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    Free Form Role Playing Guide for Beginners
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    Madrar

    The Shadow in the Dark.
    The civil war has begun. Rebelling Stormcloaks and Imperial Legionnaires tear the land apart. However, commanders on both sides seek advantages over their opponents. Of numerous myths of powerful artifacts spoken of throughout the ages, none match those lost to the sands of the Alik'r desert. Legend speaks of a Redguard king, who, through the power of one such artifact, nearly suceeded in uniting all Hammerfell under one banner. However, the story also tells that the artifact was made by an ancient evil. It corrupted the king and all his court. The king was assassinated, and all his people executed. They were buried in great catacombs under the sands of the Alik'r desert, with the artifact. The name of the king, his followers, and the artifact were ordered wiped from every history book.

    However, as with most things that are supposed to be forgotten, some whispers of its existence remained. Eventually, word of this artifact reached both the Stormcloaks and the Imperials. Both sides have realized how valuable an artifact that can reunite the warring province. Especially if the Empire ever wishes to be strong enough to renew the war with the Aldmeri dominion.

    Unfortunately, both the Empire and the Stormcloaks lack the resources to send soldiers to Hammerfell. Nor would the mistrustful Redguards allow foreign troops into their lands. So, a call for mercenaries has gone out. To seek out the artifact, and return it to their employers. Of course, this will not be easy. Numerous obstacles posed both by the land and the natives. And perhaps...something more sinister.

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    This RP was bought on by watching the Mummy, and playing way too much Uncharted. I want about between six and eight people for this RP. Just so you know, you're not required to have your character be an Imperial or Stormcloak or anything. Independent explorer/ merc, whatever is acceptable.

    Rules

    1: No Godmodding. Fairly self explanatory. Overpowered weapons, armours, spells, and characters are all out. No exceptions.

    2: Experienced writers only. This RP is not for people wanting to try their hand at roleplaying.

    3: Good grammar, spelling. This is non negotiable. If you can't be bothered to write properly, don't bother applying.

    4: This is a mature roleplay. Expect blood, cursing, and perhaps sexual situations.

    5: Be active. Once a week at least. If you don't post for over a week, you'll be removed.

    6: You may have as many characters as you'd like. But, keep it reasonable. I don't want to see someone with five characters. Also, make sure you can handle writing all your characters.

    7: Template will be included below. Follow it.

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    Name:

    Age:

    Gender:

    Race:

    Height:

    Weight:

    Appearance:

    Affiliation:

    Class:

    Weapons:

    Armour:

    Likes:

    Dislikes:

    Motivation for going after the artifact(employed, wants it for themselves, etc.):

    Backstory:
     

    Madrar

    The Shadow in the Dark.
    Name: Duros Kaast

    Age: 43

    Gender: Male

    Race: Redguard-vampire

    Height: 5'9"

    Weight: 200 lbs.

    Appearance: Duros is tall and gaunt, with pale brown skin, which marks him as different from other Redguards. His appearance often fools enemies. He doesn't appear particularly muscular, but his gaunt frame hides the enhanced strength of a vampire. He lacks both a beard, and hair on his head, making him look fairly sinister. His eyes, originally a honey brown, are now a dark gold, flecked with red.

    Affiliation: The Bloodlet Throne

    Class: Mix between swordsman and necromancer.

    Weapons: A pair of ebony scimitars. The weapons are unique, as they are a matched pair, with hooks on each pommel, allowing the weapons to be joined into one. However, Duros' true power lies in necromancy. Raising the dead to fight for him.
    upload_2014-11-26_19-24-59.jpeg

    Armour: Duros wears robes oddly reminiscent of those worn by the Thalmor. However, the colouration is the ebony and scarlet of the Bloodlet Throne. His upper chest is protected by dark leather, and chainmail. The robes are hooded, though he often reveals his face to his enemies, except when travelling incognito.

    Likes: Success, proper information, breaking a prisoner.

    Dislikes: Silver, chaos, and idiots.

    Motivation for going after the artifact(employed, wants it for themselves, etc.): Salthar Vivarian has commanded Duros to find the artifact, and either return it to the Bloodlet Throne, or destroy it.

    Backstory:

    Duros Kaast was a Redguard born in Elinhir, Hammerfell. He had an affinity for magic that few others could match. Though his skills were mostly centred in destruction magic, he also dabbled in illusion. Privately, he harboured a fascination with necromancy, but held off on acting on it, as such schools of magic was frowned upon.

    Unlike the vast majority of Redguards, Duros sided with the Thalmor when they first invaded. He fought alongside them, and betrayed several of his kins fortifications to Thalmor troops. Which earned him the enmity of all Redguards. After the second treaty of Stros M'kai, Kaast became a hunted man. He took refuge in the sands of the Alik'r desert for a time.

    Eventually, he found his way to Skyrim, and met Salthar Vivarian. The Altmer vampire lord of the Bloodlet coven took Duros in and turned him, realizing how he could be useful to the coven. Duros became the first of the inquisitors, venturing far and wide, hunting potential threats to the coven. He has yet to capture someone he cannot break. Over the years of serving the coven, he's become a master of both destruction and illusion magic. His knowledge of the Alik'r has landed him the assignment of finding the mysterious artefact that has been rumoured hidden in the deserts of Hammerfell.
     
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    TheShadedOne

    The Angry One
    I'll have to get in on this. I have a couple of CC's in mind, too.
     

    TheShadedOne

    The Angry One
    Name: Jared Ovin

    Race: Imperial

    Age: 22

    Sex: Male

    Class: Explorer/Archaeologist

    Height: 5'9"

    Weight: 135 Lbs.

    Appearance: Short black hair, dark green eyes, fairly slender, not very muscled despite being tall. With stubble as his only facial hair. He has several scars on his shoulders and backs from being trapped in a cave-in, during an expedition in Cyrodiil.

    Apparel: Wears rough working clothes while in cave systems, tight enough to keep from being caught on low openings, or jagged outcroppings. When not working, he wears comfortable burgundy tunic, and tan coloured pants.


    Likes: Caving, a good drink, reading, making new discoveries

    Dislikes: Fighting, thugs, fire.

    Motivation for going after artifact: Curiosity.Doesn't necessarily want it for its power.

    History: Jared was born in Anvil, and grew up in the cold northern climates of Cyrodiil, and began exploring ruins and caves when he was ten years old. His parents, a professor at the mages college, and an Imperial scholar, encouraged his behaviour, and when he was seventeen, he left home to discover lost artifacts and the ruins of Dwemer civilizations.

    During one of these expeditions, while he was exploring an unstable cave system, several large boulders fell, trapping his upper body against the floor of the cavern. His fellow explorers heard his screams, and managed to move the rubble before Jared was too badly injured, although his shoulders and back were badly mauled.

    He recovered quickly, however, and despite being haunted by the accident, he continues to explore ruins and caves, making a name for himself in archaeological circles.Hearing of an expedition being mounted to a mysterious Akaviiri village, he eagerly leaves for Skyrim. However, his father does not trust the local Nords, and has sent a hired blade to look after his son...

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    Name: Faelana Whitesun . Prefers 'Fae'

    Race: Altmer

    Age: 25, very young for an Altmer.

    Sex: Female

    Class: Warrior

    Height: 5'8"

    Weight: 120 Lbs

    Appearance: Shoulder length braided pure white hair, golden eyes, gold coloured skin, narrow cheekbones, slender,attractive in a subtle kind of way. Well muscled, due to her warrior conditioning, although not overtly so.

    Apparel: Chain mail covers her arms, legs and the rest of her body, up to her neck. Has leather boots, and steel reinforced leather gauntlets, with a plain, lightweight, steel and moonstone chest and backplate, over the chainmail. Wears a light grey, hooded cloak, but removes it in combat.Wears light blue tunic and grey pants as casual wear.

    Weapons: A pair of curved elven blades, about a half metre in length. Think Elven dagger but longer.


    Likes: Open spaces, gold, peace and quiet.

    Dislikes: Nords, Caves, arrogant people, most men.

    Personality: Cold, distant, although she can be kind when least expected. Unpredictable.

    Motivation: She doesn't really care about the artifact. She's more interested in keeping Jared alive long enough to get paid.

    History: Not much is known about Faelana. She was born in Alinor, but left due to a misunderstanding with her father about her profession. He wanted her to become a Thalmor agent, while she wanted to travel without being reviled wherever she went. She arrived in Hammerfell, and made her way from there to Cyrodiil, meeting Jared and his father.

    She worked for the Ovin family for three years, doing odd jobs for them that recquired a less than subtle approach. Usually, these jobs involved 'liberating' artifacts and rare tomes from bandits or other filth. Many of her tasks lead her to Skyrim, where through an unknown event, she came to have a great hatred for Nords. When Jacob Ovin, Jared Ovins' father learned his son was planning to join an expedition that was heading out into the dangerous Alik'r deserts, he offered her a great sum of money to accompany and guard his son. Despite her reservations, Fae agreed, and hopes she won't end up regretting it.
     

    Writes-Many-Posts

    Champion of Grottos and Gremlins
    Looks interesting... Not sure yet, but I might try to join.
     

    Kame43

    Member
    Name: Oleg Skeever-Stomper

    Age: 22

    Gender: Male

    Race: Nord

    Height: 6 feet 7 inches

    Weight: 190 lbs

    Appearance: Oleg is a gritty character: the top of his head is bald, but he has a black, bushy beard that reaches down to his chest. Oleg has a scar running down the side of his face, going down his left eyel, which is white with blindness: the right eye is a shade of cerulean blue. Oleg is a built man, and despite his age he is surprisingly fit. His broad shoulders and muscles make him appear to be stocky.

    Affiliation: Oleg is just a mercenary, not affiliating himself with either the Stormcloaks or the Imperials.

    Class: Barbarian

    Weapons: Oleg uses a two-handed battleaxe made of Ebony Metal, and is also proficient in the use of a Ebony Bow

    Armour: Oleg wears Ebony Armor.

    Likes: Oleg doesn't like much, but he does have a guilty pleasure for sweet roles.

    Dislikes: Oleg hates the Stormcloak's segregation of other races, and will do anything to quash their notions. At the same time, he doesn't like the Imperial's ban of Talos Worship.

    Motivation for going after the artifact(employed, wants it for themselves, etc.): Oleg is going after the artifact simply because he doesn't want neither the Stormcloaks nor the imperials getting their hands on it.

    Backstory: Oleg grew up in Riverwood, originally being great friends with both Hadvar and Ralof; they were a clique of sorts, staying together and watching eachother's backs. They were never seen apart. Oleg was smitten with Ralof's sister Gurdurr from the time he was 15. They were both great friends as well. Oleg and Gurdurr were almost at the point of courtship when the civil war started.

    Hadvar wanted to join the Imperials, and Ralof wanted to be a stormcloak. Oleg was split between his two friends: he wanted to be friends with both of them, but them being bitter enemies on the battlefield he knew nothing would work out. He parted himself from both Hadvar and Ralof, and ultimately Gurdurr, and set out to explore the world.

    Oleg was in the dumps for the time after that. He sent letters to Ralof and Hadvar periodically, but other than that he completely disregarded them. When he heard news of both of the factions going after the artifact, he made his way to Hammerfell to snag it for himself.



    Sent from my iPod touch using Tapatalk
     
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    Blackwhite1223

    Well-Known Member
    Name: Talan Ranth

    Age: 33

    Gender: Male

    Race: Breton

    Height: 5'7"

    Weight: 150 lbs

    Appearance: Talan is tall for a Breton, with numerous scars on his torso and limbs. He has pale green eyes, slightly pointed ears, and high cheekbones. He has dark hair, neatly tied back. He's lean and muscular, due to years of combat training, and actual warfare.
    images



    Affiliation: Thalmor

    Class: Agent/ swordsman.
    Weapons:A bearded axe (below) wielded with two hands, and when not using it, keeps it sheathed on his back.
    upload_2014-11-30_18-17-24.jpeg

    His primary weapon is a plain steel longsword, that he wears on his left hip.

    images


    Armour: He wears black leather armoured, along with chainmail protecting his torso, upper arms and legs.

    Likes: Information, seeing justice done.

    Dislikes: Unnecessary cruelty, racists.

    Motivation for going after the artifact(employed, wants it for themselves, etc.): The Thalmor, through their Imperial contacts have found out about the artefacts existence. Talan has been charged with recovering it. (If unacceptable, I'll change it)

    Backstory: Talan was born in North Point, High Rock, to Breton parents. The Ranth family was notable for it's similarities to Altmer, rather than the other half of Breton race. Unfortunately, this meant Talan was frequently picked on by the more human looking Bretons. As a result, Talan made very few friends.

    When he was eighteen, he joined the Imperial navy. For years, he served with distinction, until the outbreak of the Great War. The Imperial Navy suffered a defeat against the Aldmeri navy, and a traitor was suspected. Talan was falsely accused, and shot multiple times during his escape attempt.

    He fell into the ocean, and was presumed dead, but in reality, was rescued by a passing elven ship. Grateful, Talan felt he was in debtand so joined up with the Thalmor, working for them in the harsh tundra lands of Skyrim.
     

    Seanu Reaves

    The Shogun of Gaming
    I am definitely interested. Especially since I have been on an ancient Egyptian kick lately. I will have a CC up soon, probably tomorrow as I work out my schedule so I can fit the weekly posting asked of us.
     

    Madrar

    The Shadow in the Dark.
    I honestly didn't know anyone was still interested in this story. Very well. Though I'll have to make some changes to my character. My image of him has changed a little since I wrote this.
     

    Orien Terrik

    "Arik tree'ac te kek."
    Give me a bit and I will get a CC up, because once again, my RP looks like it stalled out before it even began... lol.
     

    Orien Terrik

    "Arik tree'ac te kek."
    Basic Information

    Name:
    Jorunn Maric

    Alias:
    the Ranger, Ranger, Son of Morrigan, "the Ranger of the West", Jory, Maric, the Ranger Magician

    Age: 24

    Birth Date:
    27th of the Last Seed, 4E 177

    Birth Place: Markarth, Skyrim

    Birth Sign:
    the Warrior

    Origin/Race:
    Nord/Brenton

    Class:
    Ranger, Warrior

    Gender:
    Male

    Laterality:
    Ambidextrous

    Sexuality:
    Straight

    Marital Status:
    Single

    Alignment:
    Tamriel Ranger Corps

    Afflictions:
    None that he knows of.

    ---------------------------------------------------------------------------------
    Appearance:

    Height:
    6'1"

    Weight:
    200 lbs

    Build:
    Extremely muscular. Low to almost Zero body fat. He also has a high Metabolism, so it is extremely hard for him to put on fat. His muscle is toned though, not defined.

    Hair Length:
    His hair is kept somewhat short. (Its hard to describe, I have a picture I will put of of how he looks.)

    Hair Color:
    Light Brown

    Facial Hair:
    He has stubble.

    Eye Color:
    Silver blue

    Skin Color:
    He is tanner than your common Nord, but not by much.

    Scars:
    He has a few scars here and there. For the most part, he doesn't really remember how he got them.

    Birthmark:
    He has birthmark that looks like a Serpent's tail, that come out underneath his right eye.

    Face:
    Mostly Nordic structure. His cheek bone are a little higher than Normal, and his ears are slightly pointed, enough that you could tell, but not enough to label him as an elf directly.

    Unique Features: His toned body. His years as a Ranger have morphed his body into an outstanding killing machine. While he may not be as tall, or his muscles may not look as big as somebody, chances are he could still be stronger than them do to his rough training regimes. His voice is a rich Baritone, and he is actually quite a good singer.

    Tattoos:
    He has a tattoo of the Ebonheart Pact on his back.
    ON-icon-Ebonheart_Pact.png

    (
    That is the Ebonheart Pacts Emblem.)
    He also has one over his left eye. (Again, it is hard to describe, look at the Picture shown below.)

    Skyrim2.jpg

    (What he looks like when he is out of all of his gear.)

    ------------------------------------------------------------------------------------------

    Religion: The Nine Divines

    Patron Deity: Akatosh

    Hobbies: Likes to hunt, fish, and is pretty open with people. He loves to drink with his friends. He also likes to scout out places and add them to his personal map. He loves taking care of his weapons, sharpening them, and honing them.

    Family: Father - Alain Maric (Breton, Deceased), Mother - Morrigan the Ranger (Nord, Deceased), Legal Guardian - Soran Strong-Arm (Nord, Deceased)

    Personality: Jorunn is a member of the Tamriel Ranger Corps. He is a very outgoing person, and tries his best to make others feel appreciated. Upon first impression, he seems like a quiet, lone wolf type of guy. However, if someone takes the time to get to know him, he is actually a caring, fun guy to be around.

    Positive Traits: He is very caring. He is an expert tracker, able to track things across the different provinces. He is also very good with directions and navigation, as he has his own personal map marked with places that not many people have been to, and with every single game trail and path that the Rangers have discovered so far on it as well. It also consists of all of the known caves. He is able to sneak up on people very easily, as he is light footed, and this lets him make assassinations if need be. He is an excellent climber, able to scale things that most people would consider impossible to climb. While he is excellent with a bow, he is extremely proficient in one-handed combat while using magic, and he also is proficient in Two-handed combat, but only with his Sword variant. His Breton blood gives him resistance to most types of Magic, while the Nord in him helps him to resist the cold better. He is a gifted Magician. He uses his skills in alteration and illusion to enhance his senses, and hide him from others, as well as helping him stay extremely quiet when he moves, if need be. He is adequate in Destruction, however, it usually isn't enough to kill people, so he uses fireballs and lightning as a distraction in combat. He is skilled in Alchemy, as he has to create potions and such while all alone, or on patrols in the wild. He has very acute hearing.

    Negative Traits: He can have a short temper occasionally. He has a deep hate for the Aldmeri Dominion, and all that it stands for. Jorunn kills any Justicar patrol he comes across, unless he can be restrained. He can be very mistrusting of Altmer, although he is accepting of Bosmer and Khajiit.

    Dislikes: Liars, Racists, Daedra, Falmer, Dragons, anything that could hard the innocent really.

    Fears: He fears just about anything a normal Warrior or person would fear. Jorunn's trick, however, is he has learned to harness his fear, and turn it into a weapon unto itself, keeping him on edge in battle.

    Aspirations: He hopes to one day Marry, and have children.

    Quirks: He fletches his own arrows. He also doesn't polish his weapons and armor to give them a nice shine. He prefers the look of his armor to seem battle worn, as it could pose as a possible fear factor. Also, a shiny weapon gives away your position when you are stalking someone. He has many different arrow types, as he makes do with what he can. Occasionally, you can see hand crafted ones in his quiver. He finds himself oddly attracted to Bosmer women...

    Philosophy: "I swear to up hold the peace through the land, and to protect the Innocent. To strike fear into the hearts of the enemy, both from the shadows, and in the light. I promise to continue to train my body and my mind, never letting it slip from peek perfection. I swear to fight all influences of evil throughout the land, whether they are man made, or of a higher form." (Taken from the Ranger Code, a code that Jorunn still lives his life by.)
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    Gear

    Armor: Jorunn wears the typical outfit of a Ranger, as well as a pendant given to him by his dad, which increases his Magika pool and regeneration. The armor is a mix of chain mail and leather armor. It has a hood that is pulled up over his head, and a mask that can be pulled up that covers up the mouth and nose, only showing the eyes. The armor is designed to give the maximum protection, while also allowing one to be extremely stealthy and agile. There is also a medium sized cape on the back, held in place with a pin that is shaped like the Ebonheart Pact Emblem. When a Ranger dies, the pin is removed, and sent home to their family, if they have one. His belt is adorned with the symbol of the Ebonheart Pact, as well as having it carved into his bow and sword.
    25113-3-1349550471.jpg

    (Front ^)
    f583b4f57f_500.jpg

    (The face mask)
    5d5354c5.jpg

    (From Behind)

    Main Weapons: Jorunn's main weapon is a Ranger Sword, the staple weapon of the Rangers. (It is able to be wielded one handed while Magic or a shield is used in the other. However, the extension on the hilt also allows it to be effectively wielded as a Two-handed weapon. This gives it a lot of versatility, as a Ranger is able to switch back and forth from one and two-handed combat while in the middle of a fight. For example, the Ranger creates a fireball in his hand while still fencing with the sword, and throws it at his enemy. Right afterwards, they could switch to a two handed attack, and drive the blade harder then they could have one handed. His sword's name is Stalwart. His other main weapon is his magic. He is proficient in alteration, illusion. He is also somewhat proficient in Destruction, however, not enough to seriously kill someone. He mostly uses lightning and ice to distract and/or stun people.
    em2012004a.jpg

    (Stalwart ^)
    Secondary Weapons: His recurve longbow, in the Fashion that Rangers use. Each ranger creates their own bow from hand, and it is one of their trials. Jorunn's bow is a hybrid between a Longbow, and a traditional recurve bow. It is the size of a Longbow, but is also Recuvered, with the traditional curve down the middle, and the tips bending over in opposite directions. The extra curves gives the user extra speed and power with his bow. He also carries 3 Nordic knifes, which are a staple in a ranger's arsenal as well, as they are good for throwing due to their balance. He also has a Long Knife made from bone for every day purposes (It could be used in combat if need be).

    Misc: A satchel, for holding supplies such as food, or ingredients. A Wood Cutters Ax. A torch. A cast iron pot for cooking, and heating things, like water. A horn, which is used for signaling things (Just the uses a horn could have, stuff like that). A small, Whetstone used for maintaining his weapons.

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    History/Biography

    Brief History of the Ranger Corps: The Tamriel Ranger Corps was founded under the Ebonheart Pact a Millennium before our current time. Made up of Nords, Dunmer, and Argonians, this special force were the commando's of the Pact, specializing in scouting, reconnaissance, assassination, and Guerrilla warfare. As the threat and issue of Molag Bal increased, the Rangers became the main fighting force to counteract his forces, and fight skirmishes, while the main forces of the Pact fought the big battles, and the rivals of the Pact. After the Ebonheart pact was dissolved, the Ranger Corps stayed around, and formed their own sort of guild, operating throughout all of Tamriel. The sigil of the Guild is the same as the Ebonheart Pact, that of a Dragon. That emblem is still used even today. Each Province had a Ranger Outpost somewhere inside it (This would change when the Thalmor came to power. The Rangers retreated out of Dominion controlled territories because they were being hunted by Thalmor Agents.). The Ranger Outpost in Skyrim, which is in the mountain ranges south of Morthal, also doubles as the Headquarters of the entire Corps. As time progressed, the Rangers began to be less like the spies and assassins that they were during the time of the Pact, and more like defenders of Tamriel. After the Oblivion Crisis occurred, the Vigilantes and Urgents of Stendarr were created, and many Rangers volunteered to work with them as guides, Warriors, Long-Range combatants, trackers, and even hunters. During the Great War, the Rangers became an unofficial Military Branch of the Empire, and were nicknamed Imperial Rangers by the Legionnaires. At the end of the Great War, many of the Rangers either were assigned to, or volunteered to work with the Vigilantes and Urgents of Stendarr once more. At the end of the year 4E 196, the northern Forsworn tribes and the Rangers began to skirmish due to the fact that the Northern Forsworn tribes had begun to kill travelers and the people of caravans mercilessly, no matter their race. These skirmishes became increasingly violent. In 4E 197, the Rangers declared war on the Northern Tribes, and the Forsworn War began. This war would last well into the Civil War period, occupying many Rangers.

    Childhood:
    Jorunn Maric was born to the parents Alain Maric, and Morrigan the Ranger. Morrigan was an Imperial Ranger, and before that, a member of the Ranger's Guild. Alain Maric was a Breton battlemage, who was assigned to he Ranger squad during the Great War. The two fell in love, and after the war ended, they both retired from the military, moved to Skyrim to live in Markarth, and were married. On the 27th of the Last Seed, 4E 177, Morrigan had her first and only son, whom she named Jorunn after the Nord Leader of the Ebonheart Pact. When Jorunn turned four years old, his Father gave him an amulet that had run in the family, however, soon after, he was killed while walking home from his job at the tavern by a Vampire, who drained him completely. All that was left was a withered husk. Jorunn was very upset, and wouldn't eat or sleep for days. After a year had passed, Jorunn was beginning to return to normal. His mother had began to train him with weapons, both the bow, and a small dagger. At the age of six, his mother was recalled into service with the Rangers, and she took Jorunn with her, and left for the Ranger outpost near Morthal (Which was a good thing because the Forsworn were mounting to attack Markarth at the time, which is why she had been recalled.). There, she gave him into the custody of Soran Strong-Arm, the current leader of the Rangers. Soran had trained Morrigan himself, and was honored to have been given custody of her kid. It was not long after this that his mother was killed by the Forsworn. Jorunn received her pin, as was custom when a Ranger dies, and he was her only family left. So it came to be that Jorunn would be raised as a Ranger, with the Rangers.

    Teenager:
    Jorunn began to learn of his Magical abilities at age eleven. Soran, who's fighting style is what Jorunn uses to this day, decided to help him learn how to control his magic, along with the resident battlemage who stuck around the Outpost. Jorunn soon became proficient in his magical abilities, learning how to harness and control them. During this time, he was also learning from the Battle Master, who taught knew recruits how to fight with the Ranger weapons, and Soran how to use a sword. He also became very proficient in the use of Bows and throwing knives, however, he still preferred to fight up close and personal. During his teenage years, he was trained hard, learning to sneak, blend in, use his spells, and specialize in sword and magic combat.

    Adult:
    By the age of seventeen, he had become a gifted and talented warrior and scout, being able to sneak up on just about anyone, as well as being extremely agile in combat. He was remarkably silent when he walked, even when he wasn't training. At age eighteen, he officially joined the Imperial Ranger Corps, having finished all of his trials, and making his own bow. His first assignment was with a fellow Ranger named Katrina, a Bosmer woman that was twenty two years old, who he had been in a romantic relationship with for two years now. They were assigned to Patrol the Markarth Territory. The two Rangers stumbled upon a caravan of supplies being moved from Markarth to Solitude under attack by a group of seven Bandits clad in black. Katrina pulled out her bow, and started to climb a tree while Jorunn pulled out his sword, and charged at the Bandits. As he charged in, he gripped his sword two handed. One of the bandits happened to turn, and see the silent man running at them, however, before he could get off a word, and arrow pierced through his throat. The man stood there for a few seconds, and started to stagger, then bent forward, but not falling down yet. Jorunn lowered his shoulder, and bulldozed the man, an audible crack being heard as Jorunn's shoulder made contact with the mans head. The other black clad bandits, turned to face the new threat. Jorunn chopped at the thighs of a bandit, and his blade slid into flesh. The bandit grunted, and started to fall forwards, but an arrow instantly struck him in the eye socket with so much force that he fell backwards. Katrina had jumped out of the trees, and was heading to the battle as Jorunn rolled forward on his shoulder, using his momentum to pull his blade free. When he came up, he had a knife in his left hand, which he had pulled from his belt, and his sword in his right hand. He threw the knife, and it struck one of the Bandits right in between the eyes. Hearing a noise to his right, he rushed his right arm, with the sword, straight out to the right, and caught another bandit in the throat, while it didn't decapitate her, it lashed into her throat. Jorunn yanked the blade back out, and the body fell down in front of him. As he turned to engage in a duel with a bandit to his left, he sent a ball of lightning at the person he was dueling. While it didn't kill her, it distracted her long enough for Jorunn to spin around in a circle, and with two hands on his sword, decapitate her. Katrina by this time had put her bow away, and had pulled out two daggers, and engaging the second to last of the bandits, who was wearing a red garb. The last one was running away, and Jorunn sheathed his sword, and pulled out his bow. He grabbed three Arrows from his quiver, and notched them onto the bow, drew the string while aiming, and released them very quickly. Two of the three arrows found their mark, as one hit her in the back one the neck, and the other in the back of the head. Jorunn smirked, but suddenly behind him, there was a scream. Jorunn turned, and Katrina had stabbed the final bandit, but the Bandit had pulled himself farther down the blade, and was now biting her on the neck. Jorunn notched another arrow quickly, and released it at the final man. The arrow proved true, and struck him in the neck, entering one side, traveling all the way through, and exciting out the other side. Katrina pushed the dead body off of her. "They were... Vampires!" She exclaimed. Jorunn put his bow away, and made eye contact with her. "I've been bitten." She stated simply. Jorunn saw her hand tighten on her blade, and he lunged for her. "No!" He screamed, but he wasn't quick enough. The Bosmer woman slit her own throat, and fell to the ground in a heap. Jorunn fell to his knees next to her body, and cradled it for a few seconds. Then he removed the pin from her shoulder. As Jorunn bent over to retrieve the knife he had thrown at one of the vampires, the survivors from the Caravan attack came out, and thanked him for saving there lives. Jorunn just nodded. As the Caravan left back towards Markarth, Jorunn picked up Katrina's body, and moved it off the road. He gathered some twigs, and used a spell to set them on fire. Katrina's body was burned on a makeshift pyre, and Jorunn returned from that patrol down a partner. The Vampires had struck again. Two years after this, the Forsworn War began. Jorunn took part on almost every major battle, his adaptability in combat, and his command skills began to show.

    Civil War and After:
    Five years after Katrina's death, Jorunn had risen to the rank of Captain in the Ranger Corps. Almost immediately after his promotion, he was transferred back to the Reach. The Forsworn had launched a new Campaign, and were attacking caravan's throughout the hold, killing everyone, but leaving all of the supplies behind. For the past three years, the Ranger Corps had waged war on the Northern Forsworn tribes, and while they were slowly beating them back, it didn't feel like it. The fighting was absolutely brutal. Many Rangers were killed in battle, and even though the Forsworn were taking their fair share of casualties, they could replace warriors a lot quicker than the Rangers could, due to the trials for becoming a Ranger last a year at the least, and that doesn't count the Recruits that are not ready to fight yet, that are training for their Trials. While the Rangers were saving peoples lives, less and less men and women wanted to join them do to the staggering brutality of their war with the Forsworn. For another year, Jorunn was on the front lines of the war. With the arrival of General Tullius from Cyrodiil, it was assumed that the Rangers would be relieved, however, they soon realized Tullius was here to combat the growing Stormcloak Rebellion. When Tullius asked for a few experienced Rangers to help his soldiers, Soran assigned ten to help Tullius, including Jorunn, who was pulled from the Front lines of the Forsworn War to help in the new conflict, now being called the Civil War. As the year progressed, the Rangers helped lead the way to Imperial victories by leading the Legionnaires through game trails, and mountain passes that most people didn't know of. They also raided Stormcloak supply lines. It was during this time that word of a Powerful artifact reached the ears of the Empire. They sent their most experienced Ranger, which happened to be Jorunn, to find and retrieve the artifact. So Jorunn set out to Hammerfell, to "Do some digging" as he put it, lightly.
     

    Seanu Reaves

    The Shogun of Gaming
    Name: Chulayne Blood-Song

    Age: 24

    Gender: Male

    Race: Nord

    Height: 6’4”

    Weight: 200 lbs.

    Appearance: A tall medium built nord, burgundy long hair, braided and wrapped to be kept out of his face, dark green eyes, a few scars across his chest, not extremely hairy, face best described as “pretty” since he lacks a beard, pale skin, crimson streak of facepaint on the left side, deep claw marks on the left side of his face, deep green eyes, a hooked nose, not quite a long face but still pointed with prominent cheek bones.

    Affiliation: The Companions, Bard’s College

    Class: Skald (Warrior Poet)

    Weapons: Has a seven foot long enchanted barbed ebony spear carved in the style of ancient Nordic, Skyforge steel sword, a lucky iron dagger in his boot.

    Armor: Leather bracers and boots, scaled armor chest, doesn’t like helmets, the chest piece has a simple enchantment that helps him heal and recover stamina. It is rumored to be enchanted to give more protection but there is no proof either way. He also has a light iron shield.

    Likes: A good story, a good fight, some good mead and food, good books, glory, history

    Dislikes: Snobs, Undead, dishonor, bad versions of his likes (Story, Fights, Food and Drink),

    Motivations: Wants to have a few more stories to tell, as well as contracted out.

    Personality: Idealistic, energetic, and personable. This is the poet side of him. The warrior side is loud brash, violent, and rude. A generally unpleasant person to be facing.

    Backstory: Born in Dragon’s Bridge, Chulayne was just a simple son of the miller and his wife. He was quite energetic and even with his parents bickering a happy soul. He was often sent to Solitude where he would watch the Legionnaires train with the other children. Before puberty he was one of the smaller boys, sure he had muscles from working, but not the shear bulk. He eventually found his way to the Bard’s College where he was absorbed in the stories of heroes of old.

    The young man felt like he found a destiny and would push himself to learn as much as he could about history and the legends of old. When he hit puberty, he realized he couldn’t go to Solitude anymore or he would be forced into the army. He learned to sneak into the City, get his work from the College and then sneak his findings back in. This cloak and dagger wasn’t for him though, and Chulayne decided he would travel to find his fortune. By twenty, he had saved enough for some cheap weapons and armor and found the Companions.

    When he heard about this strange expedition through the rumor mill he grew excited. He was already making a name for himself, but killing bandits, animals, and other various Companion work wasn’t enough. He needed something to set himself apart from the rest. Gathering what information he could about the desert and planning around it, Chulayne was ready to start on his journey. As a gift, he was presented an ebony spear and as an extra treat it was expertly carved in the style of the ancient Nords. Chulayne couldn’t help but cry tears of joy for the gift his Shield Brothers and Sisters had given him. With great pride he accepted the spear and knew that he had the last piece to forge his legend, a weapon as unique as him.
     

    Drahkma

    Dashing Imperial Officer.
    Hmmmm.....I might have to get something up for this.
     

    Drahkma

    Dashing Imperial Officer.
    Name: Ardus Carn

    Age: 36

    Gender: Male

    Race: Imperial

    Height: 6'0"

    Weight: 180 lbs.

    Appearance:His face is pale and gaunt with high cheekbones, and clean shaven, with several small scars. His eyes are steel grey, and hard as the blade of his sword. Some say they contain a deep seated hatred, and they would not be far wrong. His hair is cut short, black, and streaked with grey.
    Ardus is heavily muscled from years of training with various weaponry. His body is covered in scars, from numerous battles. The most notable of these scars is a star burst shaped scar, just over his heart, left by a crossbow bolt.

    Affiliation: Himself, his employers.

    Class: Ardus is not a straight up and up warrior. He doesn't believe in such things as 'honourable combat.' When Ardus gets into a fight, he gets in it to win, and doesn't hold back until his targets are on the ground. He prefers to use his steel hand and a half sword, sometimes in tandem with his maine-gauche, but has no problems using his hands and feet to get the job done. He dislikes bows and sneaking, and is pretty much useless when it comes to ranged combat.


    Weapons: A hand and a half sword, a steel war axe, and a maine-gauche. Can also use the spikes on his boots, in an extreme situation.

    Armour: Ardus wears dark grey leather armour, tempered to resist slashing blows, but still very flexible. This covers most of his body. On his shoulders, forearms, shins, and thighs, dark grey, almost black steel plate protects him. Wears a pair of black leather boots, with steel spike toes.



    Likes: Gold, bringing in a bounty.

    Dislikes: Honourable men, naivete, those who try to cheat him.

    Motivation for going after the artifact(employed, wants it for themselves, etc.): Hired by the Imperials to recover the artifact and bring it back to Cyrodiil.

    Backstory:Ardus was born in the capital of the Empire, the Imperial City. He never truly got on well with his family, and was seen as somewhat of a loner. He was obsessed with weapons, and often left his chores at home to train with the guard. Though he had the makings of a good guardsman, Ardus disliked having to follow orders. By the time he was eighteen, he'd become cold and distant. He left home, and worked as a blade for hire.

    He relied on and trusted only himself. By the time he was twenty, Ardus had created quite a reputation for himself in Cyrodiil. Imperial lords were clamouring for his services, either to remove a nest of bandits, or a rival. His actions in the heartland of the Empire made him both many admirers, and many enemies.

    When working a job, he was betrayed by the Imperial lord that had hired him. A squad of Imperial soldiers ambushed him, and one fired a crossbow bolt into his chest. The bolt nearly killed him. The Imperials left him for dead in the streets, where he was discovered by a Dunmer woman. The woman took care of him, and nursed him back to health, enduring Ardus' distrust stoically. When he recovered, he paid the woman a handsome sum of gold, and learned her name: Sevassa.

    The Imperial lord was found later that month with the same bolt that had nearly killed Ardus lodged in his throat. Ardus, having grown fond of Sevassa in his own way, left Cyrodiil with her. They settled in Hammerfell, where Sevassa attempted to convince him there was more to life than killing. He didn't believe her, but he agreed to try, for her sake.

    They lived like that for a short, sweet year, Ardus becoming a novice, though promising blacksmith. They married on the first of Suns' Dusk. Unfortunately, this happiness was not to be. Some of the enemies Ardus had made in Cyrodiil had finally tracked him to Hammerfell. They feared him, and so instead of striking at him, struck at Sevassa. Ardus returned home, to find her slaughtered like a common animal.

    Ardus left Hammerfell harder and colder than ever. He spent months tracking down the men responsible. He found them. Hurt them. Eventually killed them. This feat earned him the nickname, the Wolf. For once he caught the trail of those he hunted, he never lost them. Though condemned to a criminals death in Cyrodiil, Ardus never feared for his life. For those that called for his death, there were at least twice that many who called for his services.
     

    Madrar

    The Shadow in the Dark.
    Okay. I've updated my cc, and I've heard that Baneloth, Stormmaiden and Thesius are interested in joining. After that, we'll have a pretty full roster and we can get started.
     

    Stormmaiden

    Active Member
    Name:Nycea Telvariis

    Age: 20

    Gender: Female
    Race: Dunmer
    Height: 5'4

    Weight: 115 lbs

    Appearance: Slender, bordering on thin. She has iron hard musculature from years of practice and an active life. She has a moderate bust, and unlike most dark elves, has bright blue eyes. Dark hair that falls to just above her shoulders. No scars, no tattoos.

    Affiliation: None

    Class: Assassin/ Mercenary

    Weapons: A pair of daggers, and a repeating crossbow. Not repeating in the sense that it can fire more bolts at once. Nyceas' crossbow simply allows more than one bolt to be loaded at once. The firing mechanism must be reset after each shot, though it is still faster than an ordinary cross bows firing and reloading time. Also, since carrying the crossbow with the magazine attached would make it too bulky to carry, it must be assembled before use.

    Armour:
    images


    Likes: Winning, gold,open spaces

    Dislikes: Anything to do with Morrowind, priests, heavily armoured targets.

    Motivation for going after the artifact(employed, wants it for themselves, etc.): Employed by the Stormcloaks. (Even if they're not happy about her being a dark elf, she's one of the best.)

    Backstory: Nycea was born and raised in the Morrowind, and was noted as a quite child, never really interacting with others. Unless, of course, she absolutely had to. By the time she was a teenager, she'd come to dislike the barren wastes of Morrowind, and longed for something more. At eighteen, she left the Dunmer homeland, and headed to Skyrim.

    There, she picked up skills with knives and long range weaponry. She became a blade for hire, and a damned good one. She was willing to take any job, so long as it paid well. Eventually, this lead her into conflict with the Dark Brotherhood. They were less than happy with the Dunmer woman having 'stolen' contracts from them. They hunted her across most of Skyrim during the civil war. All the while, Nycea was searching for the brotherhoods base of operations. She'd heard an Imperial commander was out to destroy them.

    Eventually she found their Falkreath headquarters, and passed it on to the commander, effectively wiping out the brotherhood. And her only competition in the province. For the remainder of the war, she took contracts on both high ranking Imperial and Stormcloak officers. After the war ended, so did the demand for blades for hire, like Nycea. She spent most of her time in Skyrim, turning in the occasional bounty. She's been hired by the Stormcloaks to get some artifact from the sands of Hammerfell.

    Dialogue color: This


    I may have a second character. Not sure yet.
     

    Thesius

    The Imperial Paladin
    Will have a card for this up tomorrow.
     

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