• Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!

Radia964

Active Member
I know about enchanting weapons... I have only been enchanting weapons, up to this point.
(Level 41 Wood Elf - with two-handed Warrior build)

I just got some Ebony Armor, I'd like to enchant, and this is where it gets confusing...

Question is: I have Elven bracers of Major grip (with 25% two-handed attack bonus).
I wonder If I can "disenchant" those bracers, in order to put that same enchantment ("25% two-handed attack bonus") on my new Ebony gauntlets ? Will that work for Armor enchanting?

Also, If anyone can recommend any other Armor Enchantments for Two-handed Warrior build, or to strengthen heavy armor
Much appreciated !



 

Daelon DuLac

How do you backstab a Dragon?
Each piece of armor can accept only certain enchantments: armor, gauntlets, boots, helmet, etc...

You won't be allowed to enchant those pieces that aren't eligible.

On my two-handeds, I always enchant gauntlets with 2 handed boost (I've gotten it as high as 53%) along with something else, etc...

This is a good link to learn about enchantments. Be sure to get the 2 enchantments perk and go up the middle when choosing your perks for on the enchantment tree (I think it takes 9 of them).

http://www.carlsguides.com/walkthroughs/skyrim/magic/enchanting.php

I found it very useful when I was first learning to do it.
 

Bipolar Nord

Just another fanatical gamer
When you get your enchanting skills to 100, you can place two enchantments on one item (Extra Effect Perk). For my brute (2 hand warrior Nord), I enchanted.........

Armor
  • Extra Health
  • Healing Rate
Gauntlets
  • Two Hand
  • Block
Boots
  • Stamina
  • Stamina Regeneration
Helmet
  • Fortify Restoration
You can also enchant jewelry to supplement your needs.
 
Last edited:

JoeReese

Well-Known Member
If I understand correctly, you can disenchant the gauntlets and return the same enchantment to a new set, but depending on your enchanting skill, it may be less than or more than 25%. When you disenchant, you learn the secret of the enchantment, but the strength is determined by your skill and any enchanting potions you may have taken.

Also, armor and weapons enchant differently. With a weapon, no matter what soul gem you have, you will get the same enchantment strength, though it is affected by potions, and enchanting skill. If you can enchant 12 pts fire damage, for example, you'll get 12 points with a lesser gem or 12 points with a grand gem. The difference, with weapons, is the number of "charges" your weapon will have. A weapon enchanted with a lesser gem will need to be recharged much more quickly than one with a grand gem. At low levels, this is not generally a problem, as you often don't have the arcane blacksmith perk yet, and it becomes more efficient to simply make, improve, and enchant a new weapon as you go.

With armor, there are no charges. The enchantment remains in full effect, so the size of the gem determines the enchantment strength. Where you may get a 25% increase in two-handed with a grand gem, you may only get an 8 or 10% increase with a lesser gem. With armor, unless you don't plan to have it long, the bigger the gem, the better off you are.
 

Daelon DuLac

How do you backstab a Dragon?
If I understand correctly, you can disenchant the gauntlets and return the same enchantment to a new set, but depending on your enchanting skill, it may be less than or more than 25%. When you disenchant, you learn the secret of the enchantment, but the strength is determined by your skill and any enchanting potions you may have taken.

Also, armor and weapons enchant differently. With a weapon, no matter what soul gem you have, you will get the same enchantment strength, though it is affected by potions, and enchanting skill. If you can enchant 12 pts fire damage, for example, you'll get 12 points with a lesser gem or 12 points with a grand gem. The difference, with weapons, is the number of "charges" your weapon will have. A weapon enchanted with a lesser gem will need to be recharged much more quickly than one with a grand gem. At low levels, this is not generally a problem, as you often don't have the arcane blacksmith perk yet, and it becomes more efficient to simply make, improve, and enchant a new weapon as you go.

With armor, there are no charges. The enchantment remains in full effect, so the size of the gem determines the enchantment strength. Where you may get a 25% increase in two-handed with a grand gem, you may only get an 8 or 10% increase with a lesser gem. With armor, unless you don't plan to have it long, the bigger the gem, the better off you are.
You are so wise Mr. Pieces.
 

LotusEater

I brake for blue butterflies

Pete

Well-Known Member
I find that enchanting works best if I start early game. Enchanting weapons with weaker soul gems requires frequent recharges -- thus boasting enchantment skills. The secret for me is being willing to disenchant everything, skipping some perks on fighting trees to perk up the enchantment tree.

Tip: lunar enchantment gets the most charges for least soul gem power. So if your a nocturnal character.... its great.

My latest creation is a long bow with 27 points of fire damage. Oh troll, down you go. Rapid firing is disaster. Thing is, offensive enchantments work better if you master destruction. They two combo to provide wonderful bonuses.

If your character is a tank, forget it, take what you find. Now a vampire / spell sword its perfect. You can choose your favorite armor and weapons and enchant to create your own unique outfit. Game seems to value them more when selling too.

I was carrying an iron sword thru Dawnstar and the guard says -- see the blacksmith to get rid of that pig sticker. Funny thing is, it does 35 points of cold damage. (My vamps don't use anything above iron).

Enchanting is one of the most rewarding trees for me because it allows me to create a character with a unique play style each time.
 

medievalmama

New Member
Each piece of armor can accept only certain enchantments: armor, gauntlets, boots, helmet, etc...

. Be sure to get the 2 enchantments perk and go up the middle when choosing your perks for on the enchantment tree (I think it takes 9 of them).

I found it very useful when I was first learning to do it.
Thanks for the tip on which perks to choose. I get overwhelmed with the choices sometimes. When I play this again I definitely want to work more on magical aspects such as enchantments.
 

Recent chat visitors

Latest posts

Top