Oh, wow. I have I believe 7 characters total now, and I'm coming up with more ideas (whether they be RP ideas, build ideas, a mix of both, or just an experimental idea) constantly, so I suppose I have more in the works.
However thankfully only a few of them have in-depth backstories. The rest are mainly experimental. So in other words this may get a bit long. ^^; I will try to post just a brief summary of each character, though.
So first off is my main character and the first character I ever made in Skyrim. I originally made her with no backstory in mind, in fact she was supposed to be a "tester" character as she was my first and as most of you I'm sure understand, the first character in an RPG tends to get somewhat messed up. However this one was different; the more I played her, the more I liked playing her and so I still have her, though it being my first playthrough I have messed her up a bit and have run into quite a few bugs/glitches. So she will have to be re-made at some point, though her build and backstory will remain much the same.
Her name is Serah Estiph. She is a Bosmer. Her build is an amalgam of a rogue, a mage, and a warrior - she uses a one handed weapon in one hand and a spell in the other - she also uses all the schools of magic to some extent. She is also quite a good shot with a bow and arrow, and has a high sneak level. She steals. And she is a member of all the guilds: the Companions, the Dawnguard, the Thieves Guild and the Dark Brotherhood. Being my first play through I ended up having her join all of them, though I've managed to work it into her backstory.
Her backstory in short is this: she was born into a small, quite literally backwoods tribe in Valenwood. Her tribe was one of the few that still practiced the Green Pact in its entirety - that includes cannibalism, though Serah didn't know any of that until she was older. They did raise her in its ways though, just very subtly, the damage of which she is still working to undo. When she was old enough, roughly around the age of 16, her parents finally told her outright about the Green Pact, and all it entailed them to do. Serah was understandably horrified and soon after, that horror turned to disgust and then outrage. Serah believed that her tribe could still practice the Green Pact without the cannibalism clause. And so she started trying to convince her tribe to do so; of course during this time she also practiced the Green Pact minus that particular clause. Being a small tribe there were fights that broke out and opportunities to practice cannibalism to be had. Eventually after Serah rebelling against this for a little over 4 years, until she turned 20 years old and became a legal adult, her tribe finally began to realize that she wasn't going to stop, or grow out of it, or whatever; that she meant it. And this is when her tribe started telling her that if she didn't fall in line, the Divines would curse them all. Serah of course scoffed at the very notion and kept going.. Until one day, the Elder presented Serah and her family a choice. Either Serah left the tribe until she could follow their ways in full, or both her and her family would be sentenced to get kicked out of the tribe, never to return. This is when Serah realized that this was her fight, not anyone else's, and that her family shouldn't have to pay for something they didn't want to fight for. So she left, but not without promising the Elder she would be back, with proof that he was wrong - that the gods didn't care one way or the other what they did or didn't do, and that Serah herself had the right of it.
With a homemade bow and quiver of arrows, a cheap dagger, a few spell books she picked up from a wandering merchant (Serah had always had a fascination with magic and she loved to read besides), a few septims, a few days of foodstuffs and the clothing on her back, she journeyed toward Skyrim. She hoped to be accepted into the College of Winterhold to learn more of magic than she could on her own, and what better opportunity than this to try?
Only being so secluded in her tribe had left her unaware of current events. She had no idea there was a war of succession or even that she might need paperwork to cross the border. And so Imperial soldiers stopped her, questioned her and asked her for her papers. Not having any they assumed her a spy for the Stormcloaks - who else would be least suspected but a Bosmer? - and threw her on the cart to Helgen. We all know what happened here so moving on..
A few days after escaping Helgen - and losing her belongings in the process - she was running low on coin (which she had gathered doing small jobs around town and selling animal pelts), as well as prey to hunt and arrows to hunt with - she had basically stolen the bow and arrows she had from Helgen after all, they weren't going to last long. Serah was getting desperate. And this is where she joined the TG, DB and the Companions - to gather some gold and to have a roof over her head as she traveled. Of course by then she had discovered she was Dragonborn but was still figuring out what that meant.
Long story short though, she eventually, thanks in no small part to weapons and armor given to her by the "bad" guilds which she'd used to full advantage, defeated Alduin once and for all. She is now the Listener and is quickly rising to Guild Master and Harbinger (though she wishes to eventually cure her affliction). She's now joined forces with the Dawnguard, mostly because she hopes to do some good with them to make up for the bad things she's done. She will be facing Harkon and the rest, as well as Miraak eventually. I have a plan in mind that when she defeats Miraak, she will become Hermaeus Mora's champion temporarily - just long enough to ask him for one favor: to start her life over again. And this is where I'll re-make her again and work it into her backstory too! Though of course she won't remember her old life so far as her time in Skyrim goes.
I also have backstories for three of my other characters. One is an Altmer pure mage who was a prodigy in magic even for her race, as well as highly intelligent. Her family raised her to be against the Thalmor, and at the time her family had enough power in the Sumerset Isles to be openly against them. But what they didn't know is that the Thalmor wanted their daughter to join them and had set their sights on their family. Bit by bit her family lost the power and influence they once had, until finally it was all gone - and that was when the Thalmor struck. They killed her family and gave her a choice: join the Thalmor or die. Only even they had underestimated her magical ability; she was able to stun them all long enough to make her escape. In honor of that day and as a form of pledging revenge against the Thalmor, the young Altmer prodigy gave herself a new name: Wren Mnemosyne. Which roughly translated means "dark memory". However even she knows she needs to become stronger still to take down all the Thalmor. So she is lying low at the College of Winterhold, sharpening her magic abilities and learning new ones.
FYI, not sure if I will make Wren Dovahkiin or not. I'm unsure if it will fit her backstory. Any ideas?
Next there is my Dunmer soon to be Necromage. Her name is Ianthe Tinúviel. She grew up an orphan on the streets of Windhelm, subject to all the racism there, though she atleast had the benefit of growing up around her kinsmen, so to speak, and so she is for all intents and purposes a typical Dunmer, though with a bit of a darker twist than most.
Fourth is my Orc two handed warrior, Andromeda. An odd name for an Orc I know but I just can't seem to pick out good traditional names out of TES racial naming styles. And anyway it fits her backstory.
Andromeda grew up in an Orc stronghold. Being that only the Chief of a stronghold can marry and have children, her father was the Chief, which caused a bit of a messed up family dynamic. The Chiefs mother, the Wise Woman of their stronghold, had foreseen that Andromeda would be Dragonborn. She had also foreseen her sons reaction to that news in a vision and so withheld telling him. Getting permission from Andromeda's mother - after telling the mother what she had foreseen - the Wise Woman began training her granddaughter in secret to defend herself. She taught her to use weapons of all types, as well as how to smith her own armor and weapons, a few basic healing and utility spells - none of which she was to great with using - and how to make a few basic potions and poisons. All in the hopes that knowing these things would help Andromeda with the trials and battles ahead. Soon enough however, the rest of the stronghold - including her father the Chief - began to notice just how strong Andromeda had become. Feeling if he left his daughter alone she would soon threaten his very Chiefhood, her father called her into the Longhouse to speak privately. There she was given a choice. Either she would cease whatever training she had been doing, marry and settle down with a good Orc man of her fathers choosing - one that would keep her in line - or Andromeda would be banned from the Stronghold, effective immediately, atleast until he was no longer Chief and couldn't uphold the ban. For the Chiefs daughter it was an easy decision. She packed her things, said goodbye to her mother and grandmother the Wise Woman, and left the stronghold without looking back and without a fight.
However this didn't satisfy the Chief. He felt his daughter may come back someday and try to take his position away from him. He felt threatened. And so he hired a couple of Imperial mercenaries who also happened to be in the Empire's army to finish her off. In the end they failed to kill her, but they were successful in restraining her long enough to get her to Helgen, where they hoped the executioner would finish the job for them. As we know, it didn't work. The Chief is so far none the wiser and assumes they killed eachother off or died in the Helgen disaster. But Andromeda still watches her back.
Last but not least is my Nord ranger, Nymeria. When I say ranger I mean the Skyrim version - sword and board and bow and arrow. Her backstory isn't nearly so detailed. Basically she was an orphan in Windhelm much like Ianthe. She was lucky enough to be taken in by an ex-Stormcloak Dunmer that lived right outside of Windhelm on a farm. He taught her how to defend herself and how to live off the land. But before long the Empire soldiers learned about the old ex Stormcloak Dunmer who lived outside of Windhelms walls. And they thought he would make an easy target to get info out of and a leg up in the war.
So soon enough, when Nymeria was finally a grown woman in her mid-twenties and her adopted father much older, the Empire soldiers attacked their home. Only the Dunmer fought back. He may have been an elf, but as the saying goes, he had the heart of a Nord. He went down fighting - but not without taking a few soldiers down with him and severely injuring a lot more. Angry and desperate to go back to Solitude without being failures, they took Nymeria with them, hoping she would know something useful. Once questioned at Empire HQ, that was found not to be the case. In all those years he had only told her old battle stories, none of which were useful to them (not that she gave them up anyway!). Being of no use they threw Nymeria onto the cart to Helgen, hoping to get rid of their mistake. But again as we know it didn't work out that way and she lived. Though with no more place to live and no money or belongings to her name, she had to find a place to stay - fast. Soon enough she heard of the Companions and joined them. And yes she also willingly joined the Circle. She had no reason to turn down that kind of power! And that's where she is now, in Jorrvaskr at Whiterun. Just a note, but Nymeria I plan on being my stereotypical Dragonborn playthrough. In other words, I'm playing her the way I believe Bethesda originally intended us to play the Dragonborn. Notwithstanding the fact we can customize our own Dovahkiin.
Hopefully ya'll know what I mean by that.
The only other characters I have are experimental. A Khajiit master thief/assassin to learn the mechanics of the perks for each named Gypsy Moon. A Breton master conjurer - mainly Necromancer - to learn the mechanics of necromancy. And that's it.
Feel free to let me know what ya'll think of my characters if you like. I can always use constructive criticism!
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