OOC The Long Road (Recruitment Open)

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    Bruynzeel

    *ー* SHEW *ー*

    The story will be the inner monologues and the interactions of the characters, with combat being a subjective thing when it happens. The greatest part of storytelling is what, and who are the characters, what drives them what moves them and how do they treat others and why. I would prefer experienced writers, or those willing to delve deeply into their character, their back story, their fears, and desires. To bring them to life on the page.

    The base of this story will be traveling the roads of Tamreil with the skills and magics of the game Skyrim without the dragonborn shouts. There is not an overlying plot, no end of story goal. There will be minor goals, and major goals but these will not be the end of the story, but just the end of a chapter so to speak.

    If interested post a preliminary character sheet with back story synopsis here for review.


    Group rules:
    • 1. Have fun.
    • 2. No godding, no killing forum members characters (unless expressly agreed upon by all players involved), or saying so and so robs store of all goods, ruining the experience of other people.
    • 3. No profanity, No gratuitous sex, or graphic violence, No exceptions. Elude to it be creative but not vulgar.
    • 4. All posts should be relevant to the RP, except for Out Of Character which is occ and should be posted here and not in the story. example:: I need to go to sleep now, my character will just go along with whatever you guys decide. ::
    • 5. This RP will be monitored by Bruynzeel as story leader and he will resolve all RP related arguments, like who got what loot from bandits or stuff like that. But Renegader and the Moderators of this forum will have the final say in everything, meaning just because you are in an RP you may not break the rules of the forum.
    • 6. Only one "playable" character. you can script your own Npc's they are to be simple and only to be there to help the story. Major NPC's will be scripted by Bruynzeel as leader of the thread, or with Bruynzeels permission.
    • 7. "Duels" are not allowed in this thread
    • 8. Members must check and post once every 2 days, a seven day absence puts your character as inactive. You will be parked and considered out till we can work a way to catch your character back up to the group.
    • 9. This time line will act as if the Helgen Attack and the Dragonborn questlines don't exist yet. All posts will be in TES universe Lore/skills/races.
    • 10. If you leave the Story be kind to those left behind and write yourself a proper exit. Otherwise we will be forced to make up something in story explaining your sudden absence, which is the only time someone will be allowed to kill off a character.
    ----------------------------------------------------------------------------------------------------------------------
    Cast List:
    Bruynzeel as Bruynzeel
    melancholytears as Klaern
     
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    Bruynzeel

    *ー* SHEW *ー*
    BruynzeelSig.png


    Gender: Male
    Race: Khajiit / Ka Po'Tun
    Age: Lets just say he looks really good for his age.
    Player type:

    -------------------------------------------------------------------------------------------------------------------------
    standalone


    ----------------------------------------------------------------------------------------------------------------------------



    Swordsman, Bard/Rogue (Lockpicking and traps but not a thief) Sings like Johnny Cash. But plays a really good flute, and has been known to pluck a decent tune on a lute.
    Looks:
    Siberian tiger like with purple eyes, light build and graceful, with a light step.
    Bio:

    • Runaway prince of a Elswyerian tribe of nomads.
    • Has a fortune in money, but was at a loss for friends. As he's been running from responsibilities a lot of his life.
    • A natural leader but afraid of governmental responsibilities
    • Loves to adventure and loyal to his friends, only in it for the glory and honor of his group. Has been a spy for the blades since they began.
    • Honorable in his dealings, with all levels of society
    • Bit of a nihilist in politics doesn't care about either the Empire or the Rebellion. Dislikes and distrusts the Thalmor
    • His velvet tongue is music to a merchants ear and he travels under the cover of being a bard. Over time that became more than a cover, its a second life for him
    Combat prefs:
    • Light restoration magic
    • Heavy into stealth
    • Expert Bowman with a custom bow enchanted with Stamina Drain and Stamina steal.
    • A skilled swordsman that uses a Akaveri Kantana with stamina drain and stamina steal
    Preferences/Skills
    • Custom Blades Style but leather armor for its lightness, ease of movement
    • Skilled like no other in Enchantments and Smithing.
    • A great cook because of a stint as a chef.
    • Very well read, Loves books and any info he can find he absorbs like cream to a kitten. Actually can be heard to purr while reading.
    Born in another age, Older brother to Maiq, gifted/cursed with long life, He can be killed he has just managed never to die. In his long life has lived and done almost everything, spending sometimes decades perfecting one skill before moving on. Experienced life and death, Loss and gain. And in his personal motivations he wishes for connection to others but realizes that in any relationship that their time together will be temporary so he is hesitant but hopeful. His loves are his skill with forge and cooking. There is not much in life that Bruynzeel has not done or experienced, he is extremely well read and has a memory of almost every moment he has lived which is both a benefit and a curse. The benefit being in skills he always knows, the curse in friends and companions lost, are in his mind like it was yesterday. This power of long life is granted to him by a cursed music box that he thinks is actually helping to do something else.


    Bruynzeel the real history behind the history:--------------------------------------------------

    I have been a gamer since 1978 when arcades were in their start-up, and then heyday, then decline in my lifetime playing them.
    All the while computers were becoming available to the home user. But I remember weekends spent with my grandfather punching cards and stacking "stacks" of those cards. With that I was hooked I have programmed in Basic, ADA, Fortran, and Pascal... a fair knowledge of newer languages.


    My Father in 1979 came home with a Timex Sinclair 1000. Something like 8k memory with a 200.00 option for a additional 8k module. Tape drive... by that I mean a audio tape drive... take about 1 hour to load a program. But that first computer was a gateway drug to my tech addiction. I played Frogger on it in black and white. Then other computers I got other games. Oregon trail, SimCity, Doom, Marathon, Diablo, Balders Gate, and my first TES game Daggerfall.
    Which is where Bruynzeel was born. I have played him as a character in every Elder Scroll game since, in one form or another. Hence the reason I pay homage to him and how he has grown since those early pixelated days.
     
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    Skyrimosity

    Well-Known Member
    While I do find the idea of a story based almost entirely around the characters very intriguing and new, I feel like it would honestly rely too much on backstory where some posts may not accomplish anything other than giving a detailed history of why so-and-so is afraid of the dark.

    However, intrinsic motivation is a major driver of creativity. So, if the people who join (I may, haven't decided) are wanting to focus on the development of their characters and the betterment of their writings, then certainly this could be a successful idea.
     

    Bruynzeel

    *ー* SHEW *ー*
    Artwork, musical score can be used, but not to make it overshadow the story only to enhance.

    The first part of the story will be a tavern meeting random and happenstance, later joiners will find us along the road or in other taverns.

    The first mission will be the escort of a Wood Elf on a funeral pilgrimage to Solitude to deliver a prize to the Castle. Fulfilling a dying wish.

    Input on further missions will be open to the writers, but it should seem fluid and natural not contrived. I figure a back story inspired quest line for each writer. Taking them on in turn. Klaern's is first, mine will be last.
     
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    Character Sheet

    Klaern Willowwind
    Gender: Female
    Race: Wood Elf
    Age: 123 years old (Young adult Elf)


    Player type:

    An expert herbalist and healer. She does use a long bow quite skillfully. Her longbow is one which she and her father crafted together when he taught her the skills necessary to any archer. She carries a small unadorned dagger at her waist, but uses it more as a utility knife than a weapon.

    Looks:


    She is a young adult, pretty wood elf. A little short for an elf, hazel eyes and long auburn hair which she generally wears down but on occasion will pull back or braid.


    Bio:

    Klaern is from a small wood elf village, where she studied herbalism and healing from the druidic healer there. Her father was a fairly prominent figure in the village, but some scandal has befallen her family name as whispers of betrayal after her father's suspicious death and a dying wish whispered on his deathbed.

    Combat Style

    As a proficient archer, distance fighting is her specialty. Although she would rather be field medic than ranger, she can take on that role when necessary. She has also proven to be good at hand to hand combat - using her grace and agility to her her advantage.

    Special skills

    She is an herbalist and can come up with healing salves efficiently and carries a pouch and mortar and pestle for her craft.
    A good forager as well, can tell where to find food stuffs quickly and is able to detect poisons because of her study of such things as a young elf.
    She wears light leather armor because of it's light weight and ease of motion.
    She is quite graceful on her feet.
    Naturally intuitive, she relies on this inner instinct to guide her actions in and out of combat.
    An excellent path finder and nighttime navigation. She never gets lost out in the wild. In cities where the sky line is skewed and horizon is blocked however, is another story.

    Background

    Klaern comes from a very small elf village. Living with just her father those last 5 years because her mother had died in childbirth bearing yet another still born brother. She watched her father, Erramon mourn and then turn cold, nothing like the elf he had been up until her mother's untimely death. Often times she felt that her father was disappointed that the only heir to his lineage was a female, she would go out on hunting expeditions with him to prove she was as good as any male would have been. That was up until he had refused her even that. He became more likely to saunter off in mid afternoon leaving Klaern in the care of the village naturalist. It is during those times when Klaern felt truly alone, unwanted. But she decided she wouldn't let all that pain follow her, she was determined to be more than that poor lonely girl.

    Erramon has recently passed away in an outdoor accident involving a wild steed which seemed to have trampled the Elf. Klaern's instinct tells her that the scenario is highly unlikely and the reappearance of her father's brother Wyrrn- whom Klaern had not heard from in decades and her father had not been keen on discussing whenever she had brought his name up in conversation. The entire village is whispering and murmuring about Wyrrn's reappearance and Klaern would have words with her uncle - were it not for the promise she made to her father on his death bed.

    Personality and general information

    Klaern is a usually warm and welcoming. But when her instincts send out a warning, she can become aloof and watchful. Her goals have changed from time to time over the years. Never having been betrothed or courted, she has thrown herself into her studies of the healing arts. She does wear her heart on her sleeve, however and can laugh or cry at the drop of a hat. But over time she has learned to usually be able to keep her composure until she is able to let it out in private.
     
    A couple of things related to the story. First, a full picture of Klaern and second, a map of where we are in Tamriel up to this point.

    And a bit about me- I actually haven't delved into Skyrim much as a game. I have only recently restarted writing in RPG form. I am no expert on any of it, I do research and try to make a believable character and hopefully interesting interactions with others.

    klaern.png Marked Tamriel map.jpg
     

    Antman54

    New Member
    Hello, I'm new here and would like to get into RP'ing, and I'd be very interested in joining this RP. I think it would be a good opportunity to work on my writing skills. May I post a character for review?
     

    Bruynzeel

    *ー* SHEW *ー*
    You may, have you read the story itself? And do you have any prior writing experience?
     

    Antman54

    New Member
    Yes, I've read the whole story so far; and no not really. I used to RP awhile ago but that's about it. I can write coherently and grammatically correct if that's what you are worried about.
     
    I do not run the RP, but it would be nice to have you on board. I say post a character, try to have a good solid background and give it a shot.. Like I said before, I am no expert on any of this- but I find it rewarding and fun. Hopefully you will as well.
     

    Bruynzeel

    *ー* SHEW *ー*
    indeed give us a view of your character, definately have a well thought out backstory as it will need to be revealed slowly in story. Plus being true to your character and their motivations are important to me. But the biggest thing is of course having fun with writing. I am not a stickler for grammer, as long as the story flows somethings are forgiven in light of what would the character do.
     

    Antman54

    New Member
    Thank you, I'm just looking to have fun and have a good time. Anyways, here is the character that I came up with. Please let me know if their is anything that should be changed or modified,or if you have any suggestions.


    Race: Orsimer

    Name: Shelakh gro-Marad

    Age: 28

    Appearance: A rather large (6'2), muscular, intimidating orc, with dark red eyes, long dreads, and greyish green skin. He has scars all over his body and face.

    Play type: Barbarian. Uses a great sword with fur armor for mobility.


    Bio:


    · Extremely arrogant and hot headed; is not afraid to speak his mind


    · Doesn’t handle authority well, but is extremely loyal to those he deems fit.

    · Grew up in a stronghold located in skyrim

    · Was Exiled from his stronghold at 20

    · Roams the lands as a mercenary and bounty hunter

    · Follows the code of Malacath

    · Skooma is his favorite vice

    · Very unintelligent, doesn’t have the ability to read or write

    Combat:

    · Specializes specifically in two handed combat, using a custom made orcish great sword.

    · Has a reckless fighting style in which he tries to overpower his opponents using sheer force


    Background


    Shelakh grew up in a small stronghold located in the Reach. At a young age, Shelakh proved himself to be a fierce fighter and everything an orc would possibly aspire to. The chieftain knew that Shelakh would be challenging him to be chieftain one day, and feared that he would lose. So he plotted and framed Shelakh for him to be killed, but due to his popularity around the stronghold, Shelakh managed to be exiled. Now he travels all around Tamriel selling his sword to anyone willing to pay. Due to his upbringing, Shelakh believes himself to be superior to other warriors, which is the cause of his arrogance and reckless behavior.



    risar-the-half-orc-from-mortal-online.jpg(I pulled this off of google images)
     
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    Bruynzeel

    *ー* SHEW *ー*
    I like the warrior barbarian part but your brief life and history with the backstory blurb lead me to feel he wouldn't have had time to be a very accomplished as a smith, nor would his apparent intelligence and quick to anger mentality have been conducive to black smithing or a apprenticeship.

    My suggestion would be to either make him older, and slightly more intelligent or lose the smithy part the rest will make sense.
     

    Bruynzeel

    *ー* SHEW *ー*
    now, about role playing him... Bruynzeel, abhors violence and only uses it as a last result. He is about keeping calm and keeping the peace. I believe he and your character would bump heads often...

    But I am willing to find out just how you rp him. I need more on what he feels like since being banished, has it made him more or less angry? Is he lonely? does he miss the orc stronghold and the life inside the walls. His scars are those from raids, training or abuse?

    I do not want you to think I am putting roadblocks in your way to get into this story I just want to insure it is a good fit for you and your character. As you can see we are very active, and have a firm grasp on our characters. I just want the same from anyone I let in.

    Tell you what. give us a short story here, a preview of how and why he is, and I will consider it.
     

    Antman54

    New Member
    No I completely understand, I would really hate to add any sort of friction into your guys rping experience and i wouldn't want to start until everything is all figured out. Hmm maybe I need to clarify things up. I don’t picture him as someone who deliberately seeks out conflict with others. As I pointed out in his bio, he follows the code of Malacath, meaning he won’t steal, attack without reason, and won’t kill without reason. However, I see him demanding a blood price to those he thinks has wronged him or the group, and in this instance I think that Him and Bruynzeel would indeed butt heads. Here is how I picture his story coming along: He is very angry and bitter about his banishment from his stronghold, and for the next eight years harbors these feelings while living his life as a sell sword (where he got his numerous scars). These feelings are the reasons for why he is quick to anger and why he has a hard time forming meaningful relationships. His arrogance stems from the fact he was considered a very good fighter during his time at the stronghold, and his victories in battle during his travels. I was thinking that, during that time that he meets the crew, he was contemplating finally going back to his stronghold to confront the chief (giving him a reason to travel back to skyrim). I think that in the beginning of the journey, it would be believable that he and brunzyeel would get into it(I’d write so that my character would submit to your decisions however), but ultimately traveling with the group will change how he reacts, maybe making him wiser and smarter. In a nutshell, I see my character currently living in the past, but by the end of the journey he chooses to let it go and move on with his life. Let me know if this makes sense or if I should re-think how i should approach my character
     

    Bruynzeel

    *ー* SHEW *ー*
    okay then we need to figure out when to add you and why? I will discuss this with melancholytears and see what seems right story wise. I hate ackward entrances and exits so I am thinking at the moment the next town or inn might be the earliest. But in that what could possibly be the reason to add another.

    Idea's on it would be welcome.
     

    Antman54

    New Member
    Just brainstorming some ideas, but perhaps maybe some kind of event/problem occurs within the next town that would make it so our characters have to work together.
     

    Bruynzeel

    *ー* SHEW *ー*
    We are just getting to the inn, maybe something more peaceful like an overheard conversation about us travelling to Solitude. Your Stronghold in the Reach would be just south and west of there if I remember the Reach correctly.
     

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