Thrall Thread : Living with the dead

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Harkin

Necromatic Mastermind
My Orc naturally stinks because he doesn't brush his teeth, bathe, or have anyone to tell him otherwise. So for him, theres nothing like rolling around in your own stench!


I left about 12 keys in a barrel because I didn't want them some time back, and just the other day I went back just to open the barrel. There were two keys in the barrel, where the rest were gone.

1. Would these two keys be considered anchoring items? I'll apologize, I haven't stumbled upon that list mentioned earlier, but it would be neat if that is what they are. One is the Forelhost key and the other I can't remember right now...

2. My only hesitance is in the grind I have ahead of me... To avoid leveling every skill besides Restoration until level 70 will take some endurance, but it'll be worth it...
)

1. Yeah, I believe so, however even if the item can be used to anchor, not all corpses will abide by this trick, and will naturally vanish - so best to put an item on that isn't something you'd particularly miss and wait the 30 days or do a couple of quests and come back, see if they've gone or not. Try Thralling them for atleast 10 days also, it might make a difference.

2. Haha, I'm doing the same thing with my character, I had to avoid levelling Sneak, Lockpicking (still 15), certain magic schools kept low, and focused on Conj, O-Handed, Block, low Speech (some instances are unavoidable). It's tough, but as long as you've got a general idea of how low you want to keep your level and focus on a handful of skills that are your top priority then its doable.

Also avoid reading books at all times, unless they are of the same schools you want to level.
 

HouseHosted

Mundus 9-5, Oblivion weekends
1. Yeah, I believe so, however even if the item can be used to anchor, not all corpses will abide by this trick, and will naturally vanish - so best to put an item on that isn't something you'd particularly miss and wait the 30 days or do a couple of quests and come back, see if they've gone or not. Try Thralling them for atleast 10 days also, it might make a difference.

Hmm... In any case, I've taken a peek through Stucklnmypants' items list; and, as affirmed by yourself, I believe "Beware the Butcher!" pamphlets are going to see the most activity they've ever seen. Barbus is going to be my first prospective thrall.

As I was running through the eastern road out of Whiterun to the Atronach Stone, I stumbled into Barbus.... Those Daedra Hearts are so valuable to me-- and the fork, of course! He sort of had to die. Keeping with the strict build blueprint I've drawn out, I barely managed to pummel him to death with my fists before I, myself, succumbed. Why, oh, why didn't Bethesda give Skyrim an Unarmed skill? WHY? ...and why can't I block either? I have two hands!

I'm quite satisfied. After clearing out Silverdrift Lair by an assortment of kiting, baiting, and/or other forms of trap-luring, the grind to 70 Restoration is complete! And it only took 4 1/2 hours to do it all nice and proper! Sundas, 30th of Last Seed was a good day-- not to mention all the coinage I made from Angi's Mill. Such honest people!

The grind for conjuration enlightenment has now begun!

2. Haha, I'm doing the same thing with my character, I had to avoid levelling Sneak, Lockpicking (still 15), certain magic schools kept low, and focused on Conj, O-Handed, Block, low Speech (some instances are unavoidable). It's tough, but as long as you've got a general idea of how low you want to keep your level and focus on a handful of skills that are your top priority then its doable.

Totally! In all the short-comings, as I see them compared to Morrowind in leveling, Bethesda did, at least, give us some creative tools to define our characters/playthroughs. I example Morrowind because it is the ultimate in the series. Skyrim does have a certain shade or slant of light about it though, and this bestows quite a bit of replayability.

I'm really wishing I hadn't just learned Dremora become unenthrallable at 37. This means I'll have to knock Sneak out of my build, and who knows what else... My desire to unlock Master of the Mind once since owning this game is beginning to be threatened. I hope I won't have to compromise too harshly.

Also avoid reading books at all times, unless they are of the same schools you want to level.

Yes, for this playthrough I want to have a follower pick them up. Unsure of which house to buy or be it a house at all... The Haunted House seems like a nice medium for now, though, I really want to set up shop at the Alchemist's Shack. I just wish these sorts of places had rules for cycling, as in, it could be subverted. Being able to move in anywhere vacant would be such a nice thing...
 

HouseHosted

Mundus 9-5, Oblivion weekends
Shalidor's Maze Churl vs. Azura's Star Churl

Basically, one is a melee variant of the other and vice versa. I have seen a little bit of talk about the Dremora here, but figured I could add. 'Course I'm sure there is a page I haven't made it to that includes the information written here... Well, you don't have to read it if you don't want to...

The SM Churl will equip and use any weapon you give him, including a bow and arrow. He'll cycle through staves just as effectively as the AS Churl-- in fact, he handles summoning staves far better than the AS Churl. He can easily summon a new atronach as soon as the previous is expelled or expires; and, like the AS Churl, will use both the Flame And Frost Atronach staves. These are all major pluses over the AS Churl, though, the drawbacks are just as apparent.

Unlike the AS Churl, the SM Churl has no knowledge of spells. He will not heal himself, cast flesh spells, raise wards, nor use destruction magic. Stripped of all his items, he will, in fact, attack with his fists until a sliver of health is remaining. At this point he will run away and "hide". I'm assuming Dremora were never animated in the crouching position and, so he'll simply stand around a corner until approached. I see the inability to use magic at all to be quite a drawback, though, a balls to the wall skirmisher may feel otherwise. -- I might add, it's rather ironic he wears a circlet that reduces spell cost when he, himself, cannot cast any. Poor guy!

Still, he is pretty neat. The fact that he uses the weapon on his back and can also bear a bow is quite excellent. Regardless, of my feelings towards my Churl, I'm definitely going to give this one a go, and see how he performs in the "real world".
 

The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member
Shalidor's Maze Churl vs. Azura's Star Churl

Basically, one is a melee variant of the other and vice versa. I have seen a little bit of talk about the Dremora here, but figured I could add. 'Course I'm sure there is a page I haven't made it to that includes the information written here... Well, you don't have to read it if you don't want to...

The SM Churl will equip and use any weapon you give him, including a bow and arrow. He'll cycle through staves just as effectively as the AS Churl-- in fact, he handles summoning staves far better than the AS Churl. He can easily summon a new atronach as soon as the previous is expelled or expires; and, like the AS Churl, will use both the Flame And Frost Atronach staves. These are all major pluses over the AS Churl, though, the drawbacks are just as apparent.

Unlike the AS Churl, the SM Churl has no knowledge of spells. He will not heal himself, cast flesh spells, raise wards, nor use destruction magic. Stripped of all his items, he will, in fact, attack with his fists until a sliver of health is remaining. At this point he will run away and "hide". I'm assuming Dremora were never animated in the crouching position and, so he'll simply stand around a corner until approached. I see the inability to use magic at all to be quite a drawback, though, a balls to the wall skirmisher may feel otherwise. -- I might add, it's rather ironic he wears a circlet that reduces spell cost when he, himself, cannot cast any. Poor guy!

Still, he is pretty neat. The fact that he uses the weapon on his back and can also bear a bow is quite excellent. Regardless, of my feelings towards my Churl, I'm definitely going to give this one a go, and see how he performs in the "real world".
Please tell me you gave him a two handed weapon xD
 

HouseHosted

Mundus 9-5, Oblivion weekends
Oh, I most certainly did. He has a Daedric warhammer with incendiary damage. That's not all. I also suited him up with an Elven bow with absorb health and the mandatory summon Flame and Frost Atronach staves.

I hate to admit it, but I'm actually very impressed by this Churl and may swap him as my favourite... He handles the bow, warhammer and staves with great efficiency. I'm considering swapping the Daedric warhammer with incendiary with absorb health though. He has died a couple times from his own aggression. That boy needs some armour badly! And last note: I am also impressed he doesn't require primary staves to allow him to use summoning staves. It seems only mage types have this issue-- and vampires... (because of their Drain Health spell I'm assuming).

Regarding the Master Vampire I enthralled, he actually would use a bow at very long range, but this was few and far between. Also, he has an AI type that steadily closes in on a target, so the effectiveness of the bow is even less applicable. By the time he fires one off, he'll have to summon and then it's back to his primary staff-- and, in many cases, running off to crouch behind something... Those Ice Wraiths are so demoralizing, I know, buddy...

Enough of my level one playing! I want to talk about my new soon to be Vampiric Necromage!

In short, he is on his way to stardom! Made it to level 90 conjuration earlier today; and, though, everything is doing well, I have run into a small hitch. I have absolutely no idea where specifically to find greater soul gems... I'm actually a little irritated by my neglegence to make a guide to items like these on my level one playthrough. That said, I didn't anticipate starting a new character, in particular, with this kind of outline. Not being able to buy or sell anything is really kicking me in the rear... So, my progress will be hindered some before I find two greaters for the atronach forge.

This character is level 15 now. I've been putting off leveling too much to prevent the world from becoming crazy lethal for my follower and I. I always play on Legendary, so everything is mighty scary as is; and, sadly, there's no way I can compensate in smithing for my follower. That aside, as soon as I can make my Conjuration armour, I'm going to track down a vampire (most likely Lealette/Shiekwind Bastion), and then start spec'ing. Joy!

Edit: I've also asked the forum staff why I can't see the informative/agree actions. Hopefully, I 'll receive a message shortly, so that I may show some sportsmanship here.
 
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Adam Warlock

Well-Known Member
Totally agreed that Legendary difficulty is the only way to go.

Keeps you on your toes through low levels and high .

The necromancers`s great advantage is damage avoidance so it makes sense that if such a mage does get tagged , it`s serious buisness.

I favor armor over clothes tho and have never relied on Flesh spells and/or Wards to keep from getting one-shotted .
 
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HouseHosted

Mundus 9-5, Oblivion weekends
It's just really nice feeling like you're not "top dog", you know? I have potions, weapons, enchantments, armour, and spells at my disposal; but, I can still be killed if too careless. I do wish DR didn't cap out though. I'd have much preferred a diminishing returns system.

Sooo.... some crazy turn-outs for today. Now, I don't feel like everyone else is crazy when they talk about the Shalidor's Maze Churl being able to cast Flame Atronach. It appears to be random which Churl you get, however, which you get can obviously be told by the style of attack he chooses. The first time I entered the .... oblivion portal arena.... he was sporting an Iron warhammer (at level 20), and each time following that he spawned an atronach.

I think I'm going to settle for the latter type Churl, to see how he thrives in combat. So far I've learned he does not use two-handed weapons, although he spawns with one (like the Azura's Star Churls). When cautioned always has his left hand ready for summon; though, despite this he will use a bow and arrow at mid to long range. Close-range he'll swap to his one-handed weapon of your choosing. Here's that odd bit: He does not seem to know how to use staves at all. I've tried giving him primary/secondary, summon alone, and nothing except a primary; no dice. Interesting AI behaviors, for sure.
 

The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member
I play on legendary purely because that is the best difficulty to see what a thrall is really made of. Those two mercenaries around Blackreach that fight each other for example. Almost every playthrough, the redguard woman wins. But on legendary, after a LONG fight, the ex legion guy will win because Healing/hp absorption is MUCH more valuable.
 

The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member
It's just really nice feeling like you're not "top dog", you know? I have potions, weapons, enchantments, armour, and spells at my disposal; but, I can still be killed if too careless. I do wish DR didn't cap out though. I'd have much preferred a diminishing returns system.

Sooo.... some crazy turn-outs for today. Now, I don't feel like everyone else is crazy when they talk about the Shalidor's Maze Churl being able to cast Flame Atronach. It appears to be random which Churl you get, however, which you get can obviously be told by the style of attack he chooses. The first time I entered the .... oblivion portal arena.... he was sporting an Iron warhammer (at level 20), and each time following that he spawned an atronach.

I think I'm going to settle for the latter type Churl, to see how he thrives in combat. So far I've learned he does not use two-handed weapons, although he spawns with one (like the Azura's Star Churls). When cautioned always has his left hand ready for summon; though, despite this he will use a bow and arrow at mid to long range. Close-range he'll swap to his one-handed weapon of your choosing. Here's that odd bit: He does not seem to know how to use staves at all. I've tried giving him primary/secondary, summon alone, and nothing except a primary; no dice. Interesting AI behaviors, for sure.
There is a dremora that knows a summoning spell?! Also, do you have details on how to afford to cast dead thrall at level 1?
 

HouseHosted

Mundus 9-5, Oblivion weekends
There is a dremora that knows a summoning spell?! Also, do you have details on how to afford to cast dead thrall at level 1?

Yea, he's at Shalidor's Maze. It seems to be purely random which one spawns. I'm not sure how to attain a different one after the second spawns because-- again, it seems the type becomes locked after the second reload. I realize I said random earlier, but that's because I didn't try nearly enough times to tie it to... possibly an auto-save associated occurence... I don't know. It's similar to when you enter an area and the enemy has a certain weapon; but, the next time you enter from reload, he'll have another. I've tried, with little success, to spawn the alternate Dremora; however, there are a few tricks I haven't done yet. (Deleting auto-saves and then overwriting them is one...) Unless someone else takes this up, I'll post my findngs eventually. I'm sort of sidetracked with my new Necromage, sorry...

I was wondering if anyone was going to ask... I suppose I've held on to the secret long enough... The Atronach Forge doesn't scale; meaning: You can spawn anything in the game, albeit, it has to be Daedric. This is terribly handy for acquiring leveled enchantments, i.e. Absorb Stamina, Regenerate Health, Banish, etc. I should warn you, doing this breaks the game-- like... breaks the game... Banish on an Iron dagger (w/ petty) eventually yields around 150 profit a piece. Obviously this isn't the only way, but you get the picture. So, essentially, pick up 50% Fortify Conjuration w/ two 12%s (or 15%s if you're crazy lucky in leveled dungeons) and away you go... At level 100 Conjuration Dead Thrall costs 593. 74% taken off that is a 155 mana cost.

...Oh, since I didn't mention it earlier, the conjuring Dremora Churls do not know any other spells. He'll resort to fisticuffs without a weapon, and at a distance will just stand cautioned. "Ready to pounce", obviously...

Edit: spelling mistakes... just horrible...
 
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Harkin

Necromatic Mastermind
Yeah @Gidian theres a Dremora that summons, but he ain't great, even on adept. Still waaaay weaker than the dremora malkynaz mages.

Still if you've not been to Shalidor's Maze, you should its a cool place.

@HouseHosted - Referring to random spawning. Just save before you 'Discover' a location, enemies and items are determined on arrival. If you're not happy with the results, reload and retry.

Haha, thats no secret! ( Adding to the Atronach Forge topic ) I broke the Atronach forge in a much larger scale, theres a way to spawn a repetative stream of items, works with every thing you can craft.

Not actually that hard to figure out with my clues, but the technique requires investing a little time.

P.S
How this makes you Titillated I do not know.
 
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Adam Warlock

Well-Known Member
[QUOTE= Also, do you have details on how to afford to cast dead thrall at level 1?

Shalidor`s Insights (conjuration) scrolls reduce spell costs by half
also don`t forget you can enchant and pair up a falmer helmet with a circlet to wear a total of 5 Fortify Conjuration apparel items.

A possible source for Fortify (magic school) enchantments are the randomly respawning magic helmets found at Hamvir`s Rest or Cradlecrush Rock. (both obtainable by snatch-and-run if desired)
 

HouseHosted

Mundus 9-5, Oblivion weekends
- Referring to random spawning. Just save before you 'Discover' a location, enemies and items are determined on arrival. If you're not happy with the results, reload and retry.

Oh, I realize, but something as specific as this [most likely] doesn't follow that rule. I bet his type is determined by a trigger-- for instance, when the portal is unlocked by casting the Staff of Repulsion on the plaque.

Haha, thats no secret! I broke the Atronach forge in a much larger scale, theres a way to spawn a repetative stream of items, works with every thing you can craft.

Well, yea... but, this was concerning another specific scenario. I'm not sure a lot of people do know that the Atronach Forge does not scale.

I'm titillated you find my secret all so funny...

A possible source for Fortify (magic school) enchantments are the randomly respawning magic helmets found at Hamvir`s Rest or Cradlecrush Rock. (both obtainable by snatch-and-run if desired)

Hmm... that's good to know for reference.

Continuing with experiments with the conjuring Churl... Well, I don't know what happened... I've left him alone for quite a while "deactivated" in the haunted house, enthralled him (with the intent to experiment), and he ran to grab the Staff of Jyrik Gaulderson (and a Staff of Repulsion...) I can't make sense of this. Most likely just random bugginess from thrall/follower AIs. It's also possible he had to discover staves for himself... ?? This made me quite joyful, and thus, went to the races...

This Churl has a rule with staves, and it's strange. He will use a summon staff if he has two other primaries in his inventory, but not one. I consider primary staves as a simple Destruction spell staff, i.e. Firebolts, Ice Storms, etc. Though he will use the summon atronach staff, he will not actually cast it until after he's summoned his own Flame Atronach twice.

In all its quirkiness, it's very good news. This Churl has gone from somewhat limited in versatility to being quite well-rounded. I could note in the time he was stored away, I gained three levels (20 - 23); however, I doubt that has any bearing on why his knowledge of staves was suddenly exhibited. Lastly, I'd like to note how neat it is to see an AI adapt to different enemies. Not directed at anyone, really. Just a general comment.
 

HouseHosted

Mundus 9-5, Oblivion weekends
Got around to some experimenting with how to control when the Dremora spawns at Shalidor's Maze. Sadly, I don't have any saves prior to entering the 'Maze', but I'm quite convinced Harkin was right all along, despite the instance seeming "different". I would like to one day find out if he'll "change" if the area is left for the typical area reset duration; though, I get the feeling once he's associated with the save file, that's it. On to other things...

All that's left for my Necromage is to level up Enchanting another 45 and Smithing 27 times, and I'll finally be able to play the game. It'll be nice... To my greatest and most deepest discontent, Speechcraft was leveled once because of those damn spell books; however, besides that, everything is going to plan. Alteration and Illusion are 90 and Conjuration is all maxed out. Now I'm off to Blackreach for some gem mining.

Benar has been my follower almost since the beginning. It was very handy he was free. The fist fight was most... dramatic. I was actually on the ropes a couple times and had to resort to frantic fleeing. The way AI reacts to low health in a fight is actually quite intimidating, especially when you can't look behind; it's the knowing... Benar's AI, in general, is really lame. I will never pick him again. He simply does not fit my fighting style for this character: No fighting at all, nor would he work well with my other characters. It really bothers me when he'll sit back and fire arrows instead of closing in and engaging. If I wanted an archer, I'd ask the Argonian from Dark Crossing for help. Anything crossing over is just a nuisance.

I've been postponing turning Vampire, I know. It's true! I don't want to deal with the issues Vampirism brings right now. I've decided to do the leveling and then go about turning. Call me cowardly. I can't help it. Granted, I am terribly excited to unlock Twin Souls. It'll have to wait. Speaking of which... I have not gone berserk in collecting bodies, but I've established a couple favourites, for sure. J'darr is amazing! I absolutely love his AI. I can't wait to have access to some decent enchantments for his blade. My second favourite is Yamarz. The line-up is bound to change, I'm sure, but right now Yamarz is proving to be a great thrall. When Twin Souls is unlocked, these will be the two at my side. <3
 
So far he's at Lvl 28, a turning point for most necromancers. This will be a permanent hard save, seeing how things can get hairy from now on...
x4q5ty.jpg
On the top left are Grelod the kind, Hrogvir,Frofnir Trollsbane and the woodcutter. Drelas, Calixto and Susanna the Wicked are the ones resting closer to where I stand. On the right side lies Bashnag and a couple of spellswords, but I'm pretty sure the two will disappear.
Jyrik Gauldurson Is currently being taken care of Jarl Korir and his court, while the torturer and his assistant are being kept at helgen's keep. Not sure if Helgen keep respawns, but so far I've had no issues there.

Old orc and his fellow dead sabre cats, Chief Yamarz, Kenatu and perhaps the giant Chaurus (why not?) are among the next npcs on my list. muahuahua! That crazy bandit mage, Brandish, from Fort Neugrad respawns, right? He's quite a stong fella. I have a feeling that his face is randomly generated, but unfortunately I can't test it anymore unless the whole place is cleared in aorder to force a respawn. Such a shame, isn't it? He caught my attention because according to the wikia, "If the Legion or the Stormcloaks take the fort as part of a quest, he will disappear from the fort permanently". So, fellow conjurers, before taking over fort Neugrad, Stormcloack or not, enthrall Brandish. Something is telling me he might become permanent after that.

☛ For anyone interested in trying Spellswords, keep in mind all of them groan and moan, except the white-haired nord and the Bearded Redguard templates.

PS: ☛ If you're looking for silent Volkihar Vampires, here follows a picture of the ones I've found on my previous characters. Note that althought being 'mute' they can and will thrash talk while in combat, just like dremoras. One is a nord (+50 cold resist) and the other, a Dark Elf (+50% fire resist) ;)
b7jiom.jpg
 
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HouseHosted

Mundus 9-5, Oblivion weekends
Level 36, going to thrall dremoras. They become unthrallable past it, and I really want to miss the opportunity.

So, I wanted to point out this isn't true. I just turned 37 and can still enthrall Dremora... Unless there are other Dremora besides Shalidor's/Mehrunes Shrine/Azura's Star Dremoras that I don't know about. I'd imagine they cap out at 40 like everything else.

I've developed a method for seeing if a paper is permanent by traveling from one end and back after having left it on a body. I'm sure it isn't bulletproof, but waiting two days, even three, does not always work. I am beginning to think that whether a body is removed involves more than just leaving a cell and elapsing time. Either way, I can't make sense of it yet. All I know is: Travelling far enough and then returning always refreshes the area and removes the corpse if it can be. Anyways, so far I've tried a couple items and proven to work with this method:

"Note" - from [Stormcloak] corpse guarded by troll northeast of Ivaarstead
"Dark Brotherhood Assassin's Note" - from... well, what else?
"Ysolda's Note" - from Sleeping Tree cave found on body inside

I'm putting them here because I haven't read them anywhere else. Make whatever you'd like out of it.
 

The Honorable Gidian Diva of Sass

Sahrot Vahlok Spaan. Bahnahgaar. Minion #88!
Staff member
You can get plenty of anchorable non moaning Volkihars from Dimhollow Crypt.

HUGE discovery regarding the Dremora Markynaz summoned from the autronach forge. He just surprised the hell out of me. He SWICTHED his AI to an Archer's AI at random. He actually kept his distance and backed off to take potshots, and let the enemy come to him for once! I wish I had gotten pictures. It was one of those random "Thief" people who try to rob you on the roads. I have no idea what caused it or why he suddenly adapted his AI, but I feel like a proud parent right now.
 

HouseHosted

Mundus 9-5, Oblivion weekends
^ Yea, it is weird when they adapt like that. When my conjuring Dremora turns on me (for good reason) and spawns his Flame Atronach, he'll immediately step back and take out his bow. It's too bad the conjurations of hostile conjurations don't take sides. They basically just act like unbound daedra.

----

So, some updates for my *now* Vampiric Necromage. You heard right! I took the plunge! Two more levels into Smithing and I should turn 39. While I was quite joyous in learning Dremora can still be enthralled beyond 36, it has brought up a massive dilemma I hadn't thought through. Now there are four-- yes, FOUR trees I can try to climb, but only one can be climbed in this playthrough. This is certainly the closest I've ever come to picking a class.

I can either choose Sneak, Archery, Destruction, or One-Handed. If I choose Sneak it will be to level to 50 for 15x dager criticals, Archery leveled to 60 for quicker pacing while drawn. A decision in favour of Destruction will go towards making greater enchantments for weapons capped at level 60; and, finally, spec'ing into One-Handed will be for Dual Flurry at level 60 (I think...) Every one has perks I really really want, alas, the dilemma ensues.

Two thoughts have crosses my mind. One: Just do them all on separate save files, and treat each as their own character. This would take some true dedication to save file ordering... The second: Make a hard save and continue until I decide to change, provided that happens. All things considered, I am most likely going to choose Destruction for enchanting-- ah, but then what about super fast dual-wielding??!?! GAH!
 

HouseHosted

Mundus 9-5, Oblivion weekends
Well, it is safe to say my knowledge of Dead Thrall is far from complete... I cannot make sense of what's going on right now. For the sake of curiosity, I turned 41 and can still enthrall everyone I could before. What? Everyone says the cap is 40 for NPCs. My understanding of Necromage was that it only affected vampires. I'm beyond confused. Everything is going on hold until I can sort this out. I've put way too much time into this build to accidentally screw up its entire purpose...

Off-hand note: I was sad to come by Drelas' place and find I could no longer enthrall him. I'm assuming that's because he scales with a higher multiplier than most other NPCs. All well...

EDIT: I truly don't want to be a burden. I'm sure a lot of folks have been here and everywhere over the years asking the same damn questions... I really wish there was a write-up for this kind of information, instead of having to jump around five different sites to acquire little bits of incomplete data. Heck, I'd be the one to compile one, if I were not so green in the matter. Thanks to anyone who doesn't mind answering a few questions for me.
 
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