Your Most Emotional Moment

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Bipolar Nord

Just another fanatical gamer
Everyone has had one at one time or another, you might not want to admit it, but you've had one. I want to hear about your most emotional moment in a video game. An ending, a scene, a situation that pulled at your heart strings and made the tears come flowing out.

As for me......


Before I got to this particular scene in the game, I read about how they lived under tyranny of the dragons and dragon priest. Their courage alone made a tear come to my eye.


Boone's story really tugged at my emotions. Here it is a man faced with a decision to kill his wife or let her suffer being a slave.


I'm a sucker for pets. Dogmeat not only lost his master, but he was left alone to fend for himself.


Looking over at a badly wounded Captain Price, he somehow musters up enough strength to slide a pistol to me.
 

Wolfbane

Why change the past when you can own this day?
Ending of the walking dead season 1(telltale) when Naked a Snake killed big boss and after he finds out she never defected and sacrificed her life to stop a war, ending of heavy rain (good ending) parts of Mass Effect 3, ending of the first episode of Life is strange. Although it was a good kind of sad. And maybe the amazing fight scene in Wolf Among us.
 

General Charles Xander

General of the 11th Imperial Legion
Red Dead Redemption.

Enough...enough...said. :sadface:
 

ArcaneBelleza

The Benevolent One
I'd have to say the ending of Modern Warfare 3. My goodness, it felt SOOO good!

(I would've smoked a cigar in celebration too, if I didn't find them so damned disgusting, bleh)

Red Dead Redemption's ending is a close second, although getting revenge through Marston's son kinda made up for his sad death. Kinda.
 
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Anouck

Queen of Procrastination
Hitman Bloodmoney ending: I used to play this game at someone else's place when I was younger and was in love with it. Sadly, I was too young (didn't speak English) to finish it. I bought my own copy several years later and the ending was pretty emotional for me. And when I mean "emotional" I don't mean that I was in tears, but knowing how much Absolution sucked I knew that this was the last Hitman game I'd play for some time. :p

LA Noire ending: These are the unique gems in the videogame industry. You know that this is no CoD or GTA that will have at least 6 billion sequels. You know that when it's over, it's over. And that fact, combined with the ending (I won't spoil anything for you), made it a pretty emotional moment.

Skyrim ending: The best game adventure of my lifetime was over. :p Do I need to say more?
 

Skyrimosity

Well-Known Member
Gears of War 3: Dom's Death. Yeah, for a series that was known for its incredible action-packed bloodshed, it pulled off a killer tear-jerking moment there. Gears of War 2, when Dom finds his wife, is pretty sad but it can't compare imo.

Mass Effect 3: Have you ever seen what happens if you pick Renegade options on Tuchanka for Mordin? You're an absolute MONSTER if you don't cry. Actually, you're a husk. And the Reapers are coming. You can't be human.
 

T. Rakinson

A Brute among Beasts
Ah, Mass Effect 3. I came close to crying at the death of; well, spoilers, and lots of them. Being a renegade in that game makes you a monster in general. Kaidans death was... problematic.

I was also sad at the death of many other characters, in particular Halo. Remember the Rookie, the quiet lad you play as throughout much of ODST? Turns out he took a bullet to the brain from an Insurrectionist. Not in a game, but in a BOOK. First time I ever swore at 343 Industries.

Those are the two saddest franchises I know well. Wait. Also the dozens of soliders I've lost throughout my XCOM playthrough, and Calder in Skyrim, who honourably died killing the Northwatch keep torturer.
 

Skyrimosity

Well-Known Member
Ah, Mass Effect 3. I came close to crying at the death of; well, spoilers, and lots of them. Being a renegade in that game makes you a monster in general. Kaidans death was... problematic.

I was also sad at the death of many other characters, in particular Halo. Remember the Rookie, the quiet lad you play as throughout much of ODST? Turns out he took a bullet to the brain from an Insurrectionist. Not in a game, but in a BOOK. First time I ever swore at 343 Industries.

Those are the two saddest franchises I know well. Wait. Also the dozens of soliders I've lost throughout my XCOM playthrough, and Calder in Skyrim, who honourably died killing the Northwatch keep torturer.
XCOM cannot be allowed to count. You get so close to your characters as they level up from rookie to Colonel. Then next thing you know a Cyberdisc appears out of nowhere followed by an army :sadface:
 

The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member
I've had exceptionally few emotionally sad moments in games. Had plenty of angry ones though, so many they're not worth naming.

As for sad, well you already named off Boone's wife, which was a major one for me.

A major anger point was also from Fallout New Vegas, caused by the story. Anyone who read the ledger in "The Coyotes" quest should have an idea as to why.

Anastacia begging to save her so that she can die human, and Solaire slowly losing his rock solid faith, or trying in vain to save Siegmeyr, while the very act slowly kills him. Dark Souls had a lot of compelling NPCs and stories in it, and extremely impactful moments if you actually looked for them. Subtle storytelling at its best.
 

Skyrimosity

Well-Known Member

The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member

The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member
To get this back on topic, Lavitz death in Legend of the Dragoon was my FIRST sad moment in video games.
 
The first time I played through the Dark Brotherhood quest line, in its entirety - I had made sure to not read online about it so it was totally new to me fyi - was emotional in many ways for me. I've had a few happy moments in games like Kingdom Hearts, quite a few scary ones when I played through the Silent Hill games (couldn't finish one of them because of that actually; though I came pretty close to finishing Silent Hill 2, my fav of the series actually), but never the mix of intense emotions as I had when playing through the Dark Brotherhood quest line in Skyrim the first time. Warning now: there will be spoilers as I talk about this.
When I was stopped by the Solitude guardsmen on the balcony outside of the Emperors place, after doing the deed so to speak, and they told me Astrid had betrayed me and not only that, but that I'd gone to all this trouble only to kill a fake. I was in shock, disbelief and angry all at once. Once I finally managed to deal with the guards and I came back to the Falkreath Sanctuary to find Festus outside with arrows in him - someone my character, an assassin mage as well, had grown very close to - I was horrified and disgusted. And then I was sad because assassin or not, an old man did not deserve a death so painful. Even my character on her contracts made sure the kills were done clean, quick and as painless as possible. Why make someone suffer for something that is just business? I mean I get that the guards were angry at the attempt on their Emperors life but it wasn't even successful and Astrid had even sold me out to make sure of that. It should've been enough.
I remember being terrified of not being able to find the two surviving members of the DB. I remember the mad scramble to make sure, absolutely sure, even though the place was falling down around my characters ears and the fire was burning all around her, that her other dysfunctional family members were in fact dead. Then finding their bodies.. I was so sad. I remember after all was said and done, everyone moved to Dawnstar, irl I actually took a few days off to try and think if there was any way around that happening, any way to prevent it. I looked it up to check. Of course being on PS3, there was not. So I actually had my character take a few days away from everyone, and off adventuring even, to grieve. She hunted both with bow and arrow and in wolf form, and slept in inns if they were close or under the stars if there was a bed roll nearby. She spent some time in nature. After a little under a week off, she finished out her grieving by walking from Lakeview Manor to the old, now decrepit, Falkreath Sanctuary. She took as many arrows out of Festus as possible, and tried to get him down, but to no avail. She paid her respects him by leaving deathbell flowers in front of his makeshift grave, then by placing a few fire runes around to make sure no one defiled his body. She placed deathbell flowers in front of the black door and next to all the DB members bodies. She stayed a moment by the door to say goodbye. Then she left and hasn't gone back. Unfortunately I couldn't figure out how to move the bodies to even bury them at sea, so that had to do. I've recently found out about Ash Guardians - not sure if this is only in my game or what, may be a glitch - but they actually stay in one spot and guard it. I may have her go back and place one to guard the Falkreath Sanctuary, making it an unofficial tomb of sorts. Rather fitting methinks. But my point is, this was one of the only games where I've ever gotten so emotional during quests. And so far the Dark Brotherhood playthrough was the most emotional over all for me. A close second would be the main quest line. :)


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hershangames

Well-Known Member
The first time I played through the Dark Brotherhood quest line, in its entirety - I had made sure to not read online about it so it was totally new to me fyi - was emotional in many ways for me. I've had a few happy moments in games like Kingdom Hearts, quite a few scary ones when I played through the Silent Hill games (couldn't finish one of them because of that actually; though I came pretty close to finishing Silent Hill 2, my fav of the series actually), but never the mix of intense emotions as I had when playing through the Dark Brotherhood quest line in Skyrim the first time. Warning now: there will be spoilers as I talk about this.
When I was stopped by the Solitude guardsmen on the balcony outside of the Emperors place, after doing the deed so to speak, and they told me Astrid had betrayed me and not only that, but that I'd gone to all this trouble only to kill a fake. I was in shock, disbelief and angry all at once. Once I finally managed to deal with the guards and I came back to the Falkreath Sanctuary to find Festus outside with arrows in him - someone my character, an assassin mage as well, had grown very close to - I was horrified and disgusted. And then I was sad because assassin or not, an old man did not deserve a death so painful. Even my character on her contracts made sure the kills were done clean, quick and as painless as possible. Why make someone suffer for something that is just business? I mean I get that the guards were angry at the attempt on their Emperors life but it wasn't even successful and Astrid had even sold me out to make sure of that. It should've been enough.
I remember being terrified of not being able to find the two surviving members of the DB. I remember the mad scramble to make sure, absolutely sure, even though the place was falling down around my characters ears and the fire was burning all around her, that her other dysfunctional family members were in fact dead. Then finding their bodies.. I was so sad. I remember after all was said and done, everyone moved to Dawnstar, irl I actually took a few days off to try and think if there was any way around that happening, any way to prevent it. I looked it up to check. Of course being on PS3, there was not. So I actually had my character take a few days away from everyone, and off adventuring even, to grieve. She hunted both with bow and arrow and in wolf form, and slept in inns if they were close or under the stars if there was a bed roll nearby. She spent some time in nature. After a little under a week off, she finished out her grieving by walking from Lakeview Manor to the old, now decrepit, Falkreath Sanctuary. She took as many arrows out of Festus as possible, and tried to get him down, but to no avail. She paid her respects him by leaving deathbell flowers in front of his makeshift grave, then by placing a few fire runes around to make sure no one defiled his body. She placed deathbell flowers in front of the black door and next to all the DB members bodies. She stayed a moment by the door to say goodbye. Then she left and hasn't gone back. Unfortunately I couldn't figure out how to move the bodies to even bury them at sea, so that had to do. I've recently found out about Ash Guardians - not sure if this is only in my game or what, may be a glitch - but they actually stay in one spot and guard it. I may have her go back and place one to guard the Falkreath Sanctuary, making it an unofficial tomb of sorts. Rather fitting methinks. But my point is, this was one of the only games where I've ever gotten so emotional during quests. And so far the Dark Brotherhood playthrough was the most emotional over all for me. A close second would be the main quest line. :)


Sent from my iPhone using Tapatalk
I too found myself in a quite emotional situation with the dark brotherhood questline. But actually because of Astrid.
I, both in game and real life, consider myself a very ambitious person. I'm capable of manipulating someone and twisting the truth as much as possible to achieve my goals. So I know how Astrid felt.
I was a thread to her "trhone", a menace she herself had brought, so she had to get rid of me, I never bolded a grudge. And then, because of her mistake, he had to watch as all she had built until now crumble hopelessly, and not only that, but even her last wish of getting rid of the one who had started it all fell like nothing. I've never grown so attached to a character like then.

God of war:chains of Olympus was pretty sad too, spoilers, when Kratos had to leave her daughter, who he had been looking for all his live, in order to save her. Also Hefesto's death in God of war 3.

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