Thrall Thread : Living with the dead

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Hello fellow conjurers & necromancers, it's been a while since I've uploaded some of my misadventures here. Not sure I'm going to make an unhappy choice of words now, but it can be said I've made some progress.

Severio Pelagia behaves exactly the same as Brandish. When the quest Battle for Whiterun gets triggered, both of them instantly disappear from the game. The latter's bald visage will be missed, the former's not so much, heh. Selling vegetables to Pelagia makes you earn his trust; knowing this, one may consider killing him with the ebony blade before giving continuity to the civil war questline.

Thomas, a dead bandit mage, vanished every time I wandered too close to his cell. After returning from a giant hunt, he was nowhere to be found. Oddly, this SFR script got bypassed by taking him with me whenever I wandered close to the barrow whereabouts (I.E: Anise's cabin, Secunda's kiss). If you re-visit Bleak Falls Barrows looking for this NPC, chances are that you may not find him. Thomas himself is pretty weak and squishy, not a big deal if missed anyway, unless you plan on hosting some sort of weird thrall fights, say, a featherweight league. As the wise Khajit skooma dealer would say, each has their own ways.

No progress had been made when trying to capture Ardwen. At this point my character is too afraid to stumble across her while wandering on the roads of Skyrim, so I've decided to leave Blessings Of Nature incomplete for a while.

Permanent vampire corpses actually exist, but it's necessary to do a trick before obtaining them. Found some interesting info regarding this on page 66:
I will use Vighar as an example since he resurrects(not respawns for me after 30 game days)and the quest can be completed therefore fix provided you kill him again.Go to Bloodlet Throne(near Falkreath),kill the Master Vampire at dungeon's end, thrall or leave him.Go to Falkreath, talk to bald,former Jarl.He has two quests available.First,he will ask you to steal a letter from the blacksmith's house,complete it.Talk to him again to set off the second quest-the generic Master Vampire will now be name Vighar with a "floating quest marker".

Some of these quest have such paltry rewards (a few coins)that you can bugged(break)them without any relevant consequence and if you play on a PC can be fix via console commands.I will take an easy to track,permanent,and powerful level 42 Master Vampire thrall than the coins,obviously.

Vighar is also one of my favorite vampire thralls, but I never had imagined it coming for him. Sir Nighthiker77, you are the real MVP.

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It can't be helped at all. posting anything without a section for some questions would insult my long lasting traditions. Here follows some disturbing, necromantic doubts of mine:

Can the Silver Hands from dustman's Cairn become permanent if paired with anchors? If so, I'm still in time to pay a more cautious visit to the place.

Could someone enlighten me by listing some other NPCS capable of becoming permanently quest-marked? A couple more of arrowheads on my map wouldn't hurt.

My necromancer have been at level 34 for quite a while, but so far the Boethiah's Cultist refuses to spawn for us. When things like this happen, is it advised to revert to a previous save file?

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EDIT:

3 letters of inheritance were given to me back when I had held some tests with Severio Pelagia's corpse. I'm inclined to say he fits into the category of possible anchor spawner NPCS.
 
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HouseHosted

Mundus 9-5, Oblivion weekends
Sorry, Denvald. I've been away doing stuff.

Your progress with Severio is the kind of stuff I like to hear about. Yea, SFR NPCs suck, but it's neat we can now categorize him... and I've never met this Thomas before... Similarly there is a Thalmor assassin/mage that's supposed to attack you during the quest where you place Elisif's husband's horn at the Shrine of Talos. Quite literally the only reason I know about him is because I'd seen a streamer run into him during the quest. No luck spawning him myself, however.


Those questions: 1. Yes. Just be careful. Entering the very last area where the door locks behind you causes all of the Silver Hand in the previous area to despawn. Pick up the ones you want (you'll need Twin Souls for more than one or Ritual Stone) and then carry on with the quest. Anchors will not preserve those inactive..

2. No. I have no knowledge of quest marked thralls. I tried desperately to acquire some time ago, but yielded nothing satisfactory. Thralls won't pick up quest weapons, i.e. Ebony Blade, Keening. From what I understand the easiest method is to have a follower pick up a fetch item and then kill them. Voila!

3. The Boethiah Cultist most likely aggro'd someone/thing else. Sometimes he has an odd habit of spawning after you've visited an area, and thus killed by some giant or whichever. Unless you know exactly where you were at the turn of level 29 to 30, your Boethah Cultist is likely stuck or dead there. As far as I know, I wouldn't be too concerned. Boethah Cultist has the same behavior as "Challenger" and various other NPCs with similar SFR nature. 'Course I suppose you could keep the quest open... but, I am pretty sure that would mean never being able to look in his inventory.
 
Chances are that I might reduce my activities here; Lately I've been doing more harm than good to this thread, I believe. For instance, once I had told you the last level to get Ardwen's is 28, but it's actually 40, like most elemental mages. The crushing majority of info regarding thralls have already been recorded here, but by skimming some of my older posts I've realised my folly. Sharing unaccurate info was never part of my plans, after all.

good news, I'm venturing throught some new grounds! After learning that PS3 and PC gamesaves can become interchangeable provided one has the correct tools, I decided port Denvald into a computer. According to some sources, minor mods can be ported back to PS3/XBox, but currently this is beyond me. There's still much to learn.

Sadly, I had no choice but reverting to a previous save file: The Boethiah's Cultist was nowhere to be found and his marker, broken. from what I know, his quest marker will stay as long as the inventorie's book , Boethiah's Proving, is left untouched. I haven't tried for myself yet, but it's said that you can start the quest by visiting Boethiah's Shrine and then complete it normally without compromising the cultist's arrowhead.

Oh, by the way:
Is it normal to have Fjola called 'Bandit Leader' even after finishing her quest? I swear I've seen her with her name as 'Fjola' in one of my old gamesaves...
 
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HouseHosted

Mundus 9-5, Oblivion weekends
Yea, I don't know what the deal is with NPCs like Faldrus and Ardwen (and probably others). Even though they're said to be 1 - 46 radiant, they are still enthrallable when spawned above the 28 tier unlike Bashnag and Drelas... It doesn't make sense to me. Really, Denvald, everyone makes mistakes. I don't see why a small one like that should prevent you from hanging about. The point of the thread is to talk about thralls and learn. I've made my fair share of incorrect assumptions too. I remember when I thought 33 was the max level for Ulfric and other 1.2'ers. Heck, I built an entire character around it; only to find out I could have had another perk if I'd just done the math myself.

I certainly don't regret porting to the PC. I still hope to one day bring my saves back to the 360... for some reason, as well...

I am curious about the Boethiah Cultist, for sure. This makes me want to check and see if he's still lying around on one of my saves. That would be pretty neat.

She's always Bandit Leader. At least, I've never seen her as anything else. Something I learned recently about her side-quest was: the bandits become friendly if you left them alive. The Orc that spawned outside the fort had taken off at one time, completed the quest, and then found him to be quite conversationalist afterwards... Then it was that I'd read online everyone becomes passive.
 

HouseHosted

Mundus 9-5, Oblivion weekends
Well, I have some rather grim news. I can't seem to reproduce the success I'd had at retrieving Jaree and Hargar out of Broken Oar. The two reasons why this may be are: the game has been updated, patched, etc. since porting over to the PC, and it's a different character trying to do this.

So there I was wanting to make a video for those who are still troubled by Broken Oar, and now I can't even get my own procedure to work. Honestly I'm almost totally certain it's because of the benign DLC patches and unofficial patches. Even though they aren't active, I have noticed some remain active regardless. Until I get the initiative to reinstall Skyrim without DLCs and all that goes along with that, it should be expected that my step-by-step won't work... It's all very depressing. On the lighter side, if I am right, then there's reason for me to love vanilla Skyrim even more than I already do.
 

HouseHosted

Mundus 9-5, Oblivion weekends
The dreadful happening of disappearing bodies, even with great diligence to prevent its frequency of occurrence, is still a thing... GAH! I left Mistwatch for too long and lost my Spellsword and Afflicted. This didn't occur to me for some time and so the save is long gone. Luckily, the Afflicted had resurrected. The same cannot be said about my Spellsword. Currently trying to cheat and spawn a replica of my former body to no avail. While it appeared to work fine at first, my Spellsword is now titled Sidgis Gaulderson and has an unenchanted Gaulder Blackbow and 25 Rusty Arrows on her person. Later my Mercenary inexplicably removed himself as well... My attempts to cheat most likely caused some RefID conflict; at least that's the only reason I can think of.

I am now struggling with the reality I'll not be able to have a "complete" collection of level ones with Gurzgo. Might I add the Spellsword could cast several Lighting Bolts. Damn, was that impressive! Realistically I can still grab a Spellsword on Tajiin or Dastan or Opal; after all, Opal has three Mercenaries any way. It's just a bloody shame. I was looking so forward to obtaining a grand collection for Gurzgo - not just for the novelty of all the lowest possible versions, also because Gurzgo needs bodies. He can't help it! He needs them all!


More pleasant news: Apparently Rigel is totally safe for the Silver Lining quest. She was safe, warm and cozy next to Atar and Fjola without a peep... Er, I guess that's about it.
 

JayW

Active Member
I was busy collecting Anchors for my thralls (Mogruls Orders letters) and two strange things happened… one that I've never seen before despite God knows how many hours of playtime and one that has happened a couple of times but which I never realised presented an opportunity.

First I summoned a Dremora Lord. No big deal you might say, except that the game brought the Dremora Lord to life as an NPC rather than just my summons. My summons failed at first attempt so I summoned again and nada. Next time I was passing through the area (just outside Raven Rock) the Dremora Lord I had attempted to summon was now attacking me as an NPC. I summoned a Dremora Lord to counter it thinking that it would banish the original but my old and new Dremora Lords battled it out. The old one (the one now attacking me) won so I had to finish him off myself. After killing the dremora lord there remained a permanent corpse. I tried Dead Thrall on the body but it said the Dremora Lord was too powerful. I'm Level 26 and this was not a Valkynaz just to be clear.

Second when a Storm Thrall killed an Ash Spawn for me I noticed the body hadn't crumpled into dust as per usual. It has happened a couple of times to me but I never thought anything of it. This time I though I thought I would try thralling him. Presto it worked. I was able to have multiple Ash Spawn followers instead of the solo one and the resurrected one now served as a pack mule.

One last note. I'm level 26 with super alchemy at my disposal. I was thinking that I might concoct a poison to strengthen my pet thralls. Usually you cannot apply health potions to thralls / pets but you can apply poisons. If the poison you apply has no negative impact on your thrall but has positive side effects then you should be able to indirectly bolster your thralls. Example

Boar Tusk + Chaurus Eggs + Hanging Moss

Effect = Damage Magicka + Fortify Health 300 secs + Fortify Stamina 300 secs

Most thralls I use don't use magic or use it only indirectly (with staves). The Damage Magicka effect will have no effect on most my thralls or pets and only a negligible effect on those that do. With Super Alchemy (resto loop) my thralls should become invincible for 5mins through a quick slash of my knife. Great for low level interesting thralls (like Old Salty my pet mud crab - Resto Loop enhanced Fortify Conjuration Potion Staff of Dread Zombie Perma pet to be more precise). I'm hoping to use this trick to grant my Mud Crab victory against a Dragon.
 
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It's been a while, but this time I'm back with some news of my field trips.

They say pictures are worth more than a thousand words, so I'm leaving two images of the results of my meddlings with boethiah's affairs.
4a105f1523.jpg
3d01a77281.jpg
By following the method described in my previous post, you'll be able to achieve the same results. A word of warning thought: The cultist's copy of Boetiah's Calling should never be touched, even after finishing his quest, otherwise the marker will be erased permanently.

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Side notes: I managed to get a permanent Ardwen today, but it involved getting her to spawn at her destination (Whiterun Stables exterior). From what I experienced, I'd say it involves staying away from roads and random encounters for an unknown period of time (took me around ten days) and then fast-travelling back to Whiterun Stables. In the meantime, I did some other quests and moved around via fast-travel.
By using the console command "recycleactor" on Ardwen, one can tell her spawn location.

Haldyn, if given an anchor to, doesn't vanish after Rise In The East gets completed. why did I decide to complete it? Well... From a stormcloack's point of view, Adelaisa Vendinicci makes up for the ideal sacrifice to boethiah, you see...

Lvl 36 spellswords are capable of casting Frost Cloack & Ice storm. Sadly, none can be found in Southfringe Sanctum by the time you enthrall bashnag. The best ones I could spawn back then were a couple of shock casting, level 9 templates.
 
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iMACobra

Experienced Necromancer
Hey guys! So I wanted to share my knowledge of which weapons will allow followers/thralls/NPCs to dual wield. For console players the only weapons that allow NPCs to dual wield are:

-Forsworn Swords
-Forsworn Axes
-Dwarven Maces
-Pickaxes
-The Notched Pickaxe
-Shivs
-Dragonbone Maces
-Ancient Nordic Pickaxes
-Hoarfrost

The reason why these weapons allow NPCs to dual wield is because these weapons were set to be used by NPCs on either hand, either on purpose or by accident I don't know.

The only NPCs that can naturally dual wield (with any two one-handed weapons) are Jenassa, Delphine, Ralof, Kematu, Brynjolf, Mercer Frey, Ralis Sedarys, Vendil Severin, Frea, and Rayya. I might be missing a few but that doesn't matter.

Another point, I figured that people used Bounty letters and Letters From a Friend to anchor corpses because you can get them almost infinitely but these items often lose permanency and bodies may seem to unexpectedly disappear. Why? Exhausting a Hold of Bounty Quests before any bandit camps, giant camps and dragon lairs reset seems to cause them to lose permanency. For the Letters From a Friend, finding every Word of Power that this radiant quest leads you to seems to cause the letters to lose permanency.

Sorry if this is already repeated info.
 

HouseHosted

Mundus 9-5, Oblivion weekends
Haldyn, if given an anchor to, doesn't vanish after Rise In The East gets completed. why did I decide to complete it? Well... From a stormcloack's point of view, Adelaisa Vendinicci makes up for the ideal sacrifice to boethiah, you see...

Interesting. I seem to recall specifically trying to see if he'd stick around, and found he would vanish along with any Blood Horker relieved from their base. I'll need to see if Farelda can really complete that quest now.

Lvl 36 spellswords are capable of casting Frost Cloak & Ice storm. Sadly, none can be found in Southfringe Sanctum by the time you enthrall bashnag. The best ones I could spawn back then were a couple of shock casting, level 9 templates.

Considering the nature of Southfringe, I wonder if it would be possible to leave one or two powerful variants alive. I would then try two things: Returning after 10 days, and if unsuccessful; second, try GR'ing Bashnag, and then returning to Southfringe in 10 days. I doubt this would bring about anything amazing as Southfringe is not a resetting location, however, the odd behavior Bashnag can exhibit makes me wonder...
 

HouseHosted

Mundus 9-5, Oblivion weekends
Also, I want to give JayW's post an interesting flag... And just to split hairs, there is a dual-wielding Thalmor Soldier, and most destruction staves (and the Staff of Paralysis) will be used in the left hand... *chuckling ensues*

I'd never run into the issue of Bounty letters losing their permanency. Perhaps this is only because I've never solely reiied on them for anchoring. Usually by the time I need more anchors I'd accidentally acquired Treasure Maps, etc.

edit: So, my Haldyn disappears after completing the quest. I'd wanted to make sure after reading through posts earlier in this thread that they were still true. Maybe DLCs change Haldyn's corpse behavior? I don't know.
 
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iMACobra

Experienced Necromancer
Also, I want to give JayW's post an interesting flag... And just to split hairs, there is a dual-wielding Thalmor Soldier, and most destruction staves (and the Staff of Paralysis) will be used in the left hand... *chuckling ensues*

I'd never run into the issue of Bounty letters losing their permanency. Perhaps this is only because I've never solely reiied on them for anchoring. Usually by the time I need more anchors I'd accidentally acquired Treasure Maps, etc.

edit: So, my Haldyn disappears after completing the quest. I'd wanted to make sure after reading through posts earlier in this thread that they were still true. Maybe DLCs change Haldyn's corpse behavior? I don't know.

Pretty sure Haldyn's corpse was always non-permanent. And who is this dual-wielding Thalmor?
 
edit: So, my Haldyn disappears after completing the quest. I'd wanted to make sure after reading through posts earlier in this thread that they were still true. Maybe DLCs change Haldyn's corpse behavior? I don't know.
Once, my Haldin got stuck in Jaleph's Folly. The same thing happened a couple of times to one of my thralls, Malyn Varen, as well; no matter where I'd fast-travel, the enthralled NPC would remain forever at his original place. I'm quite curious to know if that may be your case. Did it happen to one of your PC characters? if yes, consider using this command: player.moveto 00053447 . It will take you directly to where Haldyn is.
 
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iMACobra

Experienced Necromancer
edit: So, my Haldyn disappears after completing the quest. I'd wanted to make sure after reading through posts earlier in this thread that they were still true. Maybe DLCs change Haldyn's corpse behavior? I don't know.

I LOVE playing on PC as a Dead Thraller because I don't have to worry about anchoring dead bodies anymore! Console Commands easily bring back dead bodies that disappeared.

If Haldyn's body already disappeared, it will show " (00053447)[D]. Do the following Console Command order:

prid 53447
enable
resurrect
moveto player


You're all set! This may not work on NPCs with randomized RefIDs such as Beem-Ja and Random Encounter NPCs such as the Old Orc. You should also remove items and self-enchanted gear if you don't want to lose anything important or useful. With these Console Commands you don't have to worry (as much) about corpses disappearing forever. I use the Unofficial Skyrim Patches so I have to deal with the things they "fixed" that weren't even broken such as Forwsorn weapons being correctly registered as RightHand weapons instead of EitherHand for use by NPCs and formerly permanent corpses such as Sulla Trebatius and Umana. Some permanent items were also made non-permanent by the patches.
 

HouseHosted

Mundus 9-5, Oblivion weekends
edit: So, my Haldyn disappears after completing the quest. I'd wanted to make sure after reading through posts earlier in this thread that they were still true. Maybe DLCs change Haldyn's corpse behavior? I don't know.
Once, my Haldin got stuck in Jaleph's Folly. The same thing happened a couple of times to one of my thralls, Malyn Varen, as well; no matter where I'd fast-travel, the enthralled NPC would remain forever at his original place. I'm quite curious to know if that may be your case. Did it happen to one of your PC characters? if yes, consider using this command: player.moveto 00053447 . It will take you directly to where Haldyn is.

I'd simply set out to see if I really hadn't already tried to test for Haldyn's permanency after completing Rise in the East following your statement here:

Haldyn, if given an anchor to, doesn't vanish after Rise In The East gets completed. why did I decide to complete it? Well... From a stormcloack's point of view, Adelaisa Vendinicci makes up for the ideal sacrifice to boethiah, you see...

Farelda has had Haldyn for ages by neglecting to complete the quest. Even after giving him an anchor he abruptly turns SFR. I meant to suggest your statement may not be true for everyone, and that an other might not have the same experience. Honestly I want to know what's so different about your game that allows him to stick around. With regards to respawning Haldyn with console commands or any of that jazz, as noted by IMACobra, there's absolutely no need. It was just a test for consistency. There's no way I'd purposely save over a pre-existing "safe" save when a body was at stake.

edit: You know, I'm very curious about your experience with Malyn, Denvald. That is a very peculiar instance, for sure.

Oh, right, and the Thalmor... From what I understand, he's supposed to come and attack you with a Thalmor assassin during the placement of the late high king's horn. I've never been attacked by them on this occasion, though, have witnessed it in an other's stream. My experience with the Thalmor Soldier was an encounter during Diplomatic Immunity. I have no idea the circumstances for his spawning there, yet, I'd imagine completion of that aforementioned quest is a prerequisite.
 
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HouseHosted

Mundus 9-5, Oblivion weekends
So, I was running around with Altimer for a while. He and I were trying to finish up a couple things I'd neglected to finish up on. One, in particular, was to pick up Firiniel's End, and then carry on to do whatever. Something I ran into during some of Gurzgo's play was that Drelas is insanely strong at level one. I don't know what level he spawns at, but holy mackerel is he strong... He'll cast cloak and dual cast adept destruction spells. For those of you who're unfamiliar with level one playthroughs, an NPC that can dual cast adept destruction spells is almost non-existent. The only others that I can think of off-hand that can do this are Northwatch Interrogator and his close counterpart, Northwatch Mage. Drelas, however, has one up on them with his cloak... Er, I should go check to make sure Interrogator and Mage lack that one...

Carrying on. I was very pleased to learn Altimer hadn't actually killed Drelas yet. I am quite sure this was because of his unwavering power. I most certainly didn't stand a chance when I'd first encountered him. This is now, of course, no longer true. Altimer is a sick crazy, crazy elf. Though Jenassa helped out a lot, Drelas eventually fell and his Chain Lightning is very rewarding indeed.


The second bit relates to the Companions. While playing with Altimer, I thought it would be interesting to see If the Companions become non-essential after completion of their timeline. Lo and behold Aela and the whole lot of them had become killable. It seems Dastan now has some work ahead of him. Here I thought he'd completed the followers collection. What is that? Six more bodies to add to his collection? Vilkas, Aela, Farkas, the Dunmer, and two other youngins! By the end of this I'll know their names...


Finally, something I'd meant to say some time ago about Madanach - and Kaie specifically. Gurzgo found out you can acquire the King in rags with a lot of finesse. By causing Madanach to spawn ahead of the others and killing him before any of the unfortunate reinforced AI behavior, he'll present his "usable" Forsworn armoured version. This was one of the more exciting experiences during my necromantic pursuits. I will note that I had turned everyone hostile (through attacks) after I'd entered the escape tunnels, proceeded to spawn Madanach ahead of time (by running to the end), and finished killing every other prisoner (before they'd changed into Forsworn attire) with the help of the spheres-- which, by the way, is no easy feat considering all the prep required to prevent any reanimations, before taking on the prize, Madanach and Kaie. No, I don't know if any of that is necessary. All I know is it worked to prevent Madanach from trying to run to Druadach while securing some armour points in the process. Yes, very exciting!


Still trying to decide who to give Cicero to...
 

HouseHosted

Mundus 9-5, Oblivion weekends
Sadly there isn't much to update on. All too preoccupied with tracking down the elusive Steel Plate Helmet to be really immersed in necromancy. On the bright side, I've rediscovered a couple characters I'd abandoned on my 360: Prized Goose, my second level 1 playthrough attempt, and T'ajiro, the original Riddle without all the vampire parts. It's been quite fun playing as something else other than a "dedicated" necromancer for the past week or so. Prized Goose was left at level 10 because I really wanted to play with Volendrung. What I didn't bank on was losing all interest in him after leveling up that way... Ironically, I've started a new level 3, though, it is not known for how long he'll be played. Opal has been entering my thoughts, and it almost seems right to move a couple bodies around again.
 
There really isn't much to be added, and still I enjoy dropping here from time to time... but my completionist adventure is nearing its end: the main quest are all but one complete, and their uniques npcs, stored safely. With The effort of ensuring the permanency of some corpses -mostly contracts from dark brotherhood- proved to be quite the challenge, despite my acess to editor tools. Sometimes npcs were simply disabled (IE: Brandish), sometimes marked for delete by the system itself (IE: Atar). I don't really believe this kind of stuff has a room in this thread, althought I could post some PC-oriented posts, if some of you are interested.

Something strange happened a couple in-game weeks ago, both my vampire Vihgar and Boethiath Cultist lost their quest markers. The anchoring traits of the quests still linger, tho. Vighar still doesn't need anchors and kept his abnormally long respawn time (30 in-game days), while the Cultist stood as a permanent body. I suspect this weird ocurrence have something to do with some sort of memory bloating, since Hjerim had around forty corpses stored inside by the time it happened.

Also, here's another curious thing: the picture shows a random event hotspot close to the Dark Brotherhood hatch, just outside Dawnstar. After so many fast-travels I decided to check the place and found two groups of people, most likely from previous random encounters I didn't attend to. One them is a dead bouncer surrounded by equally dead pit wolves; the other, a dead Breton woman surrounded by living bandits, which required an intervention of my part. All of the corpses involved still linger there without the aid of any planted anchor. Weird, isn't it?
656ebb8bf7.jpg
 
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Harkin

Necromatic Mastermind
Hooooooooooooooooooooly Shmokes, its been ages since I posted 'ere, hows everyone doing?

Finally ordered Skyrim Legendary edition, soon I'll be meddling, tampering and basking in all of its glory!

Skyrim was dusting away whilst being too occupied with PS4 games (Shameful! I know) but 1 load of my witless Orc "Prisoner" and my usual rampage inside Markarth Hall, and my love for it immediately returned!

"Wait...I know you", the guard slurred before the Mace of Molag Bal was brought down upon his head, as a response then a quintuple conjuration as 5 members of my party whipped out their atronach staves and we all stormed the Jarl, who always happens to be chilling in the throne that Cicero wants to sit on.

Whats hilarious is when your fighting a huge group and some weak ass Chef or butler from the kitchen starts hitting you, before you have time to react, they've been Fus do Rah'd, Paralyzed and Shield Bashed by your minions. The true icing is when upon their death they are immediately reanimated by Eola and they just become a new recruit like theres no entry requirements to my clan besides DEATH!

Oh Skyrim & Necromancy how I missed you!
 
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HouseHosted

Mundus 9-5, Oblivion weekends
hmmm... Even small news is nice, Denvald. Although I can't rule it out entirely, I highly doubt the removal of the quest markers was due to a form of 'memory bloating'. Then I don't have any experience with keeping bodies with quest markers... haha... So, it could very well be the cause. The reason I am skeptical is only because I have ~60 bodies in Helgen Keep hanging about. And out of experience, the only time anything turned a-rye was after I'd tried to rectify an incident with console commands on Gurzgo. Go figure.

I do like the coincidental nature of your picture. I've personally kept the Bouncer on Farelda, and found him to be permanent. I don't quite understand why the dogs stuck around. Maybe they've not despawned on her file either, needing only to seek them out to find them. The second random event is one of the "rarer" ones I enjoy. Previously its remained persistent for extended periods of time, and for this I have no explanation either. My guess is, in 10 days they'll take off, though, it's always nice to have more bodies to play with, wouldn't you say?


Welcome back, Harkin. I, too, have been puttering around with a modded Skyrim lately. After many attempts at trying to obtain the "right" collection of mods, this most recent compilation seems to be what I like. It's funny because for the past however long I've been going back to vanilla for all my necromancers... The only trouble now is the stability of the game has suffered and so some new level of patience is required to play. I hope your pursuits in modding go well.
 

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