OOC The Kendov ahrk Ah (NOW RECRUITING)

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    Here is a list of rules: No godmodding, no rasism or sexism, no foul language
    When you make your OC here is the format along, along with my OC, and also make sure to give a description of your quarters as every warrior or hunter is given a room to live in, what it looks like tells a bit of your OCs character, for example a hunter might have his or hers room full of animal pelts or a warrior might have his or her room have swords and shields

    Looking for 3-6 members
    Only 1-2 OCs per person. Make Sure to have Fun
    Eimrir Stone-bane
    Eletha Tahromkaender
    Dalius Durendail





    Name:Eimrir Stone-Bane
    Color:Red
    Class:Warrior
    Standing Stone:Lord
    Birthplace:Windhelm moved to Falkreath when he was 2 years old
    Race:Nord
    Age:25
    Height:5'11
    Deity or Deities:Kyne
    Appearance:Has short brown hair, pale blue eyes, a light toned skin complexion, very muscular due to years of working in the mines.
    Family: His mother, aunt, and two brothers and two sisters
    Property:His family's ancestral barrow in Falkreath hold, a mine directly north of Falkreath, and a small house down the road from the mine.
    Fears:Necromancers
    Personality:Cheerful, Kind, and a little boastful
    Gear: A set of nordic carved armor except the shield, a war horn, a meager amount of apples, carrots and mead for when he travels, and a lute
    Clothes:a belted tunic and boots
    Weapons: A steel sword, and a steel dagger
    Likes:Mead, Music, Books, writing songs
    Dislikes:Mines, Magic, Imperials
    Pets: A dog named Wulfharth, and a horse named Alessia
    Goals: Be the best bard in Skyrim, visit Atmora, patch up relationships with his family.
    Description of living quarters: Nothing to fancy, with a book shelf packed full with books as well as drafts for songs. Also keeps a selection of mead and wine as well as a drum in one corner. Keeps a two bowls of food and water for his dog Wulfharth. In the other corner he has a shrine detected to Kyne. On one of his walls is a map of Tamriel, on the other wall is a map of Skyrim.

    Backstory at least 3 paragraphs:
    Eimrir's name Stone-Bane is a reference to his families long history of being miners. Eimrir is unique amongst his siblings as he was born in Windhelm instead of Falkreath. That was because his Father and mother lived in Windhelm and had tried to set up a mine there. They could not so they moved to Falkreath when they heard that the Jarl was willing to sell an abandoned mine for a small price. The Jarl had left out the fact that their was had almost no ore left in the mine, so the Stone-Banes had to work three times as hard as every other miner. Soon they after time, their family grew and they had more mouths to feed and they hd to work harder. So instead of letting their children play with the other kids in the hold, they had them play the mine so they could see the mine up close.

    When Eimrir turned 10 his father had him start working in the mine. Due to fact that he was not old enough to work in the long dangerous tunnels of the mine, instead he had to carry and organize the ores and work in the smelter. Eimrir had no intension of becoming a miner instead he wanted to be a bard like his uncle. Eimrir's uncle was a bard and an adventurer and often wrote songs about his travels and duels. This lifestyle was intriguing to Eimrir so he decided that he would be a bard like his uncle. His family greatly disapproved. They told him he belonged in a mine, not in a inn singing songs. So Eimrir decided not to speak of it and continue to work in the mine. Two years later Eimrir decided that he would ask his uncle to teach him, and his uncle taught him how to play the lute and write a song. Eimrir asked how his uncle learned to play and his uncle told him when he was old enough he could go to the college in Solitude.

    Later when Eimrir turned 18 his family's ancestral barrow was being defiled by a group of necromancers who had decided to use to barrow as a place to study their dark magics. His family turned to the local imperial legion stationed in Helgen, but the Captain commanding the forces there told them it wasn't the legion's problem. So Eimrir's uncle and father prepared to retake the crypt themselves. They asked Eimerir for help but he turned them down, because he was scared as magic has always scared him. So his uncle and father left in the middle of the night. It was 2 weeks since they were heard from them and Eimrir got over his fear and looked for them. When he finally arrived he found his father and uncle dead, on the side of the road in a pool of blood, not far from the barrow. It had turned out they stormed the necromancers killing dozens and had died of their wounds before they get back to the house. When he got back to his family they called him a milk drinker and told Eimrir never to come back, as they blamed him for his father's death. Eimrir went to the Bard's College and spent the next 4 years studying and became a bard. Seeking adventure he joined the Warriors and Hunters and quickly befriended the Grand-Warrior. After his death, Eimrir took on the role of the leader, although he says it is only temporary.


    Now here is the description of the RP so you understand the story

    Kendov ahrk Ah or better known as the Warriors and Hunters, is the name of a band of men and women who inhabit a castle North-East of Windhelm. This Castle is known as Elf-Watch as its first purpose was to watch for invaders from Morrowind. It is well known for its fighting pit and its many towers and walls. Now it is home to the Warriors and Hunters. This group has been around since Tiber Septim conquered Tamriel. The Warriors and Hunters devote themselves to delving into the deepest of dungeons and slaying the fiercest of beasts. The one who leads this group is known as the Grand-Warrior or Grand-Hunter (there have been Grand-Mages as well as Grand-Thieves) depending on the individual. The current Grand-Warrior was recently killed by his brother who then left with more than half of the orders members. The Warriors and Hunters are in need of a leader and new recruits, and Jarl Ulfric is constantly pressing for the their allegiance despite the fact they clearly wish to remain neutral.
     
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    T. Rakinson

    A Brute among Beasts
    What does speaking color mean?

    Speaking colour is the font colour you use when your character is speaking aloud. It helps the dialogue to stand out from the rest of the writing. NPC's dialogue (which you may create for conversations) can remain blank however. For example;

    Thomas walked into the bar, a pained expression on his face. The barkeeper looked at him with empathy. "Rough day?" he asked.
    "You've got no idea..." the mercernary replied.
     

    DeathInstigator

    New Member

    Name: Eletha Tahromkaender
    Age: 28
    Race: Altmer
    Gender: Female
    Birthplace: Arenthia, Valenwood
    Birthsign: The Lady
    Class: Witchhunter
    Sexual Orientation: Bisexual
    Height: 6'2"​

    Living Quarters: Bookshelves lining the walls, filled with just about every novel or tome in Nirn. Bright lights, with a large window, making the space seem larger. A big bed, with emerald green linens, thick furs. Tapestry on the wall, depicting a forest. Nothing too luxurious, simply comfort.

    Appearance:
    1750160-1392970738.jpg


    Skin color: The pale gold of a pureblood Altmer
    Eyes: A gold colour, deep and rich
    Hair: Pure white
    Scars/Tattoos/Piercings: Light blue scars from hands to elbows, like lightning across forearms. Has the branding of a traitor on her right shoulder blade. Ears dangle with piercings.

    Apparel:
    Dread_Huntress_and_Hunter_Armor_02.jpg


    Weapons: A simple bow, and extensive knowledge of magic, mostly illusion and destruction
    ScreenShot99.1.jpg


    Tactics: Prefers to take down her opponents with a single ice spike through the chest, or tricking others into attacking them for her. If a far distance away, and not planning on going any closer, will use her bow, in which she is completely capable of using, a deadly shot if she combines her magic with an arrow.

    Positive Traits: Is intelligent, and would rather solve a fight with words rather than bloodshed. Quiet, with a eerily silent tread. Doesn't flaunt her powers.
    Negative Traits: Is quick to snap if people associate her with the Aldmeri Dominion or Thalmor, as they her enemy as much as anyone else's. Doesn't trust easily, and doesn't like to give away information on herself, for a perfectly good reason.
    Likes: Silence, reading/books, magic, the cold, open skies and forests
    Dislikes: Enclosed spaces, magic used against her, Altmer, Thalmor, Aldmeri Dominiom

    Family: Her Altmer parents, of the Aldmeri Dominion. An older brother, one grandparent, three cousins, and a crazy aunt.
    Property: Doesn't officially own anything, only a small hut in the middle of a forest.
    Pets: A Cyrodiilian horse, Mirya

    Background: Was born in the Valenwood city of Arenthia, near the border of Cyrodiil. Her entire family were either in the Aldmeri Dominion, or being trained to become a soldier. Showing an aptitude for magic, her mother happily trained her. Quick to learn, she soon became a prodigy of sorts, and was shipped off to Auridon to be trained by an Altmer of much greater skill than her mother. Her brother at this time was being trained as a swordsman, and was already a high-ranking member by the time Eletha was inducted into the Dominion.

    The Dominion proved a good job, with acceptable pay and little danger at her current rank. As a talented mage, she was good in battle, and did act as a healer for the majority of her first three years. At four years of being in the Dominion, she was sent to Elsweyr, to a Keep. Unknown to her, it was a camp where men and women who had betrayed the Dominion were kept. And tortured, which was where her expertise was put to work. Only a month into the job, she realised how disgusting the Dominion was. She handed her robes to the Keep master, released some prisoners, Ulfric included, and at that moment, was a betrayer, an enemy.

    Eletha got as far as Chorrol, Cyrodiil, with plans of running to Hammerfell. She was caught, and taken to Arenthia. Marked with the thorned circle of a betrayer, a criminal, she was tortured in the townsquare. Her brother came along to enjoy the show after three months, his childhood hatred of her obvious with his taunts. But she wasn't broken and defeated, as the Dominion thought. Eletha was just getting started. In the middle of a festival's night, she escaped. Fire and ice destroyed the prison, and she watched her parents and other Dominion soldiers burn.

    Making her way to Hammerfell, she hid for a few years, and then made her way through High Rock to Skyrim, where she has been since.

    Colour: Green
     
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    I like your character, but is overpowered. Your character is (I assume) an expert mage and can turn peoples brains to mush. So just make a few edits and give a clearer description of what spells she uses, does she prefer the brutal power of Destruction, the cleverness of Illusion, the protection of Alteration, or the healing powers of Restoration. Great character, just a little overpowered and vague.
     
    DeathInstigator, I was thinking, as your OC personally freed Ulfric, and in the Thalmor's report on him, it says that they purposely allowed him to escape. That would means that your character actually helped the Thalmor without knowing it. In fact the story revolves around the Hunters and Warriors trying to avoid getting drawn into the war, as well as avenge the fallen Grand-Warrior. So wouldn't Ulfric know or at least vaguely remember Eletha. What do you think, also should we start the RP so this doesn't get archived or forgotten. Perhaps we could start another thread just about our OCs daily lives and conversations.
     

    DeathInstigator

    New Member
    It was more of an accident the way she freed Ulfric. In the midst of the moment of her escape she froze the locks, and with fire, melted the metal off their hinges. There would have been many she freed, and it would have been in a matter of minutes, not long enough for Ulfric to have recognised her. She also prefers to keep the tale of her past a secret, as letting slip even that her parents were Thalmor could have a rumour spread, and perhaps even a Justiciar inquire into who she was. Her story ties in with other OCs of mine, and I will admit, that without the fanfiction my characters are involved in, there entires tories don't make sense. Being pretty sucky at detail probably made it harder to understand, I will also admit.
     

    solace84

    God of the Arena
    (still recruiting?)


    images

    Name: Dalious Durendail
    Speaking blue
    Class:Warrior
    Standing Stone:?
    Birthplace: Cyrodill
    Race: Imperial
    Age:36
    Height:5'11"
    Deity or Deities: none
    Appearance: Yellow hair that sometimes appears golden in the right light of the sun. It comes down to his neck. Has a gruffy beard and brown eyes.
    Family: Father was a sailor for the imperial city, mother was a merchant.
    Property: Owns a small fishing ship in Windelm, that also serves as a home.
    Fears: Cages. As far as weaknesses in combat, he struggles most with dark mages and sorcerery.
    Personality: Prideful, boastful, arrogant, narssassisstic, grim, egotistical.
    Gear: Two imperial short swords. Blue tunic and boots. A hooded cloak he wears over it all. Black bear skin pack with healing potions, food/drink, and a torch.
    Likes: Mead, whiskey, dragongrass, women, battle, hunting, the wilderness.
    Dislikes: Magic, government, people, the weak.
    Goals: To live out his final days in peace, while also using his talents to rid the world of creatures.
    Description of living quarters: Lives on his ship, the Reaper. Has trophies of animal hunts, as well as monster kills. Their heads are mounted in his room. Has sea shells and a bunch of boxes lying about. Not much of a decorator.
    Background:

    Dalious was born in the capital city of Cyrodill. His father taught him how to fish and hunt early on, which quickly became natural for him. He was forced into the Imperial Legion, where he proved to be a great asset for the empire. He served his time in the trenches, surviving many battles and the war of the damned.

    Upon his return he found his parents to be dead. A plaque disease had hit the community, and his father's fish were the only thing to blame. His father was burned alive publicly, and his mother fell victim to the plague. In a surge of revenge, Dalious found out the squad that murdered his father, and he slaughtered them in the streets. He was captured by the imperial guardsmen, his friends, and taken into a cell.

    To please the gods they worshiped and have them stop this pestilence, the emperor began the fighting pits again within the city, to be held at the arena. For his duties to the empire, Dalious was not sentenced to die, but rather was forced to fight in the games for the city. He fought, and he won. He earned title of the champion of cyrodill, and eventually his freedom.

    He was expected to serve the king if ever needed for war, but instead he fled the capital. He headed north into Riften, where he became a ghost and disappeared from the world. He fished, hunted, fought in the fighting pits, and even picked up favor with the thieves guild. He soon after shipped higher north and into the colds of Winterhold. He found the warriors and hunters guild, a place of like-minded individuals as himself.
     
    So I will be starting the RP soon but I want every one to know, this is Pre-Hegen. That means Alduin has not returned and that the Dragonborn is still hidden.The main plot is killing the now dead Grand-Warrior's brother. That will be started in another another the thread called Castle Elf-Watch. This is where all non-quest related stuff happens and where the plot lines start.
     
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    OnlyThePie

    Active Member
    Might be helpful to tell us what the story is about in the main thread.
     
    just wondering, what was the brothers motive in killing the grand hunter?

    The Grand-Necromancer killed his brother partially out of jealously, partially for fun. His dark nature scared most of the Warriors and Hunters into following the Grand-Necromancer.
     

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