Thrall Thread : Living with the dead

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HouseHosted

Mundus 9-5, Oblivion weekends
20 more...

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Name: Thalmor Soldier
Player Max Level: n/a
Permanent: No.
Brief notable qualities: Dual-wields. Wears Elven Light Armour. *Exact nature of spawn requirements unknown during Diplomatic Immunity

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Name: Afflicted
Player Max Level: n/a
Permanent: No. *Some are. Choose wisely
Brief notable qualities: Spew green corrosive liquid from mouth. Diverse equip pool, including Dwarven and various clothes

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Name: Legate Rikke
Player Max Level: n/a
Permanent: No. *Must be GR'd. Becomes permanent after GR
Brief notable qualities: *Adapted GR technique must be used. From a walled city (or location two regions long) fast travel to a stables, and then inside the city walls. Enter a building and reload auto-save. Fast traveling from inside a walled city to another causes Rikke to go straight to the Solitude Hall of the Dead.

e.g: From Volskygge fast travel to Whiterun stables. Fast travel inside city wall and enter the Drunken Huntsman. Reload auto-save and then proceed to meet Rikke outside Whiterun

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Name: Thalmor Wizard
Player Max Level: ?
Permanent: No. *Resurrects 10 days
Brief notable qualities: Conjures Storm Atronach ~level 40 *Not certain at which level they learn this spell

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Name: Elenwen
Player Max Level: n/a
Permanent: No.
Brief notable qualities: Maintains voice clips. *Use a horse to climb a tree inside Thalmor Embassy after Defeating Alduin

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Name: Bashnag
Player Max Level: n/a *Must be killed by level 28
Permanent: Yes. *Uncertain despawn conditions. Recommend anchoring
Brief notable qualities: Conjures Frost Atronach

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Name: Wyndelius Gatharian
Player Max Level: n/a
Permanent: No.
Brief notable qualities: Maintains ghoulish voice clips. Mimics ghost appearance.

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Name: Drelas
Player Max Level: n/a *Must be killed by level 28
Permanent: No.
Brief notable qualities: Can be Frost, Fire or Shock elemental mage

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Name: Haldyn
Player Max Level: n/a
Permanent: Yes. *SFR after completing Rise in the East
Brief notable qualities: Good lightning mage

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Name: Orchendor
Player Max Level: n/a
Permanent: Yes.
Brief notable qualities: Spews green corrosive liquid from mouth. Teleports. Apparent full range of material quality for Boots and Gauntlets *Dragonplate Boots & Glass Gauntlets confirmed ~level 40

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Name: Borgakh the Steel Heart
Player Max Level: n/a
Permanent: No.
Brief notable qualities: Equips Orcish armour ~level 25/6. Keeps invisible bow in inventory *May not be subject to this bug if killed without recruiting (though, this reflects poorly on the Strongholds. Orc followers should be recruited before killing to continue trade in these places)

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Name: Ugor
Player Max Level: n/a
Permanent: No.
Brief notable qualities: Keeps invisible bow in inventory

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Name: Ogol
Player Max Level: n/a
Permanent: No.
Brief notable qualities: Keeps invisible bow in inventory

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Name: Ghorbash the Iron Hand
Player Max Level: n/a
Permanent: No.
Brief notable qualities: Keeps invisible bow in inventory

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Name: Aranea Ienith
Player Max Level: n/a
Permanent: No.*May be essential until after completing The Black Star
Brief notable qualities: ?

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Name: Naris the Wicked
Player Max Level: n/a
Permanent: No.
Brief notable qualities: Fireballs!

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Name: Stalleo
Player Max Level: n/a
Permanent: No.
Brief notable qualities: Can equip Leather Boots. Equivalent to Plunderer/Marauder mage

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Name: Telrav
Player Max Level: n/a
Permanent: Yes.
Brief notable qualities: ?

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Name: Paratus Oculatus
Player Max Level: n/a
Permanent: No.
Brief notable qualities: Conjures Flame Atronach

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Name: Estormo
Player Max Level: 40
Permanent: No.
Brief notable qualities: ?
 
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HouseHosted

Mundus 9-5, Oblivion weekends
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Name: Madanach
Max Player Level: 40
Permanent: Yes. *Everyone in Cidhna Mine is permanent
Brief notable qualities: King in Rags serves the King/Queen of the Dead.

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Name: Arondil
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: Good frost mage

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Name: Anska
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: Best to receive both rewards

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Name: Kornalus
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: ?

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Name: Dremora Markynaz (36-45)
Max Player Level: n/a *Dremora are radiant leveled NPCs
Permanent: No. *May despawn in 10 days
Brief notable qualities: Azura's Star Dremora, up to three, may be brought out. Knows of Incinerate when under your control

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Name: Beem-Ja
Max Player Level: n/a
Permanent: No.
Brief notable qualities: ~level 1 knows only Healing and will wield weapons. Later becomes a pure mage

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Name: Lu'ah Al-Skaven
Max Player Level: 40
Permanent: No.
Brief notable qualities: Good frost mage

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Name: Sild the Warlock
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: *Subject to radiant level locking. Avoid discovering Rannveig's Fast until ~level 40

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Name: Sebastian Lort
Max Player Level: n/a
Permanent: No. *Resurrects 30 days.
Brief notable qualities: ?

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Name: Lealette the Vampire
Max Player Level: n/a
Permanent: No.
Brief notable qualities: At least she knows Vampire Drain...

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Name: Silvia
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: Uncommon voice

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Name: Susanna the Wicked
Max Player Level: n/a
Permanent: Yes. *Must be enthralled before SFR during Blood on the Ice
Brief notable qualities: Glowing lacerations and gouges. Joy!

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Name: Vals Veran
Max Player Level: n/a
Permanent: No.
Brief notable qualities: ?

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Name: Alain Dufont
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: Fancy clothes

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Name: Silus Vesuius
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: Fancy clothes. Conjures Familiar

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Name: Barkeep
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Barkeep

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Name: Weylin
Max Player Level: n/a
Permanent: No. *Must be GR'd
Brief notable qualities: *May experience difficulty during GR with both he and Margaret.

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Name: Dark Brotherhood Assassin
Max Player Level: n/a
Permanent: Yes. *Spawn resets in 10 days
Brief notable qualities: Very little health, but has cool Ancient Shrouded Armour

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Name: Bandit Highwayman *from Ravenscar Hollow
Max Player Level: n/a
Permanent: No. *Resurrects 10 days
Brief notable qualities: In the nude! Equipment in inventory, but cannot wear it

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Name: Medresi Dran
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: Needs more treasure
 
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HouseHosted

Mundus 9-5, Oblivion weekends
I am now beginning to notice the ambiguity of my wording for some of these bodies. As soon as I've made up all the info and posted it, I'll do a mass test.

Part 1: Test for permanency

Step 1: Make save
Step 2: Remove all anchors
Step 3: Wait two days
Step 4: Note remaining bodies

Part 2: Test for 10 day spawn reset
(keeping anchors in place)

Step 1: Wait 10 days
Step 2: Note remaining bodies

I find 10 day resets to be neat because some bodies resurrect. They'll then either attack you after a fast travel or can be found walking home.

Part 3: Test for 30 day resurrections
(keeping anchors in place)

Step 1: Wait 30 days
Step 2: Note those that disappeared during test
Step 3: Visit original spawn locations


This whole scheme should allow for the kind of clarification what I've gathered so far lacks. I'll be able to refine most of the question marks and modify my wordings for more accurate and concise answers.

Sadly what this test will not answer is the call of the dead. The thirst for more and more bodies... Perhaps it may satisfy for only long enough to breathe. May that be enough! May that be sufficient to make it through another day!
 

HouseHosted

Mundus 9-5, Oblivion weekends
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Name: Lieutenant Salvarus
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Penitus Oculatus gear

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Name: Drahff
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: Ragged Boots

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Name: Corsair
Max Player Level: n/a
Permanent: No. *Resurrects or despawns in 10 days
Brief notable qualities: Diverse equip pool

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Name: Arvel the Swift
Max Player Level: n/a
Permanent: Yes. *Must be anchored after completing The Golden Claw
Brief notable qualities: Full Hide Armour-- that's notable, right?

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Name: Septimus Signus
Max Player Level: n/a
Permanent: Yes. *May be SFR after completing Discerning the Transmundane
Brief notable qualities: Uncommon voice

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Name: Eola
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Cool scar

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Name: The Caller *weak version
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Weak Caller sucks

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Name: Malkoran
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Upon death powerful Shade leaves his body. Silent *Must be enthralled before picking up Dawnbreaker

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Name: Captain Avidius
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Equivalent to Thug or Marauder. Somewhere in there

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Name: Hewnon Black-Skeever
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: Suspicious of Drahff's plan...

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Name: Captain Valmir
Max Player Level: n/a
Permanent: No. *Cannot enter same cell as Forelhost without Valmir or else he will despawn
Brief notable qualities: Can be wearing Stormcloak Officer's Armour, Imperial Armour, Imperial Light Armour, or Stormcloak Armour. I personally have not witnessed him in Stormcloak dress, however, judging by his three other outfits, it's likely possible. It is also likely that which he wears depends on player level, and last known faction association

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Name: Captain Aquilius
Max Player Level: n/a
Permanent: Yes. *SFR after completing Hard Answers
Brief notable qualities: Will wear Steel Plate at player level 52

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Name: Orcish Invader
Max Player Level: n/a
Permanent: No. *Some are. Choose wisely
Brief notable qualities: Orcish INVASION!

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Name: Keeper Carcette
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Is apparently SFR with Dawnguard installed. I do not know this for certain

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Name: Faendal
Max Player Level: n/a
Permanent: ?
Brief notable qualities: Bosmer

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Name: Blood Horker
Max Player Level: n/a
Permanent: No. *SFR after completed Rise in the East
Brief notable qualities: Diverse loot pool

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Name: Hern
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Seriously the worst vampire. Uncommon voice

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Name: Frofnir Trollsbane
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Will kill himself after any 'long' loading screen. *Some corpses in game suffer from this

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Name: Vigilant Tyranus
Max Player Level: n/a
Permanent: No. *Must be enthralled for the length of House of Horrors, and then subsequently GR'd
Brief notable qualities: Uncommon voice. If turned hostile to the player after reanimation and killed, Tyranus will cause House of Horrors to fail. This strange happening can be used to obtain the Rusty Mace as a regular weapon that may be dropped

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Name: Northwatch Soldier
Max Player Level: n/a
Permanent: No. *Resurrects or despanws in 10 days
Brief notable qualities: One will eventually equip Glass Armour, dependent on player level
 
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HouseHosted

Mundus 9-5, Oblivion weekends
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Name: Anise
Max Player Level: n/a
Permanent: No. *Cannot enter same cell of Anise's Cabin without Anise or she will reset inventory. Additionally, subject to level locking, so this may be used to force Anise to level up, provided you had discovered Anise's Cabin at an early level. Resurrects in 30 days
Brief notable qualities: Uncommon voice. Conjures Familiar. Will eventually conjure Frost Atronach *Possibly only after a resurrection or reset

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Name: Northwatch Archer
Max Player Level: n/a
Permanent: No.
Brief notable qualities: If your traditional soldier isn't your style

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Name: Northwatch Mage
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Conjures Storm Atronach *Similar to Thalmor Wizard except does not resurrect in 10 days

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Name: Rulindil
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Knowledge of Lightning Bolt virtually unseen

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Name: Hamelyn
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Just look at that hair!

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Name: Bouncer *from random occurrence
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: Kills himself after every couple loading screens


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Name: Vagrant
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Diverse clothing pool w/ some armour

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Name: Kaie
Max Player Level: 40
Permanent: No *May become permanent if killed after reaching Druadach Redoubt
Brief notable qualities: *All seven of the named Forsworn escapees will have broken combat AI unless within short proximity to Druadach Redoubt. It is possible to travel away from Druadach, although they will flee from combat shortly after initiating. To restore combat AI: Return to Druadach, kill, and reanimate.

A fully functional version of Kaie can be obtained by escaping with Madanach and then killing her before Madanach changes gear.

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Name: Ghunzul ~level 40
Max Player Level: n/a
Permanent: Yes. *Must be anchored after completing Pieces of the Past
Brief notable qualities: Will equip full Steel Plate

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Name: Madanach
Max Player Level: 40
Permanent: Yes.
Brief notable qualities: *See Kaie for details

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Name: Uraccen
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: See Kaie for details

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Name: Borkul the Beast
Max Player Level: 40
Permanent: Yes.
Brief notable qualities: See Kaie for details

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Name: Captain Valmir
Max Player Level: n/a
Permanent: No.
Brief notable qualities: See the other Valmir for details

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Name: Braig
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: See Kaie for details

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Name: Duach
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: See Kaie for details

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Name: Odvan
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: See Kaie for details

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Name: Bandit Marauder *from Brinewater Grotto
Max Player Level: n/a
Permanent: No. *Resurrects or despawns in 10 days
Brief notable qualities: Can equip full Steel Plate

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Name: Silver Hand *from Gallows Rock
Max Player Level: n/a
Permanent: No. *Similar to any other generic Bandit Chief, will despawn or resurrect in 10 days.
Brief notable qualities: Silver is shiny

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Name: Imperial Captain
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Potentially the first Imperial you kill

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Name: Mistwatch Bandit
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Can equip full Steel Plate. Diverse equip pool
 
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HouseHosted

Mundus 9-5, Oblivion weekends
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Name: Sarthis Idren *weaker variant
Max Player Level: n/a
Permanent: No.
Brief notable qualities: More details can be found in the other Sarthis writeup

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Name: East Empire Warden
Max Player Level: n/a
Permanent: No. *Avoid entering the EETCW through the dock entrance. A conflict with scripting causes any East Empire Warden to be removed. One can enter through Brinewater Grotto however
Brief notable qualities: Pick your favourite!

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Name: Salma
Max Player Level: n/a
Permanent: Yes. *SFR if Beem-Ja is killed
Brief notable qualities: Uncommon voice

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Name: Bandit Leader a.k.a. Fjola
Max Player Level: 37
Permanent: No.
Brief notable qualities: Good warrior

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Name: Movarth Piquine ~level 34
Max Player Level: ~34 *Necromage may allow reanimation in advanced levels
Permanency and more can be found in earlier Movarth writeup

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Name: Northwatch Soldier (in Elven Gilded Armour)
Max Player Level: n/a
Permanent: No. *Resurrects or despawns in 10 days
Brief notable qualities: For someone who wants a soldier in Elven Gilded

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Name: Stenvar
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Letter of Inheritance upon every death

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Name: Nana Ildene
Max Player Level: n/a
Permanent: No. *Must be GR'd
Brief notable qualities: Oh, Nana, no! Uncommon voice

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Name: Uaile
Max Player Level: n/a
Permanent: No. *Must be GR'd
Brief notable qualities: ?

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Name: Nepos the Nose
Max Player Level: n/a
Permanent: No. *Must be GR'd
Brief notable qualities: Uncommon voice

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Name: Brandish
Max Player Level: n/a
Permanent: No. *Subject to level locking. Avoid Fort Neugrad until ~34 for most powerful Brandish
Brief notable qualities: ?

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Name: Vaermina Devotee
Max Player Level: n/a
Permanent: No. *Some are. Choose wisely. Also, some despawn/resurrect in 10 days
Brief notable qualities: Strongest Devotees will cast Lightning Cloak and many Lightning Bolts

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Name: Vampire *from Potema's Catacoms
Max Player Level: n/a *Vampires are radiant leveled NPCs
Permanent: No.
Brief notable qualities: This specific one has an uncommon voice *The one that speaks to you

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Name: Northwatch Interrogator
Max Player Level: ~34 *May be 37
Permanent: No.
Brief notable qualities: Conjures Storm Atronach

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Name: Ritual Master
Max Player Level: n/a
Permanent: Yes.
Brief notable qualities: Health Regeneration

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Name: The Caller *strong version
Max Player Level: n/a
Permanent: No.
Brief notable qualities: *Powerful version of The Caller can be obtained by killing her, anchoring, and then leaving for 30 days. Hitting the Books must be left open.

Make a save
Step 1: Reanimate and attack
Step 2: Kill with a summon spell (the easiest way) as soon as she teleports the first time

If done correctly, she will now be hostile to you in her original spawn location. She may have original voice clips intact. It is also apparent if it worked when she attacks, it is with adept level spells and not Sparks.

Step 3: Defeat her, and with any luck your Caller will retain her more powerful form.

It is possible to "choose" which element she is by saving and reloading before entering her area of Fellglow. Somewhat similar to Drelas' ability to spawn as any element mage.

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Name: Astrid
Max Player Level: 40
Permanent: Yes. *May lose this once Destroy the Dark Brotherhood is completed
Brief notable qualities: Silent. Maintains voice clips. Compliments you whenever you kill her

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Name: Ulfric Stormcloak
Max Player Level: 34
Permanent: Yes. *May have to be GR'd to become permanent
Brief notable qualities: Silent. Uses Unrelenting Force and Disarm. Maintains voice clips

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Name: Knjakr
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Maintains voice clips. Health Regeneration

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Name: Galmar Stone-Fist
Max Player Level: n/a
Permanent: Yes. *May have to be GR'd to become permanent
Brief notable qualities: Uncommon voice... *May be more
 
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HouseHosted

Mundus 9-5, Oblivion weekends
I think this is the last one...

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Name: Veezara
Max Player Level: 40
Permanent: Yes. *May lose this after completed Destroy the Dark Brotherhood
Brief notable qualities: Argonian Assassin!

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Name: Boethiah Cultist *mage type
Max Player Level: n/a
Permanent: Yes. *Must be anchored after completing Boethiah's Calling
Brief notable qualities: Diverse equip pool. *Cultists will resist reanimation until completed Boethiah's Calling

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Name: Geirlund
Max Player Level: n/a
Permanent: Yes. *Must be anchored after completed Missing in Action
Brief notable qualities: Diverse equip pool

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Name: Vidrald
Max Player Level: n/a
Permanent: Yes. *Must be anchored after completed Missing in Action
Brief notable qualities: Diverse equip pool. Appears to not be able to wear gauntlets or bracers of any kind

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Name: Gian the Fist
Max Player Level: n/a
Permanent: No.
Brief notable qualities: Uncommon voice

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Name: Thorald Gray-Mane
Max Player Level: n/a
Permanent: No. *Must be GR'd
Brief notable qualities: ?

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Name: Kematu
Max Player Level: 34
Permanent: Yes. *Must be anchored after completed In my Time of Need
Brief notable qualities: Dual-wields

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Name: Ahtar
Max Player Level: n/a
Permanent: No. *Must be GR'd
Brief notable qualities: Has no clothes. Headsman attire unlootable!

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Name: Dryston
Max Player Level: n/a
Permanent: No. *Must be GR'd
Brief notable qualities: Leather Armoured titan!
 
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HouseHosted

Mundus 9-5, Oblivion weekends
Ok. I've only these last few. I thought I was done, but realized I had forgotten about Ondolemar, Ancano and Sinding.

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Name: Eriana
Max Player Level: n/a
Permanent: Yes. *SFR once completed Ill Met by Moonlight
Brief notable qualities: One of the three worthwhile thralls for combat *All hunters that spawn after speaking to Sinding may be taken out of Bloated Man's Grotto if you travel away for a day or so, and come back. To preserve these bodies one has to stunt the progress of Ill Met by Moonlight and keep the Cursed Ring of Hircine

e.g. Greet Sinding then back out of conversation. Travel to Riften and back

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Name: Ondolemar
Max Player Level: n/a
Permanent: No. *Must be GR'd (May need to use an adaptive GR)
Brief notable qualities: Within the Reach, Ondolemar's two guards, one female and one male "Thalmor Soldier", will continue to follow him. These guards are not exceptional, however, do respawn every 10 days. They lack both any health regeneration and aggressive combat AI, preferring to react to aggressors instead of seeking them out. *Please be advised: These Thalmor Soldiers will incur a bounty on you should you ever accidentally or intentionally harm them

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Name: Ancano
Max Player Level: 40
Permanent: No. *SFR in two days
Brief notable qualities: Silent. Maintains voice clips. *Ancano cannot be left alone for two days, regardless of anchoring. It is possible to stunt Eye of Magnus, though, Ancano then becomes resistant to any attempt to reanimation once returned to

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Name: Ra'kheran
Max Player Level: n/a
Permanent: Yes. *SFR after completing Ill Met by Moonlight
Brief notable qualities: Khajiit in full Leather Armour *Refer to Eriana for more details

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Name: Shavari
Max Player Level: n/a
Permanent: No. *SFR when during Alduin's Wall Esbern speaks to Delphine or enters the Sleeping Giant Inn
Brief notable qualities: Maintains voice clips

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Name: Sinding
Max Player Level: ? *Must be reanimated with Revenants level spell or staff or higher
Permanent: Yes. *Resurrects in 30 days. Must be anchored to prevent 10 day spawn reset after completing Ill Met by Moonlight
Brief notable qualities: Maintains human voice


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Name: Rissing
Max Player Level: n/a
Permanent: Yes. *SFR after completing Ill Met by Moonlight
Brief notable qualities: *See Eriana for details
 
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By the nine divines, so many interesting posts since the last I dropped by! I've been 'slacking off' lately ,but this time I'm looking forward to contribute more with the community. And by the way HouseHosted, that's quite the compilation, huh?

For the sake of preserving you guys from my terrible writting skills I'll try to make things shorter. As usual, here follows a battery of questions:

-I'm looking for a colosseum-like area to keep some thralls stored. Is there a bigger non-respawning facility than Southfringe Sanctum?

-does Keeper Carcelle thrall dissapears once you Install Dawnguard? (I'm about to try this one out)

-Will the quest progress of Ironbind Barrow get halted if one chooses to keep Salma over Beem-ja? If not, which one would you pick?

-Anyone managed to find any anchored-to-permanency volkihar vampire yet?

-In order to attempt to perform the mind-controlled Thrall glitch, I do the following: Throw the spider on the desired corpse, get the 'NPC resisted to spell' message and then cast Dead Thrall on. Am I doing it wrong?
 
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Adam Warlock

Well-Known Member
By the nine divines, so many interesting posts since the last I dropped by! I've been 'slacking off' lately ,but this time I'm looking forward to contribute more with the community. And by the way HouseHosted, that's quite the compilation, huh?

For the sake of preserving you guys from my terrible writting skills I'll try to make things shorter. As usual, here follows a battery of questions:

-I'm looking for a colosseum-like area to keep some thralls stored. Is there a bigger non-respawning facility than Southfringe Sanctum?

-does Keeper Carcelle thrall dissapears once you Install Dawnguard? (I'm about to try this one out)

-Will the quest progress of Ironbind Barrow get halted if one chooses to keep Salma over Beem-ja? If not, which one would you pick?

-Anyone managed to find any anchored-to-permanency volkihar vampire yet?

-In order to attempt to perform the mind-controlled Thrall glitch, I do the following: Throw the spider on the desired corpse, get the 'NPC resisted to spell' message and then cast Dead Thrall on. Am I doing it wrong?
1. try Haknir Death-Brand`s lair . the arena behind the treasure room is the bomb

2. Idk . The Keeper always disappeared on me anyway.

3. No . not as far as i know. Salma every time

4. No

%. If corpse is resistant to spider , mind control doesnt work. this includes vamps and daedra
 
By the nine divines, so many interesting posts since the last I dropped by! I've been 'slacking off' lately ,but this time I'm looking forward to contribute more with the community. And by the way HouseHosted, that's quite the compilation, huh?

For the sake of preserving you guys from my terrible writting skills I'll try to make things shorter. As usual, here follows a battery of questions:

-I'm looking for a colosseum-like area to keep some thralls stored. Is there a bigger non-respawning facility than Southfringe Sanctum?

-does Keeper Carcelle thrall dissapears once you Install Dawnguard? (I'm about to try this one out)

-Will the quest progress of Ironbind Barrow get halted if one chooses to keep Salma over Beem-ja? If not, which one would you pick?

-Anyone managed to find any anchored-to-permanency volkihar vampire yet?

-In order to attempt to perform the mind-controlled Thrall glitch, I do the following: Throw the spider on the desired corpse, get the 'NPC resisted to spell' message and then cast Dead Thrall on. Am I doing it wrong?
1. try Haknir Death-Brand`s lair . the arena behind the treasure room is the bomb

2. Idk . The Keeper always disappeared on me anyway.

3. No . not as far as i know. Salma every time

4. No

%. If corpse is resistant to spider , mind control doesnt work. this includes vamps and daedra

Hmm... Haknir Death-Brand's lair, eh? I believe my characters have only completed that side quest once, but as far as I recall, that place has a pretty big hall indeed! this and the mind control spider glitch are convincing me to forget about master cultists in order to pay an early visit to Solstheim.

Looks like Snowdenchi already found the answer for Keeper Carcelle's corpse, and he/she doesn't sound enthusiastic about it. The body will vanish, no matter what. but Anyway, I'll test that once more.

Now let's move to the reading comprehension part of this post, shall we?
Lets see If I took notes correctly... Like Hajvarr Iron-hand, Bashnag and bandits in general, Rigel Strong-Arm and Brandish are scripted to vanish as well, right? I had hoped their removal could be avoided by completing Fort Neugrad invasion and that thieve's guild side quest (Silver Lining). If yes, I'd better keep them together.
o_O :coffee:
 
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Today was a funny day, some unexpected things happened on Skyrim. After dropping some soul gems and weightless shoes for my follower to pick, I realized that the item duplication glitch mysteriously stopped to work. Might have something to do with the uninstalled Dawnguard DLC. Had to raise enchanting to 100 by the traditional ways, oh well.

Level 26 reached; The time was right to start Waking Nightmare, and so we did. Out of curiosity, I attempted to complete the quest without drinking the precious Vaermina's torpor - and to my surprise - it worked. With the help of a wooden plate and a bit of patience, Denvald managed to nab a quite fancy anchor.

Tested the permanency of a grave-robbed Roggvir and two anchored npcs, Torturer & Torturer's assistant. All of them endured the harsh weather of those 30 days Inside Jarl Siddgeir's longhouse, safe and sound. Sometimes Roggvir reloads his inventory and gets his amulet of Talos back, but sometimes he doesn't. I still haven't figured out the reason why.

In keep with the tradition, here's a question:
My level oriented thrall notes are a mess, so what npcs I should be able to get before reaching level 28?
 
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HouseHosted

Mundus 9-5, Oblivion weekends
-I'm looking for a colosseum-like area to keep some thralls stored. Is there a bigger non-respawning facility than Southfringe Sanctum?

Than Southfringe? ...Honestly I'm surprised you've chosen that area to begin with. Off the top of my head, I can think of Hjerim, Mistwatch, and Helgen. None of them are exemplary, but sometimes compromise is necessary.

-does Keeper Carcelle thrall dissapears once you Install Dawnguard? (I'm about to try this one out)

I'd like to know what you find out. It would be pretty cool if you could install Dawnguard later on to keep Carcette around. (Unless that's what you've already found out...)

-Will the quest progress of Ironbind Barrow get halted if one chooses to keep Salma over Beem-ja? If not, which one would you pick?

I'm unsure if you read my notes on Salms, but if you choose her, the quest at Ironbind cannot be finished.

-Anyone managed to find any anchored-to-permanency volkihar vampire yet?

You can anchor any Volkihar, as far as I know, to secure them for 10 days. Just be sure to recover their special gear (if you get one in Orcish or Glass or whatever) before you accidentally GR them. Once you have, give it all back, and they'll put it back on.

Level 26 reached; The time was right to start Waking Nightmare, and so we did. Out of curiosity, I attempted to complete the quest without drinking the precious Vaermina's torpor - and to my surprise - it worked. With the help of a wooden plate and a bit of patience, Denvald managed to nab a quite fancy anchor.

Haha. I like that. I absolutely detest that glitch, but for this I'll make an exception. That's too neat.

Tested the permanency of a grave-robbed Roggvir and two anchored npcs, Torturer & Torturer's assistant. All of them endured the harsh weather of those 30 days Inside Jarl Siddgeir's longhouse, safe and sound. Sometimes Roggvir reloads his inventory and gets his amulet of Talos back, but sometimes he doesn't. I still haven't figured out the reason why.

I ended up losing Roggvir the one time I tried to keep him... I am curious how you managed to GR him. Perhaps if I tried now I could figure it out. He just kept disappearing on me. Reasons for his inventory resetting may include: Visiting Solitude after being away for 2 or 10 days or being away from his body for 10 days. I can't think of any other reason.

In keep with the tradition, here's a question:
My level oriented thrall notes are a mess, so what npcs I should be able to get before reaching level 28?

Before specifically? Erandur at level 26. However you'll have to stay level 26 to keep him. I know of no others. Adam mentioned a guy from Dawnguard that has the same 1.5 scaling multiplier. He'd also be subject to the same rule.

Now let's move to the reading comprehension part of this post, shall we?
Lets see If I took notes correctly... Like Hajvarr Iron-hand, Bashnag and bandits in general, Rigel Strong-Arm and Brandish are scripted to vanish as well, right? I had hoped their removal could be avoided by completing Fort Neugrad invasion and that thieve's guild side quest (Silver Lining). If yes, I'd better keep them together.
o_O :coffee:

Hajvarr and Rigel are both rather curious bodies. I've read they both disappear in 30 days. I, personally, have never had this happen. I don't know what the deal is with it, and I haven't tried to figure it out. Maybe the issue all along has been that Iron-Hand Gauntlets are an anchor, and this prevents his from despawning in 30.... I don't know...

Bashnag is another I'm not 100% on; however, I've had him anchored and left alone for 30 days and he was fine and dandy. You are right about Brandish. Brandish is SFR at Battle of Whiterun on either side of the Civil War.

And what's this about Linwe? As long as he's anchored after completing the associated quest, he'll stick around.

edit:

Ah! Silver Lining at Pinewatch... Jeez, you know, I have no idea how that quest interacts with Rigel. On the one character I completed the Thieves Guild, Rigel wasn't kept as a thrall. You're stepping into unfamiliar territory, my man.
 
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HouseHosted

Mundus 9-5, Oblivion weekends
You folks might really enjoy a new development in necromancy. Be warned: This is not for the faint of heart!

Upon execution and reanimation of Ogmund, everyone you pass by will stop and clap and drink from their mugs.

...Should I leave it at that, or should I get to the details?

Okay. Go ahead and kill Ogmund and get him reanimated. In a short time, a courier will come back and drop off a letter. I have yet test whether you have to wait for the letter or not. Anyone within a proximity of Ogmund will begin to clap and drink joyfully... There is a catch: Many, many places around Skyrim will break the scripting. I wouldn't suggest leaving walled cities as most everywhere subsequently leaves Ogmund without his muse. I had really tried... I mean really tried to uncover the reasons for the sudden fix, but have not figured it out. It isn't tied to detection, animals, or certain people... It's just not something that will last in the great outdoors. Also, don't visit inns or taverns either.

While Ogmund can be GR'd he does lose this unique quality as soon as he is. And like many quest related NPCs it is not a good idea to use Whiterun as a place for GR'ing him. He'll just up and vanish fast traveling inside the walls.

I'll put together a neat list, after I've updated the body lists I'd posted earlier, of places where Ogmund can be brought without endangering his lovely voice.
 

HouseHosted

Mundus 9-5, Oblivion weekends
Also, as I'm going and updating the thrall lists, I have to apologise for how ambiguous-- and in general, wrong my write-ups are. Under bodies like Rigel and Hajvarr I'll be putting "uncertain despawn conditions. Recommend anchoring." I really don't understand the despawn conditions. I've never had them despawn on me, but have heard it can happen... I do have a theory. I get the feeling if they have been kept away from their home, Pinewatch, Whiteriver Watch for 30 days, followed by a return to either location, the respective thrall will despawn... I don't know...

All I know is, I have returned to Whiteriver Watch with Hajvarr. He actually disappeared, but after a fast travel back to Whiteriver, he came back and had spawned another piece of Iron-Hand Gauntlets... It's obvious there is something quirky going on about it. I just can't pin it down. Perhaps somebody else has, and they'd like to share.

edit: More stuff!

So, I've gone and updated the lists for more appropriate wordings as well as resolved some question marks... I am terribly troubled by radiant NPCs. I desperately want to note which are radiant, but have no idea when their most powerful forms can be obtained. There must be a rule for this. I can imagine ~3-4 levels of their maximum will yield best possible versions. Guys like Krev, Sild, Butcher, Champion, etc. are all radiant... I just don't know how to tackle this problem...

It is equally troubling that there are NPCs that are subject to level locking, while others can be left alone or a quest left stunted (e.g. Waking Nightmare) for 10 days to allow the prospective NPCs to reset and spawn at appropriate levels. Again, I get to thinking I wish I had been taking notes from the start. I'd be able to put down so much more for each thrall and their abilities and so forth... Lastly, there are still a couple max player levels I am unsure of. This is because I didn't do any tests for this yet. I believe Astrid levels to 50. I won't be doing too much with that until I know for certain.


Concerning Sinding:

Since keeping the Cursed Ring on Opal some time ago, I ended up in Falkreath and looked in its jail. To my surprise, Sinding in his werewolf form was there standing next to a corpse of himself... Stunting quests is definitely one of my favourite activities in this game... Not only for the body rewards but the odd NPC behaviors.
 
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Planing on reinstalling dawnguard once my character reach level 32 in order to assure keeper Carcelle spawns at her max level. The other reason for me to wait until that level is because I'm also curious to see if post-DLC vampires will be able to equip orchish sets from vanilla vampires, such as armored master vampires. Until then, I'll keep my eyes open for npcs with radiant levels.

I forget to warn you. Saving Vaermina's torpor sounds cool, but it might be a two-edged sword if you're looking to preserve orc invaders and devotees for thralling. By skipping the waking dream part, you will lose the chance of finding a good amount of bodies, including white-haired orcs. By taking the torpor, I also noticed something: Curiously, all those npcs met before the dreamstride were found in a plank-like stance, with their gear unequipped. After exiting and quickly re-entering Nightcaller's temple, they vanished.

Rogvir was quite tricky for me to get. Once his beheading is avoided, hide in that thin L-shaped dead end close to Solitude gates. It's not needed to stay crouched all the time, otherwise your sneaking will level up. You'll have to wait until the guardsmen take a very good distance -probably until they reach Castle Dour- in order to leave your 'hideout'. For some unknown reason, Jaree-Ra was behaving hostile. Dead thrall Rogvir quickly without drawing the attention of the argonian then proceed with the grave robbing.
Advanced GR technique wasn't required for me. Rogvir's AI makes him coward as a bound prisoner, so I recommend enchanting his clothes with fortify health and using him as a walking storage.

Oh, and if you'd like to use some help with your lists, please let me know.
 
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HouseHosted

Mundus 9-5, Oblivion weekends
---You may want to ignore this method for GR'ing Ancano as I've done more trials and written in the next post----

Interestingly enough, using your trick you wouldn't miss out on any notable thralls from Nightcaller. There are only two strong Devotees and three or four strong Orcish Invaders. The strongest versions of either can be obtained before drinking the Torpor. So if indeed one decided to skip ahead as you've found out, you'd only be missing out on the killing.

NPC clean-up scripts are often quite curious. All of those prior to Dreamstride are supposed to be flagged as not permanent once the torpor is consumed. I am assuming since you'd drank it after glitching the quest out, the game went a little hokey.

You know, I bet the reason I couldn't get him GR'd was because I was still using Whiterun as my main city to GR at...

... ... ...

So...

ummm.... I finally figured it out!!!! ... and believe it or not, it was all because of your reference to advanced GR techniques...

"Advanced GR technique wasn't required for me" ... Wait! Ancano! I never tried any of them on him!

How to GR and keep Ancano:

1) Trap Ancano in a dungeon at least two regions from a walled city.
2) Travel to the walled city. *You'll know it's far enough away if Ancano doesn't follow you to the city (walk out to the stables to make sure).
3) Enter a building within the city. *Ignoring this step will cause Ancano to go straight to his coffin.
4) Wait 24 hours.
5) Return to the College to pick up Ancano.

e.g. Trap him in Eldergleam Sanctuary, travel to Markarth, enter Silver-Blood Inn, wait 24hrs, travel to the College > Hall of the Elements

The example is exactly how I did it.

It finally dawned on me that Ancano was never really being GR'd during my old trials. Since learning about the exact nature of GR'ing, it made sense to give it another go with the bastard... And if that wasn't enough, Ancano becomes a permanent body like Tullius and Rikke once GR'd.

Hurrah!


edit:

I have to say, I am terribly glad I kept an old save with Ancano. I mean, there's no way I am going to lose the amount of progress on Dastan just to keep Ancano... The sad part is, I have no easy way of adding him to the collection now. Dastan is way past where he was when I killed Ancano, Opal is keeping Savos, Farelda and Altimer were not able to keep him because I didn't know how, and Gurzgo, my newest necromancer, wants to hold on to Orthorn.

I don't think he's in the list. Orthorn is SFR as soon as you hand in the books to Urag during Hitting the Books. So it's either keep Orthorn or have an Ancano on a level one... I may end up making a new necromancer for Ancano. Maybe a 37 is in the making... er... I need to go look at Tajiin. I may not have to start a whole new character! Huzzah!

edit II: Yes! I can get him on Tajiin! I am so excited now. Well I guess it's Skyrim time...
 
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HouseHosted

Mundus 9-5, Oblivion weekends
Ok... Well I've now tested my formula on a "brand new" Ancano with Tajiin. With a lot of tweaking... and saving and reloading I was finally able to properly GR him. If only I had known it was possible when Farelda was going through the College timeline. The funny part is: Ancano IS the holy grail for a body collector. I mean, between Broken Oar bodies and Ancano... This game keeps a necromancer guessing.


The new and improved method for GR'ing Ancano. Note: I've broken this down into two main steps. I'll have a small break down for the reasons for the actions, and then you'll just have to take it from me that with some diligence you can keep Ancano as a permanent body.

Part 1:

Finish up the College questline by receiving the Arch-Mage's Robes, etc. and leave Ancano alone for now. Save. Place an anchor on him and then travel from Stendarr's Beacon to Markarth and back to the College. Reanimate Ancano and take from him the anchor and replace it with a random item that you aren't afraid to lose. Save.

Part 2:

Travel to a location as West as Rebel's Cairn, enter and exit. Travel to Eldergleam Sanctuary, enter and exit. Reload the auto to trap him inside. Travel to Markarth, enter Silver-Blood Inn and wait 24 hours. Return to the College to tow in Ancano. Check to see if the item you placed is gone.


The reason for part one is to cancel the first script tied to Ancano's SFR nature. By leaving him anchored at the College for two days, the script meant to clear him upon entering the proximity of the College is voided. Getting part two to work is a little more tricky. The formula isn't perfect. I still need to work out the rough stuff. I've kept a save from right after part one to refine it further. Just know that it's possible for it to work and that I look forward to making it more accurate for all you necromancers out there
 

DT4Lyfe

New Member
Hey guys, been lurking and learning for a while now and gotta say, this is great stuff! I might have something to contribute regarding the mind control spider glitch and getting it to work consistently. (Sorry if it's been posted already and I missed it)

Anyway, first thing is you'll need a minimum of two mind control spiders, a follower, and your thrall candidate. Next, throw the spider on your follwer first, then throw one on your thrall, quickly resurrect the thrall and bam, thrall/follower hybrid without fail.

At this point your follower ( not your thrall) will be downed and unable to get up. Just shield bash them and they'll stand. However, your follower will no longer crouch with you or draw their weapon when you do like normal. To fix this, just dismiss them and rehire them and they will start acting normal again.

Well that's it, saves a lot of time, reloads, and frustration. Which is more time to gather more bodies lol. Again, sorry if it's been posted or I wasn't clear in my instruction. I'm on Xbox 360 by the way.
 
DT4Lyfe, I'm eager to try your mind control spider glitch method in the PS3 version. The sole idea of being able to clad BBQ Astrid and Susanna the Wicked with real armor is... poetry!

EDIT:
Interestingly enough, using your trick you wouldn't miss out on any notable thralls from Nightcaller. There are only two strong Devotees and three or four strong Orcish Invaders. The strongest versions of either can be obtained before drinking the Torpor. So if indeed one decided to skip ahead as you've found out, you'd only be missing out on the killing.
Could you be a bit more specific about the permanency of them? I'm planning on holding some more tests there. After reloading the save and leaving the temple for 30 days, all of the foes encountered before the magic barrier vanished away. I wonder what did I miss... perhaps I was supposed to anchor them? Also, what level do you usually reach before thralling stronger Invaders and Devotees?

NPC clean-up scripts are often quite curious. All of those prior to Dreamstride are supposed to be flagged as not permanent once the torpor is consumed. I am assuming since you'd drank it after glitching the quest out, the game went a little hokey.
By the way, those statements were from 2 tests held separately. Sorry for making it unclear.
 
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