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    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    Regarding "Affiliations":

    Mercenary bands are pretty common. The ones that focus on activities in Caesceum would be pretty normal. The ones that focus on taking missions into the wilderness aren't so lucky (extremely low life expectancies). While you may have become affiliated with them, very few of your associates would be very long lived, and you would likely have few long term friends due to them dying so much. Any who did survive for long periods or multiple missions are extremely lucky, extremely skilled, and/or too injured or damaged to continue active duty.

    It wouldn't be too difficult to deal with the elves, dwarves, and the like. The Angelics, while they might generally be rather aloof, also wouldn't be terribly difficult (although frustrating) to deal with. There would be very few Draconics in the city, and none of them full fledged. You would have A LOT OF contact with them in the mercenary business, however, as they fill up pretty much any job that requires physical violence. The Demonics would not be difficult to associate with, and often times you probably associated with them without even being aware of it. Often times if you were, it was because they wanted you to, and you would count yourself lucky you survived whatever deadly mischief they had planned for you. The Shadoxen you would have absolutely zero chance of identifying, save for some suspicions. A fledgling might exhibit talents common to their race, but otherwise be counted as ordinary. A mature one would be almost nothing but an urban legend. Your best chance at even laying eyes on one would be if you were being briefed for an EXTREMELY important assignment, and they happened to be in the same briefing room. You might even consider them a godsend from whatever god(s) you believe in, as they would no doubt save your life many times.

    However, you might also find there are some exceptions to these norms. A sympathetic and non aloof Angelic, a Draconic that isn't so violent or shares beliefs that would be deadly if uttered allowed within earshot of other Draconics, Demonics that are actually dialed down and serious, or Shadoxen that are actually outgoing, and those sorts of generalization shattering happenings. These would be EXTREMELY rare occurrences and most definitely exceptions to the rules.

    One thing worthy of note is that there are a LOT of races other than humans, dwarves, elves, and my custom races. Basically look up a D&D or Pathfinder wiki, and look at the races. Most if not all of those, along with any race you would like to introduce, are present in Caesceum to some degree. There's even a massive underground, amounting to a city under a city. However, not every race made it to Caesceum in good condition, and so there are certain races who's numbers are alarmingly low.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    It should also be noted that a mature Shadoxen would probably scare the crap out of you, or if you have strong nerves, send a shiver down your spine periodically. They are extremely unnerving.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    Regarding Aspirations:

    Once again, pretty much any language you can find on a D&D or Pathfinder wiki apply here, although there are some unique ones as well.

    For example, there is the normal language of dragons which can be found listed on wikis, and then there is the language of the custom race of Draconics, which is nigh impossible for a normal humanoid to replicate (although not completely impossible). It would be one of the most difficult languages you've ever had to learn to speak with, as well as interactive, as body language and such also play a very large part in it (more than for normal communication). Most creatures have learned to identify when a mature Draconic is speaking (although not what is being said), and turned it into a natural instinct to run away as fast as possible.

    The Angelics also have a unique language, although what you mind find interesting is that it's not all song like grace. While it does indeed possess the ability to sound elegant and beautiful, they are a race that has been tested to survive on a constant basis, and so a solemness as well as terseness and clarity have become dominant. Even races who might not know the language at all may get the gist of what is being implied if they are spoken to, and if a mature Angelic isn't careful, they could actively impose the message they are trying to convey upon the recipient. Their language is often regarded as possessing just as much magic as the veins of its native speakers.

    The Demonics have a language that is completely and utterly confounding. It is just as free spirited as its native speakers, and can be just as difficult to capture. Each individual word has a myriad of meanings, and those meanings often overlap. They could be giving you a compliment or telling you to jump off a bridge, and unless you are intimately familiar with the nuances of the race and the language, you may be driven to suicidal thoughts and tendencies.

    The Shadoxen there is absolutely zero concrete information on. All there is is speculation, and many have taken to assuming they are simply a hive mind. Whatever the case, they guard this secret jealously and fiercely, and not even the worst tortures would crack their absolutely immovable convictions. Only the mature ones know the language, as evident by the fact that adolescents who are still in training and thus wandering the world to prove themselves have been captured and put through just about every possible method of information extraction as possible.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    Regarding being wise and well traveled:

    You may have noticed that female Draconics are an extreme rarity. Most Draconics you will have met are younger ones which seem mostly human while sharing characteristics of a more mature Draconic (strength and attitude and all that typical of the race). This is how it has always been as far as you are concerned, and the reason for which seems to be that most of these Draconics are sired of a Draconic father and born of another race as a mother. Being a scholar and attempting to research this, the Angelics will tell you that it is because due to the extreme violence of Draconic culture, females don't typically survive. Full blooded Draconics typically stay in their full on dragon form, and would normally have eggs rather than live young when procreating with their own species. They have not always taken what they consider to be lesser forms, but some have done so (somehow, it is unclear how) at a seemingly high cost for the price of being able to continue their species. The Demonics will tell you anything and the information will lead you in circles. The Shadoxen speak nothing of it. The younger Draconics which make up the majority of your exposure simply don't know. You likely wouldn't encounter a mature Draconic, as they are rare and often in hard to reach places. If you did, they would often simply ignore you.

    It is worth noting at this point that the custom races are capable of reproducing with creatures of a very similar anatomy, though it is extremely rare for them to do so, especially the Draconics. This is why there are so few of them, even young ones, who though make some of the best in violent job fields, often never live to maturity. Those that do wander into the wilderness and never come back.

    You could have cataloged and studied any number of plants and animals and beasts but still not come close to knowing them all. Once again, anything you find a D&D or Pathfinder wiki would also be here in some form or another, along with most anything else from common mythology, real world plants and animals, or simply my own imagination. You could even invent some of your own if you really wanted, as long as it doesn't turn out to be a complete dues ex machina.

    In Caesceum, you could be well traveled, but there is a huge portion of the center where the Angelics simply forbid most all others from entering. Being "well" traveled in the wilderness is naturally extremely difficult, and the terrain and vegetation and such often changes drastically, even between short spans of time.

    Regarding exceptions to the custom races. There are subtypes and different breeds or specializations within each. Angelics gifted more physically than magically, Shadoxen which are more direct than stealthy, Demonics who are grounded and relatively normal, and of course, Draconics who aren't as violent or gifted physically, just to name a few of the most rare. Such exceptions can be counted on one hand in the total number in existence, and yet usually have interesting results.

    An Angelic warrior that did not require the aid of technology or magic would no doubt be among the special forces of the race. You would only know about these if you were within the inner circle of the Angelics, or some very exceptional case.

    A direct Shadoxen would be a closely guarded secret, and would likely have abilities focusing more on becoming more dense and sturdy rather than intangible. These would be the last resorts for when the direct approach was the best or only option. You would only know of these from horror stories told around campfires about them, or stories designed to scare children, or an extremely exceptional case.

    A serious Demonic would be more reasonable, less impulsive, and better thought out, bringing danger in a new form. These are rare, but not really all that secret.

    Draconics that aren't violent or strong most likely make up for that fact by taking to the Draconics' other eccentric ways. Art and beauty and the like. They are often breathtakingly beautiful or frighteningly intelligent, and a fair bit more reasonable. These are so rare among Draconic species that most outsiders simply don't know that Draconics actually take a great deal of pride in such a rarity and consider them more valuable than any treasure they may have amassed, more so than for a normal Draconic child, as long as they stay true to Draconic culture and beliefs. They are both a source of fierce pride and fierce resentment among other Draconics, though the former in most cases. You would likely only know OF these, as they are EXTREMELY rare. Once again, it would take an exceptional case.
     
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    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    Finally, the history. A lot of that may have already been answered, so I will try to present new information that is more specifically pertinet. Growing up without parents you would either end up a ward of the Angelics if they deemed you worthy of their time or... well, let's just say they leave everyone else to handle their own orphans, and there are a lot of them. People tend to die a lot if they choose something like mercenary work and such, or simply because there is a shortage in resources. Overcrowding leads to a shortage of living space, of jobs, and of pretty much everything else required for comfortable living. You would have it very rough, to say the least, unless you were very lucky.

    The city is basically organized in layers. The outermost layer is the roughest, being that they would be the distraction to buy time if the defenses were breached. After that, it gets better the closer to the center you get, the innermost layers being exclusively Angelic only. The Angelics are notably better off than everyone else, as most feel obligated only to take care of their own, and have left the others to sort themselves out. They don't particularly care about the details.

    I already explained mercenary bands. In the city can be dangerous but are more normal. On land, you are not expected to survive even a single mission.

    There are plenty of would-be explorers. Most consider them extremely stupid. I'm sure you can understand why. Only a small fraction of the world has ever been successfully explored, and many are starting to accept that.
     

    Blackdoom59

    BATMAN!
    Well you cleared everything up, I hope more people will start joining so we can start this
     

    Toxius

    Frost Wolf
    What a world to get lost in. I instantly thought of bulletstorm, and some other creative games and books ,stuck on a planet out to get you minus the guns. Feral everything, I mean even the name, Stygian, was extremely fitting for it.
    I just want to get a post in another RP, before I make a CC.
    I do have a whole heap to ask you, unless you mysteriously explain it while I'm gone.
     

    Toxius

    Frost Wolf
    First question, what timeline are we looking at here?
    second question, is there no degree or limit that we have at creativity in regards to some sort of the fauna of the planet?
    Would you rather we posted the idea to you, before sharing it, or even classing it in this?
    In my CC, I'm just going say a "Feline-like bird" This is not his race, just something that gave him a scar.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    Timeline: Post God War. The world has already been wiped countless times before by the old gods, but we are at the relative infancy of the newest cycle, and the first cycle to be free of the old gods. Practically nothing has endured from previous cycles, meaning that we are very close to the world's origin as our characters will know it.

    Humans and such were struggling and hanging on by the skin of their teeth, in general rather ill equipped and unfit to survive. It is unclear what place or purpose they had in this world. The Angelics stepped in to help, their motives being whatever you speculate and believe based off of the evidence that will be presented. Such races have now been using Caesceum as a sanctuary for multiple human generations. We are in the dawn of the races other than my custom races, the beginning of where they attempt to forge a place for themselves.

    There are very little limitations. It must be reasonable and it must make sense. A fauna that is fit for a desert environment wouldn't be in a forest environment, etc.

    That depends on the scope of the idea. If it is something reasonable, generally it should be okay just to post it. I will give you the world and the rules, and from there it is up to you what you want to do with them as long as you don't violate those two sacred aspects. This is for the fun and enjoyment of all of us, and as long as the ideas enhance that for everyone there should be no issues. If you are ever unsure, it can't hurt to ask beforehand and make sure, however. Rest assured, if you overstep I will tell you quicker than you can blink, and fully expect the edit button to be put to great efficiency. It's part of the reason I encourage so many questions.

    You do not have to make it a specific named creature if you don't want to. A description will work fine.
     
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    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    The Angelics sped along the natural progression of technology and information, if you are wondering about the relatively advanced state of things. While there will be a rather great head start, the going will be slow and bogged down by hell from there, so rest assured the truly modern age is still a far distant prospect. The Angelics have some pretty dang high tech/magic stuff, but they're not keen on sharing the really good stuff, so it is rare to see such things among others.
     

    Toxius

    Frost Wolf
    Tell me what you think, name anything that needs to change. Also I pretty much left the birth date to unknown, as you don't seem to have the time periods in a numerical format. Also, I'm pretty reasonable when it comes to designing creatures, they pretty much need to be built for the environment.
    I would also, at least in my perspective put the 'bowl' in which we are exploring roughly the size of Asia (I mean, there sounds to be a great deal of environments, biomes, both small and big, located in it. From deserts, to small mountain ranges surrounded by that Huge mountain range which creates the 'bowl' atmosphere, forests, and other places that are essentially deathtraps and alien to our own).


    General Information


    Name:

    Eos Marc Hasley

    Race:

    Human

    Gender:

    Male

    Apparent Age:

    Mid-thirties

    Birth Place:

    Fiáin.

    Birth Date:

    Unknown.

    Sexuality:

    Heterosexual.

    Laterality:

    Ambidextrous.

    Marital Status:

    Single.

    Class/Role:

    The Cartographer

    Height:

    6”7’

    Weight:

    107 kg or 230 pounds

    Build:

    Muscular

    Properties:

    A small house, which is also where he sells his maps.

    Affiliations:

    Various mercenary groups.

    Afflictions:

    None.

    Religion:

    Atheist.

    Patron Deity:

    None.

    Aspirations:

    Be the first to map the unknown. Which is the entire planet, in his case.

    Fears:

    To be hunted, to have those closest to him hurt. To die without completing his work.

    Likes:

    Drawing, training, food, rain, stormy weather, cloudy weather, exploring, acoustic guitars.

    Dislikes:

    Alcohol, ignorance, selfish fools, traitors, and the untrustworthy.

    Personality:

    When Eos sets his mind to something, he accomplishes it and doesn’t mind doing what needs to be done. He learned that while he was young, he doesn’t trust anybody but himself. He doesn’t show his emotions to his foes, and even rarely shows it to his friends. He likes to come off as badass that doesn’t give in to anything, he will fight to his last breathe. Give him the means to further his own goals, and he will have your back for life unless you betray him of course, then you’re probably a dead man walking and he’s around the next corner, ready to slit your throat. He believes that even if he falls, his idea will live on through the next. Even if he doesn’t gain vengeance, he will be avenged by something. Be it man or beast, friend or foe. Nature, is on his side.

    Appearance

    Eye Color:

    Blue

    Hair Color:

    Black

    Hair Length:

    Long

    Hair Style:

    Imagine Timothy Omundson, who is pictured below. It's close as it gets as to Eos's hairstyle.
    be135907efb140ba07b9c6fc9b4ea8b9.jpg


    Facial Hair:

    Same as above picture

    Scars:

    He has a scar on his lower left cheek, near his chin. He has another across his abdomen, one from a stab wound in his thigh, another set of three from being slashed from some kind of feline-like bird.

    Posture/Bearing:

    Prideful, but careful. Aware of surroundings.

    Casual Attire:

    He wears a Tan coloured sleeveless shirt, with matching long pants. He wears boots made from an unknown leather, tough and durable. He keeps a long piece of cloth wrapped around his waist, which can be used to guard his face in storms and other dangerous environments which pose a hazard.

    Armor:

    A padded and triple stitched jacket/cloak/coat which is extremely thick, the sleeves are able to be unattached. Other than that, he believes it is best to be quick on his feet, and not to be slowed down by the heavier armour.

    Weapons:

    Single handed light but strong axe. Imagine something close to this picture, but shorter, smaller and has a less bulky feel to it.

    Lord_Dains_One_Handed_red_Axe.png

    He has his set of drawing materials, as well as a few pieces of paper to draw on. He has a basic survivalist kit as well as a set of climbing tools, ropes, and picks.

    Skills/Attributes:

    He’s your typical adventurer, at least in a world as dangerous as this, where the archetype is understood as certain death. He can handle himself in combat quite well, he also has a knowledge of most of the flora, and at least he knows what is edible and what won’t eat you. But in this world, the evolutionary patterns are highly irregular and you would have to test the plants with a kit before you are absolutely certain. He’s highly skilled in map making, most of the possible modern maps have been drawn up by him. It’s rare to find somebody who lasts quite as long as he has. He has been in quite a number of near death experiences, he has lost a number of people.

    He might have a steady hand when it comes to drawing, but don’t ask him to shoot an arrow and hope for it to hit its mark. He loves to be challenged, and strongly believes in the natural way of settling problems. He’s not a very keen person on magic either.


    History:

    Early life

    While, Eos’s bloodline directly correlates to adventure and mischief. His father, and his grandfather before him were both adventurers, mercenaries, and among other things. His grandfather, lived to his early thirties before meeting his demise from some beast of the planet. His father, gave up the life after one interesting expedition. It was the expedition his father, met his mother. Where they feel hopelessly in love, and while he gave it up, it wasn’t his last.

    His last expedition was about the time Eos was born, the two couldn’t bear to be without each other and both went to the last one, which was bound to be a quick one of just collecting the right plant that only his father ever cataloged, and was still by the same place. It was too be their last before they become parents, but something went wrong, and Eos’s mother went into labour. Eos was born on the planet, but his mother’s screams attracted a recent awoken, and angered beast which tore nearly everything to spreads. Eos, his father and a few other men survived, his mother and a great deal of the expedition were lost.

    Early teens to adulthood.

    Eos, grew up to a semi-bitter father. He had no ideal in life, but to raise his son. On good days he would teach Eos about the world, about stories of adventure, and on others he drowned his sorrows on a good bottle, he wasn’t a terrible father, nor was he a great one. He would also disappear, but always returned with a determined face like he knew his wife was watching, only Eos knew that his father would give in again, he always did. Eos worked, trained, and drew in his spare time. He quickly followed in his ancestors footsteps, and followed his dreams in seeing the world below. He did get to, and saw the world not as a terrible place people went to die, but as a place of new ideals. He was quick to find the idea of drawing up locations, where others had never seen, as his greatest pleasure.

    Eos was a happy, kind hearted person, he trusted people, he loved company but that all changed after one haunting event. Eos was seen as rising too fast up in the ranks of his company. He was tied with another for advancement, rumour was the deal was already sealed. The other party, didn’t take this kindly and thought it would be a good idea to live Eos for dead on the planet, at the time of their departure.

    It was six days of pure torture, pushing himself to extremes that were completely until. Doing the impossible to survive. This is where Eos learned that in order to survive, you would be willing to do anything. It was during his early to mid-twenties when it happened. Lucky he was found by another expedition, who just arrived. The same expedition was to be the last for the season, as the valley was soon to be filled with storms or mega hurricanes, fed from the enormous ocean that littered half the planet. They found him barely clothed, with thick crusts of dirt on his skin to mask his odor from the predators which hunted day and night. Nobody really knows what he went through.

    Ten days later, the same man that told everybody that he was dead, the same man that left him on that planet was savagely killed. At least his head was only found, stuck on a pole in his bedroom, with his eyes gouged out. You could see the pure essence of terror on the man’s face, even while he was left as a stiff, emotionless head. No connection was ever made to Eos, but those who delved in his company, knew better now than to cross him.

    Eos returned to exploring the planet, with a number of people. He drew up maps, and sold them other groups. He took a grace period to take him out of the danger, after he made a small fortune with his maps. He had relationship with a girl but never married her and fathered a child, who is currently four. He still gets out one in an occasion, mainly to draw maps of areas that mercenaries want beforehand. He enjoys time with his daughter, but isn’t together with her mother.

    Now he misses the feeling of being on the ground, feeling the dirt beneath his feet and the presence of some unknown creature, just waiting to pounce. Or, the experience of living and climbing the dangerous small peaks which litter the large bowl, that is yet to even be explored partially.
     

    Toxius

    Frost Wolf
    Also, Doom. I'm thinking, what is 75KMs converted into KGs? Yes I know, you can't convert distance to weight, but that small error made me chuckle slightly, go look at your CC.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    Aside from some spelling errors of your own, your CC is pretty great. And your perspective isn't too far off size wise, the bowl is continent level. I think you'll fit right in! I have a soft spot in my heart for dark stories ;) :D
     

    Toxius

    Frost Wolf
    Ah yes, I didn't double check, I just hope you didn't include the US English/UK English transition as those errors.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    No, it's stuff like "They feel hopelessly in love" when it should have probably been fell.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    Basically little trivial stuff that doesn't really detract much from it :p
     

    Toxius

    Frost Wolf
    I have no clue how I missed that. It is late though, and I haven't eaten all day. I'll go through it in the morning. Glad to have been accepted.
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    Kay. Now I'm looking over my CC, and realizing I need to make some changes :eek:
     

    The Honorable Gidian Diva of Sass

    Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
    Staff member
    One thing I hope you realized when you chose six days, that's 6 48 hour days, not 24 hour days. The day and night cycle on this planet is different due to it being significantly larger than Earth and all that jazz. I don't mind it, so long as you fully understand that six days is a LONG time and as such can reasonably rationalize it.
     

    Toxius

    Frost Wolf
    Yes, I did.
    I also realized that makes us half our age in Fiáin years, not earth years.
     

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