AndgerTheNord
Member
Here is a list of rules: No godmodding, no rasism or sexism, no foul language
When you make your OC here is the format along, along with my OC, and also make sure to give a description of your quarters as every warrior or hunter is given a room to live in, what it looks like tells a bit of your OCs character, for example a hunter might have his or hers room full of animal pelts or a warrior might have his or her room have swords and shields
Looking for 3-6 members
Only 1-2 OCs per person. Make Sure to have Fun
Eimrir Stone-bane
Eletha Tahromkaender
Dalius Durendail
Name:Eimrir Stone-Bane
Color:Red
Class:Warrior
Standing Stone:Lord
Birthplace:Windhelm moved to Falkreath when he was 2 years old
Race:Nord
Age:25
Height:5'11
Deity or Deities:Kyne
Appearance:Has short brown hair, pale blue eyes, a light toned skin complexion, very muscular due to years of working in the mines.
Family: His mother, aunt, and two brothers and two sisters
Property:His family's ancestral barrow in Falkreath hold, a mine directly north of Falkreath, and a small house down the road from the mine.
Fears:Necromancers
Personality:Cheerful, Kind, and a little boastful
Gear: A set of nordic carved armor except the shield, a war horn, a meager amount of apples, carrots and mead for when he travels, and a lute
Clothes:a belted tunic and boots
Weapons: A steel sword, and a steel dagger
Likes:Mead, Music, Books, writing songs
Dislikes:Mines, Magic, Imperials
Pets: A dog named Wulfharth, and a horse named Alessia
Goals: Be the best bard in Skyrim, visit Atmora, patch up relationships with his family.
Description of living quarters: Nothing to fancy, with a book shelf packed full with books as well as drafts for songs. Also keeps a selection of mead and wine as well as a drum in one corner. Keeps a two bowls of food and water for his dog Wulfharth. In the other corner he has a shrine detected to Kyne. On one of his walls is a map of Tamriel, on the other wall is a map of Skyrim.
Backstory at least 3 paragraphs:
Eimrir's name Stone-Bane is a reference to his families long history of being miners. Eimrir is unique amongst his siblings as he was born in Windhelm instead of Falkreath. That was because his Father and mother lived in Windhelm and had tried to set up a mine there. They could not so they moved to Falkreath when they heard that the Jarl was willing to sell an abandoned mine for a small price. The Jarl had left out the fact that their was had almost no ore left in the mine, so the Stone-Banes had to work three times as hard as every other miner. Soon they after time, their family grew and they had more mouths to feed and they hd to work harder. So instead of letting their children play with the other kids in the hold, they had them play the mine so they could see the mine up close.
When Eimrir turned 10 his father had him start working in the mine. Due to fact that he was not old enough to work in the long dangerous tunnels of the mine, instead he had to carry and organize the ores and work in the smelter. Eimrir had no intension of becoming a miner instead he wanted to be a bard like his uncle. Eimrir's uncle was a bard and an adventurer and often wrote songs about his travels and duels. This lifestyle was intriguing to Eimrir so he decided that he would be a bard like his uncle. His family greatly disapproved. They told him he belonged in a mine, not in a inn singing songs. So Eimrir decided not to speak of it and continue to work in the mine. Two years later Eimrir decided that he would ask his uncle to teach him, and his uncle taught him how to play the lute and write a song. Eimrir asked how his uncle learned to play and his uncle told him when he was old enough he could go to the college in Solitude.
Later when Eimrir turned 18 his family's ancestral barrow was being defiled by a group of necromancers who had decided to use to barrow as a place to study their dark magics. His family turned to the local imperial legion stationed in Helgen, but the Captain commanding the forces there told them it wasn't the legion's problem. So Eimrir's uncle and father prepared to retake the crypt themselves. They asked Eimerir for help but he turned them down, because he was scared as magic has always scared him. So his uncle and father left in the middle of the night. It was 2 weeks since they were heard from them and Eimrir got over his fear and looked for them. When he finally arrived he found his father and uncle dead, on the side of the road in a pool of blood, not far from the barrow. It had turned out they stormed the necromancers killing dozens and had died of their wounds before they get back to the house. When he got back to his family they called him a milk drinker and told Eimrir never to come back, as they blamed him for his father's death. Eimrir went to the Bard's College and spent the next 4 years studying and became a bard. Seeking adventure he joined the Warriors and Hunters and quickly befriended the Grand-Warrior. After his death, Eimrir took on the role of the leader, although he says it is only temporary.
Now here is the description of the RP so you understand the story
Kendov ahrk Ah or better known as the Warriors and Hunters, is the name of a band of men and women who inhabit a castle North-East of Windhelm. This Castle is known as Elf-Watch as its first purpose was to watch for invaders from Morrowind. It is well known for its fighting pit and its many towers and walls. Now it is home to the Warriors and Hunters. This group has been around since Tiber Septim conquered Tamriel. The Warriors and Hunters devote themselves to delving into the deepest of dungeons and slaying the fiercest of beasts. The one who leads this group is known as the Grand-Warrior or Grand-Hunter (there have been Grand-Mages as well as Grand-Thieves) depending on the individual. The current Grand-Warrior was recently killed by his brother who then left with more than half of the orders members. The Warriors and Hunters are in need of a leader and new recruits, and Jarl Ulfric is constantly pressing for the their allegiance despite the fact they clearly wish to remain neutral.
When you make your OC here is the format along, along with my OC, and also make sure to give a description of your quarters as every warrior or hunter is given a room to live in, what it looks like tells a bit of your OCs character, for example a hunter might have his or hers room full of animal pelts or a warrior might have his or her room have swords and shields
Looking for 3-6 members
Only 1-2 OCs per person. Make Sure to have Fun
Eimrir Stone-bane
Eletha Tahromkaender
Dalius Durendail
Name:Eimrir Stone-Bane
Color:Red
Class:Warrior
Standing Stone:Lord
Birthplace:Windhelm moved to Falkreath when he was 2 years old
Race:Nord
Age:25
Height:5'11
Deity or Deities:Kyne
Appearance:Has short brown hair, pale blue eyes, a light toned skin complexion, very muscular due to years of working in the mines.
Family: His mother, aunt, and two brothers and two sisters
Property:His family's ancestral barrow in Falkreath hold, a mine directly north of Falkreath, and a small house down the road from the mine.
Fears:Necromancers
Personality:Cheerful, Kind, and a little boastful
Gear: A set of nordic carved armor except the shield, a war horn, a meager amount of apples, carrots and mead for when he travels, and a lute
Clothes:a belted tunic and boots
Weapons: A steel sword, and a steel dagger
Likes:Mead, Music, Books, writing songs
Dislikes:Mines, Magic, Imperials
Pets: A dog named Wulfharth, and a horse named Alessia
Goals: Be the best bard in Skyrim, visit Atmora, patch up relationships with his family.
Description of living quarters: Nothing to fancy, with a book shelf packed full with books as well as drafts for songs. Also keeps a selection of mead and wine as well as a drum in one corner. Keeps a two bowls of food and water for his dog Wulfharth. In the other corner he has a shrine detected to Kyne. On one of his walls is a map of Tamriel, on the other wall is a map of Skyrim.
Backstory at least 3 paragraphs:
Eimrir's name Stone-Bane is a reference to his families long history of being miners. Eimrir is unique amongst his siblings as he was born in Windhelm instead of Falkreath. That was because his Father and mother lived in Windhelm and had tried to set up a mine there. They could not so they moved to Falkreath when they heard that the Jarl was willing to sell an abandoned mine for a small price. The Jarl had left out the fact that their was had almost no ore left in the mine, so the Stone-Banes had to work three times as hard as every other miner. Soon they after time, their family grew and they had more mouths to feed and they hd to work harder. So instead of letting their children play with the other kids in the hold, they had them play the mine so they could see the mine up close.
When Eimrir turned 10 his father had him start working in the mine. Due to fact that he was not old enough to work in the long dangerous tunnels of the mine, instead he had to carry and organize the ores and work in the smelter. Eimrir had no intension of becoming a miner instead he wanted to be a bard like his uncle. Eimrir's uncle was a bard and an adventurer and often wrote songs about his travels and duels. This lifestyle was intriguing to Eimrir so he decided that he would be a bard like his uncle. His family greatly disapproved. They told him he belonged in a mine, not in a inn singing songs. So Eimrir decided not to speak of it and continue to work in the mine. Two years later Eimrir decided that he would ask his uncle to teach him, and his uncle taught him how to play the lute and write a song. Eimrir asked how his uncle learned to play and his uncle told him when he was old enough he could go to the college in Solitude.
Later when Eimrir turned 18 his family's ancestral barrow was being defiled by a group of necromancers who had decided to use to barrow as a place to study their dark magics. His family turned to the local imperial legion stationed in Helgen, but the Captain commanding the forces there told them it wasn't the legion's problem. So Eimrir's uncle and father prepared to retake the crypt themselves. They asked Eimerir for help but he turned them down, because he was scared as magic has always scared him. So his uncle and father left in the middle of the night. It was 2 weeks since they were heard from them and Eimrir got over his fear and looked for them. When he finally arrived he found his father and uncle dead, on the side of the road in a pool of blood, not far from the barrow. It had turned out they stormed the necromancers killing dozens and had died of their wounds before they get back to the house. When he got back to his family they called him a milk drinker and told Eimrir never to come back, as they blamed him for his father's death. Eimrir went to the Bard's College and spent the next 4 years studying and became a bard. Seeking adventure he joined the Warriors and Hunters and quickly befriended the Grand-Warrior. After his death, Eimrir took on the role of the leader, although he says it is only temporary.
Now here is the description of the RP so you understand the story
Kendov ahrk Ah or better known as the Warriors and Hunters, is the name of a band of men and women who inhabit a castle North-East of Windhelm. This Castle is known as Elf-Watch as its first purpose was to watch for invaders from Morrowind. It is well known for its fighting pit and its many towers and walls. Now it is home to the Warriors and Hunters. This group has been around since Tiber Septim conquered Tamriel. The Warriors and Hunters devote themselves to delving into the deepest of dungeons and slaying the fiercest of beasts. The one who leads this group is known as the Grand-Warrior or Grand-Hunter (there have been Grand-Mages as well as Grand-Thieves) depending on the individual. The current Grand-Warrior was recently killed by his brother who then left with more than half of the orders members. The Warriors and Hunters are in need of a leader and new recruits, and Jarl Ulfric is constantly pressing for the their allegiance despite the fact they clearly wish to remain neutral.
Last edited: