Thrall Thread : Living with the dead

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Is it unadvised to keep more than one of the same unnamed NPC (i.e.: Cultists, Devotees, Speelswords) stored together? So far All I know is that if both of them share the same traits (same BaseID?), they will dissapear. Is there anything else to be aware of?
 

HouseHosted

Mundus 9-5, Oblivion weekends
No, it's not a problem. You can put just as many generic bodies into one area as you wish. Obviously just make sure they're anchored if you want them to stay there for more than two days (unless they're permanent corpses).

I've read carrying around two of the same generic NPCs will have one disappear, but have never had it happen. What I have noticed though, is that one may be left behind and have to be towed in with a second fast travel. Really it isn't an inconvenience since any long distance fast travel (across two regions) inside a city will always leave thralls outside. Just be aware of the laws of thrall pathing and you shouldn't have a problem. Of course, if you do run into something odd, write about it. I'd like to hear about it.
 
Attempting to get hired thugs from Drelas is like milking a stone. I've lost count of how many times his shack have been robbed.

On a more serious note, would it be interesting to have more radiant NPC comparisons like the one I posted at page 108? I could do a write-up about Spellswords, pictures and editor's choice included.
 
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HouseHosted

Mundus 9-5, Oblivion weekends
You shouldn't be able to get Hired Thugs twice. At least, I've never been able to get a second batch. The easiest method for me was to just steal from Drevis from the College. Also Hired Thugs have the same characteristics as Mercenaries and generic race NPCs. They'll just despawn after a transition, and cannot be anchored... You know, I don't actually know that for sure. All I know is, the "Contract" doesn't keep the one around, and the last time I tried to keep a Hired Thug he despawned after an auto-save reload.

I don't know, Denvald. It would be up to you. The issue, in particular, with doing comparisons is radiant NPCs also have radiant stats. So you'd have to be acquiring the most powerful versions of any radiants you want to compare. For instance, there are only two max "stat" or "Spellsword Marauder" type Spellswords in Southfringe. The main reason I leave it up to you is because it would just be such a pain in the behind.
 

HouseHosted

Mundus 9-5, Oblivion weekends
Dastan's Movarth broke... I don't know when he did, but it's pretty damn sad. I may have a save far enough back... I just haven't even looked because I am so unhappy. To add insult to injury, when I let him resurrect to obtain a fixed Movarth, he's leveled up and can't be reanimated without Necromage... I know I'll have to try to find an older save... Really hoping I have one...

edit:

hmm... I was thinking: Maybe I can prevent him from leveling up by meeting up with him when he resurrects. I almost get the feeling the reason he leveled up was because I had let him resurrect and return home without checking up on him. Hopefully he doesn't automatically level up as soon as he enters Movarth's Lair. *crosses fingers*
 

HouseHosted

Mundus 9-5, Oblivion weekends
Well that was fun! So, to prevent an NPC (at least, tested true for Movarth) from scaling up, have them in an area where you cannot wait. If it wasn't for the fact I stored bodies in Helgen Keep, I would probably have never found the answer. During my 10 day trials Movarth resurrected, and I'd thought nothing of it. Just earlier when I was trying to get him to resurrect without losing any of my bodies, it became unavoidable that he would completely reset. Race, equipment, everything... Moving along... I tested his resurrection at Fallowstone Burrow, another location that does not allow for waiting, and voila! Movarth stuck to his original tier. Very pleasing indeed.

It was then just a matter of killing him when he turned hostile. I mean, I have to improve his gear again, but that's no trouble at all, especially considering the alternatives... There were no saves old enough... and a body collection without a version of Movarth is worthy of shaming. Funnily I ran into Ardwen while trailing Movarth on his way back to his Lair. Seems there's no hope there. She'll disappear at the instant you leave her alone or trap her anywhere. Not very excited about that. Perhaps someone already knew she was SFR? Maybe I missed a post stating their experiences with her?
 
I also had problems regarding Ardwen... it took me two attempts to sucessfully capture her. Wait until she finishes her pilgrimage, then stay away from Whiterun stables for one day to ensure her permanency. If she's still there after one day, then you're free to kill. If not, reload an try again. If you have any further issues, I can try enthralling her once more.

Anyone know what's the deal with Skjor? I can't tell if an anchor would do the job or if GR is required. When I try to grave rob him, his weapons don't disappear. The companions questline progress is currently stunted in due to that. :sadface:
 

Adam Warlock

Well-Known Member
I also had problems regarding Ardwen... it took me two attempts to sucessfully capture her. Wait until she finishes her pilgrimage, then stay away from Whiterun stables for one day to ensure her permanency. If she's still there after one day, then you're free to kill. If not, reload an try again. If you have any further issues, I can try enthralling her once more.

Anyone know what's the deal with Skjor? I can't tell if an anchor would do the job or if GR is required. When I try to grave rob him, his weapons don't disappear. The companions questline progress is currently stunted in due to that. :sadface:
Skjor and any Companions who die are odd ducks in the Skyrim pond due to the fact they can resurrect alive if one of their random hunting expeditions decides to spawn them.
 

HouseHosted

Mundus 9-5, Oblivion weekends
I also had problems regarding Ardwen... it took me two attempts to sucessfully capture her. Wait until she finishes her pilgrimage, then stay away from Whiterun stables for one day to ensure her permanency. If she's still there after one day, then you're free to kill. If not, reload an try again. If you have any further issues, I can try enthralling her once more.

Anyone know what's the deal with Skjor? I can't tell if an anchor would do the job or if GR is required. When I try to grave rob him, his weapons don't disappear. The companions questline progress is currently stunted in due to that. :sadface:

Really? All I had to do was wait for her to arrive in Whiterun? Amazing! I had a suspicion that might work, but decided it would be in vain... Huh... You'd think I would know better by now. Thanks.

Maybe Adam has answered your Skjor question. He's permanent on my end. All I did was enthrall, finish his quest, and then put him in storage. I've never had him disappear, though, perhaps DLCs have changed his corpse behavior?

edit:

I just remembered a funny thing with Aela during The Silver Hand. After you've killed Krev and dealt with all that, I reanimated Skjor avoiding Aela. She would actually follow you around the map. I traveled to Markarth and into some dungeons, and she would catch up as soon as you waited an hour. The only thing was you couldn't let her talk to you to start the next quest, because that would stop her form following Skjor around. I got a kick out of that.

I even considered keeping Skjor in another area from where my bodies are stored so that she'd be forever standing over him... I eventually decided it was too inconvenient, and after all, Skjor wanted to be with the "pack"...
 
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Apparently Skjor is permanent here, too. All o f the Companion related quests have been completed, just to make sure he won't join any 'unexpected' hunting expedition. Guess I was being too overcautious when attempting to GR him beforehand, turns out it wasn't even required. Althought the idea of a NPC literally returned from the grave pleases me, I'll leave it for the late-game.

Any advice regarding Severio Pelagia and his scripted death? I want to finish the Civil War questline before power-leveling my chracter but I'm still unsure of how to deal some gravestones in the path, which are mostly vanishing NPCS related to sidequests. Weilyn, for instance, still blocks my way to Markarth and Ondolemar, while the Stormcloack troops march closer and closer...

Good news, I'm about to reinstall Dawnguard. Keeper Carcelle's destiny is at bay!

------------- --- --
EDIT: Oh, I just remembered to post a doubt regarding another sidequest npc, the Ritual Master.
According to UESP, her health scales to 65+(PC-1)×8.3 and her stamina, 50+(PC-1)×6.7 (wow!). Could anyone confirm this? Also, is it possible to start her related quest after overtaking Solitude?
 
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HouseHosted

Mundus 9-5, Oblivion weekends
hmmm... I'd never taken note of Severio... Rather fitting he is killed with a name like that... Check it out and find out.

You haven't yet been able to GR Weylin? ...You know, maybe you have to wait until you receive Eltrys' letter before he is available for GR'ing. I don't know. I wish I could help. All I know is it's possible.

Besidess the fact I have tons more info to update with my thrall lists, what's said about Ondolemar is accurate. He'll disappear after talking to Galmar/Rikke after taking over the caravan. So if you really want to keep Ondolemar, you'll not be able to complete the Civil War.

Look forward to what you uncover about Keeper Carcette. I'd be pretty damn excited for you if she sticks around.

I wouldn't have any clue how to test for scaling health.... You'd probably have to save, start the quest, find and kill her, and then repeat. I mean, it's possible you'd only have to save before entering Wolfskull. Also, I could only assume she's still available after the Battle for Solitude.... hm... But now you have me second-guessing that assumption. Really the question almost shifts from, "Is it possible to begin The Man who Cried Wolf after overtaking Solitude?" to "Is it even possible to obtain the Shield of Solitude after the Battle for Solitude?" If the answer to the latter is true then I'd be inclined to say it is to the former as well.
 
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Nocte Aeterna

Sir Not-Appearing-in-This-Film
After following this thread for a while, I have come to the conclusion that I'm quite enthralled with it.

Alright, alright, enough of the tomatoes! I'll show myself out... :p
 
Some necromancers can be very punny, indeed. I was wondering if...

BY THE NINE DIVINES!!! Look at these findings, fellow conjurers!

e97df35f09.jpg
Carcette standing tall and proud amidst the turmoil in the Hall of the Vigilants.
82ef85be34.jpg
Proof that Dawnguard vampires WILL equip armor from vanilla vampires!
 

HouseHosted

Mundus 9-5, Oblivion weekends
Well I've had a bit of a revelation. I wonder if Faldrus also has to arrive at his destination before he sticks around? I recognize the differences between the two, namely, Faldrus will simply vanish during any transition. Who knows? Maybe that won't be a problem under these circumstances... jee... I really hope I won't have to start a new necromancer for him... But I may have to...
 
Oddly enough, I also was having some problems with Faldrus too back when I was farming some vanilla vampire armor sets. His body spawned without his head during fast travels between Battle-Born farm & Honeybrew meadery right after I had killed a dragon. Unlike your case, I was actually hoping to make him vanish or despawn. It was for naught, tho. In the end I ended reloading a previous save... From what I've read, it is said that Fauldrus can respawn, but I've never witnessed it happening.

The vanilla vampires I have kept turned into Dawnguard variants now, losing their ability of spawning craft-able armor. Oh well. Good thing is that Keeper Carcelle endured a 2-day wait with an anchor planted in her inventory, so I guess it's safe to say she's a stable corpse now.
 
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Aw... It seems that Ardwen lost her glitched permanency after patch 1.9. Many apologies for pointing out a broken thrall candidate for the list.
http://www.uesp.net/wiki/Skyrim_talk:Ardwen

Could anyone tell me if there are non-moaning variants of Movarth? Once dawnguard gets installed he loses his diverse spawn-ability showing up only a bald, Nosferatu-like visage. Who knows if a previously acquired of version of him would still preserve his vanilla version traits
 

HouseHosted

Mundus 9-5, Oblivion weekends
Eh, Ardwen has been safe and sound stored among my bodies for a while now. I did a quick 10 day test on her just to see if she'd resurrect, but found her corpse lying there without an anchor... So I don't know what's different about my game. I have the latest patch. I guess I'll find out if she doesn't want to stick around soon? Who knows? Meanwhile I found that her dog doesn't respawn, so I've opted to put her straight into storage. It doesn't go indoors, however, acts as a nice guard dog out front Helgen Keep.

edit:

Oh! It's corrected for while she's alive... Well I didn't do any trials to see how long she'd stay there. I just fast traveled to Whiterun and she was there... So I killed her... Because I had to! Interestingly, I found killing her dog gave me a 1000 bounty while attacking Ardwen didn't even register as an assault. A little amusing, I must say...

Could anyone tell me if there are non-moaning variants of Movarth? Once dawnguard gets installed he loses his diverse spawn-ability showing up only a bald, Nosferatu-like visage. Who knows if a previously acquired of version of him would still preserve his vanilla version traits

Non-moaning? Why would you want to keep him quiet? He's an excitable guy, Denvald. Let him speak his mind.

As I understand it, only particular "major" quest related NPCs will stay quiet. There are a couple exceptions, but that's the general rule.
 
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Eh, Ardwen has been safe and sound stored among my bodies for a while now. I did a quick 10 day test on her just to see if she'd resurrect, but found her corpse lying there without an anchor... So I don't know what's different about my game. I have the latest patch. I guess I'll find out if she doesn't want to stick around soon? Who knows? Meanwhile I found that her dog doesn't respawn, so I've opted to put her straight into storage. It doesn't go indoors, however, acts as a nice guard dog out front Helgen Keep.

edit:

Oh! It's corrected for while she's alive... Well I didn't do any trials to see how long she'd stay there. I just fast traveled to Whiterun and she was there... So I killed her... Because I had to! Interestingly, I found killing her dog gave me a 1000 bounty while attacking Ardwen didn't even register as an assault. A little amusing, I must say...

Could anyone tell me if there are non-moaning variants of Movarth? Once dawnguard gets installed he loses his diverse spawn-ability showing up only a bald, Nosferatu-like visage. Who knows if a previously acquired of version of him would still preserve his vanilla version traits

Non-moaning? Why would you want to keep him quiet? He's an excitable guy, Denvald. Let him speak his mind.

As I understand it, only particular "major" quest related NPCs will stay quiet. There are a couple exceptions, but that's the general rule.
Once Dawnguard gets intalled, muted Vampires learn some trash-talk lines and occasionally slip out some of their machinations while idle. Moaning vampires, on the other hand, still moan. Bummer.

I will attempt to catch Ardwen once more, after I get a Vanilla version of Morvarth.
 
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