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Bipolar Nord

Just another fanatical gamer
I didn't like the way my character walked in Oblivion, too prissy. Also the bow sight was too bulky, it just about covered up an enemy when shooting a long distance.
 

Znowcicle

Chimera~
If you would like to explain the things about Morrowind that you enjoyed, then feel free to. There are many other people already that have mentioned that Morrowind was better than both in their opinion. I started this thread to find out what people thought about TES games, but didn't think that I could really have a conversation about a game I hadn't played. If you feel like being descriptive, seeing as you mentioned it as if you had something more to say, then please do. I'd like to hear more about the third edition anyways.
 

Nirnroots

New Member
I love them both.

I talk about the pro's and con's of both titles with my friend for many hours, each having many. I play much more Skyrim right now, the aging Oblivion just cannot keep my attention. I am very excited to see how Skyblivion will play out.

Oblivion's levelling system is too complicated, needing a player to take routes way outside what his (her) character would do to maximize level bonuses. A role players nightmare. Oblivion's lock picking was frustrating, and her Archery was lacking. Choppy and hard to track.

If there is something needed to improve in Skyrim, the mod community has already fixed it [emoji2]
Although, it would be great to see more mechanics in the next title that relate to how the world see's and interacts with your character. I hate catching flack from guards, I'm the Devine-damned Dragonborn! And I go to the Sky district all the time!




Sent from my iPad using Tapatalk
 

Znowcicle

Chimera~
Sadly, mods are harder to get a hold of if you are on a console instead of the PC. Not saying that it's impossible because I've seen people do it on the Xbox 360, but it takes more effort to get them on the console. Even if you do put in the effort you risk corrupting your save files in the process...or at least the people I saw it did. They might not have been the smartest people though.

I would just like to see a bit more of the thought that I saw put into Oblivion mixed with the newer things they added in Skyrim (like the alchemy system and the archery, etc) in the next title instead of just a bunch of all new things. If they just improved on what they know then they could make a game that gets the game of the year title instead of one that just falls a little short. I'm not saying they should stay in the past, but I do think that they were too focused on trying to grab younger gamers' attention with flashy-ness.

All in all I'm excited to see what more they put out because both are very playable games in my opinion. I have no doubt that if they put out a TES: VI that it would have the same attention grabbing effect as their other games.
 

W'rkncacnter

Mister Freeze
When you begin to add mods into the mix of a game that already takes more time to finish as well as explore, you're just stacking on hours and hours of running around goofing off.
And a game that keeps me interested while I'm just "running and goofing" off is what I consider a great game.
 

Daelon DuLac

How do you backstab a Dragon?
But it isn't the base game that you're enjoying if you're using mods...
Agree, but, many of our cohorts swear by the games w/mods (understandably!).

Me - just PS3 on both and very happy that way. :)
 

Znowcicle

Chimera~
I'm not saying that games with mods are a bad thing; I just don't think you can judge how good a game is when using things that weren't in the original game. Mods are made specifically (usually) to enhance things or fix things that the developers didn't to make the game better. My fiance swears that it's better to play Morrowind with a combat mod. A lot of the mods I've seen for Skyrim are aesthetic or god-mody besides the enhanced graphics mods. Mods are fun though.
 

Nirnroots

New Member
But it isn't the base game that you're enjoying if you're using mods...


Many players mod Oblivion too...

Bethesda made it so modding would be very accessible, a part of the base game. I would argue mods are merely DLC by community members, and only enhance the game, not change the nature of it.

Although some mods do go quite a ways of the beaten path, many merely influence the beauty of Skyrim, or immerse a player in the world, or help engage a player to their characters.


Sent from my iPad using Tapatalk
 

Znowcicle

Chimera~
I realize people modded Oblivion as well, but people weren't saying that Oblivion was better and admitting to using mods or even comparing modded Oblivion to modded Skyrim.

Again, unless I just don't know how to correctly, mods are more accessible/used by those playing on PC, not console.

And I'm just nit-picking here, but I hardly think skimpy armors and bouncy breasts are immersive given the time the game is based. :p
 

ArcaneBelleza

The Benevolent One
I love both games pretty equally, though I prefer Skyrim over Oblivion any day. Here are several reasons why:

#1: Skyrim is visually striking. Sharper, clearer graphic animation, which hovers between looking realistic and fully owning its video game aesthetic. Also the imaginative landscapes and the way they unfurl around you as you traverse the map.

#2: The main storyline, which is engrossing and more captivating than Oblivions (at least, in my opinion). You are Dragonborn, gifted with the power of the Thu'um, prophesied to fight and defeat Alduin and assure Nirn's survival. But beyond that are the countless faction side-storylines and lots of one-off quests triggered by walking into a bar at the right time, or encountering a certain cave in the middle of the woods.

#3: The appearance of dragons. Personally, my favorite mythical creature, and what sold me into getting this game in the first place. I mean, come on, dragons!

#4: Combat and skill system. In the past games they left something to be desired, as did interactions with NPCs. But in Skyrim the fundamentals really came together. Much better than its predecessor, but I'll admit, still incomplete and repetitive. In an RPG, open sandbox game, bugs and other undesirable glitches are unavoidable.

I could go on explaining in great detail, but I think that's enough, you get the idea. The only thing that limits your experience is your own imagination. If you develop an interesting, complex character to play as, the world takes shape around you.
 

Znowcicle

Chimera~
I love both games pretty equally, though I prefer Skyrim over Oblivion any day. Here are several reasons why:

#1: Skyrim is visually striking. Sharper, clearer graphic animation, which hovers between looking realistic and fully owning its video game aesthetic. Also the imaginative landscapes and the way they unfurl around you as you traverse the map.

#2: The main storyline, which is engrossing and more captivating than Oblivions (at least, in my opinion). You are Dragonborn, gifted with the power of the Thu'um, prophesied to fight and defeat Alduin and assure Nirn's survival. But beyond that are the countless faction side-storylines and lots of one-off quests triggered by walking into a bar at the right time, or encountering a certain cave in the middle of the woods.

#3: The appearance of dragons. Personally, my favorite mythical creature, and what sold me into getting this game in the first place. I mean, come on, dragons!

#4: Combat and skill system. In the past games they left something to be desired, as did interactions with NPCs. But in Skyrim the fundamentals really came together. Much better than its predecessor, but I'll admit, still incomplete and repetitive. In an RPG, open sandbox game, bugs and other undesirable glitches are unavoidable.

I could go on explaining in great detail, but I think that's enough, you get the idea. The only thing that limits your experience is your own imagination. If you develop an interesting, complex character to play as, the world takes shape around you.

I'm plenty imaginative, but I've already listed some reasons why my opinion differs from yours. If you say that imagination is the only barrier in truly enjoying the game then you could also say the same for Oblivion which would make up for the short comings that are natural in an older game such as graphics or a smaller map.

Dragons were a plus in Skyrim, as most enemies in Oblivion were pretty generic (besides maybe the DLC added ones). I do enjoy traveling, seeing a dragon circle over head and it not always attacking.

I feel I should mention that all the quests triggered by "walking into a bar at the right time" are pre-set to happen like that. Those people will stay ready to have that same conversation until you reach that certain place. It's like that all over Skyrim. If you were referring Sanquine's quest, that one is triggered by reaching a certain level and he will appear in the next bar you enter after reaching said level and remain there until you take up his challenge. It does make getting quests easier, but I still don't like how hand-fed it makes me feel as a player. In Oblivion you actually had to talk to people and ease them into talking about what they needed done. In Skyrim people will tell you about the STD they received the night before without you even so much as greeting them (that was a hyperbole, not literal). In other words, the NPC conversations feel less human in Skyrim to me than they did in Oblivion. Hell, in Oblivion there were a couple people that refused to talk to you just because. I just thought that with a war going on people would seem more hostile than they do. Sure some NPCs will draw their weapons towards you (like when you start the quest for Frelda Grey-Mane), but it's just feigned hostility easily dissuaded by her saying a few words about a stranger. That's just my opinion though.
 

ZeroDragon

Bring me my broadsword, and clear understanding.
I played them both on console and PC (assume addict) and I had played Morrowind on PC.

The differences - Morrowind to Oblivion - 4 years, Oblivion to Skyrim 5 years. 4 and 5 years of development in both creation and playback technology.

I liked them all, they all have flaws - someone already mentioned that infuriating lockpicking in Oblivion (it's the same in Elder Scrolls Online). For me Oblivion on Console appeared to be more of a port across from the PC, but Skyrim was designed to be more easily accessible and readily playable to allow the series to get a true foothold in the console market. It makes me think that Elder Scrolls 6 will be targeted at consoles in a greater measure because that is where the greater number of sales come from.

I know that didn't answer the question, so based on the number of hours gametime they both had from me and the comparison to games released at the same time, ignoring the 5 year technological advances, I'd say the role player in me would say Oblivion, but the gamer in me who has less time to actually play would say Skyrim.
 

Znowcicle

Chimera~
Thank you for that. You helped put in perspective the (I think) key differences in the games, which is marketing. I do hope you're right about TES 6, and that they keep elements from from all the games (to some extent) as well as improve. Hopefully, it'll win GOTY when/if it comes out. :)
 

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