I hope FO4 isn't indicative of the direction TES is going

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The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member
The thing I have to say about the voiced player character is that you can still play it how you want. You can be a dick if you want to be a dick, or a hero if you want to be a hero.

From what I've seen, you have more dialogue/character personality freedom than you had in Skyrim. In Skyrim you can probably be a dick maybe once in dialogue with one npc. For the most part you were pretty civil in conversation, not to mention you often get like one dialogue option in several conversations. What I've seen from FO4 is you get 4, that opens up to new set of 4 etc. You can still play as you want, you're never forced into something.

It reminds me of those Star Wars RPGs in terms of dialogue paths/choices.

I hope TES does get some of the features in Fallout 4, much of the stuff in the base game are pl*** people would actually mod their game just to have.
To be fair those 4 choices all lead to the same result.
 

DrunkenMage

Intoxicated Arch-Mage

SaveVsBedWet

Well-Known Member
Honestly, however, Voice Acting and similarities to Fallout 3 do not really concern me at all. I can ignore the voice acting if I don't like it, same as I can text based dialogue I don't like. Fallout 3 was a good game, lots of people loved it and it was more story focused than New Vegas. I do not see similarities to Fallout 3 as a problem.


Fallout 3 was a good game until you got to Tranquility Lane with a 1st gen 8800GT card and it glitched out to kingdom come with a black screen no signal error. That's what you meant amirite? :sadface:
 

The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member
Honestly, however, Voice Acting and similarities to Fallout 3 do not really concern me at all. I can ignore the voice acting if I don't like it, same as I can text based dialogue I don't like. Fallout 3 was a good game, lots of people loved it and it was more story focused than New Vegas. I do not see similarities to Fallout 3 as a problem.


Fallout 3 was a good game until you got to Tranquility Lane with a 1st gen 8800GT card and it glitched out to kingdom come with a black screen no signal error. That's what you meant amirite? :sadface:
I wouldn't know. I don't play on PC.
 

Daelon DuLac

How do you backstab a Dragon?
Honestly, however, Voice Acting and similarities to Fallout 3 do not really concern me at all. I can ignore the voice acting if I don't like it, same as I can text based dialogue I don't like. Fallout 3 was a good game, lots of people loved it and it was more story focused than New Vegas. I do not see similarities to Fallout 3 as a problem.


Fallout 3 was a good game until you got to Tranquility Lane with a 1st gen 8800GT card and it glitched out to kingdom come with a black screen no signal error. That's what you meant amirite? :sadface:
I like that we use your "Master" Racers to test this stuff out. That way the "Holier than Thou" contingent gets to deal with all this before so that we consolers can play without interruptions. My Tranquility Lane on PS3 was just fine. :)
 

Morgan

Well-Known Member
I'm returning to this topic because I've been playing F4 a bit more and there's something that Bethesda really need to fix before TESVI: companion AI.

I am going CRAZY trying to adventure with that dog from the trailer. And don't get me wrong, he's a great companion. He's better looking, has way more character, is a better fighter, and is far less annoying in most aspects than the dogs of Skyrim. However, he makes Lydia seem like an ephemeral puff of smoke when it comes to blocking doors and getting in the way!

Whenever you stop, especially when hiding, his default is to position himself right in front of you. Know what else is right in front of you? EVERYTHING ELSE. I have shot him more times than I can count when I was trying to snipe an enemy. He has nudged me off walkways and ledges. I have talked to him instead of opening seemingly millions of containers. I've burst into rooms instead of sneaking into them because I had to push past or jump over him to get through the door. I've blown him up with innumerable grenades because he's charged into a nicely packed group of enemies (incidently, usually scattering the group so the grenade is less effective) . . . ARGH.

I can tell they tried to address this. Most of these behaviors happen when sneaking. His default when not sneaking is to run around like crazy. Which is fine, I guess, unless you DO need to talk to him, specifically to trade stuff with him (like Skyrim, pack mule is the companion's most useful function). To trade, you have to tag him with a conversation, then pick the "trade" dialog. On Xbox, the trade dialog is X button, which is ALSO the button for reloading. I have wasted enormous amounts of ammo by trying to trade with him, only to have him dart away before I can hit X and instead end up reloading a perfectly good magazine or fusion cell.

There are even perks that grant bonuses to damage and carrying capacity if you adventure without a companion. It's like Bethesda is saying "We know they suck. Sorry!"

I've only adventured a little with a human companion, so I don't know for sure if they have the same problems, although I don't see why they wouldn't. The human situational and environmental reactions are well beyond the two or three "Would you look at that!" we had in Skyrim, so that at least is a big improvement. Still, until they improve at LEAST locational intelligence and add some control over combat tactics, I'll be sticking with "Lone Wolf" (wasting perks in the process).
 

The Phoenician

Shiney, let's be bad guys.
The voice acting doesn't really bother me. But I can see how it can annoy others. Overall I think FO4 is a great game. Sure there are things I wish were different.

My only real(not really real) complaint is that without skill points and a level cap, you no longer have to specialize your builds anymore. I feel that not having those limitations, does take away from the FO experience of having to carefully plan your character. But with limited playing time I do like that I can change play styles within a few level ups without having to start from scratch. Finally a cure for my rerollitis. which is something I'll probably welcome in future ES games.

The settlement building I see can be a huge thing in the Next ES. Just like Hearthfire was a starting point for what we have in FO4, I can see an ES6 where you are building your own kingdom.
 
I just can't seem to get into this game. It's strange. Fallout 3 blew my mind. As soon as I got out of the vault I was hooked and I couldn't stop playing. The world captured my imagination in a way that only Bioshock's Rapture had managed to that point.

For some reason Fallout 4 is just not the same, probably because it's so similar to Fallout 3 and isn't REALLY adding anything new (apart from various gameplay mechanics, etc.). Perhaps my view will change in time, but at the moment I'm struggling to play the game for more than an hour before getting an intense desire to go back and play Fallout 3
 

Daelon DuLac

How do you backstab a Dragon?
I'm returning to this topic because I've been playing F4 a bit more and there's something that Bethesda really need to fix before TESVI: companion AI.

I am going CRAZY trying to adventure with that dog from the trailer. And don't get me wrong, he's a great companion. He's better looking, has way more character, is a better fighter, and is far less annoying in most aspects than the dogs of Skyrim. However, he makes Lydia seem like an ephemeral puff of smoke when it comes to blocking doors and getting in the way!

Whenever you stop, especially when hiding, his default is to position himself right in front of you. Know what else is right in front of you? EVERYTHING ELSE. I have shot him more times than I can count when I was trying to snipe an enemy. He has nudged me off walkways and ledges. I have talked to him instead of opening seemingly millions of containers. I've burst into rooms instead of sneaking into them because I had to push past or jump over him to get through the door. I've blown him up with innumerable grenades because he's charged into a nicely packed group of enemies (incidently, usually scattering the group so the grenade is less effective) . . . ARGH.

I can tell they tried to address this. Most of these behaviors happen when sneaking. His default when not sneaking is to run around like crazy. Which is fine, I guess, unless you DO need to talk to him, specifically to trade stuff with him (like Skyrim, pack mule is the companion's most useful function). To trade, you have to tag him with a conversation, then pick the "trade" dialog. On Xbox, the trade dialog is X button, which is ALSO the button for reloading. I have wasted enormous amounts of ammo by trying to trade with him, only to have him dart away before I can hit X and instead end up reloading a perfectly good magazine or fusion cell.

There are even perks that grant bonuses to damage and carrying capacity if you adventure without a companion. It's like Bethesda is saying "We know they suck. Sorry!"

I've only adventured a little with a human companion, so I don't know for sure if they have the same problems, although I don't see why they wouldn't. The human situational and environmental reactions are well beyond the two or three "Would you look at that!" we had in Skyrim, so that at least is a big improvement. Still, until they improve at LEAST locational intelligence and add some control over combat tactics, I'll be sticking with "Lone Wolf" (wasting perks in the process).
Agree, but I still love Dogmeat.

Yes, the humans (and Super and robots) are just as bad. Plus their mouthy.

Beth is getting better at their companions in so many ways, but the AI is still horrible.

Of course, I notice that, usually they end up in my way because I did a 180, not because they ran in front of me.
 

T. Rakinson

A Brute among Beasts
Going back to Skyrim after FO4 was strange. I find that I actually prefer being a voiced protagonist. As its already been pointed out though, 20+ voice actors would be necessary in a TES game, which is probably a bit too much for Bethesda to invest in.

I LOVED FO4's companions, who actually feel like characters rather than an extra gun/blade. Their AI could be better, but my main reason for always having someone at my side is because I enjoy watching them contributing to conversations when it would make sense for them to do so. For Example: (Main quest spoilers)
I just love things like this, because of the realism it introduces.
 
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M'aiqaelF

Male, 32 years old, Denver area, CO
I like the followers as characters, but they're terrible companions and that feature hasn't improved much from Skyrim! I really hope they come out with a patch to make them more responsive to your commands. Other than that, I don't have too many complaints and overall I feel that it's a brilliant game.
 

Benthos

Proud Mer
Well, to be fair, Bethesda ALWAYS put Elder Scrolls as a higher priority to Fallout. They put off then molded Oblivion into Fallout 3, they put off and even passed New Vegas on to Obsidian (they allowed them access to their mechanics, models, and so on) ENTIRELY so they could work on Skyrim. Fallout 4 is the one where they put the most work in and it stands out. Even the customization setup is far better in both recent games as opposed to their previous works. So I would see more taken from ESO as opposed to Fallout 4 be implemented if anything.

Going back to Skyrim after FO4 was strange. I find that I actually prefer being a voiced protagonist. As its already been pointed out though, 20+ voice actors would be necessary in a TES game, which is probably a bit too much for Bethesda to invest in.

I LOVED FO4's companions, who actually feel like characters rather than an extra gun/blade. Their AI could be better, but my main reason for always having someone at my side is because I enjoy watching them contributing to conversations when it would make sense for them to do so. For Example: (Main quest spoilers)
I just love things like this, because of the realism it introduces.
Keeping Curie or Nick Valentine when choosing which factions to side with is quite enjoyable as well.
 

The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member
I like the followers as characters, but they're terrible companions and that feature hasn't improved much from Skyrim! I really hope they come out with a patch to make them more responsive to your commands. Other than that, I don't have too many complaints and overall I feel that it's a brilliant game.
Funny how the New Vegas companions were for the most part superior in every way gameplay wise
 

Harkin

Necromatic Mastermind
Cool to hear everyone's views on Fallout 4, I'm enjoying it thoroughly thus far, the companions are quite frustrating at times especially with picking things up, although the infinite carry capacity works the same way as Skyrim, command them to do it and they can carry everything!

I couldnt get into the older Fallouts its strange, when I left the vault in one of them, 3 I think, I wad overwhelmed by its size and didn't even try, how times change...

Playing on Survival is good fun but flat times can get tedious, especially on the streets where I'm on the constant lookout for mines that take 50% of my hp or even kill me. Usually if I encounter Deathclaws now they go down pretty fast, my companion carries my Fat Man, all I gotta do is request for it if a big baddie shows up in the area.

About the character dialogue, its funny, I made my character look like me, and the voice actor they use sounds a lot like me, perhaps more aggressive. Hilarious when I'm constantly commanding companions to GRAB THAT or TAKE THAT!

No one here has mentioned, but there's actually a list of names or words Codsworth can say properly so that when you name your character, he will address you awesomely.

What's even more hilarious is Codsworth can say F u c kFace, no joke, so by calling it yourself, he will address you Mr./Mrs. F.... You get the idea.
It was one of the words added to the games list of usable names. Google for the complete list.

No spaces between the letters obviously, I just had to bypass this forums fluffery
 
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Daelon DuLac

How do you backstab a Dragon?
I like the followers as characters, but they're terrible companions and that feature hasn't improved much from Skyrim! I really hope they come out with a patch to make them more responsive to your commands. Other than that, I don't have too many complaints and overall I feel that it's a brilliant game.
Funny how the New Vegas companions were for the most part superior in every way gameplay wise
Too bad NV was a game with heart, soul or motivation.

I know it causes issues when I say that, but, having played it, while the companions were fine and the writing okay, it was difficult to invest in a character that had absolutely no motivation whatsoever to even care about any of the questlines. I mean, you start of dead, so who cares (unless, of course, you're really, really dedicated to your job!). Still, NV was the strongest from an RP perspective outside of SR. You could, literally live an entire life in the game and never even touch any of the quest. Of course, in NV, it didn't help that there was not even one likeable character (outside of people living in towns). Not one IMO. Not even one. Frankly, the giant ants were better companions.
 

Easton

New Member
IMO, Fallout 4 is much more of a shooter than it is an RPG. I honestly don't know how that could translate to TES. TES can never really be a shooter or action game, unless the gameplay and engine are majorly overhauled. It will ALWAYS have to heavily rely on roleplay elements, because I don't know if I can see the gameplay evolving to the point where it can completely carry the game. FO4 has sort of been able to do that. I'm not all that invested in the story or missions, but the gameplay is pretty damn fun.

I don't mind the voiced protag in FO4, but I think that the dialogue itself is really weak. There's absolutely no depth. A character with 1 intelligence and 1 charisma has the exact same lines as a character with 10 intelligence and 10 charisma. It's really immersion-breaking, and makes roleplaying nearly impossible.

A lot of FO4 feels half-finished. Although it would obviously take up a lot more time and a lot more money, I think that the game would greatly benefit from having you be able to CHOOSE your voice. While I think the voice actors used are versatile enough to be able to be used for "bad" or "good" characters, that's a feature that I think would be very well-received. Also...just have more dialogue. As I mentioned, it seems like the Fallout series is drifting further and further away from being a true RPG. At this point, it's more like a survival, crafting-based FPS with roleplaying elements than it is a true shooter-RPG. Very disappointing.

I will say though, the companions in Fallout 4 are the most likable and believable I've seen in any Bethesda game, period. I genuinely like and care about these characters. I'd love to see that level of care put into vanila companions in TES.
 

chobo

New Member
I actually hold Fallout 4 in quite high regards. I totally understand where you're coming from in terms of the immersion though. I personally am not too into the immersion aspects of games. I tend to view the story as an outsider and not a participant, so having the voice acting in Fallout 4 was really nice to see. Thinking about it though, not to sure how it would play out in a TES game.
I highly doubt they'd implement it, but I do think that an option to toggle the character voice acting on and off would appease both sides of the discussion.
As another user also mentioned, the settlements were a nice addition to the Fallout series, and I think something like that in TES would be just as enjoyable.
I don't recall anything like it in Skyrim, but special weapons from Fallout 4 was pretty neat. I think that would translate well to TES. (This is referring to the + or ★ next to the item name with a unique stat or ability)
 

Easton

New Member
I actually hold Fallout 4 in quite high regards. I totally understand where you're coming from in terms of the immersion though. I personally am not too into the immersion aspects of games. I tend to view the story as an outsider and not a participant, so having the voice acting in Fallout 4 was really nice to see. Thinking about it though, not to sure how it would play out in a TES game.
I highly doubt they'd implement it, but I do think that an option to toggle the character voice acting on and off would appease both sides of the discussion.
As another user also mentioned, the settlements were a nice addition to the Fallout series, and I think something like that in TES would be just as enjoyable.
I don't recall anything like it in Skyrim, but special weapons from Fallout 4 was pretty neat. I think that would translate well to TES. (This is referring to the + or ★ next to the item name with a unique stat or ability)

Yes, I really enjoy FO4's weapon modding, and weapon selection in general. It can definitely be built upon, but for a vanilla feature it's pretty impressive. I think that the settlement building is fun, but that it's kind of unpolished. It feels sort of like it was added as an afterthought. I think my biggest complaint with it is how limited item selection is (wish there were more furniture/decoration items) and also how overly complicated some of the building is. (I could deal with losing some realism if it meant that I could easily build walls that clip into each other, because as it is, it's very difficult to make a good looking house.) I also with there were some additional features, like terraforming to build on slanted ground (or allow the clipping that I mentioned before) and ways of building things underground. It also majorly bums me out that you're unable to create settlements in any of the old vaults. (Without using console commands.)
 

The Phoenician

Shiney, let's be bad guys.
I actually hold Fallout 4 in quite high regards. I totally understand where you're coming from in terms of the immersion though. I personally am not too into the immersion aspects of games. I tend to view the story as an outsider and not a participant, so having the voice acting in Fallout 4 was really nice to see. Thinking about it though, not to sure how it would play out in a TES game.
I highly doubt they'd implement it, but I do think that an option to toggle the character voice acting on and off would appease both sides of the discussion.
As another user also mentioned, the settlements were a nice addition to the Fallout series, and I think something like that in TES would be just as enjoyable.
I don't recall anything like it in Skyrim, but special weapons from Fallout 4 was pretty neat. I think that would translate well to TES. (This is referring to the + or ★ next to the item name with a unique stat or ability)

Yes, I really enjoy FO4's weapon modding, and weapon selection in general. It can definitely be built upon, but for a vanilla feature it's pretty impressive. I think that the settlement building is fun, but that it's kind of unpolished. It feels sort of like it was added as an afterthought. I think my biggest complaint with it is how limited item selection is (wish there were more furniture/decoration items) and also how overly complicated some of the building is. (I could deal with losing some realism if it meant that I could easily build walls that clip into each other, because as it is, it's very difficult to make a good looking house.) I also with there were some additional features, like terraforming to build on slanted ground (or allow the clipping that I mentioned before) and ways of building things underground. It also majorly bums me out that you're unable to create settlements in any of the old vaults. (Without using console commands.)


If you build your floors first it will make building a whole lot easier. Also in the wood floor section there is a floor with foundation option that will allow you to build level structures on uneven terrain.
 

Daelon DuLac

How do you backstab a Dragon?
I actually hold Fallout 4 in quite high regards. I totally understand where you're coming from in terms of the immersion though. I personally am not too into the immersion aspects of games. I tend to view the story as an outsider and not a participant, so having the voice acting in Fallout 4 was really nice to see. Thinking about it though, not to sure how it would play out in a TES game.
I highly doubt they'd implement it, but I do think that an option to toggle the character voice acting on and off would appease both sides of the discussion.
As another user also mentioned, the settlements were a nice addition to the Fallout series, and I think something like that in TES would be just as enjoyable.
I don't recall anything like it in Skyrim, but special weapons from Fallout 4 was pretty neat. I think that would translate well to TES. (This is referring to the + or ★ next to the item name with a unique stat or ability)

Yes, I really enjoy FO4's weapon modding, and weapon selection in general. It can definitely be built upon, but for a vanilla feature it's pretty impressive. I think that the settlement building is fun, but that it's kind of unpolished. It feels sort of like it was added as an afterthought. I think my biggest complaint with it is how limited item selection is (wish there were more furniture/decoration items) and also how overly complicated some of the building is. (I could deal with losing some realism if it meant that I could easily build walls that clip into each other, because as it is, it's very difficult to make a good looking house.) I also with there were some additional features, like terraforming to build on slanted ground (or allow the clipping that I mentioned before) and ways of building things underground. It also majorly bums me out that you're unable to create settlements in any of the old vaults. (Without using console commands.)


If you build your floors first it will make building a whole lot easier. Also in the wood floor section there is a floor with foundation option that will allow you to build level structures on uneven terrain.
There are actually two of them, concrete and wood.
 

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