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Znowcicle

Chimera~
I wasn't sure whether to put this thread in the Oblivion section or this section since I'll be discussing both games. If this is the incorrect place to post this then please let a mod know so they can have it moved. Also, there are spoilers in this thread in case you're just starting either of the games.

Now that that is out of the way, I'd like to ask which Elder Scrolls game is closer to your heart: Oblivion or Skyrim?

Personally, I prefer Oblivion, and I will go on to state why. I could be a bit bias in saying that though because Oblivion was the very first RPG I played, but I have many other reasons why the fourth edition is my favorite as opposed to the fifth.

First of all (and to me most importantly) the story to Skyrim failed to enthrall me. I feel like it was very poorly done and instead the makers of the game focused way too much on how large the world was. Yes, the graphics are better (that's to be expected of a game that was made later on with advances in technology and system memory), but I don't feel like a game that's better graphically can make up for lacking a good story. The whole opening sort of put me off to the game. Automatically you are made to make choices that you don't understand and no one after Helgen really explains them to you. You get bits and pieces all over the world (even in factions). It funnels you into the main quest (which is confusing, really, because the story pushes two things at you at one time: the civil war and the whole Dragonborn thing), and should you choose to pursue the civil war side first you're making a choice based on little to no info besides a comment here or there about how so-and-so is horrible.

This brings me to another thing about Skyrim that kind of irks me. The NPCs talk about the impeding civil war as though it could erupt at any moment, but all of sudden you being the Dragonborn is way more important than an entire nation pulling itself apart. You go from prisoner about to get your head lopped off to national legend in just a few days (depending on how quickly you went from Riverwood to Whiterun). Skyrim just seemed a little off in its priorities to me.

The story to Oblivion was much more palatable for me. No confusing choices right off the bat. It was simple when it started and gave you background information as you went through the tutorial, so you could better understand what you were getting into when you finally got out into that daylight. The tutorial not only let you fully explore the controls, but it set up the story in a way that seemed believable (if not a little cliche, but what isn't cliche these days?). Though there were things about Oblivion's story that bothered me as well (such as Kvatch never getting rebuilt) there were significantly less things that did.

Second, the factions were so poorly done in Skyrim as compared to Oblivion. It makes me not even want to pursue one on my Skyrim character now (since I was forced to restart for the up-teenth time). The Thieves Guild and the Dark Brotherhood were the most disappointing for me. All of the factions were pretty disappointing, but those two pretty much ruined factions for me in the Skyrim world.

The rules didn't matter in the Thieves Guild (probably because it was corrupt due to Mercer, but I don't feel that was enough since Mercer was taken care of pretty early on (early on I say because there wasn't a whole lot to the Thieves Guild) in the Thieves Guild story line). After the leader of the Thieves Guild was taken care of it took for-ev-er to become the new leader even with literally everyone in the Guild saying that you would be the best candidate. That aside, there was too much murder and not enough sneaky-sneak in my opinion.

Now, the Dark Brotherhood was disappointing on another level entirely. You didn't really get to know your Guild members like you did in Oblivion, and there was not enough emphasis on how you single-handedly murdered the emperor...besides that, the whole Astrid thing just annoyed me. Cicero was annoying (I mean he's a unique character but he really was annoying). The Night Mother was just creepy which would have been fine if it was in a cool way but Cicero just made it weird. The missions weren't even fun to me.

I honestly never completed the Companions because I didn't want to be forced into becoming a werewolf. The NPC clearly said that the choice was up to me, so I decided that I didn't want the taint and left the area only to find out that you could go no farther in the Companions unless you took the taint. It was just another example of how much of the "choices" are made for you in Skyrim. Just imagine if in Oblivion the vampire had forced you to accept his curse in order to continue playing through the Dark Brotherhood missions. It wouldn't have been very fun since every time you stepped outside you would have been burning and most everyone would either avoid you or attack you on sight. :/

As for the College of Winterhold (AKA the Mages Guild), I don't really remember a whole lot to the story besides finding some books and this big magical eye thing. I do remember how stupid easy it was to gain access to the College of Winterhold though. Really, "prove to me your worth" *uses a staff, shouts, or uses a scroll which take no skill at all* "All right, you've proved your magical skill." Really?

In Oblivion I think the most disappointing faction was the Fighter's Guild (in my opinion). I really enjoyed the Thieves Guild and the Dark Brotherhood. I remember each very fondly actually and thought that they had a pretty high replay value simply because they were fun. At the end it actually felt like you earned something after everything that you did. I actually felt personally conflicted towards the end of the Dark Brotherhood story line and felt that the twists were well done.

I enjoyed gaining entry into the Thieves Guild, the Dark Brotherhood, and the Mages Guild (the latter of which I felt was the hardest to gain access to, and by hardest I mean it took the most effort/was the most time consuming).

Thirdly, yes they added dual-wielding to Skyrim, but is it really worth losing all the cool special items (like the blade you got when you were taken hostage aboard that boat inn in Oblivion)? All the special weapons in Skyrim you can enchant yourself which takes aware the novelty to me. The magic isn't really neat. It's more accurate I suppose since you can just cast a constant line instead of a single fireball...I'm still really upset that a sneak attack with an arrow to the face doesn't always kill the target. In fact, head shots do next to nothing. I guess the shouts were given the most attention, but I wasn't really thrilled with them either. Adding in the dual-wielding didn't really make the combat system better. It just made it different. Now assassin type characters could use two blades instead of one, but role-playing isn't really a big focal point in the games anymore it seems.

I can keep going about other things, but I'll stop here and let you add your input. More can always be said later. My whole point is, Oblivion was more story/rp based and Skyrim just seems like a game pandering to people who don't want to put effort into their characters or those who just want to go around killing things (which you could just as easily satisfy with a FPS :/ ).

What do you think?

Just a note: I could probably do all TES games, but I haven't played all of them and these two are the most recent additions in the last few years apart from TESO. For simplicities sake we will only be discussing Oblivion and Skyrim, but I don't mind if you note a difference between Morrowind and Oblivion since Morrowind was its predecessor.

EDIT: Since so many people are mentioning Morrowind, why not add it to the list. Just ignore the bit I said in the note. ^
 
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xsneakyxsimx

Well-Known Member
I feel like the opposite, gameplay and mechanics wise... I tried to get into Oblivion, but could never really enjoy it for whatever reason... maybe it's complexity vs Skyrim. I can agree that the stories and questlines are... skewed oddly for Skyrim.
 

Znowcicle

Chimera~
Did you play Skyrim first and then backtrack to Oblivion? I've found that it's harder for me to go back to an older game once I've played the newer one first. The mechanics to the game are better with things such as how enemies and yourself fall when dead. The mouth movements are more accurate, and you can actually be injured from the back-swing of a two-handed weapon. I count most of those things among the advances in graphics though.

I'll be honest, it's easier for me to get back into playing Skyrim than it is Oblivion due to the mechanics of the game being updated, but as a whole I prefer Oblivion.
 

xsneakyxsimx

Well-Known Member
I had gotten Oblivion 9 days before Skyrim (Christmas and Birthday are very close together), but I had been heavily interested with Skyrim.
 

LotusEater

I brake for blue butterflies
Being able to craft uber weapons isn't a drawback unless you abuse the fact. You don't have to craft anything. I craft very little for my builds as I use mostly daedric artifacts and other stuff. One-Handed I use Mehrune's Razor, which is actually underpowered but fun. Zephyr, a bow that can't be enchanted and just shoots faster. Fun but not overpowered. Ebony Mail, Targe of the Blooded. Fun. You can make viable build around Ebony Blade even though on it's own it's pretty sucky. There are all kinds of other interesting options with all the various sets of armor available to be discovered.

Regarding being forced to be a werewolf it really boils down to which you would prefer, be a werewolf or be a vampire. Being a werewolf is pretty easily ignored and vampires will make your life hell in the meantime.

Personally I prefer that they didn't focus on one huge story and instead spread it out. Makes it more interesting and I like the freedom to pick and choose how my quests progress. I prefer the flexibility and there are many unmarked quests that you stumble upon as you go.

My two cents.
 

Znowcicle

Chimera~
Well, I didn't necessarily say that being able to craft in itself was a drawback. I was more saying that there isn't anything special about it since you can craft whatever you want and it'll all look the same. Some of the weapons you received in Oblivion weren't really super special because of how they were enchanted, but because they looked different from the average weapon. (Dawnfang/Duskfang was a pretty cool one) I am glad that they included things like crafting, enchanting, a more interesting/easy to use alchemy system, cooking spits, places to chop wood, etc. I just feel like they could have put more effort into making those things more variable than they are (because really you can craft basically the same things just with different materials to make their stats better). I guess what I mean is I would have been more satisfied if they had done it like Obsidian did the Fallout games once they went console. There was just more to make with the things you had.

In regards to the werewolf or vampire thing, I'd prefer neither. The vampires, especially after the DLC, were extremely over-powered while the werewolves were kind of ignored. I just don't see the point in pursuing either of them personally.

While there are many quests out there besides the main quest (which I do instead of the main quest - I avoid the main) I still feel as though they took away quite a bit. The Daedra quests gave really interesting artifacts in Oblivion like the Skeleton Key (which you cannot keep in Skyrim if you intend to finish the Thieves Guild). In Skyrim the rewards are very much a let-down to me. Mehrune's Razor was especially aggravating after spending all that time gathering the shards to put it back together for a 1% to instantly kill someone... Skyrim isn't all bad. There are a few side quests that I've stumbled upon that I've enjoyed, but there haven't been that many so far. It's all really dry in a way. Get this for me, go through a one way dungeon, return. No background really, just fetch and I'll give you a few Septims.
 

Manmangler

Well-Known Member
I have both in My computer. I like skyrim better animation, graphics, fighting and scenery.

Oblivion as better quests, levelling (you have to choose wisely what to do), special items, feel of the world, daedras (The Dinner, Border watch etc)

Still I play nowdays more Skyrim (I played almost 1 200 hours of oblivion)
 

T. Rakinson

A Brute among Beasts
I think posting this in the Skyrim section prompts a degree of bias... Then again, so would posting it in the Oblivion section.
For example, I enjoyed Skyrim more. Perhaps the main story was sub-par, but I think exploration into hundreds of diverse dungeons makes up for it. Combat does feel better as well, TBH. I spent my time playing Oblivion wondering why my spells could be cast when I already had a weapon in my hand. Dual wielding makes NPC's feel less... [generic?] in their combat style.

Oblivion did have things I liked though. Spell-making, Acrobatics and Hand to Hand skills, Umbra (with matching armour!) and many other things were all awesome. I do miss some of it in TES:V
 

Kohlar the Unkilled

Time for some ale
I've recently began playing Oblivion. This is my second attempt at the game; the first time I just couldn't get into it. The menus felt cumbersome. I'll say though, I'm really enjoying myself this time around. The magic is so much more developed. It seems that Oblivion does somethings better than Skyrim, magic being the most obvious. The graphics, I've noticed, while not as good overall as Skyrim, more attention to detail is shown in armor and weapons. The cities are larger and the scenery is more vibrant. I'll need more time in Oblivion to conclude which one is truly better. :beermug:
 

Znowcicle

Chimera~
I suppose if you're not used to the menu system, or are used to one more like the ones used in Skyrim, that they could feel as such. Certainly there were some tabs that I hardly used, but I rather miss being able to see my character while trying on certain outfits/armors instead of having to back out go into third person view and try to see through the list since my character always seems to go towards the left side of the screen instead of the right, conveniently. :/ I just feel as though the menu system used for Skyrim was better suited for the PC instead of consoles. I don't know if it's actually the same, but I've played Skyrim on both a PS3 and an Xbox 360 and the menu lags so much for me. Really any list I try to bring up lags including the Favorites menu and even bounty letters.

I definitely agree with you that the vibrancy is missing as well as specific detail. Yeah, Skyrim is mostly snow and mountains, but there are some areas that are designed to seem warmer (more butterflies, no snow, etc). In those areas they could have added a little more yellow instead of brown I think. Then again, the landscape being all dreary looking could be to help set the bleak ambiance for the poorly written story. I don't know for sure; I'm just guessing. There are some cool details on some weapons and armors like the Nordic designed steel sets and the Nightingale armor, but otherwise it all feels kind of generic. Imperial armor has a more grungy look to it, but I thought it looked a little better in Oblivion. Maybe that's because all the NPCs aren't vein-y beefcakes in Oblivion?
 

Felidae

The White Wanderer
Whilst I think that Skyrim is technically the superior game, what with it's updated gameplay and graphics, I still had a better time playing Oblivion. Of course it could be nostalgia talking, but I prefer Oblivion's characters, quests, location and overall atmosphere. It had a charm to it that Skyrim hasn't managed to attain.
 

Bipolar Nord

Just another fanatical gamer
I played Skyrim many times before a co-worker turned me onto Oblivion. In some ways Skyrim is the better game, visually and technically , but some questlines in Oblivion is far better than Skyrim. For instance, the DB questline in Oblivion is so much better than Skyrim's, I think Bethesda under-developed that entire questline in Skyrim. In Oblivion, The Listener doesn't have to work anymore, just visit the Night Mother, pick up the list and deliver to the Speaker and he gives you some cash and then you're off on your merry way to do something else. I didn't like the whole idea of the Listener taking on extra jobs in Skyrim and why should he? It you rise to that top position, why should I have to bust my ass anymore? Let someone else do the leg work and the Listener just sits back sipping on some aged Alto wine and collects the dough.

Actually, I like both games, but comparing my hours of play, I spent more time in Skyrim than I have in Obivion.
 
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Znowcicle

Chimera~
Of course Skyrim would be better visually and technically. It is the newer of the two with better coding and system memory to hold said better code. I'm not going to try and argue and say that it isn't superior in that aspect. I completely agree with the aspect of the Listener in Skyrim that you mentioned. I guess it would be different if the quests they offered after you became the Listener in Skyrim were interesting, but they're just as generic and "go fetch" as the other quests in Skyrim.

As far as time put into each game, I can't say for sure. I played a lot of Oblivion back in 2010. I used to wake up two hours early before school just so I could steal the Xbox 360 for myself. I've had to restart so many times (due to lost saves, new systems, or changing platforms) on Skyrim that I have no idea how much cumulative time I've played. Though I don't think that it really matters how much more time you've put into one game or the other but rather which one you enjoyed playing more.
 

General Charles Xander

General of the 11th Imperial Legion
This was kinda weird, but easy for ME to decide. I like Skyrim better.

I played Oblivion in 2010, and Morrowind sometime before 2007. But uh we're not talking about Morrowind...;)

Anyways, Oblivion. The story really caught my attention. I really did not expect the Emperor to die. But besides that point, my biggest issue was the controls. Everything felt...well...qwonky. Lockpicking was a bi***, saving was a pain, but worst of all, the misconsent of many events. Skyrim provides you many choices on what you want to do. Oblivion does as well, but it's hard to explain. I guess the best way to explain it is...while the game is full, it feels empty.

I really enjoyed the Arena. The Mages Guild was....The Mages Guild, and everything else was good. But I enjoyed everything in Skyrim. Every person has a story, even the bandits :/. It also didn't help that in Oblivion, I was turned into a Vampire at level 3. I rented a room, slept, and it said with subtitles that I felt a bite on my neck or something. Do you know how f*king hard it was for me at level 3 to find FIVE Grand Soul Gems? Not to mention I had to feed every 30 minutes and forget about going into the cities...

But I'll sum it up.
O=Oblivion, S=Skyrim, T=Tied

Story: T
Combat: S
Depth: S
Size: S
Character Relation: O/T (I can't decide)
Looks: S
Freedom: S
Weapons: S
Armor: O
Difficulty: S

Looking at these, Skyrim far outweighs Oblivion. Even giving Oblivion the Benifit of the doubt for being old, Skyrim still prevails. However, this of course is my opinion, and it can be headed or not for all I care. :)

Just to honestly show my time, this does NOT affect my judgement, merely it just shows how long I've played the games. Crucify me if one is to little of time. :p

Skyrim -Roughly 2,500 hours.
Oblivion -Roughly 600/650 hours.

But there's my opinion. Looking at all of this, know that while not all are good, newer games are often designed to be better than their predecessors.
 
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W'rkncacnter

Mister Freeze
I played Oblivion shortly after it was released. Oblivion was a single play through for myself. On the other hand, I have logged over 700 hours into Skyrim.

I think it speaks for itself.

Of course, I use a large number of mods. So experience may vary.
 

Uther Pundragon

The Harbinger of Awesome
Staff member
Skyrim was a pretty big letdown for me. While I enjoyed the improved graphics and animations (though I care little for graphics), better combat, and more role playing possibilities (to an extent); I found the overall game pretty meh. I couldn't even be bothered to get far into the main quest because I found it so utterly boring. Also, the quests themselves and especially the faction quests were IMO of lower quality than in Oblivion. Actually I found both faction mechanics and quests in each game to be sub par compared to Morrowind but alas, not talking of Morrowind.

Skyrim gave you the illusion of countless choices and maybe this is true when creating your character but as far as quests go... not so much. There are more than several examples I could list but for simplicity sake I well just mentioned The Thieves Guild. I deleted my pacifist thief character when I got near the end of the faction questline and was forced to do something that my thief would never do. It was either do that, end the game, or revert and just never finish or advance into it.

There are other opinions I could say but eh... maybe later.
 

Znowcicle

Chimera~
This was kinda weird, but easy for ME to decide. I like Skyrim better.

I played Oblivion in 2010, and Morrowind sometime before 2007. But uh we're not talking about Morrowind...;)

Anyways, Oblivion. The story really caught my attention. I really did not expect the Emperor to die. But besides that point, my biggest issue was the controls. Everything felt...well...qwonky. Lockpicking was a bi***, saving was a pain, but worst of all, the misconsent of many events. Skyrim provides you many choices on what you want to do. Oblivion does as well, but it's hard to explain. I guess the best way to explain it is...while the game is full, it feels empty.

I really enjoyed the Arena. The Mages Guild was....The Mages Guild, and everything else was good. But I enjoyed everything in Skyrim. Every person has a story, even the bandits :/. It also didn't help that in Oblivion, I was turned into a Vampire at level 3. I rented a room, slept, and it said with subtitles that I felt a bite on my neck or something. Do you know how f*king hard it was for me at level 3 to find FIVE Grand Soul Gems? Not to mention I had to feed every 30 minutes and forget about going into the cities...

But I'll sum it up.
O=Oblivion, S=Skyrim, T=Tied

Story: T
Combat: S
Depth: S
Size: S
Character Relation: O/T (I can't decide)
Looks: S
Freedom: S
Weapons: S
Armor: O
Difficulty: S

Looking at these, Skyrim far outweighs Oblivion. Even giving Oblivion the Benifit of the doubt for being old, Skyrim still prevails. However, this of course is my opinion, and it can be headed or not for all I care. :)

Just to honestly show my time, this does NOT affect my judgement, merely it just shows how long I've played the games. Crucify me if one is to little of time. :p

Skyrim -Roughly 2,500 hours.
Oblivion -Roughly 600/650 hours.

But there's my opinion. Looking at all of this, know that while not all are good, newer games are often designed to be better than their predisesors.

The lockpicking I will give you. It was one of the things I enjoyed more in Skyrim than in Oblivion. I'm not sure I can agree with you on the consent part in either games. While there are quests that do give you choices (such as Clavicus Vile's quest) there are many many more that don't. I guess you could say that the tutorial gave your character choices early on by letting you choose to either go with the Imperial or the Stormcloak before entering the Helgen keep. I don't really consider that much of a choice though considering you have no information at all to make your choice off of. It is literally "do I go with this stranger or this one?" Of course, having not played the entire main quest (the one I'm referring to being the Civil War) there could be more choices that I'm missing. Those choices are simply due to there being a rift in the region due to Civil War. It is as much of a choice as the Americans had choosing sides in our own civil war except maybe less so due to the lack of information. What I'm trying to say is, unless you actually talk to a lot of the NPCs and read the books that contain the recent lore, you're not judging your choices on anything important, so they're not even really choices anymore but instead guesses. That's just my take on that bit.

As far as the choices in Oblivion, they are not as obvious as they are in Skyrim. What I mean by that is they're not...hand-fed to you. For instance, in Skyrim during Meridia's quest she asks you to be her champion and rid her temple of desecration. Your character has about three options if I remember right. If you don't automatically accept the quest from her she goes on to say something along the lines of if you won't do it someone else will. It's just a drawn out back and forth (not to mention she talks slow, but that's not the point), but in Oblivion when you first go to a Daedric shrine they tell you what they want and you decide if you want to do it or not. You're not forced into a long dialogue. The choice is left to common sense instead of blatantly telling you do this or someone else will. Which is another thing I didn't like about Skyrim. I just felt it held your hand way too much.

To your statement about everyone having a story, I will again say that a lot of the story in Oblivion you have to find out for yourself either through following people that are less reserved, snooping around town to find gossipers, or other means. In Skyrim everyone just spits out their life story like they've known you for years and are asking an old friend for help while still calling you a stranger. It detracts from the role-playing element of the game for me. A lot of the bandits in Oblivion didn't carry around orders with them on a convenient piece of paper, and neither do the stand alone bandits in Skyrim. It is only those that are in large groups that have taken a keep that usually have a note or something lying around to give you insight as to why they are there. While I'm talking about notes, I find it extremely unrealistic for a hired assassin to carry their orders on them to their job especially when the person that sent the order has their name on it. That's just my opinion.

The vampire quest was a pain at almost any level I believe due to the sun restrictions and having people attack you randomly in town. Forget fast traveling, haha. I've never heard of it happening that early, but that sounds extremely unfortunate for you. I always had it happen later on with my characters. I don't feel that the vampires were really well done in either game though, so I have little opinion on this.

I don't plan on crucifying you for playing more on Skyrim, haha. You made it apparent that you enjoyed it more. While newer games are designed to be better than their predecessors, some just don't hit the mark for everyone. A lot of people really enjoyed Skyrim, but I like to pick everything I play/watch/read apart. Due to this habit of mine I have few things I can say I truly like. Skyrim just happens to be one of those things for me.

I played Oblivion shortly after it was released. Oblivion was a single play through for myself. On the other hand, I have logged over 700 hours into Skyrim.

I think it speaks for itself.

Of course, I use a large number of mods. So experience may vary.

Skyrim is a larger game, so of course it's going to take more hours to get through it and feel like you've half-way explored it. I can hardly agree that time logged speaks for itself in this instance. Perhaps if the two were similar sizes then maybe. There's also the matter of there being two separate story lines due to the civil war. It would take more than one play through to get both endings which would take more hours than it does to finish the storyline to Oblivion. There is also the matter of a lot of quests in Skyrim beginning with a rumor, finding the source of the rumor, accepting the quest, and then usually getting one thing done, returning, leaving again, returning, etc until the quest is done. That all takes more time. A lot of the quests in Oblivion did not have a whole lot of back and forth across a very wide map. Instead Oblivion had expansive caves with dead ends instead of a one way funnel to eat up time given you explored the caves or did side quests and not just the main quest. When you begin to add mods into the mix of a game that already takes more time to finish as well as explore, you're just stacking on hours and hours of running around goofing off.

Skyrim was a pretty big letdown for me. While I enjoyed the improved graphics and animations (though I care little for graphics), better combat, and more role playing possibilities (to an extent); I found the overall game pretty meh. I couldn't even be bothered to get far into the main quest because I found it so utterly boring. Also, the quests themselves and especially the faction quests were IMO of lower quality than in Oblivion. Actually I found both faction mechanics and quests in each game to be sub par compared to Morrowind but alas, not talking of Morrowind.

Skyrim gave you the illusion of countless choices and maybe this is true when creating your character but as far as quests go... not so much. There are more than several examples I could list but for simplicity sake I well just mentioned The Thieves Guild. I deleted my pacifist thief character when I got near the end of the faction questline and was forced to do something that my thief would never do. It was either do that, end the game, or revert and just never finish or advance into it.

There are other opinions I could say but eh... maybe later.

There are a lot of people that mentioned Morrowind. I still look forward to a day when I can play it.

As far as opinions go on this thread, feeling that Skyrim was sub par is a minority view it seems. While I do agree with you for the most part I'm going to have to disagree with you on the character creation bit. There were more choices to make your character's face unique in Dragon Age: Origins which came out before Skyrim did. Even in Oblivion there were more sliders to make the face your own despite the lower quality graphics. The only thing Skyrim did for the character creation process was make the faces more human-like while trying to mask the fact that they took away a lot of the sliders with the enhanced graphics. :/
 

Daelon DuLac

How do you backstab a Dragon?
Love them both. Agree about the plot points, but the only issue I had with Oblivion was sneaking. You looked like you were constipated in search of a bathroom. Oh, and archery is SOOOOOO much better in Skyrim. SOOOOO much better!
 

Znowcicle

Chimera~
Yes, I had forgotten that. Which is odd since a lot of my Skyrim characters are archers...haha. Thanks for pointing that out.
 

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