OOC Dark of the Moon: A Companions Roleplay

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    shadowkitty

    Mistress of Shadows
    jorrvaskr.jpg
    It is 20 years after the last Dragonborn defeated Alduin. The Civil war was not resolved, however the Imperial Legion has currently recalled it's forces back beyond the boarder of Cyrodiil, giving the citizens of Skyrim some sort of temporary reprieve.


    The College of Winterhold now lies in ruins and Magic is all but banned in Skyrim. This was due to a major disaster at the College involving a powerful magic artefact that was found in the ruins of Saarthal. After the event, the Psijic monks took the Artefact, leaving the Jarls of Skyrim with the only option but to ban all magic and anyone who uses magic from Skyrim, or be executed on the spot. Those who could, fled Skyrim. Some stayed and used their gifts in secret, but the fear of magic spread across the province and many of those were caught and killed.


    The Companions Guild is still going strong. Not having a Harbinger any more, it is run by the six members of the Circle. Those initiated with the Beast Blood. Although the last Silverhand threat was dealt with many years ago; darkness is rising again to threaten the lives of the Circle and those they protect. Whispers have reached the Circles ears of the Silverhand re-forming. But this time something is different. They take orders from a new master. One who has never been seen. One who uses powerful dark magic and will stop at nothing to destroy the Circle and all Werebeasts.


    ~~~​


    In this Roleplay, YOU are a member of the Companions, and a member of the Circle. Meaning you are a Werebeast. There is no Harbinger, so you along with the other players take care of the daily running of the Companions Guild. You take council with each other and put things to a vote. Along with running the Guild, you still go out and do what Companions do best.. There is also the Silverhand threat to deal with. Reports have been coming in of more attacks on those with the beast blood. People whom the Circle swore to protect.


    Things that are allowed/not allowed:

    Please keep your Character and your posts Lore-friendly. This is Skyrim in the not so distant future, so not much has changed from the game. Wolf and I will inform you what NPC's are still alive.

    You don't HAVE to be a Werewolf but you MUST be some sort of Werebeast, be it bear, sabre cat…

    NO magic. Full stop. None at all.. not even restoration. No exceptions.

    NO op characters. Please have some limits on yourself. It's more believable to have flaws.

    We are not looking for characters with tragic stories.. (But hey if you want to go that way.. then by all means) what we are MOST interested in is that you can write well.

    NO mini rp's inside our RP.. by that we mean, please don't have your character going off on some epic adventure or doing something to the RP that is Game-changing so to speak. We have a story/plot in place and if you change our plans that will just be annoying as fluff.

    Don't take over someone's character unless you ASK in a PM.

    Post regularly. If you are accepted into this RP and then you are a NO-show, Wolf and I will not hesitate to kick you out. (unless you have a damned good reason)

    We don't mind multiple posts, especially if you're having a conversation with someone.

    PAY attention to little details.. what time of day is it.. the weather..that kind of thing. Don't change the day, time..etc..

    We do encourage you to be as gory, gritty in your posts as you want. This will be an Adults Only RP so there will be language, gore, sex etc..so if you are offended by that sort of thing then forget about applying.

    If you have a problem, PM us, or the person you are having the problem with before you make it public. No fighting in our OOC.

    NO OOC posts in the IC thread.. do that and we will not be impressed. Leave OOC comments to the OOC thread.

    Only one Character per player, thanks.


    This Role Play is co-written by Wolfbane and shadowkitty.

    Submit your fully detailed Character card, along with your choice of dialogue colour.

    All NPC's will be white.

    If you are unsuccessful, don't worry. We may open up a couple of spots later. Or have some short guest spots available throughout the RP. The IC thread will become available once the cast is set.

    If you're successful we will let you know and post a cast list at the bottom of this post. Good luck and if you have any questions, please don't hesitate to ask either shadowkitty or Wolfbane. As the cast list fills, I will make links for each character CC for easy access.


    ~~~

    CAST

    shadowkitty as Raven

    Wolfbane as Rodric

    RedNek as Syke

    Cordelia as Elysium

    Kaelbu as Eira Blood-Fist
     
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    shadowkitty

    Mistress of Shadows
    Name: Raven (real name: Hana Free-Winter)
    Sex: Female
    Race: Nord
    Age: 21
    Birth place: Helgen
    Afflictions: Claustrophobic, Werewolf
    Affiliations: The Circle, The Companions.
    Religion: occasionally prays to Hircine.
    Sexual Orientation: Straight
    Magic: none​

    Appearance: Pretty, but doesn't care.
    Build: Tall and athletic, yet still nice and curvy
    Hair: Black and shiny, mid length with a slight wave. Wears it tied back or out.
    Eyes: Very light grey, almost no colour in them at all.
    Noticable markings: No tattoos, or noticeable scars. A couple of hidden battle scars on her body.

    DRESS:
    Battle: Black Wolf armour. No helm.
    2015-05-16_00005small.jpg


    Casual: White tunic top with brown suede pants. Brown boots. Dress (only very occasionally)

    Weapons and tactics:
    Nordic Hero Crossbow. A bow created by the skyforge smith after modifying Dwarven schematics. Wears it strapped to her back.
    steamworkshop_webupload_previewfile_324617008_preview.jpg



    Duel wield Skyforged swords. Although if she is taking her crossbow, she will only have one sword. If using the sword, she will also equip her skyforged shield.
    34147-1-1364677021small.jpg

    Dagger. Skyforged dagger in boot.


    Battle tactics: Raven is accomplished in the bow and sword. She will use whatever is needed to get the job done, however she does favour her crossbow and stealth. She is patient and will wait out an enemy for hours. She is also proficient in hand to hand combat. Teaches Archery to the younger Companions.


    Personality: Warm and fiercely loyal to her fellow circle members, to whom she regards as her family. Friendly to Companions members. Sometimes she can be moody, but mostly is easy going. Is family orientated and still visits hers in Helgen.
    Likes: Hunting. Night time, the moon, honey nut treats. Loves being a Were-beast. Her family. Her fellow Circle members.
    Dislikes: Enclosed spaces. Not being able to see the sky. Injustice. Criminals. Cloudy night skies. Rain.

    Bio: Raven doesn't really have any tragic background stories to tell you. She grew up in the rebuilt Helgen with her parents and older brother. She worked in her parents small goods shop and explored the countryside with her brother, sometimes staying out in the wilderness for days on end. Her brother would teach her how to hunt, use a bow and have mock sword fights.

    As a teenager she grew restless however and sought out adventure beyond Helgen. With her parents blessing, she travelled to Whiterun to join the Companions. While she was too young to go out on jobs, she instead helped around Whiterun and trained with many weapons before settling on the Crossbow and sword. She received her first official Companion job at 17.

    Raven was initiated into the Circle when she was 18. She and her fellow Circle members look after the daily runnings of the Companions Guild. Her parents don't know of her Beast blood but she did tell her brother, who swore to keep her secret.

    Conversation will be this colour
     

    T. Rakinson

    A Brute among Beasts
    Well well... look what the cat dragged in.:D
    Nah just kidding, this looks great. I won't join due to already being in 2 stories, but good luck nontheless. I will be watching.:)
     

    Lady Redpool the Unlifer

    Pyro, Spirits Connoisseur, and Soulless Anarchist
    Name: Syke
    Sex: Male
    Race: Redguard
    Age: 19
    Birthplace: Skyrim, Dawnstar Sanctuary
    Birthsign: The Shadow
    Afflictions: Dark Brotherhood Indoctrination, Werewolf
    Afilliations: The Circle,The companions, Previously The Dark Brotherhood
    Religion: Sithis
    Sexual Orientation: Straight
    Magic: None, trained to "Gank the Mage"

    Appearance:
    Lean and somewhat boyishly handsome. He seems to be incapable of growing facial hair and his features are slightly sharper than most humans.
    Hair:
    Long Black hair pulled into a braid to keep it out of the way
    Eyes:
    Black irises that make his pupils seem huge against the whites of his eyes.
    Noticeable markings:
    A scar runnin diagonal across his left cheek and ear. A Dark Brotherhood Hand Brand on his Chest

    Armor:
    Ice Wolf Fur Armor and Boots. Plain Handwraps. He doesn't like heavy, rigid armor, prefering to stay mobile. Combined with his hatred of the cold, this armor is perfect for him. While he has shed his Dark Brotherhood armor, he's uncomfortable without some kind of handwraps.
    Casual:
    Plain brown trousers. A loose red shirt. Leather boots. His handwraps.
    Weapons/Tactics:
    3 Steel Daggers and One Elven Dagger. Steel is strong enough to be usable, but not so expensive that he will feel bad about replacing them. The Elven Dagger is lighter, sharper and stronger, and he won't ever loose or throw away this last one.
    Fighting Style:
    He's extremely mobile and uses that to close distance with his opponents or catch them by surprise. Somewhat of an amature acrobat, he will strike from above, below, the sides, back or front whenever it is advantageous. While he prefers to get close and fight, he's not a fool and is very capable of throwing his steel daggers if it gives him a significant advantage. This tactic is his first action when faced with the extremely rare magic user. Unlike other knife fighters, he wields one knife at a time, rarely dual wielding. While blocking with a dagger is almost useless, the open hand provides him flexibility and a stunning bash is a regular part of his repotoire.

    Personality:
    Young, curious, and generally in a good mood. When in battle, or when angry he "defaults" to his Dark Brotherhood Training and indoctrination. He is working on controlling this behavior but it's slow going. Somewhat socially awkward and naive due to his being kept from the world.
    Likes:
    Knives, Training, Fighting, Killing, Thought-provoking and educational conversation.
    Dislikes:
    Alcohol, Drugs, Poisons, Guards, Cowards, Sleep
    Fears:
    The Dark Brotherhood, Being Captured or Caged

    Background:
    Syke was born in the Dark Brotherhood sanctuary under the shadow starsign. The Brotherhood took this as an omen, and trained him to be the perfect assassin from birth. While his rearing was cruel, inhumane, and painful, he thrived, learning many styles of knife fighting, how to move silently and quickly, and reading any books he could get his curious hands on. He lived through these books, and developed a personality rather than becoming the mindless weapon that the Brotherhood had tried to create.

    When he came of age, he was given an assignment: Kill an old Dark Elf named Athis. Syke found him in Whiterun, and assuming he was just an old elf, attacked him openly. The retired Companion matched the young man, and beat him by disarming him. Athis was impressed with the young man, and rather than killing him, offered him a second chance at life.

    Syke trained under Athis, honing his style and learning several new tricks. Being around the public, and having conversatoins that weren't about killing people proved the young man was rather likeable, if a bit awkward and naive. Under the master knife fighter he continued to grow and develop as a person as well as a warrior.

    A little more than a year after the incident, Athis shared his gift of the beastblood with Syke, and brought him to the companions. With Athis' backing, Syke joined The Circle. He's eager to prove himself and make something of his second chance.

    If accepted, I'd like this color: Red
     

    DeathInstigator

    New Member
    Name: Laina Gra-Atular
    Age: 28
    Race: Norc, half-Nord, half-Orc
    Gender: Female
    Birthplace: Cheydinhal, Cyrodiil
    Sexual Orientation: Bisexual
    Faction Allegiance: Companions
    Height: 6'2"
    Weight: 147 lbs

    Appearance:
    8459782734_862a376181_c.jpg


    Skin color: A blueish-green, like most Orcs
    Eyes: Orcish eyes, brown, with little sclera
    Hair: Dark brown dreadlocks, preferring them out of a tie
    Scars/Tattoos: She has tattoos on her face, an Orcish sort of tradition. They barely blemd in with her skin, but stand out in the light. Has half of her right ear chopped off, a close encounter with an executioner's axe the reason.

    Apparel:
    19733-1-1341168132.jpg

    Miners_Clothes_00080697.png


    Weapons: Dual wields an Orcish blade and war axe

    Tactics: Simply charges in, not caring, slashing them up with her axe and dagger, usually works. If without weapons, will not hesitate to punch them in the face to stun wnough so she can get her weapons back or run away

    Positive Traits: Is loyal, and won't turn her back in a friend in need. Loves a good joke, but is nit the best teller of them. Is stubborn, along with persistent, whether that's a good or bad thing depends on the situation.
    Negative Traits: Her temper is rather short, and can be quick to punch someone in the face if they anger her. Sometimes too loyal, and puts herself in danger.
    Likes: Books, a good cup of mead, people who see her for her loyalty, through her Orcish appearance
    Dislikes: Those who mistake her for an Orc and be negative about it, Riften in general, thieves
    Fears: Maven Black-Briar, being alone in the dark, having people leave her

    Background: Born in Cyrodiil, the offspring of a Nord and Orc who fell in love, her father was an Orc, a soldier of the Imperial Legion, her mother was a Nord related to Ulfric Stormcloak. Grew up in Cheydinhal, and erased the biased or racist opinions on her and her sister, Aroz. Her father was murdered by the Thalmor, apparently for diluting the purity of his Mer blood by marrying and having children with a Nord. Her mother fled to Skyrim, to seek refuge in Windhelm, when Laina was six, and her younger sister four.
    She was taught how to fight by a kind Stormcloak when she was in her teens, and was a quick learner. Her mother was soon plagued by sickness, and died shortly after Laina's nineteenth birthday. Leaving her younger sister to join the Stormcloaks, Laina set off to join the Companions, wanting to use her skills as a warrior for a good reason, and to be paid for doing so. Been in the Companions since, joining the Circle around four years ago.

    If chosen: Green
     

    Colonelscout312

    The Descendant of Tiber Septim.
    I'm interested. I'll post soon.

    Sent from my KFOT using Tapatalk
     

    Kaelbu

    Well-Known Member
    Argh! I love the Companions! I'd really like to make a CC for this tonight if there's still a spot left. I see there's already 5 (potential?) members so I might not get back in time, lol.
     

    OnlyThePie

    Active Member
    General Information

    Name: Sventhir
    Age: 29
    Race: Argonian
    Color: Orange
    Class: Heavy Warrior
    Gender: Male
    Height: 5'11"
    Weight: 215 lbs
    Build: Muscular Upper body, especially the arms and shoulders. Legs have strength, but are not particularly well built.
    Laterality: Right Handed
    Sexuality: Heterosexual
    Marital Status: Single
    Properties: None
    Affiliations: The Companions, Riften Guard
    Afflictions: Werebear
    Positive traits: Clever, Cold, Calculating
    Negative Traits: Heartless, Reclusive, Agressive
    Likes/Loves: Water, Mosses and Fungi, The Forest, Books
    Dislikes/Hates: Magic, Fire, Alcohol, The Thieves Guild
    Fears: Draugr, Absolute Darkness

    Appearance
    Hair Length: None, though he has bone-like protrusions all along the top back of his head
    Hair Color: Bone White
    Facial Hair: None
    Eye Color: Brown
    Skin Color: Muddy Brown
    Scars: One across the muzzle
    Casual Attire: Brown Leather Tunic and Trousers
    Armor: Bearskin hat and cloak, steel plate armor beneath
    As a Bear: Enormous 12 foot tall brown bear, mosses growing in its fur to give a mottled appearance. Same scar as when in Argonian form.

    Skills
    Master:
    Expert: One Handed, Heavy Armor
    Adept: Sneak, Lockpicking
    Apprentice: Alchemy
    Novice:

    Weapons: Dual Glass Maces
    Fight Style: Agressive and close, prefers to smash his enemies as hard as he can, throwing them off with pure force. Willing to throw down his weapons and lift an opponent if need be.

    History
    Born in Skyrim, Sventhir has never seen his homeland. Found abandoned next to the canals in Riften, he was raised by the Guards. Without a mother's guidance, he quickly became a brutal and dangerous young man. The Riften guards trained him until he joined them himself. He worked hard, and fought the Thieves guild as much as he could, and vowed revenge when they killed one of the last non-retired guards who had raised him, Grodvur.

    During a journey to combat the Thieves guild, he came across a cave where it was assumed they were hiding their loot. Upon entering, he was attacked by an enourmous bear, which bit him before he killed it. When it turned back into a Redguard man, he knew what would become of him.

    Abandoning Riften, he wandered the Marshes south of Windhelm, until he was found by the Companions and taken in. He rose through their ranks, as the only Werebear among them. Eventually he rose to the Circle.
     

    Kaelbu

    Well-Known Member
    BASIC
    Name: Eira Blood-Fist
    Sex: Female
    Age: 25
    Race: Nord
    Birthplace: Windhelm
    Afflictions: Perpetually bloodshot eyes, lycanthropy.
    Affiliation: Companions
    Religion: The Nine
    Sexual Orientation: Heterosexual

    APPEARANCE
    Build: Slender, athletic, tall.
    Height: 5'10"
    Hair: Light, dusty brown, shoulder-length with asymmetrical braids on either side.
    Eyes: Warm brown. The whites are always glassy and bloodshot.
    Noticible markings: Scars dispersed all over her body, including her face. Black war paint around her eyes.


    APPAREL:
    Armor:
    Full set of Ancient Nord armor, sans helmet except during battle.


    Casual:
    She remains in her ancient armor almost at all times. She finds it comfortable enough.

    WEAPONS AND TECHNIQUE

    Weapon:
    Two-handed Skyforge steel battle axe.


    Battle tactics:
    Eira uses her wolfish senses, approaching a battle with caution, but does not utilize stealth. With well-placed footing and weight dispersal, she finds that she needs little more than her steel. When the occasion calls for it, however, she relishes transforming into her werewolf form.

    PERSONALITY

    Gruff, cool, and confident, Eira stands tall in all company, but loosens up in the presence of The Circle.

    Likes:
    Alcohol, good company, long nights, clear skies, sleeping in.

    Dislikes:
    Mornings, whiners, "milk-drinkers", cruelty (especially against were-beasts).

    Bio:
    Eira grew up just outside of Windhelm, raised a farmer's daughter. As a young girl, she always looked forward to trips through Whiterun, hoping for a glimpse of Jorvaskr and the Companions. Her fascination with them dwindled as she got older, and she eventually married a young Windhelm guard.

    When the pair were only 20 years old, Eira's husband was killed by a common thief that he failed to subdue. Unsure of what to do and being an incredibly youthful widow, she revisited her childhood dreams of joining the Companions and rendering justice herself.

    For the last five years, Eira Blood-Fist has been a member. She underwent her first werewolf transformation and joined the Circle two years in.

    And this dialogue color if available.
    [edited to add picture]
     
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    Wolfbane

    Why change the past when you can own this day?
    Name:Rodric

    Race: Nord

    Age: 24

    Height: 6'3

    Weight: 205

    Gender: Male

    Birthplace: Falkreath


    Birthdate: 8th of last seed

    Birthsign: The warrior

    Afflictions: Lycanthropy, fear of heights, mild fear of really tight spaces


    Affiliations: The Companions


    Religion: The gods don't favor him. On occasion he worships Hircine


    Sexuality: heterosexual


    cpGBvNE.jpg


    Build: Beast of a man, looks as if he can pick a man up and snap him in half.

    Hair: Dark brown hair that hangs neck length, sometimes the top half is pulled back. He also has a well kept beard to go along with it.

    Eye color: Dark brown, almost earth like.

    Markings: Rodric has a collection of scars on his back, and a few on his shoulders

    Clothing: A white or grey linen shirt, cotton pants, and leather shoes.

    Armor: Along with what is pictured, he wears a steel facemask that resembles a wolf bearing it's teeth

    WEAPON AND TACTICS

    Rodric carries and a skyforge steel sword, as to most of the circle and thus has spilled the blood of many unworthy foes. In his boot he has a non traditional Elven dagger along with an intricate steel shield that has engravings by the great Eorlund himself.

    He always allows his foes to rush in first, knowing they will make a mistake in their attempts to land the first strike. There is fault in blind pride and foolish concepts of skill. His strikes always land where they need to and he never expels to much energy if they are unworthy. As for close quarters, he is skilled in the art and has no qualms of resorting to it if necessary. He also teaches the younger members the art of the blade.

    PERSONALITY:

    Rodric on the surface is quite silent and scary. He never says too much and despises most of people and all of what they do. He was never a people person, even as a young child. As you get closer to him, he starts to open up and relax. He is warm, fiercely loyal, and caring towards his friends and loved ones. The circle is more like a second family and he would die for most, if not all of them. From time to time he can be stubborn and can let his heart rule, although not very often. When by himself, he is quite reserved, and has no issues with silence or taking it easy.

    The good: Intelligent, trustworthy, clever, caring

    The bad: Doesn't take betrayal well, stubborn from time to time, can have a temper.

    Likes: Reading, fighting,women, his family, the moon, the feel of cold air on his skin during a "run"

    Dislikes: Losing a loved one, having the circle wiped out, Silver Hand, heights, stupidity, and people.

    HISTORY

    Rodric has had a normal upbringing. He was born an only child to two loving parents in Falkreath. His father was a hunter to provide for his family and it provided well due to the area. Rodric was taught exactly how to hunt, where to look for the prey, and how to kill it. For a while he did his job as a hunter, letting his father retire for a while. Rodric continued to read tales of the guild called the Companions, and what the first 500 did. As he got older, the more he wanted to venture out and see the world. Or at least see what the Companions were all about.


    Being too young, he would help around Whiterun, whether it be working with Adrianne at the forge, or hunting and selling the meat and pelts for the Drunken Huntsmen. As soon as was of older age, he joined the companion, quickly getting initiated to the circle at the age of 19
     

    Cordelia

    Global Moderator
    Staff member
    standalone




    Name: "Elysium", chosen by her from the Imperial equivalent of "Sovngarde"
    Sex: Female
    Race: Imperial (with suspiciously elven features)
    Age: 27
    Birth place: In a merchant caravan passing through Elsweyr. (Unconfirmed)
    Afflictions: Vulpinthropy, bouts of ennui, and she has been accused of having a sleeping sickness, because she's more often found napping in Jorvaskrr than helping.
    Affiliations: Companions, former ties to the Thieves Guild, and receives occasional correspondence from parts unknown.
    Religion: While she acknowledges all the Divines and Daedra, she prioritizes three: Dibella, Nocturnal, and Hircine (with no small amount of attention paid to Sanguine when the mood and drink strike her).
    Sexual Orientation: Whatever orientation produces the greatest advantage in the moment (though usually she prefers men).
    Magic: None

    Appearance: Well cared for. Elys takes the time to maintain her appearance, meticulously washing at any opportunity, and appears ready for an audience with Jarls and kings at the drop of a hat.
    Height: 5'6"
    Build: Slim, with excellent muscle definition without losing the soft edges of femininity.
    Hair: Light golden blonde with gentle waves
    Eyes: Very pale blue
    Noticeable markings: A matched set of very faint scars down either side of her back, as if two clawed hands had raked themselves across her flesh. These are just visible through the opening in her crimson blouse if she doesn't wear her hood and mantle.

    DRESS:


    Battle: Crimson silk blouse, soft leather corset, leather arm guards, dark leather pants, black cuffed boots, armored hood with fur mantle (reminiscent of a wolf), leather face-guard.


    standalone



    Casual: Same as above, minus battle hood and mask.

    standalone



    + Blue damask gown, woven belt, and damask slippers | Anything she finds that can be made to show off her greater . . . assets.


    standalone



    Weapons and tactics: Ranged - Unique Dwemer Bow | Melee: Twin Royal Elven Daggers

    The bow appears Dwarven in origin, if dark and tarnished (unusual for the brassy Dwemer metals), but is otherwise unremarkable.

    The Royal Elven Daggers are of the same design as average elven daggers, but utilize ebony instead of moonstone, with red lacquered highlights in the contours and recesses of its design.

    Battle tactics: Where many of the Companions -- and indeed those within the Circle-- may be accomplished archers, Elys puts them all to shame for sheer accuracy, speed, and ease with the bow, using it as if she had been born with it in her hand. It is her first line of offense and defense, as she hates melee combat, but when she's given no choice in the matter, she whips out her twin daggers to deal deadly damage to her attacker's most vulnerable and vital areas.

    Elys takes the high ground whenever possible -- be it rock, tree, hill, or house, she will climb whatever she must to isolate herself and rain terror on her foes.

    When high ground isn't possible, she uses the shadows to mask her advances to slip a dagger in the neck or spine of her target.

    Personality: Elys always has a laugh at the ready, a smile on her lips, and a mischievous twinkle in her pale blue eyes. Despite it being fairly common knowledge that getting to close to her (physically or otherwise) will inevitably result in being fleeced of valuables (most of which are returned at some point), the sheer joy and pleasure she seems perpetually ready to exude keeps everyone near her. She always has a story to tell, a song to sing, a dance to perform, and a drink to down.

    But lurking beneath the merry twinkle in her eye is a core of pure stahlrim. When the games must cease, and the daggers are drawn (literally and metaphorically), the ice within her shines through. Firm and unyielding, when the glint of ice is in her eyes, your life hangs in the balance.

    Likes: Mead, merriment, men, and mischief.
    Dislikes: Contracts, confinement, boredom, and chores.

    standalone


    Bio: No one knows where Elys was born, because she's never given anyone a consistent enough answer to qualify any single location as being more likely than anywhere else. What can be seen of her heritage is distinctly Imperial, but a certain angularity to her bone structure, and the elegant lift at the corners of her eyes does much to heavily imply some Mer blood in her not-so-distant past. Observers believe further evidence to be found in her uncanny speed, accuracy, and familiarity with the bow, as well as the presence of expensive and rare elven daggers. She has both confirmed and denied all allegations with elaborate, highly detailed, and fully-immersive stories anyone would be a fool not to believe until comparing what they heard with what someone else heard previously.

    When asked about her name, she will elaborate insofar as to say "Elys" is short for "Elysium", a Sovngarde-like afterlife for the heroes, poets, and champions of Cyrodiil. She will also hasten to add its more . . . subtle meanings, all of which seem to be bound to the idea of ethereal pleasure beyond imagining.

    Of her time in Skyrim she is fairly consistent in telling. She joined the Thieves Guild in Riften not too long after (in her words) "appearing, as if by long forgotten and forbidden magic" within Skyrim's borders. While she benefited from, and greatly appreciated the undeniable skills of those with whom she found herself, there was a level of accountability and rigid structure in place which suggested the guild took itself far more seriously than it ought to do.

    Somewhere along the way (she's never clarified as to when), on the night of a full twin moon, a man in beast form managed to get close enough to leave her with the gift of the fox. (It has been intimated that she and the man were in the throes of passion at the time of his transformation, accounting for the faint scarring -- like wings-- across either side of her back. To this Elys has enigmatically replied with little but a smile.)

    Unlike her afflicted cousins, though -- thoses of the wolf and bear variety--, Elys is not a major combat fighter. The gift of the fox imbued her with a deeper sense of cunning and survival -- how to avoid major combat, and how to live through it when avoidance is impossible. She adores her gift, and embraces it fully, finding that doing so allows traces of traits to trickle over into her human awareness. Keener eyes and hearing, a sense of the pack around her (without feeling the harmonic thrum of kin-blood; it's more like identifying familiar and friendly predators), and an overwhelming need to curl up in sunbeams to catch a luxurious nap. Despite this, she is always alert and ready when called on to venture into the world and cause a little havoc when asked.

    For all she seems to lack in history, she more than makes up for it in companionship and support of those around her, which has led most to forgive any lie or fable told in place of the truth of her past.

    standalone


    I dislike the speech formatting trend, but I'm going with "dark slate grey". <3
     

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