliefs. He only asked she kept unwavering caution on the matter.

    Some weeks later, Ashen was returning from eliminating a bandit threat when he found the streets of anvil unusually empty. He heard clamor from the town square and headed in that direction. To his horror he saw the townspeople gathered around the gallows, Lucia with the noose around her neck. He screamed his protests, but they were drowned out by the crowd and the Thalmor justiciar condemning her for heresy and treason. Ashen drew his sword and pushed through the crowd, rushing for the gallows, but before he could get there the trap opened and Lucia was killed. In fury Ashen jumped up and impaled the justiciar through the abdomen, then fought off the rest of the thalmor guards. All lay dead and the crowd scattered. With the town alarm ringing, Ashen cut Lucia down, and carried her to a nearby alley to hide from the guards. Under nightfall, Ashen buried her near the coast, and took her pendant to remember her buy. He cleaned his sword in the sea, blessing it in ancient Bosmer tradition, naming his weapon "Illenuil".

    With his life slandered and ruined, Ashen headed north to the Jerrall mountains. Cyrodill was no longer safe for him. Always traveling whilst hooded, to disguise his identity, he caught a supply carriage to Skyrim, travelling as a refugee. Ashen made his way to Riften, and joined up with the thieves guild once more. Believed amongst thieves to be one of the luckiest foot pads around, Ashen racked up quite a Notoriety among the guards, under the alias "The serpent". Ashen now felt that this was where he belonged, after losing his love to the evil Thalmor, backed by the crumbling empire.

    One day, whilst on a contract, Ashen was to break into the foreman cottage at Darkwater crossing. En route he came across a patrol of rebel soldiers. Whilst hiding in the bushes to avoid detection, the soldiers rode right into an ambush. Imperial soldiers jumped out of the foliage and engaged the rebels. Ashen was discovered by the imperials and tried to fight them off. Dispatching as many as he could with sword and arrow, Ashen was struck in the back of the head by a shield, knocking him unconcious.

    When Ashen awoke, he was on the back of a prisoner carriage, stripped of his armour, weapons and posessions. "The serpent" was presumed dead, leaving Ashen without a life once more. Seeming like the end however, Ashen is yet to realise that this is the beginning of his destiny....



    PERSONALITY- Ashen has a calm but seemingly cold tone in his voice, not letting his voice show any emotion to those he talks to. He is not above crime but only for self help, not profit, meaning if it helps the situation hes in, he will do it. Despite his criminal past, Ashen will not kill innocent people, only in self defense if no other option or those who deserve it, like criminals and Thalmor. Whilst not a completely isolated individual, Ashen tries not to get to attached to people.


    PHYSICALITY- By 201 4E Ashen is 28 years old. He speaks with an imperial accent (british) and has long brown hair but is tied up in a short ponytail with braids. On his left cheek is a scar, gained from a lucky strike by a thalmor soldier whilst trying to save Lucia. Whilst not a walking tank he is not skinny either, but lightweight enough to traverse skyrim as a ranger without being to slow.

    WEAPONS- All made of bone, as per Bosmer tradition, Ashens main weapon is his Bosmeri tribal bow (dragonbone bow), which he carved out of bone on his 18th birthday. When Archery fails, he falls back on his prized sword "Illenuil" (dragonbone sword), named after his dead fiancee'. He also carries around a Bosmer hunters "Astaltlii" Tomohawk (dragonbone axe) as a tool or weapon. As a backup weapon he carries a "Stihanee", a bone dagger for when he relies on stealth. These are the weapons of a ranger.

    Armour- Ashen dons a set of brown leather Armour he made whilst with the Bosmerii. Thick sturdy leather boots help him traverse Skyrims harsh terrain and thieves guild bracers help him with archery. His most noticeable feature though is his brown thief hood. He always wears this whilst out in town and adventuring, masking his identity and protecting him from the elements. When visiting Skyrims polar north, He wears a simple fur cloak to keep himself warm and protected.


    HUGE fan of your Character Card. Are you interested in using this character in an RP I'm in? It hasn't started yet, and so far there's only me and the dude who created it in the first place. Would love to see a dynamic character like yours on our team!
     

    Marrapirre

    New Member
    Name: Junius Libertus
    Race: Imperial
    Type: Master trader, legionnaire, smith, enchanter.
    Age: 33
    Appearance: Short cut hair, short beard, stern look on his face. Tanned and medium built. Blue eyes.
    Armor: All Imperial light armor, glass shield.
    Weapons: Enchanted (absorb health) Iron Sword and Glass bow (soul trap).

    Junis Libertus, once a slave owned by Imperial nobles, sought his fortune in Skyrim. It all started when Junius and his old master went to the market in Cyrodil - he heard the art of bartering. Determined to master the art, he decided to become a master merchant. With the three septims he had found with his Imperial luck he bought his first sweetroll, only to sell it to another man for 20 gold. By bartering he convinced the Nord travelling merchant that this sweetroll was baked by the Gourmet. The Nord asked if he wished to travel with him to Skyrim to further sharpen his tongue, sadly he couldn't due to the bonds of slavery.

    With his skill in trading, he made enough gold to buy his freedom, it took him 2 years and 1000 gold for his immediate release of duty. He ended up free, given the surname Libertus as a reminder, still in his ragged tunic. He decided to leave his homeland, he would never be respected. When he was 30 he attempted crossing the border to Skyrim, only to end up in binds again. He was to face the divines in a stinking nord village called Helgen. Outraged by his lack of skill in anything other than speech, he decided to be a swordsman - if he was granted pardon by the Imperial Legion.

    The pardon didn't come, but a dragon did. In the commotion he followed an Imperial soldier to safety. Determined to be a swordsman he decided that the first sword he would ever touch was to be his only sword. After fighting off some Stormcloak rebels in the dungeons of Helgen keep he looted an iron sword off a dead body. His first sword. He has never used another blade.

    He came to Riverwood, made some money off of the loot from Helgen, and traveled from there to Whiterun. There he chopped wood until his hands bled, but he made his first thousand gold. By the market stands he saw his true love for the first time, Ysolda.

    Today he is the most skilled trader in all of Tamriel, married to Ysolda with two children, a master smith and a decent enchanter. Just yesterday he was named Thane of Haafingar aswell as Legate in the legion. Still he enjoys adventures, and there are more to be found.

    This is how I play with this character, and he has actually never been killed in action.
     

    mr noname

    Member
    this is my most recent one:

    name: Torasin

    race: bosmer

    class: archer assassin (also mastered enchanting and smithing)

    gear:

    daedric bow(legondary), enchantments: shock and paralisis

    daedric dagger(legondary), enchantments: paralisis and frost

    daedric sword(legondary), daul weilded, enchantments: paralisis, fear, frost and absorb health

    ancient shrouded gear.

    ring and necklace: varies

    level: around 45

    main skills: sneak, archery, one handed, smithing, enchanting, light armour

    mastered skills: sneak, archery, smithing, enchanting

    record: captered at helgen, escaped with hadvar only to atack him and run the second he was free, wandered the woods of skyrims south hunting deer and bandits and such developing his sneak and archery ( i banned my self from looking at the map ) and eventually found himself in ivarstead where a mesy incident with a farmer which resulted in instant jail time (about 3000 gold worth, deer hunting isint a great source of money).

    he was sent to riften jail, he was eventually freed were he met brynyolf and joined the theives guild which he eventually became master of.

    during a sweep job in windhelm he came across aventis arintino which misstook him as a dark brotherhood assassin, and told him to kill grelod the kind of honour hall orphanege (though an acidental massacar already caused her head to be floating around lake honrich, so he gave him a plate and sent him on his way.

    about a damn skyrim year later( i swear that corier must've sailed from akavir to take so long!) i got a letter of a hand and about a month later he decided to take a nap for once and got abducted by astrid, leader of the dark brotherhood.

    this is were he belonged, not a mere theif in a run down city but a sadistic evil assassin just outside 2 run down citys. one exsample of his brutality is his assassination of emporer titus mede II,which had him soul trapped then killed with a dinner fork (gained in honeyside)then reanimated him with the rituale stone ( it doesint turn them to ash), traveled to the top of the throut of the world, decapitated him (with the fork), and FUS RO DAHed him off the mountain.



    oh, and i also got a pacifist master of illusion charicter who doesint kill, only uses calm spells (got the perk to make it work on daedra, automations and undead.

    please excuse my poor spelling.
     

    Wintermoon

    New Member
    Mortum face.jpg

    Name: Mortum


    Race: Breton


    Pre-Skyrim: He was born in High Rock. His family was poor so he started working very young as a blacksmith, he was skilled so an old Orc blacksmith master accepted him as his pupil to improve his skills even more.
    But what he always dreamed of was to become a Blade. When he was little his father would tell him stories about his ancestor who was a great hero of the Blades order. However the order was dead, all of the Blades were hunt down by the Thalmor, so his dream could not come true.
    He would practice sword fighting with some swords and shields that he crafted. And with the little money he could make working as a blacksmith he would buy books about the Blades or the Akaviri people. He eventually found a book about Akaviri weapon forging and tried to make a sword for him, and although these forging technics were different and much more complex than the technics used in Tamriel he was able to build a pretty decent Akaviri Sword. In the latest book he bought it mentioned the Sky Heaven Temple in Skyrim. Since Skyrim was right next to High Rock and at that time Mortum was already 21 years old, he decided to go on an adventure to search for it. His passion for the Akaviri and Blades would not allow him to ignore such a thing, so he grabed his gear, took his Akaviri Sword and departed.

    Skyrim: After arriving in Skyrim he found out that he was the Dragonborn and also that there were still Blades alive, so he joined them. Eventually they found the temple, and he helped them recruiting more people for the order. But in order to do so he had to kill Paarthurnax. Even though of his respect and gratitude for Paarthurnax, who helped him learn what it is to be the Dragonborn, he felt that his commitment to the Blades was greater. So after that he started wearing a black Blades Armour that he forged, to mourn and honor his memory.
    He continued forging more Akaviri weapons, armour pieces and clothing from the knowledge he aquired of his books.
    Since he loves dogs he takes in his adventures a big husky, Garm, that protects and resides at the Hall of the Dead in Whiterun.

    Combat Style: One handed sword and shield, sometimes dual wielding swords (a katana and a wakizashi), and archery when enemies are far or running away.
    Factions: Blades, Dawnguard.

    Mods:
    Blades Samurai Armour and Kimonos, by Prime;
    Garm the Husky Companion, by Wolfgrimdark;
    Insanity’s Zatoichi, by InsanitySorrow.
     

    Wintermoon

    New Member
    Oh Boy! Been looking for a place to post my character! Prepare for a long one and hope you like it :)

    Name: Ashen Sorenius

    Race: Imperial

    Ashen was orphaned when his parents were evacuating from there home in an imperial outpost in eastern Valenwood, when the Thalmor attacked. He survived when the Thalmor simply took no notice of the infant, whether out of mercy or ignorance. He was found not long after by a Bosmer hunting party who took the child in and raised him as one of there own.

    Up untill his 18th birthday, Ashen learned the skills of the Bosmer, such as archery, stealth and one handed combat. On his eighteenth birthday he was permitted to carve his sword and bow out of bone, as by Bosmer tradition. He set out from his adoptive family a year later to travel, Heading east into Cyrodill.

    During his time in Cyrodil, he spent most time in the wild, as a ranger and mercenary, but ultimately fell in with the thieves guild not long in, where he plyed his skills as an archer and ranger to bring him fortune. Ashen soon realised that this wasnt the life for him and tried to go the straight and narrow.

    Ashen found he preferred the life of a nomadic mercenary, never staying in one place and constant change of scenery. All that changed when he met a girl in the port town of Anvil, Lucia Illenuil. Lucia was being harrased by local thugs when Ashen intervened, but not without taking a knife wound in the process. After passing out, Lucia took him back to her room above the inn to nurse him back to health. Both gratefull for saving eachothers lives, they started spending time together, eventually falling in love.

    A year later, at only twenty six years of age, Ashen proposed to Lucia. All set to be married with a happy life in Anvil, Lucia revealed to Ashen she was a Talos worshiper. Ashen was aware of the Talos ban and feared for her saftey, but could never ask her to give up her beliefs. He only asked she kept unwavering caution on the matter.

    Some weeks later, Ashen was returning from eliminating a bandit threat when he found the streets of anvil unusually empty. He heard clamor from the town square and headed in that direction. To his horror he saw the townspeople gathered around the gallows, Lucia with the noose around her neck. He screamed his protests, but they were drowned out by the crowd and the Thalmor justiciar condemning her for heresy and treason. Ashen drew his sword and pushed through the crowd, rushing for the gallows, but before he could get there the trap opened and Lucia was killed. In fury Ashen jumped up and impaled the justiciar through the abdomen, then fought off the rest of the thalmor guards. All lay dead and the crowd scattered. With the town alarm ringing, Ashen cut Lucia down, and carried her to a nearby alley to hide from the guards. Under nightfall, Ashen buried her near the coast, and took her pendant to remember her buy. He cleaned his sword in the sea, blessing it in ancient Bosmer tradition, naming his weapon "Illenuil".

    With his life slandered and ruined, Ashen headed north to the Jerrall mountains. Cyrodill was no longer safe for him. Always traveling whilst hooded, to disguise his identity, he caught a supply carriage to Skyrim, travelling as a refugee. Ashen made his way to Riften, and joined up with the thieves guild once more. Believed amongst thieves to be one of the luckiest foot pads around, Ashen racked up quite a Notoriety among the guards, under the alias "The serpent". Ashen now felt that this was where he belonged, after losing his love to the evil Thalmor, backed by the crumbling empire.

    One day, whilst on a contract, Ashen was to break into the foreman cottage at Darkwater crossing. En route he came across a patrol of rebel soldiers. Whilst hiding in the bushes to avoid detection, the soldiers rode right into an ambush. Imperial soldiers jumped out of the foliage and engaged the rebels. Ashen was discovered by the imperials and tried to fight them off. Dispatching as many as he could with sword and arrow, Ashen was struck in the back of the head by a shield, knocking him unconcious.

    When Ashen awoke, he was on the back of a prisoner carriage, stripped of his armour, weapons and posessions. "The serpent" was presumed dead, leaving Ashen without a life once more. Seeming like the end however, Ashen is yet to realise that this is the beginning of his destiny....



    PERSONALITY- Ashen has a calm but seemingly cold tone in his voice, not letting his voice show any emotion to those he talks to. He is not above crime but only for self help, not profit, meaning if it helps the situation hes in, he will do it. Despite his criminal past, Ashen will not kill innocent people, only in self defense if no other option or those who deserve it, like criminals and Thalmor. Whilst not a completely isolated individual, Ashen tries not to get to attached to people.


    PHYSICALITY- By 201 4E Ashen is 28 years old. He speaks with an imperial accent (british) and has long brown hair but is tied up in a short ponytail with braids. On his left cheek is a scar, gained from a lucky strike by a thalmor soldier whilst trying to save Lucia. Whilst not a walking tank he is not skinny either, but lightweight enough to traverse skyrim as a ranger without being to slow.

    WEAPONS- All made of bone, as per Bosmer tradition, Ashens main weapon is his Bosmeri tribal bow (dragonbone bow), which he carved out of bone on his 18th birthday. When Archery fails, he falls back on his prized sword "Illenuil" (dragonbone sword), named after his dead fiancee'. He also carries around a Bosmer hunters "Astaltlii" Tomohawk (dragonbone axe) as a tool or weapon. As a backup weapon he carries a "Stihanee", a bone dagger for when he relies on stealth. These are the weapons of a ranger.

    Armour- Ashen dons a set of brown leather Armour he made whilst with the Bosmerii. Thick sturdy leather boots help him traverse Skyrims harsh terrain and thieves guild bracers help him with archery. His most noticeable feature though is his brown thief hood. He always wears this whilst out in town and adventuring, masking his identity and protecting him from the elements. When visiting Skyrims polar north, He wears a simple fur cloak to keep himself warm and protected.


    well I know an awesome mod that would help you a lot with your character, it's a mod that adds lore-friendly bosmer armours and weapons, here is the link:
    http://www.nexusmods.com/skyrim/mods/37289/?

    have fun ;)
     

    Wintermoon

    New Member
    Yamada face.jpg

    Name: Yamada

    Race: Khajiit

    Pre-Skyrim: Yamada was born in Elsweyr. Her parents were thieves, because of this they were hunt down and executed.
    Yamada now alone and still a child/cub managed to hide in a boat that smuggled Skooma. That boat was headed to Akavir, there she was found out and expelled. After roaming alone for some time and eating what she could find, she eventually stumbled upon a Ka’Po’Tun (tiger-like cat folk from that continent). That Ka’Po’Tun adopted her and named her Yamada. He was part of a comunity of assassins (much like the ninjas of Japan), and since he adopted her she started learning some things with him, and eventually became an assassin like her mentor/father. As she grew, she became better and better in her art of killing, making her one of the best. She was smaller, thinner and more agile than the Ka’Po’Tun, so she was much better at sneaking, hidding and escaping.
    When she was around 25 years old her mentor was killed in a mission that went wrong. His death made her remind of her parents and origins, leading to the decision of coming back to Tamriel. She was able to convince some Skooma smuglers to take her to Elsweyr, and some time after arriving she heard about the Dark Brotherhood still having some members hidden somewhere in Skyrim. She then travelled to Skyrim to join the Dark Brotherhood.

    Skyrim: After joining the Dark Brotherhood she also joined the Thieves Guild in honor of her parents, she is now the Listener in the Dark Brotherhood and the Guild Master in the Thieves Guild.
    She uses some weapons that are not found in Tamriel, like the Sai, the Kusarigama and the Akaviri bow, that she brought from Akavir.
    Her uniform is also different, she personalized her Dark Brotherhood uniform to resemble the one she had in Akavir.

    Combat Style: Sneaking using one handed weapons like the Kusarigama, Sai, Ninjato, and Daggers or archery (dual wielding the sai and occasionally dipping her arrows or blades in poison).
    Factions: Dark Brotherhood, Thieves Guild.

    Mods:
    Face Masks of Skyrim, by volvaga0
    Blades Hakama, by atomec
    Shrouded Armor - True Assassin, by EvilDet
    Dragon Ninjatos, by AlexScorpion
    Kusarigama, by Vioxsis
    Sai, by ghosu
    Riften - Thief Edition, by GrandDukeAdense;
    Blades Samurai Armour and Kimonos, by Prime;
    Insanity’s Zatoichi, by InsanitySorrow.

    Yamada kimono.jpg
    Yamada ninja.jpg
     
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