OOC (18+) A Blight Upon Our Land

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    Orien Terrik

    "Arik tree'ac te kek."
    The Story:

    It happened so suddenly. In 4E 202, a year after the Civil Wars end, and Ulfric's death, the inhabitants of Morthal were taken by surprise. It began with a black cloud forming over the mountains to the South of Morthal. The Tamriel Ranger Corps outpost in the mountains was the first to go. They fought bravely, but were overrun. One of the Rangers was able to send a message on the foot of a hawk down to the village below, and the townspeople began an evacuation. A day passed, and loud noises were heard both under the ground, and coming from the mountain. Suddenly, the side of the mountain behind the city exploded outwards, demolishing much of the village, including the Jarl's bunkhouse. The last of the evacuees turned back to look in horror as, out of the swirling dust, a newly formed cave appeared, a hundred feet wide. The ground began to shake. Many thought it was an Earthquake, however, they realized it was something much, much worse. Out of the darkness of the cave, the Falmer came streaming out, however, they weren't scattered about, they were organized. These weren't your typical Falmer. The stood up straight, standing as tall, some even taller, than a human. There skin was pale yellow and black, a strange color compared to their normal skin tone. Worst of all... They had eyes. Something had twisted and transformed the Falmer. Marching in straight lines and columns, and carrying banners that had what looked like a wolf or Dragon's head drawn on, the Falmer army moved forward, heading in the direction of solitude. The Black Cloud in the sky began to spread in an odd way, extending only towards solitude, and no where else. In Solitude, General Tulius had assembled all the men he could muster, and they marched down onto the plains of Hjaalmarch to meet their foe. Many in the city stood and watched as the battle unfolded. The Falmer, who were acting unlike any Falmer encountered before, quickly surrounded the Legion soldiers, and cut off any chance of retreat. In the ensuing battle that last only an hour, all of the Legion soldiers were killed, including General Tulius. Solitude was sacked later in that same day. From Solitude, the black cloud began expanding even more, encompassing the Dominion Embassy, where the Thalmor were slaughtered. Expanding even farther, the Cloud engulfed both Dawnstar, and Castle Volkihar. The Vampires put up a brave fight, but many were lost in the fighting, and those that survived fled in boats, trying to make it south somehow. Dawnstar was razed to the ground, everyone in the city was lost, and it was completely burned. The Black cloud extended even farther, into both the Reach, and Eastmarch. By the time the remaining defenders realized that there were two distinctive armies of Falmer, one on opposite sides of Skyrim, and growing in Numbers by the hour, they became dismayed. Windhelm fell within just a few hours, as the ground in the city collapsed, and Falmer warriors streamed out into the city, opening the gates for forces that were outside. Only a few were lucky to escape from there. Markarth lasted a bit longer, as the Forsworn allied themselves with the rest of the people, and put up a hard fight, before coordinating a retreat into Hammerfell. Most of the citizens of Markarth, as well as the Forsworn, escaped the city. It was the first sign of hope many had witnessed. That would all change during the Evacuation of Whiterun. People of all races streamed out of the city, as the ominous black cloud approached. The two Falmer armies, one from the east, and one from the west, converged with a THIRD army that had descended from the mountains to the North of Whiterun. That wasn't the most disturbing part, as leading these three armies were Dragons, one per army. These weren't your average Dragon's, they were black in coloration, with twisted spines forming all over their body. It was as if they had been corrupted by some kind of dark Magic. Whiterun only stood for thirty minutes, before the city was set ablaze. Only half the population of Whiterun was able to escape to Cyrodiil. By this point, Falkreath had already evacuated, and the Rift was doing its part as well. However, the unthinkable happened. Something in the tectonic plates under the rift shifted, and the entire rift collapsed into one giant sinkhole. Many people were killed by this, and those that weren't were killed by the flooding that occurred after. The Unthinkable had happened... Skyrim had completely fallen. A year passed, and High Rock, Morrowind, and Hammerfell all fell to what seemed like an impossible amount of Falmer that continued to stream from underground. Cyrodiil had been cut off from the rest of the Empire. Black Marsh was the next to fall, as the Legion was still putting up a hard fight in Cyrodiil, however, eventually, the entire state was evacuated as best as possible, as the neighboring Bosmer had offered protection. The Dominion, who still had a treaty with the Empire, agreed with this, and arranged for supplies to be sent over, however, no one anticipated how fast the Falmer would move. When the supply ships arrived on the shore of Valenwood, thousands of refugees lined the Shores, as both Elswyer and most of Valenwood had succumbed to what seemed like an inexhaustible amount of Falmer. The captains of the ships, who felt for the refugees, allowed the Refugees to pile on board. The Black Cloud reached the waters edge, and stopped. Many on the boats cheered. Arriving in the Summerset Isles, the refugees, mainly the humans, began to be persecuted by the Thalmor. The Refugees, desperate, began to fight back. A Civil War erupted on the Summerset Isles as Humans and Argonians fought against High Elves, with Bosmer and Khajiit jumping in on both sides. This civil war would be settled with the Arrival of the Black Cloud over the Isles. The Thalmor had retreated to Skywatch, and the rebels began to pursue when the first Dragon showed up. Skywatch was eventually razed by multiple dragons, and the Thalmor High Government was eradicated. A new government was quickly set in place, a Republic, with one person from each Species chosen to represent their own race. Many mages of all species came together, and began creating wards and barriers, if only temporarily to slow down the Spread of the Darkness. While Black Cloud was eventually pushed back a ways, the wards weren't going to last forever. This new Republic, who hadn't even come up with a name for themselves yet, decided on a course of action. Conventional combat was not going to work, they couldn't launch an Invasion against such a well organized enemy... That also had Dragons. No, they would need to be more surgical. They needed to discover who was leading the Falmer, and element the threat. So on that premise, a call went out across the remains of the Summerset Isles, calling for the best of the best: Mercenaries, warriors, Soldiers, Mages, anyone who was strong enough to endure the road ahead. These men and women would form a small squadron, and infiltrate the mainland of Tamriel, and return to where this all began... a place now dubbed "The Black Mountains". They had but one task: To seek out, and eliminate whoever was controlling the Falmer. It is 4E 204, and the group, dubbing themselves "the Companions" in honor of the fallen defenders of Whiterun, prepare to leave on a boat to Mainland Tamriel.
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    Ok, so this is my third attempt to get an RP up and running. I have had this stored in my Mental drives for a while, and hadn't gotten around to posting it. I took some inspiration from Dragon Age for this story, however, I hope it will be considered mostly original. The Premise is that your character, whatever race, species, or class he is, is a part of an elite team being assembled to basically sneak back to mainland Tamriel, figure out who is behind the Falmer attacks, and stop him, if at all even possible. Something Dark and Ominous is at the center of this story, and I have delved deep into Elder Scrolls Lore to come up with the main villain...

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    Currently Recruiting: Looking for 6-8 Characters to start it off, with a small possibility of more to come.


    Cast:
    Orien Terrik as Jorunn Maric




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    I will be posting up a template with the information about my Character below. I wouldn't mind if that template was followed, but honestly, I don't really care too much, its up to you.

    Rules:
    1: No Godmodding. Fairly obvious. No overpowered weapons, powers, spells, armor or characters. For example, having a sword that can slice through any armor or obstacle, or having a bow that ALWAYS finds its target.

    2: This is a mature roleplay, which means there will be plenty of gore,sex/sexual situations, and coarse language. If you aren't mature enough to handle this, please, don't bother applying.

    3: Be active, and post at least once a week. You are required to explain absences longer than a week, or your character will be terminated. No question about it.

    4: Creative characters are a must! I will provide a template below. Anyone with questions please PM me. If your CC is found to be insufficient, you will not be accepted.

    5: Spelling and Grammar. This is non negotiable. If you're lacking in one of these two, don't waste time with a character card. You will not be accepted.

    6: You may have up to two {2} Characters. NPCs are also acceptable. Anyone with more than two characters may not be accepted/ asked to trim down on characters.

    7: Absolutely NO scripting of other writers characters! If those involved are not in agreement, and you script their characters, prepare to be asked to leave.

    These rules will be enforced throughout the role play. (From the Rule Book of TheShadedOne)
     

    Orien Terrik

    "Arik tree'ac te kek."
    Basic Information

    Name:
    Jorunn Maric

    Alias:
    the Ranger, Ranger, Son of Morrigan, "the Ranger of the West", Jory, Maric, the Ranger Magician

    Age: 27

    Birth Date:
    27th of the Last Seed, 4E 177

    Birth Place: Markarth, Skyrim

    Birth Sign:
    the Warrior

    Origin/Race:
    Nord/Brenton

    Class:
    Ranger, Warrior

    Gender:
    Male

    Laterality:
    Ambidextrous

    Sexuality:
    Straight

    Marital Status:
    Single

    Alignment:
    Tamriel Ranger Corps

    Afflictions:
    None that he knows of.

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    Appearance:

    Height:
    6'1"

    Weight:
    200 lbs

    Build:
    Extremely muscular. Low to almost Zero body fat. He also has a high Metabolism, so it is extremely hard for him to put on fat. His muscle is toned though, not defined.

    Hair Length:
    His hair is kept somewhat short. (Its hard to describe, I have a picture I will put of of how he looks.)

    Hair Color:
    Light Brown

    Facial Hair:
    He has stubble.

    Eye Color:
    Silver blue

    Skin Color:
    He is tanner than your common Nord, but not by much.

    Scars:
    He has a few scars here and there. For the most part, he doesn't really remember how he got them.

    Birthmark:
    He has birthmark that looks like a Serpent's tail, that come out underneath his right eye.

    Face:
    Mostly Nordic structure. His cheek bone are a little higher than Normal, and his ears are slightly pointed, but you wouldn't be able to tell unless you really looked hard.

    Unique Features:
    His toned body. His years as a Ranger have morphed his body into an outstanding killing machine. While he may not be as tall, or his muscles may not look as big as somebody, chances are he could still be stronger than them do to his rough training regimes. His voice is a rich Baritone, and he is actually quite a good singer.

    Tattoos:
    He has a tattoo of the Ebonheart Pact on his back.
    ON-icon-Ebonheart_Pact.png

    (
    That is the Ebonheart Pacts Emblem.)
    He also has one over his left eye. (Again, it is hard to describe, look at the Picture shown below.)

    Skyrim2.jpg

    (What he looks like when he is out of all of his gear.)

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    Religion:
    The Nine Divines

    Patron Deity:
    Akatosh

    Hobbies: Likes to hunt, fish, and is pretty open with people. He loves to drink with his friends. He also likes to scout out places and add them to his personal map. He loves taking care of his weapons, sharpening them, and honing them.

    Family:
    Father - Alain Maric (Breton, Deceased), Mother - Morrigan the Ranger (Nord, Deceased), Legal Guardian - Soran Strong-Arm (Nord, Deceased)

    Personality:
    Jorunn is a member of the Tamriel Ranger Corps. He is a very outgoing person, and tries his best to make others feel appreciated. Upon first impression, he seems like a quiet, lone wolf type of guy. However, if someone takes the time to get to know him, he is actually a caring, fun guy to be around.

    Positive Traits:
    He is very caring. He is an expert tracker, able to track things across the different provinces. He is also very good with directions and navigation, as he has his own personal map marked with places that not many people have been to, and with every single game trail and path that the Rangers have discovered so far on it as well. It also consists of all of the known caves. He is able to sneak up on people very easily, as he is light footed, and this lets him make assassinations if need be. He is an excellent climber, able to scale things that most people would consider impossible to climb. While he is excellent with a bow, he is extremely proficient in one-handed combat while using magic, and he also is proficient in Two-handed combat, but only with his Sword variant. His Breton blood gives him resistance to most types of Magic, while the Nord in him helps him to resist the cold better. He is a gifted Magician. He uses his skills in alteration and illusion to enhance his senses, and hide him from others, as well as helping him stay extremely quiet when he moves, if need be. He is adequate in Destruction, however, it usually isn't enough to kill people, so he uses fireballs and lightning as a distraction in combat. He is skilled in Alchemy, as he has to create potions and such while all alone, or on patrols in the wild. He has very acute hearing.

    Negative Traits:
    He can have a short temper occasionally. He has a deep hate for the Aldmeri Dominion, and all that it stands for. Jorunn kills any Justicar patrol he comes across, unless he can be restrained. He can be very mistrusting of Altmer, although he is accepting of Bosmer and Khajiit.

    Dislikes:
    Liars, Racists, Daedra, Falmer, Dragons, anything that could hard the innocent really.

    Fears:
    He fears just about anything a normal Warrior or person would fear. Jorunn's trick, however, is he has learned to harness his fear, and turn it into a weapon unto itself, keeping him on edge in battle.

    Aspirations:
    He hopes to one day Marry, and have children.

    Quirks:
    He fletches his own arrows. He also doesn't polish his weapons and armor to give them a nice shine. He prefers the look of his armor to seem battle worn, as it could pose as a possible fear factor. Also, a shiny weapon gives away your position when you are stalking someone. He has many different arrow types, as he makes do with what he can. Occasionally, you can see hand crafted ones in his quiver. He finds himself oddly attracted to Bosmer women...

    Philosophy: "I swear to up hold the peace through the land, and to protect the Innocent. To strike fear into the hearts of the enemy, both from the shadows, and in the light. I promise to continue to train my body and my mind, never letting it slip from peek perfection. I swear to fight all influences of evil throughout the land, whether they are man made, or of a higher form." (Taken from the Ranger Code, a code that Jorunn still lives his life by.)
    ------------------------------------------------------------------------------------------------------ Gear


    Armor: Jorunn wears the typical outfit of a Ranger, as well as a pendant given to him by his dad, which increases his Magika pool and regeneration. The armor is a mix of chain mail and leather armor. It has a hood that is pulled up over his head, and a mask that can be pulled up that covers up the mouth and nose, only showing the eyes. The armor is designed to give the maximum protection, while also allowing one to be extremely stealthy and agile. There is also a medium sized cape on the back, held in place with a pin that is shaped like the Ebonheart Pact Emblem. When a Ranger dies, the pin is removed, and sent home to their family, if they have one. His belt is adorned with the symbol of the Ebonheart Pact, as well as having it carved into his bow and sword.
    25113-3-1349550471.jpg

    (Front ^)
    f583b4f57f_500.jpg

    (The face mask)
    5d5354c5.jpg

    (From Behind)

    Main Weapons:
    Jorunn's main weapon is a Ranger Sword, the staple weapon of the Rangers. (It is able to be wielded one handed while Magic or a shield is used in the other. However, the extension on the hilt also allows it to be effectively wielded as a Two-handed weapon. This gives it a lot of versatility, as a Ranger is able to switch back and forth from one and two-handed combat while in the middle of a fight. For example, the Ranger creates a fireball in his hand while still fencing with the sword, and throws it at his enemy. Right afterwards, they could switch to a two handed attack, and drive the blade harder then they could have one handed. His sword's name is Stalwart. His other main weapon is his magic. He is proficient in alteration, illusion. He is also somewhat proficient in Destruction, however, not enough to seriously kill someone. He mostly uses lightning and ice to distract and/or stun people.
    em2012004a.jpg

    (Stalwart ^)
    Secondary Weapons:
    His recurve longbow, in the Fashion that Rangers use. Each ranger creates their own bow from hand, and it is one of their trials. Jorunn's bow is a hybrid between a Longbow, and a traditional recurve bow. It is the size of a Longbow, but is also Recuvered, with the traditional curve down the middle, and the tips bending over in opposite directions. The extra curves gives the user extra speed and power with his bow. He also carries 3 Nordic knifes, which are a staple in a ranger's arsenal as well, as they are good for throwing due to their balance. He also has a Long Knife made from bone for every day purposes (It could be used in combat if need be).

    Misc:
    A satchel, for holding supplies such as food, or ingredients. A Wood Cutters Ax. A torch. A cast iron pot for cooking, and heating things, like water. A horn, which is used for signaling things (Just the uses a horn could have, stuff like that). A small, Whetstone used for maintaining his weapons.

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    History/Biography


    Brief History of the Ranger Corps: The Tamriel Ranger Corps was founded under the Ebonheart Pact a Millennium before our current time. Made up of Nords, Dunmer, and Argonians, this special force were the commando's of the Pact, specializing in scouting, reconnaissance, assassination, and Guerrilla warfare. As the threat and issue of Molag Bal increased, the Rangers became the main fighting force to counteract his forces, and fight skirmishes, while the main forces of the Pact fought the big battles, and the rivals of the Pact. After the Ebonheart pact was dissolved, the Ranger Corps stayed around, and formed their own sort of guild, operating throughout all of Tamriel. The sigil of the Guild is the same as the Ebonheart Pact, that of a Dragon. That emblem is still used even today. Each Province had a Ranger Outpost somewhere inside it (This would change when the Thalmor came to power. The Rangers retreated out of Dominion controlled territories because they were being hunted by Thalmor Agents.). The Ranger Outpost in Skyrim, which is in the mountain ranges south of Morthal, also doubles as the Headquarters of the entire Corps. As time progressed, the Rangers began to be less like the spies and assassins that they were during the time of the Pact, and more like defenders of Tamriel. After the Oblivion Crisis occurred, the Vigilantes and Urgents of Stendarr were created, and many Rangers volunteered to work with them as guides, Warriors, Long-Range combatants, trackers, and even hunters. During the Great War, the Rangers became an unofficial Military Branch of the Empire, and were nicknamed Imperial Rangers by the Legionnaires. At the end of the Great War, many of the Rangers either were assigned to, or volunteered to work with the Vigilantes and Urgents of Stendarr once more. At the end of the year 4E 196, the northern Forsworn tribes and the Rangers began to skirmish due to the fact that the Northern Forsworn tribes had begun to kill travelers and the people of caravans mercilessly, no matter their race. These skirmishes became increasingly violent. In 4E 197, the Rangers declared war on the Northern Tribes, and the Forsworn War began. As of 4E 202, after the Civil War's end, as well as the end of the Forsworn War (Which the Rangers were able to win), the corps began the work of rebuilding themselves. Of course, they were never able to get around to doing this as the Falmer invasion occurred in the same year. Many of the Ranger Outposts were destroyed, and only a handful were able to successfully make it to the Summerset Isles.

    Childhood:

    Jorunn Maric was born to the parents Alain Maric, and Morrigan the Ranger. Morrigan was an Imperial Ranger, and before that, a member of the Ranger's Guild. Alain Maric was a Breton battlemage, who was assigned to he Ranger squad during the Great War. The two fell in love, and after the war ended, they both retired from the military, moved to Skyrim to live in Markarth, and were married. On the 27th of the Last Seed, 4E 177, Morrigan had her first and only son, whom she named Jorunn after the Nord Leader of the Ebonheart Pact. When Jorunn turned four years old, his Father gave him an amulet that had run in the family, however, soon after, he was killed while walking home from his job at the tavern by a Vampire, who drained him completely. All that was left was a withered husk. Jorunn was very upset, and wouldn't eat or sleep for days. After a year had passed, Jorunn was beginning to return to normal. His mother had began to train him with weapons, both the bow, and a small dagger. At the age of six, his mother was recalled into service with the Rangers, and she took Jorunn with her, and left for the Ranger outpost near Morthal (Which was a good thing because the Forsworn were mounting to attack Markarth at the time, which is why she had been recalled.). There, she gave him into the custody of Soran Strong-Arm, the current leader of the Rangers. Soran had trained Morrigan himself, and was honored to have been given custody of her kid. It was not long after this that his mother was killed by the Forsworn. Jorunn received her pin, as was custom when a Ranger dies, and he was her only family left. So it came to be that Jorunn would be raised as a Ranger, with the Rangers.

    Teenager:

    Jorunn began to learn of his Magical abilities at age eleven. Soran, who's fighting style is what Jorunn uses to this day, decided to help him learn how to control his magic, along with the resident battlemage who stuck around the Outpost. Jorunn soon became proficient in his magical abilities, learning how to harness and control them. During this time, he was also learning from the Battle Master, who taught knew recruits how to fight with the Ranger weapons, and Soran how to use a sword. He also became very proficient in the use of Bows and throwing knives, however, he still preferred to fight up close and personal. During his teenage years, he was trained hard, learning to sneak, blend in, use his spells, and specialize in sword and magic combat.

    Adult:

    By the age of seventeen, he had become a gifted and talented warrior and scout, being able to sneak up on just about anyone, as well as being extremely agile in combat. He was remarkably silent when he walked, even when he wasn't training. At age eighteen, he officially joined the Imperial Ranger Corps, having finished all of his trials, and making his own bow. His first assignment was with a fellow Ranger named Katrina, a Bosmer woman that was twenty two years old, who he had been in a romantic relationship with for two years now. They were assigned to Patrol the Markarth Territory. The two Rangers stumbled upon a caravan of supplies being moved from Markarth to Solitude under attack by a group of seven Bandits clad in black. Katrina pulled out her bow, and started to climb a tree while Jorunn pulled out his sword, and charged at the Bandits. As he charged in, he gripped his sword two handed. One of the bandits happened to turn, and see the silent man running at them, however, before he could get off a word, and arrow pierced through his throat. The man stood there for a few seconds, and started to stagger, then bent forward, but not falling down yet. Jorunn lowered his shoulder, and bulldozed the man, an audible crack being heard as Jorunn's shoulder made contact with the mans head. The other black clad bandits, turned to face the new threat. Jorunn chopped at the thighs of a bandit, and his blade slid into flesh. The bandit grunted, and started to fall forwards, but an arrow instantly struck him in the eye socket with so much force that he fell backwards. Katrina had jumped out of the trees, and was heading to the battle as Jorunn rolled forward on his shoulder, using his momentum to pull his blade free. When he came up, he had a knife in his left hand, which he had pulled from his belt, and his sword in his right hand. He threw the knife, and it struck one of the Bandits right in between the eyes. Hearing a noise to his right, he rushed his right arm, with the sword, straight out to the right, and caught another bandit in the throat, while it didn't decapitate her, it lashed into her throat. Jorunn yanked the blade back out, and the body fell down in front of him. As he turned to engage in a duel with a bandit to his left, he sent a ball of lightning at the person he was dueling. While it didn't kill her, it distracted her long enough for Jorunn to spin around in a circle, and with two hands on his sword, decapitate her. Katrina by this time had put her bow away, and had pulled out two daggers, and engaging the second to last of the bandits, who was wearing a red garb. The last one was running away, and Jorunn sheathed his sword, and pulled out his bow. He grabbed three Arrows from his quiver, and notched them onto the bow, drew the string while aiming, and released them very quickly. Two of the three arrows found their mark, as one hit her in the back one the neck, and the other in the back of the head. Jorunn smirked, but suddenly behind him, there was a scream. Jorunn turned, and Katrina had stabbed the final bandit, but the Bandit had pulled himself farther down the blade, and was now biting her on the neck. Jorunn notched another arrow quickly, and released it at the final man. The arrow proved true, and struck him in the neck, entering one side, traveling all the way through, and exciting out the other side. Katrina pushed the dead body off of her. "They were... Vampires!" She exclaimed. Jorunn put his bow away, and made eye contact with her. "I've been bitten." She stated simply. Jorunn saw her hand tighten on her blade, and he lunged for her. "No!" He screamed, but he wasn't quick enough. The Bosmer woman slit her own throat, and fell to the ground in a heap. Jorunn fell to his knees next to her body, and cradled it for a few seconds. Then he removed the pin from her shoulder. As Jorunn bent over to retrieve the knife he had thrown at one of the vampires, the survivors from the Caravan attack came out, and thanked him for saving there lives. Jorunn just nodded. As the Caravan left back towards Markarth, Jorunn picked up Katrina's body, and moved it off the road. He gathered some twigs, and used a spell to set them on fire. Katrina's body was burned on a makeshift pyre, and Jorunn returned from that patrol down a partner. The Vampires had struck again. Two years after this, the Forsworn War began. Jorunn took part on almost every major battle, his adaptability in combat, and his command skills began to show.

    Civil War and After:

    Five years after Katrina's death, Jorunn had risen to the rank of Captain in the Ranger Corps. Almost immediately after his promotion, he was transferred back to the Reach. The Forsworn had launched a new Campaign, and were attacking caravan's throughout the hold, killing everyone, but leaving all of the supplies behind. For the past three years, the Ranger Corps had waged war on the Northern Forsworn tribes, and while they were slowly beating them back, it didn't feel like it. The fighting was absolutely brutal. Many Rangers were killed in battle, and even though the Forsworn were taking their fair share of casualties, they could replace warriors a lot quicker than the Rangers could, due to the trials for becoming a Ranger last a year at the least, and that doesn't count the Recruits that are not ready to fight yet, that are training for their Trials. While the Rangers were saving peoples lives, less and less men and women wanted to join them do to the staggering brutality of their war with the Forsworn. For another year, Jorunn was on the front lines of the war. With the arrival of General Tullius from Cyrodiil, it was assumed that the Rangers would be relieved, however, they soon realized Tullius was here to combat the growing Stormcloak Rebellion. When Tullius asked for a few experienced Rangers to help his soldiers, Soran assigned ten to help Tullius, including Jorunn, who was pulled from the Front lines of the Forsworn War to help in the new conflict, now being called the Civil War. As the year progressed, the Rangers helped lead the way to Imperial victories by leading the Legionnaires through game trails, and mountain passes that most people didn't know of. They also raided Stormcloak supply lines. In 4E 201, on the Frostfall 13th, the ten Rangers assigned to work with the Legion against the Stormcloaks captured Fort Kastav, the Fort above Windhelm, all on their own. The stories of the Ranger exploits truly began to spread during this time, as they were working side by side with Legionnaires, who took their stories of the Rangers back home with them. As of 4E 202, the Stormcloak rebellion was put down, and the Empire had taken Windhelm, and killed Ulfric Stormcloak. Jorunn and his fellow Rangers who had fought in the Civil War returned to the Ranger Outpost to find that the Corps was in trouble. The war with the Forsworn had practically ended in the year that Jorunn was gone. The Forsworn were beaten back. While this was good news, the Ranger Corps had suffered greatly. There were only twenty active members left, including the ten that came back with Jorunn, in Skyrim. Soran was glad to see that Jorunn had returned from the Civil War, and Jorunn was then Promoted to Master Ranger, Soran's second in command (His previous second in command had been killed in the Forsworn War.). Not long after the end of both the Wars, Jorunn was sent to Cyrodiil to correspond with the small Outpost there. That is where he was when the Falmer invaded. He recived word that Skyrim had practically fallen, and as the Months rolled on, other states began falling as well. Many Rangers fell back to Cyrodill, where they fought on the front lines against the Falmer, trying to halt them long enough for people to evacuate to Valenwood. By the time they had evacuated to the Summerset Isles, only forty of the original thousand Rangers who had made it to Cyrodill still remained. Jorunn and the remaining Rangers took an active part in the Civil War against the Thalmor. By War's end, he was the senior ranking Ranger. Filling the role Mentor of the Rangers, Jorunn had started the process of rebuilding when he was specifically asked to join "The Companions", who were heading back to mainland Tamriel to kill the leader of the Falmer. Jorunn accepted, and left the rebuilding to his second in command. Traveling to the city of Dusk, Jorunn settled in on board the ship they would be taking to cross the sea, awaiting the arrival of his other compatriots.
     

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