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How important is a character to you?

  • I just want to play the game; I don't really care about my character.

    Votes: 2 5.4%
  • I do try to make an interesting character, but that's about it.

    Votes: 10 27.0%
  • My characters are very important and I always try to create an interesting background story for them

    Votes: 25 67.6%

  • Total voters
    37

Anouck

Queen of Procrastination
I have made more characters in Skyrim than Nazeem has been to the Cloud District. Some of those characters were just "experiments" while others stayed with me for a while. A few were created with the sole purpose of me exploring a specific built and a handful were actually very well-thought-out. Some of these characters are still very much "alive" in fanfics I'm working on and there are a few that I keep creating over and over again because I really appreciate them.

I just wonder what you can tell me about your characters. I always love reading what other people come up with - especially now since I could really use some new ideas. :p

-- You better start typing :eek:

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runamoke

New Member
Recently I've made a male Orc character loosely based on the protagonist of the Berserk manga, Gatts. He wears no armor and uses all three crafting skills. He never runs from a fight and the only real precaution he takes is dual casting stoneflesh and courage on himself and his follower respectively before entering combat. I am very pleased with the simplicity of no armor and just wearing regular clothes instead of walking around in a tin can 24/7.


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Dradin

Tribunal Temple Acolyte
I get easily distracted... I really do try. But I often fail to make a deep and meaningful character... :oops:
 

Kryonis

New Member
My main character has a pretty deep background in my mind. Much of it is small stuff that adds layers to the RP IMO. He is an assassin/thief type character, but one that uses his "skills" to shape history as he sees is right. The decisions he makes when killing/stealing are done to shape the future for his family. While he completed the College quest line and has Brelyna as his wife, she is truly the Arch Mage of the college. While not true in game, it is part of my RP. We also own and run Heljarchen Farm with our two kids, so she is kept busy and doesn't question the things I do, only knowing that I provide for the family. He joined the Imperial's fight, but as part of the RP does the quests when he sees a need to fit the outcome to what he sees as the right thing. When interacting with characters, I have two sets of gear. 1 to conceal my identity behind a mask and 1 that is truly my char.

I've done some of the main quest as well and part of my RP with the wife is that when I'm off committing acts in the night, she believes I am studying with the Greybeards. She doesn't need to know what I am really doing or that as the Dragonborn it doesn't take excess studies for me to learn the Way of the Voice. I use Secarius' Refuge and Aemer's Refuge mods as a bugout location and an assassin home respectively to put another layer to it. The family know of neither place.

It's little things like these that keep me interested and coming back. If I didn't put the time into the RP of it, I would have put the game down long ago.
 

shadowkitty

Mistress of Shadows
Well the most obvious character I fall back on is my fan fic girl Wyldfyre. I have written so much about her that she has become like another part of me. She pretty much is me with a little bit of evil on the side.

My other favourite is Shadow. She is possibly my feral evil twin. She always joins the Dark Brotherhood and likes to collect daedric artifacts. Perhaps she is the side of me that stays hidden. That part of me who thinks of a Witty retort after the conversation is long over. The part of me who wants to tell that difficult customer to fluff off.

Both girls are mainly archers. Plus a little bit of one handed with a sword. I tend to grow attached to my characters and recreate them time and time again. Although now that I have skyrim on PC I have a few new ones. My pure Mage, a loner who mostly uses destruction( specifically fire runes) is fast becoming a favourite as I find that style fun and challenging.
 

Kalin of High Rock

Faal Lun Vahdin
I've had a few consistent characters over the years.

Kalin (Of High Rock) was my bookish breton pure-mage. She had slipped the borders of Cyrodiil and headed to Skyrim to seek admittance to the college of Winterhold. A grand adventure to escape her wealthy, overbearing father and the life he intended her to live.

Her academic pursuits eventually lead to the study of vamprisim and undeath as a cure for mortal disease. As a cure for mortality itself. Mastering the condition; ridding it of the blood-thirst, was only a mater of study, surely. Naive and idealistic, she eventually infected herself over the course of her studies.

Expelled from the college, she hid in plain site in the holds of Skyrim. Using her mastery of restoration, and what wealth she had acquired, she posed as a healer and guardian of the poor. She would fill their bellies with food. Give them lodging on cold nights. Mend their wounds with her magic. Cloth them, give them shoes. Teach their children...

They became her chattel; unwitting and adoring. When, on occasion, the body of one of the cities unwanted turned up frozen in the snow.. Few seemed to notice. The transient poor live and die beneath the notice of their "betters". The perfect prey for the urban predator.

Even as she glutted her unending hunger on the blood of those that depended on her she convinced herself it was for a greater good. A grand study. The death of death itself. Her books grew dusty on the shelves. Her research journal sat unused on her writing desk.
 

Anouck

Queen of Procrastination
For some reason I always like to create these "silver fox" characters. I just think an older, wise man with a lot of life experience makes for a more interesting character than your cliché "look at my biceps" Nord.
I especially have a thing for sarcastic smart-asses who are honest and straight forward - sometimes edgy with the things they say - but who always mean well and want to do what's right.
Fictional characters like Gregory House, Stannis Baratheon and Sherlock Holmes are a huge source of inspiration for me.

Sadly, this doesn't always work out in Skyrim. There aren't any factions that suit these types of characters. The character creation menu is also a bit "thin" here. Characters either look like fossils or like 30 year old half-gods. I'm still looking for preset-mods that I can install to make this easier.
 

Joker

Cook, Wine Taster, Scotch Taster, Adventure Seeker
My latest character is based on a build called "The Fearmonger". I have chosen to be an Altmer Male rather than a Dunmer, personal preference.

I also have an Altmer female mage, that started out as a spy for the Thalmor. She sided with the Empire, and defeated Ulfric. Her primary mission was to create chaos, but when she joined the Empire in the civil war, and took on Ulfric herself, she was notified that she was going off her designated path. Also, since she has decided to become dragonborn, she has cut her ties with the Thalmor. When she cut a swath through the embassy, she became the hunted, and hated enemy of those she used to serve. ;)
 

Mighty Pecan Pie

The secret American
I roughly have 3 characters. Although I always go back to the first one. I've tried making more, but somehow I always return to the first one. Guess that means that one is quite important to me. The other two are still in the starting levels.

The first one (and most played) is a Nord female called Reikki (I know, uncommon name for a Nord) She's a stealthy type; mostly relying on her archery or dual wielding a sword and dagger when enemies do come close.
She is not exactly good, she's in the Thieves Guild and Dark Brotherhood. (Skilled thief and assassin) Even though she did save the world from Alduin, Harkon, and Miraak; it's mostly because her own interest for gaining power and rewards.

Basically, she's quite a selfish person. Although she is loyal to those who support her cause. Which can be hard to determine because she kinda does what she wants, whenever she wants.

I just start and create the personality on the go. So, where most people make a character and immediately have a backstory or a list of personalities ready, I give those traits and a backstory after I've played with a character for a while. (I should start writing a backstory for Reikki)
 

Mithro'I

Well-Known Member
I guess I'm somewhere between option a) and b).
I start out with an idea of a character in my head, create it, but then usually leave the path I had in mind at some point, and get too distracted playing "efficiently" and all. Guess thats my teutonic half taking command of things.
Its weird. I like rpgs, but never really get too deep into the whole rp part :D

But I often fail to make a deep and meaningful character... :oops:
yeah this is me to some degree :D

Fictional characters like Gregory House, Stannis Baratheon and Sherlock Holmes are a huge source of inspiration for me.
mmhm interesting choice... 2 sociopathic addicts and a powerhungry mad man :beermug:
 

Seanu Reaves

The Shogun of Gaming
Since I try my hand at writing a lot but cannot stand the idea of having characters deviate from my planned or whatnot, I usually make a character that is similar but not my rp character.

Before I would play a character then in writing change a major thing to make them distinct. My first character in Skyrim was a Khajiit assassin named Rhas Al' Ghul. For my writing he became an Argonian Hides-Many-Knives.

That being said occasionally I just make build concepts or something really silly. Like a character named Idiot which is my playing of a skooma addict. With no rhyme or reason.

Side note my next idea (that I want to make let's play of) is a Two-Face playthrough where I flip a coin for major and some minor choices.
 

Kohlar the Unkilled

Time for some ale
Probably my most unique character is Dredressa Galadra, a Dunmer Dragon Priestess. All of my other characters have been done many times to some extent, (except for my Klingon character, who was simply an Orc with a Klingon backstory), but I've never come across someone mentioning a character such as this.

The first thing she did was become Archmage, mastering destruction, conjuration, and enchanting. Then she began collecting Dragon Priest masks, and was soon seduced by their power. Her sole physical weapon is an enchanted dragon priest dagger named Galadra's Fang that cuts through Deathlords like a hot knife through... Deathlords. She doesn't so much worship dragons, but covets their power. To her, Miraak was an amatuer, wanna be, pet of Herma Mora's that she was happy to remove from existance. She sped-read the Oghma Infium while on the toilet, and slurped Alduin's soul after out-drinking the Nord heroes of Sovngarde. :beermug:
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LuChao

The Martial artist
I have played skyrim into the ground as of storylines so all I do now is rp builds I alwats come up with backstorys
 
Oh, wow. I have I believe 7 characters total now, and I'm coming up with more ideas (whether they be RP ideas, build ideas, a mix of both, or just an experimental idea) constantly, so I suppose I have more in the works.
However thankfully only a few of them have in-depth backstories. The rest are mainly experimental. So in other words this may get a bit long. ^^; I will try to post just a brief summary of each character, though.
So first off is my main character and the first character I ever made in Skyrim. I originally made her with no backstory in mind, in fact she was supposed to be a "tester" character as she was my first and as most of you I'm sure understand, the first character in an RPG tends to get somewhat messed up. However this one was different; the more I played her, the more I liked playing her and so I still have her, though it being my first playthrough I have messed her up a bit and have run into quite a few bugs/glitches. So she will have to be re-made at some point, though her build and backstory will remain much the same.
Her name is Serah Estiph. She is a Bosmer. Her build is an amalgam of a rogue, a mage, and a warrior - she uses a one handed weapon in one hand and a spell in the other - she also uses all the schools of magic to some extent. She is also quite a good shot with a bow and arrow, and has a high sneak level. She steals. And she is a member of all the guilds: the Companions, the Dawnguard, the Thieves Guild and the Dark Brotherhood. Being my first play through I ended up having her join all of them, though I've managed to work it into her backstory.
Her backstory in short is this: she was born into a small, quite literally backwoods tribe in Valenwood. Her tribe was one of the few that still practiced the Green Pact in its entirety - that includes cannibalism, though Serah didn't know any of that until she was older. They did raise her in its ways though, just very subtly, the damage of which she is still working to undo. When she was old enough, roughly around the age of 16, her parents finally told her outright about the Green Pact, and all it entailed them to do. Serah was understandably horrified and soon after, that horror turned to disgust and then outrage. Serah believed that her tribe could still practice the Green Pact without the cannibalism clause. And so she started trying to convince her tribe to do so; of course during this time she also practiced the Green Pact minus that particular clause. Being a small tribe there were fights that broke out and opportunities to practice cannibalism to be had. Eventually after Serah rebelling against this for a little over 4 years, until she turned 20 years old and became a legal adult, her tribe finally began to realize that she wasn't going to stop, or grow out of it, or whatever; that she meant it. And this is when her tribe started telling her that if she didn't fall in line, the Divines would curse them all. Serah of course scoffed at the very notion and kept going.. Until one day, the Elder presented Serah and her family a choice. Either Serah left the tribe until she could follow their ways in full, or both her and her family would be sentenced to get kicked out of the tribe, never to return. This is when Serah realized that this was her fight, not anyone else's, and that her family shouldn't have to pay for something they didn't want to fight for. So she left, but not without promising the Elder she would be back, with proof that he was wrong - that the gods didn't care one way or the other what they did or didn't do, and that Serah herself had the right of it.
With a homemade bow and quiver of arrows, a cheap dagger, a few spell books she picked up from a wandering merchant (Serah had always had a fascination with magic and she loved to read besides), a few septims, a few days of foodstuffs and the clothing on her back, she journeyed toward Skyrim. She hoped to be accepted into the College of Winterhold to learn more of magic than she could on her own, and what better opportunity than this to try?
Only being so secluded in her tribe had left her unaware of current events. She had no idea there was a war of succession or even that she might need paperwork to cross the border. And so Imperial soldiers stopped her, questioned her and asked her for her papers. Not having any they assumed her a spy for the Stormcloaks - who else would be least suspected but a Bosmer? - and threw her on the cart to Helgen. We all know what happened here so moving on..
A few days after escaping Helgen - and losing her belongings in the process - she was running low on coin (which she had gathered doing small jobs around town and selling animal pelts), as well as prey to hunt and arrows to hunt with - she had basically stolen the bow and arrows she had from Helgen after all, they weren't going to last long. Serah was getting desperate. And this is where she joined the TG, DB and the Companions - to gather some gold and to have a roof over her head as she traveled. Of course by then she had discovered she was Dragonborn but was still figuring out what that meant.
Long story short though, she eventually, thanks in no small part to weapons and armor given to her by the "bad" guilds which she'd used to full advantage, defeated Alduin once and for all. She is now the Listener and is quickly rising to Guild Master and Harbinger (though she wishes to eventually cure her affliction). She's now joined forces with the Dawnguard, mostly because she hopes to do some good with them to make up for the bad things she's done. She will be facing Harkon and the rest, as well as Miraak eventually. I have a plan in mind that when she defeats Miraak, she will become Hermaeus Mora's champion temporarily - just long enough to ask him for one favor: to start her life over again. And this is where I'll re-make her again and work it into her backstory too! Though of course she won't remember her old life so far as her time in Skyrim goes. :p
I also have backstories for three of my other characters. One is an Altmer pure mage who was a prodigy in magic even for her race, as well as highly intelligent. Her family raised her to be against the Thalmor, and at the time her family had enough power in the Sumerset Isles to be openly against them. But what they didn't know is that the Thalmor wanted their daughter to join them and had set their sights on their family. Bit by bit her family lost the power and influence they once had, until finally it was all gone - and that was when the Thalmor struck. They killed her family and gave her a choice: join the Thalmor or die. Only even they had underestimated her magical ability; she was able to stun them all long enough to make her escape. In honor of that day and as a form of pledging revenge against the Thalmor, the young Altmer prodigy gave herself a new name: Wren Mnemosyne. Which roughly translated means "dark memory". However even she knows she needs to become stronger still to take down all the Thalmor. So she is lying low at the College of Winterhold, sharpening her magic abilities and learning new ones.
FYI, not sure if I will make Wren Dovahkiin or not. I'm unsure if it will fit her backstory. Any ideas?
Next there is my Dunmer soon to be Necromage. Her name is Ianthe Tinúviel. She grew up an orphan on the streets of Windhelm, subject to all the racism there, though she atleast had the benefit of growing up around her kinsmen, so to speak, and so she is for all intents and purposes a typical Dunmer, though with a bit of a darker twist than most.
Fourth is my Orc two handed warrior, Andromeda. An odd name for an Orc I know but I just can't seem to pick out good traditional names out of TES racial naming styles. And anyway it fits her backstory.
Andromeda grew up in an Orc stronghold. Being that only the Chief of a stronghold can marry and have children, her father was the Chief, which caused a bit of a messed up family dynamic. The Chiefs mother, the Wise Woman of their stronghold, had foreseen that Andromeda would be Dragonborn. She had also foreseen her sons reaction to that news in a vision and so withheld telling him. Getting permission from Andromeda's mother - after telling the mother what she had foreseen - the Wise Woman began training her granddaughter in secret to defend herself. She taught her to use weapons of all types, as well as how to smith her own armor and weapons, a few basic healing and utility spells - none of which she was to great with using - and how to make a few basic potions and poisons. All in the hopes that knowing these things would help Andromeda with the trials and battles ahead. Soon enough however, the rest of the stronghold - including her father the Chief - began to notice just how strong Andromeda had become. Feeling if he left his daughter alone she would soon threaten his very Chiefhood, her father called her into the Longhouse to speak privately. There she was given a choice. Either she would cease whatever training she had been doing, marry and settle down with a good Orc man of her fathers choosing - one that would keep her in line - or Andromeda would be banned from the Stronghold, effective immediately, atleast until he was no longer Chief and couldn't uphold the ban. For the Chiefs daughter it was an easy decision. She packed her things, said goodbye to her mother and grandmother the Wise Woman, and left the stronghold without looking back and without a fight.
However this didn't satisfy the Chief. He felt his daughter may come back someday and try to take his position away from him. He felt threatened. And so he hired a couple of Imperial mercenaries who also happened to be in the Empire's army to finish her off. In the end they failed to kill her, but they were successful in restraining her long enough to get her to Helgen, where they hoped the executioner would finish the job for them. As we know, it didn't work. The Chief is so far none the wiser and assumes they killed eachother off or died in the Helgen disaster. But Andromeda still watches her back.
Last but not least is my Nord ranger, Nymeria. When I say ranger I mean the Skyrim version - sword and board and bow and arrow. Her backstory isn't nearly so detailed. Basically she was an orphan in Windhelm much like Ianthe. She was lucky enough to be taken in by an ex-Stormcloak Dunmer that lived right outside of Windhelm on a farm. He taught her how to defend herself and how to live off the land. But before long the Empire soldiers learned about the old ex Stormcloak Dunmer who lived outside of Windhelms walls. And they thought he would make an easy target to get info out of and a leg up in the war.
So soon enough, when Nymeria was finally a grown woman in her mid-twenties and her adopted father much older, the Empire soldiers attacked their home. Only the Dunmer fought back. He may have been an elf, but as the saying goes, he had the heart of a Nord. He went down fighting - but not without taking a few soldiers down with him and severely injuring a lot more. Angry and desperate to go back to Solitude without being failures, they took Nymeria with them, hoping she would know something useful. Once questioned at Empire HQ, that was found not to be the case. In all those years he had only told her old battle stories, none of which were useful to them (not that she gave them up anyway!). Being of no use they threw Nymeria onto the cart to Helgen, hoping to get rid of their mistake. But again as we know it didn't work out that way and she lived. Though with no more place to live and no money or belongings to her name, she had to find a place to stay - fast. Soon enough she heard of the Companions and joined them. And yes she also willingly joined the Circle. She had no reason to turn down that kind of power! And that's where she is now, in Jorrvaskr at Whiterun. Just a note, but Nymeria I plan on being my stereotypical Dragonborn playthrough. In other words, I'm playing her the way I believe Bethesda originally intended us to play the Dragonborn. Notwithstanding the fact we can customize our own Dovahkiin. :) Hopefully ya'll know what I mean by that.
The only other characters I have are experimental. A Khajiit master thief/assassin to learn the mechanics of the perks for each named Gypsy Moon. A Breton master conjurer - mainly Necromancer - to learn the mechanics of necromancy. And that's it. :) Feel free to let me know what ya'll think of my characters if you like. I can always use constructive criticism!


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Kattus

Active Member
This is an awesome thread and I have much to tell. It really could do me some good to write down my ideas before I forget them.
I haven't been deeply into roleplaying in Skyrim until a few weeks back, but now I can't stop. It's addictive, really. I have quite a number of plans for characters with distinctive builds and personalities, some already created but I might restart after I have properly modded the game later this summer.
Starting point is mostly the race for me, so here we go:

The first character on my list is a young Nord woman named Bryn Thunder-Heart. She has chin length light reddish hair (I just have to have at least one redhead character :rolleyes: ), fair but not pale skin and green eyes. This lady is a warrior wearing heavy armor and using two-handed swords. Thanks to the Alternate Start mod, she's Erik The Slayers childhood friend and grew up in Rorikstead. I'm not clear on her background story but she was left by her parents and raised by Eriks family, that much I have thought of. The two of them wandered off into adventure and upon returning she couldn't quite fit in any more. She knew she'd never fit in with the farmers and regular people so off she went on some more adventure. This character will join the Companions and become a Werewolf, they will be her family and the closest thing to a home. She won't be Harbinger until lategame though, seriously this questline is way too fast. Bryn has strong morals, she'll always try to do the right thing and she'll always pick the honest and honorable way. I can see her become Thane of some holds. She's also a 'true Nord', a Talos believe and all that stuff, so she'll eventually fight for Ulfric. I also really want to explore Solstheim. Last but not least, she's the Dragonborn. Of my characters to come, the majority will likely ignore the quest line and live a different life, but a goodhearted warrior Dragonborn - that's just a perfect fit.

Next on my list is the stealthy one, a Dunmer girl named Svari. She's a darker type - grey skin, black hair, some rather outstanding eye color like orange or red and black tattoos on her face. Yet pretty. Her start is the 'shipwrecked off the coast' thing and upon setting foot on the land of Skyrim, she was immediately forced to kill the first person she met so get dry clothes, weapons and food. She'd stumble across the land for some time but eventually settle with the thieves guild. She is a bit shady and on the darker side, so Dark Brotherhood will be on the list of things to do once she gets fed up with the no-kill-policy of the thieves guild. Not a Dragonborn, likely not a Thane, but someone who lingers in the shadows.

Here comes another Elf girl, Asra the Wood Elf. She's a Hunter who just wanted to make a living in peace and stay away from people. Somehow she'll get dragged into people's matters though, maybe starting with a simple quest of 'retrieve this item from a dungeon, it means so much to me', and from then on it'll get harder and harder to say no to people. Maybe she'll try and make the best of it, become a fierce bounty hunter with a deadly bow or a vampire hunter with a crossbow. Also, she'll be my first ever alchemist, as she is very deeply connected to nature and messing with plants feels just right with her.

Now I'm running out of characters I have already created or at least tried, so now only plans:

It's time for some guy power, huh? My second warrior will be a male Imperial. I haven't decided on a name yet, I want to pick something Latin or outright Roman sounding, first and last name in this case. I like Marcus as a first name and Nero as a last name, but I don't like how those two sound combined so I'll have to find alternatives.
Anyways, Mr Imperial will likely start off in Solitude and slowly make a name for himself - in the Army, as a Thane, as a Warrior. Main quest eventually possible. With him, I'd love to try mods like Heljarchen Farm and Build you own city, maybe start a family. He'll be a heavy warrior but maybe I'll try one-handed and shield for once.

My further plans include a High Elf mage, with whom I will join the college of Winterhold, enjoy some college and general magic mods and so on. Mage characters are a challenge, indeed. This character will likely climb into all sorts of dungeons to find artefacts, books and everything you can drain arcane knowldge from. Should be fun.

I should try a beast race, I have never played a beast race character before. Maybe a Khajit, who will be at least somewhat stealthy and a real kleptomaniac, not necessarily part of any guild but just doing as he pleases. Could be fun.

Also, as I like Bretons, I will probably start yet another beautiful redhead Breton who alternates between magic and sword/dagger.

Who knows :Dragonborn:
 

DrunkenMage

Intoxicated Arch-Mage
For some reason I always like to create these "silver fox" characters. I just think an older, wise man with a lot of life experience makes for a more interesting character than your cliché "look at my biceps" Nord.
I especially have a thing for sarcastic smart-asses who are honest and straight forward - sometimes edgy with the things they say - but who always mean well and want to do what's right.
Fictional characters like Gregory House, Stannis Baratheon and Sherlock Holmes are a huge source of inspiration for me.

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"Then he heard the horn.
A long low moan, it seemed to hang above the battlements, lingering in the black air, soaking deep into the bones of every man who heard it. All along the castle walls, sentries turned toward the sound, their hands tightening around the shafts of their spears. In the ruined halls & keeps of Winterfell, lords hushed other lords, horses nickered, & sleepers stirred in their dark corners. No sooner had the sound of the warhorn died away than a drum began to beat: BOOM doom BOOM doom BOOM doom.
And a name passed from the lips of each man to the next, written in small white puffs of breath. Stannis, they whispered, Stannis is here, Stannis is come, Stannis, Stannis, Stannis."
 
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Anouck

Queen of Procrastination
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This gentleman is a 24 year old Nord named "D'artagnan". His mother named him Tristan, but she and her husband died before the boy was old enough to develop any memories surrounding his family. D'artagnan was brought to the Riften Orphanage where he got adopted by a Breton family. The father of the family, a gentleman named "Basil", gave him the name he would grow up with.

As a young Nord, D'artagnan felt the pressure from his peers to join the Stormcloak rebellion. His parents were Stormcloaks and died under Ulfric's banner in the Civil War. This made him feel like not getting involved with the politics of Skyrim was some sort of betrayal to them. However, he couldn't care less for Ulfric and even thought his cause wasn't just. This, together with his Breton upbringing, drew a wedge between him and his peers.

When D'artagnan was 16 years old, he decided it was time to do something. He went to the Hall of the Vigilant and became a Vigilant of Stendarr. But it wasn't long after he joined when he discovered this wasn't the legendary faction he had heard so much about. Its members obeyed by strict rules that very much limited the success the Vigilant had. From time to time they were rather naive in their approach and their pacifist methods to deal with the upcoming vampire menace was far from effective.

After a few years with the Vigilant, D'artagnan developed a love for magic. He got more and more interested in the College of Winterhold and and practised Destruction and Restoration spells when he was alone. He thought this would be an asset in his fight against the undead and the Daedra. D'artagnan also tried to convince his superiors of this, but they didn't want to listen. He got banished from the Vigilant and was kicked out of the Hall.

D'artagnan immediately joined the College of Winterhold to master the art of Magic. As the years went by, he grew tremendously. The young ambitious Nord grew up to be a skilled adult man who used his abilities to hunt the undead. His name carried weight in all of Skyrim, and his reputation even reached Isran; a man who was rebuilding the Dawnguard and looking for new Vampire Hunters.

This was only the beginning of the adventure...

*insert epic explosion*
 

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