I hope FO4 isn't indicative of the direction TES is going

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Sorry if this isn't the appropriate forum for this, but there is a TES6 topic pinned topic so I guess it's not entirely off topic.

Fallout 4 has disappointed me for two reasons, and while this obviously isn't the forum to talk about that game, I am concerned that they are representative of the direction that Bethesda is going, and I hope the next TES game does not follow this trend. The two reasons are:

1. Player character voice acting. This is for me the single biggest immersion killer you can include in a game. I want my character to be my character.

2. Fallout 4 may as well be called "Fallout 3: Redux". It has better graphics and a lot of enhanced features, but it is for all intents and purposes the same game, with the same storyline. The thing that made Skyrim so amazing for me is that it was a completely unique world unlike anything I had ever experienced before. It was unique even among Oblivion and Morrowind. Wherever TES6 is set, I hope that it is not just Skyrim with better graphics, as the series deserves a lot better than that.
 

Seanu Reaves

The Shogun of Gaming
I mean there is the general gaming discussion forum, but I think your points are interesting. I understand that how the character sounds is important to really be immersed into the game, but does it really take away from your character as your own? I feel that it may change the interactions of the series, but it also gives the chance to actually have a distinct story. My main reference points would be Dragon Age and Mass Effect, in that the characters were voiced but they were still distinctly my design. Same goes for Fallout 3, New Vegas, any game with character creation and a story. You are playing the story with a character you defined the looks. Everything else is predetermined, so them hiring an actor or actress really doesn't bother me at all.

And maybe it is just me, but Skyrim is basically just Oblivion in the next generation for me. Most of the "new" mechanics were adopted from popular mods. With this in mind, I don't really see your argument as much as I want too. Skyrim is Oblivion with a smaller map (and oblivion is Morrowind with a smaller map) so that more mechanical improvements could be made. Same could be said for Fallout, and let's face it adding a new coat of paint and some new mechanics is what a sequel really should do. The feel is the same, but you have even more toys to play with.

Bethesda is at least taking in much more fan consideration than other companies so far, so I would just hope enough people agree with you for them to leave the game as what you enjoyed about it. At least that is my thoughts on this matter at 5 a.m. lol
 

The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member
I mean there is the general gaming discussion forum, but I think your points are interesting. I understand that how the character sounds is important to really be immersed into the game, but does it really take away from your character as your own? I feel that it may change the interactions of the series, but it also gives the chance to actually have a distinct story. My main reference points would be Dragon Age and Mass Effect, in that the characters were voiced but they were still distinctly my design. Same goes for Fallout 3, New Vegas, any game with character creation and a story. You are playing the story with a character you defined the looks. Everything else is predetermined, so them hiring an actor or actress really doesn't bother me at all.

And maybe it is just me, but Skyrim is basically just Oblivion in the next generation for me. Most of the "new" mechanics were adopted from popular mods. With this in mind, I don't really see your argument as much as I want too. Skyrim is Oblivion with a smaller map (and oblivion is Morrowind with a smaller map) so that more mechanical improvements could be made. Same could be said for Fallout, and let's face it adding a new coat of paint and some new mechanics is what a sequel really should do. The feel is the same, but you have even more toys to play with.

Bethesda is at least taking in much more fan consideration than other companies so far, so I would just hope enough people agree with you for them to leave the game as what you enjoyed about it. At least that is my thoughts on this matter at 5 a.m. lol
My biggest issue with a voice acted player character is that it strips away part of the illusion of controlling your character's tone. Although this was a similar issue with text based dialogue, having a voice actor grossly exacerbates the problem. Especially when there is no dialogue option which is appropriate to the character one creates.
 

The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member
Honestly, however, Voice Acting and similarities to Fallout 3 do not really concern me at all. I can ignore the voice acting if I don't like it, same as I can text based dialogue I don't like. Fallout 3 was a good game, lots of people loved it and it was more story focused than New Vegas. I do not see similarities to Fallout 3 as a problem.
 

Mighty Pecan Pie

The secret American
I honestly like that my character actually speaks. They could maybe add more voices to choose from though. I play as a female in FO4 and I like voice they've picked.
 

HouseHosted

Mundus 9-5, Oblivion weekends
If modding guns leads Bethesda to reintroduce spellmaking into The Elder Scrolls, I am game. While the hit to map size is worrying, the toys and doo-dads we're seeing make it easier to accept. Yes, the player voice acting makes me shudder, but hopefully Bethesda will decide to include a player voice slider. Then we can just mute 'em and read dialogue subtitles instead.

I mean, as far as OP is concerned, I feel Fallout 4 is very refreshing. There are several points that have been tweaked and allow for more diverse strategizing. When that sentiment is brought into TES VI, a lot of people will be upset, but even more will be thrilled.
 

Daelon DuLac

How do you backstab a Dragon?
JMHO - but I am liking F4 so far. I don't mind the voice acting and kind of like that I can make my character act the way I want her to act. As to the voice acting on the NPC's, etc... I don't mind it.

There's a bit too much crafting for my taste and absolutely no direction as to what or where to go.

I can agree that the plotline is very similar to that of F3, but, after all, it is basically the same situation.

My biggest issue is being thrown to a deathclaw at level 4 in Concord. Yikes! Bandits/raiders/baddies - no problem. Mole-rats - no problem. Miscellaneous critters - no problem. But that Deathclaw! Why! Oh for goodness sake why!

On the plus side, I ran faster and finally killed it, but AHHHHHHHHHRRRRRGGGGG!
 

Manmangler

Well-Known Member
My biggest issue is being thrown to a deathclaw at level 4 in Concord. Yikes! Bandits/raiders/baddies - no problem. Mole-rats - no problem. Miscellaneous critters - no problem. But that Deathclaw! Why! Oh for goodness sake why!

On the plus side, I ran faster and finally killed it, but AHHHHHHHHHRRRRRGGGGG!
I Played on survival, quess how many times I reload save :)

Gun making is fun. It takse sometime to use new perks/Skill system. You can really do underpowered character ;)
 

Morgan

Well-Known Member
I definitely see some things I DO hope make it into TESVI. The crafting/settlement system for sure, although I'd like the settlement building to show your settlers actually building stuff instead of them popping in. Weapon/armor customization is great. When Codsworth said "Good morning Mr. Morgan" it blew me away. I hadn't heard that they'd voiced common names, although I know that's far less likely in a fantasy setting. I'm ambivalent about the PC voicing, but at least it's a step away from the cardboard cutout PC of TES (he can slay dragons, but he can't lean against a fence!).

Second screen however, is by far the best addition to gaming in awhile. Having a tablet there with the map or favorites always open is an absolute (literal) game changer.
 

Daelon DuLac

How do you backstab a Dragon?
I definitely see some things I DO hope make it into TESVI. The crafting/settlement system for sure, although I'd like the settlement building to show your settlers actually building stuff instead of them popping in. Weapon/armor customization is great. When Codsworth said "Good morning Mr. Morgan" it blew me away. I hadn't heard that they'd voiced common names, although I know that's far less likely in a fantasy setting. I'm ambivalent about the PC voicing, but at least it's a step away from the cardboard cutout PC of TES (he can slay dragons, but he can't lean against a fence!).

Second screen however, is by far the best addition to gaming in awhile. Having a tablet there with the map or favorites always open is an absolute (literal) game changer.
Agree. The crafting/settlement system needs a few tweaks and, perhaps a little more direction, but I love it. The personalization is also a great thing.
 

Bad-People

Supreme Overlord of the Barbarian Tribe of Hothor
No TESVI will be set in High-Rock and will be about the Wyvern-kid, a chosen one who can absorb wyvern's minds and use them to power magic spit-balls. Totally different.
 

Solitude

Inactive
I don't really like how the dialogue is simplified, I liked how in, for example fallout 2, if you had 1 intelligence your options for the dialogue wouldn't even be proper words and if it was maxed out you could almost talk your way through the game.
 

Mr Forz

I'm helping. Mostly.
Fallout 3 Redux, meh. Everyone in the Capital Wasteland talked about the Commonwealth, and now we get to visit said Commonwealth along with some references. I've always wanted to get in there ever since I've dealt with Zimmer and Harkness in Rivet City.
 

Mercutio

Assistant Regional Manager
So apparently lots of people are slightly miffed about the voice acting

Honestly I think it's a big waste of money. Especially because the game is BETTER without voice acting as you can "change the tone" of your character's voice (in your head). So you can be that douche-bag mercenary that treats everyone like crap but you imagine a rough-ish voice instead of the usual "goody two-shoes" voice
 

Bad-People

Supreme Overlord of the Barbarian Tribe of Hothor
Fallout 3 Redux, meh. Everyone in the Capital Wasteland talked about the Commonwealth, and now we get to visit said Commonwealth along with some references. I've always wanted to get in there ever since I've dealt with Zimmer and Harkness in Rivet City.
That's a thing a lot of people seem to mess up in Fallout. It's not really THE Commonwealth as much as A Commonwealth. I haven't played 4 yet so I don't know if this has been changed but it's part of the Fallout history that most of the US was divided into different 'Commonwealths". Boston is in the New England Commonwealth but there are also The Eastern, Colombia, South East, Gulf, Plains, etc. Even the old Fallouts and New Vegas took place in the Southwest Commonwealth.
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I feel like enough people have complained about the voice acting that Bethesda will probably be receptive about it and not include it in the future.
 

DrunkenMage

Intoxicated Arch-Mage
They wouldn't go for voiced players in TES. Fallout 4 is easier as you have one human male and female. Though I actually don't mind the voices in Fallout 4.
 

Manmangler

Well-Known Member
That's a thing a lot of people seem to mess up in Fallout. It's not really THE Commonwealth as much as A Commonwealth. I haven't played 4 yet so I don't know if this has been changed but it's part of the Fallout history that most of the US was divided into different 'Commonwealths". Boston is in the New England Commonwealth but there are also The Eastern, Colombia, South East, Gulf, Plains, etc. Even the old Fallouts and New Vegas took place in the Southwest Commonwealth.

Actually it is THE COMMONWEALTH. Fallout 4 says it. But The Commonwealth is not same as pre-war New Englend Commonwealth. It just Massachussths. Fallout for will have Railroad and Institute. You have heard those at Fallout 3 (and New Vegas only Institute).
 

Mr Forz

I'm helping. Mostly.
Yes, the Commonwealth as everyone knows it post-war used to be the Commonwealth of Massachusetts.
 

DrunkenMage

Intoxicated Arch-Mage
The thing I have to say about the voiced player character is that you can still play it how you want. You can be a dick if you want to be a dick, or a hero if you want to be a hero.

From what I've seen, you have more dialogue/character personality freedom than you had in Skyrim. In Skyrim you can probably be a dick maybe once in dialogue with one npc. For the most part you were pretty civil in conversation, not to mention you often get like one dialogue option in several conversations. What I've seen from FO4 is you get 4, that opens up to new set of 4 etc. You can still play as you want, you're never forced into something.

It reminds me of those Star Wars RPGs in terms of dialogue paths/choices.

I hope TES does get some of the features in Fallout 4, much of the stuff in the base game are plops people would actually mod their game just to have.
 
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